mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-19 22:43:32 +00:00
ADD: WebASM port (no sound/no network)
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@@ -2,9 +2,9 @@
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#define MAIN_GLFW_H__
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#include "App.h"
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#include "GLFW/glfw3.h"
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#include "client/renderer/entity/PlayerRenderer.h"
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#include "client/renderer/gles.h"
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#include "SharedConstants.h"
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#include "GLFW/glfw3.h"
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#include <cstdio>
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#include <chrono>
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@@ -12,9 +12,10 @@
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#include "platform/input/Keyboard.h"
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#include "platform/input/Mouse.h"
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#include "platform/input/Multitouch.h"
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#include "util/Mth.h"
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#include "AppPlatform_glfw.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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static App* g_app = 0;
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int transformKey(int glfwkey) {
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@@ -112,12 +113,39 @@ void error_callback(int error, const char* desc) {
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printf("Error: %s\n", desc);
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}
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void loop() {
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using clock = std::chrono::steady_clock;
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auto frameStart = clock::now();
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g_app->update();
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glfwSwapBuffers(((AppPlatform_glfw*)g_app->platform())->window);
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glfwPollEvents();
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glfwSwapInterval(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
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if(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
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auto frameEnd = clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
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auto target = std::chrono::microseconds(33333); // ~30 fps
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if(elapsed < target)
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std::this_thread::sleep_for(target - elapsed);
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}
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}
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int main(void) {
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AppContext appContext;
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#ifndef STANDALONE_SERVER
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// Platform init.
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appContext.platform = new AppPlatform_glfw();
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#if defined(DEBUG) && defined(__EMSCRIPTEN__)
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EM_ASM({
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console.log(FS.readdir("/"));
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console.log(FS.readdir("/data"));
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console.log(FS.readdir("/data/images"));
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});
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#endif
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glfwSetErrorCallback(error_callback);
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@@ -126,26 +154,36 @@ int main(void) {
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}
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
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#ifndef __EMSCRIPTEN__
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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#else
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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#endif
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GLFWwindow* window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "main", NULL, NULL);
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AppPlatform_glfw* platform = (AppPlatform_glfw*)appContext.platform;
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platform->window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "main", NULL, NULL);
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if (window == NULL) {
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if (platform->window == NULL) {
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return 1;
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}
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glfwSetKeyCallback(window, key_callback);
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glfwSetCharCallback(window, character_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetScrollCallback(window, scroll_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetKeyCallback(platform->window, key_callback);
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glfwSetCharCallback(platform->window, character_callback);
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glfwSetCursorPosCallback(platform->window, cursor_position_callback);
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glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
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glfwSetScrollCallback(platform->window, scroll_callback);
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glfwSetWindowSizeCallback(platform->window, window_size_callback);
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(platform->window);
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#ifndef __EMSCRIPTEN__
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gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
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glfwSwapInterval(0);
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#endif
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#endif
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App* app = new MAIN_CLASS();
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@@ -156,25 +194,14 @@ int main(void) {
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g_app->init(appContext);
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g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight());
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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// Main event loop
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using clock = std::chrono::steady_clock;
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while(!glfwWindowShouldClose(window) && !app->wantToQuit()) {
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auto frameStart = clock::now();
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app->update();
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glfwSwapBuffers(window);
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glfwPollEvents();
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glfwSwapInterval(((MAIN_CLASS*)app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
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if(((MAIN_CLASS*)app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
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auto frameEnd = clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
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auto target = std::chrono::microseconds(33333); // ~30 fps
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if(elapsed < target)
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std::this_thread::sleep_for(target - elapsed);
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}
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while(!glfwWindowShouldClose(platform->window) && !app->wantToQuit()) {
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loop();
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}
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#endif
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delete app;
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@@ -184,7 +211,7 @@ int main(void) {
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#ifndef STANDALONE_SERVER
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// Exit.
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glfwDestroyWindow(window);
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glfwDestroyWindow(platform->window);
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glfwTerminate();
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#endif
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