4 Commits

Author SHA1 Message Date
Kolyah35
12f5013ddb Trying to replace pointers with references :v 2026-04-04 14:33:56 +03:00
Kolyah35
7418263193 .h -> .hpp everything 2026-03-28 01:08:50 +03:00
Kolyah35
7d3257669a pragma once everywhere 2026-03-28 00:00:19 +03:00
Kolyah35
a45c01d013 server compilable 2026-03-26 03:55:28 +03:00
957 changed files with 91206 additions and 98739 deletions

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@@ -39,6 +39,8 @@ if (${PLATFORM} STREQUAL "Desktop")
set(EXTRA_LIBS pthread m) set(EXTRA_LIBS pthread m)
endif() endif()
include_directories("glad/include")
elseif (${PLATFORM} STREQUAL "Web") elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB") set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js") set(EXTRA_LIBS "idbfs.js")
@@ -114,34 +116,38 @@ CPMAddPackage(
# TODO: Clear this paths with * # TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp" "project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
"src/Performance.cpp" "src/Performance.cpp"
"src/SharedConstants.cpp" "src/SharedConstants.cpp"
"src/Minecraft.cpp"
"src/MinecraftServer.cpp"
"src/App.cpp"
"src/IPlatform.cpp"
"src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp"
"src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp" # "src/client/IConfigListener.cpp"
"src/client/gamemode/GameMode.cpp" # "src/client/Minecraft.cpp"
"src/client/gamemode/SurvivalMode.cpp" # "src/client/OptionStrings.cpp"
# "src/client/Option.cpp"
# "src/client/Options.cpp"
# "src/client/OptionsFile.cpp"
# "src/client/ServerProfiler.cpp"
"src/client/player/LocalPlayer.cpp" # "src/client/gamemode/CreativeMode.cpp"
"src/client/player/RemotePlayer.cpp" # "src/client/gamemode/GameMode.cpp"
"src/client/player/input/KeyboardInput.cpp" # "src/client/gamemode/SurvivalMode.cpp"
# "src/client/player/LocalPlayer.cpp"
# "src/client/player/RemotePlayer.cpp"
# "src/client/player/input/KeyboardInput.cpp"
"src/gamemode/*.cpp"
"src/locale/I18n.cpp" "src/locale/I18n.cpp"
"src/main.cpp"
"src/main_dedicated.cpp" "src/main_dedicated.cpp"
"src/nbt/Tag.cpp" "src/nbt/Tag.cpp"
"src/network/ClientSideNetworkHandler.cpp"
"src/network/NetEventCallback.cpp" "src/network/NetEventCallback.cpp"
"src/network/Packet.cpp" "src/network/Packet.cpp"
"src/network/RakNetInstance.cpp" "src/network/RakNetInstance.cpp"
@@ -152,11 +158,7 @@ file(GLOB SERVER_SOURCES
"src/platform/HttpClient.cpp" "src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp" "src/platform/PngLoader.cpp"
"src/platform/time.cpp" "src/platform/time.cpp"
"src/platform/server/PlatformServer.cpp"
"src/platform/input/Controller.cpp"
"src/platform/input/Keyboard.cpp"
"src/platform/input/Mouse.cpp"
"src/platform/input/Multitouch.cpp"
"src/server/ArgumentsSettings.cpp" "src/server/ArgumentsSettings.cpp"
"src/server/ServerLevel.cpp" "src/server/ServerLevel.cpp"
@@ -369,7 +371,7 @@ if(${PLATFORM} MATCHES "Web")
endif() endif()
# Client # Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM}) target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS}) target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND) if (OpenSSL_FOUND)

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@@ -153,7 +153,6 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump options.autoJump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible

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@@ -209,8 +209,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \ ../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \ ../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \ ../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \ ../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \ ../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \ ../../../src/world/level/chunk/LevelChunk.cpp \

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@@ -183,8 +183,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \ ../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \ ../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \ ../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \ ../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \ ../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \ ../../../src/world/level/chunk/LevelChunk.cpp \

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@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
// so-- that's why the only change I made is to restrict to odd seeds. // so-- that's why the only change I made is to restrict to odd seeds.
// //
register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state; unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
register int j; int j;
for ( left = 0, *s++ = x, j = N; --j; for ( left = 0, *s++ = x, j = N; --j;
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU ) *s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left ) unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
{ {
register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1; unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
register int j; int j;
if ( left < -1 ) if ( left < -1 )
seedMT( 4357U ); seedMT( 4357U );

26
src/App.cpp Normal file
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@@ -0,0 +1,26 @@
#include "App.hpp"
#include "IPlatform.hpp"
#include "platform/server/PlatformServer.hpp"
#include "platform/glfw/PlatformGlfw.hpp"
std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER)
return std::make_unique<PlatformServer>();
#elif defined(PLATFORM_DESKTOP)
return std::make_unique<PlatformGlfw>();
#else
static_assert(false, "Unsupported platform!");
#endif
}
void App::run() {
init();
m_platform->runMainLoop(*this);
}
void App::swapBuffers() {
m_platform->swapBuffers();
}

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@@ -1,87 +0,0 @@
#ifndef APP_H__
#define APP_H__
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include "AppPlatform.h"
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
class App
{
public:
App()
: _finished(false),
_inited(false)
{
_context.platform = 0;
}
virtual ~App() {}
void init(AppContext& c) {
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
virtual AppPlatform* platform() { return _context.platform; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers() {
#ifndef NO_EGL
if (_context.doRender)
eglSwapBuffers(_context.display, _context.surface);
#endif
}
virtual void draw() {}
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { _finished = true; }
virtual bool wantToQuit() { return _finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() {}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private:
bool _inited;
bool _finished;
AppContext _context;
};
#endif//APP_H__

71
src/App.hpp Executable file
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@@ -0,0 +1,71 @@
#pragma once
#include <memory>
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include <IPlatform.hpp>
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
// typedef struct AppContext {
// #ifndef NO_EGL
// EGLDisplay display;
// EGLContext context;
// EGLSurface surface;
// #endif
// AppPlatform* platform;
// bool doRender;
// } AppContext;
class App {
protected:
std::unique_ptr<IPlatform> m_platform;
public:
static std::unique_ptr<IPlatform> CreatePlatform();
App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
App() = delete;
virtual ~App() {}
void run();
bool isInited() { return m_inited; }
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers();
// {
// #ifndef NO_EGL
// if (_context.doRender)
// eglSwapBuffers(_context.display, _context.surface);
// #endif
// m_platform->swapBuffers();
// }
virtual void update() = 0;
virtual void quit() { m_finished = true; }
virtual bool wantToQuit() { return m_finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() { m_inited = true;}
private:
bool m_inited = false;
bool m_finished = false;
};

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@@ -1,10 +0,0 @@
#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

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@@ -1,143 +0,0 @@
#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

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@@ -1,12 +0,0 @@
#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

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@@ -1,155 +0,0 @@
#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
#include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32
#include <windows.h>
#include <shellapi.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (!source) {
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s;
char mbstr[100];
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
return std::string(mbstr);
}
virtual int getScreenWidth() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override {
#ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif
}
GLFWwindow* window;
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

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@@ -1,5 +1,4 @@
#ifndef EGLCONFIGPRINTER_H__ #pragma once
#define EGLCONFIGPRINTER_H__
#include <cstdio> #include <cstdio>
#include <string> #include <string>
@@ -122,4 +121,3 @@ public:
} }
}; };
#endif /*EGLCONFIGPRINTER_H__*/

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@@ -1,13 +0,0 @@
#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

14
src/IPlatform.cpp Normal file
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@@ -0,0 +1,14 @@
#include <IPlatform.hpp>
#include <App.hpp>
#include <fstream>
void IPlatform::runMainLoop(App& app) {
while(!app.wantToQuit()) app.update();
}
ByteVector IPlatform::readAssetFile(const std::string& path) {
std::ifstream instream(path, std::ios::in | std::ios::binary);
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
return data;
}

81
src/IPlatform.hpp Executable file
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@@ -0,0 +1,81 @@
#pragma once
#include <vector>
#include <string>
#include "client/renderer/TextureData.hpp"
#include <cstdint>
typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector;
class App;
class IPlatform {
public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {}
virtual bool init() { return true; }
virtual void swapBuffers() {}
virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; }
protected:
bool keyboardVisible;
bool windowSizeChanged;
bool vsync;
double m_targetFrametime;
};

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@@ -1,40 +1,39 @@
#ifndef LICENSECODES_H__ #pragma once
#define LICENSECODES_H__
class LicenseCodes
class LicenseCodes {
{ public:
public: // Something's not ready, call again later
// Something's not ready, call again later static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_PLATFORM_NOT_READY = -2; static const int WAIT_SERVER_NOT_READY = -1;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
// License is ok static const int LICENSE_OK = 0;
static const int LICENSE_OK = 0; static const int LICENSE_TRIAL_OK = 1;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
// License is not working in one way or another static const int LICENSE_VALIDATION_FAILED = 50;
static const int LICENSE_VALIDATION_FAILED = 50; static const int ITEM_NOT_FOUND = 51;
static const int ITEM_NOT_FOUND = 51; static const int LICENSE_NOT_FOUND = 52;
static const int LICENSE_NOT_FOUND = 52; static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_CONTENT_HANDLER = 100; static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_ILLEGAL_ARGUMENT = 101; static const int ERROR_SECURITY = 102;
static const int ERROR_SECURITY = 102; static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_INPUT_OUTPUT = 103; static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_ILLEGAL_STATE = 104; static const int ERROR_NULL_POINTER = 105;
static const int ERROR_NULL_POINTER = 105; static const int ERROR_GENERAL = 106;
static const int ERROR_GENERAL = 106; static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
// The call went wrong so we didn't get a license value at all static const int ERROR_EXCEPTION = 200;
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
static bool isOk(int i) { return (i == 0) || (i == 1);
return (i == 0) || (i == 1); }
} static bool isReady(int i) {
static bool isReady(int i) { return (i >= 0);
return (i >= 0); }
} };
};
#endif /*LICENSECODES_H__ */
#endif /*LICENSECODES_H__ */

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#include <Minecraft.hpp>
#include "gamemode/CreativeMode.hpp"
#include "gamemode/SurvivalMode.hpp"
#include "gamemode/CreatorMode.hpp"
#include "world/entity/player/Player.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/item/crafting/Recipes.hpp"
#include "world/level/Level.hpp"
#include "world/level/tile/entity/TileEntity.hpp"
#include <string>
#include <cstdlib>
#include "client/gui/Screen.hpp"
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#endif
#include "network/RakNetInstance.hpp"
#include "network/ClientSideNetworkHandler.hpp"
#include "network/ServerSideNetworkHandler.hpp"
//#include "network/Packet.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/tile/Tile.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
#include "world/level/storage/LevelStorage.hpp"
#include "world/level/chunk/ChunkSource.hpp"
#include "platform/CThread.hpp"
#include <IPlatform.hpp>
#include "util/PerfTimer.hpp"
#include "util/PerfRenderer.hpp"
#include "world/entity/MobFactory.hpp"
#include "world/level/MobSpawner.hpp"
#include "util/Mth.hpp"
#include "world/entity/MobCategory.hpp"
#include "server/ServerLevel.hpp"
#ifdef CREATORMODE
#include "server/CreatorLevel.hpp"
#endif
#include "network/command/CommandServer.hpp"
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
"Building terrain",
"Preparing",
"Saving chunks"
};
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::_hasInitedStatics = false;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
// Minecraft::Minecraft() :
// #ifdef __APPLE__
// _isSuperFast(false),
// #endif
// #if defined(NO_NETWORK)
// raknetInstance = new IRakNetInstance();
// #else
// raknetInstance = new RakNetInstance();
// #endif
// #ifndef STANDALONE_SERVER
// soundEngine = new SoundEngine(20.0f);
// soundEngine->init(this, &options);
// #endif
// //setupPieces();
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
// signal(SIGPIPE, SIG_IGN);
// #endif
// externalCacheStoragePath = '.';
// externalCacheStoragePath = '.';
// }
Minecraft::~Minecraft() {
delete netCallback;
delete raknetInstance;
delete gameMode;
if (level != NULL) {
level->saveGame();
if (level->getChunkSource())
level->getChunkSource()->saveAll(true);
delete level->getLevelStorage();
delete level;
level = NULL;
}
//delete player;
delete storageSource;
delete _commandServer;
MobFactory::clearStaticTestMobs();
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
}
// Only called by server
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
level = (Level*)new ServerLevel(
storageSource->selectLevel(levelId, false),
levelName,
settings,
SharedConstants::GeneratorVersion
);
// note: settings is useless beyond this point, since it's
// either copied to LevelData (or LevelData read from file)
setLevel(level, "Generating level");
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
_running = true;
}
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
this->level = level;
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
#else
const bool threadedLevelCreation = true;
#endif
if (threadedLevelCreation) {
// Threaded
// "Lock"
isGeneratingLevel = true;
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
} else {
// Non-threaded
generateLevel("Currently not used", level);
}
}
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::prepareLevel(const std::string& title) {
LOGI("status: 1\n");
progressStageStatusId = 1;
Stopwatch A, B, C, D;
A.start();
Stopwatch L;
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
A.stop();
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
{
chunk->unsaved = false;
chunk->clearUpdateMap();
}
}
}
C.stop();
LOGI("status: 3\n");
progressStageStatusId = 3;
if (level->isNew()) {
level->setInitialSpawn(); // @note: should obviously be called from Level itself
level->saveLevelData();
level->getChunkSource()->saveAll(false);
level->saveGame();
} else {
level->saveLevelData();
level->loadEntities();
}
progressStagePercentage = -1;
progressStageStatusId = 2;
LOGI("status: 2\n");
D.start();
level->prepare();
D.stop();
A.print("Generate level: ");
L.print(" - light: ");
B.print(" - getTl: ");
C.print(" - clear: ");
D.print(" - prepr: ");
progressStageStatusId = 0;
}
void Minecraft::update() {
timer.advanceTime();
raknetInstance->runEvents(netCallback);
TIMER_PUSH("tick");
int toTick = timer.ticks;
timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
TIMER_POP_PUSH("updatelights");
{
if (level && !isGeneratingLevel) {
level->updateLights();
}
}
TIMER_POP();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
}
void Minecraft::restartServer() {
if (!level) return;
raknetInstance->resetIsBroken();
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
TIMER_PUSH("gameMode");
if (level) {
gameMode->tick();
}
TIMER_POP_PUSH("commandServer");
if (level && _commandServer) {
_commandServer->tick();
}
//
// Ongoing level generation in a (perhaps) different thread. When it's
// ready, _levelGenerated() is called once and any threads are deleted.
//
if (isGeneratingLevel) {
return;
} else if (!_hasSignaledGeneratingLevelFinished) {
if (generateLevelThread) {
delete generateLevelThread;
generateLevelThread = NULL;
}
_levelGenerated();
}
//
// Normal game loop, run before or efter level generation
//
if (level != NULL) {
TIMER_POP_PUSH("level");
level->tickEntities();
level->tick();
}
TIMER_POP();
}
bool Minecraft::isOnlineClient() {
return false;
}
bool Minecraft::isOnline() {
return netCallback != NULL;
}
void Minecraft::init()
{
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
// Global initialization goes here
Mth::initMth();
if (raknetInstance != nullptr) {
delete raknetInstance;
}
raknetInstance = new RakNetInstance();
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
setIsCreativeMode(false); // false means it's Survival Mode
#if !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
// Server-only featire @todo server class app
hostMultiplayer();
}
//
// Multiplayer
//
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = nullptr;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#endif
}
//
// Level generation
//
/*static*/
void* Minecraft::prepareLevel_tspawn(void *p_param) {
Minecraft* mc = (Minecraft*) p_param;
mc.generateLevel("Currently not used", mc.level);
return 0;
}
void Minecraft::generateLevel( const std::string& message, Level* level ) {
Stopwatch s;
s.start();
prepareLevel(message);
s.stop();
s.print("Level generated: ");
// "Unlock"
isGeneratingLevel = false;
}
void Minecraft::_levelGenerated() {
level->validateSpawn();
if (raknetInstance->isServer())
raknetInstance->announceServer(getServerName());
if (netCallback) {
netCallback->levelGenerated(level);
}
_hasSignaledGeneratingLevelFinished = true;
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
resetPlayer(level->players[i]);
return level->players[i];
}
}
return NULL;
}
void Minecraft::resetPlayer(Player* player) {
level->validateSpawn();
player->reset();
Pos p;
if(player->hasRespawnPosition()) {
p = player->getRespawnPosition();
}
else {
p = level->getSharedSpawnPos();
}
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
player->resetPos(true);
if (isCreativeMode())
player->inventory->clearInventoryWithDefault();
}
int Minecraft::getProgressStatusId() {
return progressStageStatusId;
}
const char* Minecraft::getProgressMessage()
{
return progressMessages[progressStageStatusId];
}
bool Minecraft::isLevelGenerated()
{
return level != NULL && !isGeneratingLevel;
}
LevelStorageSource* Minecraft::getLevelSource()
{
return storageSource;
}
void Minecraft::setIsCreativeMode(bool isCreative)
{
#ifdef CREATORMODE
delete gameMode;
gameMode = new CreatorMode(this);
_isCreativeMode = true;
#else
if (!gameMode || isCreative != _isCreativeMode)
{
delete gameMode;
if (isCreative) gameMode = new CreativeMode(*this);
else gameMode = new SurvivalMode(*this);
_isCreativeMode = isCreative;
}
#endif
}
bool Minecraft::isCreativeMode() {
return _isCreativeMode;
}
ICreator* Minecraft::getCreator()
{
#ifdef CREATORMODE
return ((CreatorMode*)gameMode)->getCreator();
#else
return NULL;
#endif
}
void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
}
}
void Minecraft::optionUpdated(OptionId option, float value ) {}
void Minecraft::optionUpdated(OptionId option, int value ) {}

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#pragma once
#include "client/Options.hpp"
#include "client/Timer.hpp"
//#include "../network/RakNetInstance.hpp"
#include "world/phys/HitResult.hpp"
#include "App.hpp"
#include <cstddef>
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class Entity;
class ICreator;
class GameMode;
class CThread;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
class Minecraft: public App {
public:
using App::App;
virtual ~Minecraft();
virtual void init();
virtual void update();
virtual void restartServer();
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, int value);
/**
* @brief Get public name that will be listed in JoinGame menu
*/
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
bool isLevelGenerated();
#ifdef __APPLE__
bool _isSuperFast = false;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
virtual void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
public:
Level* level = nullptr;
CommandServer* _commandServer = nullptr;
GameMode* gameMode = nullptr;
IRakNetInstance* raknetInstance = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int lastTime = 0;
int lastTickTime = -1;
int missTime = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
// static int customDebugId;
HitResult hitResult;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer{20};
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel = false;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
bool _running;
protected:
volatile int progressStageStatusId = 0;
static const char* progressMessages[];
int _licenseId;
bool _isCreativeMode;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
bool _verbose = true;
int _lastTickMs = 0;
static bool _hasInitedStatics;
};

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src/client/Minecraft.cpp → src/MinecraftClient.cpp Executable file → Normal file

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#pragma once
#include "client/gui/Font.hpp"
#include "client/gui/Screen.hpp"
#include "client/particle/ParticleEngine.hpp"
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/Textures.hpp"
#include "client/sound/SoundEngine.hpp"
#include <Minecraft.hpp>
#include <client/MouseHandler.hpp>
#include <client/gui/Gui.hpp>
#include <client/gui/screens/ScreenChooser.hpp>
#include <client/PixelCalc.hpp>
#include <client/renderer/LevelRenderer.hpp>
class MinecraftClient : public Minecraft {
public:
using Minecraft::Minecraft;
~MinecraftClient();
void init() override;
void update() override;
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void setScreen(Screen*);
void leaveGame(bool renameLevel = false);
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
void updateStats();
void restartServer() override;
bool handleBack(bool isDown) override;
void onGraphicsReset();
void initGLStates();
void tick(int nTick, int maxTick) override;
void tickInput();
void handleBuildAction(BuildActionIntention* action);
bool isOnlineClient() override;
void pauseGame(bool isBackPaused);
void gameLostFocus();
void respawnPlayer();
void audioEngineOn() override;
void audioEngineOff() override;
void setIsCreativeMode(bool isCreative) override;
void optionUpdated(OptionId option, bool value) override;
void optionUpdated(OptionId option, float value) override;
void optionUpdated(OptionId option, int value) override;
LocalPlayer* player() { return m_player; }
Font* font() { return m_font; }
Textures& textures() { return m_textures; }
Options& options() { return m_options;}
Screen* getScreen() { return m_screen; }
Gui& gui() { return m_gui; }
ParticleEngine* getParticleEngine() {return particleEngine; }
int getScreenWidth() { return m_width; }
int getScreenHeight() { return m_height; }
virtual void hostMultiplayer(int port) override;
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
virtual std::string getServerName() override;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
ScreenChooser& screenChooser() { return m_screenChooser; }
PixelCalc& pixelCalc() { return m_pixelCalc; }
PixelCalc& pixelCalcUi() { return m_pixelCalcUi; }
IInputHolder* inputHolder() { return m_inputHolder; }
SoundEngine* soundEngine() { return m_soundEngine; }
protected:
void _reloadInput();
void _levelGenerated() override;
int m_width = 1, m_height = 1;
Font* m_font = nullptr;
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
MouseHandler mouseHandler;
LevelRenderer* levelRenderer = nullptr;
GameRenderer* gameRenderer = nullptr;
ParticleEngine* particleEngine = nullptr;
SoundEngine* m_soundEngine = nullptr;
PerfRenderer* _perfRenderer = nullptr;
bool mouseGrabbed = false;
PixelCalc m_pixelCalc;
PixelCalc m_pixelCalcUi;
Screen* m_screen = nullptr;
bool screenMutex = false;
bool hasScheduledScreen = false;
Screen* scheduledScreen = nullptr;
int m_frames = 0;
volatile bool pause = false;
LocalPlayer* m_player = nullptr;
IInputHolder* m_inputHolder = nullptr;
Mob* cameraTargetPlayer = nullptr;
bool _supportsNonTouchscreen = false;
bool isLookingForMultiplayer = false;
bool _powerVr = false;
Options m_options{*this};
Textures m_textures{m_options, *m_platform};
ScreenChooser m_screenChooser{*this};
Gui m_gui{*this};
};

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src/MinecraftServer.cpp Normal file
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#include "MinecraftServer.hpp"
#include <Minecraft.hpp>
#include <network/RakNetInstance.hpp>
void MinecraftServer::hostMultiplayer(int port) {
Minecraft::hostMultiplayer(port);
raknetInstance->host("Server", port, 16);
}
std::string MinecraftServer::getServerName() {
// @todo read server name from config
return "Dedicated server 0.6.1";
}

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src/MinecraftServer.hpp Normal file
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#pragma once
#include <Minecraft.hpp>
class MinecraftServer : public Minecraft {
public:
using Minecraft::Minecraft;
void hostMultiplayer(int port) override;
std::string getServerName() override;
};

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#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#include "client/gui/screens/UsernameScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

View File

@@ -1,52 +0,0 @@
#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

View File

@@ -1,4 +1,4 @@
#include "Performance.h" #include "Performance.hpp"
/*static*/ /*static*/
StopwatchHandler Performance::watches; StopwatchHandler Performance::watches;

View File

@@ -1,12 +0,0 @@
#ifndef PERFORMANCE_H__
#define PERFORMANCE_H__
#include "platform/time.h"
class Performance
{
public:
static StopwatchHandler watches;
};
#endif /*PERFORMANCE_H__*/

10
src/Performance.hpp Executable file
View File

@@ -0,0 +1,10 @@
#pragma once
#include "platform/time.hpp"
class Performance
{
public:
static StopwatchHandler watches;
};

View File

@@ -1,16 +1,16 @@
#include "SharedConstants.h" #include "SharedConstants.hpp"
namespace Common { namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */) std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{ {
std::string result = std::string("v0.6.1") + versionSuffix; std::string result = std::string("v0.6.1") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets // append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__)) #if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)"; result += " (64-bit port)";
#endif #endif
result += " alpha"; result += " alpha";
return result; return result;
} }
}; };

View File

@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_SharedConstants_H__ #pragma once
#define NET_MINECRAFT_SharedConstants_H__
#include <string>
#include <string>
enum LevelGeneratorVersion
enum LevelGeneratorVersion {
{ LGV_ORIGINAL = 0,
LGV_ORIGINAL = 0, };
};
namespace Common {
namespace Common { std::string getGameVersionString(const std::string& versionSuffix = "");
std::string getGameVersionString(const std::string& versionSuffix = ""); }
}
namespace SharedConstants
namespace SharedConstants {
{ // 0.5.0 uses NPv8
// 0.5.0 uses NPv8 // 0.6.0 uses NPv9
// 0.6.0 uses NPv9 const int NetworkProtocolVersion = 9;
const int NetworkProtocolVersion = 9; const int NetworkProtocolLowestSupportedVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9; const int GameProtocolVersion = 1;
const int GameProtocolVersion = 1; const int GameProtocolLowestSupportedVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
const int GeneratorVersion = (int)LGV_ORIGINAL; //int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4; }
}
#endif /*NET_MINECRAFT_SharedConstants_H__*/

View File

@@ -1,16 +1,12 @@
#include "IConfigListener.h" #include "IConfigListener.hpp"
#include "Minecraft.h" #include <MinecraftClient.hpp>
#ifndef STANDALONE_SERVER
#include "gui/Gui.h" #include "gui/Gui.hpp"
#endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) { Config::Config(MinecraftClient& mc) : minecraft(mc), options(mc.options()), pixelCalc(mc.pixelCalc()), pixelCalcUi(mc.pixelCalcUi()) {}
Config c;
#ifndef STANDALONE_SERVER Config createConfig(MinecraftClient& mc) {
c.setScreenSize(mc->width, mc->height, Gui::GuiScale); Config c(mc);
#endif c.setScreenSize(mc.getScreenWidth(), mc.getScreenHeight(), Gui::GuiScale);
c.pixelCalc = mc->pixelCalc; return c;
c.pixelCalcUi = mc->pixelCalcUi; }
c.minecraft = mc;
c.options = &mc->options;
return c;
}

View File

@@ -1,48 +1,49 @@
#ifndef CONFIGLISTENER_H__ #pragma once
#define CONFIGLISTENER_H__
#include "PixelCalc.hpp"
#include "PixelCalc.h"
class Minecraft; class MinecraftClient;
class Options; class Options;
class Config { class Config {
public: public:
// Screen dimensions and world-to-screen conversion Config(MinecraftClient& mc);
void setScreenSize(int width, int height, float scale) {
this->width = width; // Screen dimensions and world-to-screen conversion
this->height = height; void setScreenSize(int width, int height, float scale) {
this->guiScale = scale; this->width = width;
this->invGuiScale = 1.0f / scale; this->height = height;
this->guiWidth = (int)(width * invGuiScale); this->guiScale = scale;
this->guiHeight = (int)(height * invGuiScale); this->invGuiScale = 1.0f / scale;
} this->guiWidth = (int)(width * invGuiScale);
this->guiHeight = (int)(height * invGuiScale);
int width; }
int height;
int width;
float guiScale; int height;
float invGuiScale;
int guiWidth; float guiScale;
int guiHeight; float invGuiScale;
int guiWidth;
PixelCalc pixelCalc; int guiHeight;
PixelCalc pixelCalcUi;
PixelCalc& pixelCalc;
Minecraft* minecraft; PixelCalc& pixelCalcUi;
Options* options;
}; MinecraftClient& minecraft;
Options& options;
Config createConfig(Minecraft* mc); };
// Interface for Configuration-Changed listener Config createConfig(MinecraftClient& mc);
// This can mean (for instance);
// - Screen has changed dimensions, or rotation if rotations are enabled // Interface for Configuration-Changed listener
// - New input device or control mechanism // This can mean (for instance);
class IConfigListener // - Screen has changed dimensions, or rotation if rotations are enabled
{ // - New input device or control mechanism
public: class IConfigListener
virtual ~IConfigListener() {} {
virtual void onConfigChanged(const Config& config) = 0; public:
}; virtual ~IConfigListener() {}
virtual void onConfigChanged(const Config& config) = 0;
#endif /*CONFIGLISTENER_H__*/ };

View File

@@ -1,229 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
#include "Timer.h"
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -1,60 +1,60 @@
#include "MouseHandler.h" #include "MouseHandler.hpp"
#include "player/input/ITurnInput.h" #include "player/input/ITurnInput.hpp"
#ifdef RPI #ifdef RPI
#include <SDL/SDL.h> #include <SDL/SDL.h>
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
MouseHandler::MouseHandler( ITurnInput* turnInput ) MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput) : _turnInput(turnInput)
{} {}
MouseHandler::MouseHandler() MouseHandler::MouseHandler()
: _turnInput(0) : _turnInput(0)
{} {}
MouseHandler::~MouseHandler() { MouseHandler::~MouseHandler() {
} }
void MouseHandler::setTurnInput( ITurnInput* turnInput ) { void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput; _turnInput = turnInput;
} }
void MouseHandler::grab() { void MouseHandler::grab() {
xd = 0; xd = 0;
yd = 0; yd = 0;
#if defined(RPI) #if defined(RPI)
//LOGI("Grabbing input!\n"); //LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON); SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0); SDL_ShowCursor(0);
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif #endif
} }
void MouseHandler::release() { void MouseHandler::release() {
#if defined(RPI) #if defined(RPI)
//LOGI("Releasing input!\n"); //LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF); SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1); SDL_ShowCursor(1);
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif #endif
} }
void MouseHandler::poll() { void MouseHandler::poll() {
if (_turnInput != 0) { if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta(); TurnDelta td = _turnInput->getTurnDelta();
xd = td.x; xd = td.x;
yd = td.y; yd = td.y;
} }
} }

View File

@@ -1,28 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__ #pragma once
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
//package net.minecraft.client;
//package net.minecraft.client;
class ITurnInput;
class ITurnInput;
class MouseHandler
class MouseHandler {
{ public:
public: MouseHandler(ITurnInput* turnInput);
MouseHandler(ITurnInput* turnInput); MouseHandler();
MouseHandler(); ~MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void setTurnInput(ITurnInput* turnInput);
void grab();
void grab(); void release();
void release();
void poll();
void poll();
float xd, yd;
float xd, yd; private:
private: int toSkip;
int toSkip; ITurnInput* _turnInput;
ITurnInput* _turnInput; };
};
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/

View File

@@ -1,4 +1,4 @@
#include "Option.h" #include "Option.hpp"
#include <sstream> #include <sstream>
#include <cstdio> #include <cstdio>

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <sstream> #include <sstream>
#include <type_traits> #include <type_traits>
#include <util/Mth.h> #include <util/Mth.hpp>
/* /*
template<typename T> template<typename T>
struct is_option_type : std::false_type {}; struct is_option_type : std::false_type {};

View File

@@ -1,4 +1,4 @@
#include "OptionStrings.h" #include "OptionStrings.hpp"
const char* OptionStrings::Multiplayer_Username = "mp_username"; const char* OptionStrings::Multiplayer_Username = "mp_username";
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default"; const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__ #pragma once
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
class OptionStrings { class OptionStrings {
public: public:
@@ -33,4 +32,3 @@ public:
}; };
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

View File

@@ -1,307 +1,297 @@
#include "Options.h" #include "Options.hpp"
#include "OptionStrings.h" #include "world/Difficulty.hpp"
#include "Minecraft.h" #include <MinecraftClient.hpp>
#include "../platform/log.h"
#include "../world/Difficulty.h" bool Options::debugGl = false;
#include <cmath>
// OPTIONS TABLE
#include <memory>
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
bool Options::debugGl = false; OptionBool hidegui("hidegui", false);
OptionBool thirdPersonView("thirdperson", false);
// OPTIONS TABLE OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false);
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT); OptionBool fixedCamera("fixedCamera", false);
OptionBool hidegui("hidegui", false); OptionBool isFlying("isflying", false);
OptionBool thirdPersonView("thirdperson", false); OptionBool barOnTop("barOnTop", false);
OptionBool renderDebug("renderDebug", false); OptionBool allowSprint("allowSprint", true);
OptionBool smoothCamera("smoothCamera", false); OptionBool rpiCursor("rpiCursor", false);
OptionBool fixedCamera("fixedCamera", false); OptionBool autoJump("autoJump", true);
OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true); OptionFloat flySpeed("flySpeed", 1.f);
OptionBool rpiCursor("rpiCursor", false); OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionBool autoJump("autoJump", true);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionFloat flySpeed("flySpeed", 1.f); OptionString skin("skin", "Default");
OptionFloat cameraSpeed("cameraSpeed", 1.f);
#ifdef RPI
OptionInt guiScale("guiScale", 0, 0, 5); OptionString username("username", "StevePi");
#else
OptionString skin("skin", "Default"); OptionString username("username", "Steve");
#endif
#ifdef RPI
OptionString username("username", "StevePi"); OptionBool destroyVibration("destroyVibration", true);
#else OptionBool isLeftHanded("isLeftHanded", false);
OptionString username("username", "Steve"); OptionBool isJoyTouchArea("isJoyTouchArea", false);
#endif
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
OptionBool destroyVibration("destroyVibration", true); OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
OptionBool isLeftHanded("isLeftHanded", false);
OptionBool isJoyTouchArea("isJoyTouchArea", false); OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE); OptionBool invertYMouse("invertMouse", false);
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE); OptionInt viewDistance("renderDistance", 2, 0, 4);
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE); OptionBool anaglyph3d("anaglyph3d", false);
OptionBool limitFramerate("limitFramerate", false);
OptionBool invertYMouse("invertMouse", false); OptionBool vsync("vsync", true);
OptionInt viewDistance("renderDistance", 2, 0, 4); OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool anaglyph3d("anaglyph3d", false); OptionBool ambientOcclusion("ao", false);
OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true); OptionBool useTouchscreen("useTouchscreen", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true); OptionBool serverVisible("servervisible", true);
OptionBool ambientOcclusion("ao", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionBool useTouchscreen("useTouchscreen", true); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionBool serverVisible("servervisible", true); OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionBool foliageTint("foliagetint", false); OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyRight("key.right", Keyboard::KEY_D); OptionInt keyUse("key.use", Keyboard::KEY_U);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E); // TODO: make human readable keycodes here
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT); OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q); OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyChat("key.chat", Keyboard::KEY_T); OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyFog("key.fog", Keyboard::KEY_F); OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionInt keyUse("key.use", Keyboard::KEY_U);
OptionBool firstLaunch("firstLaunch", true);
// TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40); OptionString lastIp("lastip");
OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13); void Options::initTable() {
OptionInt keyMenuCancel("key.menu.cancel", 8); m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui;
OptionBool firstLaunch("firstLaunch", true); m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
OptionString lastIp("lastip"); m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
void Options::initTable() { m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui; m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView; m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera; m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying; m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_FLY_SPEED] = &flySpeed; m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed; m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_GUI_SCALE] = &guiScale; m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
#if defined(PLATFORM_DESKTOP) || defined(RPI)
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded; float sensitivity = sensitivityOpt.get();
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea; sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity);
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume; #endif
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI) m_options[OPTIONS_GUI_SCALE] = &guiScale;
float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f; m_options[OPTIONS_SKIN] = &skin;
sensitivityOpt.set(sensitivity); m_options[OPTIONS_USERNAME] = &username;
#endif
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SKIN] = &skin; m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_USERNAME] = &username;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded; m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume; m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt; m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse; m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance; m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d; m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion; m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen; m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_LEFT] = &keyLeft; m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight; m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_JUMP] = &keyJump; m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory; m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_SNEAK] = &keySneak; m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat; m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse; m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext; m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk; m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel; m_options[OPTIONS_LAST_IP] = &lastIp;
}
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
void Options::set(OptionId key, const std::string& value) {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop; auto option = opt<OptionString>(key);
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor; if (option) {
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint; option->set(value);
notifyOptionUpdate(key, value);
m_options[OPTIONS_AUTOJUMP] = &autoJump; }
m_options[OPTIONS_LAST_IP] = &lastIp; }
}
void Options::set(OptionId key, float value) {
void Options::set(OptionId key, const std::string& value) { auto option = opt<OptionFloat>(key);
auto option = opt<OptionString>(key);
if (option) {
if (option) { option->set(value);
option->set(value); notifyOptionUpdate(key, value);
notifyOptionUpdate(key, value); }
} }
}
void Options::set(OptionId key, int value) {
void Options::set(OptionId key, float value) { auto option = opt<OptionInt>(key);
auto option = opt<OptionFloat>(key);
if (option) {
if (option) { option->set(value);
option->set(value); notifyOptionUpdate(key, value);
notifyOptionUpdate(key, value); }
} }
}
void Options::toggle(OptionId key) {
void Options::set(OptionId key, int value) { auto option = opt<OptionBool>(key);
auto option = opt<OptionInt>(key);
if (option) {
if (option) { option->toggle();
option->set(value); notifyOptionUpdate(key, option->get());
notifyOptionUpdate(key, value); }
} }
}
void Options::load() {
void Options::toggle(OptionId key) { StringVector optionStrings = optionsFile.getOptionStrings();
auto option = opt<OptionBool>(key);
for (auto i = 0; i < optionStrings.size(); i += 2) {
if (option) { const std::string& key = optionStrings[i];
option->toggle(); const std::string& value = optionStrings[i+1];
notifyOptionUpdate(key, option->get());
} // FIXME: woah this is so slow
} auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key;
void Options::load() { });
StringVector optionStrings = optionsFile.getOptionStrings();
if (opt == m_options.end()) continue;
for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i]; (*opt)->parse(value);
const std::string& value = optionStrings[i+1]; /*
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) { // // Multiplayer
return it != nullptr && it->getStringId() == key; // // if (key == OptionStrings::Multiplayer_Username) username = value;
}); // if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
if (opt == m_options.end()) continue; // }
(*opt)->parse(value); // // Controls
/* // if (key == OptionStrings::Controls_Sensitivity) {
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str()); // float sens = readFloat(value);
// // Multiplayer // // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// // if (key == OptionStrings::Multiplayer_Username) username = value; // // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
// if (key == OptionStrings::Multiplayer_ServerVisible) { // m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value); // }
// }
// if (key == OptionStrings::Controls_InvertMouse) {
// // Controls // m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// if (key == OptionStrings::Controls_Sensitivity) { // }
// float sens = readFloat(value);
// if (key == OptionStrings::Controls_IsLefthanded) {
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics) // m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5... // }
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// } // if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft.useTouchscreen();
// if (key == OptionStrings::Controls_InvertMouse) { // }
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// } // // Feedback
// if (key == OptionStrings::Controls_FeedbackVibration) {
// if (key == OptionStrings::Controls_IsLefthanded) { // m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value); // }
// }
// // Graphics
// if (key == OptionStrings::Controls_UseTouchJoypad) { // if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen(); // m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// } // }
// // Feedback // // Graphics extras
// if (key == OptionStrings::Controls_FeedbackVibration) { // if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value); // m_options[OPTIONS_VSYNC] = readBool(value);
// } // }
// // Graphics // if (key == OptionStrings::Graphics_GUIScale) {
// if (key == OptionStrings::Graphics_Fancy) { // m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value); // }
// }
// // Game
// // Graphics extras // if (key == OptionStrings::Game_DifficultyLevel) {
// if (key == OptionStrings::Graphics_Vsync) { // readInt(value, difficulty);
// m_options[OPTIONS_VSYNC] = readBool(value); // // Only support peaceful and normal right now
// } // if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL;
// if (key == OptionStrings::Graphics_GUIScale) { // }*/
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5; }
// } }
// // Game void Options::save() {
// if (key == OptionStrings::Game_DifficultyLevel) { StringVector stringVec;
// readInt(value, difficulty);
// // Only support peaceful and normal right now for (auto& it : m_options) {
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL) if (it) stringVec.push_back(it->serialize());
// difficulty = Difficulty::NORMAL; }
// }*/
} optionsFile.save(stringVec);
} }
void Options::save() { void Options::setOptionsFilePath(const std::string& path) {
StringVector stringVec; optionsFile.setOptionsPath(path + "/options.txt");
}
for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize()); void Options::notifyOptionUpdate(OptionId key, bool value) {
} minecraft.optionUpdated(key, value);
}
optionsFile.save(stringVec);
} void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft.optionUpdated(key, value);
void Options::setOptionsFilePath(const std::string& path) { }
optionsFile.setOptionsPath(path + "/options.txt");
} void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft.optionUpdated(key, value);
void Options::notifyOptionUpdate(OptionId key, bool value) { }
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft->optionUpdated(key, value);
}

View File

@@ -1,168 +1,164 @@
#ifndef NET_MINECRAFT_CLIENT__Options_H__ #pragma once
#define NET_MINECRAFT_CLIENT__Options_H__
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MIN_VALUE 0.0f #define SOUND_MAX_VALUE 1.0f
#define SOUND_MAX_VALUE 1.0f #define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MIN_VALUE 0.0f #define MUSIC_MAX_VALUE 1.0f
#define MUSIC_MAX_VALUE 1.0f #define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MIN_VALUE 0.0f #define SENSITIVITY_MAX_VALUE 1.0f
#define SENSITIVITY_MAX_VALUE 1.0f #define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f #define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client;
//package net.minecraft.client;
//#include "locale/Language.hpp"
//#include "locale/Language.h"
#include <string>
#include <string> #include <platform/input/Keyboard.hpp>
#include <cstdio> #include <util/StringUtils.hpp>
#include "../platform/input/Keyboard.h" #include "OptionsFile.hpp"
#include "../util/StringUtils.h" #include "Option.hpp"
#include "OptionsFile.h" #include <array>
#include "Option.h"
#include <array> enum OptionId {
// General
enum OptionId { OPTIONS_DIFFICULTY,
// General OPTIONS_HIDEGUI,
OPTIONS_DIFFICULTY, OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_HIDEGUI, OPTIONS_GUI_SCALE,
OPTIONS_THIRD_PERSON_VIEW, OPTIONS_DESTROY_VIBRATION,
OPTIONS_GUI_SCALE, OPTIONS_MUSIC_VOLUME,
OPTIONS_DESTROY_VIBRATION, OPTIONS_SOUND_VOLUME,
OPTIONS_MUSIC_VOLUME, OPTIONS_SKIN,
OPTIONS_SOUND_VOLUME, OPTIONS_USERNAME,
OPTIONS_SKIN, OPTIONS_SERVER_VISIBLE,
OPTIONS_USERNAME, OPTIONS_BAR_ON_TOP,
OPTIONS_SERVER_VISIBLE, OPTIONS_ALLOW_SPRINT,
OPTIONS_BAR_ON_TOP, OPTIONS_AUTOJUMP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP, // Graphics
OPTIONS_RENDER_DEBUG,
// Graphics OPTIONS_SMOOTH_CAMERA,
OPTIONS_RENDER_DEBUG, OPTIONS_FIXED_CAMERA,
OPTIONS_SMOOTH_CAMERA, OPTIONS_VIEW_DISTANCE,
OPTIONS_FIXED_CAMERA, OPTIONS_VIEW_BOBBING,
OPTIONS_VIEW_DISTANCE, OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_VIEW_BOBBING, OPTIONS_ANAGLYPH_3D,
OPTIONS_AMBIENT_OCCLUSION, OPTIONS_LIMIT_FRAMERATE,
OPTIONS_ANAGLYPH_3D, OPTIONS_VSYNC,
OPTIONS_LIMIT_FRAMERATE, OPTIONS_FANCY_GRAPHICS,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS, // Cheats / debug
OPTIONS_FLY_SPEED,
// Cheats / debug OPTIONS_CAMERA_SPEED,
OPTIONS_FLY_SPEED, OPTIONS_IS_FLYING,
OPTIONS_CAMERA_SPEED,
OPTIONS_IS_FLYING, // Control
OPTIONS_USE_MOUSE_FOR_DIGGING,
// Control OPTIONS_IS_LEFT_HANDED,
OPTIONS_USE_MOUSE_FOR_DIGGING, OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_IS_LEFT_HANDED, OPTIONS_SENSITIVITY,
OPTIONS_IS_JOY_TOUCH_AREA, OPTIONS_INVERT_Y_MOUSE,
OPTIONS_SENSITIVITY, OPTIONS_USE_TOUCHSCREEN,
OPTIONS_INVERT_Y_MOUSE,
OPTIONS_USE_TOUCHSCREEN, OPTIONS_KEY_FORWARD,
OPTIONS_KEY_LEFT,
OPTIONS_KEY_FORWARD, OPTIONS_KEY_BACK,
OPTIONS_KEY_LEFT, OPTIONS_KEY_RIGHT,
OPTIONS_KEY_BACK, OPTIONS_KEY_JUMP,
OPTIONS_KEY_RIGHT, OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_JUMP, OPTIONS_KEY_SNEAK,
OPTIONS_KEY_INVENTORY, OPTIONS_KEY_DROP,
OPTIONS_KEY_SNEAK, OPTIONS_KEY_CHAT,
OPTIONS_KEY_DROP, OPTIONS_KEY_FOG,
OPTIONS_KEY_CHAT, OPTIONS_KEY_USE,
OPTIONS_KEY_FOG,
OPTIONS_KEY_USE, OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_NEXT, OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_PREV, OPTIONS_KEY_MENU_CANCEL,
OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_CANCEL, OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP, OPTIONS_RPI_CURSOR,
// Should be last!
OPTIONS_RPI_CURSOR, OPTIONS_COUNT
OPTIONS_FOLIAGE_TINT, };
// Should be last!
OPTIONS_COUNT class MinecraftClient;
}; typedef std::vector<std::string> StringVector;
class Minecraft; class Options
typedef std::vector<std::string> StringVector; {
public:
class Options static bool debugGl;
{
public: Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
static bool debugGl; : minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
Options(Minecraft* minecraft, const std::string& workingDirectory = "") m_options.fill(nullptr);
: minecraft(minecraft) { initTable();
// elements werent initialized so i was getting a garbage pointer and a crash // load() is deferred to init() where path is configured correctly
m_options.fill(nullptr); }
initTable();
// load() is deferred to init() where path is configured correctly void initTable();
}
int getIntValue(OptionId key) {
void initTable(); auto option = opt<OptionInt>(key);
return (option)? option->get() : 0;
int getIntValue(OptionId key) { }
auto option = opt<OptionInt>(key);
return (option)? option->get() : 0; std::string getStringValue(OptionId key) {
} auto option = opt<OptionString>(key);
return (option)? option->get() : "";
std::string getStringValue(OptionId key) { }
auto option = opt<OptionString>(key);
return (option)? option->get() : ""; float getProgressValue(OptionId key) {
} auto option = opt<OptionFloat>(key);
return (option)? option->get() : 0.f;
float getProgressValue(OptionId key) { }
auto option = opt<OptionFloat>(key);
return (option)? option->get() : 0.f; bool getBooleanValue(OptionId key) {
} auto option = opt<OptionBool>(key);
return (option)? option->get() : false;
bool getBooleanValue(OptionId key) { }
auto option = opt<OptionBool>(key);
return (option)? option->get() : false; float getProgrssMin(OptionId key) {
} auto option = opt<OptionFloat>(key);
return (option)? option->getMin() : 0.f;
float getProgrssMin(OptionId key) { }
auto option = opt<OptionFloat>(key);
return (option)? option->getMin() : 0.f; float getProgrssMax(OptionId key) {
} auto option = opt<OptionFloat>(key);
return (option)? option->getMax() : 0.f;
float getProgrssMax(OptionId key) { }
auto option = opt<OptionFloat>(key);
return (option)? option->getMax() : 0.f; Option* getOpt(OptionId id) { return m_options[id]; }
}
void load();
Option* getOpt(OptionId id) { return m_options[id]; } void save();
void set(OptionId key, int value);
void load(); void set(OptionId key, float value);
void save(); void set(OptionId key, const std::string& value);
void set(OptionId key, int value); void setOptionsFilePath(const std::string& path);
void set(OptionId key, float value); void toggle(OptionId key);
void set(OptionId key, const std::string& value);
void setOptionsFilePath(const std::string& path); void notifyOptionUpdate(OptionId key, bool value);
void toggle(OptionId key); void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, int value);
void notifyOptionUpdate(OptionId key, bool value); void notifyOptionUpdate(OptionId key, const std::string& value) {}
void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, int value); private:
void notifyOptionUpdate(OptionId key, const std::string& value) {} template<typename T>
T* opt(OptionId key) {
private: if (m_options[key] == nullptr) return nullptr;
template<typename T> return dynamic_cast<T*>(m_options[key]);
T* opt(OptionId key) { }
if (m_options[key] == nullptr) return nullptr;
return dynamic_cast<T*>(m_options[key]); std::array<Option*, OPTIONS_COUNT> m_options;
} OptionsFile optionsFile;
std::array<Option*, OPTIONS_COUNT> m_options; MinecraftClient& minecraft;
OptionsFile optionsFile; };
Minecraft* minecraft;
};
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/

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@@ -1,98 +1,98 @@
#include "OptionsFile.h" #include "OptionsFile.hpp"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <errno.h> #include <errno.h>
#include <platform/log.h> #include <platform/log.hpp>
#if defined(_WIN32) #if defined(_WIN32)
#include <direct.h> #include <direct.h>
#else #else
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>
#endif #endif
OptionsFile::OptionsFile() { OptionsFile::OptionsFile() {
#ifdef __APPLE__ #ifdef __APPLE__
settingsPath = "./Documents/options.txt"; settingsPath = "./Documents/options.txt";
#elif defined(ANDROID) #elif defined(ANDROID)
settingsPath = "options.txt"; settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__) #elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt"; settingsPath = "/games/com.mojang/options.txt";
#else #else
settingsPath = "options.txt"; settingsPath = "options.txt";
#endif #endif
} }
void OptionsFile::setOptionsPath(const std::string& path) { void OptionsFile::setOptionsPath(const std::string& path) {
settingsPath = path; settingsPath = path;
} }
std::string OptionsFile::getOptionsPath() const { std::string OptionsFile::getOptionsPath() const {
return settingsPath; return settingsPath;
} }
void OptionsFile::save(const StringVector& settings) { void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w"); FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) { if (!pFile && errno == ENOENT) {
std::string dir = settingsPath; std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\"); size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) { if (fpos != std::string::npos) {
dir.resize(fpos); dir.resize(fpos);
std::string toCreate; std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) { for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') { if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) { if (!toCreate.empty()) {
#if defined(_WIN32) #if defined(_WIN32)
_mkdir(toCreate.c_str()); _mkdir(toCreate.c_str());
#else #else
mkdir(toCreate.c_str(), 0755); mkdir(toCreate.c_str(), 0755);
#endif #endif
} }
} }
if (i < dir.size()) if (i < dir.size())
toCreate.push_back(dir[i]); toCreate.push_back(dir[i]);
} }
} }
pFile = fopen(settingsPath.c_str(), "w"); pFile = fopen(settingsPath.c_str(), "w");
} }
if (!pFile) { if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno)); LOGI("OptionsFile::save failed: %s", strerror(errno));
return; return;
} }
for (const auto& s : settings) { for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str()); fprintf(pFile, "%s\n", s.c_str());
} }
fclose(pFile); fclose(pFile);
} }
StringVector OptionsFile::getOptionStrings() { StringVector OptionsFile::getOptionStrings() {
StringVector returnVector; StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r"); FILE* pFile = fopen(settingsPath.c_str(), "r");
if(pFile != NULL) { if(pFile != NULL) {
char lineBuff[128]; char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) { while(fgets(lineBuff, sizeof lineBuff, pFile)) {
// Strip trailing newline // Strip trailing newline
size_t len = strlen(lineBuff); size_t len = strlen(lineBuff);
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r')) while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
lineBuff[--len] = '\0'; lineBuff[--len] = '\0';
if(len < 3) continue; if(len < 3) continue;
// Split "key:value" into two separate entries to match update() pairing // Split "key:value" into two separate entries to match update() pairing
char* colon = strchr(lineBuff, ':'); char* colon = strchr(lineBuff, ':');
if(colon) { if(colon) {
returnVector.push_back(std::string(lineBuff, colon - lineBuff)); returnVector.push_back(std::string(lineBuff, colon - lineBuff));
returnVector.push_back(std::string(colon + 1)); returnVector.push_back(std::string(colon + 1));
} }
} }
fclose(pFile); fclose(pFile);
} else { } else {
if (errno != ENOENT) if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno)); LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
} }
return returnVector; return returnVector;
} }

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@@ -1,21 +1,19 @@
#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__ #pragma once
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
//package net.minecraft.client;
//package net.minecraft.client; #include <string>
#include <string> #include <vector>
#include <vector> typedef std::vector<std::string> StringVector;
typedef std::vector<std::string> StringVector; class OptionsFile
class OptionsFile {
{ public:
public: OptionsFile();
OptionsFile(); void save(const StringVector& settings);
void save(const StringVector& settings); StringVector getOptionStrings();
StringVector getOptionStrings(); void setOptionsPath(const std::string& path);
void setOptionsPath(const std::string& path); std::string getOptionsPath() const;
std::string getOptionsPath() const;
private:
private: std::string settingsPath;
std::string settingsPath; };
};
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */

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@@ -1,124 +1,122 @@
#ifndef NET_MINECRAFT_CLIENT__Timer_H__ #pragma once
#define NET_MINECRAFT_CLIENT__Timer_H__
//package net.minecraft.client;
//package net.minecraft.client; #include "platform/time.hpp"
#include "../platform/time.h"
class Timer
class Timer {
{ public:
public: Timer(float ticksPerSecond)
Timer(float ticksPerSecond) : ticksPerSecond(ticksPerSecond),
: ticksPerSecond(ticksPerSecond), adjustTime(1.0f),
adjustTime(1.0f), timeScale(1.0f),
timeScale(1.0f), passedTime(0)
passedTime(0) {
{ lastMs = getTimeMs();
lastMs = getTimeMs(); lastMsSysTime = lastMs;
lastMsSysTime = lastMs; lastTime = lastMs / 1000.0f;
lastTime = lastMs / 1000.0f; }
}
void advanceTime() {
void advanceTime() { long nowMs = getTimeMs();
long nowMs = getTimeMs(); long passedMs = nowMs - lastMs;
long passedMs = nowMs - lastMs; long msSysTime = nowMs;//System.nanoTime() / 1000000;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
if (passedMs > 1000) { long passedMsSysTime = msSysTime - lastMsSysTime;
long passedMsSysTime = msSysTime - lastMsSysTime; if (passedMsSysTime == 0)
if (passedMsSysTime == 0) passedMs = passedMsSysTime = 1;
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
float adjustTimeT = passedMs / (float) passedMsSysTime; adjustTime += (adjustTimeT - adjustTime) * 0.2f;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMs = nowMs; lastMsSysTime = msSysTime;
lastMsSysTime = msSysTime; }
} if (passedMs < 0) {
if (passedMs < 0) { lastMs = nowMs;
lastMs = nowMs; lastMsSysTime = msSysTime;
lastMsSysTime = msSysTime; }
}
float now = msSysTime / 1000.0f;
float now = msSysTime / 1000.0f; float passedSeconds = (now - lastTime) * adjustTime;
float passedSeconds = (now - lastTime) * adjustTime; lastTime = now;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds < 0) passedSeconds = 0; if (passedSeconds > 1) passedSeconds = 1;
if (passedSeconds > 1) passedSeconds = 1; //LOGI("passed s: %f\n", passedSeconds);
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
ticks = (int) passedTime; passedTime -= ticks;
passedTime -= ticks; if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE; a = passedTime;
a = passedTime; }
}
/**
/** * Advances time the max number of ticks per second.
* Advances time the max number of ticks per second. */
*/ void advanceTimeQuickly() {
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond; ticks = (int) passedTime;
ticks = (int) passedTime; passedTime -= ticks;
passedTime -= ticks; a = passedTime;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMs = getTimeMs();//System.currentTimeMillis(); lastMsSysTime = lastMs;
lastMsSysTime = lastMs; }
}
void skipTime() {
void skipTime() { long nowMs = getTimeMs();//System.currentTimeMillis();
long nowMs = getTimeMs();//System.currentTimeMillis(); long passedMs = nowMs - lastMs;
long passedMs = nowMs - lastMs; long msSysTime = nowMs;//System.nanoTime() / 1000000;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
if (passedMs > 1000) { long passedMsSysTime = msSysTime - lastMsSysTime;
long passedMsSysTime = msSysTime - lastMsSysTime; if (passedMsSysTime == 0)
if (passedMsSysTime == 0) passedMs = passedMsSysTime = 1;
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
float adjustTimeT = passedMs / (float) passedMsSysTime; adjustTime += (adjustTimeT - adjustTime) * 0.2f;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMs = nowMs; lastMsSysTime = msSysTime;
lastMsSysTime = msSysTime; }
} if (passedMs < 0) {
if (passedMs < 0) { lastMs = nowMs;
lastMs = nowMs; lastMsSysTime = msSysTime;
lastMsSysTime = msSysTime; }
}
float now = msSysTime / 1000.0f;
float now = msSysTime / 1000.0f; float passedSeconds = (now - lastTime) * adjustTime;
float passedSeconds = (now - lastTime) * adjustTime; lastTime = now;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds < 0) passedSeconds = 0; if (passedSeconds > 1) passedSeconds = 1;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
ticks = (int) 0; if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE; passedTime -= ticks;
passedTime -= ticks; }
}
public:
public: float ticksPerSecond;
float ticksPerSecond; int ticks;
int ticks; float a;
float a; float timeScale;
float timeScale; float passedTime;
float passedTime; private:
private: static const int MAX_TICKS_PER_UPDATE = 10;
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
float lastTime; long lastMs;
long lastMs; long lastMsSysTime;
long lastMsSysTime; float adjustTime;
float adjustTime; };
};
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/

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@@ -1,56 +0,0 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

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@@ -1,26 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

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@@ -1,102 +0,0 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

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@@ -1,98 +0,0 @@
#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

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@@ -1,31 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#include "GameMode.h"
class Abilities;
class Minecraft;
class SurvivalMode: public GameMode
{
typedef GameMode super;
public:
SurvivalMode(Minecraft* minecraft);
bool destroyBlock(int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool canHurtPlayer() { return true; }
bool isSurvivalType() { return true; }
void initAbilities( Abilities& abilities );
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__*/

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@@ -1,372 +1,372 @@
#include "Font.h" #include "Font.hpp"
//#include "SharedConstants.h" //#include "SharedConstants.hpp"
#include "../Options.h" #include "client/Options.hpp"
#include "../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../util/Mth.h" #include "util/Mth.hpp"
#include <cstring> #include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures ) Font::Font( Options* options, const std::string& name, Textures& textures )
: options(options), : options(options),
fontTexture(0), fontTexture(0),
fontName(name), fontName(name),
index(0), index(0),
count(0), count(0),
_textures(textures), _textures(textures),
_x(0), _y(0), _x(0), _y(0),
_cols(16), _rows(16), _cols(16), _rows(16),
_charOffset(0), _charOffset(0),
lineHeight(DefaultLineHeight) lineHeight(DefaultLineHeight)
{ {
init(options); init(options);
} }
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset ) //Font::Font( Options* options, const std::string& name, Textures& textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options), //: options(options),
// fontTexture(0), // fontTexture(0),
// fontName(name), // fontName(name),
// index(0), // index(0),
// count(0), // count(0),
// _textures(textures), // _textures(textures),
// _x(x), _y(y), // _x(x), _y(y),
// _cols(cols), _rows(rows), // _cols(cols), _rows(rows),
// _charOffset(charOffset) // _charOffset(charOffset)
//{ //{
// init(options); // init(options);
//} //}
void Font::onGraphicsReset() void Font::onGraphicsReset()
{ {
init(options); init(options);
} }
void Font::init( Options* options ) void Font::init( Options* options )
{ {
TextureId fontTexture = _textures->loadTexture(fontName); TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture); const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex) if (!tex)
return; return;
unsigned char* rawPixels = tex->data; unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols; const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) { for (int i = 0; i < numChars; i++) {
int xt = i % _cols; int xt = i % _cols;
int yt = i / _cols; int yt = i / _cols;
int x = 7; int x = 7;
for (; x >= 0; x--) { for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x; int xPixel = _x + xt * 8 + x;
bool emptyColumn = true; bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) { for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w; int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2]; unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false; if (pixelalpha > 0) emptyColumn = false;
} }
if (!emptyColumn) { if (!emptyColumn) {
break; break;
} }
} }
if (i == ' ') x = 4 - 2; if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2; charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i]; fcharWidths[i] = (float) charWidths[i];
} }
#ifdef USE_VBO #ifdef USE_VBO
return; // this <1 return; // this <1
#endif #endif
#ifndef USE_VBO #ifndef USE_VBO
listPos = glGenLists(256 + 32); listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE); glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1 // @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin(); t.begin();
buildChar(i); buildChar(i);
t.end(false, -1); t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f); glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList(); glEndList();
} }
for (int i = 0; i < 32; i++) { for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55; int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br; int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br; int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br; int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) { if (i == 6) {
r += 0x55; r += 0x55;
} }
bool darken = i >= 16; bool darken = i >= 16;
if (options->anaglyph3d) { if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100; int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100); int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100); int cb = (r * 30 + b * 70) / (100);
r = cr; r = cr;
g = cg; g = cg;
b = cb; b = cb;
} }
// color = r << 16 | g << 8 | b; // color = r << 16 | g << 8 | b;
if (darken) { if (darken) {
r /= 4; r /= 4;
g /= 4; g /= 4;
b /= 4; b /= 4;
} }
glNewList(listPos + 256 + i, GL_COMPILE); glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f); glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList(); glEndList();
} }
#endif #endif
} }
void Font::drawShadow( const std::string& str, float x, float y, int color ) void Font::drawShadow( const std::string& str, float x, float y, int color )
{ {
draw(str, x + 1, y + 1, color, true); draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color); draw(str, x, y, color);
} }
void Font::drawShadow( const char* str, float x, float y, int color ) void Font::drawShadow( const char* str, float x, float y, int color )
{ {
draw(str, x + 1, y + 1, color, true); draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color); draw(str, x, y, color);
} }
void Font::draw( const std::string& str, float x, float y, int color ) void Font::draw( const std::string& str, float x, float y, int color )
{ {
draw(str, x, y, color, false); draw(str, x, y, color, false);
} }
void Font::draw( const char* str, float x, float y, int color ) void Font::draw( const char* str, float x, float y, int color )
{ {
draw(str, x, y, color, false); draw(str, x, y, color, false);
} }
void Font::draw( const char* str, float x, float y, int color, bool darken ) void Font::draw( const char* str, float x, float y, int color, bool darken )
{ {
#ifdef USE_VBO #ifdef USE_VBO
drawSlow(str, x, y, color, darken); drawSlow(str, x, y, color, darken);
#endif #endif
} }
void Font::draw( const std::string& str, float x, float y, int color, bool darken ) void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{ {
#ifdef USE_VBO #ifdef USE_VBO
drawSlow(str, x, y, color, darken); drawSlow(str, x, y, color, darken);
return; return;
#endif #endif
if (str.empty()) return; if (str.empty()) return;
if (darken) { if (darken) {
int oldAlpha = color & 0xff000000; int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2; color = (color & 0xfcfcfc) >> 2;
color += oldAlpha; color += oldAlpha;
} }
_textures->loadAndBindTexture(fontName); _textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f; float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f; float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f; float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f; float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1; if (a == 0) a = 1;
glColor4f2(r, g, b, a); glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef"); static const std::string hex("0123456789abcdef");
index = 0; index = 0;
glPushMatrix2(); glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f); glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '\xa7') { while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1])); int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15; if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0); lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) { if (index == 1024) {
count = index; count = index;
index = 0; index = 0;
#ifndef USE_VBO #ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists); glCallLists(count, GL_UNSIGNED_INT, lists);
#endif #endif
count = 1024; count = 1024;
} }
i += 2; i += 2;
} }
if (i < str.length()) { if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i)); //int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i]; char ch = str[i];
if (ch >= 0) { if (ch >= 0) {
//ib.put(listPos + ch + 32); //ib.put(listPos + ch + 32);
lists[index++] = listPos + ch; lists[index++] = listPos + ch;
} }
} }
if (index == 1024) { if (index == 1024) {
count = index; count = index;
index = 0; index = 0;
#ifndef USE_VBO #ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists); glCallLists(count, GL_UNSIGNED_INT, lists);
#endif #endif
count = 1024; count = 1024;
} }
} }
count = index; count = index;
index = 0; index = 0;
#ifndef USE_VBO #ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists); glCallLists(count, GL_UNSIGNED_INT, lists);
#endif #endif
glPopMatrix2(); glPopMatrix2();
} }
int Font::width( const std::string& str ) int Font::width( const std::string& str )
{ {
int maxLen = 0; int maxLen = 0;
int len = 0; int len = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') { if (str[i] == '\xa7') {
i++; i++;
} else { } else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i)); //int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) { //if (ch >= 0) {
// len += charWidths[ch + 32]; // len += charWidths[ch + 32];
//} //}
if (str[i] == '\n') { if (str[i] == '\n') {
if (len > maxLen) maxLen = len; if (len > maxLen) maxLen = len;
len = 0; len = 0;
} }
else { else {
int charWidth = charWidths[ (unsigned char) str[i] ]; int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth; len += charWidth;
} }
} }
} }
return maxLen>len? maxLen : len; return maxLen>len? maxLen : len;
} }
int Font::height( const std::string& str ) { int Font::height( const std::string& str ) {
int h = 0; int h = 0;
bool hasLine = false; bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) { for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true; if (str[i] == '\n') hasLine = true;
else { else {
if (hasLine) h += lineHeight; if (hasLine) h += lineHeight;
hasLine = false; hasLine = false;
} }
} }
return h; return h;
} }
std::string Font::sanitize( const std::string& str ) std::string Font::sanitize( const std::string& str )
{ {
std::string sanitized(str.length() + 1, 0); std::string sanitized(str.length() + 1, 0);
int j = 0; int j = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') { if (str[i] == '\xa7') {
i++; i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) { //} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else { } else {
sanitized[j++] = str[i]; sanitized[j++] = str[i];
} }
} }
return sanitized.erase(j); return sanitized.erase(j);
} }
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col ) void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{ {
char* cstr = new char[str.length() + 1]; char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length()); strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0; cstr[str.length()] = 0;
const char* lims = " \n\t\r"; const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims); char* ptok = strtok(cstr, lims);
std::vector<std::string> words; std::vector<std::string> words;
while (ptok != NULL) { while (ptok != NULL) {
words.push_back( ptok ); words.push_back( ptok );
ptok = strtok(NULL, lims); ptok = strtok(NULL, lims);
} }
delete[] cstr; delete[] cstr;
int pos = 0; int pos = 0;
while (pos < (int)words.size()) { while (pos < (int)words.size()) {
std::string line = words[pos++] + " "; std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) { while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " "; line += words[pos++] + " ";
} }
drawShadow(line, x, y, col); drawShadow(line, x, y, col);
y += lineHeight; y += lineHeight;
} }
} }
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) { void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken); drawSlow(str.c_str(), x, y, color, darken);
} }
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ ) void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{ {
if (!str) return; if (!str) return;
if (darken) { if (darken) {
int oldAlpha = color & 0xff000000; int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2; color = (color & 0xfcfcfc) >> 2;
color += oldAlpha; color += oldAlpha;
} }
_textures->loadAndBindTexture(fontName); _textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
int alpha = (0xff000000 & color) >> 24; int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff; if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha); t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0); t.addOffset((float)x, (float)y, 0);
float xOffset = 0; float xOffset = 0;
float yOffset = 0; float yOffset = 0;
while (unsigned char ch = *(str++)) { while (unsigned char ch = *(str++)) {
if (ch == '\n') { if (ch == '\n') {
xOffset = 0; xOffset = 0;
yOffset += lineHeight; yOffset += lineHeight;
} else { } else {
buildChar(ch, xOffset, yOffset); buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch]; xOffset += fcharWidths[ch];
} }
} }
t.draw(); t.draw();
t.addOffset(-(float)x, -(float)y, 0); t.addOffset(-(float)x, -(float)y, 0);
} }
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ ) void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
//i -= _charOffset; //i -= _charOffset;
//int ix = (i % _cols) * 8 + _x; //int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y; //int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8); float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8); float iy = (float)((i >> 4) * 8);
float s = 7.99f; float s = 7.99f;
float uo = (0.0f) / 128.0f; float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f; float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo); t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo); t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo); t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo); t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
} }

View File

@@ -1,63 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <string>
#include <string> #include <cctype>
#include <cctype>
#include "client/renderer/gles.hpp"
#include "../renderer/gles.h"
class Textures;
class Textures; class Options;
class Options;
class Font
class Font {
{ public:
public: Font(Options* options, const std::string& name, Textures& textures);
Font(Options* options, const std::string& name, Textures* textures); //Font(Options* options, const std::string& name, Textures& textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void init(Options* options); void onGraphicsReset();
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const char* str, float x, float y, int color); void draw(const std::string& str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color); void draw(const char* str, float x, float y, int color, bool darken);
void draw(const char* str, float x, float y, int color, bool darken); void draw(const std::string& str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken); void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const std::string& str, float x, float y, int color); void drawShadow(const char* str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color); void drawWordWrap(const std::string& str, float x, float y, float w, int col);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int width(const std::string& str); int height(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
static std::string sanitize(const std::string& str); private:
private: void buildChar(unsigned char i, float x = 0, float y = 0);
void buildChar(unsigned char i, float x = 0, float y = 0); void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false); void drawSlow(const char* str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false); public:
public: int fontTexture;
int fontTexture; int lineHeight;
int lineHeight; static const int DefaultLineHeight = 10;
static const int DefaultLineHeight = 10; private:
private: int charWidths[256];
int charWidths[256]; float fcharWidths[256];
float fcharWidths[256]; int listPos;
int listPos;
int index;
int index; int count;
int count; GLuint lists[1024];
GLuint lists[1024];
std::string fontName;
std::string fontName; Textures* _textures;
Textures* _textures;
Options* options;
Options* options;
int _x, _y;
int _x, _y; int _cols;
int _cols; int _rows;
int _rows; unsigned char _charOffset;
unsigned char _charOffset; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/

View File

@@ -1,30 +1,30 @@
#include "Gui.h" #include "Gui.hpp"
#include "Font.h" #include "Font.hpp"
#include "client/Options.h" #include <MinecraftClient.hpp>
#include "platform/input/Keyboard.h" #include "client/Options.hpp"
#include "screens/IngameBlockSelectionScreen.h" #include "platform/input/Keyboard.hpp"
#include "screens/ChatScreen.h" #include "screens/IngameBlockSelectionScreen.hpp"
#include "screens/ConsoleScreen.h" #include "screens/ChatScreen.hpp"
#include "../Minecraft.h" #include <Minecraft.hpp>
#include "../player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../renderer/TileRenderer.h" #include "client/renderer/TileRenderer.hpp"
#include "../renderer/LevelRenderer.h" #include "client/renderer/LevelRenderer.hpp"
#include "../renderer/GameRenderer.h" #include "client/renderer/GameRenderer.hpp"
#include "../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../player/input/IInputHolder.h" #include "client/player/input/IInputHolder.hpp"
#include "../gamemode/GameMode.h" #include <gamemode/GameMode.hpp>
#include "../gamemode/CreativeMode.h" #include "gamemode/CreativeMode.hpp"
#include "../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../../AppConstants.h" // #include "AppConstants.hpp"
#include "../../world/entity/player/Inventory.h" #include "world/entity/player/Inventory.hpp"
#include "../../world/level/material/Material.h" #include "world/level/material/Material.hpp"
#include "../../world/item/Item.h" #include "world/item/Item.hpp"
#include "../../world/item/ItemInstance.h" #include "world/item/ItemInstance.hpp"
#include "../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../world/level/Level.h" #include "world/level/Level.hpp"
#include "../../world/PosTranslator.h" #include "world/PosTranslator.hpp"
#include "../../platform/time.h" #include "platform/time.hpp"
#include <cmath> #include <cmath>
#include <algorithm> #include <algorithm>
#include <sstream> #include <sstream>
@@ -35,33 +35,15 @@ const float Gui::DropTicks = 40.0f;
//#include <android/log.h> //#include <android/log.h>
Gui::Gui(Minecraft* minecraft) // @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
: minecraft(minecraft), Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{
glGenBuffers2(1, &_inventoryRc.vboId); glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId); glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId); glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854); //Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
} }
Gui::~Gui() Gui::~Gui() {
{
if (_slotFont) if (_slotFont)
delete _slotFont; delete _slotFont;
@@ -69,17 +51,16 @@ Gui::~Gui()
} }
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) { void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft.level || !minecraft.player())
if (!minecraft->level || !minecraft->player)
return; return;
//minecraft->gameRenderer->setupGuiScreen(); //minecraft.gameRenderer->setupGuiScreen();
Font* font = minecraft->font; Font* font = minecraft.font();
const bool isTouchInterface = minecraft->useTouchscreen(); const bool isTouchInterface = minecraft.useTouchscreen();
const int screenWidth = (int)(minecraft->width * InvGuiScale); const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale); const int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
blitOffset = -90; blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a); renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
@@ -91,9 +72,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3 // F: 3
int ySlot = screenHeight - 16 - 3; int ySlot = screenHeight - 16 - 3;
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft->gameMode->canHurtPlayer()) { if (minecraft.gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png"); minecraft.textures().loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.beginOverride(); t.beginOverride();
t.colorABGR(0xffffffff); t.colorABGR(0xffffffff);
@@ -103,7 +84,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
if(minecraft->player->getSleepTimer() > 0) { if(minecraft.player()->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
@@ -112,11 +93,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST); glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
} }
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth); renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND); glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = minecraft.getScreen() && dynamic_cast<ChatScreen*>(minecraft.getScreen());
unsigned int max = 10; unsigned int max = 10;
if (isChatting) { if (isChatting) {
int lineHeight = 9; int lineHeight = 9;
@@ -128,20 +109,17 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} else { } else {
chatScrollOffset = 0; chatScrollOffset = 0;
} }
renderChatMessages(screenHeight, max, isChatting, font); if (font != nullptr) {
#if !defined(RPI) renderChatMessages(screenHeight, max, isChatting, *font);
renderOnSelectItemNameText(screenWidth, font, ySlot); renderOnSelectItemNameText(screenWidth, *font, ySlot);
#endif
#if defined(RPI)
renderDebugInfo();
#endif
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) { if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(font, screenWidth, screenHeight); renderPlayerList(*font, screenWidth, screenHeight);
} }
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) if (minecraft.options().getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo(); renderDebugInfo();
}
} }
glDisable(GL_BLEND); glDisable(GL_BLEND);
@@ -149,8 +127,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
int Gui::getSlotIdAt(int x, int y) { int Gui::getSlotIdAt(int x, int y) {
int screenWidth = (int)(minecraft->width * InvGuiScale); int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
x = (int)(x * InvGuiScale); x = (int)(x * InvGuiScale);
y = (int)(y * InvGuiScale); y = (int)(y * InvGuiScale);
@@ -180,24 +158,24 @@ void Gui::flashSlot(int slotId) {
} }
void Gui::getSlotPos(int slot, int& posX, int& posY) { void Gui::getSlotPos(int slot, int& posX, int& posY) {
int screenWidth = (int)(minecraft->width * InvGuiScale); int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20, posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
posY = screenHeight - 22; posY = screenHeight - 22;
} }
RectangleArea Gui::getRectangleArea(int extendSide) { RectangleArea Gui::getRectangleArea(int extendSide) {
const int Spacing = 3; const int Spacing = 3;
const float pCenterX = 2.0f + (float)(minecraft->width / 2); const float pCenterX = 2.0f + (float)(minecraft.getScreenWidth() / 2);
const float pHalfWidth = (1.0f + (getNumSlots() * 10 + Spacing)) * Gui::GuiScale; const float pHalfWidth = (1.0f + (getNumSlots() * 10 + Spacing)) * Gui::GuiScale;
const float pHeight = (22 + Spacing) * Gui::GuiScale; const float pHeight = (22 + Spacing) * Gui::GuiScale;
if (extendSide < 0) if (extendSide < 0)
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height); return RectangleArea(0, (float)minecraft.getScreenHeight()-pHeight, pCenterX+pHalfWidth+2, (float)minecraft.getScreenHeight());
if (extendSide > 0) if (extendSide > 0)
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height); return RectangleArea(pCenterX-pHalfWidth, (float)minecraft.getScreenHeight()-pHeight, (float)minecraft.getScreenWidth(), (float)minecraft.getScreenHeight());
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height); return RectangleArea(pCenterX-pHalfWidth, (float)minecraft.getScreenHeight()-pHeight, pCenterX+pHalfWidth+2, (float)minecraft.getScreenHeight());
} }
void Gui::handleClick(int button, int x, int y) { void Gui::handleClick(int button, int x, int y) {
@@ -206,9 +184,9 @@ void Gui::handleClick(int button, int x, int y) {
int slot = getSlotIdAt(x, y); int slot = getSlotIdAt(x, y);
if (slot != -1) { if (slot != -1) {
if (_openInventorySlot && slot == (getNumSlots()-1)) { if (_openInventorySlot && slot == (getNumSlots()-1)) {
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION); minecraft.screenChooser().setScreen(SCREEN_BLOCKSELECTION);
} else { } else {
minecraft->player->inventory->selectSlot(slot); minecraft.player()->inventory->selectSlot(slot);
itemNameOverlayTime = 0; itemNameOverlayTime = 0;
} }
} }
@@ -216,7 +194,7 @@ void Gui::handleClick(int button, int x, int y) {
void Gui::handleKeyPressed(int key) void Gui::handleKeyPressed(int key)
{ {
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = (minecraft.getScreen() && dynamic_cast<ChatScreen*>(minecraft.getScreen()));
if (isChatting) { if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open // Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP if (key == 38) { // VK_UP
@@ -227,12 +205,12 @@ void Gui::handleKeyPressed(int key)
return; return;
} else if (key == 33) { // VK_PRIOR (Page Up) } else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page // Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9; int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible); scrollChat(maxVisible);
return; return;
} else if (key == 34) { // VK_NEXT (Page Down) } else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9; int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible); scrollChat(-maxVisible);
return; return;
@@ -240,30 +218,30 @@ void Gui::handleKeyPressed(int key)
} }
if (key == Keyboard::KEY_F1) { if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI); minecraft.options().toggle(OPTIONS_HIDEGUI);
} }
if (key == 99) if (key == 99)
{ {
if (minecraft->player->inventory->selected > 0) if (minecraft.player()->inventory->selected > 0)
{ {
minecraft->player->inventory->selected--; minecraft.player()->inventory->selected--;
} }
} }
else if (key == 4) else if (key == 4)
{ {
if (minecraft->player->inventory->selected < (getNumSlots() - 2)) if (minecraft.player()->inventory->selected < (getNumSlots() - 2))
{ {
minecraft->player->inventory->selected++; minecraft.player()->inventory->selected++;
} }
} }
else if (key == 100) else if (key == 100)
{ {
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION); minecraft.screenChooser().setScreen(SCREEN_BLOCKSELECTION);
} }
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP)) else if (key == minecraft.options().getIntValue(OPTIONS_KEY_DROP))
{ {
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false); minecraft.player()->inventory->dropSlot(minecraft.player()->inventory->selected, false);
} }
} }
@@ -271,7 +249,7 @@ void Gui::scrollChat(int delta) {
if (delta == 0) if (delta == 0)
return; return;
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9; int maxVisible = (screenHeight - 48) / 9;
if (maxVisible <= 0) if (maxVisible <= 0)
return; return;
@@ -293,18 +271,18 @@ void Gui::tick() {
guiMessages.at(i).ticks++; guiMessages.at(i).ticks++;
} }
if (!minecraft->isCreativeMode()) if (!minecraft.isCreativeMode())
tickItemDrop(); tickItemDrop();
} }
void Gui::addMessage(const std::string& _string) { void Gui::addMessage(const std::string& _string) {
if (!minecraft->font) if (!minecraft.font())
return; return;
std::string string = _string; std::string string = _string;
while (minecraft->font->width(string) > MAX_MESSAGE_WIDTH) { while (minecraft.font()->width(string) > maxMessageWidth) {
unsigned int i = 1; unsigned int i = 1;
while (i < string.length() && minecraft->font->width(string.substr(0, i + 1)) <= MAX_MESSAGE_WIDTH) { while (i < string.length() && minecraft.font()->width(string.substr(0, i + 1)) <= maxMessageWidth) {
i++; i++;
} }
addMessage(string.substr(0, i)); addMessage(string.substr(0, i));
@@ -354,7 +332,7 @@ void Gui::renderVignette(float br, int w, int h) {
glDepthMask(false); glDepthMask(false);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1); glColor4f2(tbr, tbr, tbr, 1);
minecraft->textures->loadAndBindTexture("misc/vignette.png"); minecraft.textures().loadAndBindTexture("misc/vignette.png");
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
@@ -370,14 +348,14 @@ void Gui::renderVignette(float br, int w, int h) {
} }
void Gui::renderSlot(int slot, int x, int y, float a) { void Gui::renderSlot(int slot, int x, int y, float a) {
ItemInstance* item = minecraft->player->inventory->getItem(slot); ItemInstance* item = minecraft.player()->inventory->getItem(slot);
if (!item) { if (!item) {
//LOGW("Warning: item @ Gui::renderSlot is NULL\n"); //LOGW("Warning: item @ Gui::renderSlot is NULL\n");
return; return;
} }
const bool fancy = true; const bool fancy = true;
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, (float)x, (float)y, fancy); ItemRenderer::renderGuiItem(minecraft.font(), minecraft.textures(), item, (float)x, (float)y, fancy);
} }
void Gui::renderSlotText( const ItemInstance* item, float x, float y, bool hasFinite, bool shadow ) void Gui::renderSlotText( const ItemInstance* item, float x, float y, bool hasFinite, bool shadow )
@@ -397,9 +375,9 @@ void Gui::renderSlotText( const ItemInstance* item, float x, float y, bool hasFi
//LOGI("slot: %d - %s\n", slot, buffer); //LOGI("slot: %d - %s\n", slot, buffer);
if (shadow) if (shadow)
minecraft->font->drawShadow(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc); minecraft.font()->drawShadow(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
else else
minecraft->font->draw(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc); minecraft.font()->draw(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
} }
void Gui::inventoryUpdated() { void Gui::inventoryUpdated() {
@@ -411,7 +389,7 @@ void Gui::onGraphicsReset() {
} }
void Gui::texturesLoaded( Textures* textures ) { void Gui::texturesLoaded( Textures* textures ) {
//_slotFont = new Font(&minecraft->options, "gui/gui_blocks.png", textures, 0, 504, 10, 1, '0'); //_slotFont = new Font(&minecraft.options, "gui/gui_blocks.png", textures, 0, 504, 10, 1, '0');
} }
void Gui::onConfigChanged( const Config& c ) { void Gui::onConfigChanged( const Config& c ) {
@@ -426,7 +404,7 @@ void Gui::onConfigChanged( const Config& c ) {
#else #else
const float mm = 50; //20 const float mm = 50; //20
#endif #endif
const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm); const float maxRadius = minecraft.pixelCalcUi().millimetersToPixels(mm);
const float radius = Mth::Min(80.0f/2, maxRadius); const float radius = Mth::Min(80.0f/2, maxRadius);
//LOGI("radius, maxradius: %f, %f\n", radius, maxRadius); //LOGI("radius, maxradius: %f, %f\n", radius, maxRadius);
const float radiusInner = radius * 0.95f; const float radiusInner = radius * 0.95f;
@@ -471,10 +449,12 @@ void Gui::onConfigChanged( const Config& c ) {
} }
rcFeedbackInner = t.end(true, rcFeedbackInner.vboId); rcFeedbackInner = t.end(true, rcFeedbackInner.vboId);
if (c.minecraft->useTouchscreen()) {
if (c.minecraft.useTouchscreen()) {
// I'll bump this up to 6. // I'll bump this up to 6.
int num = 6; // without "..." dots int num = 6; // without "..." dots
if (!c.minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) && c.width > 480) { if (!c.minecraft.options().getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) && c.width > 480) {
while (num < Inventory::MAX_SELECTION_SIZE - 1) { while (num < Inventory::MAX_SELECTION_SIZE - 1) {
int x0, x1, y; int x0, x1, y;
getSlotPos(0, x0, y); getSlotPos(0, x0, y);
@@ -493,7 +473,8 @@ void Gui::onConfigChanged( const Config& c ) {
} else { } else {
_numSlots = Inventory::MAX_SELECTION_SIZE; // Xperia Play _numSlots = Inventory::MAX_SELECTION_SIZE; // Xperia Play
} }
MAX_MESSAGE_WIDTH = c.guiWidth;
maxMessageWidth = c.guiWidth;
} }
float Gui::floorAlignToScreenPixel(float v) { float Gui::floorAlignToScreenPixel(float v) {
@@ -540,8 +521,8 @@ void Gui::tickItemDrop()
} }
isCurrentlyActive = true; isCurrentlyActive = true;
if ((_currentDropTicks += 1.0f) >= DropTicks) { if ((_currentDropTicks += 1.0f) >= DropTicks) {
minecraft->player->inventory->dropSlot(slot, false); minecraft.player()->inventory->dropSlot(slot, false);
minecraft->level->playSound(minecraft->player, "random.pop", 0.3f, 1); minecraft.level->playSound(minecraft.player(), "random.pop", 0.3f, 1);
isCurrentlyActive = false; isCurrentlyActive = false;
} }
} }
@@ -568,7 +549,7 @@ void Gui::postError( int errCode )
void Gui::setScissorRect( const IntRectangle& bbox ) void Gui::setScissorRect( const IntRectangle& bbox )
{ {
GLuint x = (GLuint)(GuiScale * bbox.x); GLuint x = (GLuint)(GuiScale * bbox.x);
GLuint y = minecraft->height - (GLuint)(GuiScale * (bbox.y + bbox.h)); GLuint y = minecraft.getScreenHeight() - (GLuint)(GuiScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(GuiScale * bbox.w); GLuint w = (GLuint)(GuiScale * bbox.w);
GLuint h = (GLuint)(GuiScale * bbox.h); GLuint h = (GLuint)(GuiScale * bbox.h);
glScissor(x, y, w, h); glScissor(x, y, w, h);
@@ -581,33 +562,33 @@ float Gui::cubeSmoothStep(float percentage, float min, float max) {
} }
void Gui::renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a ) { void Gui::renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a ) {
ItemInstance* currentItem = minecraft->player->inventory->getSelected(); ItemInstance* currentItem = minecraft.player()->inventory->getSelected();
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false; bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false; bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft.player()->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) if ((!isTouchInterface || minecraft.options().getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { || (bowEquipped && itemInUse)) && !minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft->textures->loadAndBindTexture("gui/icons.png"); minecraft.textures().loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16); blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
glDisable(GL_BLEND); glDisable(GL_BLEND);
} else if(!bowEquipped) { } else if(!bowEquipped) {
const float tprogress = minecraft->gameMode->destroyProgress; const float tprogress = minecraft.gameMode->destroyProgress;
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f); const float alpha = Mth::clamp(minecraft.inputHolder()->alpha, 0.0f, 1.0f);
//LOGI("alpha: %f\n", alpha); //LOGI("alpha: %f\n", alpha);
if (tprogress <= 0 && minecraft->inputHolder->alpha >= 0) { if (tprogress <= 0 && minecraft.inputHolder()->alpha >= 0) {
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (minecraft->hitResult.isHit()) if (minecraft.hitResult.isHit())
glColor4f2(1, 1, 1, 0.8f * alpha); glColor4f2(1, 1, 1, 0.8f * alpha);
else else
glColor4f2(1, 1, 1, Mth::Min(0.4f, alpha*0.4f)); glColor4f2(1, 1, 1, Mth::Min(0.4f, alpha*0.4f));
//LOGI("alpha2: %f\n", alpha); //LOGI("alpha2: %f\n", alpha);
const float x = InvGuiScale * minecraft->inputHolder->mousex; const float x = InvGuiScale * minecraft.inputHolder()->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey; const float y = InvGuiScale * minecraft.inputHolder()->mousey;
glTranslatef2(x, y, 0); glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24); drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glTranslatef2(-x, -y, 0); glTranslatef2(-x, -y, 0);
@@ -615,7 +596,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
glDisable(GL_BLEND); glDisable(GL_BLEND);
} else if (tprogress > 0) { } else if (tprogress > 0) {
const float oProgress = minecraft->gameMode->oDestroyProgress; const float oProgress = minecraft.gameMode->oDestroyProgress;
const float progress = 0.5f * (oProgress + (tprogress - oProgress) * a); const float progress = 0.5f * (oProgress + (tprogress - oProgress) * a);
//static Stopwatch w; //static Stopwatch w;
@@ -626,8 +607,8 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
const float x = InvGuiScale * minecraft->inputHolder->mousex; const float x = InvGuiScale * minecraft.inputHolder()->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey; const float y = InvGuiScale * minecraft.inputHolder()->mousey;
glPushMatrix2(); glPushMatrix2();
glTranslatef2(x, y, 0); glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24); drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
@@ -648,20 +629,20 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
} }
void Gui::renderHearts() { void Gui::renderHearts() {
bool blink = (minecraft->player->invulnerableTime / 3) % 2 == 1; bool blink = (minecraft.player()->invulnerableTime / 3) % 2 == 1;
if (minecraft->player->invulnerableTime < 10) blink = false; if (minecraft.player()->invulnerableTime < 10) blink = false;
int h = minecraft->player->health; int h = minecraft.player()->health;
int oh = minecraft->player->lastHealth; int oh = minecraft.player()->lastHealth;
random.setSeed(tickCount * 312871); random.setSeed(tickCount * 312871);
int screenWidth = (int)(minecraft->width * InvGuiScale); int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2; int xx = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int armor = minecraft->player->getArmorValue(); int armor = minecraft.player()->getArmorValue();
for (int i = 0; i < Player::MAX_HEALTH / 2; i++) { for (int i = 0; i < Player::MAX_HEALTH / 2; i++) {
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 32 : 2; int yo = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 32 : 2;
int ip2 = i + i + 1; int ip2 = i + i + 1;
if (armor > 0) { if (armor > 0) {
@@ -688,14 +669,14 @@ void Gui::renderHearts() {
} }
void Gui::renderBubbles() { void Gui::renderBubbles() {
if (minecraft->player->isUnderLiquid(Material::water)) { if (minecraft.player()->isUnderLiquid(Material::water)) {
int screenWidth = (int)(minecraft->width * InvGuiScale); int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2; int xx = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12; int yo = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY); int count = (int) std::ceil((minecraft.player()->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) std::ceil((minecraft->player->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count; int extra = (int) std::ceil((minecraft.player()->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
for (int i = 0; i < count + extra; i++) { for (int i = 0; i < count + extra; i++) {
int xo = i * 8 + xx; int xo = i * 8 + xx;
if (i < count) blit(xo, yo, 16, 9 * 2, 9, 9); if (i < count) blit(xo, yo, 16, 9 * 2, 9, 9);
@@ -706,7 +687,7 @@ void Gui::renderBubbles() {
static OffsetPosTranslator posTranslator; static OffsetPosTranslator posTranslator;
void Gui::onLevelGenerated() { void Gui::onLevelGenerated() {
if (Level* level = minecraft->level) { if (Level* level = minecraft.level) {
Pos p = level->getSharedSpawnPos(); Pos p = level->getSharedSpawnPos();
posTranslator = OffsetPosTranslator((float)-p.x, (float)-p.y, (float)-p.z); posTranslator = OffsetPosTranslator((float)-p.x, (float)-p.y, (float)-p.z);
} }
@@ -725,8 +706,8 @@ void Gui::renderDebugInfo() {
fpsLastTime = now; fpsLastTime = now;
} }
LocalPlayer* p = minecraft->player; LocalPlayer* p = minecraft.player();
Level* lvl = minecraft->level; Level* lvl = minecraft.level;
// Position // Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z; float px = p->x, py = p->y - p->heightOffset, pz = p->z;
@@ -772,7 +753,7 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft->font; Font* font = minecraft.font();
// 1) Draw semi-transparent background boxes behind each line // 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) { for (int i = 0; i < N; i++) {
@@ -797,12 +778,12 @@ void Gui::renderDebugInfo() {
t.endOverrideAndDraw(); t.endOverrideAndDraw();
} }
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) { void Gui::renderPlayerList(Font& font, int screenWidth, int screenHeight) {
// only show when in game, no other screen // only show when in game, no other screen
// if (!minecraft->level) return; // if (!minecraft.level) return;
// only show the overlay while connected to a multiplayer server // only show the overlay while connected to a multiplayer server
Level* level = minecraft->level; Level* level = minecraft.level;
if (!level) return; if (!level) return;
if (!level->isClientSide) return; if (!level->isClientSide) return;
@@ -824,7 +805,7 @@ void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
float maxNameWidth = 0.0f; float maxNameWidth = 0.0f;
// find the longest name so we can size the box accordingly // find the longest name so we can size the box accordingly
for (const std::string& name : playerNames) { for (const std::string& name : playerNames) {
float nameWidth = font->width(name); float nameWidth = font.width(name);
if (nameWidth > maxNameWidth) if (nameWidth > maxNameWidth)
maxNameWidth = nameWidth; maxNameWidth = nameWidth;
} }
@@ -833,7 +814,7 @@ void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
std::ostringstream titleStream; std::ostringstream titleStream;
titleStream << "Players (" << playerNames.size() << ")"; titleStream << "Players (" << playerNames.size() << ")";
std::string titleText = titleStream.str(); std::string titleText = titleStream.str();
float titleWidth = font->width(titleText); float titleWidth = font.width(titleText);
if (titleWidth > maxNameWidth) if (titleWidth > maxNameWidth)
maxNameWidth = titleWidth; maxNameWidth = titleWidth;
@@ -863,21 +844,21 @@ void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
//glScalef2(textScale, textScale, 1); //glScalef2(textScale, textScale, 1);
// draw title // draw title
//font->draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF); //font.draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
font->draw(titleText, titleX, titleY, 0xFFFFFFFF); font.draw(titleText, titleX, titleY, 0xFFFFFFFF);
// draw player names // draw player names
// we should add ping icons here eventually, but for now just show names // we should add ping icons here eventually, but for now just show names
float currentY = boxTop + padding + lineHeight; float currentY = boxTop + padding + lineHeight;
for (const std::string& name : playerNames) { for (const std::string& name : playerNames) {
font->draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD); font.draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
currentY += lineHeight; currentY += lineHeight;
} }
//glPopMatrix2(); //glPopMatrix2();
} }
void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) { void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
int timer = minecraft->player->getSleepTimer(); int timer = minecraft.player()->getSleepTimer();
float amount = (float) timer / (float) Player::SLEEP_DURATION; float amount = (float) timer / (float) Player::SLEEP_DURATION;
if (amount > 1) { if (amount > 1) {
// waking up // waking up
@@ -888,11 +869,11 @@ void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight )
fill(0, 0, screenWidth, screenHeight, color); fill(0, 0, screenWidth, screenHeight, color);
} }
void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot ) { void Gui::renderOnSelectItemNameText( const int screenWidth, Font& font, int ySlot ) {
if(itemNameOverlayTime < 1.0f) { if(itemNameOverlayTime < 1.0f) {
ItemInstance* item = minecraft->player->inventory->getSelected(); ItemInstance* item = minecraft.player()->inventory->getSelected();
if(item != NULL) { if(item != NULL) {
float x = float(screenWidth / 2 - font->width(item->getName()) / 2); float x = float(screenWidth / 2 - font.width(item->getName()) / 2);
float y = float(ySlot - 22); float y = float(ySlot - 22);
int alpha = 255; int alpha = 255;
if(itemNameOverlayTime > 0.75) { if(itemNameOverlayTime > 0.75) {
@@ -901,7 +882,7 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
alpha = int(percentage * 255); alpha = int(percentage * 255);
} }
if(alpha != 0) if(alpha != 0)
font->drawShadow(item->getName(), x, y, 0x00ffffff + (alpha << 24)); font.drawShadow(item->getName(), x, y, 0x00ffffff + (alpha << 24));
} }
} }
} }
@@ -949,28 +930,28 @@ static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out
} }
} }
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) { void Gui::drawColoredString(Font& font, const std::string& text, float x, float y, int alpha) {
std::vector<ColorSegment> segs; std::vector<ColorSegment> segs;
parseColorTags(text, segs); parseColorTags(text, segs);
float cx = x; float cx = x;
for (auto &s : segs) { for (auto &s : segs) {
int color = s.color + (alpha << 24); int color = s.color + (alpha << 24);
font->drawShadow(s.text, cx, y, color); font.drawShadow(s.text, cx, y, color);
cx += font->width(s.text); cx += font.width(s.text);
} }
} }
float Gui::getColoredWidth(Font* font, const std::string& text) { float Gui::getColoredWidth(Font& font, const std::string& text) {
std::vector<ColorSegment> segs; std::vector<ColorSegment> segs;
parseColorTags(text, segs); parseColorTags(text, segs);
float w = 0; float w = 0;
for (auto &s : segs) { for (auto &s : segs) {
w += font->width(s.text); w += font.width(s.text);
} }
return w; return w;
} }
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) { void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font& font ) {
// if (minecraft.screen instanceof ChatScreen) { // if (minecraft.screen instanceof ChatScreen) {
// max = 20; // max = 20;
// isChatting = true; // isChatting = true;
@@ -1007,7 +988,7 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
const float x = 2; const float x = 2;
const float y = (float)(baseY - i * 9); const float y = (float)(baseY - i * 9);
std::string msg = message.message; std::string msg = message.message;
this->fill(x, y - 1, x + MAX_MESSAGE_WIDTH, y + 8, (alpha / 2) << 24); this->fill(x, y - 1, x + maxMessageWidth, y + 8, (alpha / 2) << 24);
glEnable(GL_BLEND); glEnable(GL_BLEND);
// special-case join/leave announcements // special-case join/leave announcements
@@ -1025,9 +1006,9 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) { void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, .5); glColor4f2(1, 1, 1, .5);
minecraft->textures->loadAndBindTexture("gui/gui.png"); minecraft.textures().loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory; Inventory* inventory = minecraft.player()->inventory;
int xBase, yBase; int xBase, yBase;
getSlotPos(0, xBase, yBase); getSlotPos(0, xBase, yBase);
@@ -1084,7 +1065,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4); blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
} }
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png"); minecraft.textures().loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();
// Render damaged items (@todo: investigate if it's faster by drawing in same batch) // Render damaged items (@todo: investigate if it's faster by drawing in same batch)
@@ -1093,7 +1074,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
t.beginOverride(); t.beginOverride();
x = baseItemX; x = baseItemX;
for (int i = 0; i < slots; i++) { for (int i = 0; i < slots; i++) {
ItemRenderer::renderGuiItemDecorations(minecraft->player->inventory->getItem(i), x, (float)ySlot); ItemRenderer::renderGuiItemDecorations(minecraft.player()->inventory->getItem(i), x, (float)ySlot);
x += 20; x += 20;
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
@@ -1110,16 +1091,16 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
const float k = 0.5f * GuiScale; const float k = 0.5f * GuiScale;
t.beginOverride(); t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) { if (minecraft.gameMode->isSurvivalType()) {
x = baseItemX; x = baseItemX;
for (int i = 0; i < slots; i++) { for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i); ItemInstance* item = minecraft.player()->inventory->getItem(i);
if (item && item->count >= 0) if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true); renderSlotText(item, k*x, k*ySlot + 1, true, true);
x += 20; x += 20;
} }
} }
minecraft->textures->loadAndBindTexture("font/default8.png"); minecraft.textures().loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();
glPopMatrix2(); glPopMatrix2();

View File

@@ -1,134 +1,133 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include "GuiComponent.hpp"
#include "GuiComponent.h" #include "Font.hpp"
#include "Font.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../player/input/touchscreen/TouchAreaModel.h" #include "client/renderer/RenderChunk.hpp"
#include "../renderer/RenderChunk.h" #include "util/Random.hpp"
#include "../../util/Random.h" #include "client/IConfigListener.hpp"
#include "../IConfigListener.h"
class MinecraftClient;
class Minecraft; class ItemInstance;
class ItemInstance; class Textures;
class Textures; class Tesselator;
class Tesselator; struct IntRectangle;
struct IntRectangle;
struct GuiMessage
struct GuiMessage {
{ std::string message;
std::string message; int ticks;
int ticks; };
};
typedef std::vector<GuiMessage> GuiMessageList;
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
class Gui: public GuiComponent, IConfigListener {
{ public:
public: Gui(MinecraftClient& minecraft);
Gui(Minecraft* minecraft); ~Gui();
~Gui();
int getSlotIdAt(int x, int y);
int getSlotIdAt(int x, int y); void flashSlot(int slotId);
void flashSlot(int slotId); bool isInside(int x, int y);
bool isInside(int x, int y); RectangleArea getRectangleArea(int extendSide);
RectangleArea getRectangleArea(int extendSide); void getSlotPos(int slot, int& posX, int& posY);
void getSlotPos(int slot, int& posX, int& posY); int getNumSlots();
int getNumSlots();
void handleClick(int button, int x, int y);
void handleClick(int button, int x, int y); void handleKeyPressed( int key );
void handleKeyPressed( int key ); void scrollChat(int delta);
void scrollChat(int delta);
void tick();
void tick(); void render(float a, bool mouseFree, int xMouse, int yMouse);
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font& font );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// draw a string containing simple [color]...[/color] tags; color names are matched // case-insensitively and default to white. alpha is applied to each segment.
// case-insensitively and default to white. alpha is applied to each segment. // draw tagged string (ignores simple [color]…[/color] tags)
// draw tagged string (ignores simple [color]…[/color] tags) static void drawColoredString(Font& font, const std::string& text, float x, float y, int alpha);
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha); static float getColoredWidth(Font& font, const std::string& text);
static float getColoredWidth(Font* font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font& font, int ySlot );
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderBubbles(); void renderHearts();
void renderHearts(); void renderDebugInfo();
void renderDebugInfo(); void renderPlayerList(Font& font, int screenWidth, int screenHeight);
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void addMessage(const std::string& string); void clearMessages();
void clearMessages(); void postError(int errCode);
void postError(int errCode);
void onGraphicsReset();
void onGraphicsReset(); void inventoryUpdated();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void setNowPlaying(const std::string& string); void displayClientMessage(const std::string& messageId);
void displayClientMessage(const std::string& messageId); void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow); void texturesLoaded( Textures* textures );
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onConfigChanged(const Config& config); void onLevelGenerated();
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static float floorAlignToScreenPixel(float); static int itemCountItoa(char* buf, int count);
static int itemCountItoa(char* buf, int count); private:
private: void renderVignette(float br, int w, int h);
void renderVignette(float br, int w, int h); void renderSlot(int slot, int x, int y, float a);
void renderSlot(int slot, int x, int y, float a); void tickItemDrop();
void tickItemDrop(); float cubeSmoothStep(float percentage, float min, float max);
float cubeSmoothStep(float percentage, float min, float max); public:
public: float progress = 0.f;
float progress; std::string selectedName;
std::string selectedName; static float InvGuiScale;
static float InvGuiScale; static float GuiScale;
static float GuiScale;
private:
private: //ItemRenderer itemRenderer;
int MAX_MESSAGE_WIDTH; GuiMessageList guiMessages;
//ItemRenderer itemRenderer; int chatScrollOffset = 0;
GuiMessageList guiMessages; Random random;
int chatScrollOffset;
Random random; MinecraftClient& minecraft;
int tickCount = 0;
Minecraft* minecraft; float itemNameOverlayTime = 2;
int tickCount; std::string overlayMessageString;
float itemNameOverlayTime; int overlayMessageTime = 0;
std::string overlayMessageString; bool animateOverlayMessageColor = false;
int overlayMessageTime;
bool animateOverlayMessageColor; float tbr = 1.f;
float tbr; RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate = true;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate; int _flashSlotId = -1;
float _flashSlotStartTime = -1;
int _flashSlotId;
float _flashSlotStartTime; Font* _slotFont = nullptr;
int _numSlots = 4;
Font* _slotFont;
int _numSlots; RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner; // For dropping
static const float DropTicks;
// For dropping float _currentDropTicks = -1;
static const float DropTicks; int _currentDropSlot = -1;
float _currentDropTicks;
int _currentDropSlot; bool _openInventorySlot;
bool _openInventorySlot; int maxMessageWidth = 240;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

View File

@@ -1,156 +1,156 @@
#include "GuiComponent.h" #include "GuiComponent.hpp"
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "Font.h" #include "Font.hpp"
GuiComponent::GuiComponent() GuiComponent::GuiComponent()
: blitOffset(0) : blitOffset(0)
{ {
} }
GuiComponent::~GuiComponent() GuiComponent::~GuiComponent()
{ {
} }
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color ) void GuiComponent::drawCenteredString( Font& font, const std::string& str, int x, int y, int color )
{ {
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color); font.drawShadow(str, (float)(x - font.width(str) / 2), (float)(y - font.height(str) / 2), color);
} }
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color ) void GuiComponent::drawString( Font& font, const std::string& str, int x, int y, int color )
{ {
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color); font.drawShadow(str, (float)x, (float)y /*- font.height(str)/2*/, color);
} }
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ ) void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{ {
if (!sw) sw = w; if (!sw) sw = w;
if (!sh) sh = h; if (!sh) sh = h;
float us = 1 / 256.0f; float us = 1 / 256.0f;
float vs = 1 / 256.0f; float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs); t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs); t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs); t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs); t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw(); t.draw();
} }
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ ) void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{ {
if (!sw) sw = (int)w; if (!sw) sw = (int)w;
if (!sh) sh = (int)h; if (!sh) sh = (int)h;
float us = 1 / 256.0f; float us = 1 / 256.0f;
float vs = 1 / 256.0f; float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs); t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs); t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs); t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs); t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw(); t.draw();
} }
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) { void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col); fill((float)x0, (float)y0, (float)x1, (float)y1, col);
} }
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col ) void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{ {
//float a = ((col >> 24) & 0xff) / 255.0f; //float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f; //float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f; //float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f; //float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a); //glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a); //LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin(); t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16); const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color); t.colorABGR(color);
t.vertex(x0, y1, 0); t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0); t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0); t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0); t.vertex(x0, y0, 0);
t.draw(); t.draw();
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
} }
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) { void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2); fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
} }
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 ) void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{ {
float a1 = ((col1 >> 24) & 0xff) / 255.0f; float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f; float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f; float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f; float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f; float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f; float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f; float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f; float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH); glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.color(r1, g1, b1, a1); t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0); t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0); t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2); t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0); t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0); t.vertex(x1, y1, 0);
t.draw(); t.draw();
glShadeModel2(GL_FLAT); glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) { void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2); fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
} }
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 ) void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{ {
float a1 = ((col1 >> 24) & 0xff) / 255.0f; float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f; float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f; float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f; float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f; float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f; float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f; float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f; float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH); glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.color(r2, g2, b2, a2); t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0); t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1); t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0); t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1); t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0); t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2); t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0); t.vertex(x1, y1, 0);
t.draw(); t.draw();
glShadeModel2(GL_FLAT); glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }

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@@ -1,34 +1,30 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <string>
#include <string> class Font;
class Font;
class Minecraft; class GuiComponent
{
class GuiComponent public:
{ GuiComponent();
public: virtual ~GuiComponent();
GuiComponent();
virtual ~GuiComponent(); void drawString(Font& font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font& font, const std::string& str, int x, int y, int color);
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color); void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0); protected:
void fill(int x0, int y0, int x1, int y1, int col);
protected: void fill(float x0, float y0, float x1, float y1, int col);
void fill(int x0, int y0, int x1, int y1, int col); void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fill(float x0, float y0, float x1, float y1, int col); void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2); void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2); void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2); float blitOffset;
};
float blitOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/

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@@ -1,291 +1,291 @@
#include "Screen.h" #include "Screen.hpp"
#include "components/Button.h" #include "components/Button.hpp"
#include "components/TextBox.h" #include "components/TextBox.hpp"
#include "../Minecraft.h" #include <Minecraft.hpp>
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../sound/SoundEngine.h" #include "client/sound/SoundEngine.hpp"
#include "../../platform/input/Keyboard.h" #include "platform/input/Keyboard.hpp"
#include "../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include <MinecraftClient.hpp>
Screen::Screen()
: passEvents(false), Screen::Screen(MinecraftClient& minecraft)
clickedButton(NULL), : passEvents(false),
tabButtonIndex(0), clickedButton(NULL),
width(1), tabButtonIndex(0),
height(1), width(1),
minecraft(NULL), height(1),
font(NULL) minecraft(minecraft),
{ font(NULL)
} {
}
void Screen::render( int xm, int ym, float a )
{ void Screen::render( int xm, int ym, float a )
for (unsigned int i = 0; i < buttons.size(); i++) { {
Button* button = buttons[i]; for (unsigned int i = 0; i < buttons.size(); i++) {
button->render(minecraft, xm, ym); Button* button = buttons[i];
} button->render(minecraft, xm, ym);
}
// render any text boxes after buttons
for (unsigned int i = 0; i < textBoxes.size(); i++) { // render any text boxes after buttons
TextBox* textbox = textBoxes[i]; for (unsigned int i = 0; i < textBoxes.size(); i++) {
textbox->render(minecraft, xm, ym); TextBox* textbox = textBoxes[i];
} textbox->render(minecraft, xm, ym);
} }
}
void Screen::init( Minecraft* minecraft, int width, int height )
{ void Screen::init(int width, int height)
//particles = /*new*/ GuiParticles(minecraft); {
this->minecraft = minecraft; //particles = /*new*/ GuiParticles(minecraft);
this->font = minecraft->font; this->font = minecraft.font();
this->width = width; this->width = width;
this->height = height; this->height = height;
init(); init();
setupPositions(); setupPositions();
updateTabButtonSelection(); updateTabButtonSelection();
} }
void Screen::init() void Screen::init()
{ {
} }
void Screen::setSize( int width, int height ) void Screen::setSize( int width, int height )
{ {
this->width = width; this->width = width;
this->height = height; this->height = height;
setupPositions(); setupPositions();
} }
bool Screen::handleBackEvent( bool isDown ) bool Screen::handleBackEvent( bool isDown )
{ {
return false; return false;
} }
void Screen::updateEvents() void Screen::updateEvents()
{ {
if (passEvents) if (passEvents)
return; return;
while (Mouse::next()) while (Mouse::next())
mouseEvent(); mouseEvent();
while (Keyboard::next()) while (Keyboard::next())
keyboardEvent(); keyboardEvent();
while (Keyboard::nextTextChar()) while (Keyboard::nextTextChar())
keyboardTextEvent(); keyboardTextEvent();
} }
void Screen::mouseEvent() void Screen::mouseEvent()
{ {
const MouseAction& e = Mouse::getEvent(); const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses // forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) { if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft->width; int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft->height - 1; int ym = e.y * height / minecraft.getScreenHeight() - 1;
mouseWheel(e.dx, e.dy, xm, ym); mouseWheel(e.dx, e.dy, xm, ym);
return; return;
} }
if (!e.isButton()) if (!e.isButton())
return; return;
if (Mouse::getEventButtonState()) { if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft->width; int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft->height - 1; int ym = e.y * height / minecraft.getScreenHeight() - 1;
mouseClicked(xm, ym, Mouse::getEventButton()); mouseClicked(xm, ym, Mouse::getEventButton());
} else { } else {
int xm = e.x * width / minecraft->width; int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft->height - 1; int ym = e.y * height / minecraft.getScreenHeight() - 1;
mouseReleased(xm, ym, Mouse::getEventButton()); mouseReleased(xm, ym, Mouse::getEventButton());
} }
} }
void Screen::keyboardEvent() void Screen::keyboardEvent()
{ {
if (Keyboard::getEventKeyState()) { if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) { //if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft->toggleFullScreen(); // minecraft.toggleFullScreen();
// return; // return;
//} //}
keyPressed(Keyboard::getEventKey()); keyPressed(Keyboard::getEventKey());
} }
} }
void Screen::keyboardTextEvent() void Screen::keyboardTextEvent()
{ {
charPressed(Keyboard::getChar()); charPressed(Keyboard::getChar());
} }
void Screen::renderBackground() void Screen::renderBackground()
{ {
renderBackground(0); renderBackground(0);
} }
void Screen::renderBackground( int vo ) void Screen::renderBackground( int vo )
{ {
if (minecraft->isLevelGenerated()) { if (minecraft.isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010); fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else { } else {
renderDirtBackground(vo); renderDirtBackground(vo);
} }
} }
void Screen::renderDirtBackground( int vo ) void Screen::renderDirtBackground( int vo )
{ {
//glDisable2(GL_LIGHTING); //glDisable2(GL_LIGHTING);
glDisable2(GL_FOG); glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
float s = 32; float s = 32;
float fvo = (float) vo; float fvo = (float) vo;
t.begin(); t.begin();
t.color(0x404040); t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo); t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo); t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo); t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo); t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw(); t.draw();
} }
bool Screen::isPauseScreen() bool Screen::isPauseScreen()
{ {
return true; return true;
} }
bool Screen::isErrorScreen() bool Screen::isErrorScreen()
{ {
return false; return false;
} }
bool Screen::isInGameScreen() bool Screen::isInGameScreen()
{ {
return true; return true;
} }
bool Screen::closeOnPlayerHurt() { bool Screen::closeOnPlayerHurt() {
return false; return false;
} }
void Screen::keyPressed( int eventKey ) void Screen::keyPressed( int eventKey )
{ {
if (eventKey == Keyboard::KEY_ESCAPE) { if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(NULL); minecraft.setScreen(NULL);
//minecraft->grabMouse(); //minecraft.grabMouse();
} }
// pass key events to any text boxes first // pass key events to any text boxes first
for (auto& textbox : textBoxes) { for (auto& textbox : textBoxes) {
textbox->keyPressed(minecraft, eventKey); textbox->keyPressed(minecraft, eventKey);
} }
#ifdef TABBING #ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft.useTouchscreen())
return; return;
// "Tabbing" the buttons (walking with keys) // "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size(); const int tabButtonCount = tabButtons.size();
if (!tabButtonCount) if (!tabButtonCount)
return; return;
Options& o = minecraft->options; Options& o = minecraft.options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT)) if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0; if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV)) if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1; if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) { if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex]; Button* button = tabButtons[tabButtonIndex];
if (button->active) { if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1); minecraft.soundEngine()->playUI("random.click", 1, 1);
buttonClicked(button); buttonClicked(button);
} }
} }
updateTabButtonSelection(); updateTabButtonSelection();
#endif #endif
} }
void Screen::charPressed(char inputChar) { void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) { for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar); textbox->charPressed(minecraft, inputChar);
} }
} }
void Screen::updateTabButtonSelection() void Screen::updateTabButtonSelection()
{ {
#ifdef TABBING #ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft.useTouchscreen())
return; return;
for (unsigned int i = 0; i < tabButtons.size(); ++i) for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex); tabButtons[i]->selected = (i == tabButtonIndex);
#endif #endif
} }
void Screen::mouseClicked( int x, int y, int buttonNum ) void Screen::mouseClicked( int x, int y, int buttonNum )
{ {
if (buttonNum == MouseAction::ACTION_LEFT) { if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i]; Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button); //LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) { if (button->clicked(minecraft, x, y)) {
button->setPressed(); button->setPressed();
//LOGI("Hit-test successful: %p\n", button); //LOGI("Hit-test successful: %p\n", button);
clickedButton = button; clickedButton = button;
/* /*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) { #if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft.isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1); minecraft.soundEngine()->playUI("random.click", 1, 1);
buttonClicked(button); buttonClicked(button);
#endif } #endif }
*/ */
} }
} }
} }
// let textboxes see the click regardless // let textboxes see the click regardless
for (auto& textbox : textBoxes) { for (auto& textbox : textBoxes) {
textbox->mouseClicked(minecraft, x, y, buttonNum); textbox->mouseClicked(minecraft, x, y, buttonNum);
} }
} }
void Screen::mouseReleased( int x, int y, int buttonNum ) void Screen::mouseReleased( int x, int y, int buttonNum )
{ {
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>"); //LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return; if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1 #if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) { //#if defined(ANDROID) || defined(__APPLE__) //if (minecraft.isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i]; Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) { if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button); buttonClicked(button);
minecraft->soundEngine->playUI("random.click", 1, 1); minecraft.soundEngine()->playUI("random.click", 1, 1);
clickedButton->released(x, y); clickedButton->released(x, y);
} }
} }
# else // } else { # else // } else {
clickedButton->released(x, y); clickedButton->released(x, y);
#endif // } #endif // }
clickedButton = NULL; clickedButton = NULL;
} }
bool Screen::renderGameBehind() { bool Screen::renderGameBehind() {
return true; return true;
} }
bool Screen::hasClippingArea( IntRectangle& out ) bool Screen::hasClippingArea( IntRectangle& out )
{ {
return false; return false;
} }
void Screen::lostFocus() { void Screen::lostFocus() {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) { for(auto it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it; TextBox* tb = *it;
tb->loseFocus(minecraft); tb->loseFocus(minecraft);
} }
} }
void Screen::toGUICoordinate( int& x, int& y ) { void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft->width; x = x * width / minecraft.getScreenWidth();
y = y * height / minecraft->height - 1; y = y * height / minecraft.getScreenHeight() - 1;
} }

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@@ -1,83 +1,81 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <vector>
#include <vector> #include "GuiComponent.hpp"
#include "GuiComponent.h"
class Font;
class Font; class MinecraftClient;
class Minecraft; class Button;
class Button; class TextBox;
class TextBox; struct IntRectangle;
struct IntRectangle;
class Screen: public GuiComponent
class Screen: public GuiComponent {
{ public:
public: Screen(MinecraftClient& minecraft);
Screen();
virtual void render(int xm, int ym, float a);
virtual void render(int xm, int ym, float a);
void init(int width, int height);
void init(Minecraft* minecraft, int width, int height); virtual void init();
virtual void init();
void setSize(int width, int height);
void setSize(int width, int height); virtual void setupPositions() {};
virtual void setupPositions() {};
virtual void updateEvents();
virtual void updateEvents(); virtual void mouseEvent();
virtual void mouseEvent(); virtual void keyboardEvent();
virtual void keyboardEvent(); virtual void keyboardTextEvent();
virtual void keyboardTextEvent(); virtual bool handleBackEvent(bool isDown);
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void tick() {}
virtual void removed() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(); virtual void renderBackground(int vo);
virtual void renderBackground(int vo); virtual void renderDirtBackground(int vo);
virtual void renderDirtBackground(int vo); // query
// query virtual bool renderGameBehind();
virtual bool renderGameBehind(); virtual bool hasClippingArea(IntRectangle& out);
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isPauseScreen(); virtual bool isErrorScreen();
virtual bool isErrorScreen(); virtual bool isInGameScreen();
virtual bool isInGameScreen(); virtual bool closeOnPlayerHurt();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void confirmResult(bool result, int id) {} virtual void lostFocus();
virtual void lostFocus(); virtual void toGUICoordinate(int& x, int& y);
virtual void toGUICoordinate(int& x, int& y); protected:
protected: void updateTabButtonSelection();
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void buttonClicked(Button* button) {} virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords) virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey);
virtual void keyPressed(int eventKey); virtual void charPressed(char inputChar);
virtual void charPressed(char inputChar); public:
public: int width;
int width; int height;
int height; bool passEvents;
bool passEvents; //GuiParticles* particles;
//GuiParticles* particles; protected:
protected: MinecraftClient& minecraft;
Minecraft* minecraft; std::vector<Button*> buttons;
std::vector<Button*> buttons; std::vector<TextBox*> textBoxes;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
std::vector<Button*> tabButtons; int tabButtonIndex;
int tabButtonIndex;
Font* font;
Font* font; private:
private: Button* clickedButton;
Button* clickedButton; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/

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@@ -1,11 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/

9
src/client/gui/TweenData.hpp Executable file
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@@ -0,0 +1,9 @@
#pragma once
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;

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@@ -1,219 +1,228 @@
#include "Button.h" #include "Button.hpp"
#include "../../Minecraft.h" #include <MinecraftClient.hpp>
#include "../../renderer/Textures.h" #include <cstddef>
#include "client/renderer/Textures.hpp"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24), Button::Button(int id, const std::string& msg)
id(id), : GuiElement(true, true, 0, 0, 200, 24),
msg(msg), id(id),
selected(false), msg(msg),
_currentlyDown(false) selected(false),
{ _currentlyDown(false)
} {
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24), Button::Button( int id, int x, int y, const std::string& msg )
id(id), : GuiElement(true, true, x, y, 200, 24),
msg(msg), id(id),
selected(false), msg(msg),
_currentlyDown(false) selected(false),
{ _currentlyDown(false)
} {
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h), Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
id(id), : GuiElement(true, true, x, y, w, h),
msg(msg), id(id),
selected(false), msg(msg),
_currentlyDown(false) selected(false),
{ _currentlyDown(false)
} {
}
void Button::render( Minecraft* minecraft, int xm, int ym )
{ void Button::render( MinecraftClient& minecraft, int xm, int ym )
if (!visible) return; {
if (!visible) return;
/*
minecraft->textures->loadAndBindTexture("gui/gui.png"); /*
glColor4f2(1, 1, 1, 1); minecraft.textures().loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20); blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
*/ blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym); renderBg(minecraft, xm, ym);
} renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false; void Button::released( int mx, int my ) {
} _currentlyDown = false;
}
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{ bool Button::clicked( MinecraftClient& minecraft, int mx, int my )
return active && mx >= x && my >= y && mx < x + width && my < y + height; {
} return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true; void Button::setPressed() {
} _currentlyDown = true;
}
int Button::getYImage( bool hovered )
{ int Button::getYImage( bool hovered )
int res = 1; {
if (!active) res = 0; int res = 1;
else if (hovered) res = 2; if (!active) res = 0;
return res; else if (hovered) res = 2;
} return res;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font; void Button::renderFace(MinecraftClient& mc, int xm, int ym) {
if (!active) { Font* font = mc.font();
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else { if (font == nullptr) {
if (hovered(mc, xm, ym) || selected) { return;
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0); }
} else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0); if (!active) {
} drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} } else {
} if (hovered(mc, xm, ym) || selected) {
drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
void Button::renderBg( Minecraft* minecraft, int xm, int ym ) } else {
{ drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
minecraft->textures->loadAndBindTexture("gui/gui.png"); }
glColor4f2(1, 1, 1, 1); }
}
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));; void Button::renderBg( MinecraftClient& minecraft, int xm, int ym )
{
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20); minecraft.textures().loadAndBindTexture("gui/gui.png");
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20); glColor4f2(1, 1, 1, 1);
}
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
bool Button::hovered(Minecraft* minecraft, int xm , int ym) { int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
} blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
bool Button::isInside( int xm, int ym ) { }
return xm >= x && ym >= y && xm < x + width && ym < y + height;
} bool Button::hovered(MinecraftClient& minecraft, int xm , int ym) {
return minecraft.useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
// }
// BlankButton
// bool Button::isInside( int xm, int ym ) {
BlankButton::BlankButton(int id) return xm >= x && ym >= y && xm < x + width && ym < y + height;
: super(id, "") }
{
visible = false; //
} // BlankButton
//
BlankButton::BlankButton(int id, int x, int y, int w, int h) BlankButton::BlankButton(int id)
: super(id, x, y, w, h, "") : super(id, "")
{ {
visible = false; visible = false;
} }
// BlankButton::BlankButton(int id, int x, int y, int w, int h)
// The Touch-interface button : super(id, x, y, w, h, "")
// {
namespace Touch { visible = false;
}
TButton::TButton(int id, const std::string& msg)
: super(id, msg) //
{ // The Touch-interface button
width = 66; //
height = 26; namespace Touch {
}
TButton::TButton(int id, const std::string& msg)
TButton::TButton( int id, int x, int y, const std::string& msg ) : super(id, msg)
: super(id, x, y, msg) {
{ width = 66;
width = 66; height = 26;
height = 26; }
}
TButton::TButton( int id, int x, int y, const std::string& msg )
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg ) : super(id, x, y, msg)
: super(id, x, y, w, h, msg) {
{ width = 66;
} height = 26;
}
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); : super(id, x, y, w, h, msg)
// bool hovered = active && (_currentlyDown && isInside(xm, ym)); {
}
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
void TButton::renderBg( MinecraftClient& minecraft, int xm, int ym )
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); {
if (active) bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
glColor4f2(1, 1, 1, 1); // bool hovered = active && (_currentlyDown && isInside(xm, ym));
else
glColor4f2(0.5f, 0.5f, 0.5f, 1); minecraft.textures().loadAndBindTexture("gui/touchgui.png");
blit(x, y, hovered?66:0, 0, width, height, 66, 26); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20); if (active)
} glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
//
// Header spacing in Touchscreen mode blit(x, y, hovered?66:0, 0, width, height, 66, 26);
// //blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
THeader::THeader(int id, const std::string& msg) }
: super(id, msg),
xText(-99999)
{ //
active = false; // Header spacing in Touchscreen mode
width = 66; //
height = 26; THeader::THeader(int id, const std::string& msg)
} : super(id, msg),
xText(-99999)
THeader::THeader( int id, int x, int y, const std::string& msg ) {
: super(id, x, y, msg), active = false;
xText(-99999) width = 66;
{ height = 26;
active = false; }
width = 66;
height = 26; THeader::THeader( int id, int x, int y, const std::string& msg )
} : super(id, x, y, msg),
xText(-99999)
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg ) {
: super(id, x, y, w, h, msg), active = false;
xText(-99999) width = 66;
{ height = 26;
active = false; }
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
void THeader::render( Minecraft* minecraft, int xm, int ym ) { : super(id, x, y, w, h, msg),
Font* font = minecraft->font; xText(-99999)
renderBg(minecraft, xm, ym); {
active = false;
int xx = x + width/2; }
if (xText != -99999)
xx = xText; void THeader::render( MinecraftClient& minecraft, int xm, int ym ) {
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0); Font* font = minecraft.font();
} renderBg(minecraft, xm, ym);
void THeader::renderBg( Minecraft* minecraft, int xm, int ym ) int xx = x + width/2;
{ if (xText != -99999)
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); xx = xText;
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); if (font != nullptr) {
glColor4f2(1, 1, 1, 1); drawCenteredString(*font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
// Left cap }
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle void THeader::renderBg( MinecraftClient& minecraft, int xm, int ym )
blit(x+2, y, 153, 26, width-3, height-1, 8, 25); {
// Right cap minecraft.textures().loadAndBindTexture("gui/touchgui.png");
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glEnable2(GL_BLEND); glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3); // Left cap
} blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
}; blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};

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@@ -1,80 +1,78 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <string>
#include <string> #include "GuiElement.hpp"
#include "GuiElement.h" #include "client/Options.hpp"
#include "../../Options.h"
class Font;
class Font; class MinecraftClient;
class Minecraft;
class Button: public GuiElement
class Button: public GuiElement {
{ public:
public: Button(int id, const std::string& msg);
Button(int id, const std::string& msg); Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, const std::string& msg); Button(int id, int x, int y, int w, int h, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg); virtual ~Button() {}
virtual ~Button() {} virtual void render(MinecraftClient& minecraft, int xm, int ym);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(MinecraftClient& minecraft, int mx, int my);
virtual bool clicked(Minecraft* minecraft, int mx, int my); virtual void released(int mx, int my);
virtual void released(int mx, int my); virtual void setPressed();
virtual void setPressed();
bool isInside(int xm, int ym);
bool isInside(int xm, int ym); protected:
protected: virtual int getYImage(bool hovered);
virtual int getYImage(bool hovered); virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(MinecraftClient& minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym); bool hovered(MinecraftClient& minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym); public:
public: std::string msg;
std::string msg; int id;
int id;
bool selected;
bool selected; protected:
protected: bool _currentlyDown;
bool _currentlyDown; };
};
// @note: A bit backwards, but this is a button that
// @note: A bit backwards, but this is a button that // only reacts to clicks, but isn't rendered.
// only reacts to clicks, but isn't rendered. class BlankButton: public Button
class BlankButton: public Button {
{ typedef Button super;
typedef Button super; public:
public: BlankButton(int id);
BlankButton(int id); BlankButton(int id, int x, int y, int w, int h);
BlankButton(int id, int x, int y, int w, int h); };
};
namespace Touch {
namespace Touch { class TButton: public Button
class TButton: public Button {
{ typedef Button super;
typedef Button super; public:
public: TButton(int id, const std::string& msg);
TButton(int id, const std::string& msg); TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg); TButton(int id, int x, int y, int w, int h, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg); protected:
protected: virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
virtual void renderBg(Minecraft* minecraft, int xm, int ym); };
};
// "Header" in Touchscreen mode
// "Header" in Touchscreen mode class THeader: public Button {
class THeader: public Button { typedef Button super;
typedef Button super; public:
public: THeader(int id, const std::string& msg);
THeader(int id, const std::string& msg); THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg); THeader(int id, int x, int y, int w, int h, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg); protected:
protected: virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
virtual void renderBg(Minecraft* minecraft, int xm, int ym); void render( MinecraftClient& minecraft, int xm, int ym );
void render( Minecraft* minecraft, int xm, int ym ); public:
public: int xText;
int xText; };
}; }
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/

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@@ -1 +1 @@
#include "GuiElement.h" #include "GuiElement.hpp"

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@@ -1,55 +1,53 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__ #include "Button.hpp"
#include "Button.h"
class GButton: public Button {
class GButton: public Button { typedef Button super;
typedef Button super; public:
public: static const int LayerDefault = 1;
static const int LayerDefault = 1; static const int LayerSelected = 2;
static const int LayerSelected = 2; static const int LayerMax = 4;
static const int LayerMax = 4;
GButton(int id)
GButton(int id) : super(id, "")
: super(id, "") {}
{} ~GButton() {
~GButton() { for (unsigned int i = 0; i < layers.size(); ++i) {
for (unsigned int i = 0; i < layers.size(); ++i) { delete layers[i].first;
delete layers[i].first; }
} }
}
void addElement(int layerId, GuiElement* e) {
void addElement(int layerId, GuiElement* e) { if (!e || layerId < 0 || layerId >= LayerMax) {
if (!e || layerId < 0 || layerId >= LayerMax) { LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId); return;
return; }
} layers.push_back(std::make_pair(e, layerId));
layers.push_back(std::make_pair(e, layerId)); }
}
void render( MinecraftClient& minecraft, int xm, int ym )
void render( Minecraft* minecraft, int xm, int ym ) {
{ if (!visible) return;
if (!visible) return;
bool isHovered = minecraft.isTouchscreen()?
bool isHovered = minecraft->isTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
int layer = isHovered? LayerSelected : LayerDefault; if (layer < 0) return;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
Tesselator& t = Tesselator::instance; t.addOffset((float)x, (float)y, 0);
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
for (unsigned int i = 0; i < layers.size(); ++i) { if ((layers[i].second & layer) != 0)
if ((layers[i].second & layer) != 0) layers[i].first->render(minecraft, 0, 0);
layers[i].first->render(minecraft, 0, 0); }
}
t.addOffset((float)-x, (float)-y, 0);
t.addOffset((float)-x, (float)-y, 0); }
}
private:
private: std::vector<std::pair<GuiElement*, int> > layers;
std::vector<std::pair<GuiElement*, int> > layers; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/

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@@ -1,20 +1,20 @@
#include "GuiElement.h" #include "GuiElement.hpp"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ ) GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active), : active(active),
visible(visible), visible(visible),
x(x), x(x),
y(y), y(y),
width(width), width(width),
height(height) { height(height) {
} }
bool GuiElement::pointInside( int x, int y ) { bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) { if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) { if(y >= this->y && y < this->y + this->height) {
return true; return true;
} }
} }
return false; return false;
} }

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@@ -1,34 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#include "../GuiComponent.h"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/

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@@ -0,0 +1,32 @@
#pragma once
#include "client/gui/GuiComponent.hpp"
class Tesselator;
class MinecraftClient;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(MinecraftClient& minecraft) {}
virtual void render(MinecraftClient& minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(MinecraftClient& minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(MinecraftClient& minecraft, int key) {}
virtual void charPressed(MinecraftClient& minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};

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@@ -1,66 +1,66 @@
#include "GuiElementContainer.h" #include "GuiElementContainer.hpp"
#include <algorithm> #include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ ) GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) { : GuiElement(active, visible, x, y, width, height) {
} }
GuiElementContainer::~GuiElementContainer() { GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) { while(!children.empty()) {
GuiElement* element = children.back(); GuiElement* element = children.back();
children.pop_back(); children.pop_back();
delete element; delete element;
} }
} }
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) { void GuiElementContainer::render( MinecraftClient& minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym); (*it)->render(minecraft, xm, ym);
} }
} }
void GuiElementContainer::setupPositions() { void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions(); (*it)->setupPositions();
} }
} }
void GuiElementContainer::addChild( GuiElement* element ) { void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element); children.push_back(element);
} }
void GuiElementContainer::removeChild( GuiElement* element ) { void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element); auto it = std::find(children.begin(), children.end(), element);
if(it != children.end()) if(it != children.end())
children.erase(it); children.erase(it);
} }
void GuiElementContainer::tick( Minecraft* minecraft ) { void GuiElementContainer::tick( MinecraftClient& minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft); (*it)->tick(minecraft);
} }
} }
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) { void GuiElementContainer::mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum); (*it)->mouseClicked(minecraft, x, y, buttonNum);
} }
} }
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) { void GuiElementContainer::mouseReleased( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum); (*it)->mouseReleased(minecraft, x, y, buttonNum);
} }
} }
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) { void GuiElementContainer::keyPressed(MinecraftClient& minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key); (*it)->keyPressed(minecraft, key);
} }
} }
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) { void GuiElementContainer::charPressed(MinecraftClient& minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key); (*it)->charPressed(minecraft, key);
} }
} }

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@@ -1,28 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#include "GuiElement.h"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char key);
protected:
std::vector<GuiElement*> children;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/

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#pragma once
#include "GuiElement.hpp"
#include <vector>
class Tesselator;
class MinecraftClient;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(MinecraftClient& minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( MinecraftClient& minecraft );
virtual void mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( MinecraftClient& minecraft, int x, int y, int buttonNum );
virtual void keyPressed(MinecraftClient& minecraft, int key);
virtual void charPressed(MinecraftClient& minecraft, char key);
protected:
std::vector<GuiElement*> children;
};

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@@ -1,135 +1,135 @@
#include "ImageButton.h" #include "ImageButton.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../Minecraft.h" #include <MinecraftClient.hpp>
#include "../../../platform/log.h" #include "platform/log.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include <client/Option.h> #include <client/Option.hpp>
ImageButton::ImageButton(int id, const std::string& msg) ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg) : super(id, msg)
{ {
setupDefault(); setupDefault();
} }
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef) ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg), : super(id, msg),
_imageDef(imagedef) _imageDef(imagedef)
{ {
setupDefault(); setupDefault();
} }
void ImageButton::setupDefault() { void ImageButton::setupDefault() {
width = 48; width = 48;
height = 48; height = 48;
scaleWhenPressed = true; scaleWhenPressed = true;
} }
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) { void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef; _imageDef = imageDef;
if (setButtonSize) { if (setButtonSize) {
width = (int)_imageDef.width; width = (int)_imageDef.width;
height = (int)_imageDef.height; height = (int)_imageDef.height;
} }
} }
void ImageButton::render(Minecraft* minecraft, int xm, int ym) { void ImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
if (!visible) return; if (!visible) return;
Font* font = minecraft->font; Font* font = minecraft.font();
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft.textures().loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered); bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected); //int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym); renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId; TextureId texId = (_imageDef.name.length() > 0)? minecraft.textures().loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) { if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef; const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
if (!active) t.color(0xff808080); if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff); //else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0); //else t.color(0xffe0e0e0);
else t.color(0xffffffff); else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f; float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f; float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx; const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy; const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) { if (scaleWhenPressed && hovered) {
hx *= 0.95f; hx *= 0.95f;
hy *= 0.95f; hy *= 0.95f;
} }
const IntRectangle* src = _imageDef.getSrc(); const IntRectangle* src = _imageDef.getSrc();
if (src) { if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId); const TextureData* d = minecraft.textures().getTemporaryTextureData(texId);
if (d != NULL) { if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w; float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w; float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h; float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h; float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0); t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1); t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1); t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0); t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
} }
} else { } else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0); t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1); t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1); t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0); t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
} }
t.draw(); t.draw();
} }
//blit(0, 0, 0, 0, 64, 64, 256, 256); //blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w); //LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) { if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0); drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else { } else {
if (hovered || selected) { if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0); drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else { } else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0); drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
} }
} }
} }
// //
// A toggleable Button // A toggleable Button
// //
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {} OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
void OptionButton::toggle(Options* options) { void OptionButton::toggle(Options* options) {
options->toggle(m_optId); options->toggle(m_optId);
// Update graphics here // Update graphics here
updateImage(options); updateImage(options);
} }
void OptionButton::updateImage(Options* options) { void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId); _secondImage = options->getBooleanValue(m_optId);
} }
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) { void OptionButton::mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) { if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) { if(clicked(minecraft, x, y)) {
toggle(&minecraft->options); toggle(&minecraft.options);
} }
} }
} }

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@@ -1,97 +1,95 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.hpp"
#include "Button.h"
typedef struct IntRectangle {
typedef struct IntRectangle { IntRectangle()
IntRectangle() : x(0),
: x(0), y(0),
y(0), w(1),
w(1), h(1)
h(1) {}
{} IntRectangle(int x, int y, int w, int h)
IntRectangle(int x, int y, int w, int h) : x(x),
: x(x), y(y),
y(y), w(w),
w(w), h(h)
h(h) {}
{}
int x, y;
int x, y; int w, h;
int w, h; } IntRectangle;
} IntRectangle;
typedef struct ImageDef {
typedef struct ImageDef { ImageDef()
ImageDef() : hasSrc(false),
: hasSrc(false), x(0),
x(0), y(0),
y(0), width(16),
width(16), height(16)
height(16) {}
{}
std::string name;
std::string name; int x;
int x; int y;
int y; float width;
float width; float height;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
ImageDef& setSrc(const IntRectangle& srcRect) { hasSrc = true;
hasSrc = true; src = srcRect;
src = srcRect; return *this;
return *this; }
} IntRectangle* getSrc() {
IntRectangle* getSrc() { return hasSrc? &src : NULL;
return hasSrc? &src : NULL; }
} protected:
protected: IntRectangle src;
IntRectangle src; bool hasSrc;
bool hasSrc; } ImageDef;
} ImageDef;
class ImageButton: public Button
class ImageButton: public Button {
{ typedef Button super;
typedef Button super; public:
public: ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg); ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef); void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(MinecraftClient& minecraft, int xm, int ym);
void render(Minecraft* minecraft, int xm, int ym); void renderBg(MinecraftClient& minecraft, int xm, int ym) {}
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
protected: virtual void setupDefault();
virtual void setupDefault(); virtual bool isSecondImage(bool hovered) { return hovered; }
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
ImageDef _imageDef; public:
public: bool scaleWhenPressed;
bool scaleWhenPressed; };
};
//
// // A toggleable Button
// A toggleable Button //
// class OptionButton: public ImageButton
class OptionButton: public ImageButton {
{ typedef ImageButton super;
typedef ImageButton super; public:
public: OptionButton(OptionId optId);
OptionButton(OptionId optId);
void toggle(Options* options);
void toggle(Options* options); void updateImage(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
static const int ButtonId = 9999999; protected:
protected: bool isSecondImage(bool hovered) { return _secondImage; }
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
private: OptionId m_optId;
OptionId m_optId; bool _secondImage;
bool _secondImage; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/

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@@ -1,206 +1,206 @@
#include "InventoryPane.h" #include "InventoryPane.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../Minecraft.h" #include <MinecraftClient.hpp>
#include "../../player/input/touchscreen/TouchAreaModel.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../../../world/item/ItemInstance.h" #include "world/item/ItemInstance.hpp"
#include "../../../world/entity/player/Inventory.h" #include "world/entity/player/Inventory.hpp"
namespace Touch { namespace Touch {
static const int By = 6; // Border Frame height static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize) InventoryPane::InventoryPane( IInventoryPaneCallback* screen, MinecraftClient& mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen), : screen(screen),
mc(mc), mc(mc),
paneWidth(paneWidth), paneWidth(paneWidth),
rect(rect), rect(rect),
super( super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect, SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale), 0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize), BorderPixels(itemBorderSize),
lastItemIndex(-1), lastItemIndex(-1),
lastItemTicks(-1), lastItemTicks(-1),
fillMarginX(2), fillMarginX(2),
fillMarginY(4), fillMarginY(4),
markerType(1), markerType(1),
markerIndex(-1), markerIndex(-1),
markerShare(0), markerShare(0),
renderDecorations(true) renderDecorations(true)
{ {
_clickArea = new RectangleArea(0, 0, 0, 0); _clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH; area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH; area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By; area._y0 -= By;
area._y1 += By; area._y1 += By;
/* /*
const int left = bbox.x + (bbox.w - paneWidth) / 2; const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left; bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY; bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/ */
} }
InventoryPane::~InventoryPane() { InventoryPane::~InventoryPane() {
delete _clickArea; delete _clickArea;
} }
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha ) void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{ {
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333); //fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333); fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333); //fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this); std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST); glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x); GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h)); GLuint y = mc.getScreenHeight() - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w); GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h); GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h); glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.beginOverride(); t.beginOverride();
t.colorABGR(0xffffffff); t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16); blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
} }
mc->textures->loadAndBindTexture("gui/gui.png"); mc.textures().loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();
GridItem* marked = NULL; GridItem* marked = NULL;
float mxx, myy; float mxx, myy;
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
int j = item.id; int j = item.id;
const ItemInstance* citem = inventoryItems[j]; const ItemInstance* citem = inventoryItems[j];
if (!citem) continue; if (!citem) continue;
bool allowed = true; bool allowed = true;
t.enableColor(); t.enableColor();
//#ifdef DEMO_MODE //@huge @attn //#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); } if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else else
//#endif //#endif
if (lastItemTicks > 0 && lastItemIndex == j) { if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15; int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff); t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else { } else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff); t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
} }
t.noColor(); t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4); float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4); float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false); ItemRenderer::renderGuiItem(NULL, mc.textures(), citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0) if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy; marked = &item, mxx = xx, myy = yy;
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
if (marked) { if (marked) {
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f; const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2; const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060); fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543); fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
if (!mc->isCreativeMode()) { if (!mc.isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale; const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale; const float kText = 0.5f * Gui::GuiScale;
t.beginOverride(); t.beginOverride();
t.scale2d(ikText, ikText); t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id]; const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue; if (!citem) continue;
char buf[64] = {0}; char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count); /*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3)); float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3)); float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true); mc.gui().renderSlotText(citem, tx, ty, true, true);
} }
t.resetScale(); t.resetScale();
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
t.endOverrideAndDraw(); t.endOverrideAndDraw();
} }
if (renderDecorations) { if (renderDecorations) {
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id]; const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue; if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) { if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12); ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
} }
} }
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw(); t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
glDisable2(GL_SCISSOR_TEST); glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000); //fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000); //fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000); fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000); fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll); drawScrollBar(hScroll);
drawScrollBar(vScroll); drawScrollBar(vScroll);
} }
bool InventoryPane::onSelect( int gridId, bool selected ) bool InventoryPane::onSelect( int gridId, bool selected )
{ {
//screen->onItemSelected(gridId); //screen->onItemSelected(gridId);
if (screen->isAllowed(gridId)) if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) { if (screen->addItem(this, gridId)) {
lastItemIndex = gridId; lastItemIndex = gridId;
lastItemTicks = 7; lastItemTicks = 7;
} }
return false; return false;
} }
void InventoryPane::drawScrollBar( ScrollBar& sb ) { void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0) if (sb.alpha <= 0)
return; return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa; const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w); const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color); fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
} }
void InventoryPane::tick() void InventoryPane::tick()
{ {
--lastItemTicks; --lastItemTicks;
super::tick(); super::tick();
} }
void InventoryPane::setRenderDecorations( bool value ) { void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value; renderDecorations = value;
} }
} }

View File

@@ -1,62 +1,60 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.hpp"
#include "ScrollingPane.h" #include "ImageButton.hpp"
#include "ImageButton.h"
class MinecraftClient;
class Minecraft; class ItemInstance;
class ItemInstance; class Font;
class Font; class IArea;
class IArea;
namespace Touch {
namespace Touch {
class IInventoryPaneCallback;
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
class InventoryPane: public ScrollingPane {
{ typedef ScrollingPane super;
typedef ScrollingPane super; public:
public: InventoryPane(IInventoryPaneCallback* screen, MinecraftClient& mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize); ~InventoryPane();
~InventoryPane();
void tick();
void tick(); void renderBatch( std::vector<GridItem>& item, float alpha );
void renderBatch( std::vector<GridItem>& item, float alpha ); bool onSelect( int gridId, bool selected );
bool onSelect( int gridId, bool selected ); void drawScrollBar( ScrollBar& hScroll );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
void setRenderDecorations(bool value);
IntRectangle rect;
IntRectangle rect; int paneWidth;
int paneWidth; IArea* _clickArea;
IArea* _clickArea; IInventoryPaneCallback* screen;
IInventoryPaneCallback* screen; MinecraftClient& mc;
Minecraft* mc;
int fillMarginX;
int fillMarginX; int fillMarginY;
int fillMarginY;
int markerType;
int markerType; int markerIndex;
int markerIndex; float markerShare;
float markerShare; private:
private: int lastItemIndex;
int lastItemIndex; int lastItemTicks;
int lastItemTicks; int BorderPixels;
int BorderPixels; bool renderDecorations;
bool renderDecorations;
IntRectangle bg;
IntRectangle bg; };
};
class IInventoryPaneCallback
class IInventoryPaneCallback {
{ public:
public: virtual ~IInventoryPaneCallback() {}
virtual ~IInventoryPaneCallback() {} virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool addItem(const InventoryPane* forPane, int index) = 0; virtual bool isAllowed( int slot ) = 0;
virtual bool isAllowed( int slot ) = 0; virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0; };
};
}
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/

View File

@@ -1,148 +1,148 @@
#include "ItemPane.h" #include "ItemPane.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "NinePatch.h" #include "NinePatch.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
const int rgbActive = 0xfff0f0f0; const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558; const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa; const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen, ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures, Textures* textures,
const IntRectangle& rect, const IntRectangle& rect,
int numItems, int numItems,
int guiHeight, int guiHeight,
int physicalScreenHeight, int physicalScreenHeight,
bool isVertical /*= true*/) bool isVertical /*= true*/)
: super( : super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar, (isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal :IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale), isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen), screen(screen),
textures(textures), textures(textures),
physicalScreenHeight(physicalScreenHeight), physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL), guiSlotItem(NULL),
guiSlotItemSelected(NULL), guiSlotItemSelected(NULL),
isVertical(isVertical) isVertical(isVertical)
{ {
// Expand the area to make it easier to scroll // Expand the area to make it easier to scroll
area._x0 -= 4; area._x0 -= 4;
area._x1 += 4; area._x1 += 4;
area._y0 = 0; area._y0 = 0;
area._y1 = (float)guiHeight; area._y1 = (float)guiHeight;
// GUI // GUI
NinePatchFactory builder(textures, "gui/spritesheet.png"); NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2); guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2); guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22); guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22); guiSlotItemSelected->setSize((float)rect.w + 4, 22);
} }
ItemPane::~ItemPane() { ItemPane::~ItemPane() {
delete guiSlotItem; delete guiSlotItem;
delete guiSlotItemSelected; delete guiSlotItemSelected;
} }
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha ) void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{ {
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666); //fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this); const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return; if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST); glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x); GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h)); GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w); GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h); GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h); glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf)); (item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
CItem* citem = cat[item.id]; CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item, ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16), Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false); Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
CItem* citem = cat[item.id]; CItem* citem = cat[item.id];
char buf[64] = {0}; char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount); int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1; float xf = item.xf - 1;
if (citem->canCraft()) { if (citem->canCraft()) {
f->drawShadow(citem->text, f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2), Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive); Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f); t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf, f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)), Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive); Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale(); t.resetScale();
} else { } else {
f->draw(citem->text, f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3), Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow); Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text, f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2), Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive); Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f); t.scale2d(0.6667f, 0.6667f);
f->draw(buf, f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)), Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive); Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale(); t.resetScale();
} }
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000) //fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) { if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000); fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B); fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else { } else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000); fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B); fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} }
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h); //LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST); glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll); drawScrollBar(hScroll);
drawScrollBar(vScroll); drawScrollBar(vScroll);
} }
bool ItemPane::onSelect( int gridId, bool selected ) bool ItemPane::onSelect( int gridId, bool selected )
{ {
if (selected) if (selected)
screen->onItemSelected(this, gridId); screen->onItemSelected(this, gridId);
return selected; return selected;
} }
void ItemPane::drawScrollBar( ScrollBar& sb ) { void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0) if (sb.alpha <= 0)
return; return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff; int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color); fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
} }

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@@ -1,95 +1,93 @@
#ifndef ITEMPANE_H__ #pragma once
#define ITEMPANE_H__
#include <string>
#include <string> #include <vector>
#include <vector> #include "ScrollingPane.hpp"
#include "ScrollingPane.h" #include "world/item/ItemInstance.hpp"
#include "../../../world/item/ItemInstance.h"
class Font;
class Font; class Textures;
class Textures; class NinePatchLayer;
class NinePatchLayer; class Recipe;
class Recipe; class ItemPane;
class ItemPane;
class CItem
class CItem {
{ public:
public: CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text) : item(ins),
: item(ins), recipe(recipe),
recipe(recipe), text(text),
text(text), sortText(text),
sortText(text), //maxBuildCount(0),
//maxBuildCount(0), numBuilt(0),
numBuilt(0), inventoryCount(0),
inventoryCount(0), _canCraft(false)
_canCraft(false) {
{ }
}
typedef struct ReqItem {
typedef struct ReqItem { ReqItem() {}
ReqItem() {} ReqItem(const ItemInstance& needItem, int has)
ReqItem(const ItemInstance& needItem, int has) : item(needItem), has(has) {}
: item(needItem), has(has) {} ItemInstance item;
ItemInstance item; int has;
int has; bool enough() { return has >= item.count; }
bool enough() { return has >= item.count; } } ReqItem;
} ReqItem;
bool canCraft() {
bool canCraft() { return _canCraft;// || maxBuildCount > 0;
return _canCraft;// || maxBuildCount > 0; }
} void setCanCraft(bool status) {
void setCanCraft(bool status) { _canCraft = status;
_canCraft = status; }
}
ItemInstance item;
ItemInstance item; Recipe* recipe;
Recipe* recipe; std::string text;
std::string text; std::string sortText;
std::string sortText; //int maxBuildCount;
//int maxBuildCount; int numBuilt;
int numBuilt; int inventoryCount;
int inventoryCount; std::vector<ReqItem> neededItems;
std::vector<ReqItem> neededItems; private:
private: bool _canCraft;
bool _canCraft; };
};
class IItemPaneCallback
class IItemPaneCallback {
{ public:
public: virtual ~IItemPaneCallback() {}
virtual ~IItemPaneCallback() {} virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual void onItemSelected(const ItemPane* forPane, int index) = 0; virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0; };
};
class ItemPane: public ScrollingPane
class ItemPane: public ScrollingPane {
{ typedef ScrollingPane super;
typedef ScrollingPane super; public:
public: ItemPane( IItemPaneCallback* screen,
ItemPane( IItemPaneCallback* screen, Textures* textures,
Textures* textures, const IntRectangle& rect,
const IntRectangle& rect, int numItems,
int numItems, int guiHeight,
int guiHeight, int physicalScreenHeight,
int physicalScreenHeight, bool isVertical = true);
bool isVertical = true); ~ItemPane();
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
void renderBatch( std::vector<GridItem>& item, float alpha ); bool onSelect( int gridId, bool selected );
bool onSelect( int gridId, bool selected ); void drawScrollBar( ScrollBar& hScroll );
void drawScrollBar( ScrollBar& hScroll ); //void setSize()
//void setSize()
Font* f;
Font* f; Textures* textures;
Textures* textures; IItemPaneCallback* screen;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
int physicalScreenHeight; // Needed for glScissor bool isVertical;
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItem; NinePatchLayer* guiSlotItemSelected;
NinePatchLayer* guiSlotItemSelected; };
};
#endif /*ITEMPANE_H__*/

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@@ -1,22 +1,22 @@
#include "KeyOption.h" #include "KeyOption.hpp"
#include <client/Minecraft.h> #include <MinecraftClient.hpp>
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId) KeyOption::KeyOption(MinecraftClient& minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {} : Touch::TButton((int)optId, Keyboard::getKeyName(minecraft.options().getIntValue(optId))) {}
void KeyOption::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) { void KeyOption::mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum) {
selected = isInside(x, y); selected = isInside(x, y);
msg = (selected)? "..." : Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id)); msg = (selected)? "..." : Keyboard::getKeyName(minecraft.options().getIntValue((OptionId)id));
} }
void KeyOption::keyPressed(Minecraft* minecraft, int key) { void KeyOption::keyPressed(MinecraftClient& minecraft, int key) {
if (!selected) return; if (!selected) return;
if (key != Keyboard::KEY_ESCAPE) { if (key != Keyboard::KEY_ESCAPE) {
minecraft->options.set((OptionId)id, key); minecraft.options().set((OptionId)id, key);
} }
selected = false; selected = false;
msg = Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id)); msg = Keyboard::getKeyName(minecraft.options().getIntValue((OptionId)id));
} }

View File

@@ -1,14 +0,0 @@
#pragma once
#include "Button.h"
#include <client/Options.h>
class KeyOption : public Touch::TButton {
public:
KeyOption(Minecraft* minecraft, OptionId optId);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void released(int mx, int my) {}
virtual void keyPressed(Minecraft* minecraft, int key);
protected:
bool m_captureMode;
};

View File

@@ -0,0 +1,14 @@
#pragma once
#include "Button.hpp"
#include <client/Options.hpp>
class KeyOption : public Touch::TButton {
public:
KeyOption(MinecraftClient& minecraft, OptionId optId);
virtual void mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum);
virtual void released(int mx, int my) {}
virtual void keyPressed(MinecraftClient& minecraft, int key);
protected:
bool m_captureMode;
};

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@@ -1,104 +1,104 @@
#include "LargeImageButton.h" #include "LargeImageButton.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../Minecraft.h" #include <MinecraftClient.hpp>
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../../platform/log.h" #include "platform/log.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
LargeImageButton::LargeImageButton(int id, const std::string& msg) LargeImageButton::LargeImageButton(int id, const std::string& msg)
: super(id, msg) : super(id, msg)
{ {
setupDefault(); setupDefault();
} }
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef) LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
: super(id, msg) : super(id, msg)
{ {
_imageDef = imagedef; _imageDef = imagedef;
setupDefault(); setupDefault();
} }
void LargeImageButton::setupDefault() { void LargeImageButton::setupDefault() {
_buttonScale = 1; _buttonScale = 1;
width = 72; width = 72;
height = 72; height = 72;
} }
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) { void LargeImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
if (!visible) return; if (!visible) return;
Font* font = minecraft->font; Font* font = minecraft.font();
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft.textures().loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected); //int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym); renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId; TextureId texId = (_imageDef.name.length() > 0)? minecraft.textures().loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) { if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef; const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
if (!active) t.color(0xff808080); if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff); //else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0); //else t.color(0xffe0e0e0);
else t.color(0xffffffff); else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f; float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f; float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx; const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy; const float cy = ((float)y+d.y) + hy;
if (hovered) if (hovered)
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f); _buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
else else
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f); _buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
hx *= _buttonScale; hx *= _buttonScale;
hy *= _buttonScale; hy *= _buttonScale;
const IntRectangle* src = _imageDef.getSrc(); const IntRectangle* src = _imageDef.getSrc();
if (src) { if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId); const TextureData* d = minecraft.textures().getTemporaryTextureData(texId);
if (d != NULL) { if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w; float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w; float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h; float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h; float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0); t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1); t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1); t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0); t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
} }
} else { } else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0); t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1); t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1); t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0); t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
} }
t.draw(); t.draw();
} }
//blit(0, 0, 0, 0, 64, 64, 256, 256); //blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w); //LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) { if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0); drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
} else { } else {
if (hovered || selected) { if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0); drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
} else { } else {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0); drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
} }
} }
} }

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@@ -1,21 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#include "ImageButton.h"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(Minecraft* minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/

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@@ -0,0 +1,19 @@
#pragma once
#include "ImageButton.hpp"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(MinecraftClient& minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};

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@@ -1,141 +1,141 @@
#include "NinePatch.h" #include "NinePatch.hpp"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3), NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3), v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
w(w), e(e), n(n), s(s), w(w), e(e), n(n), s(s),
imgW(-1), imgW(-1),
imgH(-1) { imgH(-1) {
} }
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) { NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
return transformUVForImageSize(d.w, d.h); return transformUVForImageSize(d.w, d.h);
} }
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) { NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
if (imgW < 0) if (imgW < 0)
imgW = imgH = 1; imgW = imgH = 1;
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256) const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
const float vs = (float) imgH / h; const float vs = (float) imgH / h;
u0 *= us; u1 *= us; u2 *= us; u3 *= us; u0 *= us; u1 *= us; u2 *= us; u3 *= us;
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs; v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
imgW = w; imgW = w;
imgH = h; imgH = h;
return *this; return *this;
} }
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) { NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates (float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates (float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights (float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight); if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
return patch; return patch;
} }
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h) NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures& textures, float w, float h)
: desc(desc), : desc(desc),
imageName(imageName), imageName(imageName),
textures(textures), textures(textures),
w(-1), h(-1), w(-1), h(-1),
excluded(0) excluded(0)
{ {
setSize(w, h); setSize(w, h);
} }
void NinePatchLayer::setSize( float w, float h ) { void NinePatchLayer::setSize( float w, float h ) {
if (w == this->w && h == this->h) if (w == this->w && h == this->h)
return; return;
this->w = w; this->w = w;
this->h = h; this->h = h;
for (int i = 0; i < 9; ++i) for (int i = 0; i < 9; ++i)
buildQuad(i); buildQuad(i);
} }
void NinePatchLayer::draw( Tesselator& t, float x, float y ) { void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
textures->loadAndBindTexture(imageName); textures->loadAndBindTexture(imageName);
t.begin(); t.begin();
t.addOffset(x, y, 0); t.addOffset(x, y, 0);
for (int i = 0, b = 1; i < 9; ++i, b += b) for (int i = 0, b = 1; i < 9; ++i, b += b)
if ((b & excluded) == 0) if ((b & excluded) == 0)
d(t, quads[i]); d(t, quads[i]);
t.addOffset(-x, -y, 0); t.addOffset(-x, -y, 0);
t.draw(); t.draw();
} }
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) { NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
return setExcluded(excluded | (1 << excludeId)); return setExcluded(excluded | (1 << excludeId));
} }
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) { NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
excluded = exludeBits; excluded = exludeBits;
return this; return this;
} }
void NinePatchLayer::buildQuad( int qid ) { void NinePatchLayer::buildQuad( int qid ) {
//@attn; fix //@attn; fix
CachedQuad& q = quads[qid]; CachedQuad& q = quads[qid];
const int yid = qid / 3; const int yid = qid / 3;
const int xid = qid - 3 * yid; const int xid = qid - 3 * yid;
q.u0 = (&desc.u0)[xid]; q.u0 = (&desc.u0)[xid];
q.u1 = (&desc.u0)[xid + 1]; q.u1 = (&desc.u0)[xid + 1];
q.v0 = (&desc.v0)[yid]; q.v0 = (&desc.v0)[yid];
q.v1 = (&desc.v0)[yid + 1]; q.v1 = (&desc.v0)[yid + 1];
q.z = 0; q.z = 0;
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1); getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
/* q.x0 = w * (q.u0 - desc.u0); /* q.x0 = w * (q.u0 - desc.u0);
q.y0 = h * (q.v0 - desc.v0); q.y0 = h * (q.v0 - desc.v0);
q.x1 = w * (q.u1 - desc.u0); q.x1 = w * (q.u1 - desc.u0);
q.y1 = h * (q.v1 - desc.v0); q.y1 = h * (q.v1 - desc.v0);
*/ */
} }
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) { void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
if (xc == 0) { x0 = 0; x1 = desc.w; } if (xc == 0) { x0 = 0; x1 = desc.w; }
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; } else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
else if (xc == 2) { x0 = w-desc.e; x1 = w; } else if (xc == 2) { x0 = w-desc.e; x1 = w; }
if (yc == 0) { y0 = 0; y1 = desc.n; } if (yc == 0) { y0 = 0; y1 = desc.n; }
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; } else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
else if (yc == 2) { y0 = h-desc.s; y1 = h; } else if (yc == 2) { y0 = h-desc.s; y1 = h; }
} }
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) { void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
/* /*
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh)); t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh)); t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy )); t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy )); t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
*/ */
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1); t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1); t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0); t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0); t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
} }
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures), NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
imageName(imageName), imageName(imageName),
width(1), width(1),
height(1) { height(1) {
TextureId id = textures->loadTexture(imageName); TextureId id = textures->loadTexture(imageName);
if (id != Textures::InvalidId) { if (id != Textures::InvalidId) {
const TextureData* data = textures->getTemporaryTextureData(id); const TextureData* data = textures->getTemporaryTextureData(id);
if (data) { // This should never be false if (data) { // This should never be false
width = data->w; width = data->w;
height = data->h; height = data->h;
} }
} else { } else {
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str()); LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
} }
} }
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) { NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
return new NinePatchLayer( return new NinePatchLayer(
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt), NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
imageName, textures, w, h); imageName, textures, w, h);
} }

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@@ -1,78 +1,75 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__NinePatch_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#include "ImageButton.hpp"
#include "ImageButton.h" #include "client/renderer/TextureData.hpp"
#include "../../renderer/TextureData.h" #include "client/renderer/Textures.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h" class Tesselator;
class Tesselator; class NinePatchDescription {
public:
class NinePatchDescription { NinePatchDescription& transformUVForImage(const TextureData& d);
public: NinePatchDescription& transformUVForImageSize(int w, int h);
NinePatchDescription& transformUVForImage(const TextureData& d);
NinePatchDescription& transformUVForImageSize(int w, int h); float u0, u1, u2, u3;
float v0, v1, v2, v3;
float u0, u1, u2, u3; float w, e, n, s;
float v0, v1, v2, v3;
float w, e, n, s; static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
private:
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt); NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
private: float w, float e, float n, float s);
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
float w, float e, float n, float s); int imgW;
int imgH;
int imgW; };
int imgH;
}; class NinePatchLayer: public GuiElement
{
class NinePatchLayer: public GuiElement struct CachedQuad;
{ public:
struct CachedQuad; NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures& textures, float w = 32, float h = 32);
public: virtual ~NinePatchLayer() {};
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32); void setSize(float w, float h);
virtual ~NinePatchLayer() {};
void setSize(float w, float h); void draw(Tesselator& t, float x, float y);
void draw(Tesselator& t, float x, float y); NinePatchLayer* exclude(int excludeId);
NinePatchLayer* setExcluded(int exludeBits);
NinePatchLayer* exclude(int excludeId);
NinePatchLayer* setExcluded(int exludeBits); float getWidth() { return w; }
float getHeight() { return h; }
float getWidth() { return w; }
float getHeight() { return h; } private:
void buildQuad(int qid);
private: void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void buildQuad(int qid);
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1); void d(Tesselator& t, const CachedQuad& q);
void d(Tesselator& t, const CachedQuad& q); float w, h;
NinePatchDescription desc;
float w, h; std::string imageName;
NinePatchDescription desc; Textures* textures;
std::string imageName; int excluded;
Textures* textures;
int excluded; typedef struct CachedQuad {
float x0, x1, y0, y1, z;
typedef struct CachedQuad { float u0, u1, v0, v1;
float x0, x1, y0, y1, z; } CachedQuad;
float u0, u1, v0, v1; CachedQuad quads[9];
} CachedQuad; };
CachedQuad quads[9];
}; class NinePatchFactory {
public:
class NinePatchFactory { NinePatchFactory(Textures& textures, const std::string& imageName );
public:
NinePatchFactory(Textures* textures, const std::string& imageName ); NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f); private:
Textures& textures;
private: std::string imageName;
Textures* textures; int width;
std::string imageName; int height;
int width; };
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__NinePatch_H__*/

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@@ -1,115 +1,115 @@
#include "OptionsGroup.h" #include "OptionsGroup.hpp"
#include "../../Minecraft.h" #include <MinecraftClient.hpp>
#include "ImageButton.h" #include "ImageButton.hpp"
#include "OptionsItem.h" #include "OptionsItem.hpp"
#include "Slider.h" #include "Slider.hpp"
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "TextOption.h" #include "TextOption.hpp"
#include "KeyOption.h" #include "KeyOption.hpp"
OptionsGroup::OptionsGroup( std::string labelID ) { OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID); label = I18n::get(labelID);
} }
void OptionsGroup::setupPositions() { void OptionsGroup::setupPositions() {
// First we write the header and then we add the items // First we write the header and then we add the items
int curY = y + 18; int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5; (*it)->width = width - 5;
(*it)->y = curY; (*it)->y = curY;
(*it)->x = x + 10; (*it)->x = x + 10;
(*it)->setupPositions(); (*it)->setupPositions();
curY += (*it)->height + 3; curY += (*it)->height + 3;
} }
height = curY; height = curY;
} }
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) { void OptionsGroup::render( MinecraftClient& minecraft, int xm, int ym ) {
float padX = 10.0f; float padX = 10.0f;
float padY = 5.0f; float padY = 5.0f;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false); minecraft.font()->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
} }
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) { OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, MinecraftClient& minecraft ) {
auto option = minecraft->options.getOpt(optId); auto option = minecraft.options().getOpt(optId);
if (option == nullptr) return *this; if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast // TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft); if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft); else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft); else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft); else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft); else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this; return *this;
} }
// TODO: wrap this copypaste shit into templates // TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) { void OptionsGroup::createToggle(OptionId optId, MinecraftClient& minecraft ) {
ImageDef def; ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20)); def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png"; def.name = "gui/touchgui.png";
def.width = 39 * 0.7f; def.width = 39 * 0.7f;
def.height = 20 * 0.7f; def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId); OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true); element->setImageDef(def, true);
element->updateImage(&minecraft->options); element->updateImage(&minecraft.options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) { void OptionsGroup::createProgressSlider(OptionId optId, MinecraftClient& minecraft ) {
Slider* element = new SliderFloat(minecraft, optId); Slider* element = new SliderFloat(minecraft, optId);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) { void OptionsGroup::createStepSlider(OptionId optId, MinecraftClient& minecraft ) {
Slider* element = new SliderInt(minecraft, optId); Slider* element = new SliderInt(minecraft, optId);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) { void OptionsGroup::createTextbox(OptionId optId, MinecraftClient& minecraft) {
TextBox* element = new TextOption(minecraft, optId); TextBox* element = new TextOption(minecraft, optId);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) { void OptionsGroup::createKey(OptionId optId, MinecraftClient& minecraft) {
KeyOption* element = new KeyOption(minecraft, optId); KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50; element->width = 50;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }

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@@ -1,32 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "ScrollingPane.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

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#pragma once
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.hpp"
#include "ScrollingPane.hpp"
#include "client/Options.hpp"
class Font;
class MinecraftClient;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(MinecraftClient& minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, MinecraftClient& minecraft);
protected:
void createToggle(OptionId optId, MinecraftClient& minecraft);
void createProgressSlider(OptionId optId, MinecraftClient& minecraft);
void createStepSlider(OptionId optId, MinecraftClient& minecraft);
void createTextbox(OptionId optId, MinecraftClient& minecraft);
void createKey(OptionId optId, MinecraftClient& minecraft);
std::string label;
};

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@@ -1,42 +1,42 @@
#include "OptionsItem.h" #include "OptionsItem.hpp"
#include "../../Minecraft.h" #include <MinecraftClient.hpp>
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element ) OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12), : GuiElementContainer(false, true, 0, 0, 24, 12),
m_optionId(optionId), m_optionId(optionId),
m_label(label) { m_label(label) {
addChild(element); addChild(element);
} }
void OptionsItem::setupPositions() { void OptionsItem::setupPositions() {
int currentHeight = 0; int currentHeight = 0;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->x = x + width - (*it)->width - 15; (*it)->x = x + width - (*it)->width - 15;
(*it)->y = y + currentHeight; (*it)->y = y + currentHeight;
currentHeight += (*it)->height; currentHeight += (*it)->height;
} }
height = currentHeight; height = currentHeight;
} }
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) { void OptionsItem::render( MinecraftClient& minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2; int yOffset = (height - 8) / 2;
std::string text = m_label; std::string text = m_label;
if (m_optionId == OPTIONS_GUI_SCALE) { if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE); int value = minecraft.options().getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText; std::string scaleText;
switch (value) { switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break; case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break; case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break; case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break; case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break; case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break; case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break; default: scaleText = I18n::get("options.guiScale.auto"); break;
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false); minecraft.font()->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
} }

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@@ -1,27 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionsItem: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions();
private:
OptionId m_optionId;
std::string m_label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

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@@ -0,0 +1,25 @@
#pragma once
#include <string>
#include <vector>
#include "GuiElementContainer.hpp"
#include "world/item/ItemInstance.hpp"
#include "client/Options.hpp"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionsItem: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
virtual void render(MinecraftClient& minecraft, int xm, int ym);
void setupPositions();
private:
OptionId m_optionId;
std::string m_label;
};

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@@ -1,299 +1,299 @@
#include "RolledSelectionListH.h" #include "RolledSelectionListH.hpp"
#include "../../Minecraft.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/gles.hpp"
#include "../../renderer/gles.h" #include "platform/input/Mouse.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Multitouch.hpp"
#include "../../../platform/input/Multitouch.h" #include "util/Mth.hpp"
#include "../../../util/Mth.h" #include "client/renderer/Textures.hpp"
#include "../../renderer/Textures.h" #include "MinecraftClient.hpp"
RolledSelectionListH::RolledSelectionListH( Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth ) RolledSelectionListH::RolledSelectionListH( MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft), : minecraft(minecraft),
width(width), width(width),
height(height), height(height),
x0((float)x0), x0((float)x0),
x1((float)x1), x1((float)x1),
y0((float)y0), y0((float)y0),
y1((float)y1), y1((float)y1),
itemWidth(itemWidth), itemWidth(itemWidth),
selectionX(-1), selectionX(-1),
lastSelectionTime(0), lastSelectionTime(0),
lastSelection(-1), lastSelection(-1),
renderSelection(true), renderSelection(true),
doRenderHeader(false), doRenderHeader(false),
headerWidth(0), headerWidth(0),
dragState(DRAG_OUTSIDE), dragState(DRAG_OUTSIDE),
xDrag(0.0f), xDrag(0.0f),
xo(0.0f), xo(0.0f),
xoo(0.0f), xoo(0.0f),
xInertia(0.0f), xInertia(0.0f),
_componentSelected(false), _componentSelected(false),
_renderTopBorder(true), _renderTopBorder(true),
_renderBottomBorder(true), _renderBottomBorder(true),
_lastxoo(0), _lastxoo(0),
_xinertia(0) _xinertia(0)
{ {
xo = xoo = (float)(itemWidth-width) * 0.5f; xo = xoo = (float)(itemWidth-width) * 0.5f;
_lastxoo = xoo; _lastxoo = xoo;
} }
void RolledSelectionListH::setRenderSelection( bool _renderSelection ) void RolledSelectionListH::setRenderSelection( bool _renderSelection )
{ {
renderSelection = _renderSelection; renderSelection = _renderSelection;
} }
void RolledSelectionListH::setComponentSelected(bool selected) { void RolledSelectionListH::setComponentSelected(bool selected) {
_componentSelected = selected; _componentSelected = selected;
} }
void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight ) void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight )
{ {
doRenderHeader = _renderHeader; doRenderHeader = _renderHeader;
headerWidth = _headerHeight; headerWidth = _headerHeight;
if (!doRenderHeader) { if (!doRenderHeader) {
headerWidth = 0; headerWidth = 0;
} }
} }
int RolledSelectionListH::getMaxPosition() int RolledSelectionListH::getMaxPosition()
{ {
return getNumberOfItems() * itemWidth + headerWidth; return getNumberOfItems() * itemWidth + headerWidth;
} }
int RolledSelectionListH::getItemAtPosition( int x, int y ) int RolledSelectionListH::getItemAtPosition( int x, int y )
{ {
int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4); int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4);
int isInsideY = y >= y0 && y <= y1; int isInsideY = y >= y0 && y <= y1;
return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1; return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1;
} }
int RolledSelectionListH::getItemAtXPositionRaw(int x) { int RolledSelectionListH::getItemAtXPositionRaw(int x) {
int slot = x / itemWidth; int slot = x / itemWidth;
bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems(); bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1; return isInsideX? slot : -1;
} }
bool RolledSelectionListH::capXPosition() bool RolledSelectionListH::capXPosition()
{ {
const float MinX = (float)(itemWidth-width)/2; const float MinX = (float)(itemWidth-width)/2;
const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth; const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth;
if (xo < MinX) { xo = MinX; xInertia = 0; return true; } if (xo < MinX) { xo = MinX; xInertia = 0; return true; }
if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; } if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; }
return false; return false;
} }
void RolledSelectionListH::tick() { void RolledSelectionListH::tick() {
//if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) //if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{ {
_xinertia = _lastxoo - xoo; _xinertia = _lastxoo - xoo;
} }
_lastxoo = xoo; _lastxoo = xoo;
xoo = xo - xInertia; xoo = xo - xInertia;
} }
float RolledSelectionListH::getPos(float alpha) { float RolledSelectionListH::getPos(float alpha) {
return xoo - xInertia * alpha; return xoo - xInertia * alpha;
} }
void RolledSelectionListH::render( int xm, int ym, float a ) void RolledSelectionListH::render( int xm, int ym, float a )
{ {
renderBackground(); renderBackground();
int itemCount = getNumberOfItems(); int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124; //float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6; //float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched(); touched();
//LOGI("DOWN ym: %d\n", ym); //LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) { if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) { if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs(); lastSelectionTime = getTimeMs();
lastSelection = getItemAtPosition(xm, height/2); lastSelection = getItemAtPosition(xm, height/2);
//float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth); //float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth);
selectStart(lastSelection, 0, 0);//localX, ym-y0); selectStart(lastSelection, 0, 0);//localX, ym-y0);
selectionX = xm; selectionX = xm;
} }
else if (dragState >= 0) { else if (dragState >= 0) {
xo -= (xm - xDrag); xo -= (xm - xDrag);
xoo = xo; xoo = xo;
} }
dragState = DRAG_NORMAL; dragState = DRAG_NORMAL;
//const int* ids; //const int* ids;
//LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids)); //LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids));
} }
} else { } else {
if (dragState >= 0) { if (dragState >= 0) {
if (dragState >= 0) { if (dragState >= 0) {
xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia); xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia);
} }
//LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX); //LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX);
// kill small inertia values when releasing scrollist // kill small inertia values when releasing scrollist
if (std::abs(xInertia) <= 2.0001f) { if (std::abs(xInertia) <= 2.0001f) {
xInertia = 0.0f; xInertia = 0.0f;
} }
if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300) if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300)
{ {
int slot = getItemAtPosition(xm, height/2); int slot = getItemAtPosition(xm, height/2);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm); //LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10) if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10)
selectItem(slot, false); selectItem(slot, false);
else else
selectCancel(); selectCancel();
} else { } else {
selectCancel(); selectCancel();
} }
} }
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth) // if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// { // {
// bool doubleClick = false; // bool doubleClick = false;
// selectItem(slot, doubleClick); // selectItem(slot, doubleClick);
// //xInertia = 0.0f; // //xInertia = 0.0f;
// } // }
//} //}
dragState = NO_DRAG; dragState = NO_DRAG;
xo = getPos(a); xo = getPos(a);
} }
xDrag = (float)xm; xDrag = (float)xm;
capXPosition(); capXPosition();
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
float by0 = _renderTopBorder? y0 : 0; float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height; float by1 = _renderBottomBorder? y1 : height;
//LOGI("x: %f\n", xo); //LOGI("x: %f\n", xo);
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x202020); t.color(0x202020);
t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s); t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s); t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s); t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s);
t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s); t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s);
t.draw(); t.draw();
const int HalfHeight = 48; const int HalfHeight = 48;
if (getNumberOfItems() == 0) xo = 0; if (getNumberOfItems() == 0) xo = 0;
int rowY = (int)(height / 2 - HalfHeight + 8); int rowY = (int)(height / 2 - HalfHeight + 8);
int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo); int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo);
if (doRenderHeader) { if (doRenderHeader) {
renderHeader(rowBaseX, rowY, t); renderHeader(rowBaseX, rowY, t);
} }
for (int i = 0; i < itemCount; i++) { for (int i = 0; i < itemCount; i++) {
float x = (float)(rowBaseX + (i) * itemWidth + headerWidth); float x = (float)(rowBaseX + (i) * itemWidth + headerWidth);
float h = (float)itemWidth; float h = (float)itemWidth;
if (x > x1 || (x + h) < x0) { if (x > x1 || (x + h) < x0) {
continue; continue;
} }
if (renderSelection && isSelectedItem(i)) { if (renderSelection && isSelectedItem(i)) {
float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2 float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2
float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6 float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
int ew = 0; int ew = 0;
int color = 0x808080; int color = 0x808080;
if (_componentSelected) { if (_componentSelected) {
ew = 0; ew = 0;
color = 0x7F89BF; color = 0x7F89BF;
} }
t.begin(); t.begin();
t.color(color); t.color(color);
t.vertex(x - 1 - ew, y0 - ew, 0); t.vertex(x - 1 - ew, y0 - ew, 0);
t.vertex(x - 1 - ew, y1 + ew, 0); t.vertex(x - 1 - ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y1 + ew, 0); t.vertex(x + h + 1 + ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y0 - ew, 0); t.vertex(x + h + 1 + ew, y0 - ew, 0);
t.color(0x000000); t.color(0x000000);
t.vertex(x, y0 + 1, 0); t.vertex(x, y0 + 1, 0);
t.vertex(x, y1 - 1, 0); t.vertex(x, y1 - 1, 0);
t.vertex(x + h, y1 - 1, 0); t.vertex(x + h, y1 - 1, 0);
t.vertex(x + h, y0 + 1, 0); t.vertex(x + h, y0 + 1, 0);
t.draw(); t.draw();
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
renderItem(i, (int)x, rowY, (int)h, t); renderItem(i, (int)x, rowY, (int)h, t);
} }
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder) if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255); renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder) if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255); renderHoleBackground(y1, (float)height, 255, 255);
//glEnable2(GL_BLEND); //glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST); //glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH); //glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D); //glDisable2(GL_TEXTURE_2D);
//const int d = 4; //const int d = 4;
//t.begin(); //t.begin();
//t.color(0x000000, 0); //t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1); //t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1); //t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255); //t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0); //t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0); //t.vertexUV(y0, x0, 0, 0, 0);
//t.draw(); //t.draw();
//t.begin(); //t.begin();
//t.color(0x000000, 255); //t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1); //t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1); //t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0); //t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0); //t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0); //t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw(); //t.draw();
//renderDecorations(xm, ym); //renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D); //glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST); glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT); //glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST); //glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND); //glDisable2(GL_BLEND);
} }
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 ) void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x505050, a1); t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s); t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s); t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0); t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s); t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s); t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw(); t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1); //printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
} }
void RolledSelectionListH::touched() void RolledSelectionListH::touched()
{ {
} }

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@@ -1,82 +1,80 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h" class MinecraftClient;
class Minecraft; class Tesselator;
class Tesselator;
class RolledSelectionListH : public GuiComponent
class RolledSelectionListH : public GuiComponent {
{ static const int NO_DRAG = -1;
static const int NO_DRAG = -1; static const int DRAG_OUTSIDE = -2;
static const int DRAG_OUTSIDE = -2; static const int DRAG_NORMAL = 0;
static const int DRAG_NORMAL = 0; public:
public: RolledSelectionListH(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y);
virtual int getItemAtPosition(int x, int y);
virtual bool capXPosition();
virtual bool capXPosition();
virtual void tick();
virtual void tick(); virtual void render(int xm, int ym, float a);
virtual void render(int xm, int ym, float a); virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1); virtual void setRenderSelection(bool _renderSelection);
virtual void setRenderSelection(bool _renderSelection); virtual void setComponentSelected(bool selected);
virtual void setComponentSelected(bool selected); protected:
protected: void setRenderHeader(bool _renderHeader, int _headerHeight);
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item, int localX, int localY) {}
virtual void selectStart(int item, int localX, int localY) {} virtual void selectCancel() {}
virtual void selectCancel() {} virtual void selectItem(int item, bool doubleClick) = 0;
virtual void selectItem(int item, bool doubleClick) = 0; virtual bool isSelectedItem(int item) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual int getMaxPosition(); virtual float getPos(float alpha);
virtual float getPos(float alpha); virtual void touched();
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0; virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderHeader(int x, int y, Tesselator& t) {} virtual void renderBackground() = 0;
virtual void renderBackground() = 0; virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {} int getItemAtXPositionRaw(int x);
int getItemAtXPositionRaw(int x); protected:
protected: MinecraftClient& minecraft;
Minecraft* minecraft;
float x0;
float x0; float x1;
float x1; int itemWidth;
int itemWidth; int width;
int width; int height;
int height; //private:
//private: float y0;
float y0; float y1;
float y1;
int dragState;
int dragState; float xDrag;
float xDrag; float xo;
float xo; float xoo;
float xoo; float xInertia;
float xInertia; float _xinertia;
float _xinertia;
int selectionX;
int selectionX; bool renderSelection;
bool renderSelection; bool _componentSelected;
bool _componentSelected;
bool _renderTopBorder;
bool _renderTopBorder; bool _renderBottomBorder;
bool _renderBottomBorder;
private:
private: int headerWidth;
int headerWidth; bool doRenderHeader;
bool doRenderHeader; long lastSelectionTime;
long lastSelectionTime; int lastSelection;
int lastSelection;
float _lastxoo;
float _lastxoo; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__*/

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@@ -1,352 +1,352 @@
#include "RolledSelectionListV.h" #include "RolledSelectionListV.hpp"
#include "../../Minecraft.h" #include <MinecraftClient.hpp>
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ ) RolledSelectionListV::RolledSelectionListV( MinecraftClient& minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )
: minecraft(minecraft_), : minecraft(minecraft_),
width(width_), width(width_),
height(height_), height(height_),
x0((float)x0_), x0((float)x0_),
x1((float)x1_), x1((float)x1_),
y0((float)y0_), y0((float)y0_),
y1((float)y1_), y1((float)y1_),
itemHeight(itemHeight_), itemHeight(itemHeight_),
selectionY(-1), selectionY(-1),
lastSelectionTime(0), lastSelectionTime(0),
lastSelection(-1), lastSelection(-1),
renderSelection(true), renderSelection(true),
doRenderHeader(false), doRenderHeader(false),
headerHeight(0), headerHeight(0),
dragState(DRAG_OUTSIDE), dragState(DRAG_OUTSIDE),
yDrag(0.0f), yDrag(0.0f),
yo(0.0f), yo(0.0f),
yoo(0.0f), yoo(0.0f),
yInertia(0.0f), yInertia(0.0f),
_componentSelected(false), _componentSelected(false),
_renderDirtBackground(true), _renderDirtBackground(true),
_renderTopBorder(true), _renderTopBorder(true),
_renderBottomBorder(true), _renderBottomBorder(true),
_lastyoo(0), _lastyoo(0),
_yinertia(0), _yinertia(0),
_stickPixels(0), _stickPixels(0),
_lastxm(0), _lastxm(0),
_lastym(0) _lastym(0)
{ {
yo = yoo = 0;//(float)(-itemHeight) * 0.5f; yo = yoo = 0;//(float)(-itemHeight) * 0.5f;
_lastyoo = yoo; _lastyoo = yoo;
} }
void RolledSelectionListV::setRenderSelection( bool _renderSelection ) void RolledSelectionListV::setRenderSelection( bool _renderSelection )
{ {
renderSelection = _renderSelection; renderSelection = _renderSelection;
} }
void RolledSelectionListV::setComponentSelected(bool selected) { void RolledSelectionListV::setComponentSelected(bool selected) {
_componentSelected = selected; _componentSelected = selected;
} }
void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight ) void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight )
{ {
doRenderHeader = _renderHeader; doRenderHeader = _renderHeader;
headerHeight = _headerHeight; headerHeight = _headerHeight;
if (!doRenderHeader) { if (!doRenderHeader) {
headerHeight = 0; headerHeight = 0;
} }
} }
int RolledSelectionListV::getMaxPosition() int RolledSelectionListV::getMaxPosition()
{ {
return getNumberOfItems() * itemHeight + headerHeight; return getNumberOfItems() * itemHeight + headerHeight;
} }
int RolledSelectionListV::getItemAtPosition( int x, int y ) int RolledSelectionListV::getItemAtPosition( int x, int y )
{ {
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4); int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int isInsideX = x >= x0 && x <= x1; int isInsideX = x >= x0 && x <= x1;
return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1; return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1;
} }
int RolledSelectionListV::getItemAtYPositionRaw(int y) { int RolledSelectionListV::getItemAtYPositionRaw(int y) {
int slot = y / itemHeight; int slot = y / itemHeight;
bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems(); bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1; return isInsideX? slot : -1;
} }
bool RolledSelectionListV::capYPosition() bool RolledSelectionListV::capYPosition()
{ {
float max = getMaxPosition() - (y1 - y0 - 4); float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2; if (max < 0) max /= 2;
if (yo < 0) yo = 0; if (yo < 0) yo = 0;
if (yo > max) yo = max; if (yo > max) yo = max;
return false; return false;
/* /*
const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2; const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2;
const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight; const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight;
if (yo < MinY) { yo = MinY; yInertia = 0; return true; } if (yo < MinY) { yo = MinY; yInertia = 0; return true; }
if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; } if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; }
return false; return false;
*/ */
} }
void RolledSelectionListV::tick() { void RolledSelectionListV::tick() {
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{ {
_yinertia = _lastyoo - yoo; _yinertia = _lastyoo - yoo;
} }
_lastyoo = yoo; _lastyoo = yoo;
//yInertia = Mth::absDecrease(yInertia, 1.0f, 0); //yInertia = Mth::absDecrease(yInertia, 1.0f, 0);
yoo = yo - yInertia; yoo = yo - yInertia;
//LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia); //LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia);
} }
float RolledSelectionListV::getPos(float alpha) { float RolledSelectionListV::getPos(float alpha) {
return yoo - yInertia * alpha; return yoo - yInertia * alpha;
} }
void RolledSelectionListV::render( int xm, int ym, float a ) void RolledSelectionListV::render( int xm, int ym, float a )
{ {
_lastxm = xm; _lastxm = xm;
_lastym = ym; _lastym = ym;
renderBackground(); renderBackground();
int itemCount = getNumberOfItems(); int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124; //float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6; //float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched(); touched();
//LOGI("DOWN ym: %d\n", ym); //LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) { if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) { if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs(); lastSelectionTime = getTimeMs();
lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym ); lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym );
selectStart(lastSelection); selectStart(lastSelection);
//LOGI("Sel : %d\n", lastSelection); //LOGI("Sel : %d\n", lastSelection);
selectionY = ym; selectionY = ym;
_stickPixels = 10; _stickPixels = 10;
} }
else if (dragState >= 0) { else if (dragState >= 0) {
float delta = (ym - yDrag); float delta = (ym - yDrag);
float absDelta = Mth::abs(delta); float absDelta = Mth::abs(delta);
if (absDelta > _stickPixels) { if (absDelta > _stickPixels) {
_stickPixels = 0; _stickPixels = 0;
delta -= delta>0? _stickPixels : -_stickPixels; delta -= delta>0? _stickPixels : -_stickPixels;
} else { } else {
delta = 0; delta = 0;
_stickPixels -= absDelta; _stickPixels -= absDelta;
} }
yo -= delta; yo -= delta;
yoo = yo; yoo = yo;
} }
dragState = DRAG_NORMAL; dragState = DRAG_NORMAL;
} }
} else { } else {
if (dragState >= 0) { if (dragState >= 0) {
if (dragState >= 0) { if (dragState >= 0) {
yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia); yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia);
} }
// kill small inertia values when releasing scrollist // kill small inertia values when releasing scrollist
if (std::abs(yInertia) <= 2.0001f) { if (std::abs(yInertia) <= 2.0001f) {
yInertia = 0.0f; yInertia = 0.0f;
} }
if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */) if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */)
{ {
//float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4); //float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4);
int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym); int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm); //LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10) if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10)
selectItem(slot, false); selectItem(slot, false);
} else { } else {
selectCancel(); selectCancel();
} }
} }
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth) // if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// { // {
// bool doubleClick = false; // bool doubleClick = false;
// selectItem(slot, doubleClick); // selectItem(slot, doubleClick);
// //xInertia = 0.0f; // //xInertia = 0.0f;
// } // }
//} //}
dragState = NO_DRAG; dragState = NO_DRAG;
yo = getPos(a); yo = getPos(a);
} }
yDrag = (float)ym; yDrag = (float)ym;
evaluate(xm, ym); evaluate(xm, ym);
capYPosition(); capYPosition();
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
const int HalfWidth = 48; const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8); int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo); int rowBaseY = (int)(y0 + 4 - (int) yo);
if (_renderDirtBackground) if (_renderDirtBackground)
renderDirtBackground(); renderDirtBackground();
if (getNumberOfItems() == 0) yo = 0; if (getNumberOfItems() == 0) yo = 0;
//int rowY = (int)(height / 2 - HalfHeight + 8); //int rowY = (int)(height / 2 - HalfHeight + 8);
if (doRenderHeader) { if (doRenderHeader) {
const int HalfWidth = 48; const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8); int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo); int rowBaseY = (int)(y0 + 4 - (int) yo);
renderHeader(rowX, rowBaseY, t); renderHeader(rowX, rowBaseY, t);
} }
onPreRender(); onPreRender();
for (int i = 0; i < itemCount; i++) { for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight); float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f; float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) { if (y > y1 || (y + h) < y0) {
continue; continue;
} }
if (renderSelection && isSelectedItem(i)) { if (renderSelection && isSelectedItem(i)) {
//float y0 = height / 2.0f - HalfHeight - 4; //float y0 = height / 2.0f - HalfHeight - 4;
//float y1 = height / 2.0f + HalfHeight - 4; //float y1 = height / 2.0f + HalfHeight - 4;
//glColor4f2(1, 1, 1, 1); //glColor4f2(1, 1, 1, 1);
//glDisable2(GL_TEXTURE_2D); //glDisable2(GL_TEXTURE_2D);
//int ew = 0; //int ew = 0;
//int color = 0x808080; //int color = 0x808080;
//if (_componentSelected) { //if (_componentSelected) {
// ew = 0; // ew = 0;
// color = 0x7F89BF; // color = 0x7F89BF;
//} //}
//t.begin(); //t.begin();
//t.color(color); //t.color(color);
//t.vertex(x - 2 - ew, y0 - ew, 0); //t.vertex(x - 2 - ew, y0 - ew, 0);
//t.vertex(x - 2 - ew, y1 + ew, 0); //t.vertex(x - 2 - ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y1 + ew, 0); //t.vertex(x + h + 2 + ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y0 - ew, 0); //t.vertex(x + h + 2 + ew, y0 - ew, 0);
//t.color(0x000000); //t.color(0x000000);
//t.vertex(x - 1, y0 + 1, 0); //t.vertex(x - 1, y0 + 1, 0);
//t.vertex(x - 1, y1 - 1, 0); //t.vertex(x - 1, y1 - 1, 0);
//t.vertex(x + h + 1, y1 - 1, 0); //t.vertex(x + h + 1, y1 - 1, 0);
//t.vertex(x + h + 1, y0 + 1, 0); //t.vertex(x + h + 1, y0 + 1, 0);
//t.draw(); //t.draw();
//glEnable2(GL_TEXTURE_2D); //glEnable2(GL_TEXTURE_2D);
} }
renderItem(i, rowX, (int)y, (int)h, t); renderItem(i, rowX, (int)y, (int)h, t);
} }
onPostRender(); onPostRender();
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder) if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255); renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder) if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255); renderHoleBackground(y1, (float)height, 255, 255);
renderForeground(); renderForeground();
//glEnable2(GL_BLEND); //glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST); //glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH); //glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D); //glDisable2(GL_TEXTURE_2D);
//const int d = 4; //const int d = 4;
//t.begin(); //t.begin();
//t.color(0x000000, 0); //t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1); //t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1); //t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255); //t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0); //t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0); //t.vertexUV(y0, x0, 0, 0, 0);
//t.draw(); //t.draw();
//t.begin(); //t.begin();
//t.color(0x000000, 255); //t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1); //t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1); //t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0); //t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0); //t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0); //t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw(); //t.draw();
//renderDecorations(xm, ym); //renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D); //glEnable2(GL_TEXTURE_2D);
//glEnable2(GL_DEPTH_TEST); //glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT); //glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST); //glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND); //glDisable2(GL_BLEND);
} }
void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 ) void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x505050, a1); t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s); t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s); t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0); t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s); t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s); t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw(); t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1); //printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
} }
void RolledSelectionListV::touched() void RolledSelectionListV::touched()
{ {
} }
void RolledSelectionListV::evaluate(int xm, int ym) void RolledSelectionListV::evaluate(int xm, int ym)
{ {
if (std::abs(selectionY - ym) >= 10) { if (std::abs(selectionY - ym) >= 10) {
lastSelection = -1; lastSelection = -1;
selectCancel(); selectCancel();
} }
} }
void RolledSelectionListV::onPreRender() void RolledSelectionListV::onPreRender()
{ {
} }
void RolledSelectionListV::onPostRender() void RolledSelectionListV::onPostRender()
{ {
} }
void RolledSelectionListV::renderDirtBackground() void RolledSelectionListV::renderDirtBackground()
{ {
float by0 = _renderTopBorder? y0 : 0; float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height; float by1 = _renderBottomBorder? y1 : height;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
const float uvy = (float)((int) yo); const float uvy = (float)((int) yo);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.color(0x202020); t.color(0x202020);
t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s); t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s);
t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s); t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s);
t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s); t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s);
t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s); t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s);
t.draw(); t.draw();
//LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1); //LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1);
} }

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@@ -1,94 +1,92 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h" class MinecraftClient;
class Minecraft; class Tesselator;
class Tesselator;
class RolledSelectionListV : public GuiComponent
class RolledSelectionListV : public GuiComponent {
{ static const int NO_DRAG = -1;
static const int NO_DRAG = -1; static const int DRAG_OUTSIDE = -2;
static const int DRAG_OUTSIDE = -2; static const int DRAG_NORMAL = 0;
static const int DRAG_NORMAL = 0; public:
public: RolledSelectionListV(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
virtual int getItemAtPosition(int x, int y);
virtual int getItemAtPosition(int x, int y);
virtual bool capYPosition();
virtual bool capYPosition();
virtual void tick();
virtual void tick(); virtual void render(int xm, int ym, float a);
virtual void render(int xm, int ym, float a); virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1); virtual void setRenderSelection(bool _renderSelection);
virtual void setRenderSelection(bool _renderSelection); virtual void setComponentSelected(bool selected);
virtual void setComponentSelected(bool selected); protected:
protected: void setRenderHeader(bool _renderHeader, int _headerHeight);
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item) {}
virtual void selectStart(int item) {} virtual void selectCancel() {}
virtual void selectCancel() {} virtual void selectItem(int item, bool doubleClick) = 0;
virtual void selectItem(int item, bool doubleClick) = 0; virtual bool isSelectedItem(int item) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual int getMaxPosition(); virtual float getPos(float alpha);
virtual float getPos(float alpha); virtual void touched();
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0; virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderHeader(int x, int y, Tesselator& t) {} virtual void renderBackground() = 0;
virtual void renderBackground() = 0; virtual void renderForeground() {}
virtual void renderForeground() {} virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {} virtual int convertSelection(int item, int xm, int ym) { return item; }
virtual int convertSelection(int item, int xm, int ym) { return item; }
int getItemAtYPositionRaw(int y);
int getItemAtYPositionRaw(int y); void evaluate(int xm, int ym);
void evaluate(int xm, int ym); virtual void onPreRender();
virtual void onPreRender(); virtual void onPostRender();
virtual void onPostRender(); void renderDirtBackground();
void renderDirtBackground(); protected:
protected: MinecraftClient& minecraft;
Minecraft* minecraft;
float x0;
float x0; float x1;
float x1; int itemHeight;
int itemHeight; int width;
int width; int height;
int height; //private:
//private: float y0;
float y0; float y1;
float y1;
int dragState;
int dragState; float yDrag;
float yDrag; float yo;
float yo; float yoo;
float yoo; float yInertia;
float yInertia; float _yinertia;
float _yinertia;
int selectionY;
int selectionY; bool renderSelection;
bool renderSelection; bool _componentSelected;
bool _componentSelected;
bool _renderDirtBackground;
bool _renderDirtBackground; bool _renderTopBorder;
bool _renderTopBorder; bool _renderBottomBorder;
bool _renderBottomBorder;
int _lastxm;
int _lastxm; int _lastym;
int _lastym; private:
private: int headerHeight;
int headerHeight; bool doRenderHeader;
bool doRenderHeader; long lastSelectionTime;
long lastSelectionTime; int lastSelection;
int lastSelection;
float _lastyoo;
float _lastyoo;
float _stickPixels;
float _stickPixels; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__*/

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@@ -1,296 +1,296 @@
#include "ScrolledSelectionList.h" #include "ScrolledSelectionList.hpp"
#include "../../Minecraft.h" #include <MinecraftClient.hpp>
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
static int Abs(int d) { static int Abs(int d) {
return d >= 0? d : -d; return d >= 0? d : -d;
} }
ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight ) ScrolledSelectionList::ScrolledSelectionList( MinecraftClient& _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight )
: minecraft(_minecraft), : minecraft(_minecraft),
width(_width), width(_width),
height(_height), height(_height),
y0((float)_y0), y0((float)_y0),
y1((float)_y1), y1((float)_y1),
itemHeight(_itemHeight), itemHeight(_itemHeight),
x0(0.0f), x0(0.0f),
x1((float)_width), x1((float)_width),
selectionY(-1), selectionY(-1),
lastSelectionTime(0), lastSelectionTime(0),
renderSelection(true), renderSelection(true),
doRenderHeader(false), doRenderHeader(false),
headerHeight(0), headerHeight(0),
dragState(DRAG_OUTSIDE), dragState(DRAG_OUTSIDE),
yDrag(0.0f), yDrag(0.0f),
yo(0.0f), yo(0.0f),
yInertia(0.0f) yInertia(0.0f)
{ {
} }
void ScrolledSelectionList::setRenderSelection( bool _renderSelection ) void ScrolledSelectionList::setRenderSelection( bool _renderSelection )
{ {
renderSelection = _renderSelection; renderSelection = _renderSelection;
} }
void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight ) void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight )
{ {
doRenderHeader = _renderHeader; doRenderHeader = _renderHeader;
headerHeight = _headerHeight; headerHeight = _headerHeight;
if (!doRenderHeader) { if (!doRenderHeader) {
headerHeight = 0; headerHeight = 0;
} }
} }
int ScrolledSelectionList::getMaxPosition() int ScrolledSelectionList::getMaxPosition()
{ {
return getNumberOfItems() * itemHeight + headerHeight; return getNumberOfItems() * itemHeight + headerHeight;
} }
int ScrolledSelectionList::getItemAtPosition( int x, int y ) int ScrolledSelectionList::getItemAtPosition( int x, int y )
{ {
int x0 = width / 2 - (92 + 16 + 2); int x0 = width / 2 - (92 + 16 + 2);
int x1 = width / 2 + (92 + 16 + 2); int x1 = width / 2 + (92 + 16 + 2);
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4); int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int slot = clickSlotPos / itemHeight; int slot = clickSlotPos / itemHeight;
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) { if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) {
return slot; return slot;
} }
return -1; return -1;
} }
void ScrolledSelectionList::capYPosition() void ScrolledSelectionList::capYPosition()
{ {
float max = getMaxPosition() - (y1 - y0 - 4); float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2; if (max < 0) max /= 2;
if (yo < 0) yo = 0; if (yo < 0) yo = 0;
if (yo > max) yo = max; if (yo > max) yo = max;
} }
void ScrolledSelectionList::render( int xm, int ym, float a ) void ScrolledSelectionList::render( int xm, int ym, float a )
{ {
renderBackground(); renderBackground();
int itemCount = getNumberOfItems(); int itemCount = getNumberOfItems();
//float xx0 = width / 2.0f + 124; //float xx0 = width / 2.0f + 124;
//float xx1 = xx0 + 6; //float xx1 = xx0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
//LOGI("DOWN ym: %d\n", ym); //LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1 && ym != ignoreY) { if (ym >= y0 && ym <= y1 && ym != ignoreY) {
if (dragState == NO_DRAG) { if (dragState == NO_DRAG) {
dragState = DRAG_SKIP; dragState = DRAG_SKIP;
} }
else if (dragState >= 0) else if (dragState >= 0)
{ {
if (dragState == DRAG_SKIP) if (dragState == DRAG_SKIP)
{ {
lastSelectionTime = getTimeMs(); lastSelectionTime = getTimeMs();
selectionY = ym; selectionY = ym;
} }
else if (dragState == DRAG_NORMAL) else if (dragState == DRAG_NORMAL)
{ {
yo -= (ym - yDrag); yo -= (ym - yDrag);
yInertia += (float)(ym - yDrag); yInertia += (float)(ym - yDrag);
} }
dragState = DRAG_NORMAL; dragState = DRAG_NORMAL;
} }
ignoreY = -1; ignoreY = -1;
} }
} else { } else {
if (dragState != NO_DRAG) if (dragState != NO_DRAG)
{ {
//LOGI("UP ym: %d\n", ym); //LOGI("UP ym: %d\n", ym);
} }
//ignoreY = ym; //ignoreY = ym;
// kill small inertia values when releasing scrollist // kill small inertia values when releasing scrollist
if (dragState >= 0 && std::abs(yInertia) < 2) if (dragState >= 0 && std::abs(yInertia) < 2)
{ {
yInertia = 0.0f; yInertia = 0.0f;
} }
if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300) if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300)
{ {
float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4); float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4);
int slot = (int)clickSlotPos / itemHeight; int slot = (int)clickSlotPos / itemHeight;
if (slot >= 0 && Abs(selectionY - ym) < itemHeight) if (slot >= 0 && Abs(selectionY - ym) < itemHeight)
{ {
bool doubleClick = false; bool doubleClick = false;
selectItem(slot, doubleClick); selectItem(slot, doubleClick);
yInertia = 0.0f; yInertia = 0.0f;
} }
} }
dragState = NO_DRAG; dragState = NO_DRAG;
yo -= yInertia; yo -= yInertia;
} }
yInertia = yInertia * .75f; yInertia = yInertia * .75f;
yDrag = (float)ym; yDrag = (float)ym;
capYPosition(); capYPosition();
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
renderDirtBackground(); renderDirtBackground();
int rowX = (int)(width / 2 - 92 - 16); int rowX = (int)(width / 2 - 92 - 16);
int rowBaseY = (int)(y0 + 4 - (int) yo); int rowBaseY = (int)(y0 + 4 - (int) yo);
if (doRenderHeader) { if (doRenderHeader) {
renderHeader(rowX, rowBaseY, t); renderHeader(rowX, rowBaseY, t);
} }
for (int i = 0; i < itemCount; i++) { for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight); float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f; float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) { if (y > y1 || (y + h) < y0) {
continue; continue;
} }
if (renderSelection && isSelectedItem(i)) { if (renderSelection && isSelectedItem(i)) {
float x0 = width / 2.0f - (92 + 16 + 2); float x0 = width / 2.0f - (92 + 16 + 2);
float x1 = width / 2.0f + (92 + 16 + 2); float x1 = width / 2.0f + (92 + 16 + 2);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
t.begin(); t.begin();
t.color(0x808080); t.color(0x808080);
t.vertexUV(x0, y + h + 2, 0, 0, 1); t.vertexUV(x0, y + h + 2, 0, 0, 1);
t.vertexUV(x1, y + h + 2, 0, 1, 1); t.vertexUV(x1, y + h + 2, 0, 1, 1);
t.vertexUV(x1, y - 2, 0, 1, 0); t.vertexUV(x1, y - 2, 0, 1, 0);
t.vertexUV(x0, y - 2, 0, 0, 0); t.vertexUV(x0, y - 2, 0, 0, 0);
t.color(0x000000); t.color(0x000000);
t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1); t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1);
t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1); t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1);
t.vertexUV(x1 - 1, y - 1, 0, 1, 0); t.vertexUV(x1 - 1, y - 1, 0, 1, 0);
t.vertexUV(x0 + 1, y - 1, 0, 0, 0); t.vertexUV(x0 + 1, y - 1, 0, 0, 0);
t.draw(); t.draw();
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
renderItem(i, rowX, (int)y, (int)h, t); renderItem(i, rowX, (int)y, (int)h, t);
} }
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
int d = 4; int d = 4;
renderHoleBackground(0, y0, 255, 255); renderHoleBackground(0, y0, 255, 255);
renderHoleBackground(y1, (float)height, 255, 255); renderHoleBackground(y1, (float)height, 255, 255);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
glShadeModel2(GL_SMOOTH); glShadeModel2(GL_SMOOTH);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
t.begin(); t.begin();
t.color(0x000000, 0); t.color(0x000000, 0);
t.vertexUV(x0, y0 + d, 0, 0, 1); t.vertexUV(x0, y0 + d, 0, 0, 1);
t.vertexUV(x1, y0 + d, 0, 1, 1); t.vertexUV(x1, y0 + d, 0, 1, 1);
t.color(0x000000, 255); t.color(0x000000, 255);
t.vertexUV(x1, y0, 0, 1, 0); t.vertexUV(x1, y0, 0, 1, 0);
t.vertexUV(x0, y0, 0, 0, 0); t.vertexUV(x0, y0, 0, 0, 0);
t.draw(); t.draw();
t.begin(); t.begin();
t.color(0x000000, 255); t.color(0x000000, 255);
t.vertexUV(x0, y1, 0, 0, 1); t.vertexUV(x0, y1, 0, 0, 1);
t.vertexUV(x1, y1, 0, 1, 1); t.vertexUV(x1, y1, 0, 1, 1);
t.color(0x000000, 0); t.color(0x000000, 0);
t.vertexUV(x1, y1 - d, 0, 1, 0); t.vertexUV(x1, y1 - d, 0, 1, 0);
t.vertexUV(x0, y1 - d, 0, 0, 0); t.vertexUV(x0, y1 - d, 0, 0, 0);
t.draw(); t.draw();
// { // {
// float max = getMaxPosition() - (y1 - y0 - 4); // float max = getMaxPosition() - (y1 - y0 - 4);
// if (max > 0) { // if (max > 0) {
// float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition()); // float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition());
// if (barHeight < 32) barHeight = 32; // if (barHeight < 32) barHeight = 32;
// if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8); // if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8);
// //
// float yp = (int) yo * (y1 - y0 - barHeight) / max + y0; // float yp = (int) yo * (y1 - y0 - barHeight) / max + y0;
// if (yp < y0) yp = y0; // if (yp < y0) yp = y0;
// //
// t.begin(); // t.begin();
// t.color(0x000000, 255); // t.color(0x000000, 255);
// t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f); // t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f);
// t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f); // t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f);
// t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f); // t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f);
// t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f); // t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f);
// t.draw(); // t.draw();
// //
// t.begin(); // t.begin();
// t.color(0x808080, 255); // t.color(0x808080, 255);
// t.vertexUV(xx0, yp + barHeight, 0, 0, 1); // t.vertexUV(xx0, yp + barHeight, 0, 0, 1);
// t.vertexUV(xx1, yp + barHeight, 0, 1, 1); // t.vertexUV(xx1, yp + barHeight, 0, 1, 1);
// t.vertexUV(xx1, yp, 0, 1, 0); // t.vertexUV(xx1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0); // t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw(); // t.draw();
// //
// t.begin(); // t.begin();
// t.color(0xc0c0c0, 255); // t.color(0xc0c0c0, 255);
// t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1); // t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1);
// t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1); // t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1);
// t.vertexUV(xx1 - 1, yp, 0, 1, 0); // t.vertexUV(xx1 - 1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0); // t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw(); // t.draw();
// } // }
// } // }
renderDecorations(xm, ym); renderDecorations(xm, ym);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST); glEnable2(GL_DEPTH_TEST);
glShadeModel2(GL_FLAT); glShadeModel2(GL_FLAT);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
} }
void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 ) void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x505050, a1); t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s); t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s); t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0); t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s); t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s); t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw(); t.draw();
} }
void ScrolledSelectionList::renderDirtBackground() void ScrolledSelectionList::renderDirtBackground()
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x202020); t.color(0x202020);
t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s); t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s); t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s); t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s);
t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s); t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s);
t.draw(); t.draw();
} }

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@@ -1,69 +1,67 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h" class MinecraftClient;
class Minecraft; class Tesselator;
class Tesselator;
class ScrolledSelectionList : public GuiComponent
class ScrolledSelectionList : public GuiComponent {
{ static const int NO_DRAG = -1;
static const int NO_DRAG = -1; static const int DRAG_OUTSIDE = -2;
static const int DRAG_OUTSIDE = -2; static const int DRAG_NORMAL = 0;
static const int DRAG_NORMAL = 0; static const int DRAG_SKIP = 1; // special case to fix android jump bug
static const int DRAG_SKIP = 1; // special case to fix android jump bug public:
public: ScrolledSelectionList(MinecraftClient& _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
virtual void setRenderSelection(bool _renderSelection);
virtual void setRenderSelection(bool _renderSelection); protected:
protected: void setRenderHeader(bool _renderHeader, int _headerHeight);
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual int getNumberOfItems() = 0;
virtual void selectItem(int item, bool doubleClick) = 0;
virtual void selectItem(int item, bool doubleClick) = 0; virtual bool isSelectedItem(int item) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual int getMaxPosition();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0; virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderHeader(int x, int y, Tesselator& t) {} virtual void renderBackground() = 0;
virtual void renderBackground() = 0; virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {} public:
public: virtual int getItemAtPosition(int x, int y);
virtual int getItemAtPosition(int x, int y);
virtual void capYPosition();
virtual void capYPosition();
virtual void render(int xm, int ym, float a);
virtual void render(int xm, int ym, float a); virtual void renderHoleBackground(float y0, float y1, int a0, int a1);
virtual void renderHoleBackground(float y0, float y1, int a0, int a1); void renderDirtBackground();
void renderDirtBackground(); protected:
protected: MinecraftClient& minecraft;
Minecraft* minecraft;
float y0;
float y0; float y1;
float y1; int itemHeight;
int itemHeight; private:
private: int width;
int width; int height;
int height; float x1;
float x1; float x0;
float x0;
int ignoreY; // new attempt to fix android jump bug
int ignoreY; // new attempt to fix android jump bug int dragState;
int dragState; float yDrag;
float yDrag; float yo;
float yo; float yInertia;
float yInertia;
int selectionY;
int selectionY; long lastSelectionTime;
long lastSelectionTime;
bool renderSelection;
bool renderSelection; bool doRenderHeader;
bool doRenderHeader; int headerHeight;
int headerHeight; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__*/

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@@ -1,203 +1,201 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h" #include "ImageButton.hpp"
#include "ImageButton.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../../player/input/touchscreen/TouchAreaModel.h" #include "world/phys/Vec3.hpp"
#include "../../../world/phys/Vec3.h" #include "client/Timer.hpp"
#include "../../Timer.h"
enum ScrollingPaneFlags {
enum ScrollingPaneFlags { SF_LockX = 1 << 0,
SF_LockX = 1 << 0, SF_LockY = 1 << 1,
SF_LockY = 1 << 1, SF_WrapX = 1 << 2,
SF_WrapX = 1 << 2, SF_WrapY = 1 << 3,
SF_WrapY = 1 << 3, SF_HardLimits = 1 << 4,
SF_HardLimits = 1 << 4, SF_MultiSelect = 1 << 5,
SF_MultiSelect = 1 << 5, //SF_Snap = 1 << 6,
//SF_Snap = 1 << 6, //SF_CustomSnap = 1 << 7,
//SF_CustomSnap = 1 << 7, //SF_Scissor = 1 << 8,
//SF_Scissor = 1 << 8, SF_ShowScrollbar= 1 << 9,
SF_ShowScrollbar= 1 << 9, SF_NoHoldSelect = 1 << 10
SF_NoHoldSelect = 1 << 10 };
};
typedef struct ScrollBar {
typedef struct ScrollBar { ScrollBar()
ScrollBar() : alpha(0),
: alpha(0), fading(-1)
fading(-1) {}
{} float x;
float x; float y;
float y; float w;
float w; float h;
float h; //bool visible;
//bool visible; float alpha;
float alpha; int fading;
int fading; } ScrollBar;
} ScrollBar;
class ScrollingPane: public GuiComponent {
class ScrollingPane: public GuiComponent { public:
public: typedef struct GridItem {
typedef struct GridItem { int id;
int id; int x, y;
int x, y; // The GUI coordinates comes in (xf, yf)
// The GUI coordinates comes in (xf, yf) float xf, yf;
float xf, yf; bool selected;
bool selected; } GridItem;
} GridItem;
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0));
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0)); ~ScrollingPane();
~ScrollingPane(); //void init(MinecraftClient&, int width, int height);
//void init(Minecraft*, int width, int height); void tick();
void tick(); void render(int xm, int ym, float alpha);
void render(int xm, int ym, float alpha);
// scroll the content by the given amount (dx horizontal, dy vertical)
// scroll the content by the given amount (dx horizontal, dy vertical) // positive values move content downward/rightward
// positive values move content downward/rightward void scrollBy(float dx, float dy);
void scrollBy(float dx, float dy);
bool getGridItemFor_slow(int itemIndex, GridItem& out);
bool getGridItemFor_slow(int itemIndex, GridItem& out);
void setSelected(int id, bool selected);
void setSelected(int id, bool selected);
// This function is called with all visible GridItems. The base
// This function is called with all visible GridItems. The base // implementation just dispatches each item to renderItem in y,x order
// implementation just dispatches each item to renderItem in y,x order virtual void renderBatch(std::vector<GridItem>& items, float alpha);
virtual void renderBatch(std::vector<GridItem>& items, float alpha); virtual void renderItem(GridItem& item, float alpha);
virtual void renderItem(GridItem& item, float alpha);
//void render(int xx, int yy);
//void render(int xx, int yy); bool queryHoldTime(int* gridId, int* heldMs);
bool queryHoldTime(int* gridId, int* heldMs);
protected:
protected: GridItem getItemForPos(float x, float y, bool isScreenPos);
GridItem getItemForPos(float x, float y, bool isScreenPos); void handleUserInput();
void handleUserInput(); void addDeltaPos(float x, float y, float dt, int z);
void addDeltaPos(float x, float y, float dt, int z);
void translate(float xo, float yo);
void translate(float xo, float yo);
int flags;
int flags;
int columns;
int columns; int rows;
int rows; int numItems;
int numItems;
int px, py;
int px, py; float fpx, fpy;
float fpx, fpy;
float screenScale;
float screenScale; float invScreenScale;
float invScreenScale; //bool hasItemBounding;
//bool hasItemBounding;
IntRectangle bbox;
IntRectangle bbox; IntRectangle itemRect;
IntRectangle itemRect; IntRectangle itemBbox;
IntRectangle itemBbox; RectangleArea area;
RectangleArea area; RectangleArea bboxArea;
RectangleArea bboxArea;
// Dragging info
// Dragging info std::vector<float> dragDeltas;
std::vector<float> dragDeltas; int dragState;
int dragState; Vec3 dragBeginPos;
Vec3 dragBeginPos; Vec3 dragBeginScreenPos;
Vec3 dragBeginScreenPos; int dragTicks;
int dragTicks; float dragLastDeltaTimeStamp;
float dragLastDeltaTimeStamp; Vec3 dragLastPos;
Vec3 dragLastPos;
float dx, dy;
float dx, dy; float friction;
float friction;
float dstx, dsty;
float dstx, dsty;
// Rewrite
// Rewrite bool dragging; //!
bool dragging; //! bool decelerating;
bool decelerating; bool tracking; //!
bool tracking; //!
bool pagingEnabled; //!
bool pagingEnabled; //!
Vec3 _contentOffset; //!
Vec3 _contentOffset; //! Vec3 _contentOffsetBeforeDeceleration; //*
Vec3 _contentOffsetBeforeDeceleration; //*
int lastEventTime; //<
int lastEventTime; //<
Vec3 decelerationVelocity; //*
Vec3 decelerationVelocity; //* Vec3 minDecelerationPoint; //*
Vec3 minDecelerationPoint; //* Vec3 maxDecelerationPoint; //*
Vec3 maxDecelerationPoint; //*
float penetrationDeceleration; //<
float penetrationDeceleration; //< float penetrationAcceleration; //<
float penetrationAcceleration; //<
Vec3 minPoint; //*
Vec3 minPoint; //* Vec3 startPosition; //*
Vec3 startPosition; //* Vec3 startTouchPosition; //*
Vec3 startTouchPosition; //* Vec3 startTimePosition; //*
Vec3 startTimePosition; //*
bool wasDeceleratingWhenTouchesBegan; //*
bool wasDeceleratingWhenTouchesBegan; //* bool firstDrag; //<
bool firstDrag; //<
float startTime; //<
float startTime; //< //float startTime
//float startTime
IntRectangle size;
IntRectangle size; int lastFrame;
int lastFrame;
bool _scrollEnabled; //!
bool _scrollEnabled; //! bool touchesHaveMoved; //*
bool touchesHaveMoved; //*
virtual void didEndDragging() {}
virtual void didEndDragging() {} virtual void didEndDecelerating() {}
virtual void didEndDecelerating() {} virtual void willBeginDecelerating() {}
virtual void willBeginDecelerating() {} virtual void willBeginDragging() {}
virtual void willBeginDragging() {}
int te_moved,
int te_moved, te_ended,
te_ended, te_highlight;
te_highlight; int highlightTimer;
int highlightTimer; int highlightStarted;
int highlightStarted; GridItem highlightItem;
GridItem highlightItem;
bool* selected;
bool* selected; int selectedId;
int selectedId;
ScrollBar vScroll, hScroll;
ScrollBar vScroll, hScroll;
IntRectangle adjustedContentSize;
IntRectangle adjustedContentSize; void touchesBegan(float x, float y, int t);
void touchesBegan(float x, float y, int t); void touchesMoved(float x, float y, int t);
void touchesMoved(float x, float y, int t); void touchesEnded(float x, float y, int t);
void touchesEnded(float x, float y, int t); void touchesCancelled(float x, float y, int t);
void touchesCancelled(float x, float y, int t); void beginTracking(float x, float y, int t);
void beginTracking(float x, float y, int t); void onHoldItem();
void onHoldItem();
void _onSelect( int id );
void _onSelect( int id ); virtual bool onSelect(int gridId, bool selected);
virtual bool onSelect(int gridId, bool selected);
Vec3& contentOffset();
Vec3& contentOffset();
void startDecelerationAnimation(bool force);
void startDecelerationAnimation(bool force); void stopDecelerationAnimation();
void stopDecelerationAnimation(); void stepThroughDecelerationAnimation(bool f);
void stepThroughDecelerationAnimation(bool f);
void setContentOffset(float x, float y);
void setContentOffset(float x, float y); void setContentOffset(Vec3 a);
void setContentOffset(Vec3 a); void setContentOffsetWithAnimation(Vec3 b, bool doScroll);
void setContentOffsetWithAnimation(Vec3 b, bool doScroll); void snapContentOffsetToBounds(bool snap); //*
void snapContentOffsetToBounds(bool snap); //* void adjustContentSize();
void adjustContentSize(); //TouchAreaModel _areaModel;
//TouchAreaModel _areaModel;
bool isAllSet(int flag) { return (flags & flag) == flag; }
bool isAllSet(int flag) { return (flags & flag) == flag; } bool isSet(int flag) { return (flags & flag) != 0; }
bool isSet(int flag) { return (flags & flag) != 0; } bool isNotSet(int flag) { return !isSet(flag); }
bool isNotSet(int flag) { return !isSet(flag); }
void updateHorizontalScrollIndicator();
void updateHorizontalScrollIndicator(); void updateVerticalScrollIndicator();
void updateVerticalScrollIndicator(); void hideScrollIndicators(); //*
void hideScrollIndicators(); //* void updateScrollFade( ScrollBar& vScroll );
void updateScrollFade( ScrollBar& vScroll ); private:
private: Timer _timer;
Timer _timer; bool _doStepTimer;
bool _doStepTimer; bool _wasDown;
bool _wasDown; float _lx;
float _lx; float _ly;
float _ly; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__*/

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