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NO_SOUND Define
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@@ -1,68 +1,68 @@
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#ifndef NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
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#define NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
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//package net.minecraft.client.sound;
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#if defined(ANDROID) && !defined(PRE_ANDROID23)
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#include "../../platform/audio/SoundSystemSL.h"
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#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP)
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#include "../../platform/audio/SoundSystemAL.h"
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#else
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#include "../../platform/audio/SoundSystem.h"
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#endif
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#include "SoundRepository.h"
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#include "../../util/Random.h"
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class Minecraft;
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class Mob;
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class Options;
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class SoundEngine
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{
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static const int SOUND_DISTANCE = 16;
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#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
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SoundSystemSL soundSystem;
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#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP)
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SoundSystemAL soundSystem;
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#else
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SoundSystem soundSystem;
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#endif
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Options* options;
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int idCounter;
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//static bool loaded;
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Random random;
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//int noMusicDelay = random.nextInt(20 * 60 * 10);
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float _x;
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float _y;
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float _z;
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float _yRot;
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float _invMaxDistance;
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public:
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SoundEngine(float maxDistance);
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~SoundEngine();
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void init(Minecraft* mc, Options* options);
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void destroy();
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void enable(bool status);
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void updateOptions();
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void update(Mob* player, float a);
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void play(const std::string& name, float x, float y, float z, float volume, float pitch);
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void playUI(const std::string& name, float volume, float pitch);
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float _getVolumeMult(float x, float y, float z);
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private:
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void loadLibrary() {}
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SoundDesc _pp(const std::string& fn);
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SoundRepository sounds;
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Minecraft* mc;
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};
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#endif /*NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__*/
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#ifndef NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
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#define NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
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//package net.minecraft.client.sound;
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#if defined(ANDROID) && !defined(PRE_ANDROID23)
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#include "../../platform/audio/SoundSystemSL.h"
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#elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
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#include "../../platform/audio/SoundSystemAL.h"
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#else
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#include "../../platform/audio/SoundSystem.h"
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#endif
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#include "SoundRepository.h"
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#include "../../util/Random.h"
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class Minecraft;
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class Mob;
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class Options;
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class SoundEngine
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{
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static const int SOUND_DISTANCE = 16;
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#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
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SoundSystemSL soundSystem;
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#elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
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SoundSystemAL soundSystem;
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#else
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SoundSystem soundSystem;
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#endif
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Options* options;
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int idCounter;
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//static bool loaded;
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Random random;
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//int noMusicDelay = random.nextInt(20 * 60 * 10);
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float _x;
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float _y;
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float _z;
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float _yRot;
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float _invMaxDistance;
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public:
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SoundEngine(float maxDistance);
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~SoundEngine();
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void init(Minecraft* mc, Options* options);
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void destroy();
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void enable(bool status);
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void updateOptions();
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void update(Mob* player, float a);
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void play(const std::string& name, float x, float y, float z, float volume, float pitch);
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void playUI(const std::string& name, float volume, float pitch);
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float _getVolumeMult(float x, float y, float z);
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private:
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void loadLibrary() {}
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SoundDesc _pp(const std::string& fn);
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SoundRepository sounds;
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Minecraft* mc;
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};
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#endif /*NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__*/
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