FIX: Now we're using useTouchsceen() right way!!!!

This commit is contained in:
Kolyah35
2026-03-22 02:12:04 +03:00
parent 91ce365a26
commit 4f8b18b735
23 changed files with 193 additions and 209 deletions

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@@ -36,6 +36,9 @@
} }
window.addEventListener('resize', resizeCanvas); window.addEventListener('resize', resizeCanvas);
window.addEventListener('onunload', () => {
FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) });
})
</script> </script>
<script src="MinecraftPE.js"></script> <script src="MinecraftPE.js"></script>

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@@ -130,7 +130,7 @@ public:
virtual float getPixelsPerMillimeter() override; virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return true; } virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override { virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN; int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
@@ -143,6 +143,8 @@ public:
#elif __linux__ #elif __linux__
std::string command = "xdg-open " + url; std::string command = "xdg-open " + url;
system(command.c_str()); system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif #endif
} }

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@@ -1,4 +1,5 @@
#include "Minecraft.h" #include "Minecraft.h"
#include "Options.h"
#include "client/Options.h" #include "client/Options.h"
#include "client/player/input/IBuildInput.h" #include "client/player/input/IBuildInput.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
@@ -640,13 +641,11 @@ void Minecraft::tickInput() {
const MouseAction& e = Mouse::getEvent(); const MouseAction& e = Mouse::getEvent();
#ifdef RPI // If clicked when not having focus, get focus @keyboard if (!useTouchscreen() && !mouseGrabbed) {
if (!mouseGrabbed) {
if (!screen && e.data == MouseAction::DATA_DOWN) { if (!screen && e.data == MouseAction::DATA_DOWN) {
grabMouse(); grabMouse();
} }
} }
#endif
if (allowGuiClicks && e.action == MouseAction::ACTION_LEFT && e.data == MouseAction::DATA_DOWN) { if (allowGuiClicks && e.action == MouseAction::ACTION_LEFT && e.data == MouseAction::DATA_DOWN) {
gui.handleClick(MouseAction::ACTION_LEFT, Mouse::getX(), Mouse::getY()); gui.handleClick(MouseAction::ACTION_LEFT, Mouse::getX(), Mouse::getY());
@@ -660,9 +659,7 @@ void Minecraft::tickInput() {
Inventory* v = player->inventory; Inventory* v = player->inventory;
int numSlots = gui.getNumSlots(); int numSlots = gui.getNumSlots();
#ifndef PLATFORM_DESKTOP if (!useTouchscreen()) numSlots--;
numSlots--;
#endif
int slot = (v->selected - e.dy + numSlots) % numSlots; int slot = (v->selected - e.dy + numSlots) % numSlots;
v->selectSlot(slot); v->selectSlot(slot);
@@ -691,155 +688,147 @@ void Minecraft::tickInput() {
if (isPressed) { if (isPressed) {
gui.handleKeyPressed(key); gui.handleKeyPressed(key);
#if defined(WIN32) || defined(RPI) || defined (PLATFORM_DESKTOP)//|| defined(_DEBUG) || defined(DEBUG) if (key >= '0' && key <= '9') {
if (key >= '0' && key <= '9') { int digit = key - '0';
int digit = key - '0'; int slot = digit - 1;
int slot = digit - 1;
if (slot >= 0 && slot < gui.getNumSlots()) if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot); player->inventory->selectSlot(slot);
#if defined(WIN32) #if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) { if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here! // Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings); AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot)); p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings); p.fillIn(level->adventureSettings);
raknetInstance->send(p); raknetInstance->send(p);
} }
if (digit == 0) { if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z); Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos); SetSpawnPositionPacket p(pos);
raknetInstance->send(p); raknetInstance->send(p);
} }
#endif #endif
} }
#endif
#if defined(PLATFORM_DESKTOP) if (key == Keyboard::KEY_LEFT_CTRL) {
if (key == Keyboard::KEY_LEFT_CTRL) { player->setSprinting(true);
player->setSprinting(true); }
if (key == Keyboard::KEY_E) {
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
if (!screen && key == Keyboard::KEY_T && level) {
setScreen(new ConsoleScreen());
}
if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG);
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/*
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_F) {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
}
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
} }
if (key == Keyboard::KEY_E) { if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
screenChooser.setScreen(SCREEN_BLOCKSELECTION); setIsCreativeMode(!isCreativeMode());
}
if (!screen && key == Keyboard::KEY_T && level) { if (key == Keyboard::KEY_P) // Step forward in time
setScreen(new ConsoleScreen()); level->setTime( level->getTime() + 1000);
}
if (key == Keyboard::KEY_F3) { if (key == Keyboard::KEY_G) {
options.toggle(OPTIONS_RENDER_DEBUG); setScreen(new ArmorScreen());
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/* /*
ImprovedNoise noise; std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
for (int i = 0; i < 16; ++i) LOGI("boxes: %d\n", (int)boxs.size());
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/ */
} }
if (!screen && key == Keyboard::KEY_O || key == 250) { if (key == Keyboard::KEY_Y) {
releaseMouse(); textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
} }
if (key == Keyboard::KEY_F) { if (key == Keyboard::KEY_X) {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE); const EntityList& entities = level->getAllEntities();
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4); for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
} }
#ifdef CHEATS
if (key == Keyboard::KEY_U) { if (key == Keyboard::KEY_C /*|| key == 4*/) {
onGraphicsReset(); player->inventory->clearInventoryWithDefault();
player->heal(100); // @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
} }
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
#endif #endif
#ifndef PLATFORM_DESKTOP if (key == Keyboard::KEY_ESCAPE)
if (key == 82) pauseGame(false);
pauseGame(false);
#else
if (key == Keyboard::KEY_ESCAPE)
pauseGame(false);
#endif
#ifndef OPENGL_ES #ifndef OPENGL_ES
if (key == Keyboard::KEY_P) { if (key == Keyboard::KEY_P) {
@@ -1112,7 +1101,7 @@ bool Minecraft::useTouchscreen() {
#ifdef RPI #ifdef RPI
return false; return false;
#endif #endif
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) || !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
} }
bool Minecraft::supportNonTouchScreen() { bool Minecraft::supportNonTouchScreen() {
return _supportsNonTouchscreen; return _supportsNonTouchscreen;
@@ -1241,11 +1230,7 @@ void Minecraft::_reloadInput() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
delete inputHolder; delete inputHolder;
#ifdef PLATFORM_DESKTOP
const bool useTouchHolder = false;
#else
const bool useTouchHolder = useTouchscreen(); const bool useTouchHolder = useTouchscreen();
#endif
if (useTouchHolder) { if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options); inputHolder = new TouchInputHolder(this, &options);
} else { } else {
@@ -1570,6 +1555,8 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) { if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback; ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value); ss->allowIncomingConnections(value);
} else if (option == OPTIONS_USE_TOUCHSCREEN) {
_reloadInput();
} }
} }

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@@ -5,7 +5,7 @@
#include <SDL/SDL.h> #include <SDL/SDL.h>
#endif #endif
#ifdef PLATFORM_DESKTOP #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
@@ -34,7 +34,7 @@ void MouseHandler::grab() {
SDL_ShowCursor(0); SDL_ShowCursor(0);
#endif #endif
#ifdef PLATFORM_DESKTOP #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif #endif
} }
@@ -46,7 +46,7 @@ void MouseHandler::release() {
SDL_ShowCursor(1); SDL_ShowCursor(1);
#endif #endif
#ifdef PLATFORM_DESKTOP #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif #endif
} }

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@@ -16,6 +16,8 @@ OptionsFile::OptionsFile() {
settingsPath = "./Documents/options.txt"; settingsPath = "./Documents/options.txt";
#elif defined(ANDROID) #elif defined(ANDROID)
settingsPath = "options.txt"; settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else #else
settingsPath = "options.txt"; settingsPath = "options.txt";
#endif #endif

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@@ -51,7 +51,8 @@ Gui::Gui(Minecraft* minecraft)
_currentDropTicks(-1), _currentDropTicks(-1),
_currentDropSlot(-1), _currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240), MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2) itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{ {
glGenBuffers2(1, &_inventoryRc.vboId); glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId); glGenBuffers2(1, &rcFeedbackInner.vboId);
@@ -75,11 +76,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
//minecraft->gameRenderer->setupGuiScreen(); //minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font; Font* font = minecraft->font;
#ifdef PLATFORM_DESKTOP
const bool isTouchInterface = false;
#else
const bool isTouchInterface = minecraft->useTouchscreen(); const bool isTouchInterface = minecraft->useTouchscreen();
#endif
const int screenWidth = (int)(minecraft->width * InvGuiScale); const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale); const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90; blitOffset = -90;
@@ -206,16 +204,10 @@ void Gui::handleClick(int button, int x, int y) {
if (button != MouseAction::ACTION_LEFT) return; if (button != MouseAction::ACTION_LEFT) return;
int slot = getSlotIdAt(x, y); int slot = getSlotIdAt(x, y);
if (slot != -1) if (slot != -1) {
{ if (_openInventorySlot && slot == (getNumSlots()-1)) {
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION); minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
} } else {
else
#endif
{
minecraft->player->inventory->selectSlot(slot); minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0; itemNameOverlayTime = 0;
} }
@@ -537,11 +529,7 @@ void Gui::tickItemDrop()
static bool isCurrentlyActive = false; static bool isCurrentlyActive = false;
isCurrentlyActive = false; isCurrentlyActive = false;
int slots = getNumSlots(); int slots = getNumSlots() - _openInventorySlot;
#ifndef PLATFORM_DESKTOP
slots--;
#endif
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY()); int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
@@ -1083,13 +1071,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
float x = baseItemX; float x = baseItemX;
int slots = getNumSlots(); int slots = getNumSlots() - _openInventorySlot;
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
for (int i = 0; i < slots; i++) { for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a); renderSlot(i, (int)x, ySlot, a);
@@ -1097,9 +1079,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
} }
_inventoryNeedsUpdate = false; _inventoryNeedsUpdate = false;
#ifndef PLATFORM_DESKTOP
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4); if (_openInventorySlot) {
#endif blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
}
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png"); minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();

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@@ -127,6 +127,8 @@ private:
static const float DropTicks; static const float DropTicks;
float _currentDropTicks; float _currentDropTicks;
int _currentDropSlot; int _currentDropSlot;
bool _openInventorySlot;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

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@@ -177,9 +177,11 @@ void Screen::keyPressed( int eventKey )
textbox->keyPressed(minecraft, eventKey); textbox->keyPressed(minecraft, eventKey);
} }
#ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
// "Tabbing" the buttons (walking with keys) // "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size(); const int tabButtonCount = tabButtons.size();
if (!tabButtonCount) if (!tabButtonCount)
@@ -199,6 +201,7 @@ void Screen::keyPressed( int eventKey )
} }
updateTabButtonSelection(); updateTabButtonSelection();
#endif
} }
void Screen::charPressed(char inputChar) { void Screen::charPressed(char inputChar) {
@@ -209,11 +212,13 @@ void Screen::charPressed(char inputChar) {
void Screen::updateTabButtonSelection() void Screen::updateTabButtonSelection()
{ {
#ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
for (unsigned int i = 0; i < tabButtons.size(); ++i) for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex); tabButtons[i]->selected = (i == tabButtonIndex);
#endif
} }
void Screen::mouseClicked( int x, int y, int buttonNum ) void Screen::mouseClicked( int x, int y, int buttonNum )

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@@ -95,7 +95,7 @@ void Button::renderBg( Minecraft* minecraft, int xm, int ym )
} }
bool Button::hovered(Minecraft* minecraft, int xm , int ym) { bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false; return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
} }
bool Button::isInside( int xm, int ym ) { bool Button::isInside( int xm, int ym ) {
@@ -143,7 +143,8 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
void TButton::renderBg( Minecraft* minecraft, int xm, int ym ) void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{ {
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); minecraft->textures->loadAndBindTexture("gui/touchgui.png");

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@@ -42,7 +42,7 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered); bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);

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@@ -33,7 +33,7 @@ void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected); //int yImage = getYImage(hovered || selected);

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@@ -31,7 +31,7 @@ ConfirmScreen::~ConfirmScreen() {
void ConfirmScreen::init() void ConfirmScreen::init()
{ {
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
yesButton = new Touch::TButton(0, 0, 0, yesButtonText), yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
noButton = new Touch::TButton(1, 0, 0, noButtonText); noButton = new Touch::TButton(1, 0, 0, noButtonText);
} else { } else {

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@@ -23,7 +23,7 @@ DeathScreen::~DeathScreen()
void DeathScreen::init() void DeathScreen::init()
{ {
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else { } else {

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@@ -21,7 +21,7 @@ public:
} }
void init() { void init() {
if (minecraft->useTouchscreen()) if (/* minecraft->useTouchscreen() */ true)
_back = new Touch::TButton(1, "Ok"); _back = new Touch::TButton(1, "Ok");
else else
_back = new Button(1, "Ok"); _back = new Button(1, "Ok");

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@@ -17,7 +17,7 @@ InBedScreen::~InBedScreen() {
} }
void InBedScreen::init() { void InBedScreen::init() {
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
bWakeUp = new Touch::TButton(1, "Leave Bed"); bWakeUp = new Touch::TButton(1, "Leave Bed");
} else { } else {
bWakeUp = new Button(1, "Leave Bed"); bWakeUp = new Button(1, "Leave Bed");

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@@ -48,7 +48,7 @@ PauseScreen::~PauseScreen() {
} }
void PauseScreen::init() { void PauseScreen::init() {
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options"); bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");

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@@ -11,6 +11,8 @@ public:
void render(int xm, int ym, float a); void render(int xm, int ym, float a);
bool isInGameScreen(); bool isInGameScreen();
virtual void keyPressed(int eventKey) {}
void tick(); void tick();
private: private:
int ticks; int ticks;

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@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL; Screen* screen = NULL;
// :sob: // :sob:
if (_mc->useTouchscreen()) { if (/* _mc->useTouchscreen() */ true) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break; case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

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@@ -56,7 +56,7 @@ void SimpleChooseLevelScreen::init()
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height)); def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bBack->setImageDef(def, true); bBack->setImageDef(def, true);
} }
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
bGamemode = new Touch::TButton(1, "Survival mode"); bGamemode = new Touch::TButton(1, "Survival mode");
bCheats = new Touch::TButton(4, "Cheats: Off"); bCheats = new Touch::TButton(4, "Cheats: Off");
bCreate = new Touch::TButton(3, "Create"); bCreate = new Touch::TButton(3, "Create");

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@@ -41,7 +41,7 @@ public:
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999); //fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
bool hovered = active && (minecraft->useTouchscreen()? bool hovered = active && (minecraft->useTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
if (hovered || *selectedPtr == this) if (hovered || *selectedPtr == this)
statePressed->draw(Tesselator::instance, (float)x, (float)y); statePressed->draw(Tesselator::instance, (float)x, (float)y);
@@ -547,7 +547,7 @@ void CraftButton::renderBg(Minecraft* minecraft, int xm, int ym) {
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999); //fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
bool hovered = active && (minecraft->useTouchscreen()? bool hovered = active && (minecraft->useTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
if (hovered || selected) if (hovered || selected)
bgSelected->draw(Tesselator::instance, (float)x, (float)y); bgSelected->draw(Tesselator::instance, (float)x, (float)y);

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@@ -50,10 +50,8 @@ void KeyboardInput::tick( Player* player )
ya *= 0.3f; ya *= 0.3f;
} }
#if defined(RPI) || defined(PLATFORM_DESKTOP) wantUp = jumping;
wantUp = jumping; wantDown = sneaking;
wantDown = sneaking;
#endif
if (keys[KEY_CRAFT]) if (keys[KEY_CRAFT])
player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2); player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2);

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@@ -153,7 +153,7 @@ void GameRenderer::render(float a) {
int xMouse = (int)(Mouse::getX() * Gui::InvGuiScale); int xMouse = (int)(Mouse::getX() * Gui::InvGuiScale);
int yMouse = (int)(Mouse::getY() * Gui::InvGuiScale); int yMouse = (int)(Mouse::getY() * Gui::InvGuiScale);
#ifndef PLATFORM_DESKTOP
if (mc->useTouchscreen()) { if (mc->useTouchscreen()) {
const int pid = Multitouch::getFirstActivePointerIdExThisUpdate(); const int pid = Multitouch::getFirstActivePointerIdExThisUpdate();
if (pid >= 0) { if (pid >= 0) {
@@ -164,7 +164,6 @@ void GameRenderer::render(float a) {
yMouse = -9999; yMouse = -9999;
} }
} }
#endif
TIMER_POP(); TIMER_POP();
bool hasClearedColorBuffer = false; bool hasClearedColorBuffer = false;
@@ -361,9 +360,9 @@ void GameRenderer::renderLevel(float a) {
if (mc->hitResult.isHit() && !cameraEntity->isUnderLiquid(Material::water)) { if (mc->hitResult.isHit() && !cameraEntity->isUnderLiquid(Material::water)) {
TIMER_POP_PUSH("select"); TIMER_POP_PUSH("select");
Player* player = (Player*) cameraEntity; Player* player = (Player*) cameraEntity;
if (mc->useTouchscreen()) { // if (mc->useTouchscreen()) {
levelRenderer->renderHitSelect(player, mc->hitResult, 0, NULL, a); //player.inventory->getSelected(), a); levelRenderer->renderHitSelect(player, mc->hitResult, 0, NULL, a); //player.inventory->getSelected(), a);
} // }
levelRenderer->renderHit(player, mc->hitResult, 0, NULL, a);//player->inventory.getSelected(), a); levelRenderer->renderHit(player, mc->hitResult, 0, NULL, a);//player->inventory.getSelected(), a);
} }
} }
@@ -657,11 +656,9 @@ void GameRenderer::pick(float a) {
float range = mc->gameMode->getPickRange(); float range = mc->gameMode->getPickRange();
bool isPicking = true; bool isPicking = true;
#ifndef PLATFORM_DESKTOP
bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA); bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
#else
bool freeform = false;
#endif
if (freeform) { if (freeform) {
isPicking = updateFreeformPickDirection(a, pickDirection); isPicking = updateFreeformPickDirection(a, pickDirection);
} else { } else {

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@@ -139,12 +139,14 @@ int main(void) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
// Platform init. // Platform init.
appContext.platform = new AppPlatform_glfw(); appContext.platform = new AppPlatform_glfw();
#if defined(DEBUG) && defined(__EMSCRIPTEN__) #if defined(__EMSCRIPTEN__)
EM_ASM({ EM_ASM(
console.log(FS.readdir("/")); FS.mkdir('/games');
console.log(FS.readdir("/data")); FS.mkdir('/games/com.mojang');
console.log(FS.readdir("/data/images")); FS.mkdir('/games/com.mojang/minecraftWorlds');
}); FS.mount(IDBFS, {}, '/games');
FS.syncfs(true, function (err) {});
);
#endif #endif
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);