mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-19 22:43:32 +00:00
Merge remote-tracking branch 'refs/remotes/origin/main'
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@@ -1,5 +1,10 @@
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#include "Minecraft.h"
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#include "client/player/input/IBuildInput.h"
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#include "platform/input/Keyboard.h"
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#include "world/item/Item.h"
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#include "world/item/ItemInstance.h"
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#include <string>
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#include <cstdlib>
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#if defined(APPLE_DEMO_PROMOTION)
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#define NO_NETWORK
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@@ -8,7 +13,6 @@
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#if defined(RPI)
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#define CREATORMODE
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#endif
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#include "../network/RakNetInstance.h"
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#include "../network/ClientSideNetworkHandler.h"
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#include "../network/ServerSideNetworkHandler.h"
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@@ -56,6 +60,7 @@
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#endif
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#include "renderer/Chunk.h"
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#include "player/input/MouseTurnInput.h"
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#include "../world/entity/MobFactory.h"
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#include "../world/level/MobSpawner.h"
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@@ -112,7 +117,7 @@ static void checkGlError(const char* tag) {
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}
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#endif /*GLDEBUG*/
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}
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#include <fstream>
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/*static*/
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const char* Minecraft::progressMessages[] = {
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"Locating server",
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@@ -450,20 +455,21 @@ void Minecraft::update() {
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// }
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//}
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if (pause && level != NULL) {
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float lastA = timer.a;
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timer.advanceTime();
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timer.a = lastA;
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} else {
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// If we're paused (local world / invisible server), freeze gameplay and
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// networking and only keep UI responsive.
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bool freezeGame = pause;
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if (!freezeGame) {
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timer.advanceTime();
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}
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if (raknetInstance) {
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if (raknetInstance && !freezeGame) {
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raknetInstance->runEvents(netCallback);
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}
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TIMER_PUSH("tick");
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int toTick = timer.ticks;
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int toTick = freezeGame ? 1 : timer.ticks;
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if (!freezeGame) timer.ticks = 0;
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for (int i = 0; i < toTick; ++i, ++ticks)
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tick(i, toTick-1);
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@@ -588,7 +594,9 @@ void Minecraft::tick(int nTick, int maxTick) {
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#endif
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}
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TIMER_POP_PUSH("particles");
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particleEngine->tick();
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if (!pause) {
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particleEngine->tick();
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}
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if (screen) {
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screenMutex = true;
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screen->tick();
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@@ -722,16 +730,29 @@ void Minecraft::tickInput() {
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}
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#endif
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#if defined(PLATFORM_DESKTOP)
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if (key == Keyboard::KEY_LEFT_CTRL) {
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player->setSprinting(true);
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}
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if (key == Keyboard::KEY_E) {
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screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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if (!screen && key == Keyboard::KEY_T && level) {
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setScreen(new ConsoleScreen());
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}
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if (!screen && key == Keyboard::KEY_O || key == 250) {
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releaseMouse();
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}
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if (key == Keyboard::KEY_F)
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options.viewDistance = (options.viewDistance + 1) % 4;
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if (key == Keyboard::KEY_F3) {
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options.renderDebug = !options.renderDebug;
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}
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if (key == Keyboard::KEY_F5) {
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options.toggle(OPTIONS_THIRD_PERSON_VIEW);
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/*
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@@ -740,12 +761,6 @@ void Minecraft::tickInput() {
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printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
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*/
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}
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#endif
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#if defined(WIN32)
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if (key == Keyboard::KEY_F) {
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options.isFlying = !options.isFlying;
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player->noPhysics = options.isFlying;
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}
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if (key == Keyboard::KEY_L)
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@@ -819,9 +834,6 @@ void Minecraft::tickInput() {
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if (player->inventory->getItem(i))
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player->inventory->dropSlot(i, false);
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}
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if (key == Keyboard::KEY_F3) {
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options.renderDebug = !options.renderDebug;
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}
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if (key == Keyboard::KEY_M) {
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options.difficulty = (options.difficulty == Difficulty::PEACEFUL)?
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Difficulty::NORMAL : Difficulty::PEACEFUL;
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@@ -1017,6 +1029,17 @@ bool Minecraft::isOnline()
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}
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void Minecraft::pauseGame(bool isBackPaused) {
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// Only freeze gameplay when running a local server and it is not accepting
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// incoming connections (invisible server), which includes typical single-
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// player/lobby mode. If the server is visible, the game should keep ticking.
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bool canFreeze = false;
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if (raknetInstance && raknetInstance->isServer() && netCallback) {
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ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
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if (!ss->allowsIncomingConnections())
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canFreeze = true;
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}
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pause = canFreeze;
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#ifndef STANDALONE_SERVER
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if (screen != NULL) return;
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screenChooser.setScreen(isBackPaused? SCREEN_PAUSEPREV : SCREEN_PAUSE);
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@@ -1069,6 +1092,8 @@ void Minecraft::setScreen( Screen* screen )
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//noRender = false;
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} else {
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// Closing a screen and returning to the game should unpause.
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pause = false;
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grabMouse();
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}
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#endif
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@@ -1288,6 +1313,31 @@ bool Minecraft::joinMultiplayer( const PingedCompatibleServer& server )
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return false;
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}
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bool Minecraft::joinMultiplayerFromString( const std::string& server )
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{
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std::string ip = "";
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std::string port = "19132";
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size_t pos = server.find(":");
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if (pos != std::string::npos) {
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ip = server.substr(0, pos);
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port = server.substr(pos + 1);
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} else {
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ip = server;
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}
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printf("%s \n", port.c_str());
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if (isLookingForMultiplayer && netCallback) {
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isLookingForMultiplayer = false;
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printf("test");
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int portNum = atoi(port.c_str());
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return raknetInstance->connect(ip.c_str(), portNum);
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}
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return false;
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}
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void Minecraft::hostMultiplayer(int port) {
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// Tear down last instance
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raknetInstance->disconnect();
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@@ -1455,6 +1505,12 @@ LevelStorageSource* Minecraft::getLevelSource()
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return storageSource;
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}
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// int Minecraft::getLicenseId() {
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// if (!LicenseCodes::isReady(_licenseId))
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// _licenseId = platform()->checkLicense();
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// return _licenseId;
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// }
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void Minecraft::audioEngineOn() {
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#ifndef STANDALONE_SERVER
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soundEngine->enable(true);
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