mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-04-30 17:43:30 +00:00
all was broken :\
This commit is contained in:
@@ -362,10 +362,10 @@ void Minecraft::prepareLevel(const std::string& title) {
|
|||||||
if (!level->isNew())
|
if (!level->isNew())
|
||||||
level->setUpdateLights(false);
|
level->setUpdateLights(false);
|
||||||
|
|
||||||
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
int Max = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
int pp = 0;
|
int pp = 0;
|
||||||
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
|
for (int x = 8; x < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); x += LevelConstants::CHUNK_WIDTH) {
|
||||||
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
|
for (int z = 8; z < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); z += LevelConstants::CHUNK_WIDTH) {
|
||||||
progressStagePercentage = 100 * pp++ / Max;
|
progressStagePercentage = 100 * pp++ / Max;
|
||||||
//printf("level generation progress %d\n", progressStagePercentage);
|
//printf("level generation progress %d\n", progressStagePercentage);
|
||||||
B.start();
|
B.start();
|
||||||
@@ -382,9 +382,9 @@ void Minecraft::prepareLevel(const std::string& title) {
|
|||||||
level->setUpdateLights(true);
|
level->setUpdateLights(true);
|
||||||
|
|
||||||
C.start();
|
C.start();
|
||||||
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
|
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++)
|
||||||
{
|
{
|
||||||
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
|
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++)
|
||||||
{
|
{
|
||||||
LevelChunk* chunk = level->getChunk(x, z);
|
LevelChunk* chunk = level->getChunk(x, z);
|
||||||
if (chunk && !chunk->createdFromSave)
|
if (chunk && !chunk->createdFromSave)
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
|||||||
destroyProgress(0)
|
destroyProgress(0)
|
||||||
{
|
{
|
||||||
#ifdef OPENGL_ES
|
#ifdef OPENGL_ES
|
||||||
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
|
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
|
||||||
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
|
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
|
||||||
chunkBuffers = new GLuint[numListsOrBuffers];
|
chunkBuffers = new GLuint[numListsOrBuffers];
|
||||||
glGenBuffers2(numListsOrBuffers, chunkBuffers);
|
glGenBuffers2(numListsOrBuffers, chunkBuffers);
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ void ClientSideNetworkHandler::requestNextChunk()
|
|||||||
|
|
||||||
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
|
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
|
||||||
|
|
||||||
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
|
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
|
||||||
requestNextChunkIndex++;
|
requestNextChunkIndex++;
|
||||||
requestNextChunkPosition++;
|
requestNextChunkPosition++;
|
||||||
}
|
}
|
||||||
@@ -70,16 +70,16 @@ void ClientSideNetworkHandler::requestNextChunk()
|
|||||||
|
|
||||||
bool ClientSideNetworkHandler::areAllChunksLoaded()
|
bool ClientSideNetworkHandler::areAllChunksLoaded()
|
||||||
{
|
{
|
||||||
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
|
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
|
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
|
||||||
{
|
{
|
||||||
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
|
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
|
||||||
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
|
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
|
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
|
||||||
//return areAllChunksLoaded();
|
//return areAllChunksLoaded();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -100,9 +100,9 @@ void ClientSideNetworkHandler::onUnableToConnect()
|
|||||||
|
|
||||||
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||||
{
|
{
|
||||||
CHUNK_CACHE_WIDTH = 16;
|
LevelConstants::CHUNK_CACHE_WIDTH = 16;
|
||||||
LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
|
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||||
LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
|
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||||
|
|
||||||
// TODO: Good disconnecting
|
// TODO: Good disconnecting
|
||||||
LOGI("onDisconnect\n");
|
LOGI("onDisconnect\n");
|
||||||
@@ -164,12 +164,12 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
|
|||||||
// we can put it directly to selectLevel?
|
// we can put it directly to selectLevel?
|
||||||
if (packet->chunkCacheWidth != 0) {
|
if (packet->chunkCacheWidth != 0) {
|
||||||
printf("lol \n");
|
printf("lol \n");
|
||||||
CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
|
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
|
||||||
LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
|
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||||
LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
|
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||||
|
|
||||||
}
|
}
|
||||||
NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
requestNextChunkIndexList.resize(NumRequestChunks);
|
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||||
chunksLoaded.resize(NumRequestChunks);
|
chunksLoaded.resize(NumRequestChunks);
|
||||||
|
|
||||||
@@ -551,19 +551,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
|||||||
//unsigned char* blockIds = chunk->getBlockData();
|
//unsigned char* blockIds = chunk->getBlockData();
|
||||||
DataLayer& blockData = chunk->data;
|
DataLayer& blockData = chunk->data;
|
||||||
|
|
||||||
const int setSize = LEVEL_HEIGHT / 8;
|
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||||
|
|
||||||
bool recalcHeight = false;
|
bool recalcHeight = false;
|
||||||
|
|
||||||
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
|
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
|
||||||
int rx = packet->x << 4;
|
int rx = packet->x << 4;
|
||||||
int rz = packet->z << 4;
|
int rz = packet->z << 4;
|
||||||
|
|
||||||
unsigned char readBlockBuffer[setSize];
|
unsigned char readBlockBuffer[setSize];
|
||||||
unsigned char readDataBuffer[setSize / 2];
|
unsigned char readDataBuffer[setSize / 2];
|
||||||
|
|
||||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||||
{
|
{
|
||||||
unsigned char updateBits = 0;
|
unsigned char updateBits = 0;
|
||||||
packet->chunkData.Read(updateBits);
|
packet->chunkData.Read(updateBits);
|
||||||
@@ -572,8 +572,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
|||||||
{
|
{
|
||||||
recalcHeight = true;
|
recalcHeight = true;
|
||||||
|
|
||||||
int colX = (i % CHUNK_WIDTH);
|
int colX = (i % LevelConstants::CHUNK_WIDTH);
|
||||||
int colZ = (i / CHUNK_WIDTH);
|
int colZ = (i / LevelConstants::CHUNK_WIDTH);
|
||||||
int colDataPosition = colX << 11 | colZ << 7;
|
int colDataPosition = colX << 11 | colZ << 7;
|
||||||
|
|
||||||
for (int set = 0; set < 8; set++)
|
for (int set = 0; set < 8; set++)
|
||||||
@@ -607,26 +607,26 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
|||||||
{
|
{
|
||||||
y0 = ((1 << set) << setShift);
|
y0 = ((1 << set) << setShift);
|
||||||
}
|
}
|
||||||
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
|
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
|
||||||
{
|
{
|
||||||
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
|
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ((i % CHUNK_WIDTH) < x0)
|
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
|
||||||
{
|
{
|
||||||
x0 = (i % CHUNK_WIDTH);
|
x0 = (i % LevelConstants::CHUNK_WIDTH);
|
||||||
}
|
}
|
||||||
if ((i % CHUNK_WIDTH) > x1)
|
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
|
||||||
{
|
{
|
||||||
x1 = (i % CHUNK_WIDTH);
|
x1 = (i % LevelConstants::CHUNK_WIDTH);
|
||||||
}
|
}
|
||||||
if ((i / CHUNK_WIDTH) < z0)
|
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
|
||||||
{
|
{
|
||||||
z0 = (i / CHUNK_WIDTH);
|
z0 = (i / LevelConstants::CHUNK_WIDTH);
|
||||||
}
|
}
|
||||||
if ((i / CHUNK_WIDTH) > z1)
|
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
|
||||||
{
|
{
|
||||||
z1 = (i / CHUNK_WIDTH);
|
z1 = (i / LevelConstants::CHUNK_WIDTH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -655,7 +655,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
|||||||
//chunk->terrainPopulated = true;
|
//chunk->terrainPopulated = true;
|
||||||
chunk->unsaved = false;
|
chunk->unsaved = false;
|
||||||
|
|
||||||
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
|
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
|
||||||
|
|
||||||
if (areAllChunksLoaded())
|
if (areAllChunksLoaded())
|
||||||
{
|
{
|
||||||
@@ -703,14 +703,14 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
|
|||||||
clearChunksLoaded();
|
clearChunksLoaded();
|
||||||
|
|
||||||
// Default sort is around center of the world
|
// Default sort is around center of the world
|
||||||
int cx = CHUNK_CACHE_WIDTH / 2;
|
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||||
int cz = CHUNK_CACHE_WIDTH / 2;
|
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||||
|
|
||||||
// If player exists, let's sort around him
|
// If player exists, let's sort around him
|
||||||
Player* p = minecraft? minecraft->player : NULL;
|
Player* p = minecraft? minecraft->player : NULL;
|
||||||
if (p) {
|
if (p) {
|
||||||
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
|
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
|
||||||
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
|
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
_ChunkSorter sorter(cx, cz);
|
_ChunkSorter sorter(cx, cz);
|
||||||
@@ -1004,8 +1004,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
|
|||||||
{
|
{
|
||||||
// Init the chunk positions
|
// Init the chunk positions
|
||||||
for (int i = 0; i < NumRequestChunks; ++i) {
|
for (int i = 0; i < NumRequestChunks; ++i) {
|
||||||
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
|
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
|
||||||
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
|
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
|
||||||
chunksLoaded[i] = false;
|
chunksLoaded[i] = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -274,7 +274,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
gameType,
|
gameType,
|
||||||
newPlayer->entityId,
|
newPlayer->entityId,
|
||||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
|
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
|
||||||
CHUNK_CACHE_WIDTH
|
LevelConstants::CHUNK_CACHE_WIDTH
|
||||||
).write(&bitStream);
|
).write(&bitStream);
|
||||||
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|||||||
@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
|||||||
if (x0 < 0) x0 = 0;
|
if (x0 < 0) x0 = 0;
|
||||||
if (y0 < 0) y0 = 0;
|
if (y0 < 0) y0 = 0;
|
||||||
if (z0 < 0) z0 = 0;
|
if (z0 < 0) z0 = 0;
|
||||||
if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
|
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1;
|
||||||
if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
|
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1;
|
||||||
if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
|
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1;
|
||||||
|
|
||||||
for (int y = y0; y <= y1; ++y)
|
for (int y = y0; y <= y1; ++y)
|
||||||
for (int z = z0; z <= z1; ++z)
|
for (int z = z0; z <= z1; ++z)
|
||||||
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
|||||||
sw.start();
|
sw.start();
|
||||||
|
|
||||||
// Save a cuboid around the player
|
// Save a cuboid around the player
|
||||||
const int CSize = CHUNK_CACHE_WIDTH;
|
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
int cx = (int)e->x / CSize;
|
int cx = (int)e->x / CSize;
|
||||||
int cz = (int)e->z / CSize;
|
int cz = (int)e->z / CSize;
|
||||||
|
|
||||||
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
|
|||||||
const int cz = restorePos.z;
|
const int cz = restorePos.z;
|
||||||
const int y0 = restorePos.y;
|
const int y0 = restorePos.y;
|
||||||
const int y1 = y0 + RestoreHeight;
|
const int y1 = y0 + RestoreHeight;
|
||||||
const int CSize = CHUNK_CACHE_WIDTH;
|
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
|
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
|
||||||
|
|
||||||
if (!restoreBuffer) {
|
if (!restoreBuffer) {
|
||||||
|
|||||||
@@ -33,18 +33,18 @@ public:
|
|||||||
unsigned char* blockIds = chunk->getBlockData();
|
unsigned char* blockIds = chunk->getBlockData();
|
||||||
DataLayer& blockData = chunk->data;
|
DataLayer& blockData = chunk->data;
|
||||||
|
|
||||||
const int setSize = LEVEL_HEIGHT / 8;
|
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||||
|
|
||||||
chunkData.Reset();
|
chunkData.Reset();
|
||||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||||
{
|
{
|
||||||
unsigned char updateBits = chunk->updateMap[i];
|
unsigned char updateBits = chunk->updateMap[i];
|
||||||
chunkData.Write(updateBits);
|
chunkData.Write(updateBits);
|
||||||
|
|
||||||
if (updateBits > 0)
|
if (updateBits > 0)
|
||||||
{
|
{
|
||||||
int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
|
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7;
|
||||||
|
|
||||||
for (int set = 0; set < 8; set++)
|
for (int set = 0; set < 8; set++)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ public:
|
|||||||
bitStream->Write(x);
|
bitStream->Write(x);
|
||||||
bitStream->Write(y);
|
bitStream->Write(y);
|
||||||
bitStream->Write(z);
|
bitStream->Write(z);
|
||||||
bitStream->Write(CHUNK_CACHE_WIDTH);
|
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -55,7 +55,7 @@ public:
|
|||||||
bitStream->Read(x);
|
bitStream->Read(x);
|
||||||
bitStream->Read(y);
|
bitStream->Read(y);
|
||||||
bitStream->Read(z);
|
bitStream->Read(z);
|
||||||
|
|
||||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||||
bitStream->Read(chunkCacheWidth);
|
bitStream->Read(chunkCacheWidth);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -871,8 +871,8 @@ bool Entity::load( CompoundTag* tag )
|
|||||||
|
|
||||||
// Add a small padding if standing next to the world edges
|
// Add a small padding if standing next to the world edges
|
||||||
const float padding = bbWidth * 0.5f + 0.001f;
|
const float padding = bbWidth * 0.5f + 0.001f;
|
||||||
xx = Mth::clamp(xx, padding, (float)LEVEL_WIDTH - padding);
|
xx = Mth::clamp(xx, padding, (float)LevelConstants::LEVEL_WIDTH - padding);
|
||||||
zz = Mth::clamp(zz, padding, (float)LEVEL_DEPTH - padding);
|
zz = Mth::clamp(zz, padding, (float)LevelConstants::LEVEL_DEPTH - padding);
|
||||||
|
|
||||||
xo = xOld = x = xx;
|
xo = xOld = x = xx;
|
||||||
yo = yOld = y = yy;
|
yo = yOld = y = yy;
|
||||||
|
|||||||
@@ -278,8 +278,8 @@ void Level::tickTiles() {
|
|||||||
for (int i = 0; i < pollChunkOffsetsSize; i += 2) {
|
for (int i = 0; i < pollChunkOffsetsSize; i += 2) {
|
||||||
const int xp = xx + pollChunkOffsets[i];
|
const int xp = xx + pollChunkOffsets[i];
|
||||||
const int zp = zz + pollChunkOffsets[i+1];
|
const int zp = zz + pollChunkOffsets[i+1];
|
||||||
if (xp >= 0 && xp < CHUNK_CACHE_WIDTH &&
|
if (xp >= 0 && xp < LevelConstants::CHUNK_CACHE_WIDTH &&
|
||||||
zp >= 0 && zp < CHUNK_CACHE_WIDTH)
|
zp >= 0 && zp < LevelConstants::CHUNK_CACHE_WIDTH)
|
||||||
_chunksToPoll.insert(ChunkPos(xp, zp));
|
_chunksToPoll.insert(ChunkPos(xp, zp));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -428,17 +428,17 @@ bool Level::findPath(Path* path, Entity* from, int xBest, int yBest, int zBest,
|
|||||||
/*protected*/
|
/*protected*/
|
||||||
void Level::setInitialSpawn() {
|
void Level::setInitialSpawn() {
|
||||||
isFindingSpawn = true;
|
isFindingSpawn = true;
|
||||||
int xSpawn = CHUNK_CACHE_WIDTH * CHUNK_WIDTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
|
int xSpawn = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
|
||||||
int ySpawn = 64;
|
int ySpawn = 64;
|
||||||
int zSpawn = CHUNK_CACHE_WIDTH * CHUNK_DEPTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
|
int zSpawn = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
|
||||||
while (!dimension->isValidSpawn(xSpawn, zSpawn)) {
|
while (!dimension->isValidSpawn(xSpawn, zSpawn)) {
|
||||||
xSpawn += random.nextInt(32) - random.nextInt(32);
|
xSpawn += random.nextInt(32) - random.nextInt(32);
|
||||||
zSpawn += random.nextInt(32) - random.nextInt(32);
|
zSpawn += random.nextInt(32) - random.nextInt(32);
|
||||||
|
|
||||||
if (xSpawn < 4) xSpawn += 32;
|
if (xSpawn < 4) xSpawn += 32;
|
||||||
if (xSpawn >= LEVEL_WIDTH-4) xSpawn -= 32;
|
if (xSpawn >= LevelConstants::LEVEL_WIDTH-4) xSpawn -= 32;
|
||||||
if (zSpawn < 4) zSpawn += 32;
|
if (zSpawn < 4) zSpawn += 32;
|
||||||
if (zSpawn >= LEVEL_DEPTH-4) zSpawn -= 32;
|
if (zSpawn >= LevelConstants::LEVEL_DEPTH-4) zSpawn -= 32;
|
||||||
}
|
}
|
||||||
levelData.setSpawn(xSpawn, ySpawn, zSpawn);
|
levelData.setSpawn(xSpawn, ySpawn, zSpawn);
|
||||||
isFindingSpawn = false;
|
isFindingSpawn = false;
|
||||||
@@ -456,9 +456,9 @@ void Level::validateSpawn() {
|
|||||||
zSpawn += random.nextInt(8) - random.nextInt(8);
|
zSpawn += random.nextInt(8) - random.nextInt(8);
|
||||||
|
|
||||||
if (xSpawn < 4) xSpawn += 8;
|
if (xSpawn < 4) xSpawn += 8;
|
||||||
if (xSpawn >= LEVEL_WIDTH-4) xSpawn -= 8;
|
if (xSpawn >= LevelConstants::LEVEL_WIDTH-4) xSpawn -= 8;
|
||||||
if (zSpawn < 4) zSpawn += 8;
|
if (zSpawn < 4) zSpawn += 8;
|
||||||
if (zSpawn >= LEVEL_DEPTH-4) zSpawn -= 8;
|
if (zSpawn >= LevelConstants::LEVEL_DEPTH-4) zSpawn -= 8;
|
||||||
}
|
}
|
||||||
levelData.setXSpawn(xSpawn);
|
levelData.setXSpawn(xSpawn);
|
||||||
levelData.setZSpawn(zSpawn);
|
levelData.setZSpawn(zSpawn);
|
||||||
@@ -944,7 +944,7 @@ HitResult Level::clip(const Vec3& A, const Vec3& b, bool liquid /*= false*/, boo
|
|||||||
if (solidOnly && tile != NULL && tile->getAABB(this, xTile0, yTile0, zTile0) == NULL) {
|
if (solidOnly && tile != NULL && tile->getAABB(this, xTile0, yTile0, zTile0) == NULL) {
|
||||||
// No collision
|
// No collision
|
||||||
} else if (t > 0 && tile->mayPick(data, liquid)) {
|
} else if (t > 0 && tile->mayPick(data, liquid)) {
|
||||||
if(xTile0 >= 0 && zTile0 >= 0 && xTile0 < LEVEL_WIDTH && zTile0 < LEVEL_WIDTH) {
|
if(xTile0 >= 0 && zTile0 >= 0 && xTile0 < LevelConstants::LEVEL_WIDTH && zTile0 < LevelConstants::LEVEL_WIDTH) {
|
||||||
HitResult r = tile->clip(this, xTile0, yTile0, zTile0, a, b);
|
HitResult r = tile->clip(this, xTile0, yTile0, zTile0, a, b);
|
||||||
if (r.isHit()) return r;
|
if (r.isHit()) return r;
|
||||||
}
|
}
|
||||||
@@ -2222,9 +2222,9 @@ void Level::setNightMode( bool isNightMode ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Level::inRange( int x, int y, int z ) {
|
bool Level::inRange( int x, int y, int z ) {
|
||||||
return x >= 0 && x < LEVEL_WIDTH
|
return x >= 0 && x < LevelConstants::LEVEL_WIDTH
|
||||||
&& y >= 0 && y < LEVEL_HEIGHT
|
&& y >= 0 && y < LevelConstants::LEVEL_HEIGHT
|
||||||
&& z >= 0 && z < LEVEL_DEPTH;
|
&& z >= 0 && z < LevelConstants::LEVEL_DEPTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|||||||
@@ -67,8 +67,8 @@ class Level: public LevelSource
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
static const int MAX_LEVEL_SIZE = 32000000;
|
static const int MAX_LEVEL_SIZE = 32000000;
|
||||||
static const short DEPTH = LEVEL_HEIGHT;
|
const short DEPTH = LevelConstants::LEVEL_HEIGHT;
|
||||||
static const short SEA_LEVEL = DEPTH / 2 - 1;
|
const short SEA_LEVEL = DEPTH / 2 - 1;
|
||||||
|
|
||||||
static const int MAX_BRIGHTNESS = 15;
|
static const int MAX_BRIGHTNESS = 15;
|
||||||
static const int TICKS_PER_DAY = SharedConstants::TicksPerSecond * 60 * 16;// SharedConstants::TicksPerSecond * 60 * 12; // ORG:20*60*20
|
static const int TICKS_PER_DAY = SharedConstants::TicksPerSecond * 60 * 16;// SharedConstants::TicksPerSecond * 60 * 12; // ORG:20*60*20
|
||||||
|
|||||||
7
src/world/level/LevelConstants.cpp
Normal file
7
src/world/level/LevelConstants.cpp
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#include "LevelConstants.h"
|
||||||
|
|
||||||
|
int LevelConstants::LEVEL_HEIGHT = 128;
|
||||||
|
int LevelConstants::CHUNK_WIDTH = 16; // in blocks
|
||||||
|
int LevelConstants::CHUNK_DEPTH = 16;
|
||||||
|
int LevelConstants::CHUNK_COLUMNS = LevelConstants::CHUNK_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||||
|
int LevelConstants::CHUNK_BLOCK_COUNT = LevelConstants::CHUNK_COLUMNS * LevelConstants::LEVEL_HEIGHT;
|
||||||
@@ -1,10 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
const int LEVEL_HEIGHT = 128;
|
class LevelConstants {
|
||||||
int CHUNK_CACHE_WIDTH = 16; // in chunks
|
public:
|
||||||
const int CHUNK_WIDTH = 16; // in blocks
|
static int CHUNK_CACHE_WIDTH; // in chunks
|
||||||
const int CHUNK_DEPTH = 16;
|
static int LEVEL_WIDTH;
|
||||||
int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
|
static int LEVEL_DEPTH;
|
||||||
int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
|
|
||||||
const int CHUNK_COLUMNS = CHUNK_WIDTH * CHUNK_DEPTH;
|
static int LEVEL_HEIGHT;
|
||||||
const int CHUNK_BLOCK_COUNT = CHUNK_COLUMNS * LEVEL_HEIGHT;
|
static int CHUNK_WIDTH; // in blocks
|
||||||
|
static int CHUNK_DEPTH;
|
||||||
|
static int CHUNK_COLUMNS;
|
||||||
|
static int CHUNK_BLOCK_COUNT;
|
||||||
|
};
|
||||||
@@ -10,7 +10,7 @@
|
|||||||
#include "../LevelConstants.h"
|
#include "../LevelConstants.h"
|
||||||
|
|
||||||
class ChunkCache: public ChunkSource {
|
class ChunkCache: public ChunkSource {
|
||||||
//static const int CHUNK_CACHE_WIDTH = CHUNK_CACHE_WIDTH; // WAS 32;
|
//static const int LevelConstants::CHUNK_CACHE_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH; // WAS 32;
|
||||||
static const int MAX_SAVES = 2;
|
static const int MAX_SAVES = 2;
|
||||||
public:
|
public:
|
||||||
ChunkCache(Level* level_, ChunkStorage* storage_, ChunkSource* source_)
|
ChunkCache(Level* level_, ChunkStorage* storage_, ChunkSource* source_)
|
||||||
@@ -25,14 +25,14 @@ public:
|
|||||||
//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
|
//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
|
||||||
emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
|
emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
|
||||||
|
|
||||||
chunks = (LevelChunk *)malloc(CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
|
chunks = (LevelChunk *)malloc(LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
~ChunkCache() {
|
~ChunkCache() {
|
||||||
delete source;
|
delete source;
|
||||||
delete emptyChunk;
|
delete emptyChunk;
|
||||||
|
|
||||||
for (int i = 0; i < CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; i++)
|
for (int i = 0; i < LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH; i++)
|
||||||
{
|
{
|
||||||
if (&chunks[i])
|
if (&chunks[i])
|
||||||
{
|
{
|
||||||
@@ -43,7 +43,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool fits(int x, int z) {
|
bool fits(int x, int z) {
|
||||||
return (x >= 0 && z >= 0 && x < CHUNK_CACHE_WIDTH && z < CHUNK_CACHE_WIDTH);
|
return (x >= 0 && z >= 0 && x < LevelConstants::CHUNK_CACHE_WIDTH && z < LevelConstants::CHUNK_CACHE_WIDTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hasChunk(int x, int z) {
|
bool hasChunk(int x, int z) {
|
||||||
@@ -53,9 +53,9 @@ public:
|
|||||||
if (x == xLast && z == zLast && last != NULL) {
|
if (x == xLast && z == zLast && last != NULL) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
int xs = x & (CHUNK_CACHE_WIDTH - 1);
|
int xs = x & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
|
||||||
int zs = z & (CHUNK_CACHE_WIDTH - 1);
|
int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
|
||||||
int slot = xs + zs * CHUNK_CACHE_WIDTH;
|
int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
return &chunks[slot] != NULL && (&chunks[slot] == emptyChunk || chunks[slot].isAt(x, z));
|
return &chunks[slot] != NULL && (&chunks[slot] == emptyChunk || chunks[slot].isAt(x, z));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -72,9 +72,9 @@ public:
|
|||||||
}
|
}
|
||||||
if (!fits(x, z)) return emptyChunk;
|
if (!fits(x, z)) return emptyChunk;
|
||||||
//if (!level->isFindingSpawn && !fits(x, z)) return emptyChunk;
|
//if (!level->isFindingSpawn && !fits(x, z)) return emptyChunk;
|
||||||
int xs = x & (CHUNK_CACHE_WIDTH - 1);
|
int xs = x & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
|
||||||
int zs = z & (CHUNK_CACHE_WIDTH - 1);
|
int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
|
||||||
int slot = xs + zs * CHUNK_CACHE_WIDTH;
|
int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
if (!hasChunk(x, z)) {
|
if (!hasChunk(x, z)) {
|
||||||
if (&chunks[slot] != NULL) {
|
if (&chunks[slot] != NULL) {
|
||||||
chunks[slot].unload();
|
chunks[slot].unload();
|
||||||
@@ -200,8 +200,8 @@ public:
|
|||||||
void saveAll(bool onlyUnsaved) {
|
void saveAll(bool onlyUnsaved) {
|
||||||
if (storage != NULL) {
|
if (storage != NULL) {
|
||||||
std::vector<LevelChunk*> chunks;
|
std::vector<LevelChunk*> chunks;
|
||||||
for (int z = 0; z < CHUNK_CACHE_WIDTH; ++z)
|
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; ++z)
|
||||||
for (int x = 0; x < CHUNK_CACHE_WIDTH; ++x) {
|
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; ++x) {
|
||||||
LevelChunk* chunk = level->getChunk(x, z);
|
LevelChunk* chunk = level->getChunk(x, z);
|
||||||
if (!onlyUnsaved || chunk->shouldSave(false))
|
if (!onlyUnsaved || chunk->shouldSave(false))
|
||||||
chunks.push_back( chunk );
|
chunks.push_back( chunk );
|
||||||
@@ -212,7 +212,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
LevelChunk* load(int x, int z) {
|
LevelChunk* load(int x, int z) {
|
||||||
if (storage == NULL) return emptyChunk;
|
if (storage == NULL) return emptyChunk;
|
||||||
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH)
|
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH)
|
||||||
{
|
{
|
||||||
return emptyChunk;
|
return emptyChunk;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ LevelChunk::LevelChunk( Level* level, int x, int z )
|
|||||||
: level(level),
|
: level(level),
|
||||||
x(x),
|
x(x),
|
||||||
z(z),
|
z(z),
|
||||||
xt(x * CHUNK_WIDTH),
|
xt(x * LevelConstants::CHUNK_WIDTH),
|
||||||
zt(z * CHUNK_DEPTH)
|
zt(z * LevelConstants::CHUNK_DEPTH)
|
||||||
{
|
{
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
@@ -27,8 +27,8 @@ LevelChunk::LevelChunk( Level* level, unsigned char* blocks, int x, int z )
|
|||||||
: level(level),
|
: level(level),
|
||||||
x(x),
|
x(x),
|
||||||
z(z),
|
z(z),
|
||||||
xt(x * CHUNK_WIDTH),
|
xt(x * LevelConstants::CHUNK_WIDTH),
|
||||||
zt(z * CHUNK_DEPTH),
|
zt(z * LevelConstants::CHUNK_DEPTH),
|
||||||
blocks(blocks),
|
blocks(blocks),
|
||||||
data(ChunkBlockCount),
|
data(ChunkBlockCount),
|
||||||
skyLight(ChunkBlockCount),
|
skyLight(ChunkBlockCount),
|
||||||
@@ -45,6 +45,9 @@ LevelChunk::~LevelChunk()
|
|||||||
|
|
||||||
void LevelChunk::init()
|
void LevelChunk::init()
|
||||||
{
|
{
|
||||||
|
heightmap = (char*)malloc(LevelConstants::CHUNK_COLUMNS * sizeof(char));
|
||||||
|
updateMap = (unsigned char*)malloc(LevelConstants::CHUNK_COLUMNS * sizeof(unsigned char));
|
||||||
|
|
||||||
terrainPopulated = false;
|
terrainPopulated = false;
|
||||||
dontSave = false;
|
dontSave = false;
|
||||||
unsaved = false;
|
unsaved = false;
|
||||||
|
|||||||
@@ -106,9 +106,9 @@ private:
|
|||||||
void recalcHeight(int x, int yStart, int z);
|
void recalcHeight(int x, int yStart, int z);
|
||||||
public:
|
public:
|
||||||
static bool touchedSky;
|
static bool touchedSky;
|
||||||
static const int ChunkBlockCount = CHUNK_BLOCK_COUNT;
|
const int ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
|
||||||
static const int ChunkSize = ChunkBlockCount;
|
const int ChunkSize = ChunkBlockCount;
|
||||||
static const int UpdateMapBitShift = 4; // power of (LEVEL_HEIGHT / 8) == 16
|
static const int UpdateMapBitShift = 4; // power of (LevelConstants::LEVEL_HEIGHT / 8) == 16
|
||||||
|
|
||||||
int blocksLength; // ? needed or not? (i.e. are all chunks the same size?)
|
int blocksLength; // ? needed or not? (i.e. are all chunks the same size?)
|
||||||
|
|
||||||
@@ -118,8 +118,8 @@ public:
|
|||||||
DataLayer skyLight;
|
DataLayer skyLight;
|
||||||
DataLayer blockLight;
|
DataLayer blockLight;
|
||||||
|
|
||||||
char heightmap[CHUNK_COLUMNS];
|
char* heightmap; // [LevelConstants::CHUNK_COLUMNS]
|
||||||
unsigned char updateMap[CHUNK_COLUMNS]; // marks regions within block columns that have been modified
|
unsigned char* updateMap; // marks regions within block columns that have been modified [LevelConstants::CHUNK_COLUMNS]
|
||||||
int minHeight;
|
int minHeight;
|
||||||
|
|
||||||
int x, z;
|
int x, z;
|
||||||
|
|||||||
@@ -64,7 +64,7 @@ RandomLevelSource::~RandomLevelSource() {
|
|||||||
/*public*/
|
/*public*/
|
||||||
void RandomLevelSource::prepareHeights(int xOffs, int zOffs, unsigned char* blocks, /*Biome*/void* biomes, float* temperatures) {
|
void RandomLevelSource::prepareHeights(int xOffs, int zOffs, unsigned char* blocks, /*Biome*/void* biomes, float* temperatures) {
|
||||||
|
|
||||||
int xChunks = 16 / CHUNK_WIDTH;
|
int xChunks = 16 / LevelConstants::CHUNK_WIDTH;
|
||||||
int waterHeight = Level::DEPTH - 64;
|
int waterHeight = Level::DEPTH - 64;
|
||||||
|
|
||||||
int xSize = xChunks + 1;
|
int xSize = xChunks + 1;
|
||||||
@@ -87,23 +87,23 @@ void RandomLevelSource::prepareHeights(int xOffs, int zOffs, unsigned char* bloc
|
|||||||
float s3a = (buffer[((xc + 1) * zSize + (zc + 1)) * ySize + (yc + 1)] - s3) * yStep;
|
float s3a = (buffer[((xc + 1) * zSize + (zc + 1)) * ySize + (yc + 1)] - s3) * yStep;
|
||||||
|
|
||||||
for (int y = 0; y < CHUNK_HEIGHT; y++) {
|
for (int y = 0; y < CHUNK_HEIGHT; y++) {
|
||||||
float xStep = 1 / (float) CHUNK_WIDTH;
|
float xStep = 1 / (float) LevelConstants::CHUNK_WIDTH;
|
||||||
|
|
||||||
float _s0 = s0;
|
float _s0 = s0;
|
||||||
float _s1 = s1;
|
float _s1 = s1;
|
||||||
float _s0a = (s2 - s0) * xStep;
|
float _s0a = (s2 - s0) * xStep;
|
||||||
float _s1a = (s3 - s1) * xStep;
|
float _s1a = (s3 - s1) * xStep;
|
||||||
|
|
||||||
for (int x = 0; x < CHUNK_WIDTH; x++) {
|
for (int x = 0; x < LevelConstants::CHUNK_WIDTH; x++) {
|
||||||
int offs = (x + xc * CHUNK_WIDTH) << 11 | (0 + zc * CHUNK_WIDTH) << 7 | (yc * CHUNK_HEIGHT + y);
|
int offs = (x + xc * LevelConstants::CHUNK_WIDTH) << 11 | (0 + zc * LevelConstants::CHUNK_WIDTH) << 7 | (yc * CHUNK_HEIGHT + y);
|
||||||
int step = 1 << 7;
|
int step = 1 << 7;
|
||||||
float zStep = 1 / (float) CHUNK_WIDTH;
|
float zStep = 1 / (float) LevelConstants::CHUNK_WIDTH;
|
||||||
|
|
||||||
float val = _s0;
|
float val = _s0;
|
||||||
float vala = (_s1 - _s0) * zStep;
|
float vala = (_s1 - _s0) * zStep;
|
||||||
for (int z = 0; z < CHUNK_WIDTH; z++) {
|
for (int z = 0; z < LevelConstants::CHUNK_WIDTH; z++) {
|
||||||
// + (zc * CHUNK_WIDTH + z)];
|
// + (zc * LevelConstants::CHUNK_WIDTH + z)];
|
||||||
float temp = temperatures[(xc * CHUNK_WIDTH + x) * 16 + (zc * CHUNK_WIDTH + z)];
|
float temp = temperatures[(xc * LevelConstants::CHUNK_WIDTH + x) * 16 + (zc * LevelConstants::CHUNK_WIDTH + z)];
|
||||||
int tileId = 0;
|
int tileId = 0;
|
||||||
if (yc * CHUNK_HEIGHT + y < waterHeight) {
|
if (yc * CHUNK_HEIGHT + y < waterHeight) {
|
||||||
if (temp < SNOW_CUTOFF && yc * CHUNK_HEIGHT + y >= waterHeight - 1) {
|
if (temp < SNOW_CUTOFF && yc * CHUNK_HEIGHT + y >= waterHeight - 1) {
|
||||||
|
|||||||
@@ -343,8 +343,8 @@ bool ExternalFileLevelStorage::readPlayerData(const std::string& filename, Level
|
|||||||
Vec3& pos = dest.playerData.pos;
|
Vec3& pos = dest.playerData.pos;
|
||||||
if (pos.x < 0.5f) pos.x = 0.5f;
|
if (pos.x < 0.5f) pos.x = 0.5f;
|
||||||
if (pos.z < 0.5f) pos.z = 0.5f;
|
if (pos.z < 0.5f) pos.z = 0.5f;
|
||||||
if (pos.x > (LEVEL_WIDTH - 0.5f)) pos.x = LEVEL_WIDTH - 0.5f;
|
if (pos.x > (LevelConstants::LEVEL_WIDTH - 0.5f)) pos.x = LevelConstants::LEVEL_WIDTH - 0.5f;
|
||||||
if (pos.z > (LEVEL_DEPTH - 0.5f)) pos.z = LEVEL_DEPTH - 0.5f;
|
if (pos.z > (LevelConstants::LEVEL_DEPTH - 0.5f)) pos.z = LevelConstants::LEVEL_DEPTH - 0.5f;
|
||||||
if (pos.y < 0) pos.y = 64;
|
if (pos.y < 0) pos.y = 64;
|
||||||
|
|
||||||
dest.playerDataVersion = version;
|
dest.playerDataVersion = version;
|
||||||
@@ -362,14 +362,14 @@ void ExternalFileLevelStorage::tick()
|
|||||||
LOGI("Saving level...\n");
|
LOGI("Saving level...\n");
|
||||||
|
|
||||||
// look for chunks that needs to be saved
|
// look for chunks that needs to be saved
|
||||||
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
|
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
|
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++)
|
||||||
{
|
{
|
||||||
LevelChunk* chunk = level->getChunk(x, z);
|
LevelChunk* chunk = level->getChunk(x, z);
|
||||||
if (chunk && chunk->unsaved)
|
if (chunk && chunk->unsaved)
|
||||||
{
|
{
|
||||||
int pos = x + z * CHUNK_CACHE_WIDTH;
|
int pos = x + z * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
UnsavedChunkList::iterator prev = unsavedChunkList.begin();
|
UnsavedChunkList::iterator prev = unsavedChunkList.begin();
|
||||||
for ( ; prev != unsavedChunkList.end(); ++prev)
|
for ( ; prev != unsavedChunkList.end(); ++prev)
|
||||||
{
|
{
|
||||||
@@ -415,13 +415,13 @@ void ExternalFileLevelStorage::save(Level* level, LevelChunk* levelChunk)
|
|||||||
|
|
||||||
// Write chunk
|
// Write chunk
|
||||||
RakNet::BitStream chunkData;
|
RakNet::BitStream chunkData;
|
||||||
chunkData.Write((const char*)levelChunk->getBlockData(), CHUNK_BLOCK_COUNT);
|
chunkData.Write((const char*)levelChunk->getBlockData(), LevelConstants::CHUNK_BLOCK_COUNT);
|
||||||
chunkData.Write((const char*)levelChunk->data.data, CHUNK_BLOCK_COUNT / 2);
|
chunkData.Write((const char*)levelChunk->data.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
|
||||||
|
|
||||||
chunkData.Write((const char*)levelChunk->skyLight.data, CHUNK_BLOCK_COUNT / 2);
|
chunkData.Write((const char*)levelChunk->skyLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
|
||||||
chunkData.Write((const char*)levelChunk->blockLight.data, CHUNK_BLOCK_COUNT / 2);
|
chunkData.Write((const char*)levelChunk->blockLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
|
||||||
|
|
||||||
chunkData.Write((const char*)levelChunk->updateMap, CHUNK_COLUMNS);
|
chunkData.Write((const char*)levelChunk->updateMap, LevelConstants::CHUNK_COLUMNS);
|
||||||
|
|
||||||
regionFile->writeChunk(levelChunk->x, levelChunk->z, chunkData);
|
regionFile->writeChunk(levelChunk->x, levelChunk->z, chunkData);
|
||||||
|
|
||||||
@@ -453,16 +453,16 @@ LevelChunk* ExternalFileLevelStorage::load(Level* level, int x, int z)
|
|||||||
|
|
||||||
chunkData->ResetReadPointer();
|
chunkData->ResetReadPointer();
|
||||||
|
|
||||||
unsigned char* blockIds = new unsigned char[CHUNK_BLOCK_COUNT];
|
unsigned char* blockIds = new unsigned char[LevelConstants::CHUNK_BLOCK_COUNT];
|
||||||
chunkData->Read((char*)blockIds, CHUNK_BLOCK_COUNT);
|
chunkData->Read((char*)blockIds, LevelConstants::CHUNK_BLOCK_COUNT);
|
||||||
|
|
||||||
LevelChunk* levelChunk = new LevelChunk(level, blockIds, x, z);
|
LevelChunk* levelChunk = new LevelChunk(level, blockIds, x, z);
|
||||||
chunkData->Read((char*)levelChunk->data.data, CHUNK_BLOCK_COUNT / 2);
|
chunkData->Read((char*)levelChunk->data.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
|
||||||
if (loadedStorageVersion >= ChunkVersion_Light) {
|
if (loadedStorageVersion >= ChunkVersion_Light) {
|
||||||
chunkData->Read((char*)levelChunk->skyLight.data, CHUNK_BLOCK_COUNT / 2);
|
chunkData->Read((char*)levelChunk->skyLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
|
||||||
chunkData->Read((char*)levelChunk->blockLight.data, CHUNK_BLOCK_COUNT / 2);
|
chunkData->Read((char*)levelChunk->blockLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
|
||||||
}
|
}
|
||||||
chunkData->Read((char*)levelChunk->updateMap, CHUNK_COLUMNS);
|
chunkData->Read((char*)levelChunk->updateMap, LevelConstants::CHUNK_COLUMNS);
|
||||||
// This will be difficult to maintain.. Storage version could be per chunk
|
// This will be difficult to maintain.. Storage version could be per chunk
|
||||||
// too (but probably better to just read all -> write all, so that all
|
// too (but probably better to just read all -> write all, so that all
|
||||||
// chunks got same version anyway)
|
// chunks got same version anyway)
|
||||||
@@ -485,7 +485,7 @@ LevelChunk* ExternalFileLevelStorage::load(Level* level, int x, int z)
|
|||||||
//bool dbg = (x == 7 && z == 9);
|
//bool dbg = (x == 7 && z == 9);
|
||||||
|
|
||||||
//int t = 0;
|
//int t = 0;
|
||||||
//for (int i = 0; i < CHUNK_COLUMNS; ++i) {
|
//for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; ++i) {
|
||||||
// char bits = levelChunk->updateMap[i];
|
// char bits = levelChunk->updateMap[i];
|
||||||
// t += (bits != 0);
|
// t += (bits != 0);
|
||||||
// int xx = x * 16 + i%16;
|
// int xx = x * 16 + i%16;
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ bool Mushroom::mayPlaceOn( int tile ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Mushroom::canSurvive( Level* level, int x, int y, int z ) {
|
bool Mushroom::canSurvive( Level* level, int x, int y, int z ) {
|
||||||
if (y < 0 || y >= LEVEL_HEIGHT/*Level::maxBuildHeight*/)
|
if (y < 0 || y >= LevelConstants::LEVEL_HEIGHT/*Level::maxBuildHeight*/)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
int below = level->getTile(x, y - 1, z);
|
int below = level->getTile(x, y - 1, z);
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ bool NetherReactor::canSpawnStartNetherReactor( Level* level, int x, int y, int
|
|||||||
if(!allPlayersCloseToReactor(level, x, y, z)) {
|
if(!allPlayersCloseToReactor(level, x, y, z)) {
|
||||||
player->displayClientMessage("All players need to be close to the reactor.");
|
player->displayClientMessage("All players need to be close to the reactor.");
|
||||||
return false;
|
return false;
|
||||||
} else if(y > LEVEL_HEIGHT - 28) {
|
} else if(y > LevelConstants::LEVEL_HEIGHT - 28) {
|
||||||
player->displayClientMessage("The nether reactor needs to be built lower down.");
|
player->displayClientMessage("The nether reactor needs to be built lower down.");
|
||||||
return false;
|
return false;
|
||||||
} else if(y < 2) {
|
} else if(y < 2) {
|
||||||
|
|||||||
@@ -130,7 +130,7 @@ Vec3 NetherReactorTileEntity::getSpawnPosition( float minDistance, float varible
|
|||||||
void NetherReactorTileEntity::spawnEnemy() {
|
void NetherReactorTileEntity::spawnEnemy() {
|
||||||
Mob* mob = MobFactory::CreateMob(MobTypes::PigZombie, level);
|
Mob* mob = MobFactory::CreateMob(MobTypes::PigZombie, level);
|
||||||
Vec3 enemyPosition = getSpawnPosition(3, 4, -1);
|
Vec3 enemyPosition = getSpawnPosition(3, 4, -1);
|
||||||
while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LEVEL_WIDTH || enemyPosition.z >= LEVEL_DEPTH) {
|
while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LevelConstants::LEVEL_WIDTH || enemyPosition.z >= LevelConstants::LEVEL_DEPTH) {
|
||||||
enemyPosition = getSpawnPosition(3, 4, -1);
|
enemyPosition = getSpawnPosition(3, 4, -1);
|
||||||
}
|
}
|
||||||
MobSpawner::addMob(level, mob, enemyPosition.x, enemyPosition.y, enemyPosition.z, 0, 0, true);
|
MobSpawner::addMob(level, mob, enemyPosition.x, enemyPosition.y, enemyPosition.z, 0, 0, true);
|
||||||
@@ -140,7 +140,7 @@ void NetherReactorTileEntity::spawnEnemy() {
|
|||||||
|
|
||||||
void NetherReactorTileEntity::spawnItem() {
|
void NetherReactorTileEntity::spawnItem() {
|
||||||
Vec3 itemPosition= getSpawnPosition(3, 4, -1);
|
Vec3 itemPosition= getSpawnPosition(3, 4, -1);
|
||||||
while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LEVEL_WIDTH || itemPosition.z >= LEVEL_DEPTH) {
|
while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LevelConstants::LEVEL_WIDTH || itemPosition.z >= LevelConstants::LEVEL_DEPTH) {
|
||||||
itemPosition = getSpawnPosition(3, 4, -1);
|
itemPosition = getSpawnPosition(3, 4, -1);
|
||||||
}
|
}
|
||||||
ItemEntity* item = new ItemEntity(level, itemPosition.x, itemPosition.y, itemPosition.z, getSpawnItem());
|
ItemEntity* item = new ItemEntity(level, itemPosition.x, itemPosition.y, itemPosition.z, getSpawnItem());
|
||||||
|
|||||||
Reference in New Issue
Block a user