NO_SOUND Define

This commit is contained in:
InviseDivine
2026-03-15 22:59:43 +02:00
parent c52f5a4393
commit 725353eb74

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@@ -1,68 +1,68 @@
#ifndef NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
#define NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
//package net.minecraft.client.sound;
#if defined(ANDROID) && !defined(PRE_ANDROID23)
#include "../../platform/audio/SoundSystemSL.h"
#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP)
#include "../../platform/audio/SoundSystemAL.h"
#else
#include "../../platform/audio/SoundSystem.h"
#endif
#include "SoundRepository.h"
#include "../../util/Random.h"
class Minecraft;
class Mob;
class Options;
class SoundEngine
{
static const int SOUND_DISTANCE = 16;
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
SoundSystemSL soundSystem;
#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP)
SoundSystemAL soundSystem;
#else
SoundSystem soundSystem;
#endif
Options* options;
int idCounter;
//static bool loaded;
Random random;
//int noMusicDelay = random.nextInt(20 * 60 * 10);
float _x;
float _y;
float _z;
float _yRot;
float _invMaxDistance;
public:
SoundEngine(float maxDistance);
~SoundEngine();
void init(Minecraft* mc, Options* options);
void destroy();
void enable(bool status);
void updateOptions();
void update(Mob* player, float a);
void play(const std::string& name, float x, float y, float z, float volume, float pitch);
void playUI(const std::string& name, float volume, float pitch);
float _getVolumeMult(float x, float y, float z);
private:
void loadLibrary() {}
SoundDesc _pp(const std::string& fn);
SoundRepository sounds;
Minecraft* mc;
};
#endif /*NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__*/
#ifndef NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
#define NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
//package net.minecraft.client.sound;
#if defined(ANDROID) && !defined(PRE_ANDROID23)
#include "../../platform/audio/SoundSystemSL.h"
#elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
#include "../../platform/audio/SoundSystemAL.h"
#else
#include "../../platform/audio/SoundSystem.h"
#endif
#include "SoundRepository.h"
#include "../../util/Random.h"
class Minecraft;
class Mob;
class Options;
class SoundEngine
{
static const int SOUND_DISTANCE = 16;
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
SoundSystemSL soundSystem;
#elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
SoundSystemAL soundSystem;
#else
SoundSystem soundSystem;
#endif
Options* options;
int idCounter;
//static bool loaded;
Random random;
//int noMusicDelay = random.nextInt(20 * 60 * 10);
float _x;
float _y;
float _z;
float _yRot;
float _invMaxDistance;
public:
SoundEngine(float maxDistance);
~SoundEngine();
void init(Minecraft* mc, Options* options);
void destroy();
void enable(bool status);
void updateOptions();
void update(Mob* player, float a);
void play(const std::string& name, float x, float y, float z, float volume, float pitch);
void playUI(const std::string& name, float volume, float pitch);
float _getVolumeMult(float x, float y, float z);
private:
void loadLibrary() {}
SoundDesc _pp(const std::string& fn);
SoundRepository sounds;
Minecraft* mc;
};
#endif /*NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__*/