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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-23 08:23:30 +00:00
FIX: Rewrite options
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@@ -149,9 +149,11 @@ void LevelRenderer::allChanged()
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{
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deleteChunks();
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Tile::leaves->setFancy(mc->options.fancyGraphics);
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Tile::leaves_carried->setFancy(mc->options.fancyGraphics);
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lastViewDistance = mc->options.viewDistance;
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bool fancy = mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS);
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Tile::leaves->setFancy(fancy);
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Tile::leaves_carried->setFancy(fancy);
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lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
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int dist = (512 >> 3) << (3 - lastViewDistance);
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if (lastViewDistance <= 2 && mc->isPowerVR())
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@@ -295,7 +297,7 @@ void LevelRenderer::resortChunks( int xc, int yc, int zc )
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int LevelRenderer::render( Mob* player, int layer, float alpha )
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{
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if (mc->options.viewDistance != lastViewDistance) {
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if (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) != lastViewDistance) {
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allChanged();
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}
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@@ -334,7 +336,7 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
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}
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int count = 0;
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if (occlusionCheck && !mc->options.anaglyph3d && layer == 0) {
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if (occlusionCheck && !mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D) && layer == 0) {
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int from = 0;
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int to = 16;
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//checkQueryResults(from, to);
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@@ -938,10 +940,12 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
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for (int i = 0; i < totalEntities; i++) {
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Entity* entity = entities[i];
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bool thirdPerson = mc->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW);
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if (entity->shouldRender(cam) && culler->isVisible(entity->bb))
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{
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if (entity == mc->cameraTargetPlayer && mc->options.thirdPersonView == 0 && mc->cameraTargetPlayer->isPlayer() && !((Player*)mc->cameraTargetPlayer)->isSleeping()) continue;
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if (entity == mc->cameraTargetPlayer && !mc->options.thirdPersonView)
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if (entity == mc->cameraTargetPlayer && thirdPerson == 0 && mc->cameraTargetPlayer->isPlayer() && !((Player*)mc->cameraTargetPlayer)->isSleeping()) continue;
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if (entity == mc->cameraTargetPlayer && !thirdPerson)
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continue;
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if (!level->hasChunkAt(Mth::floor(entity->x), Mth::floor(entity->y), Mth::floor(entity->z)))
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continue;
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@@ -996,7 +1000,7 @@ void LevelRenderer::renderSky(float alpha) {
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float sg = (float) sc.y;
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float sb = (float) sc.z;// + 0.5f;
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if (mc->options.anaglyph3d) {
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if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
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float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
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float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
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float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
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@@ -1258,20 +1262,20 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
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{
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// Push old values
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Mob* oldCameraEntity = mc->cameraTargetPlayer;
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bool hideGui = mc->options.hideGui;
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bool thirdPerson = mc->options.thirdPersonView;
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bool hideGui = mc->options.getBooleanValue(OPTIONS_HIDEGUI);
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bool thirdPerson = mc->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW);
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// @huge @attn: This is highly illegal, super temp!
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mc->cameraTargetPlayer = (Mob*)cam;
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mc->options.hideGui = true;
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mc->options.thirdPersonView = false;
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mc->options.set(OPTIONS_HIDEGUI, true);
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mc->options.set(OPTIONS_THIRD_PERSON_VIEW, false);
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mc->gameRenderer->renderLevel(0);
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// Pop values back
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mc->cameraTargetPlayer = oldCameraEntity;
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mc->options.hideGui = hideGui;
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mc->options.thirdPersonView = thirdPerson;
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mc->options.set(OPTIONS_HIDEGUI, hideGui);
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mc->options.set(OPTIONS_THIRD_PERSON_VIEW, thirdPerson);
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_t_keepPic = -1;
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