mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-23 00:13:31 +00:00
FIX: Rewrite options
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@@ -26,7 +26,10 @@ void SoundEngine::init( Minecraft* mc, Options* options )
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this->mc = mc;
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this->options = options;
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if (/*!loaded && */(options == NULL || (options->sound != 0 || options->music != 0))) {
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if (/*!loaded && */(options == NULL ||
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(options->getProgressValue(OPTIONS_SOUND_VOLUME) != 0.f ||
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options->getProgressValue(OPTIONS_MUSIC_VOLUME) != 0.f)))
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{
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loadLibrary();
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}
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@@ -165,7 +168,7 @@ void SoundEngine::destroy()
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void SoundEngine::update( Mob* player, float a )
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{
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if (/*!loaded || */options->sound == 0) return;
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if (/*!loaded || */options->getProgressValue(OPTIONS_SOUND_VOLUME) == 0) return;
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if (player == NULL) return;
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_x = player->xo + (player->x - player->xo) * a;
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@@ -190,20 +193,20 @@ float SoundEngine::_getVolumeMult( float x, float y, float z )
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#if defined(PRE_ANDROID23)
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void SoundEngine::play(const std::string& name, float x, float y, float z, float volume, float pitch) {
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//volume *= (2.0f * _getVolumeMult(x, y, z))
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if ((volume *= options->sound) <= 0) return;
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if ((volume *= options->getProgressValue(OPTIONS_SOUND_VOLUME)) <= 0) return;
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volume *= _getVolumeMult(x, y, z);
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mc->platform()->playSound(name, volume, pitch);
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}
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void SoundEngine::playUI(const std::string& name, float volume, float pitch) {
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if ((volume *= options->sound) <= 0) return;
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if ((volume *= options->getProgressValue(OPTIONS_SOUND_VOLUME)) <= 0) return;
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//volume *= 2.0f;
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mc->platform()->playSound(name, volume, pitch);
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}
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#elif defined(__APPLE__)
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void SoundEngine::play(const std::string& name, float x, float y, float z, float volume, float pitch) {
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if ((volume *= options->sound) <= 0) return;
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if ((volume *= options->getProgressValue(OPTIONS_SOUND_VOLUME)) <= 0) return;
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volume = Mth::clamp(volume, 0.0f, 1.0f);
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@@ -213,10 +216,10 @@ void SoundEngine::play(const std::string& name, float x, float y, float z, float
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}
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}
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void SoundEngine::playUI(const std::string& name, float volume, float pitch) {
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if ((volume *= options->sound) <= 0) return;
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if ((volume *= options->getProgressValue(OPTIONS_SOUND_VOLUME)) <= 0) return;
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volume = Mth::clamp(volume, 0.0f, 1.0f);
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if (/*!loaded || */options->sound == 0 || volume <= 0) return;
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if (/*!loaded || */options->getProgressValue(OPTIONS_SOUND_VOLUME) == 0 || volume <= 0) return;
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SoundDesc sound;
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if (sounds.get(name, sound)) {
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@@ -228,10 +231,10 @@ void SoundEngine::play(const std::string& name, float x, float y, float z, float
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void SoundEngine::playUI(const std::string& name, float volume, float pitch) {}
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#else
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void SoundEngine::play(const std::string& name, float x, float y, float z, float volume, float pitch) {
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if ((volume *= options->sound) <= 0) return;
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if ((volume *= options->getProgressValue(OPTIONS_SOUND_VOLUME)) <= 0) return;
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volume = Mth::clamp( volume * _getVolumeMult(x, y, z), 0.0f, 1.0f);
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if (/*!loaded || */options->sound == 0 || volume <= 0) return;
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if (/*!loaded || */options->getProgressValue(OPTIONS_SOUND_VOLUME) == 0 || volume <= 0) return;
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SoundDesc sound;
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if (sounds.get(name, sound)) {
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@@ -241,10 +244,10 @@ void SoundEngine::play(const std::string& name, float x, float y, float z, float
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}
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}
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void SoundEngine::playUI(const std::string& name, float volume, float pitch) {
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if ((volume *= options->sound) <= 0) return;
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if ((volume *= options->getProgressValue(OPTIONS_SOUND_VOLUME)) <= 0) return;
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volume = Mth::clamp(volume, 0.0f, 1.0f);
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if (/*!loaded || */options->sound == 0 || volume <= 0) return;
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if (/*!loaded || */options->getProgressValue(OPTIONS_SOUND_VOLUME) == 0 || volume <= 0) return;
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SoundDesc sound;
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if (sounds.get(name, sound)) {
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