mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-30 20:13:31 +00:00
Compare commits
28 Commits
0.6.1-alph
...
f5fecbc928
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f5fecbc928 | ||
|
|
77d02fcca2 | ||
|
|
6d696af235 | ||
|
|
370363f792 | ||
|
|
61a2349b8b | ||
|
|
eed3a6df61 | ||
|
|
97b0fb4d46 | ||
|
|
8be842a8ac | ||
|
|
6957f144e1 | ||
|
|
f9d9a0f0f9 | ||
|
|
28febb4e63 | ||
|
|
aeef442f76 | ||
|
|
8098ab8906 | ||
|
|
f0cb6d0b7c | ||
|
|
d1672c0ee2 | ||
|
|
c234abe3aa | ||
|
|
e4ff7728af | ||
|
|
41c5bdf243 | ||
|
|
96e8826f01 | ||
|
|
db8993683f | ||
|
|
2c1b5e256e | ||
|
|
4beb5cb0f9 | ||
|
|
cbd81b47ce | ||
|
|
c146791845 | ||
|
|
a7c75d2ad2 | ||
|
|
468ae4a211 | ||
|
|
9405e8daad | ||
|
|
bef09a3305 |
@@ -111,7 +111,6 @@ CPMAddPackage(
|
|||||||
"ALSOFT_STATIC_LIBGCC ON"
|
"ALSOFT_STATIC_LIBGCC ON"
|
||||||
)
|
)
|
||||||
|
|
||||||
# TODO: Clear this paths with *
|
|
||||||
file(GLOB SERVER_SOURCES
|
file(GLOB SERVER_SOURCES
|
||||||
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
||||||
"src/NinecraftApp.cpp"
|
"src/NinecraftApp.cpp"
|
||||||
|
|||||||
@@ -726,6 +726,21 @@ void Minecraft::tickInput() {
|
|||||||
if (key == Keyboard::KEY_F3) {
|
if (key == Keyboard::KEY_F3) {
|
||||||
options.toggle(OPTIONS_RENDER_DEBUG);
|
options.toggle(OPTIONS_RENDER_DEBUG);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: replace it with client /give command :face_vomiting:
|
||||||
|
if (key == Keyboard::KEY_F4) {
|
||||||
|
player->inventory->add(new ItemInstance(Tile::redBrick));
|
||||||
|
player->inventory->add(new ItemInstance(Item::ironIngot, 64));
|
||||||
|
player->inventory->add(new ItemInstance(Item::ironIngot, 34));
|
||||||
|
player->inventory->add(new ItemInstance(Tile::stonecutterBench));
|
||||||
|
player->inventory->add(new ItemInstance(Tile::workBench));
|
||||||
|
player->inventory->add(new ItemInstance(Tile::furnace));
|
||||||
|
player->inventory->add(new ItemInstance(Tile::wood, 54));
|
||||||
|
player->inventory->add(new ItemInstance(Item::stick, 14));
|
||||||
|
player->inventory->add(new ItemInstance(Item::coal, 31));
|
||||||
|
player->inventory->add(new ItemInstance(Tile::sand, 6));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
if (key == Keyboard::KEY_F5) {
|
if (key == Keyboard::KEY_F5) {
|
||||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||||
|
|||||||
@@ -120,6 +120,8 @@ public:
|
|||||||
void optionUpdated(OptionId option, bool value);
|
void optionUpdated(OptionId option, bool value);
|
||||||
void optionUpdated(OptionId option, float value);
|
void optionUpdated(OptionId option, float value);
|
||||||
void optionUpdated(OptionId option, int value);
|
void optionUpdated(OptionId option, int value);
|
||||||
|
|
||||||
|
int getTicks() { return ticks; }
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
bool _isSuperFast;
|
bool _isSuperFast;
|
||||||
bool isSuperFast() { return _isSuperFast; }
|
bool isSuperFast() { return _isSuperFast; }
|
||||||
@@ -197,7 +199,8 @@ public:
|
|||||||
std::string externalCacheStoragePath;
|
std::string externalCacheStoragePath;
|
||||||
protected:
|
protected:
|
||||||
Timer timer;
|
Timer timer;
|
||||||
// @note @attn @warn: this is dangerous as fuck!
|
|
||||||
|
// @note @attn @warn: this is dangerous as fuck!
|
||||||
volatile bool isGeneratingLevel;
|
volatile bool isGeneratingLevel;
|
||||||
bool _hasSignaledGeneratingLevelFinished;
|
bool _hasSignaledGeneratingLevelFinished;
|
||||||
|
|
||||||
|
|||||||
@@ -1,69 +1,56 @@
|
|||||||
#include "CreativeMode.h"
|
#include "CreativeMode.h"
|
||||||
#include "../Minecraft.h"
|
#include "../Minecraft.h"
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../particle/ParticleEngine.h"
|
#include "../particle/ParticleEngine.h"
|
||||||
#endif
|
#endif
|
||||||
#include "../player/LocalPlayer.h"
|
#include "../player/LocalPlayer.h"
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../renderer/LevelRenderer.h"
|
#include "../renderer/LevelRenderer.h"
|
||||||
#include "../sound/SoundEngine.h"
|
#include "../sound/SoundEngine.h"
|
||||||
#endif
|
#endif
|
||||||
#include "../../world/level/Level.h"
|
#include "../../world/level/Level.h"
|
||||||
//#include "../../network/Packet.h"
|
//#include "../../network/Packet.h"
|
||||||
#include "../../network/packet/RemoveBlockPacket.h"
|
#include "../../network/packet/RemoveBlockPacket.h"
|
||||||
#include "../../world/entity/player/Abilities.h"
|
#include "../../world/entity/player/Abilities.h"
|
||||||
|
|
||||||
static const int DestructionTickDelay = 5;
|
static const int DestructionTickDelay = 5;
|
||||||
|
|
||||||
CreativeMode::CreativeMode(Minecraft* minecraft)
|
CreativeMode::CreativeMode(Minecraft* minecraft)
|
||||||
: super(minecraft)
|
: super(minecraft)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
|
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
creativeDestroyBlock(x, y, z, face);
|
creativeDestroyBlock(x, y, z, face);
|
||||||
destroyDelay = DestructionTickDelay;
|
destroyDelay = DestructionTickDelay;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
|
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
|
||||||
minecraft->level->extinguishFire(x, y, z, face);
|
minecraft->level->extinguishFire(x, y, z, face);
|
||||||
destroyBlock(x, y, z, face);
|
destroyBlock(x, y, z, face);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||||
destroyDelay--;
|
destroyDelay--;
|
||||||
if (destroyDelay <= 0) {
|
if (destroyDelay <= 0) {
|
||||||
destroyDelay = DestructionTickDelay;
|
destroyDelay = DestructionTickDelay;
|
||||||
creativeDestroyBlock(x, y, z, face);
|
creativeDestroyBlock(x, y, z, face);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreativeMode::stopDestroyBlock() {
|
void CreativeMode::stopDestroyBlock() {
|
||||||
destroyDelay = 0;
|
destroyDelay = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreativeMode::initAbilities( Abilities& abilities ) {
|
void CreativeMode::initAbilities( Abilities& abilities ) {
|
||||||
abilities.mayfly = true;
|
abilities.mayfly = true;
|
||||||
abilities.instabuild = true;
|
abilities.instabuild = true;
|
||||||
abilities.invulnerable = true;
|
abilities.invulnerable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CreativeMode::isCreativeType() {
|
bool CreativeMode::isCreativeType() {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreativeMode::releaseUsingItem( Player* player ) {
|
|
||||||
if(player->getCarriedItem() != NULL) {
|
|
||||||
int oldItemId = player->getCarriedItem()->id;
|
|
||||||
int oldAux = player->getAuxData();
|
|
||||||
super::releaseUsingItem(player);
|
|
||||||
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
|
|
||||||
player->getCarriedItem()->setAuxValue(oldAux);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
super::releaseUsingItem(player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||||
|
|
||||||
//package net.minecraft.client.gamemode;
|
//package net.minecraft.client.gamemode;
|
||||||
|
|
||||||
#include "GameMode.h"
|
#include "GameMode.h"
|
||||||
|
|
||||||
class CreativeMode: public GameMode
|
class CreativeMode: public GameMode
|
||||||
{
|
{
|
||||||
typedef GameMode super;
|
typedef GameMode super;
|
||||||
public:
|
public:
|
||||||
CreativeMode(Minecraft* minecraft);
|
CreativeMode(Minecraft* minecraft);
|
||||||
|
|
||||||
void startDestroyBlock(int x, int y, int z, int face);
|
void startDestroyBlock(int x, int y, int z, int face);
|
||||||
void continueDestroyBlock(int x, int y, int z, int face);
|
void continueDestroyBlock(int x, int y, int z, int face);
|
||||||
void stopDestroyBlock();
|
void stopDestroyBlock();
|
||||||
|
|
||||||
bool isCreativeType();
|
bool isCreativeType();
|
||||||
|
|
||||||
void initAbilities(Abilities& abilities);
|
void initAbilities(Abilities& abilities);
|
||||||
|
|
||||||
void releaseUsingItem(Player* player);
|
private:
|
||||||
private:
|
void creativeDestroyBlock(int x, int y, int z, int face);
|
||||||
void creativeDestroyBlock(int x, int y, int z, int face);
|
};
|
||||||
};
|
|
||||||
|
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
|
|
||||||
|
|||||||
@@ -1,115 +1,102 @@
|
|||||||
#include "CreatorMode.h"
|
#include "CreatorMode.h"
|
||||||
#include "../Minecraft.h"
|
#include "../Minecraft.h"
|
||||||
#include "../particle/ParticleEngine.h"
|
#include "../particle/ParticleEngine.h"
|
||||||
#include "../player/LocalPlayer.h"
|
#include "../player/LocalPlayer.h"
|
||||||
#include "../renderer/LevelRenderer.h"
|
#include "../renderer/LevelRenderer.h"
|
||||||
#include "../sound/SoundEngine.h"
|
#include "../sound/SoundEngine.h"
|
||||||
#include "../../world/level/Level.h"
|
#include "../../world/level/Level.h"
|
||||||
//#include "../../network/Packet.h"
|
//#include "../../network/Packet.h"
|
||||||
#include "../../network/packet/RemoveBlockPacket.h"
|
#include "../../network/packet/RemoveBlockPacket.h"
|
||||||
#include "../../world/entity/player/Abilities.h"
|
#include "../../world/entity/player/Abilities.h"
|
||||||
|
|
||||||
static const int DestructionTickDelay = 5;
|
static const int DestructionTickDelay = 5;
|
||||||
|
|
||||||
class Creator: public ICreator {
|
class Creator: public ICreator {
|
||||||
//virtual void getEvents();
|
//virtual void getEvents();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Creator(/*int eventLifeTime*/)
|
Creator(/*int eventLifeTime*/)
|
||||||
: _tileEvents(32),
|
: _tileEvents(32),
|
||||||
_tickId(0)
|
_tickId(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void setTick(int tick) {
|
void setTick(int tick) {
|
||||||
_tickId = tick;
|
_tickId = tick;
|
||||||
}
|
}
|
||||||
|
|
||||||
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
|
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
|
||||||
|
|
||||||
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
|
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
|
||||||
TileEvent t = {
|
TileEvent t = {
|
||||||
entityId,
|
entityId,
|
||||||
x,y,z,
|
x,y,z,
|
||||||
face
|
face
|
||||||
};
|
};
|
||||||
_tileEvents.add(t, _tickId);
|
_tileEvents.add(t, _tickId);
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventList<TileEvent> _tileEvents;
|
EventList<TileEvent> _tileEvents;
|
||||||
int _tickId;
|
int _tickId;
|
||||||
};
|
};
|
||||||
|
|
||||||
CreatorMode::CreatorMode(Minecraft* minecraft)
|
CreatorMode::CreatorMode(Minecraft* minecraft)
|
||||||
: super(minecraft)
|
: super(minecraft)
|
||||||
{
|
{
|
||||||
_creator = new Creator();
|
_creator = new Creator();
|
||||||
}
|
}
|
||||||
|
|
||||||
CreatorMode::~CreatorMode() {
|
CreatorMode::~CreatorMode() {
|
||||||
delete _creator;
|
delete _creator;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
|
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CreatorDestroyBlock(x, y, z, face);
|
CreatorDestroyBlock(x, y, z, face);
|
||||||
destroyDelay = DestructionTickDelay;
|
destroyDelay = DestructionTickDelay;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
|
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
|
||||||
minecraft->level->extinguishFire(x, y, z, face);
|
minecraft->level->extinguishFire(x, y, z, face);
|
||||||
destroyBlock(x, y, z, face);
|
destroyBlock(x, y, z, face);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
|
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||||
destroyDelay--;
|
destroyDelay--;
|
||||||
if (destroyDelay <= 0) {
|
if (destroyDelay <= 0) {
|
||||||
destroyDelay = DestructionTickDelay;
|
destroyDelay = DestructionTickDelay;
|
||||||
CreatorDestroyBlock(x, y, z, face);
|
CreatorDestroyBlock(x, y, z, face);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
|
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
|
||||||
if (item && item->id == ((Item*)Item::sword_iron)->id)
|
if (item && item->id == ((Item*)Item::sword_iron)->id)
|
||||||
_creator->addevent_blockUse(player->entityId, x, y, z, face);
|
_creator->addevent_blockUse(player->entityId, x, y, z, face);
|
||||||
return super::useItemOn(player, level, item, x, y, z, face, hit);
|
return super::useItemOn(player, level, item, x, y, z, face, hit);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatorMode::stopDestroyBlock() {
|
void CreatorMode::stopDestroyBlock() {
|
||||||
destroyDelay = 0;
|
destroyDelay = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatorMode::initAbilities( Abilities& abilities ) {
|
void CreatorMode::initAbilities( Abilities& abilities ) {
|
||||||
abilities.mayfly = true;
|
abilities.mayfly = true;
|
||||||
abilities.instabuild = true;
|
abilities.instabuild = true;
|
||||||
abilities.invulnerable = true;
|
abilities.invulnerable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CreatorMode::isCreativeType() {
|
bool CreatorMode::isCreativeType() {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatorMode::releaseUsingItem( Player* player ) {
|
ICreator* CreatorMode::getCreator() {
|
||||||
if(player->getCarriedItem() != NULL) {
|
return _creator;
|
||||||
int oldItemId = player->getCarriedItem()->id;
|
}
|
||||||
int oldAux = player->getAuxData();
|
|
||||||
super::releaseUsingItem(player);
|
void CreatorMode::tick() {
|
||||||
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
|
_creator->setTick(minecraft->level->getTime());
|
||||||
player->getCarriedItem()->setAuxValue(oldAux);
|
super::tick();
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
super::releaseUsingItem(player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ICreator* CreatorMode::getCreator() {
|
|
||||||
return _creator;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CreatorMode::tick() {
|
|
||||||
_creator->setTick(minecraft->level->getTime());
|
|
||||||
super::tick();
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,61 +1,61 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||||
|
|
||||||
//package net.minecraft.client.gamemode;
|
//package net.minecraft.client.gamemode;
|
||||||
|
|
||||||
#include "GameMode.h"
|
#include "GameMode.h"
|
||||||
#include "../../world/PosTranslator.h"
|
#include "../../world/PosTranslator.h"
|
||||||
|
|
||||||
class ICreator {
|
class ICreator {
|
||||||
public:
|
public:
|
||||||
virtual ~ICreator() {}
|
virtual ~ICreator() {}
|
||||||
|
|
||||||
struct TileEvent {
|
struct TileEvent {
|
||||||
int entityId;
|
int entityId;
|
||||||
int x, y, z;
|
int x, y, z;
|
||||||
int face;
|
int face;
|
||||||
|
|
||||||
void write(std::stringstream& ss, IPosTranslator& t) const {
|
void write(std::stringstream& ss, IPosTranslator& t) const {
|
||||||
int xx = x, yy = y, zz = z;
|
int xx = x, yy = y, zz = z;
|
||||||
t.to(xx, yy, zz);
|
t.to(xx, yy, zz);
|
||||||
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
|
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
class EventList {
|
class EventList {
|
||||||
public:
|
public:
|
||||||
EventList(int size) {
|
EventList(int size) {
|
||||||
_events.reserve(size);
|
_events.reserve(size);
|
||||||
_maxSize = (int)size;
|
_maxSize = (int)size;
|
||||||
clear();
|
clear();
|
||||||
}
|
}
|
||||||
void clear() {
|
void clear() {
|
||||||
_index = -1;
|
_index = -1;
|
||||||
_size = 0;
|
_size = 0;
|
||||||
}
|
}
|
||||||
void add(const T& item, int tick) {
|
void add(const T& item, int tick) {
|
||||||
if (_size < _maxSize) {
|
if (_size < _maxSize) {
|
||||||
_events.push_back(Item());
|
_events.push_back(Item());
|
||||||
++_size;
|
++_size;
|
||||||
}
|
}
|
||||||
Item& e = _events[_nextIndex()];
|
Item& e = _events[_nextIndex()];
|
||||||
e.item = item;
|
e.item = item;
|
||||||
e.timestamp = tick;
|
e.timestamp = tick;
|
||||||
}
|
}
|
||||||
int size() const {
|
int size() const {
|
||||||
return _size;
|
return _size;
|
||||||
}
|
}
|
||||||
|
|
||||||
const T& operator[](int i) const {
|
const T& operator[](int i) const {
|
||||||
return _events[_getIndex(i)].item;
|
return _events[_getIndex(i)].item;
|
||||||
}
|
}
|
||||||
|
|
||||||
T& operator[](int i) {
|
T& operator[](int i) {
|
||||||
return _events[_getIndex(i)].item;
|
return _events[_getIndex(i)].item;
|
||||||
}
|
}
|
||||||
|
|
||||||
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
|
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
|
||||||
int i = _getFirstNewerIndex(minTimetamp);
|
int i = _getFirstNewerIndex(minTimetamp);
|
||||||
if (i < 0)
|
if (i < 0)
|
||||||
return;
|
return;
|
||||||
@@ -66,63 +66,62 @@ public:
|
|||||||
ss << "|";
|
ss << "|";
|
||||||
if (++i == _size) i = 0;
|
if (++i == _size) i = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int _getIndex(int i) const { return (1 + _index + i) % _size; }
|
int _getIndex(int i) const { return (1 + _index + i) % _size; }
|
||||||
int _nextIndex() {
|
int _nextIndex() {
|
||||||
if (++_index == _size) _index = 0;
|
if (++_index == _size) _index = 0;
|
||||||
return _index;
|
return _index;
|
||||||
}
|
}
|
||||||
|
|
||||||
int _getFirstNewerIndex(int timestamp) const {
|
int _getFirstNewerIndex(int timestamp) const {
|
||||||
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
|
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
|
||||||
if (i == _size) i = 0;
|
if (i == _size) i = 0;
|
||||||
if (_events[i].timestamp >= timestamp) return i;
|
if (_events[i].timestamp >= timestamp) return i;
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
struct Item {
|
struct Item {
|
||||||
int timestamp;
|
int timestamp;
|
||||||
T item;
|
T item;
|
||||||
};
|
};
|
||||||
|
|
||||||
int _index;
|
int _index;
|
||||||
int _size;
|
int _size;
|
||||||
int _maxSize;
|
int _maxSize;
|
||||||
std::vector<Item> _events;
|
std::vector<Item> _events;
|
||||||
};
|
};
|
||||||
|
|
||||||
virtual EventList<TileEvent>& getTileEvents() = 0;
|
virtual EventList<TileEvent>& getTileEvents() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Creator;
|
class Creator;
|
||||||
|
|
||||||
class CreatorMode: public GameMode
|
class CreatorMode: public GameMode
|
||||||
{
|
{
|
||||||
typedef GameMode super;
|
typedef GameMode super;
|
||||||
public:
|
public:
|
||||||
CreatorMode(Minecraft* minecraft);
|
CreatorMode(Minecraft* minecraft);
|
||||||
~CreatorMode();
|
~CreatorMode();
|
||||||
|
|
||||||
void startDestroyBlock(int x, int y, int z, int face);
|
void startDestroyBlock(int x, int y, int z, int face);
|
||||||
void continueDestroyBlock(int x, int y, int z, int face);
|
void continueDestroyBlock(int x, int y, int z, int face);
|
||||||
void stopDestroyBlock();
|
void stopDestroyBlock();
|
||||||
|
|
||||||
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
|
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
|
||||||
|
|
||||||
void tick();
|
void tick();
|
||||||
ICreator* getCreator();
|
ICreator* getCreator();
|
||||||
|
|
||||||
bool isCreativeType();
|
bool isCreativeType();
|
||||||
|
|
||||||
void initAbilities(Abilities& abilities);
|
void initAbilities(Abilities& abilities);
|
||||||
|
|
||||||
void releaseUsingItem(Player* player);
|
private:
|
||||||
private:
|
void CreatorDestroyBlock(int x, int y, int z, int face);
|
||||||
void CreatorDestroyBlock(int x, int y, int z, int face);
|
|
||||||
|
Creator* _creator;
|
||||||
Creator* _creator;
|
};
|
||||||
};
|
|
||||||
|
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
|
|
||||||
|
|||||||
@@ -1,174 +1,174 @@
|
|||||||
#include "GameMode.h"
|
#include "GameMode.h"
|
||||||
#include "../Minecraft.h"
|
#include "../Minecraft.h"
|
||||||
#include "../../network/packet/UseItemPacket.h"
|
#include "../../network/packet/UseItemPacket.h"
|
||||||
#include "../../network/packet/PlayerActionPacket.h"
|
#include "../../network/packet/PlayerActionPacket.h"
|
||||||
#include "../../world/level/Level.h"
|
#include "../../world/level/Level.h"
|
||||||
#include "../../world/item/ItemInstance.h"
|
#include "../../world/item/ItemInstance.h"
|
||||||
#include "../player/LocalPlayer.h"
|
#include "../player/LocalPlayer.h"
|
||||||
#include "client/Options.h"
|
#include "client/Options.h"
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../sound/SoundEngine.h"
|
#include "../sound/SoundEngine.h"
|
||||||
#include "../particle/ParticleEngine.h"
|
#include "../particle/ParticleEngine.h"
|
||||||
#endif
|
#endif
|
||||||
#include "../../network/RakNetInstance.h"
|
#include "../../network/RakNetInstance.h"
|
||||||
#include "../../network/packet/RemoveBlockPacket.h"
|
#include "../../network/packet/RemoveBlockPacket.h"
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../renderer/LevelRenderer.h"
|
#include "../renderer/LevelRenderer.h"
|
||||||
#endif
|
#endif
|
||||||
#include "../../world/level/material/Material.h"
|
#include "../../world/level/material/Material.h"
|
||||||
|
|
||||||
GameMode::GameMode( Minecraft* minecraft)
|
GameMode::GameMode( Minecraft* minecraft)
|
||||||
: minecraft(minecraft),
|
: minecraft(minecraft),
|
||||||
destroyProgress(0),
|
destroyProgress(0),
|
||||||
oDestroyProgress(0),
|
oDestroyProgress(0),
|
||||||
destroyTicks(0),
|
destroyTicks(0),
|
||||||
destroyDelay(0)
|
destroyDelay(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/*virtual*/
|
/*virtual*/
|
||||||
Player* GameMode::createPlayer(Level* level) {
|
Player* GameMode::createPlayer(Level* level) {
|
||||||
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
|
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
|
||||||
}
|
}
|
||||||
|
|
||||||
/*virtual*/
|
/*virtual*/
|
||||||
void GameMode::interact(Player* player, Entity* entity) {
|
void GameMode::interact(Player* player, Entity* entity) {
|
||||||
player->interact(entity);
|
player->interact(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*virtual*/
|
/*virtual*/
|
||||||
void GameMode::attack(Player* player, Entity* entity) {
|
void GameMode::attack(Player* player, Entity* entity) {
|
||||||
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
|
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
|
||||||
return;
|
return;
|
||||||
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
|
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
|
||||||
return;
|
return;
|
||||||
player->attack(entity);
|
player->attack(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* virtual */
|
/* virtual */
|
||||||
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
|
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
|
||||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||||
return;
|
return;
|
||||||
destroyBlock(x, y, z, face);
|
destroyBlock(x, y, z, face);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*virtual*/
|
/*virtual*/
|
||||||
bool GameMode::destroyBlock(int x, int y, int z, int face) {
|
bool GameMode::destroyBlock(int x, int y, int z, int face) {
|
||||||
Level* level = minecraft->level;
|
Level* level = minecraft->level;
|
||||||
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
|
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
|
||||||
if (!oldTile)
|
if (!oldTile)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (level->adventureSettings.immutableWorld) {
|
if (level->adventureSettings.immutableWorld) {
|
||||||
if (oldTile != (Tile*)Tile::leaves
|
if (oldTile != (Tile*)Tile::leaves
|
||||||
&& oldTile->material != Material::plant) {
|
&& oldTile->material != Material::plant) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
minecraft->particleEngine->destroy(x, y, z);
|
minecraft->particleEngine->destroy(x, y, z);
|
||||||
#endif
|
#endif
|
||||||
int data = level->getData(x, y, z);
|
int data = level->getData(x, y, z);
|
||||||
bool changed = level->setTile(x, y, z, 0);
|
bool changed = level->setTile(x, y, z, 0);
|
||||||
if (changed) {
|
if (changed) {
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||||
#endif
|
#endif
|
||||||
oldTile->destroy(level, x, y, z, data);
|
oldTile->destroy(level, x, y, z, data);
|
||||||
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
|
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
|
||||||
|
|
||||||
if (minecraft->isOnline()) {
|
if (minecraft->isOnline()) {
|
||||||
RemoveBlockPacket packet(minecraft->player, x, y, z);
|
RemoveBlockPacket packet(minecraft->player, x, y, z);
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
/*virtual*/
|
/*virtual*/
|
||||||
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
|
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
|
||||||
float clickX = hit.x - x;
|
float clickX = hit.x - x;
|
||||||
float clickY = hit.y - y;
|
float clickY = hit.y - y;
|
||||||
float clickZ = hit.z - z;
|
float clickZ = hit.z - z;
|
||||||
item = player->inventory->getSelected();
|
if (level->isClientSide) {
|
||||||
if(level->isClientSide) {
|
item = player->inventory->getSelected();
|
||||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
int t = level->getTile(x, y, z);
|
int t = level->getTile(x, y, z);
|
||||||
if (t == Tile::invisible_bedrock->id) return false;
|
if (t == Tile::invisible_bedrock->id) return false;
|
||||||
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
|
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (item == NULL) return false;
|
if (item == NULL) return false;
|
||||||
if(isCreativeType()) {
|
if(isCreativeType()) {
|
||||||
int aux = item->getAuxValue();
|
int aux = item->getAuxValue();
|
||||||
int count = item->count;
|
int count = item->count;
|
||||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||||
item->setAuxValue(aux);
|
item->setAuxValue(aux);
|
||||||
item->count = count;
|
item->count = count;
|
||||||
return success;
|
return success;
|
||||||
} else {
|
} else {
|
||||||
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
||||||
int oldCount = item->count;
|
int oldCount = item->count;
|
||||||
|
|
||||||
ItemInstance* itemInstance = item->use(level, player);
|
ItemInstance* itemInstance = item->use(level, player);
|
||||||
if(level->isClientSide) {
|
if(level->isClientSide) {
|
||||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||||
//player.inventory.items[player.inventory.selected] = itemInstance;
|
//player.inventory.items[player.inventory.selected] = itemInstance;
|
||||||
//if (itemInstance.count == 0) {
|
//if (itemInstance.count == 0) {
|
||||||
// player.inventory.items[player.inventory.selected] = NULL;
|
// player.inventory.items[player.inventory.selected] = NULL;
|
||||||
//}
|
//}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
|
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
|
||||||
//return player.containerMenu.clicked(slotNum, buttonNum, player);
|
//return player.containerMenu.clicked(slotNum, buttonNum, player);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMode::handleCloseInventory( int containerId, Player* player ) {
|
void GameMode::handleCloseInventory( int containerId, Player* player ) {
|
||||||
//player.containerMenu.removed(player);
|
//player.containerMenu.removed(player);
|
||||||
//player.containerMenu = player.inventoryMenu;
|
//player.containerMenu = player.inventoryMenu;
|
||||||
}
|
}
|
||||||
|
|
||||||
float GameMode::getPickRange() {
|
float GameMode::getPickRange() {
|
||||||
return 5.0f;
|
return 5.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMode::initPlayer( Player* player ) {
|
void GameMode::initPlayer( Player* player ) {
|
||||||
initAbilities(player->abilities);
|
initAbilities(player->abilities);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMode::releaseUsingItem(Player* player){
|
void GameMode::releaseUsingItem(Player* player){
|
||||||
if(minecraft->level->isClientSide) {
|
if (minecraft->level->isClientSide && player->isUsingItem()) {
|
||||||
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
|
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
player->releaseUsingItem();
|
player->releaseUsingItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMode::tick() {
|
void GameMode::tick() {
|
||||||
oDestroyProgress = destroyProgress;
|
oDestroyProgress = destroyProgress;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMode::render( float a ) {
|
void GameMode::render( float a ) {
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
if (destroyProgress <= 0) {
|
if (destroyProgress <= 0) {
|
||||||
minecraft->gui.progress = 0;
|
minecraft->gui.progress = 0;
|
||||||
minecraft->levelRenderer->destroyProgress = 0;
|
minecraft->levelRenderer->destroyProgress = 0;
|
||||||
} else {
|
} else {
|
||||||
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
|
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
|
||||||
minecraft->gui.progress = dp;
|
minecraft->gui.progress = dp;
|
||||||
minecraft->levelRenderer->destroyProgress = dp;
|
minecraft->levelRenderer->destroyProgress = dp;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
|
|||||||
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (changed && couldDestroy) {
|
if (changed && couldDestroy) {
|
||||||
ItemInstance instance(t, 1, data);
|
ItemInstance instance(t, 1, data);
|
||||||
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
||||||
|
|||||||
@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
|
|||||||
static const float kMinIndicatorLength = 34.0f / 3;
|
static const float kMinIndicatorLength = 34.0f / 3;
|
||||||
static const float PKScrollIndicatorEndSize = 3;
|
static const float PKScrollIndicatorEndSize = 3;
|
||||||
static const float PKScrollIndicatorThickness = 7.0f /3;
|
static const float PKScrollIndicatorThickness = 7.0f /3;
|
||||||
|
static const float kWheelOverscrollMax = 80.0f;
|
||||||
|
static const float kWheelOverscrollDamping = 0.6f;
|
||||||
|
static const float kWheelOverscrollRestoreAlpha = 0.18f;
|
||||||
|
|
||||||
ScrollingPane::ScrollingPane(
|
ScrollingPane::ScrollingPane(
|
||||||
int optionFlags,
|
int optionFlags,
|
||||||
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
|
|||||||
}
|
}
|
||||||
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
|
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
|
||||||
|
|
||||||
rows = 1 + (numItems-1) / this->columns,
|
rows = 1 + (numItems-1) / this->columns;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
|
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
|
||||||
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
|
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// initialize content bounds immediately
|
||||||
|
adjustContentSize();
|
||||||
|
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
|
||||||
|
this->snapContentOffsetToBounds(false);
|
||||||
|
|
||||||
|
|
||||||
dragDeltas.reserve(128);
|
dragDeltas.reserve(128);
|
||||||
|
|
||||||
te_moved = 0;
|
te_moved = 0;
|
||||||
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
|
|||||||
updateScrollFade(vScroll);
|
updateScrollFade(vScroll);
|
||||||
updateScrollFade(hScroll);
|
updateScrollFade(hScroll);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
|
||||||
|
float targetX = _contentOffset.x;
|
||||||
|
float targetY = _contentOffset.y;
|
||||||
|
bool corrected = false;
|
||||||
|
|
||||||
|
if (targetX > 0.0f) {
|
||||||
|
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
|
||||||
|
corrected = true;
|
||||||
|
} else if (targetX < minPoint.x) {
|
||||||
|
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
|
||||||
|
corrected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (targetY > 0.0f) {
|
||||||
|
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
|
||||||
|
corrected = true;
|
||||||
|
} else if (targetY < minPoint.y) {
|
||||||
|
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
|
||||||
|
corrected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (corrected) {
|
||||||
|
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
|
||||||
|
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
|
||||||
|
setContentOffset(Vec3(targetX, targetY, 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
|
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
|
||||||
@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ScrollingPane::scrollBy(float dx, float dy) {
|
void ScrollingPane::scrollBy(float dx, float dy) {
|
||||||
// adjust the translation offsets fpx/fpy by the requested amount
|
// compute target content offset from wheel delta (in screen-space w/ opposite sign)
|
||||||
float nfpx = fpx + dx;
|
float targetX = _contentOffset.x - dx;
|
||||||
float nfpy = fpy + dy;
|
float targetY = _contentOffset.y - dy;
|
||||||
// convert back to content offset (fpx = -contentOffset.x)
|
|
||||||
setContentOffset(Vec3(-nfpx, -nfpy, 0));
|
if (isSet(SF_LockX)) targetX = _contentOffset.x;
|
||||||
|
if (isSet(SF_LockY)) targetY = _contentOffset.y;
|
||||||
|
|
||||||
|
if (isSet(SF_HardLimits)) {
|
||||||
|
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
|
||||||
|
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
|
||||||
|
} else {
|
||||||
|
if (targetX > 0.0f) {
|
||||||
|
float overshoot = targetX;
|
||||||
|
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
|
||||||
|
targetX = overshoot * kWheelOverscrollDamping;
|
||||||
|
} else if (targetX < minPoint.x) {
|
||||||
|
float overshoot = targetX - minPoint.x;
|
||||||
|
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
|
||||||
|
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (targetY > 0.0f) {
|
||||||
|
float overshoot = targetY;
|
||||||
|
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
|
||||||
|
targetY = overshoot * kWheelOverscrollDamping;
|
||||||
|
} else if (targetY < minPoint.y) {
|
||||||
|
float overshoot = targetY - minPoint.y;
|
||||||
|
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
|
||||||
|
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
setContentOffset(Vec3(targetX, targetY, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScrollingPane::setContentOffset(float x, float y) {
|
void ScrollingPane::setContentOffset(float x, float y) {
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ void CreditsScreen::init() {
|
|||||||
buttons.push_back(bHeader);
|
buttons.push_back(bHeader);
|
||||||
buttons.push_back(btnBack);
|
buttons.push_back(btnBack);
|
||||||
|
|
||||||
|
// TODO: rewrite it
|
||||||
// prepare text lines
|
// prepare text lines
|
||||||
_lines.clear();
|
_lines.clear();
|
||||||
_lines.push_back("Minecraft: Pocket Edition");
|
_lines.push_back("Minecraft: Pocket Edition");
|
||||||
@@ -39,6 +40,7 @@ void CreditsScreen::init() {
|
|||||||
_lines.push_back("Kolyah35");
|
_lines.push_back("Kolyah35");
|
||||||
_lines.push_back("karson");
|
_lines.push_back("karson");
|
||||||
_lines.push_back("deepfriedwaffles");
|
_lines.push_back("deepfriedwaffles");
|
||||||
|
_lines.push_back("EpikIzCool");
|
||||||
_lines.push_back("");
|
_lines.push_back("");
|
||||||
// avoid color tags around the URL so it isn't mangled by the parser please
|
// avoid color tags around the URL so it isn't mangled by the parser please
|
||||||
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
|
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
|
||||||
|
|||||||
@@ -16,7 +16,12 @@
|
|||||||
#include "../../../../world/level/Level.h"
|
#include "../../../../world/level/Level.h"
|
||||||
#include "../../../../world/item/DyePowderItem.h"
|
#include "../../../../world/item/DyePowderItem.h"
|
||||||
#include "../../../../world/item/crafting/Recipe.h"
|
#include "../../../../world/item/crafting/Recipe.h"
|
||||||
|
#include "network/RakNetInstance.h"
|
||||||
|
#include "network/packet/WantCreatePacket.h"
|
||||||
#include "platform/input/Keyboard.h"
|
#include "platform/input/Keyboard.h"
|
||||||
|
#include <cstdint>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
static NinePatchLayer* guiPaneFrame = NULL;
|
static NinePatchLayer* guiPaneFrame = NULL;
|
||||||
|
|
||||||
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PaneCraftingScreen::tick() {
|
void PaneCraftingScreen::tick() {
|
||||||
|
if (minecraft->isOnline()) {
|
||||||
|
// TODO: Make better algorithm
|
||||||
|
static std::map<uint8_t, uint16_t> oldMap = {};
|
||||||
|
std::map<uint8_t, uint16_t> newMap = {};
|
||||||
|
|
||||||
|
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
||||||
|
auto itm = minecraft->player->inventory->getItem(i);
|
||||||
|
|
||||||
|
if (itm != NULL) {
|
||||||
|
newMap[itm->id] += itm->count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (oldMap != newMap) {
|
||||||
|
oldMap = newMap;
|
||||||
|
newMap = {};
|
||||||
|
recheckRecipes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (pane) pane->tick();
|
if (pane) pane->tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -439,25 +464,29 @@ void PaneCraftingScreen::craftSelectedItem()
|
|||||||
ItemInstance resultItem = currentItem->item;
|
ItemInstance resultItem = currentItem->item;
|
||||||
|
|
||||||
if (minecraft->player) {
|
if (minecraft->player) {
|
||||||
|
if (minecraft->isOnline()) {
|
||||||
|
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
|
||||||
|
minecraft->raknetInstance->send(packet);
|
||||||
|
}
|
||||||
// Remove all items required for the recipe and ...
|
// Remove all items required for the recipe and ...
|
||||||
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
||||||
CItem::ReqItem& req = currentItem->neededItems[i];
|
CItem::ReqItem& req = currentItem->neededItems[i];
|
||||||
|
|
||||||
// If the recipe allows any aux-value as ingredients, first deplete
|
// If the recipe allows any aux-value as ingredients, first deplete
|
||||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||||
// correct, let's only do it for ingredient sandstone for now.
|
// correct, let's only do it for ingredient sandstone for now.
|
||||||
ItemInstance toRemove = req.item;
|
ItemInstance toRemove = req.item;
|
||||||
|
|
||||||
if (Tile::sandStone->id == req.item.id
|
if (Tile::sandStone->id == req.item.id
|
||||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||||
toRemove.setAuxValue(0);
|
toRemove.setAuxValue(0);
|
||||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (toRemove.count > 0) {
|
if (toRemove.count > 0) {
|
||||||
minecraft->player->inventory->removeResource(toRemove);
|
minecraft->player->inventory->removeResource(toRemove);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// ... add the new one! (in this order, to fill empty slots better)
|
// ... add the new one! (in this order, to fill empty slots better)
|
||||||
// if it doesn't fit, throw it on the ground!
|
// if it doesn't fit, throw it on the ground!
|
||||||
|
|||||||
@@ -1,291 +1,293 @@
|
|||||||
#include "TouchIngameBlockSelectionScreen.h"
|
#include "TouchIngameBlockSelectionScreen.h"
|
||||||
#include "../crafting/WorkbenchScreen.h"
|
#include "../crafting/WorkbenchScreen.h"
|
||||||
#include "../../Screen.h"
|
#include "../../Screen.h"
|
||||||
#include "../../components/ImageButton.h"
|
#include "../../components/ImageButton.h"
|
||||||
#include "../../components/InventoryPane.h"
|
#include "../../components/InventoryPane.h"
|
||||||
#include "../../../gamemode/GameMode.h"
|
#include "../../../gamemode/GameMode.h"
|
||||||
#include "../../../renderer/TileRenderer.h"
|
#include "../../../renderer/TileRenderer.h"
|
||||||
#include "../../../player/LocalPlayer.h"
|
#include "../../../player/LocalPlayer.h"
|
||||||
#include "../../../renderer/gles.h"
|
#include "../../../renderer/gles.h"
|
||||||
#include "../../../renderer/entity/ItemRenderer.h"
|
#include "../../../renderer/entity/ItemRenderer.h"
|
||||||
#include "../../../renderer/Tesselator.h"
|
#include "../../../renderer/Tesselator.h"
|
||||||
#include "../../../renderer/Textures.h"
|
#include "../../../renderer/Textures.h"
|
||||||
#include "../../../Minecraft.h"
|
#include "../../../Minecraft.h"
|
||||||
#include "../../../sound/SoundEngine.h"
|
#include "../../../sound/SoundEngine.h"
|
||||||
#include "../../../../world/entity/player/Inventory.h"
|
#include "../../../../world/entity/player/Inventory.h"
|
||||||
#include "../../../../platform/input/Mouse.h"
|
#include "../../../../platform/input/Mouse.h"
|
||||||
#include "../../../../util/Mth.h"
|
#include "../../../../util/Mth.h"
|
||||||
#include "../../../../world/item/ItemInstance.h"
|
#include "../../../../world/item/ItemInstance.h"
|
||||||
#include "../../../../world/entity/player/Player.h"
|
#include "../../../../world/entity/player/Player.h"
|
||||||
#include "../../../../world/item/crafting/Recipe.h"
|
#include "../../../../world/item/crafting/Recipe.h"
|
||||||
#include "../../../player/input/touchscreen/TouchAreaModel.h"
|
#include "../../../player/input/touchscreen/TouchAreaModel.h"
|
||||||
#include "../ArmorScreen.h"
|
#include "../ArmorScreen.h"
|
||||||
|
|
||||||
namespace Touch {
|
namespace Touch {
|
||||||
|
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
static const std::string demoVersionString("Not available in the Lite version");
|
static const std::string demoVersionString("Not available in the Lite version");
|
||||||
#else
|
#else
|
||||||
static const std::string demoVersionString("Not available in the demo version");
|
static const std::string demoVersionString("Not available in the demo version");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
static const float BorderPixels = 4;
|
static const float BorderPixels = 4;
|
||||||
#ifdef DEMO_MODE
|
#ifdef DEMO_MODE
|
||||||
static const float BlockPixels = 22;
|
static const float BlockPixels = 22;
|
||||||
#else
|
#else
|
||||||
static const float BlockPixels = 22;
|
static const float BlockPixels = 22;
|
||||||
#endif
|
#endif
|
||||||
#else
|
#else
|
||||||
static const float BorderPixels = 4;
|
static const float BorderPixels = 4;
|
||||||
static const float BlockPixels = 24;
|
static const float BlockPixels = 24;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
|
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
|
||||||
|
|
||||||
static const int Bx = 10; // Border Frame width
|
static const int Bx = 10; // Border Frame width
|
||||||
static const int By = 6; // Border Frame height
|
static const int By = 6; // Border Frame height
|
||||||
|
|
||||||
//
|
//
|
||||||
// Block selection screen
|
// Block selection screen
|
||||||
//
|
//
|
||||||
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
||||||
: selectedItem(0),
|
: selectedItem(0),
|
||||||
_blockList(NULL),
|
_blockList(NULL),
|
||||||
_pendingClose(false),
|
_pendingClose(false),
|
||||||
bArmor (4, "Armor"),
|
bArmor (4, "Armor"),
|
||||||
bDone (3, ""),
|
bDone (3, ""),
|
||||||
//bDone (3, "Done"),
|
//bDone (3, "Done"),
|
||||||
bMenu (2, "Menu"),
|
bMenu (2, "Menu"),
|
||||||
bCraft (1, "Craft"),
|
bCraft (1, "Craft"),
|
||||||
bHeader (0, "Select blocks")
|
bHeader (0, "Select blocks")
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
|
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
|
||||||
{
|
{
|
||||||
delete _blockList;
|
delete _blockList;
|
||||||
}
|
}
|
||||||
|
|
||||||
void IngameBlockSelectionScreen::init()
|
void IngameBlockSelectionScreen::init()
|
||||||
{
|
{
|
||||||
Inventory* inventory = minecraft->player->inventory;
|
Inventory* inventory = minecraft->player->inventory;
|
||||||
|
|
||||||
//const int itemWidth = 2 * BorderPixels +
|
//const int itemWidth = 2 * BorderPixels +
|
||||||
|
|
||||||
int maxWidth = width - Bx - Bx;
|
int maxWidth = width - Bx - Bx;
|
||||||
InventoryColumns = maxWidth / ItemSize;
|
InventoryColumns = maxWidth / ItemSize;
|
||||||
const int realWidth = InventoryColumns * ItemSize;
|
const int realWidth = InventoryColumns * ItemSize;
|
||||||
const int realBx = (width - realWidth) / 2;
|
const int realBx = (width - realWidth) / 2;
|
||||||
|
|
||||||
IntRectangle rect(realBx,
|
IntRectangle rect(realBx,
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
|
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
|
||||||
#else
|
#else
|
||||||
24 + By, realWidth, height-By-By-20-24);
|
24 + By, realWidth, height-By-By-20-24);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
|
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
|
||||||
_blockList->fillMarginX = realBx;
|
_blockList->fillMarginX = realBx;
|
||||||
|
|
||||||
//for (int i = 0; i < inventory->getContainerSize(); ++i)
|
//for (int i = 0; i < inventory->getContainerSize(); ++i)
|
||||||
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
|
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
|
||||||
|
|
||||||
InventorySize = inventory->getContainerSize();
|
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
|
||||||
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
|
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
|
||||||
|
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
|
||||||
//
|
|
||||||
// Buttons
|
//
|
||||||
//
|
// Buttons
|
||||||
ImageDef def;
|
//
|
||||||
def.name = "gui/spritesheet.png";
|
ImageDef def;
|
||||||
def.x = 0;
|
def.name = "gui/spritesheet.png";
|
||||||
def.y = 1;
|
def.x = 0;
|
||||||
def.width = def.height = 18;
|
def.y = 1;
|
||||||
def.setSrc(IntRectangle(60, 0, 18, 18));
|
def.width = def.height = 18;
|
||||||
bDone.setImageDef(def, true);
|
def.setSrc(IntRectangle(60, 0, 18, 18));
|
||||||
bDone.width = bDone.height = 19;
|
bDone.setImageDef(def, true);
|
||||||
|
bDone.width = bDone.height = 19;
|
||||||
bDone.scaleWhenPressed = false;
|
|
||||||
|
bDone.scaleWhenPressed = false;
|
||||||
buttons.push_back(&bHeader);
|
|
||||||
buttons.push_back(&bDone);
|
buttons.push_back(&bHeader);
|
||||||
if (!minecraft->isCreativeMode()) {
|
buttons.push_back(&bDone);
|
||||||
buttons.push_back(&bCraft);
|
if (!minecraft->isCreativeMode()) {
|
||||||
buttons.push_back(&bArmor);
|
buttons.push_back(&bCraft);
|
||||||
}
|
buttons.push_back(&bArmor);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::setupPositions() {
|
|
||||||
bHeader.y = bDone.y = bCraft.y = 0;
|
void IngameBlockSelectionScreen::setupPositions() {
|
||||||
bDone.x = width - bDone.width;
|
bHeader.y = bDone.y = bCraft.y = 0;
|
||||||
bCraft.x = 0;//width - bDone.w - bCraft.w;
|
bDone.x = width - bDone.width;
|
||||||
bCraft.width = bArmor.width = 48;
|
bCraft.x = 0;//width - bDone.w - bCraft.w;
|
||||||
bArmor.x = bCraft.width;
|
bCraft.width = bArmor.width = 48;
|
||||||
|
bArmor.x = bCraft.width;
|
||||||
if (minecraft->isCreativeMode()) {
|
|
||||||
bHeader.x = 0;
|
if (minecraft->isCreativeMode()) {
|
||||||
bHeader.width = width;// - bDone.w;
|
bHeader.x = 0;
|
||||||
bHeader.xText = width/2; // Center of the screen
|
bHeader.width = width;// - bDone.w;
|
||||||
} else {
|
bHeader.xText = width/2; // Center of the screen
|
||||||
bHeader.x = bCraft.width + bArmor.width;
|
} else {
|
||||||
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
|
bHeader.x = bCraft.width + bArmor.width;
|
||||||
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
|
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
|
||||||
}
|
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
|
||||||
|
}
|
||||||
clippingArea.x = 0;
|
|
||||||
clippingArea.w = minecraft->width;
|
clippingArea.x = 0;
|
||||||
clippingArea.y = 0;
|
clippingArea.w = minecraft->width;
|
||||||
clippingArea.h = (int)(Gui::GuiScale * 24);
|
clippingArea.y = 0;
|
||||||
}
|
clippingArea.h = (int)(Gui::GuiScale * 24);
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::removed()
|
|
||||||
{
|
void IngameBlockSelectionScreen::removed()
|
||||||
minecraft->gui.inventoryUpdated();
|
{
|
||||||
}
|
minecraft->gui.inventoryUpdated();
|
||||||
|
}
|
||||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
|
||||||
// @todo: Number of columns
|
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||||
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
|
// @todo: Number of columns
|
||||||
}
|
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
|
||||||
|
}
|
||||||
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
|
|
||||||
return height - 16 - 3 - 22 * 2 - 22 * slotY;
|
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
|
||||||
}
|
return height - 16 - 3 - 22 * 2 - 22 * slotY;
|
||||||
|
}
|
||||||
int IngameBlockSelectionScreen::getSlotHeight() {
|
|
||||||
// same as non-touch implementation
|
int IngameBlockSelectionScreen::getSlotHeight() {
|
||||||
return 22;
|
// same as non-touch implementation
|
||||||
}
|
return 22;
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
|
|
||||||
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
|
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||||
if (!_pendingClose)
|
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
|
||||||
super::mouseClicked(x, y, buttonNum);
|
if (!_pendingClose)
|
||||||
}
|
super::mouseClicked(x, y, buttonNum);
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
|
|
||||||
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
|
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||||
minecraft->setScreen(NULL);
|
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
|
||||||
else
|
minecraft->setScreen(NULL);
|
||||||
super::mouseReleased(x, y, buttonNum);
|
else
|
||||||
}
|
super::mouseReleased(x, y, buttonNum);
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
|
||||||
{
|
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||||
if (dy == 0) return;
|
{
|
||||||
if (_blockList) {
|
if (dy == 0) return;
|
||||||
float amount = -dy * getSlotHeight();
|
if (_blockList) {
|
||||||
_blockList->scrollBy(0, amount);
|
float amount = -dy * getSlotHeight();
|
||||||
}
|
_blockList->scrollBy(0, amount);
|
||||||
int cols = InventoryColumns;
|
}
|
||||||
int maxIndex = InventorySize - 1;
|
int cols = InventoryColumns;
|
||||||
int idx = selectedItem;
|
int maxIndex = InventorySize - 1;
|
||||||
if (dy > 0) {
|
int idx = selectedItem;
|
||||||
if (idx >= cols) idx -= cols;
|
if (dy > 0) {
|
||||||
} else {
|
if (idx >= cols) idx -= cols;
|
||||||
if (idx + cols <= maxIndex) idx += cols;
|
} else {
|
||||||
}
|
if (idx + cols <= maxIndex) idx += cols;
|
||||||
selectedItem = idx;
|
}
|
||||||
}
|
selectedItem = idx;
|
||||||
|
}
|
||||||
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
|
|
||||||
{
|
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
|
||||||
Inventory* inventory = minecraft->player->inventory;
|
{
|
||||||
itemId += Inventory::MAX_SELECTION_SIZE;
|
Inventory* inventory = minecraft->player->inventory;
|
||||||
|
itemId += Inventory::MAX_SELECTION_SIZE;
|
||||||
if (!inventory->getItem(itemId))
|
|
||||||
return false;
|
if (!inventory->getItem(itemId))
|
||||||
|
return false;
|
||||||
inventory->moveToSelectionSlot(0, itemId, true);
|
|
||||||
|
inventory->moveToSelectionSlot(0, itemId, true);
|
||||||
inventory->selectSlot(0);
|
|
||||||
#ifdef __APPLE__
|
inventory->selectSlot(0);
|
||||||
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
#ifdef __APPLE__
|
||||||
#else
|
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||||
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
#else
|
||||||
#endif
|
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||||
|
#endif
|
||||||
// Flash the selected gui item
|
|
||||||
minecraft->gui.flashSlot(inventory->selected);
|
// Flash the selected gui item
|
||||||
return true;
|
minecraft->gui.flashSlot(inventory->selected);
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::tick()
|
|
||||||
{
|
void IngameBlockSelectionScreen::tick()
|
||||||
_blockList->tick();
|
{
|
||||||
super::tick();
|
_blockList->tick();
|
||||||
}
|
super::tick();
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
|
|
||||||
{
|
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
|
||||||
glDisable2(GL_DEPTH_TEST);
|
{
|
||||||
glEnable2(GL_BLEND);
|
glDisable2(GL_DEPTH_TEST);
|
||||||
|
glEnable2(GL_BLEND);
|
||||||
Screen::render(xm, ym, a);
|
|
||||||
_blockList->render(xm, ym, a);
|
Screen::render(xm, ym, a);
|
||||||
|
_blockList->render(xm, ym, a);
|
||||||
// render frame
|
|
||||||
IntRectangle& bbox = _blockList->rect;
|
// render frame
|
||||||
Tesselator::instance.colorABGR(0xffffffff);
|
IntRectangle& bbox = _blockList->rect;
|
||||||
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
|
Tesselator::instance.colorABGR(0xffffffff);
|
||||||
glEnable2(GL_BLEND);
|
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
|
||||||
glColor4f2(1, 1, 1, 1);
|
glEnable2(GL_BLEND);
|
||||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glColor4f2(1, 1, 1, 1);
|
||||||
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
|
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glDisable2(GL_BLEND);
|
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
|
||||||
|
glDisable2(GL_BLEND);
|
||||||
glEnable2(GL_DEPTH_TEST);
|
|
||||||
}
|
glEnable2(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::renderDemoOverlay() {
|
|
||||||
#ifdef DEMO_MODE
|
void IngameBlockSelectionScreen::renderDemoOverlay() {
|
||||||
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
|
#ifdef DEMO_MODE
|
||||||
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
|
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
|
||||||
|
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
|
||||||
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
|
|
||||||
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
|
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
|
||||||
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
|
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
|
||||||
#endif /*DEMO_MODE*/
|
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
|
||||||
}
|
#endif /*DEMO_MODE*/
|
||||||
|
}
|
||||||
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
|
|
||||||
if (button->id == bDone.id)
|
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
|
||||||
minecraft->setScreen(NULL);
|
if (button->id == bDone.id)
|
||||||
|
minecraft->setScreen(NULL);
|
||||||
if (button->id == bMenu.id)
|
|
||||||
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
|
if (button->id == bMenu.id)
|
||||||
|
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
|
||||||
if (button->id == bCraft.id)
|
|
||||||
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
if (button->id == bCraft.id)
|
||||||
|
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
||||||
if (button == &bArmor)
|
|
||||||
minecraft->setScreen(new ArmorScreen());
|
if (button == &bArmor)
|
||||||
}
|
minecraft->setScreen(new ArmorScreen());
|
||||||
|
}
|
||||||
bool IngameBlockSelectionScreen::isAllowed( int slot )
|
|
||||||
{
|
bool IngameBlockSelectionScreen::isAllowed( int slot )
|
||||||
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
|
{
|
||||||
return false;
|
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
|
||||||
|
if (slot < 0 || slot >= gridCount)
|
||||||
#ifdef DEMO_MODE
|
return false;
|
||||||
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
|
|
||||||
#endif
|
#ifdef DEMO_MODE
|
||||||
return true;
|
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
|
||||||
}
|
#endif
|
||||||
|
return true;
|
||||||
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
|
}
|
||||||
{
|
|
||||||
out = clippingArea;
|
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
|
||||||
return true;
|
{
|
||||||
}
|
out = clippingArea;
|
||||||
|
return true;
|
||||||
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
|
}
|
||||||
{
|
|
||||||
std::vector<const ItemInstance*> out;
|
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
|
||||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
|
{
|
||||||
out.push_back(minecraft->player->inventory->getItem(i));
|
std::vector<const ItemInstance*> out;
|
||||||
return out;
|
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
|
||||||
}
|
out.push_back(minecraft->player->inventory->getItem(i));
|
||||||
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
@@ -388,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
|
|||||||
ya = 0;
|
ya = 0;
|
||||||
za = za * flySpeed;
|
za = za * flySpeed;
|
||||||
|
|
||||||
|
if (sprinting) {
|
||||||
|
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
|
||||||
|
xa *= sprintBoost;
|
||||||
|
za *= sprintBoost;
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef ANDROID
|
#ifdef ANDROID
|
||||||
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
|
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
|
||||||
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
|
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
|
||||||
@@ -450,7 +456,7 @@ void LocalPlayer::tick() {
|
|||||||
{
|
{
|
||||||
sentInventoryItemId = newItemId;
|
sentInventoryItemId = newItemId;
|
||||||
sentInventoryItemData = newItemData;
|
sentInventoryItemData = newItemData;
|
||||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
|
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -506,7 +512,7 @@ void LocalPlayer::aiStep() {
|
|||||||
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
|
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
|
||||||
prevForwardHeld = forwardHeld;
|
prevForwardHeld = forwardHeld;
|
||||||
}
|
}
|
||||||
if (input->sneaking || abilities.flying)
|
if (input->sneaking)
|
||||||
sprinting = false;
|
sprinting = false;
|
||||||
|
|
||||||
if (input->sneaking) {
|
if (input->sneaking) {
|
||||||
|
|||||||
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
|
|||||||
model = desired;
|
model = desired;
|
||||||
humanoidModel = desired;
|
humanoidModel = desired;
|
||||||
}
|
}
|
||||||
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||||
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||||
humanoidModel->texWidth, humanoidModel->texHeight,
|
humanoidModel->texWidth, humanoidModel->texHeight,
|
||||||
(desired == playerModel64 ? "64" : "32"));
|
(desired == playerModel64 ? "64" : "32")); */
|
||||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
|
|
||||||
#include "ClientSideNetworkHandler.h"
|
#include "ClientSideNetworkHandler.h"
|
||||||
#include "client/Options.h"
|
#include "client/Options.h"
|
||||||
|
#include "network/packet/LoginStatusPacket.h"
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
#include "RakNetInstance.h"
|
#include "RakNetInstance.h"
|
||||||
#include "../world/level/chunk/ChunkSource.h"
|
#include "../world/level/chunk/ChunkSource.h"
|
||||||
@@ -10,6 +11,7 @@
|
|||||||
#include "../world/entity/player/Inventory.h"
|
#include "../world/entity/player/Inventory.h"
|
||||||
#include "../client/Minecraft.h"
|
#include "../client/Minecraft.h"
|
||||||
#include "../client/gamemode/GameMode.h"
|
#include "../client/gamemode/GameMode.h"
|
||||||
|
#include "world/item/ItemInstance.h"
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../client/gui/screens/DisconnectionScreen.h"
|
#include "../client/gui/screens/DisconnectionScreen.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -86,7 +88,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
|
|||||||
serverGuid = hostGuid;
|
serverGuid = hostGuid;
|
||||||
|
|
||||||
clearChunksLoaded();
|
clearChunksLoaded();
|
||||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
|
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -130,6 +132,12 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
|
|||||||
LOGI("Disconnect! Server is outdated!\n");
|
LOGI("Disconnect! Server is outdated!\n");
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
if (packet->status == LoginStatus::Failed_TakenNickname) {
|
||||||
|
LOGI("Disconnect! Nickname is taken!\n");
|
||||||
|
#ifndef STANDALONE_SERVER
|
||||||
|
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -386,6 +394,55 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
|
||||||
|
if (!level) return;
|
||||||
|
|
||||||
|
// TODO: Linked slots
|
||||||
|
if (packet->entityId == minecraft->player->entityId) {
|
||||||
|
auto items = packet->items;
|
||||||
|
|
||||||
|
minecraft->player->inventory->replace(items);
|
||||||
|
|
||||||
|
for (int i = 0; i < packet->linkedSlot.size(); i++) {
|
||||||
|
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
|
||||||
|
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
|
||||||
|
if (!level) return;
|
||||||
|
|
||||||
|
LOGI("TakeItemPacket\n");
|
||||||
|
|
||||||
|
ItemInstance* item;
|
||||||
|
|
||||||
|
item->count = packet->count;
|
||||||
|
item->id = packet->itemId;
|
||||||
|
item->setAuxValue(packet->auxValue);
|
||||||
|
|
||||||
|
// if (minecraft->player->entityId == packet->playerId) {
|
||||||
|
if (!minecraft->player->inventory->add(item)) {
|
||||||
|
minecraft->player->drop(new ItemInstance(*item), false);
|
||||||
|
}
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
|
||||||
|
// Idk how it works...
|
||||||
|
if (!level) return;
|
||||||
|
|
||||||
|
ItemInstance item;
|
||||||
|
|
||||||
|
item.count = packet->count;
|
||||||
|
item.id = packet->itemId;
|
||||||
|
item.setAuxValue(packet->auxValue);
|
||||||
|
|
||||||
|
// if (minecraft->player->entityId == packet->playerId) {
|
||||||
|
minecraft->player->inventory->removeResource(item);
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
||||||
{
|
{
|
||||||
if (!level)
|
if (!level)
|
||||||
@@ -782,6 +839,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -77,6 +77,11 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
void requestNextChunk();
|
void requestNextChunk();
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ class RemovePlayerPacket;
|
|||||||
class RemoveEntityPacket;
|
class RemoveEntityPacket;
|
||||||
class MoveEntityPacket;
|
class MoveEntityPacket;
|
||||||
//class TeleportEntityPacket;
|
//class TeleportEntityPacket;
|
||||||
|
class RemoveItemPacket;
|
||||||
|
class TakeItemPacket;
|
||||||
class MovePlayerPacket;
|
class MovePlayerPacket;
|
||||||
class PlaceBlockPacket;
|
class PlaceBlockPacket;
|
||||||
class RemoveBlockPacket;
|
class RemoveBlockPacket;
|
||||||
@@ -48,6 +50,7 @@ class ContainerClosePacket;
|
|||||||
class ContainerSetSlotPacket;
|
class ContainerSetSlotPacket;
|
||||||
class ContainerSetDataPacket;
|
class ContainerSetDataPacket;
|
||||||
class ContainerSetContentPacket;
|
class ContainerSetContentPacket;
|
||||||
|
class WantCreatePacket;
|
||||||
class ChatPacket;
|
class ChatPacket;
|
||||||
class SignUpdatePacket;
|
class SignUpdatePacket;
|
||||||
class Minecraft;
|
class Minecraft;
|
||||||
@@ -119,6 +122,9 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Common implementation for Client and Server
|
// Common implementation for Client and Server
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "Packet.h"
|
#include "Packet.h"
|
||||||
#include "../world/level/chunk/LevelChunk.h"
|
#include "../world/level/chunk/LevelChunk.h"
|
||||||
|
|
||||||
|
#include "network/packet/TakeItemPacket.h"
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
|
|
||||||
Packet::Packet()
|
Packet::Packet()
|
||||||
@@ -41,10 +42,16 @@ Packet* MinecraftPackets::createPacket(int id)
|
|||||||
case PACKET_ADDITEMENTITY:
|
case PACKET_ADDITEMENTITY:
|
||||||
packet = new AddItemEntityPacket();
|
packet = new AddItemEntityPacket();
|
||||||
break;
|
break;
|
||||||
|
case PACKET_REMOVEITEM:
|
||||||
|
packet = new RemoveItemPacket();
|
||||||
|
break;
|
||||||
|
case PACKET_TAKEITEM:
|
||||||
|
packet = new TakeItemPacket();
|
||||||
|
break;
|
||||||
case PACKET_TAKEITEMENTITY:
|
case PACKET_TAKEITEMENTITY:
|
||||||
packet = new TakeItemEntityPacket();
|
packet = new TakeItemEntityPacket();
|
||||||
break;
|
break;
|
||||||
case PACKET_ADDMOB:
|
case PACKET_ADDMOB:
|
||||||
packet = new AddMobPacket();
|
packet = new AddMobPacket();
|
||||||
break;
|
break;
|
||||||
case PACKET_ADDPLAYER:
|
case PACKET_ADDPLAYER:
|
||||||
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
|
|||||||
case PACKET_RESPAWN:
|
case PACKET_RESPAWN:
|
||||||
packet = new RespawnPacket();
|
packet = new RespawnPacket();
|
||||||
break;
|
break;
|
||||||
|
case PACKET_WANTCREATEITEM:
|
||||||
|
packet = new WantCreatePacket();
|
||||||
|
break;
|
||||||
case PACKET_REMOVEENTITY:
|
case PACKET_REMOVEENTITY:
|
||||||
packet = new RemoveEntityPacket();
|
packet = new RemoveEntityPacket();
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -33,7 +33,10 @@ enum MinecraftPacketIds
|
|||||||
PACKET_REMOVEENTITY,
|
PACKET_REMOVEENTITY,
|
||||||
PACKET_ADDITEMENTITY,
|
PACKET_ADDITEMENTITY,
|
||||||
PACKET_TAKEITEMENTITY,
|
PACKET_TAKEITEMENTITY,
|
||||||
|
PACKET_TAKEITEM,
|
||||||
|
PACKET_REMOVEITEM,
|
||||||
|
PACKET_WANTCREATEITEM,
|
||||||
|
|
||||||
PACKET_MOVEENTITY,
|
PACKET_MOVEENTITY,
|
||||||
PACKET_MOVEENTITY_POS,
|
PACKET_MOVEENTITY_POS,
|
||||||
PACKET_MOVEENTITY_ROT,
|
PACKET_MOVEENTITY_ROT,
|
||||||
|
|||||||
@@ -5,6 +5,14 @@
|
|||||||
#include "../world/entity/player/Inventory.h"
|
#include "../world/entity/player/Inventory.h"
|
||||||
#include "../world/Container.h"
|
#include "../world/Container.h"
|
||||||
#include "../world/inventory/BaseContainerMenu.h"
|
#include "../world/inventory/BaseContainerMenu.h"
|
||||||
|
#include "network/packet/ContainerSetSlotPacket.h"
|
||||||
|
#include "network/packet/LoginStatusPacket.h"
|
||||||
|
#include "network/packet/RemoveBlockPacket.h"
|
||||||
|
#include "network/packet/SendInventoryPacket.h"
|
||||||
|
#include "network/packet/UpdateBlockPacket.h"
|
||||||
|
#include "network/packet/RemoveItemPacket.h"
|
||||||
|
#include "network/packet/TakeItemPacket.h"
|
||||||
|
#include "network/packet/WantCreatePacket.h"
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
|
|
||||||
#include "RakNetInstance.h"
|
#include "RakNetInstance.h"
|
||||||
@@ -13,6 +21,14 @@
|
|||||||
#include "../client/gamemode/GameMode.h"
|
#include "../client/gamemode/GameMode.h"
|
||||||
#include "../raknet/RakPeerInterface.h"
|
#include "../raknet/RakPeerInterface.h"
|
||||||
#include "../raknet/PacketPriority.h"
|
#include "../raknet/PacketPriority.h"
|
||||||
|
#include "platform/log.h"
|
||||||
|
#include "util/Mth.h"
|
||||||
|
#include "world/item/ItemInstance.h"
|
||||||
|
#include "world/level/storage/LevelStorage.h"
|
||||||
|
#include "world/phys/Vec3.h"
|
||||||
|
#include "world/item/crafting/Recipe.h"
|
||||||
|
#include "world/item/crafting/Recipes.h"
|
||||||
|
#include <cstddef>
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../client/sound/SoundEngine.h"
|
#include "../client/sound/SoundEngine.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -156,6 +172,8 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
|||||||
|
|
||||||
if (player->owner == guid)
|
if (player->owner == guid)
|
||||||
{
|
{
|
||||||
|
minecraft->level->getLevelStorage()->savePlayer(*player);
|
||||||
|
|
||||||
std::string message = player->name;
|
std::string message = player->name;
|
||||||
message += " disconnected from the game";
|
message += " disconnected from the game";
|
||||||
displayGameMessage(message);
|
displayGameMessage(message);
|
||||||
@@ -179,7 +197,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
if (!_allowIncoming) return;
|
if (!_allowIncoming) return;
|
||||||
|
|
||||||
LOGI("LoginPacket\n");
|
LOGI("LoginPacket\n");
|
||||||
|
|
||||||
int loginStatus = LoginStatus::Success;
|
int loginStatus = LoginStatus::Success;
|
||||||
//
|
//
|
||||||
// Bad/incompatible client version
|
// Bad/incompatible client version
|
||||||
@@ -189,6 +207,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
if (oldClient || oldServer)
|
if (oldClient || oldServer)
|
||||||
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||||
|
|
||||||
|
for (int i = 0; i < level->players.size(); i++) {
|
||||||
|
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
|
||||||
|
|
||||||
|
if (player->name == packet->clientName.C_String()) {
|
||||||
|
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
RakNet::BitStream bitStream;
|
RakNet::BitStream bitStream;
|
||||||
LoginStatusPacket(loginStatus).write(&bitStream);
|
LoginStatusPacket(loginStatus).write(&bitStream);
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
@@ -199,13 +225,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
//
|
//
|
||||||
// Valid client version
|
// Valid client version
|
||||||
//
|
//
|
||||||
Player* newPlayer = new ServerPlayer(minecraft, level);
|
|
||||||
|
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
|
||||||
|
|
||||||
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
||||||
newPlayer->owner = source;
|
newPlayer->owner = source;
|
||||||
newPlayer->name = packet->clientName.C_String();
|
newPlayer->name = packet->clientName.C_String();
|
||||||
_pendingPlayers.push_back(newPlayer);
|
_pendingPlayers.push_back(newPlayer);
|
||||||
|
|
||||||
|
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
|
||||||
|
|
||||||
// Reset the player so he doesn't spawn inside blocks
|
// Reset the player so he doesn't spawn inside blocks
|
||||||
while (newPlayer->y > 0) {
|
while (newPlayer->y > 0) {
|
||||||
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
||||||
@@ -232,6 +261,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
).write(&bitStream);
|
).write(&bitStream);
|
||||||
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|
||||||
|
if (!packet->newProto) {
|
||||||
|
MessagePacket packet("You're using outdated client. Some features disabled.");
|
||||||
|
raknetInstance->send(packet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -244,6 +278,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
|
|||||||
|
|
||||||
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
|
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
|
||||||
onReady_RequestedChunks(source);
|
onReady_RequestedChunks(source);
|
||||||
|
|
||||||
|
LOGI("Ready player two ready ready player two!!\n ");
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
|
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
|
||||||
@@ -301,6 +337,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
|
||||||
|
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Credits to EpikIzCool
|
||||||
|
bitStream.Reset();
|
||||||
|
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
|
||||||
|
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
|
||||||
|
mv.write(&bitStream);
|
||||||
|
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|
||||||
|
bitStream.Reset();
|
||||||
|
SetHealthPacket hp(newPlayer->health);
|
||||||
|
hp.write(&bitStream);
|
||||||
|
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|
||||||
|
if (newPlayer->hasRespawnPosition()) {
|
||||||
|
bitStream.Reset();
|
||||||
|
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
|
||||||
|
sp.write(&bitStream);
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
bitStream.Reset();
|
||||||
|
SendInventoryPacket(newPlayer, false).write(&bitStream);
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|
||||||
|
|
||||||
// Additional packets
|
// Additional packets
|
||||||
// * set spawn
|
// * set spawn
|
||||||
/*
|
/*
|
||||||
@@ -342,11 +408,22 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
|||||||
//LOGI("MovePlayerPacket\n");
|
//LOGI("MovePlayerPacket\n");
|
||||||
if (Entity* entity = level->getEntity(packet->entityId))
|
if (Entity* entity = level->getEntity(packet->entityId))
|
||||||
{
|
{
|
||||||
entity->xd = entity->yd = entity->zd = 0;
|
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
|
||||||
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
|
||||||
|
|
||||||
// broadcast this packet to other clients
|
float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) +
|
||||||
redistributePacket(packet, source);
|
(packet->y - entity->y) * (packet->y - entity->y) +
|
||||||
|
(packet->z - entity->z) * (packet->z - entity->z));
|
||||||
|
float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
|
||||||
|
|
||||||
|
if (speed < 2.5f) {
|
||||||
|
entity->xd = entity->yd = entity->zd = 0;
|
||||||
|
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
||||||
|
|
||||||
|
// broadcast this packet to other clients
|
||||||
|
redistributePacket(packet, source);
|
||||||
|
}
|
||||||
|
|
||||||
|
player->setLastMoveTicks(minecraft->getTicks());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -368,12 +445,29 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
|
|||||||
if (oldTile != NULL && changed) {
|
if (oldTile != NULL && changed) {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||||
|
|
||||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
|
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
|
||||||
|
// From SurvivalMode.cpp
|
||||||
|
// Why tf i have to copy this shit from SurvivalMode class
|
||||||
|
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
|
||||||
|
// @fix @warn @ahtung @alert
|
||||||
|
ItemInstance* item = player->inventory->getSelected();
|
||||||
|
if (item != NULL) {
|
||||||
|
item->mineBlock(oldTile->id, x, y, z);
|
||||||
|
if (item->count == 0) {
|
||||||
|
//item->snap(minecraft->player);
|
||||||
|
player->inventory->clearSlot(player->inventory->selected);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||||
oldTile->playerDestroy(level, player, x, y, z, data);
|
oldTile->playerDestroy(level, player, x, y, z, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
oldTile->destroy(level, x, y, z, data);
|
oldTile->destroy(level, x, y, z, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
||||||
@@ -403,6 +497,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
|
|||||||
raknetInstance->send(source, p);
|
raknetInstance->send(source, p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
||||||
@@ -429,23 +525,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
|
|||||||
if (!player) return;
|
if (!player) return;
|
||||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||||
|
|
||||||
|
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
|
||||||
|
|
||||||
// override the player's inventory
|
// override the player's inventory
|
||||||
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||||
int slot = Inventory::MAX_SELECTION_SIZE;
|
|
||||||
if (slot >= 0) {
|
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
|
||||||
if (packet->itemId == 0) {
|
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
|
||||||
player->inventory->clearSlot(slot);
|
packet->inventorySlot = slot;
|
||||||
} else {
|
|
||||||
// @note: 128 is an ugly hack for depletable items.
|
|
||||||
// @todo: fix
|
|
||||||
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
|
|
||||||
player->inventory->replaceSlot(slot, &newItem);
|
|
||||||
}
|
|
||||||
player->inventory->moveToSelectedSlot(slot, true);
|
|
||||||
redistributePacket(packet, source);
|
|
||||||
} else {
|
|
||||||
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (slot < 0 && packet->itemId != 0) {
|
||||||
|
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
|
||||||
|
|
||||||
|
SendInventoryPacket newInventory (player, false);
|
||||||
|
raknetInstance->send(newInventory);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->inventory->selectSlot(packet->selectedSlot);
|
||||||
|
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
|
||||||
|
|
||||||
|
player->inventory->print();
|
||||||
|
|
||||||
|
redistributePacket(packet, source);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
||||||
@@ -455,6 +559,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
|
|||||||
if (!player) return;
|
if (!player) return;
|
||||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||||
|
|
||||||
|
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
|
||||||
|
|
||||||
packet->fillIn(player);
|
packet->fillIn(player);
|
||||||
redistributePacket(packet, source);
|
redistributePacket(packet, source);
|
||||||
}
|
}
|
||||||
@@ -466,6 +572,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
|
|||||||
Entity* entity = level->getEntity(packet->targetId);
|
Entity* entity = level->getEntity(packet->targetId);
|
||||||
if (src && entity && src->isPlayer())
|
if (src && entity && src->isPlayer())
|
||||||
{
|
{
|
||||||
|
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
|
||||||
|
|
||||||
Player* player = (Player*) src;
|
Player* player = (Player*) src;
|
||||||
if (InteractPacket::Attack == packet->action) {
|
if (InteractPacket::Attack == packet->action) {
|
||||||
player->swing();
|
player->swing();
|
||||||
@@ -506,12 +614,73 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
|||||||
}
|
}
|
||||||
redistributePacket(packet, source);
|
redistributePacket(packet, source);
|
||||||
}
|
}
|
||||||
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
|
||||||
|
LOGI("WantCreatePacket\n");
|
||||||
|
Entity* entity = level->getEntity(packet->playerId);
|
||||||
|
|
||||||
|
if (entity && entity->isPlayer()) {
|
||||||
|
Player* p = (Player*)entity;
|
||||||
|
|
||||||
|
auto playerInv = p->inventory;
|
||||||
|
|
||||||
|
ItemInstance wantCreate;
|
||||||
|
|
||||||
|
wantCreate.id = packet->itemId;
|
||||||
|
wantCreate.count = packet->count;
|
||||||
|
wantCreate.setAuxValue(packet->auxValue);
|
||||||
|
|
||||||
|
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
|
||||||
|
|
||||||
|
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
|
||||||
|
|
||||||
|
std::vector<int> checkForExists = {};
|
||||||
|
|
||||||
|
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
|
||||||
|
auto itm = p->inventory->getItem(i);
|
||||||
|
|
||||||
|
if (itm != NULL) {
|
||||||
|
for (int y = 0; y < items.size(); y++) {
|
||||||
|
auto itmRecipe = items.at(y);
|
||||||
|
|
||||||
|
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
|
||||||
|
checkForExists.push_back(itm->id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (checkForExists.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < items.size(); i++) {
|
||||||
|
auto item = items.at(i);
|
||||||
|
|
||||||
|
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
|
||||||
|
|
||||||
|
if (it == checkForExists.end() && checkForExists.size() > 1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// for (int i = 0; i < items.size(); i++) {
|
||||||
|
// RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
|
||||||
|
// raknetInstance->send(source, removePacket);
|
||||||
|
|
||||||
|
// p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
|
||||||
|
// }
|
||||||
|
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
|
||||||
|
// raknetInstance->send(source, itemAdd);
|
||||||
|
|
||||||
|
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
LOGI("UseItemPacket\n");
|
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
Player* player = (Player*) entity;
|
Player* player = (Player*) entity;
|
||||||
@@ -522,7 +691,30 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
if (t && t->use(level, x, y, z, player)) return;
|
if (t && t->use(level, x, y, z, player)) return;
|
||||||
if (packet->item.isNull()) return;
|
if (packet->item.isNull()) return;
|
||||||
|
|
||||||
ItemInstance* item = &packet->item;
|
ItemInstance* packetItem = &packet->item;
|
||||||
|
|
||||||
|
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
|
||||||
|
|
||||||
|
if (slot < 0) {
|
||||||
|
LOGW("UseItemPacket: Player doesn't have this item!\n");
|
||||||
|
|
||||||
|
auto pos = Vec3(packet->x, packet->y, packet->z);
|
||||||
|
|
||||||
|
if (ItemInstance::isBlock(packetItem)) {
|
||||||
|
LOGI("UseItemPacket: This is even block!!!\n");
|
||||||
|
|
||||||
|
pos.x += packet->clickX;
|
||||||
|
pos.y += packet->clickY;
|
||||||
|
pos.z += packet->clickZ;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
|
||||||
|
raknetInstance->send(refuse);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemInstance* item = player->inventory->getItem(slot);
|
||||||
|
|
||||||
if(packet->face == 255) {
|
if(packet->face == 255) {
|
||||||
// Special case: x,y,z means direction-of-action
|
// Special case: x,y,z means direction-of-action
|
||||||
@@ -533,6 +725,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
|
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
|
||||||
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (item && item->count <= 0) {
|
||||||
|
player->inventory->clearSlot(slot);
|
||||||
|
}
|
||||||
|
|
||||||
//LOGW("Use Item not working! Out of synch?\n");
|
//LOGW("Use Item not working! Out of synch?\n");
|
||||||
|
|
||||||
@@ -544,6 +740,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
|
LOGI("EntityEventPacket: id %i\n", packet->eventId);
|
||||||
|
|
||||||
if (Entity* e = level->getEntity(packet->entityId))
|
if (Entity* e = level->getEntity(packet->entityId))
|
||||||
e->handleEntityEvent(packet->eventId);
|
e->handleEntityEvent(packet->eventId);
|
||||||
}
|
}
|
||||||
@@ -577,6 +775,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
|
|||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
|
LOGI("SendInventoryPacket:\n");
|
||||||
|
for (int i = 0; i < packet->numItems; i++) {
|
||||||
|
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
|
||||||
|
}
|
||||||
|
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
Player* p = (Player*)entity;
|
Player* p = (Player*)entity;
|
||||||
@@ -592,15 +795,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
|||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
|
LOGI("DropItemPacket\n");
|
||||||
|
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
Player* p = (Player*)entity;
|
Player* p = (Player*)entity;
|
||||||
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||||
|
|
||||||
|
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||||
|
|
||||||
|
if (slot < 0) {
|
||||||
|
LOGW("DropItemPacket: player doesn't have these items!\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
p->inventory->dropSlot(slot, false, packet->dropType != 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
LOGI("ContainerClosePacket\n");
|
||||||
|
|
||||||
Player* p = findPlayer(level, &source);
|
Player* p = findPlayer(level, &source);
|
||||||
if (!p) return;
|
if (!p) return;
|
||||||
@@ -612,6 +827,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
|
const char* type = "unknown";
|
||||||
|
|
||||||
|
switch (packet->setType) {
|
||||||
|
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
|
||||||
|
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
|
||||||
|
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
|
||||||
|
};
|
||||||
|
|
||||||
|
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
|
||||||
|
|
||||||
Player* p = findPlayer(level, &source);
|
Player* p = findPlayer(level, &source);
|
||||||
if (!p) return;
|
if (!p) return;
|
||||||
|
|
||||||
@@ -619,11 +844,79 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
LOGW("User has no container!\n");
|
LOGW("User has no container!\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (p->containerMenu->containerId != packet->containerId)
|
|
||||||
{
|
if (p->containerMenu->containerId != packet->containerId) {
|
||||||
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (packet->item.count > 64) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto contItems = p->containerMenu->getItems();
|
||||||
|
|
||||||
|
// find same item in player inventory (used not in all cases)
|
||||||
|
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||||
|
auto invItem = p->inventory->getItem(invSlot);
|
||||||
|
|
||||||
|
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
|
||||||
|
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
|
||||||
|
|
||||||
|
if (invSlot < 0) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (invItem->count < packet->item.count) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
|
||||||
|
packet->item.count = invItem->count;
|
||||||
|
}
|
||||||
|
|
||||||
|
invItem->count -= packet->item.count;
|
||||||
|
|
||||||
|
if (invItem->count <= 0) {
|
||||||
|
p->inventory->removeItem(invItem);
|
||||||
|
}
|
||||||
|
} else if(contItems.at(packet->slot).id == packet->item.id) {
|
||||||
|
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
|
||||||
|
|
||||||
|
if (deltaItem > 0) {
|
||||||
|
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
|
||||||
|
|
||||||
|
auto invItem = p->inventory->getItem(invSlot);
|
||||||
|
|
||||||
|
if (invSlot < 0) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (invItem->count < deltaItem) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
|
||||||
|
packet->item.count -= (deltaItem - invItem->count);
|
||||||
|
deltaItem = invItem->count;
|
||||||
|
}
|
||||||
|
|
||||||
|
invItem->count -= deltaItem;
|
||||||
|
|
||||||
|
if (invItem->count <= 0) {
|
||||||
|
p->inventory->removeItem(invItem);
|
||||||
|
}
|
||||||
|
} else if (deltaItem < 0) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
|
||||||
|
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
|
||||||
|
}
|
||||||
|
} else if(contItems.at(packet->slot).id && !packet->item.id) {
|
||||||
|
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
|
||||||
|
packet->item.count = 0;
|
||||||
|
packet->item.setAuxValue(0);
|
||||||
|
|
||||||
|
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
|
||||||
|
} else {
|
||||||
|
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
||||||
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
||||||
@@ -635,10 +928,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||||
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
p->inventory->print();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
||||||
{
|
{
|
||||||
|
LOGI("SetHealthPacket\n");
|
||||||
|
|
||||||
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
||||||
Player* p = level->players[i];
|
Player* p = level->players[i];
|
||||||
if (p->owner == source) {
|
if (p->owner == source) {
|
||||||
@@ -657,6 +954,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
|
|||||||
if (!level)
|
if (!level)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||||
|
|
||||||
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||||||
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
||||||
SignTileEntity* ste = (SignTileEntity*) te;
|
SignTileEntity* ste = (SignTileEntity*) te;
|
||||||
|
|||||||
@@ -58,7 +58,8 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||||
|
|
||||||
bool allowsIncomingConnections() { return _allowIncoming; }
|
bool allowsIncomingConnections() { return _allowIncoming; }
|
||||||
void allowIncomingConnections(bool doAllow);
|
void allowIncomingConnections(bool doAllow);
|
||||||
|
|
||||||
|
|||||||
@@ -9,17 +9,20 @@ public:
|
|||||||
RakNet::RakString clientName;
|
RakNet::RakString clientName;
|
||||||
int clientNetworkVersion;
|
int clientNetworkVersion;
|
||||||
int clientNetworkLowestSupportedVersion;
|
int clientNetworkLowestSupportedVersion;
|
||||||
|
bool newProto;
|
||||||
|
|
||||||
LoginPacket()
|
LoginPacket()
|
||||||
: clientNetworkVersion(-1),
|
: clientNetworkVersion(-1),
|
||||||
clientNetworkLowestSupportedVersion(-1)
|
clientNetworkLowestSupportedVersion(-1),
|
||||||
|
newProto(false)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
|
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
|
||||||
: clientName(clientName),
|
: clientName(clientName),
|
||||||
clientNetworkVersion(clientVersion),
|
clientNetworkVersion(clientVersion),
|
||||||
clientNetworkLowestSupportedVersion(clientVersion)
|
clientNetworkLowestSupportedVersion(clientVersion),
|
||||||
|
newProto(newProto)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -29,6 +32,7 @@ public:
|
|||||||
bitStream->Write(clientName);
|
bitStream->Write(clientName);
|
||||||
bitStream->Write(clientNetworkVersion);
|
bitStream->Write(clientNetworkVersion);
|
||||||
bitStream->Write(clientNetworkLowestSupportedVersion);
|
bitStream->Write(clientNetworkLowestSupportedVersion);
|
||||||
|
bitStream->Write(newProto);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -39,6 +43,11 @@ public:
|
|||||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||||
bitStream->Read(clientNetworkVersion);
|
bitStream->Read(clientNetworkVersion);
|
||||||
bitStream->Read(clientNetworkLowestSupportedVersion);
|
bitStream->Read(clientNetworkLowestSupportedVersion);
|
||||||
|
|
||||||
|
// Checking for new proto
|
||||||
|
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||||
|
bitStream->Read(newProto);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,10 +3,12 @@
|
|||||||
|
|
||||||
#include "../Packet.h"
|
#include "../Packet.h"
|
||||||
|
|
||||||
|
// wtf why not enum
|
||||||
namespace LoginStatus {
|
namespace LoginStatus {
|
||||||
const int Success = 0;
|
const int Success = 0;
|
||||||
const int Failed_ClientOld = 1;
|
const int Failed_ClientOld = 1;
|
||||||
const int Failed_ServerOld = 2;
|
const int Failed_ServerOld = 2;
|
||||||
|
const int Failed_TakenNickname = 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
class LoginStatusPacket : public Packet {
|
class LoginStatusPacket : public Packet {
|
||||||
|
|||||||
@@ -50,5 +50,7 @@
|
|||||||
#include "TileEventPacket.h"
|
#include "TileEventPacket.h"
|
||||||
#include "UpdateBlockPacket.h"
|
#include "UpdateBlockPacket.h"
|
||||||
#include "UseItemPacket.h"
|
#include "UseItemPacket.h"
|
||||||
|
#include "RemoveItemPacket.h"
|
||||||
|
#include "WantCreatePacket.h"
|
||||||
|
#include "TakeItemPacket.h"
|
||||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/
|
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/
|
||||||
|
|||||||
@@ -9,15 +9,19 @@ public:
|
|||||||
int entityId;
|
int entityId;
|
||||||
unsigned short itemId;
|
unsigned short itemId;
|
||||||
unsigned short itemAuxValue;
|
unsigned short itemAuxValue;
|
||||||
|
unsigned char selectedSlot;
|
||||||
|
unsigned char inventorySlot;
|
||||||
|
|
||||||
PlayerEquipmentPacket()
|
PlayerEquipmentPacket()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerEquipmentPacket(int entityId, int itemId, int data)
|
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
|
||||||
: entityId(entityId),
|
: entityId(entityId),
|
||||||
itemId(itemId),
|
itemId(itemId),
|
||||||
itemAuxValue(data)
|
itemAuxValue(data),
|
||||||
|
selectedSlot(selSlot),
|
||||||
|
inventorySlot(invSlot)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -28,6 +32,8 @@ public:
|
|||||||
bitStream->Write(entityId);
|
bitStream->Write(entityId);
|
||||||
bitStream->Write(itemId);
|
bitStream->Write(itemId);
|
||||||
bitStream->Write(itemAuxValue);
|
bitStream->Write(itemAuxValue);
|
||||||
|
bitStream->Write(selectedSlot);
|
||||||
|
bitStream->Write(inventorySlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -35,6 +41,8 @@ public:
|
|||||||
bitStream->Read(entityId);
|
bitStream->Read(entityId);
|
||||||
bitStream->Read(itemId);
|
bitStream->Read(itemId);
|
||||||
bitStream->Read(itemAuxValue);
|
bitStream->Read(itemAuxValue);
|
||||||
|
bitStream->Read(selectedSlot);
|
||||||
|
bitStream->Read(inventorySlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
|||||||
54
src/network/packet/RemoveItemPacket.h
Normal file
54
src/network/packet/RemoveItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||||
|
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||||
|
|
||||||
|
//package net.minecraft.network.packet;
|
||||||
|
|
||||||
|
#include "../Packet.h"
|
||||||
|
|
||||||
|
class RemoveItemPacket: public Packet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
RemoveItemPacket() {
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||||
|
:
|
||||||
|
playerId(playerId),
|
||||||
|
count(count),
|
||||||
|
auxValue(auxValue),
|
||||||
|
itemId(itemId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void write(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
|
||||||
|
bitStream->Write(itemId);
|
||||||
|
bitStream->Write(count);
|
||||||
|
bitStream->Write(auxValue);
|
||||||
|
|
||||||
|
bitStream->Write(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void read(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Read(itemId);
|
||||||
|
bitStream->Read(count);
|
||||||
|
bitStream->Read(auxValue);
|
||||||
|
|
||||||
|
bitStream->Read(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
{
|
||||||
|
callback->handle(source, (RemoveItemPacket*)this);
|
||||||
|
}
|
||||||
|
|
||||||
|
int playerId;
|
||||||
|
|
||||||
|
int itemId;
|
||||||
|
int count;
|
||||||
|
int auxValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/
|
||||||
@@ -2,13 +2,14 @@
|
|||||||
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
||||||
|
|
||||||
#include "../Packet.h"
|
#include "../Packet.h"
|
||||||
|
#include "world/entity/player/Inventory.h"
|
||||||
|
#include "world/inventory/FillingContainer.h"
|
||||||
|
#include <array>
|
||||||
|
|
||||||
class SendInventoryPacket: public Packet
|
class SendInventoryPacket: public Packet
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SendInventoryPacket()
|
SendInventoryPacket() {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
SendInventoryPacket(Player* player, bool dropItems)
|
SendInventoryPacket(Player* player, bool dropItems)
|
||||||
: entityId(player->entityId),
|
: entityId(player->entityId),
|
||||||
@@ -21,10 +22,15 @@ public:
|
|||||||
ItemInstance* item = inv->getItem(i);
|
ItemInstance* item = inv->getItem(i);
|
||||||
items.push_back(item? *item : ItemInstance());
|
items.push_back(item? *item : ItemInstance());
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < NumArmorItems; ++i) {
|
for (int i = 0; i < NumArmorItems; ++i) {
|
||||||
ItemInstance* item = player->getArmor(i);
|
ItemInstance* item = player->getArmor(i);
|
||||||
items.push_back(item? *item : ItemInstance());
|
items.push_back(item? *item : ItemInstance());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < inv->numLinkedSlots; ++i) {
|
||||||
|
linkedSlot[i] = inv->linkedSlots[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void write(RakNet::BitStream* bitStream)
|
void write(RakNet::BitStream* bitStream)
|
||||||
@@ -39,6 +45,13 @@ public:
|
|||||||
// Armor
|
// Armor
|
||||||
for (int i = 0; i < NumArmorItems; ++i)
|
for (int i = 0; i < NumArmorItems; ++i)
|
||||||
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
|
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
|
||||||
|
|
||||||
|
int lSlots = Inventory::MAX_SELECTION_SIZE;
|
||||||
|
|
||||||
|
// Linked slots
|
||||||
|
bitStream->Write(lSlots);
|
||||||
|
for (int i = 0; i < lSlots; ++i)
|
||||||
|
bitStream->Write(linkedSlot[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -50,6 +63,12 @@ public:
|
|||||||
// Inventory, Armor
|
// Inventory, Armor
|
||||||
for (int i = 0; i < numItems + NumArmorItems; ++i)
|
for (int i = 0; i < numItems + NumArmorItems; ++i)
|
||||||
items.push_back(PacketUtil::readItemInstance(bitStream));
|
items.push_back(PacketUtil::readItemInstance(bitStream));
|
||||||
|
|
||||||
|
// Linked slots
|
||||||
|
int lSlots = 0;
|
||||||
|
bitStream->Read(lSlots);
|
||||||
|
for (int i = 0; i < lSlots; ++i)
|
||||||
|
bitStream->Read(linkedSlot[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
@@ -62,6 +81,8 @@ public:
|
|||||||
short numItems;
|
short numItems;
|
||||||
unsigned char extra;
|
unsigned char extra;
|
||||||
|
|
||||||
|
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
|
||||||
|
|
||||||
static const int ExtraDrop = 1;
|
static const int ExtraDrop = 1;
|
||||||
static const int NumArmorItems = 4;
|
static const int NumArmorItems = 4;
|
||||||
};
|
};
|
||||||
|
|||||||
54
src/network/packet/TakeItemPacket.h
Normal file
54
src/network/packet/TakeItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||||
|
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||||
|
|
||||||
|
//package net.minecraft.network.packet;
|
||||||
|
|
||||||
|
#include "../Packet.h"
|
||||||
|
|
||||||
|
class TakeItemPacket: public Packet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TakeItemPacket() {
|
||||||
|
}
|
||||||
|
|
||||||
|
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||||
|
:
|
||||||
|
playerId(playerId),
|
||||||
|
count(count),
|
||||||
|
auxValue(auxValue),
|
||||||
|
itemId(itemId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void write(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
|
||||||
|
bitStream->Write(itemId);
|
||||||
|
bitStream->Write(count);
|
||||||
|
bitStream->Write(auxValue);
|
||||||
|
|
||||||
|
bitStream->Write(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void read(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Read(itemId);
|
||||||
|
bitStream->Read(count);
|
||||||
|
bitStream->Read(auxValue);
|
||||||
|
|
||||||
|
bitStream->Read(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
{
|
||||||
|
callback->handle(source, (TakeItemPacket*)this);
|
||||||
|
}
|
||||||
|
|
||||||
|
int playerId;
|
||||||
|
|
||||||
|
int itemId;
|
||||||
|
int count;
|
||||||
|
int auxValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/
|
||||||
54
src/network/packet/WantCreatePacket.h
Normal file
54
src/network/packet/WantCreatePacket.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||||
|
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||||
|
|
||||||
|
//package net.minecraft.network.packet;
|
||||||
|
|
||||||
|
#include "../Packet.h"
|
||||||
|
|
||||||
|
class WantCreatePacket: public Packet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
WantCreatePacket() {
|
||||||
|
}
|
||||||
|
|
||||||
|
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
|
||||||
|
:
|
||||||
|
playerId(playerId),
|
||||||
|
count(count),
|
||||||
|
auxValue(auxValue),
|
||||||
|
itemId(itemId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void write(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
|
||||||
|
bitStream->Write(itemId);
|
||||||
|
bitStream->Write(count);
|
||||||
|
bitStream->Write(auxValue);
|
||||||
|
|
||||||
|
bitStream->Write(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void read(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Read(itemId);
|
||||||
|
bitStream->Read(count);
|
||||||
|
bitStream->Read(auxValue);
|
||||||
|
|
||||||
|
bitStream->Read(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
{
|
||||||
|
callback->handle(source, (WantCreatePacket*)this);
|
||||||
|
}
|
||||||
|
|
||||||
|
int playerId;
|
||||||
|
|
||||||
|
int itemId;
|
||||||
|
int count;
|
||||||
|
int auxValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/
|
||||||
@@ -12,16 +12,19 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
|
|||||||
void ServerLevel::updateSleepingPlayerList() {
|
void ServerLevel::updateSleepingPlayerList() {
|
||||||
bool allPlayersWasSleeping = allPlayersAreSleeping;
|
bool allPlayersWasSleeping = allPlayersAreSleeping;
|
||||||
allPlayersAreSleeping = !players.empty();
|
allPlayersAreSleeping = !players.empty();
|
||||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
|
||||||
|
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||||
Player* player = *it;
|
Player* player = *it;
|
||||||
if(!player->isSleeping()) {
|
|
||||||
|
if (!player->isSleeping()) {
|
||||||
allPlayersAreSleeping = false;
|
allPlayersAreSleeping = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(!allPlayersWasSleeping && allPlayersAreSleeping) {
|
if (!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||||
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
|
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
|
||||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
|
||||||
|
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||||
(*it)->setAllPlayersSleeping();
|
(*it)->setAllPlayersSleeping();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -29,23 +32,26 @@ void ServerLevel::updateSleepingPlayerList() {
|
|||||||
|
|
||||||
void ServerLevel::awakenAllPlayers() {
|
void ServerLevel::awakenAllPlayers() {
|
||||||
allPlayersAreSleeping = false;
|
allPlayersAreSleeping = false;
|
||||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
|
||||||
|
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||||
Player* player = *it;
|
Player* player = *it;
|
||||||
if(player->isSleeping()) {
|
|
||||||
|
if (player->isSleeping()) {
|
||||||
player->stopSleepInBed(false, false, true);
|
player->stopSleepInBed(false, false, true);
|
||||||
player->health = Player::MAX_HEALTH;
|
player->health = Player::MAX_HEALTH;
|
||||||
player->lastHealth = Player::MAX_HEALTH;
|
player->lastHealth = Player::MAX_HEALTH;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SetHealthPacket packet(Player::MAX_HEALTH);
|
SetHealthPacket packet(Player::MAX_HEALTH);
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ServerLevel::allPlayersSleeping() {
|
bool ServerLevel::allPlayersSleeping() {
|
||||||
if(allPlayersAreSleeping && !isClientSide) {
|
if (allPlayersAreSleeping && !isClientSide) {
|
||||||
// all players are sleeping, but have they slept long enough?
|
// all players are sleeping, but have they slept long enough?
|
||||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||||
if(!(*it)->isSleepingLongEnough()) {
|
if (!(*it)->isSleepingLongEnough()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -55,13 +61,17 @@ bool ServerLevel::allPlayersSleeping() {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerLevel::tick(){
|
void ServerLevel::tick() {
|
||||||
super::tick();
|
super::tick();
|
||||||
if(allPlayersSleeping()) {
|
|
||||||
|
if (allPlayersSleeping()) {
|
||||||
long newTime = levelData.getTime() + TICKS_PER_DAY;
|
long newTime = levelData.getTime() + TICKS_PER_DAY;
|
||||||
|
|
||||||
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
|
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
|
||||||
|
|
||||||
SetTimePacket packet(levelData.getTime());
|
SetTimePacket packet(levelData.getTime());
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
|
|
||||||
awakenAllPlayers();
|
awakenAllPlayers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,14 +19,17 @@
|
|||||||
#include "../network/packet/AnimatePacket.h"
|
#include "../network/packet/AnimatePacket.h"
|
||||||
#include "../world/level/tile/entity/ChestTileEntity.h"
|
#include "../world/level/tile/entity/ChestTileEntity.h"
|
||||||
#include "../network/packet/HurtArmorPacket.h"
|
#include "../network/packet/HurtArmorPacket.h"
|
||||||
|
#include "network/packet/SendInventoryPacket.h"
|
||||||
|
#include "world/entity/player/Inventory.h"
|
||||||
|
|
||||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
|
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
|
||||||
: super(level, minecraft->isCreativeMode()),
|
: super(level, minecraft->isCreativeMode()),
|
||||||
_mc(minecraft),
|
_mc(minecraft),
|
||||||
_prevHealth(-999),
|
_prevHealth(-999),
|
||||||
_containerCounter(0)
|
_containerCounter(0),
|
||||||
|
isNewProto(proto)
|
||||||
{
|
{
|
||||||
hasFakeInventory = true;
|
// hasFakeInventory = true;
|
||||||
footSize = 0;
|
footSize = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,8 +70,16 @@ void ServerPlayer::tick() {
|
|||||||
|
|
||||||
void ServerPlayer::take( Entity* e, int orgCount ) {
|
void ServerPlayer::take( Entity* e, int orgCount ) {
|
||||||
TakeItemEntityPacket packet(e->entityId, entityId);
|
TakeItemEntityPacket packet(e->entityId, entityId);
|
||||||
|
// SendInventoryPacket packet(this, false);
|
||||||
_mc->raknetInstance->send(packet);
|
_mc->raknetInstance->send(packet);
|
||||||
|
|
||||||
|
LOGI("Inventory:\n");
|
||||||
|
for (int i = 0; i < inventory->numLinkedSlots; i++) {
|
||||||
|
auto item = inventory->getItem(i);
|
||||||
|
if (item)
|
||||||
|
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
|
||||||
|
}
|
||||||
|
|
||||||
super::take(e, orgCount);
|
super::take(e, orgCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -118,20 +129,20 @@ bool ServerPlayer::hasResource( int id ) {
|
|||||||
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
|
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
|
||||||
ContainerSetDataPacket p(menu->containerId, id, value);
|
ContainerSetDataPacket p(menu->containerId, id, value);
|
||||||
_mc->raknetInstance->send(owner, p);
|
_mc->raknetInstance->send(owner, p);
|
||||||
//LOGI("Setting container data for id %d: %d\n", id, value);
|
LOGI("Setting container data for id %d: %d\n", id, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
|
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
|
||||||
if (isResultSlot) return;
|
if (isResultSlot) return;
|
||||||
ContainerSetSlotPacket p(menu->containerId, slot, item);
|
ContainerSetSlotPacket p(menu->containerId, slot, item);
|
||||||
_mc->raknetInstance->send(owner, p);
|
_mc->raknetInstance->send(owner, p);
|
||||||
//LOGI("Slot %d changed\n", slot);
|
LOGI("Slot %d changed\n", slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
|
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
|
||||||
ContainerSetContentPacket p(menu->containerId, menu->getItems());
|
ContainerSetContentPacket p(menu->containerId, menu->getItems());
|
||||||
_mc->raknetInstance->send(owner, p);
|
_mc->raknetInstance->send(owner, p);
|
||||||
//LOGI("Refreshing container with %d items\n", items.size());
|
LOGI("Refreshing container with %zu items\n", items.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerPlayer::nextContainerCounter() {
|
void ServerPlayer::nextContainerCounter() {
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
|
|||||||
{
|
{
|
||||||
typedef Player super;
|
typedef Player super;
|
||||||
public:
|
public:
|
||||||
ServerPlayer(Minecraft* minecraft, Level* level);
|
ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
|
||||||
|
|
||||||
~ServerPlayer();
|
~ServerPlayer();
|
||||||
|
|
||||||
@@ -43,6 +43,15 @@ public:
|
|||||||
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
|
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
|
||||||
|
|
||||||
void completeUsingItem();
|
void completeUsingItem();
|
||||||
|
|
||||||
|
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
|
||||||
|
int getLastMoveTicks() { return lastMoveTicks; }
|
||||||
|
|
||||||
|
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
|
||||||
|
int getTicksInAir() { return ticksInAir; }
|
||||||
|
|
||||||
|
void setNewProto(bool proto) { isNewProto = proto; }
|
||||||
|
bool getProto() { return isNewProto; }
|
||||||
private:
|
private:
|
||||||
void nextContainerCounter();
|
void nextContainerCounter();
|
||||||
void setContainerMenu( BaseContainerMenu* menu );
|
void setContainerMenu( BaseContainerMenu* menu );
|
||||||
@@ -50,6 +59,11 @@ private:
|
|||||||
Minecraft* _mc;
|
Minecraft* _mc;
|
||||||
int _prevHealth;
|
int _prevHealth;
|
||||||
int _containerCounter;
|
int _containerCounter;
|
||||||
|
|
||||||
|
int lastMoveTicks = 0;
|
||||||
|
int ticksInAir = 0;
|
||||||
|
|
||||||
|
bool isNewProto = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*ServerPlayer_H__*/
|
#endif /*ServerPlayer_H__*/
|
||||||
|
|||||||
@@ -357,3 +357,12 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Inventory::print() {
|
||||||
|
LOGI("%s's Inventory:\n", player->name.c_str());
|
||||||
|
|
||||||
|
for (int i = 0; i < numTotalSlots; i++) {
|
||||||
|
auto item = getItem(i);
|
||||||
|
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -45,6 +45,8 @@ public:
|
|||||||
int getAttackDamage(Entity* entity);
|
int getAttackDamage(Entity* entity);
|
||||||
float getDestroySpeed(Tile* tile);
|
float getDestroySpeed(Tile* tile);
|
||||||
bool canDestroy(Tile* tile);
|
bool canDestroy(Tile* tile);
|
||||||
|
|
||||||
|
void print();
|
||||||
private:
|
private:
|
||||||
void setupDefault();
|
void setupDefault();
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
|
|||||||
// // silently destroy the item when having a full inventory
|
// // silently destroy the item when having a full inventory
|
||||||
// item->count = 0;
|
// item->count = 0;
|
||||||
// return true;
|
// return true;
|
||||||
|
|
||||||
|
LOGI("Inventory:\n");
|
||||||
|
for (int i = 0; i < numTotalSlots; i++) {
|
||||||
|
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -290,3 +290,7 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
|
|||||||
|
|
||||||
return item->isArmor();
|
return item->isArmor();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ItemInstance::isBlock(const ItemInstance* instance) {
|
||||||
|
return instance->id < 256;
|
||||||
|
}
|
||||||
@@ -81,6 +81,8 @@ public:
|
|||||||
|
|
||||||
static bool isArmorItem(const ItemInstance* instance);
|
static bool isArmorItem(const ItemInstance* instance);
|
||||||
|
|
||||||
|
static bool isBlock(const ItemInstance* instance);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if this item is the same item as the other one, disregarding the
|
* Checks if this item is the same item as the other one, disregarding the
|
||||||
* 'count' value.
|
* 'count' value.
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#include <cstddef>
|
||||||
|
#include <fstream>
|
||||||
|
#include <ios>
|
||||||
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
|
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
|
||||||
|
|
||||||
#include "LevelData.h"
|
#include "LevelData.h"
|
||||||
@@ -88,6 +91,9 @@ ExternalFileLevelStorage::ExternalFileLevelStorage(const std::string& levelId, c
|
|||||||
{
|
{
|
||||||
createFolderIfNotExists(levelPath.c_str());
|
createFolderIfNotExists(levelPath.c_str());
|
||||||
|
|
||||||
|
std::string playerFolder = levelPath + "/players";
|
||||||
|
createFolderIfNotExists(playerFolder.c_str());
|
||||||
|
|
||||||
std::string datFileName = levelPath + "/" + fnLevelDat;
|
std::string datFileName = levelPath + "/" + fnLevelDat;
|
||||||
std::string levelFileName = levelPath + "/" + fnPlayerDat;
|
std::string levelFileName = levelPath + "/" + fnPlayerDat;
|
||||||
loadedLevelData = new LevelData();
|
loadedLevelData = new LevelData();
|
||||||
@@ -113,6 +119,7 @@ void ExternalFileLevelStorage::saveLevelData(LevelData& levelData, std::vector<P
|
|||||||
|
|
||||||
void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players )
|
void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players )
|
||||||
{
|
{
|
||||||
|
// @todo: completely rewrite
|
||||||
std::string directory = levelPath + "/";
|
std::string directory = levelPath + "/";
|
||||||
std::string tmpFile = directory + fnLevelDatNew;
|
std::string tmpFile = directory + fnLevelDatNew;
|
||||||
std::string datFile = directory + fnLevelDat;
|
std::string datFile = directory + fnLevelDat;
|
||||||
@@ -141,6 +148,67 @@ void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, Leve
|
|||||||
|
|
||||||
// Remove the temporary save, if the rename didn't do it
|
// Remove the temporary save, if the rename didn't do it
|
||||||
remove(tmpFile.c_str());
|
remove(tmpFile.c_str());
|
||||||
|
|
||||||
|
// Save players
|
||||||
|
// fuck mojang for that
|
||||||
|
if (!players || players->empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& player : *players) {
|
||||||
|
if (player != NULL) {
|
||||||
|
savePlayer(*player, directory);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExternalFileLevelStorage::savePlayer(Player& player, const std::string& worldDir) {
|
||||||
|
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
|
||||||
|
|
||||||
|
LOGI("Saving player %s to %s...\n", player.name.c_str(), playerPath.c_str());
|
||||||
|
|
||||||
|
RakNet::BitStream data;
|
||||||
|
RakDataOutput buf(data);
|
||||||
|
CompoundTag playerTag;
|
||||||
|
player.saveWithoutId(&playerTag);
|
||||||
|
|
||||||
|
NbtIo::write(&playerTag, &buf);
|
||||||
|
|
||||||
|
std::ofstream file(playerPath, std::ios::out | std::ios::binary);
|
||||||
|
file.write((const char*)data.GetData(), (size_t)data.GetNumberOfBytesUsed());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ExternalFileLevelStorage::loadPlayer(Player& player, const std::string& worldDir) {
|
||||||
|
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
|
||||||
|
|
||||||
|
LOGI("Loading player %s from %s...\n", player.name.c_str(), playerPath.c_str());
|
||||||
|
|
||||||
|
std::ifstream file(playerPath, std::ios::in | std::ios::binary);
|
||||||
|
if (!file.is_open()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<uint8_t> data((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
|
||||||
|
|
||||||
|
RakNet::BitStream bitStream(data.data(), data.size(), false);
|
||||||
|
RakDataInput stream(bitStream);
|
||||||
|
|
||||||
|
CompoundTag* tag = NbtIo::read(&stream);
|
||||||
|
if (tag) {
|
||||||
|
player.load(tag);
|
||||||
|
tag->deleteChildren();
|
||||||
|
delete tag;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExternalFileLevelStorage::savePlayer(Player& player) {
|
||||||
|
ExternalFileLevelStorage::savePlayer(player, levelPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ExternalFileLevelStorage::loadPlayer(Player& player) {
|
||||||
|
return ExternalFileLevelStorage::loadPlayer(player, levelPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level)
|
LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level)
|
||||||
|
|||||||
@@ -67,6 +67,19 @@ public:
|
|||||||
void saveGame(Level* level);
|
void saveGame(Level* level);
|
||||||
void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks);
|
void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Save player to <world name>/player/<player name>.dat file
|
||||||
|
*/
|
||||||
|
static void savePlayer(Player& player, const std::string& worldDir);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Load player from <world name>/player/<player name>.dat file
|
||||||
|
*/
|
||||||
|
static bool loadPlayer(Player& player, const std::string& worldDir);
|
||||||
|
|
||||||
|
virtual void savePlayer(Player& player);
|
||||||
|
virtual bool loadPlayer(Player& player);
|
||||||
|
|
||||||
virtual void tick();
|
virtual void tick();
|
||||||
virtual void flush() {}
|
virtual void flush() {}
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -32,6 +32,9 @@ public:
|
|||||||
virtual void saveGame(Level* level) {}
|
virtual void saveGame(Level* level) {}
|
||||||
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
|
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
|
||||||
|
|
||||||
|
virtual void savePlayer(Player& player) = 0;
|
||||||
|
virtual bool loadPlayer(Player& player) = 0;
|
||||||
|
|
||||||
//void checkSession() throws LevelConflictException;
|
//void checkSession() throws LevelConflictException;
|
||||||
//PlayerIO getPlayerIO();
|
//PlayerIO getPlayerIO();
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user