mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-22 16:03:31 +00:00
the whole game
This commit is contained in:
14
src/client/player/input/touchscreen/ITouchScreenModel.h
Executable file
14
src/client/player/input/touchscreen/ITouchScreenModel.h
Executable file
@@ -0,0 +1,14 @@
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#ifndef NET_MINECRAFT_CLIENT_PLAYER__ITouchScreenModel_H__
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#define NET_MINECRAFT_CLIENT_PLAYER__ITouchScreenModel_H__
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#include "../../../../platform/input/Mouse.h"
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class ITouchScreenModel
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{
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public:
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virtual ~ITouchScreenModel() {}
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virtual int getPointerId(const MouseAction& m) { return m.pointerId; }
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virtual int getPointerId(int x, int y, int pid) { return pid; }
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};
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#endif /*NET_MINECRAFT_CLIENT_PLAYER__ITouchScreenModel_H__*/
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339
src/client/player/input/touchscreen/TouchAreaModel.h
Executable file
339
src/client/player/input/touchscreen/TouchAreaModel.h
Executable file
@@ -0,0 +1,339 @@
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#ifndef NET_MINECRAFT_CLIENT_PLAYER__TouchAreaModel_H__
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#define NET_MINECRAFT_CLIENT_PLAYER__TouchAreaModel_H__
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#include "ITouchScreenModel.h"
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#include <vector>
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#include "../../../../platform/time.h"
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/// Interface for an area that can be point tested
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class IArea{
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public:
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IArea()
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: deleteMe(true)
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{}
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virtual ~IArea() {};
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virtual bool isInside(float x, float y) = 0;
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//virtual void expandRectToInclude(float& l, float& t, float& r, float& b) {}
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bool deleteMe;
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};
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/// Holder for multiple <IArea, int areaId> pairs
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class TouchAreaModel: public ITouchScreenModel
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{
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public:
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TouchAreaModel() {}
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~TouchAreaModel() {
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clear();
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}
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void clear() {
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for (unsigned int i = 0; i < _areas.size(); ++i) {
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Area* a = _areas[i];
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if (a->area && a->area->deleteMe)
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delete a->area;
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delete a;
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}
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_areas.clear();
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}
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int getPointerId(const MouseAction& m) {
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return getPointerId(m.x, m.y, m.pointerId);
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}
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int getPointerId(int x, int y, int pid) {
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//static Stopwatch w;
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//w.printEvery(200, "IArea");
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//w.start();
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float fx = (float)x, fy = (float) y;
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for (unsigned int i = 0; i < _areas.size(); ++i) {
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const Area* a = _areas[i];
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if (a->area->isInside(fx, fy)) {
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//w.stop();
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return a->areaId;
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}
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}
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//w.stop();
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return pid;
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}
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void addArea(int areaId, IArea* area) {
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Area* a = new Area();
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a->area = area;
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a->areaId = areaId;
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_areas.push_back( a );
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}
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private:
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struct Area {
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IArea* area;
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int areaId;
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};
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std::vector<Area*> _areas;
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};
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/// Area represented by a polygon
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class PolygonArea: public IArea
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{
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public:
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PolygonArea(int numPoints, const float* xp, const float* yp)
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: _numPoints(numPoints)
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{
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_x = new float[numPoints];
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_y = new float[numPoints];
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for (int i = 0; i < numPoints; ++i) {
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_x[i] = xp[i];
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_y[i] = yp[i];
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}
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}
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~PolygonArea() {
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delete[] _x;
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delete[] _y;
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}
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virtual bool isInside(float x, float y)
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{
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bool c = false;
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for (int i = 0, j = _numPoints-1; i < _numPoints; j = i++) {
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if ((((_y[i] <= y) && (y < _y[j])) ||
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((_y[j] <= y) && (y < _y[i]))) &&
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(x < (_x[j] - _x[i]) * (y - _y[i]) / (_y[j] - _y[i]) + _x[i]))
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c = !c;
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}
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return c == 1;
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}
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//private:
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float* _x;
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float* _y;
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int _numPoints;
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};
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/// Area represented by a rectangle
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class RectangleArea: public IArea
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{
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public:
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RectangleArea(float x0, float y0, float x1, float y1)
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: _x0(x0),
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_x1(x1),
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_y0(y0),
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_y1(y1)
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{}
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virtual bool isInside(float x, float y) {
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return x >= _x0 && x <= _x1
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&& y >= _y0 && y <= _y1;
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}
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virtual float centerX()
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{
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return _x0 + (_x1 - _x0) * .5f;
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}
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virtual float centerY()
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{
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return _y0 + (_y1 - _y0) * .5f;
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}
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//private:
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float _x0, _x1;
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float _y0, _y1;
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};
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/// An area represented by a circle
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class CircleArea: public IArea
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{
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public:
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CircleArea(float x, float y, float r)
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: _x(x), _y(y), _rr(r*r)
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{}
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virtual bool isInside(float x, float y) {
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const float dx = x - _x;
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const float dy = y - _y;
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return (dx*dx + dy*dy) <= _rr;
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}
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private:
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float _x, _y;
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float _rr;
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};
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/// Inside any area in include list but none of exclude list
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class IncludeExcludeArea: public IArea
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{
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public:
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IncludeExcludeArea() {}
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~IncludeExcludeArea() {
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clear();
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}
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void clear() {
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if (deleteMe) {
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for (unsigned int i = 0; i < _includes.size(); ++i) {
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IArea* area = _includes[i];
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if (area->deleteMe) delete area;
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}
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for (unsigned int i = 0; i < _excludes.size(); ++i) {
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IArea* area = _excludes[i];
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if (area->deleteMe) delete area;
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}
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}
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_includes.clear();
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_excludes.clear();
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}
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void include(IArea* area) { _includes.push_back(area); }
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void exclude(IArea* area) { _excludes.push_back(area); }
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virtual bool isInside(float x, float y) {
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for (unsigned int i = 0; i < _includes.size(); ++i)
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if (_includes[i]->isInside(x, y)) {
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bool good = true;
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//@todo: cache _exclude-test results
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for (unsigned int j = 0; j < _excludes.size(); ++j)
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if (_excludes[j]->isInside(x, y)) {
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good = false;
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break;
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}
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if (good) {
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return true;
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}
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||||
}
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||||
return false;
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||||
}
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||||
private:
|
||||
std::vector<IArea*> _includes;
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||||
std::vector<IArea*> _excludes;
|
||||
};
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||||
|
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/// At least one of the areas
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class OrArea: public IArea
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{
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public:
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OrArea(IArea* a, IArea* b)
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: _a(a),
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_b(b)
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{}
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|
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~OrArea() {
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if (deleteMe) {
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if (_a->deleteMe) delete _a;
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if (_b->deleteMe) delete _b;
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}
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}
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virtual bool isInside(float x, float y) {
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return _a->isInside(x, y) || _b->isInside(x, y);
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}
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|
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private:
|
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IArea* _a;
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IArea* _b;
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||||
};
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|
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/// In both areas
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class AndArea: public IArea
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{
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public:
|
||||
AndArea(IArea* a, IArea* b)
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: _a(a),
|
||||
_b(b)
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||||
{}
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~AndArea() {
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if (deleteMe) {
|
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if (_a->deleteMe) delete _a;
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if (_b->deleteMe) delete _b;
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}
|
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}
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virtual bool isInside(float x, float y) {
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return _a->isInside(x, y) && _b->isInside(x, y);
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}
|
||||
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||||
private:
|
||||
IArea* _a;
|
||||
IArea* _b;
|
||||
};
|
||||
|
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/// Exactly one of the areas
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class XorArea: public IArea
|
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{
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||||
public:
|
||||
XorArea(IArea* a, IArea* b)
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||||
: _a(a),
|
||||
_b(b)
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||||
{}
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||||
|
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~XorArea() {
|
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if (deleteMe) {
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if (_a->deleteMe) delete _a;
|
||||
if (_b->deleteMe) delete _b;
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool isInside(float x, float y) {
|
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return _a->isInside(x, y) ^ _b->isInside(x, y);
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}
|
||||
|
||||
private:
|
||||
IArea* _a;
|
||||
IArea* _b;
|
||||
};
|
||||
|
||||
/// Everything except this area
|
||||
class NotArea: public IArea
|
||||
{
|
||||
public:
|
||||
NotArea(IArea* a)
|
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: _a(a)
|
||||
{}
|
||||
|
||||
~NotArea() {
|
||||
if (deleteMe && _a->deleteMe) delete _a;
|
||||
}
|
||||
|
||||
virtual bool isInside(float x, float y) {
|
||||
return !_a->isInside(x, y);
|
||||
}
|
||||
|
||||
private:
|
||||
IArea* _a;
|
||||
};
|
||||
|
||||
/// First area, but not second
|
||||
/// This is semantically the same as AndArea( a, new NotArea(b) )
|
||||
class DifferenceArea: public IArea
|
||||
{
|
||||
public:
|
||||
DifferenceArea(IArea* a, IArea* b)
|
||||
: _a(a),
|
||||
_b(b)
|
||||
{}
|
||||
|
||||
~DifferenceArea() {
|
||||
if (deleteMe) {
|
||||
if (_a->deleteMe) delete _a;
|
||||
if (_b->deleteMe) delete _b;
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool isInside(float x, float y) {
|
||||
return _a->isInside(x, y) && !_b->isInside(x, y);
|
||||
}
|
||||
private:
|
||||
IArea* _a;
|
||||
IArea* _b;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_PLAYER__TouchAreaModel_H__*/
|
||||
473
src/client/player/input/touchscreen/TouchInputHolder.h
Executable file
473
src/client/player/input/touchscreen/TouchInputHolder.h
Executable file
@@ -0,0 +1,473 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchInputHolder_H__
|
||||
#define NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchInputHolder_H__
|
||||
|
||||
#include "../IInputHolder.h"
|
||||
#include "TouchscreenInput.h"
|
||||
|
||||
#include "../ITurnInput.h"
|
||||
#include "TouchAreaModel.h"
|
||||
#include "../../../../platform/input/Multitouch.h"
|
||||
#include "../../../../platform/time.h"
|
||||
#include "../../../../util/SmoothFloat.h"
|
||||
|
||||
#include "../../../../world/entity/player/Player.h"
|
||||
#include "../../../../world/entity/player/Inventory.h"
|
||||
|
||||
template <class T>
|
||||
class ModifyNotify {
|
||||
public:
|
||||
ModifyNotify()
|
||||
: _changed(false)
|
||||
{}
|
||||
|
||||
T& getOld() { return _old; }
|
||||
T& getNew() { return _new; }
|
||||
|
||||
bool update(T& val) {
|
||||
_changed = !equals(val);
|
||||
if (_changed) {
|
||||
_old = _new;
|
||||
_new = val;
|
||||
}
|
||||
return _changed;
|
||||
}
|
||||
|
||||
bool hasChanged() const { return _changed; }
|
||||
|
||||
virtual bool equals(const T& newVal) {
|
||||
return _old != newVal;
|
||||
}
|
||||
protected:
|
||||
T _old;
|
||||
private:
|
||||
T _new;
|
||||
bool _changed;
|
||||
};
|
||||
|
||||
//
|
||||
// Implementation for unified [Turn & Build Input]
|
||||
//
|
||||
class UnifiedTurnBuild: public GuiComponent,
|
||||
public ITurnInput,
|
||||
public IBuildInput
|
||||
{
|
||||
public:
|
||||
static const int MODE_OFFSET = 1;
|
||||
static const int MODE_DELTA = 2;
|
||||
|
||||
UnifiedTurnBuild(int turnMode, int width, int height, float maxMovementDelta, float sensitivity, IInputHolder* holder, Minecraft* minecraft)
|
||||
: mode(turnMode),
|
||||
_holder(holder),
|
||||
_options(&minecraft->options),
|
||||
cxO(0), cyO(0),
|
||||
wasActive(false),
|
||||
_totalMoveDelta(0),
|
||||
_maxMovement(maxMovementDelta),
|
||||
_lastPlayer(0),
|
||||
screenArea(-1, -1, 0, 0),
|
||||
allowPicking(false),
|
||||
state(State_None),
|
||||
moveArea(-1,-1,0,0),
|
||||
joyTouchArea(-1, -1, 0, 0),
|
||||
inventoryArea(-1,-1, 0, 0),
|
||||
pauseArea(-1, -1, 0, 0),
|
||||
_buildMovement(0),
|
||||
_sentFirstRemove(false),
|
||||
_canDestroy(false),
|
||||
_forceCanUse(false)
|
||||
{
|
||||
_area.deleteMe = false;
|
||||
setSensitivity(sensitivity);
|
||||
//((ITurnInput*)this)->onConfigChanged(createConfig(minecraft));
|
||||
onConfigChanged(createConfig(minecraft));
|
||||
|
||||
_lastBuildDownTime = _startTurnTime = getTimeS();
|
||||
}
|
||||
|
||||
void setSensitivity(float sensitivity) {
|
||||
_sensitivity = sensitivity;
|
||||
}
|
||||
|
||||
virtual void onConfigChanged(const Config& c) {
|
||||
if (false && _options->isJoyTouchArea) {
|
||||
int touchWidth = c.width - (int)inventoryArea._x1;
|
||||
if (touchWidth > (int)c.minecraft->pixelCalc.millimetersToPixels(60))
|
||||
touchWidth = (int)c.minecraft->pixelCalc.millimetersToPixels(60);
|
||||
|
||||
int touchHeight = (int)(c.height * 0.4f);
|
||||
if (touchHeight > (int)c.minecraft->pixelCalc.millimetersToPixels(40))
|
||||
touchHeight = (int)c.minecraft->pixelCalc.millimetersToPixels(40);
|
||||
|
||||
joyTouchArea._x0 = (float)(c.width - touchWidth);
|
||||
joyTouchArea._y0 = (float)(c.height - touchHeight);
|
||||
joyTouchArea._x1 = (float)c.width;
|
||||
joyTouchArea._y1 = (float)c.height;
|
||||
|
||||
_area.clear();
|
||||
_area.include (&joyTouchArea);
|
||||
_model.clear();
|
||||
_model.addArea(AREA_TURN, &_area);
|
||||
} else {
|
||||
screenArea = RectangleArea(0, 0, (float)c.width, (float)c.height);
|
||||
// Expand the move area a bit
|
||||
const float border = 10;
|
||||
const float widen = (moveArea._x1-moveArea._x0) * 0.05f + border; // ~5% wider
|
||||
moveArea._x0 -= widen;
|
||||
moveArea._x1 += widen;
|
||||
const float heighten = (moveArea._y1-moveArea._y0) * 0.05f + border; // ~5% taller
|
||||
moveArea._y0 -= heighten;
|
||||
moveArea._y1 += heighten;
|
||||
|
||||
pauseArea._x0 -= border;
|
||||
pauseArea._x1 += border;
|
||||
pauseArea._y0 -= border;
|
||||
pauseArea._y1 += border;
|
||||
|
||||
//LOGI("move: %f, %f, %f, %f\n", moveArea._x0, moveArea._y0, moveArea._x1, moveArea._y1);
|
||||
|
||||
_area.clear();
|
||||
_area.include(&screenArea);
|
||||
_area.exclude(&moveArea);
|
||||
_area.exclude(&inventoryArea);
|
||||
#ifdef __APPLE__
|
||||
_area.exclude(&pauseArea);
|
||||
#endif /*__APPLE__*/
|
||||
//LOGI("Movearea: %f %f %f% f\n", moveArea._x0, moveArea._x1, moveArea._y0, moveArea._y1);
|
||||
|
||||
_model.clear();
|
||||
_model.addArea(AREA_TURN, &_area);
|
||||
}
|
||||
}
|
||||
|
||||
float calcNewAlpha(float current, float wanted) {
|
||||
if (wanted > current)
|
||||
return Mth::clamp(current + 0.02f, 0.0f, wanted);
|
||||
if (wanted < current)
|
||||
return Mth::clamp(current - 0.04f, wanted, 1.0f);
|
||||
return current;
|
||||
}
|
||||
|
||||
//
|
||||
// Implementation for the ITurnInput part
|
||||
//
|
||||
TurnDelta getTurnDelta() {
|
||||
float dx = 0, dy = 0;
|
||||
const float now = getTimeS();
|
||||
|
||||
float cx = 0;
|
||||
float cy = 0;
|
||||
bool isActive = false;
|
||||
|
||||
const int* pointerIds;
|
||||
bool wasFirstMovement = false;
|
||||
int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
|
||||
for (int i = 0; i < pointerCount; ++i) {
|
||||
int p = pointerIds[i];
|
||||
int x = Multitouch::getX(p);
|
||||
int y = Multitouch::getY(p);
|
||||
int areaId = _model.getPointerId(x, y, p);
|
||||
|
||||
if (areaId == AREA_TURN) {
|
||||
isActive = true;
|
||||
cx = (float)x * 0.5f;
|
||||
cy = (float)y * -0.5f;
|
||||
wasFirstMovement = Multitouch::wasFirstMovement(p);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isActive && !wasActive) {
|
||||
_startTurnTime = now;
|
||||
_totalMoveDelta = 0;
|
||||
bool isInMovement = _lastPlayer? getSpeedSquared(_lastPlayer) > 0.01f/*.25f*/ : false;
|
||||
//state = isInMovement? State_Turn : State_Deciding;
|
||||
state = State_Deciding;
|
||||
_canDestroy = !isInMovement;
|
||||
_forceCanUse = false;
|
||||
if (!_canDestroy && (_lastPlayer && _lastPlayer->canUseCarriedItemWhileMoving())) {
|
||||
_forceCanUse = true;
|
||||
_canDestroy = true;
|
||||
}
|
||||
_sentFirstRemove = false;
|
||||
} else if (wasActive && !isActive) {
|
||||
_sentFirstRemove = false;
|
||||
state = State_None;
|
||||
//_inBuild = false;
|
||||
}
|
||||
|
||||
if (MODE_DELTA == mode && (wasActive || isActive)) {
|
||||
// const float dt = getDeltaTime();
|
||||
// const float MaxTurnX = 100.0f;
|
||||
// const float MaxTurnY = 100.0f;
|
||||
const float DeadZone = 0;//0.25f * dt;//0.02f;
|
||||
|
||||
if (!wasActive) {
|
||||
cxO = cx;
|
||||
cyO = cy;
|
||||
}
|
||||
if (isActive) {
|
||||
dx = _sensitivity * linearTransform(cx - cxO, DeadZone);// * MaxTurnX;
|
||||
dy = _sensitivity * linearTransform(cy - cyO, DeadZone);// * MaxTurnY;
|
||||
|
||||
float moveDelta = ( Mth::abs(dx) + Mth::abs(dy) );
|
||||
//LOGI("moveDelta is : %f\n", moveDelta);
|
||||
|
||||
if (moveDelta > _maxMovement) {
|
||||
dx = 0;
|
||||
dy = 0;
|
||||
moveDelta = 0;
|
||||
}
|
||||
_totalMoveDelta += moveDelta;
|
||||
|
||||
if (state == State_Deciding && _totalMoveDelta >= MaxBuildMovement/* && !_forceCanUse*/)
|
||||
state = State_Turn;
|
||||
|
||||
// If a certain time has passed since we pressed button; check if
|
||||
// we've moved enough to prevent removal state to become activated
|
||||
const float since = now - _startTurnTime;
|
||||
if (state == State_Deciding && (since >= (0.001f*RemovalMilliseconds))) {
|
||||
//LOGI("DECIDED!: %f\n", _totalMoveDelta);
|
||||
bool isInMovement = _lastPlayer? getSpeedSquared(_lastPlayer) > 0.01f/*.25f*/ : false;
|
||||
if (!_forceCanUse && (_totalMoveDelta > 20.0f || isInMovement)) {
|
||||
state = State_Turn;
|
||||
} else {
|
||||
state = State_Destroy;
|
||||
_canDestroy = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Removing the pointer ketchup-effect that's built into some devices
|
||||
if (wasFirstMovement) {
|
||||
dx = dy = 0;
|
||||
}
|
||||
|
||||
cxO = cx;
|
||||
cyO = cy;
|
||||
//LOGI("move delta: %f (%f, %f), %d\n", moveDelta, dx, dy, state);
|
||||
}
|
||||
} else {
|
||||
// Wasn't active, and isn't active!
|
||||
state = State_None;
|
||||
}
|
||||
|
||||
updateFeedbackProgressAlpha(now);
|
||||
|
||||
wasActive = isActive;
|
||||
return TurnDelta(dx, -dy);
|
||||
}
|
||||
|
||||
void updateFeedbackProgressAlpha(float now) {
|
||||
const float MinAlphaValue = -0.05f;
|
||||
if (_canDestroy) {
|
||||
// Hack to test out fading in feedback circle
|
||||
const float since = now - _startTurnTime;
|
||||
if (state == State_Deciding) {
|
||||
const float wantedAlpha = since / (0.001f*RemovalMilliseconds);
|
||||
_holder->alpha = wantedAlpha * wantedAlpha;
|
||||
} else {
|
||||
if (state == State_Destroy) {
|
||||
_holder->alpha = calcNewAlpha(_holder->alpha, 1);
|
||||
} else if (state == State_Turn || state == State_None) {
|
||||
_holder->alpha = calcNewAlpha(_holder->alpha, 0);
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
_holder->alpha = MinAlphaValue;
|
||||
}
|
||||
//LOGI("state: %d, canDestroy: %d %d\n", state, _canDestroy, _forceCanUse);
|
||||
//LOGI("alpha: %f\n", _holder->alpha);
|
||||
}
|
||||
|
||||
bool isInsideArea(float x, float y) {
|
||||
return _area.isInside(x, y);
|
||||
}
|
||||
|
||||
int mode;
|
||||
|
||||
static float getSpeedSquared(Entity* m) {
|
||||
const float xd = m->x - m->xo;
|
||||
const float yd = m->y - m->yo;
|
||||
const float zd = m->z - m->zo;
|
||||
const float speedSquared = xd*xd + yd*yd + zd*zd;
|
||||
return speedSquared;
|
||||
}
|
||||
|
||||
void render(float alpha) {
|
||||
if (_options->isJoyTouchArea) {
|
||||
fill( (int) (Gui::InvGuiScale * joyTouchArea._x0),
|
||||
(int) (Gui::InvGuiScale * joyTouchArea._y0),
|
||||
(int) (Gui::InvGuiScale * joyTouchArea._x1),
|
||||
(int) (Gui::InvGuiScale * joyTouchArea._y1), 0x40000000);//0x20ffffff);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Implementation for the IBuildInput part
|
||||
//
|
||||
virtual bool tickBuild(Player* player, BuildActionIntention* bai) {
|
||||
_lastPlayer = player;
|
||||
|
||||
if (state == State_Destroy) {
|
||||
if (!_sentFirstRemove) {
|
||||
*bai = BuildActionIntention((_forceCanUse?0:BuildActionIntention::BAI_FIRSTREMOVE) | BuildActionIntention::BAI_INTERACT);
|
||||
_sentFirstRemove = true;
|
||||
} else {
|
||||
*bai = BuildActionIntention((_forceCanUse?0:BuildActionIntention::BAI_REMOVE) | BuildActionIntention::BAI_INTERACT);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Rewind the queue, in case someone has used it up before
|
||||
Multitouch::rewind();
|
||||
const float now = getTimeS();
|
||||
allowPicking = false;
|
||||
bool handled = false;
|
||||
|
||||
while (Multitouch::next()) {
|
||||
MouseAction& m = Multitouch::getEvent();
|
||||
if (m.action == MouseAction::ACTION_MOVE) continue;
|
||||
|
||||
int areaId = _model.getPointerId(m.x, m.y, m.pointerId);
|
||||
if (areaId != AREA_TURN) continue;
|
||||
|
||||
allowPicking = true;
|
||||
//LOGI("down? %d, up? %d (%d, %d)\n", z && (m.data == MouseAction::DATA_DOWN), z && (m.data == MouseAction::DATA_UP), m.x, m.y);
|
||||
|
||||
if (_totalMoveDelta <= MaxBuildMovement && (m.data == MouseAction::DATA_UP && !handled)) {
|
||||
const float since = now - _lastBuildDownTime;
|
||||
//LOGI("move: (%d) %.2f - %f\n", state, _totalMoveDelta, since);
|
||||
if (state <= State_Deciding) {
|
||||
if (since >= 0.0f && since < 0.25f) {
|
||||
// We've pressed and released in haste; Let's build!
|
||||
*bai = BuildActionIntention(BuildActionIntention::BAI_BUILD | BuildActionIntention::BAI_ATTACK);
|
||||
handled = true;
|
||||
}
|
||||
}
|
||||
state = State_None;
|
||||
} else if (m.data == MouseAction::DATA_DOWN) {
|
||||
_lastBuildDownTime = now;
|
||||
_buildMovement = 0;
|
||||
state = State_Deciding;
|
||||
}
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
bool allowPicking;
|
||||
float alpha;
|
||||
SmoothFloat smoothAlpha;
|
||||
|
||||
RectangleArea screenArea;
|
||||
RectangleArea moveArea;
|
||||
RectangleArea joyTouchArea;
|
||||
RectangleArea inventoryArea;
|
||||
RectangleArea pauseArea;
|
||||
|
||||
private:
|
||||
IInputHolder* _holder;
|
||||
|
||||
// Turn
|
||||
int cid;
|
||||
float cxO, cyO;
|
||||
bool wasActive;
|
||||
|
||||
TouchAreaModel _model;
|
||||
IncludeExcludeArea _area;
|
||||
|
||||
bool _decidedTurnMode;
|
||||
|
||||
float _startTurnTime;
|
||||
float _totalMoveDelta;
|
||||
float _maxMovement;
|
||||
float _sensitivity;
|
||||
|
||||
Player* _lastPlayer;
|
||||
|
||||
// Build
|
||||
float _lastBuildDownTime;
|
||||
float _buildMovement;
|
||||
bool _sentFirstRemove;
|
||||
bool _canDestroy;
|
||||
bool _forceCanUse;
|
||||
|
||||
int state;
|
||||
static const int State_None = 0;
|
||||
static const int State_Deciding = 1;
|
||||
static const int State_Turn = 2;
|
||||
static const int State_Destroy = 3;
|
||||
static const int State_Build = 4; // Will never happen
|
||||
|
||||
static const int MaxBuildMovement = 20;
|
||||
static const int RemovalMilliseconds = 400;
|
||||
|
||||
static const int AREA_TURN = 100;
|
||||
Options* _options;
|
||||
};
|
||||
|
||||
class Minecraft;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
|
||||
#endif
|
||||
|
||||
class TouchInputHolder: public IInputHolder
|
||||
{
|
||||
public:
|
||||
TouchInputHolder(Minecraft* mc, Options* options)
|
||||
: _mc(mc),
|
||||
_move(mc, options),
|
||||
_turnBuild(UnifiedTurnBuild::MODE_DELTA, mc->width, mc->height, (float)MovementLimit, 1, this, mc)
|
||||
{
|
||||
onConfigChanged(createConfig(mc));
|
||||
}
|
||||
~TouchInputHolder() {
|
||||
}
|
||||
|
||||
virtual void onConfigChanged(const Config& c) {
|
||||
_move.onConfigChanged(c);
|
||||
_turnBuild.moveArea = _move.getRectangleArea();
|
||||
#ifdef __APPLE__
|
||||
_turnBuild.pauseArea = _move.getPauseRectangleArea();
|
||||
#endif
|
||||
_turnBuild.inventoryArea = _mc->gui.getRectangleArea( _mc->options.isLeftHanded? 1 : -1 );
|
||||
_turnBuild.setSensitivity(c.options->isJoyTouchArea? 1.8f : 1.0f);
|
||||
((ITurnInput*)&_turnBuild)->onConfigChanged(c);
|
||||
}
|
||||
|
||||
virtual bool allowPicking() {
|
||||
const int* pointerIds;
|
||||
int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
|
||||
for (int i = 0; i < pointerCount; ++i) {
|
||||
int p = pointerIds[i];
|
||||
const float x = Multitouch::getX(p);
|
||||
const float y = Multitouch::getY(p);
|
||||
|
||||
if (_turnBuild.isInsideArea(x, y)) {
|
||||
mousex = x;
|
||||
mousey = y;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
// return _turnBuild.allowPicking;
|
||||
}
|
||||
|
||||
virtual void render(float alpha) {
|
||||
_turnBuild.render(alpha);
|
||||
}
|
||||
|
||||
virtual IMoveInput* getMoveInput() { return &_move; }
|
||||
virtual ITurnInput* getTurnInput() { return &_turnBuild; }
|
||||
virtual IBuildInput* getBuildInput() { return &_turnBuild; }
|
||||
|
||||
private:
|
||||
TouchscreenInput_TestFps _move;
|
||||
UnifiedTurnBuild _turnBuild;
|
||||
|
||||
Minecraft* _mc;
|
||||
|
||||
static const int MovementLimit = 200; // per update
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchInputHolder_H__*/
|
||||
88
src/client/player/input/touchscreen/TouchTurnInput.h
Executable file
88
src/client/player/input/touchscreen/TouchTurnInput.h
Executable file
@@ -0,0 +1,88 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchTurnInput_H__
|
||||
#define NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchTurnInput_H__
|
||||
|
||||
#include "../ITurnInput.h"
|
||||
#include "TouchAreaModel.h"
|
||||
#include "../../../../platform/input/Multitouch.h"
|
||||
|
||||
class TouchTurnInput: public ITurnInput
|
||||
{
|
||||
public:
|
||||
static const int MODE_OFFSET = 1;
|
||||
static const int MODE_DELTA = 2;
|
||||
|
||||
TouchTurnInput(int mode_)
|
||||
: mode(mode_),
|
||||
cxO(0), cyO(0),
|
||||
wasActive(false)
|
||||
{
|
||||
}
|
||||
|
||||
TurnDelta getTurnDelta() {
|
||||
float dx = 0, dy = 0;
|
||||
|
||||
float cx = 0;
|
||||
float cy = 0;
|
||||
bool isActive = false;
|
||||
|
||||
const int* pointerIds;
|
||||
int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
|
||||
for (int i = 0; i < pointerCount; ++i) {
|
||||
int p = pointerIds[i];
|
||||
int x = Multitouch::getX(p);
|
||||
int y = Multitouch::getY(p);
|
||||
int areaId = _model.getPointerId(x, y, p);
|
||||
|
||||
if (areaId == AREA_TURN) {
|
||||
isActive = true;
|
||||
cx = (float)x * 0.5f;
|
||||
cy = (float)y * -0.5f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (MODE_OFFSET == mode) {
|
||||
//float dt = getDeltaTime();
|
||||
//const float MaxTurnX = 250.0f;
|
||||
//const float MaxTurnY = 200.0f;
|
||||
//float cx = isActive? Controller::getX(cid) : cxO * 0.7f;
|
||||
//float cy = isActive? Controller::getY(cid) : cyO * 0.7f;
|
||||
//dx = linearTransform( cx, 0.1f, MaxTurnX ) * dt;
|
||||
//dy = linearTransform( cy, 0.1f, MaxTurnY ) * dt;
|
||||
//cxO = cx;
|
||||
//cyO = cy;
|
||||
} else
|
||||
if (MODE_DELTA == mode && (wasActive || isActive)) {
|
||||
// const float dt = getDeltaTime();
|
||||
// const float MaxTurnX = 100.0f;
|
||||
// const float MaxTurnY = 100.0f;
|
||||
const float DeadZone = 0;//0.25f * dt;//0.02f;
|
||||
|
||||
if (!wasActive) {
|
||||
cxO = cx;
|
||||
cyO = cy;
|
||||
}
|
||||
if (isActive) {
|
||||
dx = linearTransform(cx - cxO, DeadZone);// * MaxTurnX;
|
||||
dy = linearTransform(cy - cyO, DeadZone);// * MaxTurnY;
|
||||
cxO = cx;
|
||||
cyO = cy;
|
||||
}
|
||||
}
|
||||
|
||||
wasActive = isActive;
|
||||
return TurnDelta(dx, -dy);
|
||||
}
|
||||
|
||||
int mode;
|
||||
private:
|
||||
int cid;
|
||||
float cxO, cyO;
|
||||
bool wasActive;
|
||||
|
||||
TouchAreaModel _model;
|
||||
|
||||
static const int AREA_TURN = 100;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchTurnInput_H__*/
|
||||
509
src/client/player/input/touchscreen/TouchscreenInput.cpp
Executable file
509
src/client/player/input/touchscreen/TouchscreenInput.cpp
Executable file
@@ -0,0 +1,509 @@
|
||||
#include "TouchscreenInput.h"
|
||||
#include "../../../Options.h"
|
||||
#include "../../../../platform/input/Multitouch.h"
|
||||
#include "../../../gui/Gui.h"
|
||||
#include "../../../renderer/Tesselator.h"
|
||||
#include "../../../../world/entity/player/Player.h"
|
||||
|
||||
#include "../../../Minecraft.h"
|
||||
#include "../../../../platform/log.h"
|
||||
#include "../../../renderer/Textures.h"
|
||||
#include "../../../sound/SoundEngine.h"
|
||||
|
||||
static const int AREA_DPAD_FIRST = 100;
|
||||
static const int AREA_DPAD_N = 100;
|
||||
static const int AREA_DPAD_S = 101;
|
||||
static const int AREA_DPAD_W = 102;
|
||||
static const int AREA_DPAD_E = 103;
|
||||
static const int AREA_DPAD_C = 104;
|
||||
static const int AREA_PAUSE = 105;
|
||||
|
||||
static int cPressed = 0;
|
||||
static int cReleased = 0;
|
||||
static int cDiscreet = 0;
|
||||
static int cPressedPause = 0;
|
||||
static int cReleasedPause = 0;
|
||||
//static const int AREA_DPAD_N_JUMP = 105;
|
||||
|
||||
//
|
||||
// TouchscreenInput_TestFps
|
||||
//
|
||||
|
||||
static void Copy(int n, float* x, float* y, float* dx, float* dy) {
|
||||
for (int i = 0; i < n; ++i) {
|
||||
dx[i] = x[i];
|
||||
dy[i] = y[i];
|
||||
}
|
||||
}
|
||||
|
||||
static void Translate(int n, float* x, float* y, float xt, float yt) {
|
||||
for (int i = 0; i < n; ++i) {
|
||||
x[i] += xt;
|
||||
y[i] += yt;
|
||||
}
|
||||
}
|
||||
|
||||
static void Scale(int n, float* x, float* y, float xt, float yt) {
|
||||
for (int i = 0; i < n; ++i) {
|
||||
x[i] *= xt;
|
||||
y[i] *= yt;
|
||||
}
|
||||
}
|
||||
|
||||
static void Transformed(int n, float* x, float* y, float* dx, float* dy, float xt, float yt, float sx=1.0f, float sy=1.0f) {
|
||||
Copy(n, x, y, dx, dy);
|
||||
Scale(n, dx, dy, sx, sy);
|
||||
Translate(n, dx, dy, xt, yt);
|
||||
|
||||
//for (int i = 0; i < n; ++i) {
|
||||
// LOGI("%d. (%f, %f)\n", i, dx[i], dy[i]);
|
||||
//}
|
||||
}
|
||||
|
||||
TouchscreenInput_TestFps::TouchscreenInput_TestFps( Minecraft* mc, Options* options )
|
||||
: _minecraft(mc),
|
||||
_options(options),
|
||||
_northJump(false),
|
||||
_forward(false),
|
||||
_boundingRectangle(0, 0, 1, 1),
|
||||
_pressedJump(false),
|
||||
_pauseIsDown(false),
|
||||
_sneakTapTime(-999),
|
||||
aLeft(0),
|
||||
aRight(0),
|
||||
aUp(0),
|
||||
aDown(0),
|
||||
aJump(0),
|
||||
aUpLeft(0),
|
||||
aUpRight(0),
|
||||
_allowHeightChange(false)
|
||||
{
|
||||
releaseAllKeys();
|
||||
onConfigChanged( createConfig(mc) );
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
const int alpha = 128;
|
||||
t.color( 0xc0c0c0, alpha); cPressed = t.getColor();
|
||||
t.color( 0xffffff, alpha); cReleased = t.getColor();
|
||||
t.color( 0xffffff, alpha / 4); cDiscreet = t.getColor();
|
||||
t.color( 0xc0c0c0, 80); cPressedPause=t.getColor();
|
||||
t.color( 0xffffff, 80); cReleasedPause=t.getColor();
|
||||
}
|
||||
|
||||
TouchscreenInput_TestFps::~TouchscreenInput_TestFps() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void TouchscreenInput_TestFps::clear() {
|
||||
_model.clear();
|
||||
|
||||
delete aUpLeft; aUpLeft = NULL; // @todo: SAFEDEL
|
||||
delete aUpRight; aUpRight = NULL;
|
||||
}
|
||||
|
||||
bool TouchscreenInput_TestFps::isButtonDown(int areaId) {
|
||||
return _buttons[areaId - AREA_DPAD_FIRST];
|
||||
}
|
||||
|
||||
|
||||
void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
|
||||
clear();
|
||||
|
||||
const float w = (float)c.width;
|
||||
const float h = (float)c.height;
|
||||
|
||||
/*
|
||||
// Code for "Move when touching left side of the screen"
|
||||
float x0[] = { 0, w * 0.3f, w * 0.3f, 0 };
|
||||
float y0[] = { 0, 0, h-32, h-32 };
|
||||
|
||||
_model.addArea(AREA_MOVE, new RectangleArea(0, 0, w*0.3f, h-32));
|
||||
*/
|
||||
|
||||
// Code for "D-pad with jump in center"
|
||||
float Bw = w * 0.11f;//0.08f;
|
||||
float Bh = Bw;//0.15f;
|
||||
|
||||
// If too large (like playing on Tablet)
|
||||
PixelCalc& pc = _minecraft->pixelCalc;
|
||||
if (pc.pixelsToMillimeters(Bw) > 14) {
|
||||
Bw = Bh = pc.millimetersToPixels(14);
|
||||
}
|
||||
// temp data
|
||||
float xx;
|
||||
float yy;
|
||||
|
||||
const float BaseY = -8 + h - 3.0f * Bh;
|
||||
const float BaseX = _options->isLeftHanded? -8 + w - 3 * Bw
|
||||
: 8 + 0;
|
||||
// Setup the bounding rectangle
|
||||
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh);
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY;
|
||||
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX;
|
||||
aUpLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
|
||||
xx = BaseX + 2 * Bw;
|
||||
aUpRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY + 2 * Bh;
|
||||
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
|
||||
xx = BaseX; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
|
||||
xx = BaseX + 2 * Bw; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
|
||||
#ifdef __APPLE__
|
||||
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
|
||||
float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
|
||||
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize,
|
||||
4,
|
||||
w - 4,
|
||||
4 + btnSize));
|
||||
#endif /* __APPLE__ */
|
||||
|
||||
//rebuild();
|
||||
}
|
||||
|
||||
void TouchscreenInput_TestFps::setKey( int key, bool state )
|
||||
{
|
||||
#ifdef WIN32
|
||||
//LOGI("key: %d, %d\n", key, state);
|
||||
|
||||
int id = -1;
|
||||
if (key == _options->keyUp.key) id = KEY_UP;
|
||||
if (key == _options->keyDown.key) id = KEY_DOWN;
|
||||
if (key == _options->keyLeft.key) id = KEY_LEFT;
|
||||
if (key == _options->keyRight.key) id = KEY_RIGHT;
|
||||
if (key == _options->keyJump.key) id = KEY_JUMP;
|
||||
if (key == _options->keySneak.key) id = KEY_SNEAK;
|
||||
if (key == _options->keyCraft.key) id = KEY_CRAFT;
|
||||
if (id >= 0) {
|
||||
_keys[id] = state;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TouchscreenInput_TestFps::releaseAllKeys()
|
||||
{
|
||||
xa = 0;
|
||||
ya = 0;
|
||||
|
||||
for (int i = 0; i<8; ++i)
|
||||
_buttons[i] = false;
|
||||
#ifdef WIN32
|
||||
for (int i = 0; i<NumKeys; ++i)
|
||||
_keys[i] = false;
|
||||
#endif
|
||||
_pressedJump = false;
|
||||
_allowHeightChange = false;
|
||||
}
|
||||
|
||||
void TouchscreenInput_TestFps::tick( Player* player )
|
||||
{
|
||||
xa = 0;
|
||||
ya = 0;
|
||||
jumping = false;
|
||||
|
||||
//bool gotEvent = false;
|
||||
bool heldJump = false;
|
||||
bool tmpForward = false;
|
||||
bool tmpNorthJump = false;
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
_buttons[i] = false;
|
||||
|
||||
const int* pointerIds;
|
||||
int pointerCount = Multitouch::getActivePointerIdsThisUpdate(&pointerIds);
|
||||
for (int i = 0; i < pointerCount; ++i) {
|
||||
int p = pointerIds[i];
|
||||
int x = Multitouch::getX(p);
|
||||
int y = Multitouch::getY(p);
|
||||
|
||||
if (_boundingRectangle.isInside((float)x, (float)y) && _forward && !isChangingFlightHeight)
|
||||
{
|
||||
float angle = Mth::PI + Mth::atan2(y - _boundingRectangle.centerY(), x - _boundingRectangle.centerX());
|
||||
ya = Mth::sin(angle);
|
||||
xa = Mth::cos(angle);
|
||||
tmpForward = true;
|
||||
}
|
||||
|
||||
int areaId = _model.getPointerId(x, y, p);
|
||||
if (areaId < AREA_DPAD_FIRST)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool setButton = false;
|
||||
|
||||
if (Multitouch::isPressed(p))
|
||||
_allowHeightChange = (areaId == AREA_DPAD_C);
|
||||
|
||||
if (areaId == AREA_DPAD_C)
|
||||
{
|
||||
setButton = true;
|
||||
heldJump = true;
|
||||
// If we're in water or pressed down on the button: jump
|
||||
if (player->isInWater()) {
|
||||
jumping = true;
|
||||
}
|
||||
else if (Multitouch::isPressed(p)) {
|
||||
jumping = true;
|
||||
} // Or if we are walking forward, jump while going forward!
|
||||
else if (_forward && !player->abilities.flying) {
|
||||
areaId = AREA_DPAD_N;
|
||||
tmpNorthJump = true;
|
||||
//jumping = true;
|
||||
ya += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (areaId == AREA_DPAD_N)
|
||||
{
|
||||
setButton = true;
|
||||
if (player->isInWater())
|
||||
jumping = true;
|
||||
else if (!isChangingFlightHeight)
|
||||
tmpForward = true;
|
||||
ya += 1;
|
||||
}
|
||||
else if (areaId == AREA_DPAD_S && !_forward)
|
||||
{
|
||||
setButton = true;
|
||||
ya -= 1;
|
||||
/*
|
||||
if (Multitouch::isReleased(p)) {
|
||||
float now = getTimeS();
|
||||
if (now - _sneakTapTime < 0.4f) {
|
||||
ya += 1;
|
||||
sneaking = !sneaking;
|
||||
player->setSneaking(sneaking);
|
||||
_sneakTapTime = -1;
|
||||
} else {
|
||||
_sneakTapTime = now;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
else if (areaId == AREA_DPAD_W && !_forward)
|
||||
{
|
||||
setButton = true;
|
||||
xa += 1;
|
||||
}
|
||||
else if (areaId == AREA_DPAD_E && !_forward)
|
||||
{
|
||||
setButton = true;
|
||||
xa -= 1;
|
||||
}
|
||||
#ifdef __APPLE__
|
||||
else if (areaId == AREA_PAUSE) {
|
||||
if (Multitouch::isReleased(p)) {
|
||||
_minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
_minecraft->screenChooser.setScreen(SCREEN_PAUSE);
|
||||
}
|
||||
}
|
||||
#endif /*__APPLE__*/
|
||||
_buttons[areaId - AREA_DPAD_FIRST] = setButton;
|
||||
}
|
||||
|
||||
_forward = tmpForward;
|
||||
|
||||
// Only jump once at a time
|
||||
if (tmpNorthJump) {
|
||||
if (!_northJump)
|
||||
jumping = true;
|
||||
_northJump = true;
|
||||
}
|
||||
else _northJump = false;
|
||||
|
||||
isChangingFlightHeight = false;
|
||||
wantUp = isButtonDown(AREA_DPAD_N) && (_allowHeightChange & (_pressedJump | wantUp));
|
||||
wantDown = isButtonDown(AREA_DPAD_S) && (_allowHeightChange & (_pressedJump | wantDown));
|
||||
if (player->abilities.flying && (wantUp || wantDown || (heldJump && !_forward)))
|
||||
{
|
||||
isChangingFlightHeight = true;
|
||||
ya = 0;
|
||||
}
|
||||
_renderFlightImage = player->abilities.flying;
|
||||
|
||||
#ifdef WIN32
|
||||
if (_keys[KEY_UP]) ya++;
|
||||
if (_keys[KEY_DOWN]) ya--;
|
||||
if (_keys[KEY_LEFT]) xa++;
|
||||
if (_keys[KEY_RIGHT]) xa--;
|
||||
if (_keys[KEY_JUMP]) jumping = true;
|
||||
//sneaking = _keys[KEY_SNEAK];
|
||||
if (_keys[KEY_CRAFT])
|
||||
player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2);
|
||||
#endif
|
||||
|
||||
if (sneaking) {
|
||||
xa *= 0.3f;
|
||||
ya *= 0.3f;
|
||||
}
|
||||
//printf("\n>- %f %f\n", xa, ya);
|
||||
_pressedJump = heldJump;
|
||||
}
|
||||
|
||||
static void drawRectangleArea(Tesselator& t, RectangleArea* a, int ux, int vy, float ssz = 64.0f) {
|
||||
const float pm = 1.0f / 256.0f;
|
||||
const float sz = ssz * pm;
|
||||
const float uu = (float)(ux) * pm;
|
||||
const float vv = (float)(vy) * pm;
|
||||
const float x0 = a->_x0 * Gui::InvGuiScale;
|
||||
const float x1 = a->_x1 * Gui::InvGuiScale;
|
||||
const float y0 = a->_y0 * Gui::InvGuiScale;
|
||||
const float y1 = a->_y1 * Gui::InvGuiScale;
|
||||
|
||||
t.vertexUV(x0, y1, 0, uu, vv+sz);
|
||||
t.vertexUV(x1, y1, 0, uu+sz,vv+sz);
|
||||
t.vertexUV(x1, y0, 0, uu+sz,vv);
|
||||
t.vertexUV(x0, y0, 0, uu, vv);
|
||||
}
|
||||
|
||||
static void drawPolygonArea(Tesselator& t, PolygonArea* a, int x, int y) {
|
||||
float pm = 1.0f / 256.0f;
|
||||
float sz = 64.0f * pm;
|
||||
float uu = (float)(x) * pm;
|
||||
float vv = (float)(y) * pm;
|
||||
|
||||
float uvs[] = {uu, vv, uu+sz, vv, uu+sz, vv+sz, uu, vv+sz};
|
||||
const int o = 0;
|
||||
|
||||
for (int j = 0; j < a->_numPoints; ++j) {
|
||||
t.vertexUV(a->_x[j] * Gui::InvGuiScale, a->_y[j] * Gui::InvGuiScale, 0, uvs[(o+j+j)&7], uvs[(o+j+j+1)&7]);
|
||||
}
|
||||
}
|
||||
|
||||
void TouchscreenInput_TestFps::render( float a ) {
|
||||
//return;
|
||||
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
|
||||
|
||||
//glColor4f2(1, 0, 1, 1.0f);
|
||||
//glDisable2(GL_CULL_FACE);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
|
||||
glEnable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
_minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
|
||||
//glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
rebuild();
|
||||
//drawArrayVTC(_bufferId, 5 * 2 * 3, 24);
|
||||
|
||||
glDisable2(GL_BLEND);
|
||||
//glEnable2(GL_TEXTURE_2D);
|
||||
//glEnable2(GL_CULL_FACE);
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(100, "buttons");
|
||||
}
|
||||
|
||||
const RectangleArea& TouchscreenInput_TestFps::getRectangleArea()
|
||||
{
|
||||
return _boundingRectangle;
|
||||
}
|
||||
const RectangleArea& TouchscreenInput_TestFps::getPauseRectangleArea()
|
||||
{
|
||||
return *aPause;
|
||||
}
|
||||
|
||||
void TouchscreenInput_TestFps::rebuild() {
|
||||
if (_options->hideGui)
|
||||
return;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
//LOGI("instance is: %p, %p, %p, %p, %p FOR %d\n", &t, aLeft, aRight, aUp, aDown, aJump, _bufferId);
|
||||
//t.setAccessMode(Tesselator::ACCESS_DYNAMIC);
|
||||
t.begin();
|
||||
|
||||
const int imageU = 0;
|
||||
const int imageV = 107;
|
||||
const int imageSize = 26;
|
||||
|
||||
bool northDiagonals = !isChangingFlightHeight && (_northJump || _forward);
|
||||
|
||||
// render left button
|
||||
if (northDiagonals || isChangingFlightHeight) t.colorABGR(cDiscreet);
|
||||
else if (isButtonDown(AREA_DPAD_W)) t.colorABGR(cPressed);
|
||||
else t.colorABGR(cReleased);
|
||||
drawRectangleArea(t, aLeft, imageU + imageSize, imageV, (float)imageSize);
|
||||
|
||||
// render right button
|
||||
if (northDiagonals || isChangingFlightHeight) t.colorABGR(cDiscreet);
|
||||
else if (isButtonDown(AREA_DPAD_E)) t.colorABGR(cPressed);
|
||||
else t.colorABGR(cReleased);
|
||||
drawRectangleArea(t, aRight, imageU + imageSize * 3, imageV, (float)imageSize);
|
||||
|
||||
// render forward button
|
||||
if (isButtonDown(AREA_DPAD_N)) t.colorABGR(cPressed);
|
||||
else t.colorABGR(cReleased);
|
||||
if (isChangingFlightHeight)
|
||||
{
|
||||
drawRectangleArea(t, aUp, imageU + imageSize * 2, imageV + imageSize, (float)imageSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawRectangleArea(t, aUp, imageU, imageV, (float)imageSize);
|
||||
}
|
||||
|
||||
// render diagonals, if available
|
||||
if (northDiagonals)
|
||||
{
|
||||
t.colorABGR(cReleased);
|
||||
drawRectangleArea(t, aUpLeft, imageU, imageV + imageSize, (float)imageSize);
|
||||
drawRectangleArea(t, aUpRight, imageU + imageSize, imageV + imageSize, (float)imageSize);
|
||||
}
|
||||
|
||||
// render backwards button
|
||||
if (northDiagonals) t.colorABGR(cDiscreet);
|
||||
else if (isButtonDown(AREA_DPAD_S)) t.colorABGR(cPressed);
|
||||
else t.colorABGR(cReleased);
|
||||
if (isChangingFlightHeight)
|
||||
{
|
||||
drawRectangleArea(t, aDown, imageU + imageSize * 3, imageV + imageSize, (float)imageSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawRectangleArea(t, aDown, imageU + imageSize * 2, imageV, (float)imageSize);
|
||||
}
|
||||
|
||||
// render jump / flight button
|
||||
if (_renderFlightImage && northDiagonals) t.colorABGR(cDiscreet);
|
||||
else if (isButtonDown(AREA_DPAD_C)) t.colorABGR(cPressed);
|
||||
else t.colorABGR(cReleased);
|
||||
if (_renderFlightImage)
|
||||
{
|
||||
drawRectangleArea(t, aJump, imageU + imageSize * 4, imageV + imageSize, (float)imageSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawRectangleArea(t, aJump, imageU + imageSize * 4, imageV, (float)imageSize);
|
||||
}
|
||||
|
||||
|
||||
#ifdef __APPLE__
|
||||
if (!_minecraft->screen) {
|
||||
if (isButtonDown(AREA_PAUSE)) t.colorABGR(cPressedPause);
|
||||
else t.colorABGR(cReleasedPause);
|
||||
|
||||
drawRectangleArea(t, aPause, 200, 64, 18.0f);
|
||||
}
|
||||
#endif /*__APPLE__*/
|
||||
//t.end(true, _bufferId);
|
||||
//return;
|
||||
|
||||
t.draw();
|
||||
//RenderChunk _render = t.end(true, _bufferId);
|
||||
//t.setAccessMode(Tesselator::ACCESS_STATIC);
|
||||
//_bufferId = _render.vboId;
|
||||
}
|
||||
79
src/client/player/input/touchscreen/TouchscreenInput.h
Executable file
79
src/client/player/input/touchscreen/TouchscreenInput.h
Executable file
@@ -0,0 +1,79 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchscreenInput_H__
|
||||
#define NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchscreenInput_H__
|
||||
|
||||
//package net.minecraft.client.player;
|
||||
|
||||
#include "../IMoveInput.h"
|
||||
#include "../../../gui/GuiComponent.h"
|
||||
#include "TouchAreaModel.h"
|
||||
#include "../../../renderer/RenderChunk.h"
|
||||
|
||||
class Options;
|
||||
class Player;
|
||||
class Minecraft;
|
||||
class PolygonArea;
|
||||
|
||||
// @todo: extract a separate MoveInput (-> merge XperiaPlayInput)
|
||||
class TouchscreenInput_TestFps: public IMoveInput,
|
||||
public GuiComponent
|
||||
{
|
||||
public:
|
||||
static const int KEY_UP = 0;
|
||||
static const int KEY_DOWN = 1;
|
||||
static const int KEY_LEFT = 2;
|
||||
static const int KEY_RIGHT = 3;
|
||||
static const int KEY_JUMP = 4;
|
||||
static const int KEY_SNEAK = 5;
|
||||
static const int KEY_CRAFT = 6;
|
||||
static const int NumKeys = 7;
|
||||
|
||||
TouchscreenInput_TestFps(Minecraft* mc, Options* options);
|
||||
~TouchscreenInput_TestFps();
|
||||
|
||||
void onConfigChanged(const Config& c);
|
||||
|
||||
void tick(Player* player);
|
||||
void render(float a);
|
||||
|
||||
void setKey(int key, bool state);
|
||||
void releaseAllKeys();
|
||||
|
||||
const RectangleArea& getRectangleArea();
|
||||
const RectangleArea& getPauseRectangleArea();
|
||||
|
||||
private:
|
||||
void clear();
|
||||
|
||||
RectangleArea _boundingRectangle;
|
||||
|
||||
bool _keys[NumKeys];
|
||||
Options* _options;
|
||||
|
||||
bool _pressedJump;
|
||||
bool _forward;
|
||||
bool _northJump;
|
||||
bool _renderFlightImage;
|
||||
TouchAreaModel _model;
|
||||
Minecraft* _minecraft;
|
||||
|
||||
RectangleArea* aLeft;
|
||||
RectangleArea* aRight;
|
||||
RectangleArea* aUp;
|
||||
RectangleArea* aDown;
|
||||
RectangleArea* aPause;
|
||||
//RectangleArea* aUpJump;
|
||||
RectangleArea* aJump;
|
||||
RectangleArea* aUpLeft;
|
||||
RectangleArea* aUpRight;
|
||||
bool _pauseIsDown;
|
||||
|
||||
RenderChunk _render;
|
||||
bool _allowHeightChange;
|
||||
float _sneakTapTime;
|
||||
|
||||
bool _buttons[8];
|
||||
bool isButtonDown(int areaId);
|
||||
void rebuild();
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchscreenInput_H__*/
|
||||
Reference in New Issue
Block a user