Files
minecraft-pe-0.6.1/src/client/gui/screens/InBedScreen.cpp

50 lines
1.1 KiB
C++
Executable File

#include "InBedScreen.h"
#include "ScreenChooser.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include "../../player/LocalPlayer.h"
#include "../../../platform/time.h"
static const int WAIT_TICKS = 30;
InBedScreen::InBedScreen()
: bWakeUp(0)
{
}
InBedScreen::~InBedScreen() {
delete bWakeUp;
}
void InBedScreen::init() {
if (/* minecraft->useTouchscreen() */ true) {
bWakeUp = new Touch::TButton(1, "Leave Bed");
} else {
bWakeUp = new Button(1, "Leave Bed");
}
buttons.push_back(bWakeUp);
tabButtons.push_back(bWakeUp);
}
void InBedScreen::setupPositions() {
bWakeUp->width = width / 2;
bWakeUp->height = int(height * 0.2f);
bWakeUp->y = height - int(bWakeUp->height * 1.5);
bWakeUp->x = width/2 - bWakeUp->width/2;
}
void InBedScreen::render( int xm, int ym, float a ) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Screen::render(xm, ym, a);
glDisable(GL_BLEND);
}
void InBedScreen::buttonClicked( Button* button ) {
if (button == bWakeUp) {
minecraft->player->stopSleepInBed(true, true, true);
minecraft->setScreen(NULL);
}
}