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@@ -111,7 +111,6 @@ CPMAddPackage(
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"ALSOFT_STATIC_LIBGCC ON"
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)
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# TODO: Clear this paths with *
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||||
file(GLOB SERVER_SOURCES
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||||
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
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"src/NinecraftApp.cpp"
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@@ -212,6 +211,7 @@ file(GLOB SERVER_SOURCES
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"src/world/level/tile/entity/*.cpp"
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||||
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"src/world/phys/HitResult.cpp"
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"src/commands/*.cpp"
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)
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file(GLOB CLIENT_SOURCES
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@@ -293,6 +293,8 @@ file(GLOB CLIENT_SOURCES
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"src/AppPlatform_glfw.cpp"
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"src/main.cpp"
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"src/commands/*.cpp"
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)
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if (${PLATFORM} STREQUAL "Desktop")
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Binary file not shown.
|
Before Width: | Height: | Size: 17 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 25 KiB |
@@ -153,7 +153,6 @@ options.group.tweaks=Tweaks
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options.allowSprint=Allow sprint
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options.barOnTop=HUD above inventory
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options.rpiCursor=Show Raspberry PI cursor
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options.foliageTint=Tint Grass and Leaves
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options.autoJump=Auto Jump
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options.thirdperson=Third Person
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options.servervisible=Server Visible
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@@ -209,8 +209,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
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../../../src/world/level/MobSpawner.cpp \
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../../../src/world/level/Region.cpp \
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../../../src/world/level/TickNextTickData.cpp \
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../../../src/world/level/FoliageColor.cpp \
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../../../src/world/level/GrassColor.cpp \
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../../../src/world/level/biome/Biome.cpp \
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../../../src/world/level/biome/BiomeSource.cpp \
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../../../src/world/level/chunk/LevelChunk.cpp \
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@@ -183,8 +183,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
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../../../src/world/level/MobSpawner.cpp \
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../../../src/world/level/Region.cpp \
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../../../src/world/level/TickNextTickData.cpp \
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../../../src/world/level/FoliageColor.cpp \
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../../../src/world/level/GrassColor.cpp \
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../../../src/world/level/biome/Biome.cpp \
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../../../src/world/level/biome/BiomeSource.cpp \
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../../../src/world/level/chunk/LevelChunk.cpp \
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@@ -2,6 +2,7 @@
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#include "Options.h"
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#include "client/Options.h"
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#include "client/player/input/IBuildInput.h"
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#include "commands/CommandManager.hpp"
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#include "platform/input/Keyboard.h"
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#include "world/item/Item.h"
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#include "world/item/ItemInstance.h"
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@@ -90,7 +91,6 @@
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#include "../network/command/CommandServer.h"
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#include "gamemode/CreatorMode.h"
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#include "../world/level/GrassColor.h"
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static void checkGlError(const char* tag) {
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#ifdef GLDEBUG
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while (1) {
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@@ -176,7 +176,8 @@ Minecraft::Minecraft() :
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_powerVr(false),
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commandPort(4711),
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reserved_d1(0),reserved_d2(0),
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reserved_f1(0),reserved_f2(0), options(this)
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reserved_f1(0),reserved_f2(0), options(this),
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m_commandManager()
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{
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//#ifdef ANDROID
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||||
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||||
@@ -276,6 +277,8 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
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}
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||||
}
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this->level = level;
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||||
// So uhhh
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level->ops.emplace(options.getStringValue(OPTIONS_USERNAME));
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_hasSignaledGeneratingLevelFinished = false;
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||||
#ifdef STANDALONE_SERVER
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const bool threadedLevelCreation = false;
|
||||
@@ -554,7 +557,7 @@ void Minecraft::tick(int nTick, int maxTick) {
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level->tickEntities();
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||||
level->tick();
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#ifndef STANDALONE_SERVER
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TIMER_POP_PUSH("animateTick");
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TIMER_POP_PUSH("animateTick");
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if (player) {
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level->animateTick(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
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}
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||||
@@ -727,6 +730,21 @@ void Minecraft::tickInput() {
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if (key == Keyboard::KEY_F3) {
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options.toggle(OPTIONS_RENDER_DEBUG);
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}
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||||
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// TODO: replace it with client /give command :face_vomiting:
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if (key == Keyboard::KEY_F4) {
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player->inventory->add(new ItemInstance(Tile::redBrick));
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player->inventory->add(new ItemInstance(Item::ironIngot, 64));
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player->inventory->add(new ItemInstance(Item::ironIngot, 34));
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player->inventory->add(new ItemInstance(Tile::stonecutterBench));
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player->inventory->add(new ItemInstance(Tile::workBench));
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player->inventory->add(new ItemInstance(Tile::furnace));
|
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player->inventory->add(new ItemInstance(Tile::wood, 54));
|
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player->inventory->add(new ItemInstance(Item::stick, 14));
|
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player->inventory->add(new ItemInstance(Item::coal, 31));
|
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player->inventory->add(new ItemInstance(Tile::sand, 6));
|
||||
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F5) {
|
||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||
@@ -1126,31 +1144,12 @@ void Minecraft::init()
|
||||
textures = new Textures(&options, platform());
|
||||
textures->addDynamicTexture(new WaterTexture());
|
||||
textures->addDynamicTexture(new WaterSideTexture());
|
||||
textures->addDynamicTexture(new FireTexture());
|
||||
gui.texturesLoaded(textures);
|
||||
|
||||
levelRenderer = new LevelRenderer(this);
|
||||
gameRenderer = new GameRenderer(this);
|
||||
particleEngine = new ParticleEngine(level, textures);
|
||||
|
||||
// 4j's code for reference
|
||||
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||
|
||||
|
||||
// my code
|
||||
TextureId foliageId = (textures->loadTexture("environment/foliagecolor.png")); // loading the uh png for foliage color
|
||||
int* foliagePixels = textures->loadTexturePixels(foliageId, "environment/foliagecolor.png");
|
||||
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
||||
FoliageColor::init(foliagePixels);
|
||||
|
||||
TextureId grassId = (textures->loadTexture("environment/grasscolor.png")); // loading the uh png for foliage color
|
||||
int* grassPixels = textures->loadTexturePixels(grassId, "environment/grasscolor.png");
|
||||
GrassColor::init(grassPixels);
|
||||
|
||||
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
// Platform specific initialization here
|
||||
font = new Font(&options, "font/default8.png", textures);
|
||||
|
||||
@@ -1602,3 +1601,11 @@ void Minecraft::optionUpdated(OptionId option, int value ) {
|
||||
setSize(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
void Minecraft::addMessage(const std::string& msg) {
|
||||
#ifndef STANDALONE_SERVER
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||||
gui.addMessage(msg);
|
||||
#else
|
||||
LOGI("%s", msg.c_str());
|
||||
#endif
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||
|
||||
#include "Options.h"
|
||||
#include "commands/CommandManager.hpp"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "MouseHandler.h"
|
||||
#include "gui/Gui.h"
|
||||
@@ -120,11 +121,17 @@ public:
|
||||
void optionUpdated(OptionId option, bool value);
|
||||
void optionUpdated(OptionId option, float value);
|
||||
void optionUpdated(OptionId option, int value);
|
||||
|
||||
int getTicks() { return ticks; }
|
||||
|
||||
void addMessage(const std::string& msg);
|
||||
#ifdef __APPLE__
|
||||
bool _isSuperFast;
|
||||
bool isSuperFast() { return _isSuperFast; }
|
||||
#endif
|
||||
|
||||
CommandManager& commandManager() { return m_commandManager; }
|
||||
|
||||
protected:
|
||||
void _levelGenerated();
|
||||
|
||||
@@ -197,7 +204,8 @@ public:
|
||||
std::string externalCacheStoragePath;
|
||||
protected:
|
||||
Timer timer;
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
volatile bool isGeneratingLevel;
|
||||
bool _hasSignaledGeneratingLevelFinished;
|
||||
|
||||
@@ -224,6 +232,8 @@ private:
|
||||
|
||||
PerfRenderer* _perfRenderer;
|
||||
CommandServer* _commandServer;
|
||||
|
||||
CommandManager m_commandManager;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
||||
|
||||
@@ -60,8 +60,6 @@ OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionBool foliageTint("foliagetint", false);
|
||||
|
||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||
@@ -138,8 +136,6 @@ void Options::initTable() {
|
||||
|
||||
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
||||
|
||||
|
||||
|
||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||
|
||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||
@@ -164,7 +160,6 @@ void Options::initTable() {
|
||||
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
||||
|
||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||
|
||||
@@ -84,7 +84,6 @@ enum OptionId {
|
||||
OPTIONS_LAST_IP,
|
||||
|
||||
OPTIONS_RPI_CURSOR,
|
||||
OPTIONS_FOLIAGE_TINT,
|
||||
// Should be last!
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
|
||||
@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
|
||||
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
||||
}
|
||||
}
|
||||
|
||||
if (changed && couldDestroy) {
|
||||
ItemInstance instance(t, 1, data);
|
||||
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
||||
|
||||
@@ -730,7 +730,6 @@ void Gui::renderDebugInfo() {
|
||||
|
||||
// Position
|
||||
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
|
||||
posTranslator.to(px, py, pz);
|
||||
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
|
||||
int cx = bx >> 4, cz = bz >> 4;
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "../../../network/ServerSideNetworkHandler.h"
|
||||
#include "../../../network/packet/ChatPacket.h"
|
||||
#include "../../../platform/log.h"
|
||||
#include "util/StringUtils.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <cstdlib>
|
||||
@@ -54,141 +55,37 @@ void ConsoleScreen::charPressed(char inputChar)
|
||||
_input += inputChar;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// execute: run _input as a command, print result, close screen
|
||||
// ---------------------------------------------------------------------------
|
||||
void ConsoleScreen::execute()
|
||||
{
|
||||
if (!minecraft->level) return;
|
||||
|
||||
if (_input.empty()) {
|
||||
minecraft->setScreen(NULL);
|
||||
return;
|
||||
return minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
if (_input[0] == '/') {
|
||||
// Command
|
||||
std::string result = processCommand(_input);
|
||||
if (!result.empty())
|
||||
minecraft->gui.addMessage(result);
|
||||
_input = Util::stringTrim(_input.substr(1));
|
||||
|
||||
std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
|
||||
for (std::string line; std::getline(iss, line); ) {
|
||||
minecraft->gui.addMessage(line);
|
||||
}
|
||||
} else {
|
||||
// Chat message: <name> message
|
||||
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
|
||||
// @ai @rewrite
|
||||
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
||||
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
|
||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
|
||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
|
||||
} else if (minecraft->netCallback) {
|
||||
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
|
||||
ChatPacket chatPkt(msg);
|
||||
ChatPacket chatPkt(_input);
|
||||
minecraft->raknetInstance->send(chatPkt);
|
||||
} else {
|
||||
// Singleplayer: show locally only
|
||||
minecraft->gui.addMessage(msg);
|
||||
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
|
||||
}
|
||||
}
|
||||
|
||||
minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// processCommand
|
||||
// ---------------------------------------------------------------------------
|
||||
static std::string trim(const std::string& s) {
|
||||
size_t a = s.find_first_not_of(" \t");
|
||||
if (a == std::string::npos) return "";
|
||||
size_t b = s.find_last_not_of(" \t");
|
||||
return s.substr(a, b - a + 1);
|
||||
}
|
||||
|
||||
std::string ConsoleScreen::processCommand(const std::string& raw)
|
||||
{
|
||||
// strip leading '/'
|
||||
std::string line = raw;
|
||||
if (!line.empty() && line[0] == '/') line = line.substr(1);
|
||||
line = trim(line);
|
||||
|
||||
// tokenise
|
||||
std::vector<std::string> args;
|
||||
{
|
||||
std::istringstream ss(line);
|
||||
std::string tok;
|
||||
while (ss >> tok) args.push_back(tok);
|
||||
}
|
||||
|
||||
if (args.empty()) return "";
|
||||
|
||||
Level* level = minecraft->level;
|
||||
if (!level) return "No level loaded.";
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// /time ...
|
||||
// -----------------------------------------------------------------------
|
||||
if (args[0] == "time") {
|
||||
if (args.size() < 2)
|
||||
return "Usage: /time <add|set|query> ...";
|
||||
|
||||
const std::string& sub = args[1];
|
||||
|
||||
// -- time add <value> -----------------------------------------------
|
||||
if (sub == "add") {
|
||||
if (args.size() < 3) return "Usage: /time add <value>";
|
||||
long delta = std::atol(args[2].c_str());
|
||||
long newTime = level->getTime() + delta;
|
||||
level->setTime(newTime);
|
||||
std::ostringstream out;
|
||||
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
|
||||
return out.str();
|
||||
}
|
||||
|
||||
// -- time set <value|day|night|noon|midnight> -----------------------
|
||||
if (sub == "set") {
|
||||
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
|
||||
const std::string& val = args[2];
|
||||
|
||||
long t = -1;
|
||||
if (val == "day") t = 1000;
|
||||
else if (val == "noon") t = 6000;
|
||||
else if (val == "night") t = 13000;
|
||||
else if (val == "midnight") t = 18000;
|
||||
else {
|
||||
// numeric — accept positive integers only
|
||||
bool numeric = true;
|
||||
for (char c : val)
|
||||
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
|
||||
if (!numeric) return std::string("Unknown value: ") + val;
|
||||
t = std::atol(val.c_str());
|
||||
}
|
||||
|
||||
// Preserve the total day count so only the time-of-day changes
|
||||
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
|
||||
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
|
||||
level->setTime(newTime);
|
||||
std::ostringstream out;
|
||||
out << "Set the time to " << t;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
// -- time query <daytime|gametime|day> ------------------------------
|
||||
if (sub == "query") {
|
||||
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
|
||||
const std::string& what = args[2];
|
||||
|
||||
long total = level->getTime();
|
||||
long daytime = total % Level::TICKS_PER_DAY;
|
||||
long day = total / Level::TICKS_PER_DAY;
|
||||
|
||||
std::ostringstream out;
|
||||
if (what == "daytime") { out << "The time of day is " << daytime; }
|
||||
else if (what == "gametime") { out << "The game time is " << total; }
|
||||
else if (what == "day") { out << "The day is " << day; }
|
||||
else return std::string("Unknown query: ") + what;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
return "Unknown sub-command. Usage: /time <add|set|query> ...";
|
||||
}
|
||||
|
||||
return std::string("Unknown command: /") + args[0];
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// render
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -25,7 +25,6 @@ public:
|
||||
|
||||
private:
|
||||
void execute();
|
||||
std::string processCommand(const std::string& cmd);
|
||||
|
||||
std::string _input;
|
||||
int _cursorBlink; // tick counter for cursor blink
|
||||
|
||||
@@ -225,8 +225,7 @@ void OptionsScreen::generateOptionScreens() {
|
||||
|
||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft);
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
|
||||
@@ -16,7 +16,12 @@
|
||||
#include "../../../../world/level/Level.h"
|
||||
#include "../../../../world/item/DyePowderItem.h"
|
||||
#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "network/packet/WantCreatePacket.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
static NinePatchLayer* guiPaneFrame = NULL;
|
||||
|
||||
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
|
||||
}
|
||||
|
||||
void PaneCraftingScreen::tick() {
|
||||
if (minecraft->isOnline()) {
|
||||
// TODO: Make better algorithm
|
||||
static std::map<uint8_t, uint16_t> oldMap = {};
|
||||
std::map<uint8_t, uint16_t> newMap = {};
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
||||
auto itm = minecraft->player->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
newMap[itm->id] += itm->count;
|
||||
}
|
||||
}
|
||||
|
||||
if (oldMap != newMap) {
|
||||
oldMap = newMap;
|
||||
newMap = {};
|
||||
recheckRecipes();
|
||||
}
|
||||
}
|
||||
|
||||
if (pane) pane->tick();
|
||||
}
|
||||
|
||||
@@ -439,25 +464,29 @@ void PaneCraftingScreen::craftSelectedItem()
|
||||
ItemInstance resultItem = currentItem->item;
|
||||
|
||||
if (minecraft->player) {
|
||||
if (minecraft->isOnline()) {
|
||||
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
// Remove all items required for the recipe and ...
|
||||
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
||||
CItem::ReqItem& req = currentItem->neededItems[i];
|
||||
|
||||
// If the recipe allows any aux-value as ingredients, first deplete
|
||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||
// correct, let's only do it for ingredient sandstone for now.
|
||||
ItemInstance toRemove = req.item;
|
||||
// If the recipe allows any aux-value as ingredients, first deplete
|
||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||
// correct, let's only do it for ingredient sandstone for now.
|
||||
ItemInstance toRemove = req.item;
|
||||
|
||||
if (Tile::sandStone->id == req.item.id
|
||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||
toRemove.setAuxValue(0);
|
||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||
}
|
||||
if (Tile::sandStone->id == req.item.id
|
||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||
toRemove.setAuxValue(0);
|
||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||
}
|
||||
|
||||
if (toRemove.count > 0) {
|
||||
minecraft->player->inventory->removeResource(toRemove);
|
||||
}
|
||||
if (toRemove.count > 0) {
|
||||
minecraft->player->inventory->removeResource(toRemove);
|
||||
}
|
||||
}
|
||||
// ... add the new one! (in this order, to fill empty slots better)
|
||||
// if it doesn't fit, throw it on the ground!
|
||||
|
||||
@@ -456,7 +456,7 @@ void LocalPlayer::tick() {
|
||||
{
|
||||
sentInventoryItemId = newItemId;
|
||||
sentInventoryItemData = newItemData;
|
||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
|
||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
#include "../../world/level/Region.h"
|
||||
#include "../../world/level/chunk/LevelChunk.h"
|
||||
#include "../../util/Mth.h"
|
||||
|
||||
#include "../../world/level/biome/BiomeSource.h"
|
||||
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../platform/time.h"
|
||||
|
||||
/*static*/ int Chunk::updates = 0;
|
||||
@@ -263,4 +259,4 @@ void Chunk::resetUpdates()
|
||||
{
|
||||
updates = 0;
|
||||
//swRebuild.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,8 +25,6 @@
|
||||
|
||||
#include "../../client/player/LocalPlayer.h"
|
||||
|
||||
#include "../../world/level/GrassColor.h"
|
||||
|
||||
#ifdef GFX_SMALLER_CHUNKS
|
||||
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
||||
#else
|
||||
@@ -145,10 +143,6 @@ void LevelRenderer::setLevel( Level* level )
|
||||
level->addListener(this);
|
||||
allChanged();
|
||||
}
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||
allChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::allChanged()
|
||||
@@ -161,11 +155,6 @@ void LevelRenderer::allChanged()
|
||||
Tile::leaves_carried->setFancy(fancy);
|
||||
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
|
||||
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
|
||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||
dist = (int)((float)dist * 0.8f);
|
||||
|
||||
@@ -249,37 +249,6 @@ int Textures::crispBlend( int c0, int c1 )
|
||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
|
||||
// had to implement this because i couldn't find a similar function in the code to do this
|
||||
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
|
||||
|
||||
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
|
||||
|
||||
int size = texture->w * texture->h; // gets the size of our funny lil guy
|
||||
int* pixels = new int[size]; // memory leaks be galore
|
||||
unsigned char* raw = texture->data; // storing raw data into our beloved variable
|
||||
for (int i = 0; i < (texture->w * texture->h); i++){
|
||||
// my head hurts i hate working with this
|
||||
|
||||
|
||||
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
|
||||
|
||||
int r = raw[i * 4 + 0]; // gets us the first channel aka red
|
||||
int g = raw[i * 4 + 1]; // gets us the second channel green
|
||||
int b = raw[i * 4 + 2]; // gets us the third channel blue
|
||||
int a = raw[i * 4 + 3]; // gets us the alpha channel
|
||||
|
||||
// woohoo pixels uh should have been seperated into their colors now hopefully
|
||||
|
||||
// r g b a
|
||||
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
|
||||
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
|
||||
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
|
||||
}
|
||||
return pixels; // your meal has been prepared john colors
|
||||
}
|
||||
|
||||
|
||||
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
|
||||
// HttpTexture texture = httpTextures.get(url);
|
||||
// if (texture != NULL) {
|
||||
|
||||
@@ -44,8 +44,6 @@ public:
|
||||
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
|
||||
const TextureData* getTemporaryTextureData(TextureId id);
|
||||
|
||||
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
|
||||
|
||||
void tick(bool uploadToGraphicsCard);
|
||||
|
||||
void clear();
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "../../world/level/tile/BedTile.h"
|
||||
#include "../../world/level/tile/StemTile.h"
|
||||
#include "../../world/level/tile/StairTile.h"
|
||||
#include "../../world/level/tile/FireTile.h"
|
||||
#include "../../world/Direction.h"
|
||||
#include "../../world/Facing.h"
|
||||
#include "tileentity/TileEntityRenderer.h"
|
||||
@@ -158,8 +157,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
||||
return tesselateRowInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_TORCH) {
|
||||
return tesselateTorchInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FIRE) {
|
||||
return tesselateFireInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_FIRE) {
|
||||
// return tesselateFireInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||
// return tesselateDustInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_LADDER) {
|
||||
@@ -223,278 +222,6 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
{
|
||||
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
int tex = tt->getTexture(0);
|
||||
|
||||
if (fixedTexture >= 0) tex = fixedTexture;
|
||||
|
||||
float br = tt->getBrightness( level, x, y, z );
|
||||
t.color( br, br, br );
|
||||
|
||||
int xt = ((tex & 0xf) << 4);
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
float u0 = (xt) / 256.0f;
|
||||
float u1 = (xt + 15.99f) / 256.0f;
|
||||
float v0 = (yt) / 256.0f;
|
||||
float v1 = (yt + 15.99f) / 256.0f;
|
||||
float h = 1.4f;
|
||||
|
||||
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
|
||||
{
|
||||
float x0 = x + 0.5f + 0.2f;
|
||||
float x1 = x + 0.5f - 0.2f;
|
||||
float z0 = z + 0.5f + 0.2f;
|
||||
float z1 = z + 0.5f - 0.2f;
|
||||
|
||||
float x0_ = x + 0.5f - 0.3f;
|
||||
float x1_ = x + 0.5f + 0.3f;
|
||||
float z0_ = z + 0.5f - 0.3f;
|
||||
float z1_ = z + 0.5f + 0.3f;
|
||||
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
x0 = x + 0.5f - 0.5f;
|
||||
x1 = x + 0.5f + 0.5f;
|
||||
z0 = z + 0.5f - 0.5f;
|
||||
z1 = z + 0.5f + 0.5f;
|
||||
|
||||
x0_ = x + 0.5f - 0.4f;
|
||||
x1_ = x + 0.5f + 0.4f;
|
||||
z0_ = z + 0.5f - 0.4f;
|
||||
z1_ = z + 0.5f + 0.4f;
|
||||
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
float r = 0.2f;
|
||||
float yo = 1 / 16.0f;
|
||||
if ( ( ( x + y + z ) & 1 ) == 1 )
|
||||
{
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
}
|
||||
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
|
||||
{
|
||||
float tmp = u1;
|
||||
u1 = u0;
|
||||
u0 = tmp;
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||
{
|
||||
double x0 = x + 0.5f + 0.5f;
|
||||
double x1 = x + 0.5f - 0.5f;
|
||||
double z0 = z + 0.5f + 0.5f;
|
||||
double z1 = z + 0.5f - 0.5f;
|
||||
|
||||
double x0_ = x + 0.5f - 0.5f;
|
||||
double x1_ = x + 0.5f + 0.5f;
|
||||
double z0_ = z + 0.5f - 0.5f;
|
||||
double z1_ = z + 0.5f + 0.5f;
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
y += 1;
|
||||
h = -0.2f;
|
||||
|
||||
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||
{
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
@@ -34,8 +34,6 @@ public:
|
||||
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
||||
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
||||
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
||||
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
|
||||
|
||||
|
||||
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
||||
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
||||
|
||||
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
|
||||
model = desired;
|
||||
humanoidModel = desired;
|
||||
}
|
||||
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
(desired == playerModel64 ? "64" : "32"));
|
||||
(desired == playerModel64 ? "64" : "32")); */
|
||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||
}
|
||||
|
||||
|
||||
@@ -206,93 +206,3 @@ void WaterSideTexture::tick() {
|
||||
pixels[i * 4 + 3] = a;
|
||||
}
|
||||
}
|
||||
|
||||
FireTexture::FireTexture()
|
||||
: super(((Tile*)Tile::fire)->tex),
|
||||
_tick(0),
|
||||
_frame(0)
|
||||
{
|
||||
current = new float[16*20];
|
||||
next = new float[16*20];
|
||||
heat = new float[16*20];
|
||||
heata = new float[16*20];
|
||||
|
||||
for (int i = 0; i < 256; ++i) {
|
||||
current[i] = 0;
|
||||
next[i] = 0;
|
||||
heat[i] = 0;
|
||||
heata[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
FireTexture::~FireTexture() {
|
||||
delete[] current;
|
||||
delete[] next;
|
||||
delete[] heat;
|
||||
delete[] heata;
|
||||
}
|
||||
|
||||
|
||||
// oh boy time to implement fire textures, i am so fucked - shredder
|
||||
|
||||
void FireTexture::tick() {
|
||||
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 20; y++) {
|
||||
int count = 18;
|
||||
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
|
||||
for (int xx = x - 1; xx <= x + 1; xx++) {
|
||||
for (int yy = y; yy <= y + 1; yy++) {
|
||||
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
|
||||
pow += this->current[xx + yy * 16];
|
||||
}
|
||||
count++;
|
||||
}
|
||||
}
|
||||
this->next[x + y * 16] = pow / (float(count) * 1.06f);
|
||||
if (y >= 19) {
|
||||
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// hopefully this doesn't cause any mysterious issues - shredder
|
||||
float* tmp = next;
|
||||
next = current;
|
||||
current = tmp;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float pow = this->current[i] * 1.8f;
|
||||
if (pow > 1.0f) {
|
||||
pow = 1.0f;
|
||||
}
|
||||
if (pow < 0.0f) {
|
||||
pow = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
int r = (int) (pow * 155.0f + 100.0f);
|
||||
int g = (int)(pow * pow * 255.0f);
|
||||
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
|
||||
int a = 255;
|
||||
if (pow < 0.5f) {
|
||||
a = 0;
|
||||
}
|
||||
|
||||
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
|
||||
//if (this->anaglyph3d) {
|
||||
// float rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
// float gg = (r * 30 + g * 70) / 100;
|
||||
// float bb = (r * 30 + b * 70) / 100;
|
||||
// r = rr;
|
||||
// g = gg;
|
||||
// b = bb;
|
||||
//}
|
||||
|
||||
pixels[i * 4 + 0] = r;
|
||||
pixels[i * 4 + 1] = g;
|
||||
pixels[i * 4 + 2] = b;
|
||||
pixels[i * 4 + 3] = a;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -56,21 +56,4 @@ public:
|
||||
void tick();
|
||||
};
|
||||
|
||||
class FireTexture: public DynamicTexture
|
||||
{
|
||||
typedef DynamicTexture super;
|
||||
int _tick;
|
||||
int _frame;
|
||||
|
||||
float* current;
|
||||
float* next;
|
||||
float* heat;
|
||||
float* heata;
|
||||
|
||||
public:
|
||||
FireTexture();
|
||||
~FireTexture();
|
||||
|
||||
void tick();
|
||||
};
|
||||
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
||||
|
||||
7
src/commands/Command.cpp
Normal file
7
src/commands/Command.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#include "Command.hpp"
|
||||
#include "world/level/Level.h"
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
|
||||
return mc.level->ops.find(player.name) != mc.level->ops.end();
|
||||
}
|
||||
28
src/commands/Command.hpp
Normal file
28
src/commands/Command.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
enum CommandFlags {
|
||||
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
|
||||
COMMAND_FLAG_NO_ARGS = (1 << 2),
|
||||
};
|
||||
|
||||
class Minecraft;
|
||||
class Player;
|
||||
|
||||
class Command {
|
||||
public:
|
||||
const std::string& getName() { return m_name; }
|
||||
const CommandFlags getFlags() { return m_flags; }
|
||||
|
||||
bool isPlayerOp(Minecraft& mc, Player& player);
|
||||
|
||||
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
|
||||
virtual std::string help(Minecraft& mc) = 0;
|
||||
|
||||
protected:
|
||||
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
|
||||
|
||||
const std::string m_name;
|
||||
const CommandFlags m_flags;
|
||||
};
|
||||
35
src/commands/CommandHelp.cpp
Normal file
35
src/commands/CommandHelp.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "CommandHelp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "CommandManager.hpp"
|
||||
#include <client/Minecraft.h>
|
||||
#include <sstream>
|
||||
|
||||
CommandHelp::CommandHelp() : Command("help") {}
|
||||
|
||||
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (args.empty()) {
|
||||
auto cmds = mc.commandManager().getListAllCommands();
|
||||
|
||||
std::ostringstream output;
|
||||
|
||||
output << "List of all commands:" << std::endl;
|
||||
|
||||
for (auto& cmd : cmds) {
|
||||
output << " - " + cmd << std::endl;;
|
||||
}
|
||||
|
||||
return output.str();
|
||||
}
|
||||
|
||||
Command* cmd = mc.commandManager().getCommand(args[0]);
|
||||
|
||||
if (cmd != nullptr) {
|
||||
return cmd->help(mc);
|
||||
}
|
||||
|
||||
return "help: command " + args[0] + " not found";
|
||||
}
|
||||
|
||||
std::string CommandHelp::help(Minecraft& mc) {
|
||||
return "Usage: /help <command>";
|
||||
}
|
||||
9
src/commands/CommandHelp.hpp
Normal file
9
src/commands/CommandHelp.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandHelp : public Command {
|
||||
public:
|
||||
CommandHelp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
41
src/commands/CommandKick.cpp
Normal file
41
src/commands/CommandKick.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
#include "CommandKick.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeer.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
|
||||
CommandKick::CommandKick() : Command("kick") {}
|
||||
|
||||
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args] (auto& it) -> bool {
|
||||
return it->name == args[0];
|
||||
});
|
||||
|
||||
if (it == mc.level->players.end()) {
|
||||
return "kick: can't find player with name " + args[0];
|
||||
}
|
||||
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "kick: you can't kick urself lol";
|
||||
}
|
||||
|
||||
mc.level->removePlayer(*it);
|
||||
(*it)->remove();
|
||||
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
|
||||
mc.addMessage("kick: successfully kicked player " + args[0]);
|
||||
}
|
||||
|
||||
std::string CommandKick::help(Minecraft& mc) {
|
||||
return "Usage: /kick <player>";
|
||||
}
|
||||
9
src/commands/CommandKick.hpp
Normal file
9
src/commands/CommandKick.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandKick : public Command {
|
||||
public:
|
||||
CommandKick();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
75
src/commands/CommandManager.cpp
Normal file
75
src/commands/CommandManager.cpp
Normal file
@@ -0,0 +1,75 @@
|
||||
#include "CommandManager.hpp"
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "client/Minecraft.h"
|
||||
#include "commands/Command.hpp"
|
||||
#include "commands/CommandHelp.hpp"
|
||||
#include "commands/CommandKick.hpp"
|
||||
#include "commands/CommandOp.hpp"
|
||||
#include "network/packet/ChatPacket.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "world/level/Level.h"
|
||||
|
||||
|
||||
|
||||
CommandManager::CommandManager() {
|
||||
registerAllCommands();
|
||||
}
|
||||
|
||||
void CommandManager::registerAllCommands() {
|
||||
m_commands.push_back(new CommandHelp());
|
||||
m_commands.push_back(new CommandKick());
|
||||
m_commands.push_back(new CommandOp());
|
||||
}
|
||||
|
||||
std::vector<std::string> CommandManager::getListAllCommands() {
|
||||
std::vector<std::string> ret;
|
||||
|
||||
for (auto& cmd : m_commands) {
|
||||
ret.push_back(cmd->getName());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
|
||||
std::istringstream ss(input);
|
||||
std::string cmd;
|
||||
|
||||
ss >> cmd;
|
||||
|
||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
|
||||
return it->getName() == cmd;
|
||||
});
|
||||
|
||||
if (it == m_commands.end()) {
|
||||
return "Command /" + cmd + " not found";
|
||||
}
|
||||
|
||||
std::vector<std::string> args;
|
||||
|
||||
std::string tok;
|
||||
while (ss >> tok) args.push_back(tok);
|
||||
|
||||
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
|
||||
return (*it)->execute(mc, player, args);
|
||||
} else {
|
||||
ChatPacket packet("/" + input);
|
||||
mc.raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Command* CommandManager::getCommand(const std::string& name) {
|
||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
|
||||
return it->getName() == name;
|
||||
});
|
||||
|
||||
if (it == m_commands.end()) {
|
||||
return *it;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
21
src/commands/CommandManager.hpp
Normal file
21
src/commands/CommandManager.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandManager {
|
||||
public:
|
||||
CommandManager();
|
||||
|
||||
std::vector<std::string> getListAllCommands();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::string& input);
|
||||
|
||||
Command* getCommand(const std::string& name);
|
||||
|
||||
private:
|
||||
void registerAllCommands();
|
||||
|
||||
std::vector<Command*> m_commands;
|
||||
};
|
||||
35
src/commands/CommandOp.cpp
Normal file
35
src/commands/CommandOp.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "CommandOp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeer.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
|
||||
CommandOp::CommandOp() : Command("op") {}
|
||||
|
||||
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args] (auto& it) -> bool {
|
||||
return it->name == args[0];
|
||||
});
|
||||
|
||||
if (mc.level->ops.find(args[0]) != mc.level->ops.end()) {
|
||||
return "op: player " + args[0] + " already opped";
|
||||
}
|
||||
|
||||
mc.level->ops.emplace((*it)->name);
|
||||
return "op: successfully opped player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandOp::help(Minecraft& mc) {
|
||||
return "Usage: /op <player>";
|
||||
}
|
||||
9
src/commands/CommandOp.hpp
Normal file
9
src/commands/CommandOp.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandOp : public Command {
|
||||
public:
|
||||
CommandOp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -30,20 +30,29 @@ void signal_callback_handler(int signum) {
|
||||
int main(int numArguments, char* pszArgs[]) {
|
||||
ArgumentsSettings aSettings(numArguments, pszArgs);
|
||||
if(aSettings.getShowHelp()) {
|
||||
// TODO: Map with args and print it with std::cout and for loop
|
||||
// TODO: World size setting
|
||||
|
||||
ArgumentsSettings defaultSettings(0, NULL);
|
||||
|
||||
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
|
||||
printf("-------------------------------------------------------\n");
|
||||
|
||||
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
|
||||
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
|
||||
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
|
||||
printf("--gamemode - The name of the gamemode [default: \"%s\"]\n", defaultSettings.getGamemode().c_str());
|
||||
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
|
||||
printf("--help - Shows this message.\n");
|
||||
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
|
||||
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
|
||||
|
||||
printf("-------------------------------------------------------\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
|
||||
|
||||
AppContext appContext;
|
||||
appContext.platform = new AppPlatform();
|
||||
App* app = new MAIN_CLASS();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
|
||||
#include "ClientSideNetworkHandler.h"
|
||||
#include "client/Options.h"
|
||||
#include "network/packet/LoginStatusPacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
#include "RakNetInstance.h"
|
||||
#include "../world/level/chunk/ChunkSource.h"
|
||||
@@ -10,6 +11,7 @@
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../client/Minecraft.h"
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/gui/screens/DisconnectionScreen.h"
|
||||
#endif
|
||||
@@ -86,7 +88,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
|
||||
serverGuid = hostGuid;
|
||||
|
||||
clearChunksLoaded();
|
||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
|
||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
@@ -97,6 +99,7 @@ void ClientSideNetworkHandler::onUnableToConnect()
|
||||
|
||||
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
{
|
||||
// TODO: Good disconnecting
|
||||
LOGI("onDisconnect\n");
|
||||
if (level)
|
||||
{
|
||||
@@ -130,6 +133,12 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
|
||||
LOGI("Disconnect! Server is outdated!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
||||
#endif
|
||||
}
|
||||
if (packet->status == LoginStatus::Failed_TakenNickname) {
|
||||
LOGI("Disconnect! Nickname is taken!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -344,6 +353,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
||||
printf("TakeItemEntityPacket \n");
|
||||
if (!level) return;
|
||||
|
||||
Entity* e = level->getEntity(packet->itemId);
|
||||
@@ -386,6 +396,54 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
if (packet->entityId == minecraft->player->entityId) {
|
||||
auto items = packet->items;
|
||||
|
||||
minecraft->player->inventory->replace(items);
|
||||
|
||||
for (int i = 0; i < packet->linkedSlot.size(); i++) {
|
||||
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
|
||||
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
LOGI("TakeItemPacket\n");
|
||||
|
||||
ItemInstance* item;
|
||||
|
||||
item->count = packet->count;
|
||||
item->id = packet->itemId;
|
||||
item->setAuxValue(packet->auxValue);
|
||||
|
||||
// if (minecraft->player->entityId == packet->playerId) {
|
||||
if (!minecraft->player->inventory->add(item)) {
|
||||
minecraft->player->drop(new ItemInstance(*item), false);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
|
||||
// Idk how it works...
|
||||
if (!level) return;
|
||||
|
||||
ItemInstance item;
|
||||
|
||||
item.count = packet->count;
|
||||
item.id = packet->itemId;
|
||||
item.setAuxValue(packet->auxValue);
|
||||
|
||||
// if (minecraft->player->entityId == packet->playerId) {
|
||||
minecraft->player->inventory->removeResource(item);
|
||||
// }
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
||||
{
|
||||
if (!level)
|
||||
@@ -782,6 +840,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
|
||||
{
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||
{
|
||||
}
|
||||
@@ -791,6 +853,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
|
||||
if (!level || !minecraft->player)
|
||||
return;
|
||||
|
||||
printf("SetHealthPacket \n");
|
||||
minecraft->player->hurtTo(packet->health);
|
||||
}
|
||||
|
||||
@@ -886,7 +949,11 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
|
||||
{
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->gui.displayClientMessage(packet->message);
|
||||
// minecraft->gui.displayClientMessage(packet->message);
|
||||
std::istringstream iss(packet->message);
|
||||
for (std::string line; std::getline(iss, line); ) {
|
||||
minecraft->gui.addMessage(line);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -77,6 +77,11 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
|
||||
|
||||
private:
|
||||
|
||||
void requestNextChunk();
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
#include "NATPunchHandler.h"
|
||||
#include "../raknet/TCPInterface.h"
|
||||
#include "../raknet/HTTPConnection.h"
|
||||
#include "PHPDirectoryServer2.h"
|
||||
|
||||
using namespace RakNet;
|
||||
NATPuchHandler::NATPuchHandler() {
|
||||
tcpInterface = new TCPInterface;
|
||||
}
|
||||
NATPuchHandler::~NATPuchHandler() {
|
||||
delete tcpInterface;
|
||||
}
|
||||
|
||||
void NATPuchHandler::initialize() {
|
||||
tcpInterface->Start(0, 64);
|
||||
}
|
||||
|
||||
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
|
||||
HTTPConnection httpConnection;
|
||||
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
|
||||
PHPDirectoryServer2 directoryServer;
|
||||
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
|
||||
directoryServer.UploadTable("", serverName, port, true);
|
||||
}
|
||||
|
||||
void NATPuchHandler::removeFromGameList() {
|
||||
|
||||
}
|
||||
|
||||
void NATPuchHandler::close() {
|
||||
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||
#include "../raknet/TCPInterface.h"
|
||||
#include "../raknet/RakString.h"
|
||||
class NATPuchHandler {
|
||||
public:
|
||||
enum NATPuchHandlerStatus {
|
||||
NATPuchInitilized = 0,
|
||||
NATPuchFetchingServerList = 1,
|
||||
NATPuchConnecting = 2,
|
||||
NATPuchConnected = 3,
|
||||
NATPuchDissconnected = 4
|
||||
};
|
||||
NATPuchHandler();
|
||||
~NATPuchHandler();
|
||||
void initialize();
|
||||
void registerToGameList(const RakNet::RakString& serverName, int port);
|
||||
void removeFromGameList();
|
||||
void close();
|
||||
private:
|
||||
RakNet::TCPInterface *tcpInterface;
|
||||
};
|
||||
|
||||
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */
|
||||
@@ -18,6 +18,8 @@ class RemovePlayerPacket;
|
||||
class RemoveEntityPacket;
|
||||
class MoveEntityPacket;
|
||||
//class TeleportEntityPacket;
|
||||
class RemoveItemPacket;
|
||||
class TakeItemPacket;
|
||||
class MovePlayerPacket;
|
||||
class PlaceBlockPacket;
|
||||
class RemoveBlockPacket;
|
||||
@@ -48,6 +50,7 @@ class ContainerClosePacket;
|
||||
class ContainerSetSlotPacket;
|
||||
class ContainerSetDataPacket;
|
||||
class ContainerSetContentPacket;
|
||||
class WantCreatePacket;
|
||||
class ChatPacket;
|
||||
class SignUpdatePacket;
|
||||
class Minecraft;
|
||||
@@ -119,6 +122,9 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
|
||||
|
||||
//
|
||||
// Common implementation for Client and Server
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Packet.h"
|
||||
#include "../world/level/chunk/LevelChunk.h"
|
||||
|
||||
#include "network/packet/TakeItemPacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
|
||||
Packet::Packet()
|
||||
@@ -41,10 +42,16 @@ Packet* MinecraftPackets::createPacket(int id)
|
||||
case PACKET_ADDITEMENTITY:
|
||||
packet = new AddItemEntityPacket();
|
||||
break;
|
||||
case PACKET_REMOVEITEM:
|
||||
packet = new RemoveItemPacket();
|
||||
break;
|
||||
case PACKET_TAKEITEM:
|
||||
packet = new TakeItemPacket();
|
||||
break;
|
||||
case PACKET_TAKEITEMENTITY:
|
||||
packet = new TakeItemEntityPacket();
|
||||
break;
|
||||
case PACKET_ADDMOB:
|
||||
case PACKET_ADDMOB:
|
||||
packet = new AddMobPacket();
|
||||
break;
|
||||
case PACKET_ADDPLAYER:
|
||||
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
|
||||
case PACKET_RESPAWN:
|
||||
packet = new RespawnPacket();
|
||||
break;
|
||||
case PACKET_WANTCREATEITEM:
|
||||
packet = new WantCreatePacket();
|
||||
break;
|
||||
case PACKET_REMOVEENTITY:
|
||||
packet = new RemoveEntityPacket();
|
||||
break;
|
||||
|
||||
@@ -33,7 +33,10 @@ enum MinecraftPacketIds
|
||||
PACKET_REMOVEENTITY,
|
||||
PACKET_ADDITEMENTITY,
|
||||
PACKET_TAKEITEMENTITY,
|
||||
|
||||
PACKET_TAKEITEM,
|
||||
PACKET_REMOVEITEM,
|
||||
PACKET_WANTCREATEITEM,
|
||||
|
||||
PACKET_MOVEENTITY,
|
||||
PACKET_MOVEENTITY_POS,
|
||||
PACKET_MOVEENTITY_ROT,
|
||||
|
||||
@@ -5,6 +5,16 @@
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../world/Container.h"
|
||||
#include "../world/inventory/BaseContainerMenu.h"
|
||||
#include "network/packet/ChatPacket.h"
|
||||
#include "network/packet/ContainerSetSlotPacket.h"
|
||||
#include "network/packet/LoginStatusPacket.h"
|
||||
#include "network/packet/MovePlayerPacket.h"
|
||||
#include "network/packet/RemoveBlockPacket.h"
|
||||
#include "network/packet/SendInventoryPacket.h"
|
||||
#include "network/packet/UpdateBlockPacket.h"
|
||||
#include "network/packet/RemoveItemPacket.h"
|
||||
#include "network/packet/TakeItemPacket.h"
|
||||
#include "network/packet/WantCreatePacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
|
||||
#include "RakNetInstance.h"
|
||||
@@ -13,6 +23,16 @@
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "../raknet/RakPeerInterface.h"
|
||||
#include "../raknet/PacketPriority.h"
|
||||
#include "platform/log.h"
|
||||
#include "util/Mth.h"
|
||||
#include "util/StringUtils.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/storage/LevelStorage.h"
|
||||
#include "world/phys/Vec3.h"
|
||||
#include "world/item/crafting/Recipe.h"
|
||||
#include "world/item/crafting/Recipes.h"
|
||||
#include <cstddef>
|
||||
#include <cstdio>
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/sound/SoundEngine.h"
|
||||
#endif
|
||||
@@ -136,7 +156,18 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
|
||||
{
|
||||
displayGameMessage(packet->message);
|
||||
auto player = getPlayer(source);
|
||||
|
||||
if (player == nullptr) return; // TODO maybe kick?
|
||||
|
||||
if (packet->message[0] == '/') {
|
||||
// This is a command
|
||||
|
||||
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(packet->message.substr(1))));
|
||||
return sendPrivate(resp, source);
|
||||
}
|
||||
|
||||
displayGameMessage("<" + player->name + "> " + packet->message);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
|
||||
@@ -156,6 +187,8 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
|
||||
if (player->owner == guid)
|
||||
{
|
||||
minecraft->level->getLevelStorage()->savePlayer(*player);
|
||||
|
||||
std::string message = player->name;
|
||||
message += " disconnected from the game";
|
||||
displayGameMessage(message);
|
||||
@@ -179,7 +212,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
if (!_allowIncoming) return;
|
||||
|
||||
LOGI("LoginPacket\n");
|
||||
|
||||
|
||||
int loginStatus = LoginStatus::Success;
|
||||
//
|
||||
// Bad/incompatible client version
|
||||
@@ -189,6 +222,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
if (oldClient || oldServer)
|
||||
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
|
||||
for (int i = 0; i < level->players.size(); i++) {
|
||||
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
|
||||
|
||||
if (player->name == packet->clientName.C_String()) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
|
||||
}
|
||||
}
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
LoginStatusPacket(loginStatus).write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
@@ -199,13 +240,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
//
|
||||
// Valid client version
|
||||
//
|
||||
Player* newPlayer = new ServerPlayer(minecraft, level);
|
||||
|
||||
|
||||
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
|
||||
|
||||
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
||||
newPlayer->owner = source;
|
||||
newPlayer->name = packet->clientName.C_String();
|
||||
_pendingPlayers.push_back(newPlayer);
|
||||
|
||||
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
|
||||
|
||||
// Reset the player so he doesn't spawn inside blocks
|
||||
while (newPlayer->y > 0) {
|
||||
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
||||
@@ -232,6 +276,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
).write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
if (!packet->newProto) {
|
||||
MessagePacket packet("You're using outdated client. Some features disabled.");
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,6 +293,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
|
||||
|
||||
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
|
||||
onReady_RequestedChunks(source);
|
||||
|
||||
LOGI("Ready player two ready ready player two!!\n ");
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
|
||||
@@ -301,6 +352,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
}
|
||||
}
|
||||
|
||||
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
|
||||
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
|
||||
}
|
||||
|
||||
// Credits to EpikIzCool
|
||||
bitStream.Reset();
|
||||
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
|
||||
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
|
||||
mv.write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
bitStream.Reset();
|
||||
SetHealthPacket hp(newPlayer->health);
|
||||
hp.write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
if (newPlayer->hasRespawnPosition()) {
|
||||
bitStream.Reset();
|
||||
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
|
||||
sp.write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
}
|
||||
|
||||
bitStream.Reset();
|
||||
SendInventoryPacket(newPlayer, false).write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
|
||||
// Additional packets
|
||||
// * set spawn
|
||||
/*
|
||||
@@ -338,15 +419,32 @@ void ServerSideNetworkHandler::onReady_RequestedChunks(const RakNet::RakNetGUID&
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
|
||||
//LOGI("MovePlayerPacket\n");
|
||||
if (Entity* entity = level->getEntity(packet->entityId))
|
||||
{
|
||||
entity->xd = entity->yd = entity->zd = 0;
|
||||
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
||||
if (Entity* entity = level->getEntity(packet->entityId)) {
|
||||
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
|
||||
|
||||
int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
|
||||
|
||||
if (timeElapsed > 0) {
|
||||
float dist = player->distanceTo(packet->x, player->y, packet->z);
|
||||
float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
|
||||
player->setLastMoveTicks(minecraft->getTicks());
|
||||
|
||||
float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
|
||||
|
||||
if (speed > maxSpeed) {
|
||||
MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
|
||||
return raknetInstance->send(refuse);
|
||||
}
|
||||
}
|
||||
|
||||
entity->xd = entity->yd = entity->zd = 0;
|
||||
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
||||
|
||||
// broadcast this packet to other clients
|
||||
redistributePacket(packet, source);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,12 +466,29 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
|
||||
if (oldTile != NULL && changed) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
|
||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
|
||||
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
|
||||
// From SurvivalMode.cpp
|
||||
// Why tf i have to copy this shit from SurvivalMode class
|
||||
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
|
||||
// @fix @warn @ahtung @alert
|
||||
ItemInstance* item = player->inventory->getSelected();
|
||||
if (item != NULL) {
|
||||
item->mineBlock(oldTile->id, x, y, z);
|
||||
if (item->count == 0) {
|
||||
//item->snap(minecraft->player);
|
||||
player->inventory->clearSlot(player->inventory->selected);
|
||||
}
|
||||
}
|
||||
|
||||
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||
oldTile->playerDestroy(level, player, x, y, z, data);
|
||||
}
|
||||
|
||||
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
}
|
||||
|
||||
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
||||
@@ -403,6 +518,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
|
||||
raknetInstance->send(source, p);
|
||||
}
|
||||
}
|
||||
|
||||
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
||||
@@ -429,23 +546,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
|
||||
if (!player) return;
|
||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||
|
||||
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
|
||||
|
||||
// override the player's inventory
|
||||
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||
int slot = Inventory::MAX_SELECTION_SIZE;
|
||||
if (slot >= 0) {
|
||||
if (packet->itemId == 0) {
|
||||
player->inventory->clearSlot(slot);
|
||||
} else {
|
||||
// @note: 128 is an ugly hack for depletable items.
|
||||
// @todo: fix
|
||||
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
|
||||
player->inventory->replaceSlot(slot, &newItem);
|
||||
}
|
||||
player->inventory->moveToSelectedSlot(slot, true);
|
||||
redistributePacket(packet, source);
|
||||
} else {
|
||||
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
|
||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||
|
||||
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
|
||||
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
|
||||
packet->inventorySlot = slot;
|
||||
}
|
||||
|
||||
if (slot < 0 && packet->itemId != 0) {
|
||||
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
|
||||
|
||||
SendInventoryPacket newInventory (player, false);
|
||||
raknetInstance->send(newInventory);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
player->inventory->selectSlot(packet->selectedSlot);
|
||||
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
|
||||
|
||||
player->inventory->print();
|
||||
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
||||
@@ -455,6 +580,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
|
||||
if (!player) return;
|
||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||
|
||||
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
|
||||
|
||||
packet->fillIn(player);
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
@@ -466,6 +593,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
|
||||
Entity* entity = level->getEntity(packet->targetId);
|
||||
if (src && entity && src->isPlayer())
|
||||
{
|
||||
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
|
||||
|
||||
Player* player = (Player*) src;
|
||||
if (InteractPacket::Attack == packet->action) {
|
||||
player->swing();
|
||||
@@ -506,12 +635,73 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
||||
}
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
|
||||
LOGI("WantCreatePacket\n");
|
||||
Entity* entity = level->getEntity(packet->playerId);
|
||||
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
|
||||
auto playerInv = p->inventory;
|
||||
|
||||
ItemInstance wantCreate;
|
||||
|
||||
wantCreate.id = packet->itemId;
|
||||
wantCreate.count = packet->count;
|
||||
wantCreate.setAuxValue(packet->auxValue);
|
||||
|
||||
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
|
||||
|
||||
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
|
||||
|
||||
std::vector<int> checkForExists = {};
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
|
||||
auto itm = p->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
for (int y = 0; y < items.size(); y++) {
|
||||
auto itmRecipe = items.at(y);
|
||||
|
||||
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
|
||||
checkForExists.push_back(itm->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (checkForExists.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
auto item = items.at(i);
|
||||
|
||||
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
|
||||
|
||||
if (it == checkForExists.end() && checkForExists.size() > 1) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// for (int i = 0; i < items.size(); i++) {
|
||||
// RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
|
||||
// raknetInstance->send(source, removePacket);
|
||||
|
||||
// p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
|
||||
// }
|
||||
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
|
||||
// raknetInstance->send(source, itemAdd);
|
||||
|
||||
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("UseItemPacket\n");
|
||||
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* player = (Player*) entity;
|
||||
@@ -522,7 +712,30 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
if (t && t->use(level, x, y, z, player)) return;
|
||||
if (packet->item.isNull()) return;
|
||||
|
||||
ItemInstance* item = &packet->item;
|
||||
ItemInstance* packetItem = &packet->item;
|
||||
|
||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
|
||||
|
||||
if (slot < 0) {
|
||||
LOGW("UseItemPacket: Player doesn't have this item!\n");
|
||||
|
||||
auto pos = Vec3(packet->x, packet->y, packet->z);
|
||||
|
||||
if (ItemInstance::isBlock(packetItem)) {
|
||||
LOGI("UseItemPacket: This is even block!!!\n");
|
||||
|
||||
pos.x += packet->clickX;
|
||||
pos.y += packet->clickY;
|
||||
pos.z += packet->clickZ;
|
||||
}
|
||||
|
||||
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
|
||||
raknetInstance->send(refuse);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ItemInstance* item = player->inventory->getItem(slot);
|
||||
|
||||
if(packet->face == 255) {
|
||||
// Special case: x,y,z means direction-of-action
|
||||
@@ -533,6 +746,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
|
||||
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
||||
}
|
||||
|
||||
if (item && item->count <= 0) {
|
||||
player->inventory->clearSlot(slot);
|
||||
}
|
||||
|
||||
//LOGW("Use Item not working! Out of synch?\n");
|
||||
|
||||
@@ -544,6 +761,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
LOGI("EntityEventPacket: id %i\n", packet->eventId);
|
||||
|
||||
if (Entity* e = level->getEntity(packet->entityId))
|
||||
e->handleEntityEvent(packet->eventId);
|
||||
}
|
||||
@@ -577,6 +796,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("SendInventoryPacket:\n");
|
||||
for (int i = 0; i < packet->numItems; i++) {
|
||||
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
|
||||
}
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
@@ -592,15 +816,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("DropItemPacket\n");
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||
|
||||
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||
|
||||
if (slot < 0) {
|
||||
LOGW("DropItemPacket: player doesn't have these items!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
p->inventory->dropSlot(slot, false, packet->dropType != 0);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
||||
if (!level) return;
|
||||
LOGI("ContainerClosePacket\n");
|
||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
@@ -612,6 +848,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
const char* type = "unknown";
|
||||
|
||||
switch (packet->setType) {
|
||||
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
|
||||
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
|
||||
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
|
||||
};
|
||||
|
||||
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
|
||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
|
||||
@@ -619,11 +865,79 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
LOGW("User has no container!\n");
|
||||
return;
|
||||
}
|
||||
if (p->containerMenu->containerId != packet->containerId)
|
||||
{
|
||||
|
||||
if (p->containerMenu->containerId != packet->containerId) {
|
||||
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (packet->item.count > 64) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
|
||||
return;
|
||||
}
|
||||
|
||||
auto contItems = p->containerMenu->getItems();
|
||||
|
||||
// find same item in player inventory (used not in all cases)
|
||||
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||
auto invItem = p->inventory->getItem(invSlot);
|
||||
|
||||
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
|
||||
|
||||
if (invSlot < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (invItem->count < packet->item.count) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
|
||||
packet->item.count = invItem->count;
|
||||
}
|
||||
|
||||
invItem->count -= packet->item.count;
|
||||
|
||||
if (invItem->count <= 0) {
|
||||
p->inventory->removeItem(invItem);
|
||||
}
|
||||
} else if(contItems.at(packet->slot).id == packet->item.id) {
|
||||
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
|
||||
|
||||
if (deltaItem > 0) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
|
||||
|
||||
auto invItem = p->inventory->getItem(invSlot);
|
||||
|
||||
if (invSlot < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (invItem->count < deltaItem) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
|
||||
packet->item.count -= (deltaItem - invItem->count);
|
||||
deltaItem = invItem->count;
|
||||
}
|
||||
|
||||
invItem->count -= deltaItem;
|
||||
|
||||
if (invItem->count <= 0) {
|
||||
p->inventory->removeItem(invItem);
|
||||
}
|
||||
} else if (deltaItem < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
|
||||
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
|
||||
}
|
||||
} else if(contItems.at(packet->slot).id && !packet->item.id) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
|
||||
packet->item.count = 0;
|
||||
packet->item.setAuxValue(0);
|
||||
|
||||
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
|
||||
} else {
|
||||
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
||||
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
||||
@@ -635,21 +949,25 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
||||
}
|
||||
|
||||
p->inventory->print();
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
||||
{
|
||||
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
||||
Player* p = level->players[i];
|
||||
if (p->owner == source) {
|
||||
if (packet->health <= -32) {
|
||||
int diff = packet->health - SetHealthPacket::HEALTH_MODIFY_OFFSET;
|
||||
if (diff > 0) p->hurt(NULL, diff);
|
||||
else if (diff < 0) p->heal(-diff);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
LOGI("net idi nahui\n");
|
||||
|
||||
// for (unsigned int i = 0; i < level->players.size(); ++i) {
|
||||
// Player* p = level->players[i];
|
||||
// if (p->owner == source) {
|
||||
// if (packet->health <= -32) {
|
||||
// int diff = packet->health - SetHealthPacket::HEALTH_MODIFY_OFFSET;
|
||||
// if (diff > 0) p->hurt(NULL, diff);
|
||||
// else if (diff < 0) p->heal(-diff);
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpdatePacket* packet ) {
|
||||
@@ -657,6 +975,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
|
||||
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||||
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
||||
SignTileEntity* ste = (SignTileEntity*) te;
|
||||
@@ -713,3 +1033,9 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
|
||||
if (source == level->players[i]->owner) return level->players[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
|
||||
RakNet::BitStream bitStream;
|
||||
packet.write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
}
|
||||
@@ -58,7 +58,8 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||
|
||||
bool allowsIncomingConnections() { return _allowIncoming; }
|
||||
void allowIncomingConnections(bool doAllow);
|
||||
|
||||
@@ -70,6 +71,12 @@ private:
|
||||
* @brief Send packet to all players
|
||||
*/
|
||||
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
|
||||
|
||||
/**
|
||||
* @brief Send packer private with GUID
|
||||
*/
|
||||
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
|
||||
|
||||
Player* getPlayer(const RakNet::RakNetGUID& source);
|
||||
|
||||
Minecraft* minecraft;
|
||||
|
||||
@@ -9,17 +9,20 @@ public:
|
||||
RakNet::RakString clientName;
|
||||
int clientNetworkVersion;
|
||||
int clientNetworkLowestSupportedVersion;
|
||||
bool newProto;
|
||||
|
||||
LoginPacket()
|
||||
: clientNetworkVersion(-1),
|
||||
clientNetworkLowestSupportedVersion(-1)
|
||||
clientNetworkLowestSupportedVersion(-1),
|
||||
newProto(false)
|
||||
{
|
||||
}
|
||||
|
||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
|
||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
|
||||
: clientName(clientName),
|
||||
clientNetworkVersion(clientVersion),
|
||||
clientNetworkLowestSupportedVersion(clientVersion)
|
||||
clientNetworkLowestSupportedVersion(clientVersion),
|
||||
newProto(newProto)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -29,6 +32,7 @@ public:
|
||||
bitStream->Write(clientName);
|
||||
bitStream->Write(clientNetworkVersion);
|
||||
bitStream->Write(clientNetworkLowestSupportedVersion);
|
||||
bitStream->Write(newProto);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -39,6 +43,11 @@ public:
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(clientNetworkVersion);
|
||||
bitStream->Read(clientNetworkLowestSupportedVersion);
|
||||
|
||||
// Checking for new proto
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(newProto);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,10 +3,12 @@
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
// wtf why not enum
|
||||
namespace LoginStatus {
|
||||
const int Success = 0;
|
||||
const int Failed_ClientOld = 1;
|
||||
const int Failed_ServerOld = 2;
|
||||
const int Failed_TakenNickname = 3;
|
||||
}
|
||||
|
||||
class LoginStatusPacket : public Packet {
|
||||
|
||||
@@ -50,5 +50,7 @@
|
||||
#include "TileEventPacket.h"
|
||||
#include "UpdateBlockPacket.h"
|
||||
#include "UseItemPacket.h"
|
||||
|
||||
#include "RemoveItemPacket.h"
|
||||
#include "WantCreatePacket.h"
|
||||
#include "TakeItemPacket.h"
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/
|
||||
|
||||
@@ -9,15 +9,19 @@ public:
|
||||
int entityId;
|
||||
unsigned short itemId;
|
||||
unsigned short itemAuxValue;
|
||||
unsigned char selectedSlot;
|
||||
unsigned char inventorySlot;
|
||||
|
||||
PlayerEquipmentPacket()
|
||||
{
|
||||
}
|
||||
|
||||
PlayerEquipmentPacket(int entityId, int itemId, int data)
|
||||
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
|
||||
: entityId(entityId),
|
||||
itemId(itemId),
|
||||
itemAuxValue(data)
|
||||
itemAuxValue(data),
|
||||
selectedSlot(selSlot),
|
||||
inventorySlot(invSlot)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -28,6 +32,8 @@ public:
|
||||
bitStream->Write(entityId);
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(itemAuxValue);
|
||||
bitStream->Write(selectedSlot);
|
||||
bitStream->Write(inventorySlot);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -35,6 +41,8 @@ public:
|
||||
bitStream->Read(entityId);
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(itemAuxValue);
|
||||
bitStream->Read(selectedSlot);
|
||||
bitStream->Read(inventorySlot);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
54
src/network/packet/RemoveItemPacket.h
Normal file
54
src/network/packet/RemoveItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class RemoveItemPacket: public Packet
|
||||
{
|
||||
public:
|
||||
RemoveItemPacket() {
|
||||
}
|
||||
|
||||
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (RemoveItemPacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/
|
||||
@@ -2,13 +2,14 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
#include "world/inventory/FillingContainer.h"
|
||||
#include <array>
|
||||
|
||||
class SendInventoryPacket: public Packet
|
||||
{
|
||||
public:
|
||||
SendInventoryPacket()
|
||||
{
|
||||
}
|
||||
SendInventoryPacket() {}
|
||||
|
||||
SendInventoryPacket(Player* player, bool dropItems)
|
||||
: entityId(player->entityId),
|
||||
@@ -21,10 +22,15 @@ public:
|
||||
ItemInstance* item = inv->getItem(i);
|
||||
items.push_back(item? *item : ItemInstance());
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumArmorItems; ++i) {
|
||||
ItemInstance* item = player->getArmor(i);
|
||||
items.push_back(item? *item : ItemInstance());
|
||||
}
|
||||
|
||||
for (int i = 0; i < inv->numLinkedSlots; ++i) {
|
||||
linkedSlot[i] = inv->linkedSlots[i];
|
||||
}
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
@@ -39,6 +45,13 @@ public:
|
||||
// Armor
|
||||
for (int i = 0; i < NumArmorItems; ++i)
|
||||
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
|
||||
|
||||
int lSlots = Inventory::MAX_SELECTION_SIZE;
|
||||
|
||||
// Linked slots
|
||||
bitStream->Write(lSlots);
|
||||
for (int i = 0; i < lSlots; ++i)
|
||||
bitStream->Write(linkedSlot[i]);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -50,6 +63,12 @@ public:
|
||||
// Inventory, Armor
|
||||
for (int i = 0; i < numItems + NumArmorItems; ++i)
|
||||
items.push_back(PacketUtil::readItemInstance(bitStream));
|
||||
|
||||
// Linked slots
|
||||
int lSlots = 0;
|
||||
bitStream->Read(lSlots);
|
||||
for (int i = 0; i < lSlots; ++i)
|
||||
bitStream->Read(linkedSlot[i]);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
@@ -62,6 +81,8 @@ public:
|
||||
short numItems;
|
||||
unsigned char extra;
|
||||
|
||||
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
|
||||
|
||||
static const int ExtraDrop = 1;
|
||||
static const int NumArmorItems = 4;
|
||||
};
|
||||
|
||||
54
src/network/packet/TakeItemPacket.h
Normal file
54
src/network/packet/TakeItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class TakeItemPacket: public Packet
|
||||
{
|
||||
public:
|
||||
TakeItemPacket() {
|
||||
}
|
||||
|
||||
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (TakeItemPacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/
|
||||
54
src/network/packet/WantCreatePacket.h
Normal file
54
src/network/packet/WantCreatePacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class WantCreatePacket: public Packet
|
||||
{
|
||||
public:
|
||||
WantCreatePacket() {
|
||||
}
|
||||
|
||||
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (WantCreatePacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/
|
||||
@@ -17,6 +17,11 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
|
||||
levelName = std::string(arguments[a+1]);
|
||||
a++; // Skip the next argument since it's part of this one.
|
||||
}
|
||||
} else if(strcmp(arguments[a], "--gamemode") == 0) {
|
||||
if(a + 1 < numArguments) {
|
||||
gamemode = std::string(arguments[a+1]);
|
||||
a++; // Skip the next argument since it's part of this one.
|
||||
}
|
||||
} else if(strcmp(arguments[a], "--leveldir") == 0) {
|
||||
if(a + 1 < numArguments) {
|
||||
levelDir = std::string(arguments[a+1]);
|
||||
@@ -51,6 +56,9 @@ std::string ArgumentsSettings::getServerKey() {
|
||||
std::string ArgumentsSettings::getCachePath() {
|
||||
return cachePath;
|
||||
}
|
||||
std::string ArgumentsSettings::getGamemode() {
|
||||
return gamemode;
|
||||
}
|
||||
std::string ArgumentsSettings::getLevelDir() {
|
||||
return levelDir;
|
||||
}
|
||||
|
||||
@@ -4,20 +4,27 @@
|
||||
class ArgumentsSettings {
|
||||
public:
|
||||
ArgumentsSettings(int numArguments, char** arguments);
|
||||
|
||||
std::string getExternalPath();
|
||||
std::string getLevelName();
|
||||
std::string getServerKey();
|
||||
std::string getCachePath();
|
||||
std::string getLevelDir();
|
||||
std::string getGamemode();
|
||||
|
||||
bool getShowHelp();
|
||||
|
||||
int getPort();
|
||||
private:
|
||||
std::string cachePath;
|
||||
std::string externalPath;
|
||||
std::string levelName;
|
||||
std::string gamemode;
|
||||
std::string levelDir;
|
||||
std::string serverKey;
|
||||
|
||||
bool showHelp;
|
||||
|
||||
int port;
|
||||
};
|
||||
|
||||
|
||||
@@ -12,16 +12,19 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
|
||||
void ServerLevel::updateSleepingPlayerList() {
|
||||
bool allPlayersWasSleeping = allPlayersAreSleeping;
|
||||
allPlayersAreSleeping = !players.empty();
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
Player* player = *it;
|
||||
if(!player->isSleeping()) {
|
||||
|
||||
if (!player->isSleeping()) {
|
||||
allPlayersAreSleeping = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||
if (!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
(*it)->setAllPlayersSleeping();
|
||||
}
|
||||
}
|
||||
@@ -29,23 +32,26 @@ void ServerLevel::updateSleepingPlayerList() {
|
||||
|
||||
void ServerLevel::awakenAllPlayers() {
|
||||
allPlayersAreSleeping = false;
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
Player* player = *it;
|
||||
if(player->isSleeping()) {
|
||||
|
||||
if (player->isSleeping()) {
|
||||
player->stopSleepInBed(false, false, true);
|
||||
player->health = Player::MAX_HEALTH;
|
||||
player->lastHealth = Player::MAX_HEALTH;
|
||||
}
|
||||
}
|
||||
|
||||
SetHealthPacket packet(Player::MAX_HEALTH);
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
bool ServerLevel::allPlayersSleeping() {
|
||||
if(allPlayersAreSleeping && !isClientSide) {
|
||||
if (allPlayersAreSleeping && !isClientSide) {
|
||||
// all players are sleeping, but have they slept long enough?
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
if(!(*it)->isSleepingLongEnough()) {
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
if (!(*it)->isSleepingLongEnough()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -55,13 +61,17 @@ bool ServerLevel::allPlayersSleeping() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void ServerLevel::tick(){
|
||||
void ServerLevel::tick() {
|
||||
super::tick();
|
||||
if(allPlayersSleeping()) {
|
||||
|
||||
if (allPlayersSleeping()) {
|
||||
long newTime = levelData.getTime() + TICKS_PER_DAY;
|
||||
|
||||
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
|
||||
|
||||
SetTimePacket packet(levelData.getTime());
|
||||
raknetInstance->send(packet);
|
||||
|
||||
awakenAllPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,14 +19,17 @@
|
||||
#include "../network/packet/AnimatePacket.h"
|
||||
#include "../world/level/tile/entity/ChestTileEntity.h"
|
||||
#include "../network/packet/HurtArmorPacket.h"
|
||||
#include "network/packet/SendInventoryPacket.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
|
||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
|
||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
|
||||
: super(level, minecraft->isCreativeMode()),
|
||||
_mc(minecraft),
|
||||
_prevHealth(-999),
|
||||
_containerCounter(0)
|
||||
_containerCounter(0),
|
||||
isNewProto(proto)
|
||||
{
|
||||
hasFakeInventory = true;
|
||||
// hasFakeInventory = true;
|
||||
footSize = 0;
|
||||
}
|
||||
|
||||
@@ -67,7 +70,16 @@ void ServerPlayer::tick() {
|
||||
|
||||
void ServerPlayer::take( Entity* e, int orgCount ) {
|
||||
TakeItemEntityPacket packet(e->entityId, entityId);
|
||||
// SendInventoryPacket packet(this, false);
|
||||
_mc->raknetInstance->send(packet);
|
||||
printf("TakeItemEntityPacket \n");
|
||||
|
||||
LOGI("Inventory:\n");
|
||||
for (int i = 0; i < inventory->numLinkedSlots; i++) {
|
||||
auto item = inventory->getItem(i);
|
||||
if (item)
|
||||
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
|
||||
}
|
||||
|
||||
super::take(e, orgCount);
|
||||
}
|
||||
@@ -118,20 +130,20 @@ bool ServerPlayer::hasResource( int id ) {
|
||||
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
|
||||
ContainerSetDataPacket p(menu->containerId, id, value);
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Setting container data for id %d: %d\n", id, value);
|
||||
LOGI("Setting container data for id %d: %d\n", id, value);
|
||||
}
|
||||
|
||||
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
|
||||
if (isResultSlot) return;
|
||||
ContainerSetSlotPacket p(menu->containerId, slot, item);
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Slot %d changed\n", slot);
|
||||
LOGI("Slot %d changed\n", slot);
|
||||
}
|
||||
|
||||
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
|
||||
ContainerSetContentPacket p(menu->containerId, menu->getItems());
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Refreshing container with %d items\n", items.size());
|
||||
LOGI("Refreshing container with %zu items\n", items.size());
|
||||
}
|
||||
|
||||
void ServerPlayer::nextContainerCounter() {
|
||||
@@ -163,3 +175,12 @@ void ServerPlayer::displayClientMessage( const std::string& messageId ) {
|
||||
ChatPacket package(messageId);
|
||||
_mc->raknetInstance->send(owner, package);
|
||||
}
|
||||
|
||||
void ServerPlayer::causeFallDamage(float distance) {
|
||||
int dmg = (int) ceil((distance - 3));
|
||||
if (dmg > 0) {
|
||||
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
|
||||
_mc->raknetInstance->send(owner, packet);
|
||||
}
|
||||
super::causeFallDamage(distance);
|
||||
}
|
||||
@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
|
||||
{
|
||||
typedef Player super;
|
||||
public:
|
||||
ServerPlayer(Minecraft* minecraft, Level* level);
|
||||
ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
|
||||
|
||||
~ServerPlayer();
|
||||
|
||||
@@ -43,6 +43,17 @@ public:
|
||||
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
|
||||
|
||||
void completeUsingItem();
|
||||
|
||||
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
|
||||
int getLastMoveTicks() { return lastMoveTicks; }
|
||||
|
||||
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
|
||||
int getTicksInAir() { return ticksInAir; }
|
||||
|
||||
void setNewProto(bool proto) { isNewProto = proto; }
|
||||
bool getProto() { return isNewProto; }
|
||||
|
||||
virtual void causeFallDamage(float distance);
|
||||
private:
|
||||
void nextContainerCounter();
|
||||
void setContainerMenu( BaseContainerMenu* menu );
|
||||
@@ -50,6 +61,11 @@ private:
|
||||
Minecraft* _mc;
|
||||
int _prevHealth;
|
||||
int _containerCounter;
|
||||
|
||||
int lastMoveTicks = 0;
|
||||
int ticksInAir = 0;
|
||||
|
||||
bool isNewProto = false;
|
||||
};
|
||||
|
||||
#endif /*ServerPlayer_H__*/
|
||||
|
||||
@@ -129,6 +129,7 @@ public:
|
||||
virtual bool isHangingEntity();
|
||||
|
||||
virtual int getAuxData();
|
||||
virtual void checkFallDamage(float ya, bool onGround);
|
||||
|
||||
protected:
|
||||
virtual void setRot(float yRot, float xRot);
|
||||
@@ -137,7 +138,6 @@ protected:
|
||||
virtual void resetPos(bool clearMore);
|
||||
virtual void outOfWorld();
|
||||
|
||||
virtual void checkFallDamage(float ya, bool onGround);
|
||||
virtual void causeFallDamage(float fallDamage2);
|
||||
virtual void markHurt();
|
||||
|
||||
|
||||
@@ -729,7 +729,6 @@ bool Mob::isWaterMob()
|
||||
void Mob::aiStep()
|
||||
{
|
||||
//@todo? 30 lines of code here in java version
|
||||
|
||||
TIMER_PUSH("ai");
|
||||
if (isImmobile()) {
|
||||
jumping = false;
|
||||
|
||||
@@ -223,6 +223,9 @@ protected:
|
||||
double xc, yc, zc;
|
||||
|
||||
public:
|
||||
void setxxa(float xxa) { this->xxa = xxa; }
|
||||
void setyya(float yya) { this->yya = yya; }
|
||||
|
||||
// Cape position accessors (for renderers)
|
||||
double getCapeX() const { return xCape; }
|
||||
double getCapeY() const { return yCape; }
|
||||
|
||||
@@ -357,3 +357,12 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Inventory::print() {
|
||||
LOGI("%s's Inventory:\n", player->name.c_str());
|
||||
|
||||
for (int i = 0; i < numTotalSlots; i++) {
|
||||
auto item = getItem(i);
|
||||
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
|
||||
}
|
||||
}
|
||||
@@ -45,6 +45,8 @@ public:
|
||||
int getAttackDamage(Entity* entity);
|
||||
float getDestroySpeed(Tile* tile);
|
||||
bool canDestroy(Tile* tile);
|
||||
|
||||
void print();
|
||||
private:
|
||||
void setupDefault();
|
||||
public:
|
||||
|
||||
@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
|
||||
// // silently destroy the item when having a full inventory
|
||||
// item->count = 0;
|
||||
// return true;
|
||||
|
||||
LOGI("Inventory:\n");
|
||||
for (int i = 0; i < numTotalSlots; i++) {
|
||||
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -19,7 +19,7 @@ public:
|
||||
setMaxDamage(64);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
|
||||
if (face == 0) y--;
|
||||
if (face == 1) y++;
|
||||
@@ -30,14 +30,14 @@ public:
|
||||
|
||||
int targetType = level->getTile(x, y, z);
|
||||
if (targetType == 0) {
|
||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
|
||||
level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
|
||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f);
|
||||
level->setTile(x, y, z, Tile::fire->id);
|
||||
}
|
||||
|
||||
instance->hurt(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
*/
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/
|
||||
|
||||
@@ -290,3 +290,7 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
|
||||
|
||||
return item->isArmor();
|
||||
}
|
||||
|
||||
bool ItemInstance::isBlock(const ItemInstance* instance) {
|
||||
return instance->id < 256;
|
||||
}
|
||||
@@ -81,6 +81,8 @@ public:
|
||||
|
||||
static bool isArmorItem(const ItemInstance* instance);
|
||||
|
||||
static bool isBlock(const ItemInstance* instance);
|
||||
|
||||
/**
|
||||
* Checks if this item is the same item as the other one, disregarding the
|
||||
* 'count' value.
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#include "FoliageColor.h"
|
||||
|
||||
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
|
||||
bool FoliageColor::useTint = true;
|
||||
|
||||
int FoliageColor::get(float temp, float rain) {
|
||||
rain *= temp;
|
||||
int x = (int) ((1 - temp) * 255);
|
||||
int y = (int) ((1 - rain) * 255);
|
||||
return pixels[y << 8 | x];
|
||||
}
|
||||
|
||||
int* FoliageColor::pixels = nullptr;
|
||||
@@ -6,49 +6,31 @@
|
||||
class FoliageColor
|
||||
{
|
||||
public:
|
||||
static bool useTint;
|
||||
// static void init(int[] pixels) {
|
||||
// FoliageColor::pixels = pixels;
|
||||
// }
|
||||
//
|
||||
// static int get(float temp, float rain) {
|
||||
// rain *= temp;
|
||||
// int x = (int) ((1 - temp) * 255);
|
||||
// int y = (int) ((1 - rain) * 255);
|
||||
// return pixels[y << 8 | x];
|
||||
// }
|
||||
|
||||
static void setUseTint(bool value) {
|
||||
useTint = value;
|
||||
}
|
||||
/*
|
||||
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
|
||||
commented out code
|
||||
*/
|
||||
static int getEvergreenColor() {
|
||||
return 0x619961;
|
||||
}
|
||||
|
||||
// static void init(int[] pixels) {
|
||||
// FoliageColor::pixels = pixels;
|
||||
// }
|
||||
//
|
||||
// static int get(float temp, float rain) {
|
||||
// rain *= temp;
|
||||
// int x = (int) ((1 - temp) * 255);
|
||||
// int y = (int) ((1 - rain) * 255);
|
||||
// return pixels[y << 8 | x];
|
||||
// }
|
||||
static int getBirchColor() {
|
||||
return 0x80a755;
|
||||
}
|
||||
|
||||
|
||||
static void init(int* p) {
|
||||
pixels = p;
|
||||
}
|
||||
|
||||
static int get(float temp, float rain);
|
||||
|
||||
static int getEvergreenColor() {
|
||||
return 0x619961;
|
||||
}
|
||||
|
||||
static int getBirchColor() {
|
||||
return 0x80a755;
|
||||
}
|
||||
|
||||
static int getDefaultColor() {
|
||||
return 0xFFFFFF;
|
||||
}
|
||||
static int getDefaultColor() {
|
||||
return 0x48b518;
|
||||
}
|
||||
|
||||
private:
|
||||
// static int pixels[256*256];
|
||||
static int* pixels;
|
||||
//static int pixels[256*256];
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#include "GrassColor.h"
|
||||
|
||||
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
|
||||
bool GrassColor::useTint = true;
|
||||
|
||||
int GrassColor::get(float temp, float rain) {
|
||||
rain *= temp;
|
||||
int x = (int) ((1 - temp) * 255);
|
||||
int y = (int) ((1 - rain) * 255);
|
||||
return pixels[y << 8 | x];
|
||||
}
|
||||
|
||||
int* GrassColor::pixels = nullptr;
|
||||
@@ -1,42 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
|
||||
#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
|
||||
|
||||
//package net.minecraft.world.level;
|
||||
|
||||
class GrassColor
|
||||
{
|
||||
public:
|
||||
static bool useTint;
|
||||
|
||||
static void setUseTint(bool value) {
|
||||
useTint = value;
|
||||
}
|
||||
/*
|
||||
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
|
||||
commented out code
|
||||
*/
|
||||
|
||||
// static void init(int[] pixels) {
|
||||
// GrassColor::pixels = pixels;
|
||||
// }
|
||||
//
|
||||
// static int get(float temp, float rain) {
|
||||
// rain *= temp;
|
||||
// int x = (int) ((1 - temp) * 255);
|
||||
// int y = (int) ((1 - rain) * 255);
|
||||
// return pixels[y << 8 | x];
|
||||
// }
|
||||
|
||||
|
||||
static void init(int* p) {
|
||||
pixels = p;
|
||||
}
|
||||
|
||||
static int get(float temp, float rain);
|
||||
|
||||
private:
|
||||
// static int pixels[256*256];
|
||||
static int* pixels;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/
|
||||
@@ -1599,8 +1599,8 @@ bool Level::containsFireTile(const AABB& box) {
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int t = getTile(x, y, z);
|
||||
|
||||
if (t == ((Tile*)(Tile::fire))->id
|
||||
|| t == Tile::lava->id
|
||||
if (/*t == ((Tile*)(Tile::fire))->id
|
||||
||*/ t == Tile::lava->id
|
||||
|| t == Tile::calmLava->id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -307,6 +307,9 @@ public:
|
||||
Dimension* dimension;
|
||||
IRakNetInstance* raknetInstance;
|
||||
Random random;
|
||||
|
||||
std::set<std::string> ops;
|
||||
|
||||
protected:
|
||||
bool isFindingSpawn;
|
||||
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
|
||||
//package net.minecraft.world.level;
|
||||
|
||||
|
||||
class BiomeSource;
|
||||
/*
|
||||
class BiomeSource;
|
||||
class TileEntity;
|
||||
*/
|
||||
class Material;
|
||||
@@ -30,7 +29,7 @@ public:
|
||||
virtual bool isSolidRenderTile(int x, int i, int z) = 0;
|
||||
virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
|
||||
|
||||
virtual BiomeSource* getBiomeSource() = 0;
|
||||
//virtual BiomeSource* getBiomeSource() = 0;
|
||||
virtual Biome* getBiome(int x, int z) = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "tile/Tile.h"
|
||||
#include "Level.h"
|
||||
|
||||
|
||||
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
this->level = level;
|
||||
|
||||
@@ -136,6 +135,6 @@ Biome* Region::getBiome( int x, int z ) {
|
||||
return level->getBiome(x, z);
|
||||
}
|
||||
|
||||
BiomeSource* Region::getBiomeSource() {
|
||||
return level->getBiomeSource();
|
||||
}
|
||||
//BiomeSource getBiomeSource() {
|
||||
// return level.getBiomeSource();
|
||||
//}
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include "LevelSource.h"
|
||||
|
||||
|
||||
class Level;
|
||||
class Material;
|
||||
class LevelChunk;
|
||||
@@ -28,7 +27,6 @@ public:
|
||||
int getData(int x, int y, int z);
|
||||
const Material* getMaterial(int x, int y, int z);
|
||||
Biome* getBiome(int x, int z);
|
||||
BiomeSource* getBiomeSource() override;
|
||||
private:
|
||||
int xc1, zc1;
|
||||
LevelChunk*** chunks;
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include "../levelgen/feature/TreeFeature.h"
|
||||
#include "../levelgen/feature/TallgrassFeature.h"
|
||||
#include "../levelgen/feature/BasicTree.h"
|
||||
|
||||
#include "../../entity/EntityTypes.h"
|
||||
#include "../../entity/MobCategory.h"
|
||||
@@ -141,7 +140,7 @@ void Biome::teardownBiomes() {
|
||||
Feature* Biome::getTreeFeature( Random* random )
|
||||
{
|
||||
if (random->nextInt(10) == 0) {
|
||||
return new BasicTree(false);
|
||||
//return /*new*/ BasicTree();
|
||||
}
|
||||
return new TreeFeature(false);
|
||||
}
|
||||
@@ -149,9 +148,6 @@ Feature* Biome::getGrassFeature( Random* random ) {
|
||||
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Biome* Biome::getBiome( float temperature, float downfall )
|
||||
{
|
||||
int a = (int) (temperature * 63);
|
||||
|
||||
@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
|
||||
return getBiomeBlock(x, z, 1, 1)[0];
|
||||
}
|
||||
|
||||
float BiomeSource::getTemperature( int x, int z )
|
||||
{
|
||||
temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
|
||||
return temperatures[0];
|
||||
}
|
||||
//float BiomeSource::getTemperature( int x, int z )
|
||||
//{
|
||||
// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
|
||||
// return temperatures[0];
|
||||
//}
|
||||
|
||||
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
|
||||
{
|
||||
@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
|
||||
return biomes;
|
||||
}
|
||||
|
||||
float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
|
||||
float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h )
|
||||
{
|
||||
//LOGI("gTempBlock: 1\n");
|
||||
//const int size = w * h;
|
||||
@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, in
|
||||
return temperatures;
|
||||
}
|
||||
|
||||
float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
|
||||
{
|
||||
//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h )
|
||||
//{
|
||||
// //const int size = w * h;
|
||||
// //if (lenDownfalls < size) {
|
||||
// // delete[] downfalls;
|
||||
@@ -173,6 +173,6 @@ float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, i
|
||||
// // lenDownfalls = size;
|
||||
// //}
|
||||
//
|
||||
downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
|
||||
return downfalls;
|
||||
}
|
||||
// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
|
||||
// return downfalls;
|
||||
//}
|
||||
|
||||
@@ -31,13 +31,13 @@ public:
|
||||
virtual Biome* getBiome(const ChunkPos& chunk);
|
||||
virtual Biome* getBiome(int x, int z);
|
||||
|
||||
virtual float getTemperature(int x, int z);
|
||||
//virtual float getTemperature(int x, int z);
|
||||
|
||||
// Note: The arrays returned here are temporary in the meaning that their
|
||||
// contents might change in the future. If you need to SAVE the
|
||||
// values, do a shallow copy to an array of your own.
|
||||
virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
|
||||
virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
|
||||
virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h);
|
||||
//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h);
|
||||
virtual Biome** getBiomeBlock(int x, int z, int w, int h);
|
||||
|
||||
private:
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "Biome.h"
|
||||
#include "../levelgen/feature/TreeFeature.h"
|
||||
#include "../levelgen/feature/BirchFeature.h"
|
||||
#include "../levelgen/feature/BasicTree.h"
|
||||
|
||||
class ForestBiome: public Biome
|
||||
{
|
||||
@@ -16,7 +15,7 @@ public:
|
||||
return new BirchFeature();
|
||||
}
|
||||
if (random->nextInt(3) == 0) {
|
||||
return new BasicTree(false);
|
||||
//return new BasicTree();
|
||||
}
|
||||
return new TreeFeature(false);
|
||||
}
|
||||
|
||||
@@ -6,14 +6,13 @@
|
||||
#include "Biome.h"
|
||||
#include "../../../util/Random.h"
|
||||
#include "../levelgen/feature/TreeFeature.h"
|
||||
#include "../levelgen/feature/BasicTree.h"
|
||||
|
||||
class RainforestBiome: public Biome
|
||||
{
|
||||
public:
|
||||
Feature* getTreeFeature(Random* random) {
|
||||
if (random->nextInt(3) == 0) {
|
||||
return new BasicTree(false);
|
||||
//return new BasicTree();
|
||||
}
|
||||
return new TreeFeature(false);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
#if 0
|
||||
|
||||
#include "CanyonFeature.h"
|
||||
|
||||
@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
|
||||
}
|
||||
}
|
||||
|
||||
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
|
||||
void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks )
|
||||
{
|
||||
if (random.nextInt(15) != 0) return;
|
||||
|
||||
@@ -151,7 +151,6 @@ void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,
|
||||
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
|
||||
|
||||
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
|
||||
|
||||
}
|
||||
|
||||
/* //private
|
||||
@@ -166,4 +165,4 @@ void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,
|
||||
for (int z = zOffs - r; z <= zOffs + r; z++) {
|
||||
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
||||
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
//package net.minecraft.world.level.levelgen;
|
||||
|
||||
@@ -12,8 +12,8 @@ class CanyonFeature: public LargeFeature {
|
||||
/*protected*/
|
||||
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
|
||||
/*protected*/
|
||||
void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
|
||||
void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/
|
||||
|
||||
@@ -370,18 +370,6 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
|
||||
}
|
||||
//printf("placing tree at %d, %d, %d\n", x, y, z);
|
||||
}
|
||||
// for (int i = 0; i < forests; i++) {
|
||||
// int x = xo + random.nextInt(16) + 8;
|
||||
// int z = zo + random.nextInt(16) + 8;
|
||||
//int y = level->getHeightmap(x, z);
|
||||
// Feature* tree = biome->getBasicTreeFeature(&random);
|
||||
//if (tree) {
|
||||
// tree->init(1, 1, 1);
|
||||
// tree->place(level, &random, x, y, z);
|
||||
// delete tree;
|
||||
//}
|
||||
////printf("placing tree at %d, %d, %d\n", x, y, z);
|
||||
// }
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
int x = xo + random.nextInt(16) + 8;
|
||||
@@ -473,7 +461,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
|
||||
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
|
||||
|
||||
//LOGI("Reading temp: 1\n");
|
||||
float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
|
||||
float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16);
|
||||
for (int x = xo + 8; x < xo + 8 + 16; x++)
|
||||
for (int z = zo + 8; z < zo + 8 + 16; z++) {
|
||||
int xp = x - (xo + 8);
|
||||
|
||||
@@ -1,446 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
|
||||
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
|
||||
|
||||
//package net.minecraft.world.level.levelgen.feature;
|
||||
|
||||
#include "Feature.h"
|
||||
|
||||
#include "../../../../util/Random.h"
|
||||
#include "../../Level.h"
|
||||
|
||||
#include "../../tile/TreeTile.h"
|
||||
|
||||
class Level;
|
||||
|
||||
class BasicTree : public Feature
|
||||
{
|
||||
typedef Feature super;
|
||||
private:
|
||||
|
||||
|
||||
|
||||
unsigned char axisConversionArray[6];
|
||||
Random *rnd;
|
||||
Level *thisLevel;
|
||||
int origin[3];
|
||||
int height;
|
||||
int trunkHeight;
|
||||
double trunkHeightScale;
|
||||
double branchDensity;
|
||||
double branchSlope;
|
||||
double widthScale;
|
||||
double foliageDensity;
|
||||
int trunkWidth;
|
||||
int heightVariance;
|
||||
int foliageHeight;
|
||||
int **foliageCoords;
|
||||
int foliageCoordsLength;
|
||||
void prepare(){
|
||||
trunkHeight = (int) (height * trunkHeightScale);
|
||||
if (trunkHeight >= height) trunkHeight = height - 1;
|
||||
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
|
||||
if (clustersPerY < 1) clustersPerY = 1;
|
||||
int **tempFoliageCoords = new int *[clustersPerY * height];
|
||||
for( int i = 0; i < clustersPerY * height; i++ )
|
||||
{
|
||||
tempFoliageCoords[i] = new int[4];
|
||||
}
|
||||
int y = origin[1] + height - foliageHeight;
|
||||
int clusterCount = 1;
|
||||
int trunkTop = origin[1] + trunkHeight;
|
||||
int relativeY = y - origin[1];
|
||||
|
||||
tempFoliageCoords[0][0] = origin[0];
|
||||
tempFoliageCoords[0][1] = y;
|
||||
tempFoliageCoords[0][2] = origin[2];
|
||||
tempFoliageCoords[0][3] = trunkTop;
|
||||
y--;
|
||||
|
||||
while (relativeY >= 0)
|
||||
{
|
||||
int num = 0;
|
||||
|
||||
float shapefac = treeShape(relativeY);
|
||||
if (shapefac < 0)
|
||||
{
|
||||
y--;
|
||||
relativeY--;
|
||||
continue;
|
||||
}
|
||||
|
||||
double originOffset = 0.5;
|
||||
while (num < clustersPerY)
|
||||
{
|
||||
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
|
||||
double angle = rnd->nextFloat() * 2.0 * 3.14159;
|
||||
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
|
||||
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
|
||||
int checkStart[] = { x, y, z };
|
||||
int checkEnd[] = { x, y + foliageHeight, z };
|
||||
if (checkLine(checkStart, checkEnd) == -1) {
|
||||
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
|
||||
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
|
||||
double branchHeight = distance * branchSlope;
|
||||
if ((checkStart[1] - branchHeight) > trunkTop)
|
||||
{
|
||||
checkBranchBase[1] = trunkTop;
|
||||
}
|
||||
else
|
||||
{
|
||||
checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
|
||||
}
|
||||
if (checkLine(checkBranchBase, checkStart) == -1)
|
||||
{
|
||||
tempFoliageCoords[clusterCount][0] = x;
|
||||
tempFoliageCoords[clusterCount][1] = y;
|
||||
tempFoliageCoords[clusterCount][2] = z;
|
||||
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
|
||||
clusterCount++;
|
||||
}
|
||||
}
|
||||
num++;
|
||||
}
|
||||
y--;
|
||||
relativeY--;
|
||||
}
|
||||
|
||||
foliageCoordsLength = clusterCount;
|
||||
foliageCoords = tempFoliageCoords;
|
||||
|
||||
for( int i = clusterCount; i < clustersPerY * height; i++ )
|
||||
{
|
||||
delete [] tempFoliageCoords[i];
|
||||
tempFoliageCoords[i] = NULL;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
|
||||
{
|
||||
|
||||
int rad = (int) (radius + 0.618);
|
||||
unsigned char secidx1 = axisConversionArray[direction];
|
||||
unsigned char secidx2 = axisConversionArray[direction + 3];
|
||||
int center[] = { x, y, z };
|
||||
int position[] = { 0, 0, 0 };
|
||||
int offset1 = -rad;
|
||||
int offset2 = -rad;
|
||||
int thismat;
|
||||
position[direction] = center[direction];
|
||||
while (offset1 <= rad)
|
||||
{
|
||||
position[secidx1] = center[secidx1] + offset1;
|
||||
offset2 = -rad;
|
||||
while (offset2 <= rad)
|
||||
{
|
||||
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
|
||||
if (thisdistance > radius * radius)
|
||||
{
|
||||
offset2++;
|
||||
continue;
|
||||
}
|
||||
position[secidx2] = center[secidx2] + offset2;
|
||||
|
||||
thismat = thisLevel->getTile(position[0], position[1], position[2]);
|
||||
|
||||
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
|
||||
{
|
||||
offset2++;
|
||||
continue;
|
||||
}
|
||||
|
||||
placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
|
||||
|
||||
offset2++;
|
||||
}
|
||||
offset1++;
|
||||
}
|
||||
|
||||
}
|
||||
float treeShape(int y){
|
||||
if (y < (((float) height) * 0.3)) return (float) -1.618;
|
||||
float radius = ((float) height) / ((float) 2.0);
|
||||
float adjacent = (((float) height) / ((float) 2.0)) - y;
|
||||
float distance;
|
||||
if (adjacent == 0) distance = radius;
|
||||
else if (abs(adjacent) >= radius) distance = (float) 0.0;
|
||||
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
|
||||
distance *= (float) 0.5;
|
||||
return distance;
|
||||
}
|
||||
float foliageShape(int y){
|
||||
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
|
||||
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
|
||||
else return (float) 3;
|
||||
}
|
||||
void foliageCluster(int x, int y, int z){
|
||||
|
||||
int topy = y + foliageHeight;
|
||||
int cury = topy - 1;
|
||||
float radius;
|
||||
while (cury >= y)
|
||||
{
|
||||
radius = foliageShape(cury - y);
|
||||
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
|
||||
cury--;
|
||||
}
|
||||
|
||||
}
|
||||
void limb(int *start, int *end, int material)
|
||||
{
|
||||
int delta[] = { 0, 0, 0 };
|
||||
unsigned char idx = 0;
|
||||
unsigned char primidx = 0;
|
||||
while (idx < 3)
|
||||
{
|
||||
delta[idx] = end[idx] - start[idx];
|
||||
if (abs(delta[idx]) > abs(delta[primidx]))
|
||||
{
|
||||
primidx = idx;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
if (delta[primidx] == 0) return;
|
||||
unsigned char secidx1 = axisConversionArray[primidx];
|
||||
unsigned char secidx2 = axisConversionArray[primidx + 3];
|
||||
char primsign;
|
||||
if (delta[primidx] > 0) primsign = 1;
|
||||
else primsign = -1;
|
||||
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
|
||||
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
|
||||
int coordinate[] = { 0, 0, 0 };
|
||||
int primoffset = 0;
|
||||
int endoffset = delta[primidx] + primsign;
|
||||
while (primoffset != endoffset)
|
||||
{
|
||||
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
|
||||
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
|
||||
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
|
||||
|
||||
int dir = 0;
|
||||
int xdiff = abs(coordinate[0] - start[0]);
|
||||
int zdiff = abs(coordinate[2] - start[2]);
|
||||
int maxdiff = (std::max)(xdiff, zdiff);
|
||||
|
||||
if (maxdiff > 0)
|
||||
{
|
||||
if (xdiff == maxdiff)
|
||||
{
|
||||
dir = 0;
|
||||
}
|
||||
else if (zdiff == maxdiff)
|
||||
{
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
|
||||
primoffset += primsign;
|
||||
}
|
||||
}
|
||||
void makeFoliage(){
|
||||
int idx = 0;
|
||||
int finish = foliageCoordsLength;
|
||||
while (idx < finish)
|
||||
{
|
||||
int x = foliageCoords[idx][0];
|
||||
int y = foliageCoords[idx][1];
|
||||
int z = foliageCoords[idx][2];
|
||||
foliageCluster(x, y, z);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
bool trimBranches(int localY){
|
||||
if (localY < (height * 0.2)) return false;
|
||||
else return true;
|
||||
}
|
||||
void makeTrunk(){
|
||||
int x = origin[0];
|
||||
int startY = origin[1];
|
||||
int topY = origin[1] + trunkHeight;
|
||||
int z = origin[2];
|
||||
int startCoord[] = { x, startY, z };
|
||||
int endCoord[] = { x, topY, z };
|
||||
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||
if (trunkWidth == 2)
|
||||
{
|
||||
startCoord[0] += 1;
|
||||
endCoord[0] += 1;
|
||||
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||
startCoord[2] += 1;
|
||||
endCoord[2] += 1;
|
||||
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||
startCoord[0] += -1;
|
||||
endCoord[0] += -1;
|
||||
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||
}
|
||||
}
|
||||
void makeBranches(){
|
||||
int idx = 0;
|
||||
int finish = foliageCoordsLength;
|
||||
int baseCoord[] = { origin[0], origin[1], origin[2] };
|
||||
while (idx < finish)
|
||||
{
|
||||
int *coordValues = foliageCoords[idx];
|
||||
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
|
||||
baseCoord[1] = coordValues[3];
|
||||
int localY = baseCoord[1] - origin[1];
|
||||
if (trimBranches(localY))
|
||||
{
|
||||
limb(baseCoord, endCoord, Tile::treeTrunk->id);
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
int checkLine(int *start, int *end){
|
||||
|
||||
int delta[] = { 0, 0, 0 };
|
||||
unsigned char idx = 0;
|
||||
unsigned char primidx = 0;
|
||||
while (idx < 3)
|
||||
{
|
||||
delta[idx] = end[idx] - start[idx];
|
||||
if (abs(delta[idx]) > abs(delta[primidx]))
|
||||
{
|
||||
primidx = idx;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
if (delta[primidx] == 0) return -1;
|
||||
unsigned char secidx1 = axisConversionArray[primidx];
|
||||
unsigned char secidx2 = axisConversionArray[primidx + 3];
|
||||
char primsign;
|
||||
if (delta[primidx] > 0) primsign = 1;
|
||||
else primsign = -1;
|
||||
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
|
||||
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
|
||||
int coordinate[] = { 0, 0, 0 };
|
||||
int primoffset = 0;
|
||||
int endoffset = delta[primidx] + primsign;
|
||||
int thismat;
|
||||
while (primoffset != endoffset)
|
||||
{
|
||||
coordinate[primidx] = start[primidx] + primoffset;
|
||||
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
|
||||
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
|
||||
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
|
||||
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
|
||||
{
|
||||
|
||||
break;
|
||||
}
|
||||
primoffset += primsign;
|
||||
}
|
||||
|
||||
if (primoffset == endoffset)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
return abs(primoffset);
|
||||
}
|
||||
}
|
||||
bool checkLocation(){
|
||||
|
||||
int startPosition[] = { origin[0], origin[1], origin[2] };
|
||||
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
|
||||
|
||||
|
||||
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
|
||||
if (!((baseMaterial == 2) || (baseMaterial == 3)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int allowedHeight = checkLine(startPosition, endPosition);
|
||||
if (allowedHeight == -1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
else if (allowedHeight < 6)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
height = allowedHeight;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
BasicTree(bool doUpdate){
|
||||
axisConversionArray[0] = 2;
|
||||
axisConversionArray[1] = 0;
|
||||
axisConversionArray[2] = 0;
|
||||
axisConversionArray[3] = 1;
|
||||
axisConversionArray[4] = 2;
|
||||
axisConversionArray[5] = 1;
|
||||
rnd = new Random();
|
||||
origin[0] = 0;
|
||||
origin[1] = 0;
|
||||
origin[2] = 0;
|
||||
height = 0;
|
||||
trunkHeight = 0;
|
||||
trunkHeightScale = 0.618;
|
||||
branchDensity = 1.0;
|
||||
branchSlope = 0.381;
|
||||
widthScale = 1.0;
|
||||
foliageDensity = 1.0;
|
||||
trunkWidth = 1;
|
||||
heightVariance = 12;
|
||||
foliageHeight = 4;
|
||||
foliageCoords = NULL;
|
||||
foliageCoordsLength = 0;
|
||||
}
|
||||
virtual ~BasicTree(){
|
||||
delete rnd;
|
||||
|
||||
for( int i = 0; i < foliageCoordsLength; i++ )
|
||||
{
|
||||
delete [] foliageCoords[i];
|
||||
}
|
||||
delete [] foliageCoords;
|
||||
}
|
||||
|
||||
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
|
||||
|
||||
heightVariance = (int) (heightInit * 12);
|
||||
if (heightInit > 0.5) foliageHeight = 5;
|
||||
widthScale = widthInit;
|
||||
foliageDensity = foliageDensityInit;
|
||||
}
|
||||
virtual bool place(Level *level, Random *random, int x, int y, int z){
|
||||
|
||||
thisLevel = level;
|
||||
int seed = random->nextLong();
|
||||
rnd->setSeed(seed);
|
||||
origin[0] = x;
|
||||
origin[1] = y;
|
||||
origin[2] = z;
|
||||
if (height == 0)
|
||||
{
|
||||
height = 5 + rnd->nextInt(heightVariance);
|
||||
}
|
||||
if (!(checkLocation()))
|
||||
{
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
prepare();
|
||||
|
||||
makeFoliage();
|
||||
|
||||
makeTrunk();
|
||||
|
||||
makeBranches();
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/
|
||||
@@ -1,3 +1,6 @@
|
||||
#include <cstddef>
|
||||
#include <fstream>
|
||||
#include <ios>
|
||||
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
|
||||
|
||||
#include "LevelData.h"
|
||||
@@ -88,6 +91,9 @@ ExternalFileLevelStorage::ExternalFileLevelStorage(const std::string& levelId, c
|
||||
{
|
||||
createFolderIfNotExists(levelPath.c_str());
|
||||
|
||||
std::string playerFolder = levelPath + "/players";
|
||||
createFolderIfNotExists(playerFolder.c_str());
|
||||
|
||||
std::string datFileName = levelPath + "/" + fnLevelDat;
|
||||
std::string levelFileName = levelPath + "/" + fnPlayerDat;
|
||||
loadedLevelData = new LevelData();
|
||||
@@ -113,6 +119,7 @@ void ExternalFileLevelStorage::saveLevelData(LevelData& levelData, std::vector<P
|
||||
|
||||
void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players )
|
||||
{
|
||||
// @todo: completely rewrite
|
||||
std::string directory = levelPath + "/";
|
||||
std::string tmpFile = directory + fnLevelDatNew;
|
||||
std::string datFile = directory + fnLevelDat;
|
||||
@@ -141,6 +148,67 @@ void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, Leve
|
||||
|
||||
// Remove the temporary save, if the rename didn't do it
|
||||
remove(tmpFile.c_str());
|
||||
|
||||
// Save players
|
||||
// fuck mojang for that
|
||||
if (!players || players->empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& player : *players) {
|
||||
if (player != NULL) {
|
||||
savePlayer(*player, directory);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ExternalFileLevelStorage::savePlayer(Player& player, const std::string& worldDir) {
|
||||
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
|
||||
|
||||
LOGI("Saving player %s to %s...\n", player.name.c_str(), playerPath.c_str());
|
||||
|
||||
RakNet::BitStream data;
|
||||
RakDataOutput buf(data);
|
||||
CompoundTag playerTag;
|
||||
player.saveWithoutId(&playerTag);
|
||||
|
||||
NbtIo::write(&playerTag, &buf);
|
||||
|
||||
std::ofstream file(playerPath, std::ios::out | std::ios::binary);
|
||||
file.write((const char*)data.GetData(), (size_t)data.GetNumberOfBytesUsed());
|
||||
}
|
||||
|
||||
bool ExternalFileLevelStorage::loadPlayer(Player& player, const std::string& worldDir) {
|
||||
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
|
||||
|
||||
LOGI("Loading player %s from %s...\n", player.name.c_str(), playerPath.c_str());
|
||||
|
||||
std::ifstream file(playerPath, std::ios::in | std::ios::binary);
|
||||
if (!file.is_open()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> data((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
|
||||
|
||||
RakNet::BitStream bitStream(data.data(), data.size(), false);
|
||||
RakDataInput stream(bitStream);
|
||||
|
||||
CompoundTag* tag = NbtIo::read(&stream);
|
||||
if (tag) {
|
||||
player.load(tag);
|
||||
tag->deleteChildren();
|
||||
delete tag;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ExternalFileLevelStorage::savePlayer(Player& player) {
|
||||
ExternalFileLevelStorage::savePlayer(player, levelPath);
|
||||
}
|
||||
|
||||
bool ExternalFileLevelStorage::loadPlayer(Player& player) {
|
||||
return ExternalFileLevelStorage::loadPlayer(player, levelPath);
|
||||
}
|
||||
|
||||
LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level)
|
||||
|
||||
@@ -67,6 +67,19 @@ public:
|
||||
void saveGame(Level* level);
|
||||
void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks);
|
||||
|
||||
/**
|
||||
* @brief Save player to <world name>/player/<player name>.dat file
|
||||
*/
|
||||
static void savePlayer(Player& player, const std::string& worldDir);
|
||||
|
||||
/**
|
||||
* @brief Load player from <world name>/player/<player name>.dat file
|
||||
*/
|
||||
static bool loadPlayer(Player& player, const std::string& worldDir);
|
||||
|
||||
virtual void savePlayer(Player& player);
|
||||
virtual bool loadPlayer(Player& player);
|
||||
|
||||
virtual void tick();
|
||||
virtual void flush() {}
|
||||
private:
|
||||
|
||||
@@ -32,6 +32,9 @@ public:
|
||||
virtual void saveGame(Level* level) {}
|
||||
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
|
||||
|
||||
virtual void savePlayer(Player& player) = 0;
|
||||
virtual bool loadPlayer(Player& player) = 0;
|
||||
|
||||
//void checkSession() throws LevelConflictException;
|
||||
//PlayerIO getPlayerIO();
|
||||
};
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
|
||||
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
|
||||
|
||||
setTicking(true); //@fire
|
||||
//setTicking(true); //@fire
|
||||
}
|
||||
|
||||
AABB* getAABB(Level* level, int x, int y, int z) {
|
||||
@@ -70,9 +70,9 @@ public:
|
||||
}
|
||||
|
||||
void tick(Level* level, int x, int y, int z, Random* random) {
|
||||
|
||||
return; //@fire
|
||||
|
||||
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
|
||||
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
|
||||
|
||||
int age = level->getData(x, y, z);
|
||||
if (age < 15) {
|
||||
@@ -148,6 +148,7 @@ public:
|
||||
}
|
||||
|
||||
void neighborChanged(Level* level, int x, int y, int z, int type) {
|
||||
return; //@fire
|
||||
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
||||
level->setTile(x, y, z, 0);
|
||||
return;
|
||||
@@ -155,6 +156,7 @@ public:
|
||||
}
|
||||
|
||||
void onPlace(Level* level, int x, int y, int z) {
|
||||
return; //@fire
|
||||
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
||||
level->setTile(x, y, z, 0);
|
||||
return;
|
||||
@@ -167,6 +169,7 @@ public:
|
||||
}
|
||||
|
||||
void ignite(Level* level, int x, int y, int z) {
|
||||
return; //@fire
|
||||
|
||||
bool lit = false;
|
||||
if (!lit) lit = tryIgnite(level, x, y + 1, z);
|
||||
@@ -181,10 +184,11 @@ public:
|
||||
}
|
||||
|
||||
void animateTick(Level* level, int x, int y, int z, Random* random) {
|
||||
return; //@fire
|
||||
|
||||
if (random->nextInt(24) == 0) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
|
||||
}
|
||||
//if (random.nextInt(24) == 0) {
|
||||
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f);
|
||||
//}
|
||||
|
||||
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
@@ -244,6 +248,7 @@ private:
|
||||
}
|
||||
|
||||
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
|
||||
return; //@fire
|
||||
|
||||
int odds = burnOdds[level->getTile(x, y, z)];
|
||||
if (random->nextInt(chance) < odds) {
|
||||
@@ -260,6 +265,7 @@ private:
|
||||
}
|
||||
|
||||
bool isValidFireLocation(Level* level, int x, int y, int z) {
|
||||
return false; //@fire
|
||||
|
||||
if (canBurn(level, x + 1, y, z)) return true;
|
||||
if (canBurn(level, x - 1, y, z)) return true;
|
||||
@@ -272,6 +278,7 @@ private:
|
||||
}
|
||||
|
||||
int getFireOdds(Level* level, int x, int y, int z) {
|
||||
return 0; //@fire
|
||||
|
||||
int odds = 0;
|
||||
if (!level->isEmptyTile(x, y, z)) return 0;
|
||||
@@ -287,6 +294,7 @@ private:
|
||||
}
|
||||
|
||||
bool tryIgnite(Level* level, int x, int y, int z) {
|
||||
return false; //@fire
|
||||
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t == Tile::fire->id) return true;
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
#include "GrassTile.h"
|
||||
#include "../material/Material.h"
|
||||
#include "../../entity/item/ItemEntity.h"
|
||||
#include "../GrassColor.h"
|
||||
#include "../Level.h"
|
||||
#include "../LevelSource.h"
|
||||
#include "../biome/BiomeSource.h"
|
||||
#include "../../../client/Minecraft.h"
|
||||
|
||||
GrassTile::GrassTile(int id)
|
||||
: super(id, Material::dirt)
|
||||
@@ -29,18 +24,11 @@ int GrassTile::getTexture( int face, int data ) {
|
||||
}
|
||||
|
||||
int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
|
||||
//level.getBiomeSource().getBiomeBlock(x, z, 1, 1);
|
||||
//float temp = level.getBiomeSource().temperatures[0];
|
||||
//float rain = level.getBiomeSource().downfalls[0];
|
||||
|
||||
if(!GrassColor::useTint){
|
||||
return 0x339933;
|
||||
}
|
||||
|
||||
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
|
||||
float temp = level->getBiomeSource()->temperatures[0];
|
||||
float rain = level->getBiomeSource()->downfalls[0];
|
||||
|
||||
// return 0x339933;//GrassColor.get(temp, rain); // we need to hook this up with OPTION_FOLIAGE_TINT
|
||||
|
||||
return GrassColor::get(temp, rain);
|
||||
return 0x339933;//GrassColor.get(temp, rain);
|
||||
}
|
||||
|
||||
void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {
|
||||
|
||||
@@ -14,7 +14,6 @@ class GrassTile: public Tile
|
||||
{
|
||||
typedef Tile super;
|
||||
public:
|
||||
|
||||
static const int MIN_BRIGHTNESS = 4;
|
||||
|
||||
GrassTile(int id);
|
||||
|
||||
@@ -9,8 +9,6 @@
|
||||
#include "../../item/Item.h"
|
||||
#include "../../item/ItemInstance.h"
|
||||
#include "../FoliageColor.h"
|
||||
#include "../LevelSource.h"
|
||||
#include "../biome/BiomeSource.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
@@ -56,16 +54,8 @@ public:
|
||||
if (data == BIRCH_LEAF) {
|
||||
return FoliageColor::getBirchColor();
|
||||
}
|
||||
if (!FoliageColor::useTint){
|
||||
return FoliageColor::getDefaultColor();
|
||||
}
|
||||
|
||||
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
|
||||
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
|
||||
float temperature = level->getBiomeSource()->temperatures[0];
|
||||
float rainfall = level->getBiomeSource()->downfalls[0];
|
||||
return FoliageColor::get(temperature, rainfall);
|
||||
|
||||
return FoliageColor::getDefaultColor();
|
||||
}
|
||||
|
||||
void onRemove(Level* level, int x, int y, int z) {
|
||||
|
||||
Reference in New Issue
Block a user