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main
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e272991159 | ||
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eac71a93d1 | ||
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84e8744387 | ||
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27f0287986 | ||
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109bbcfdb1 |
@@ -199,6 +199,9 @@ file(GLOB SERVER_SOURCES
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"src/world/level/dimension/Dimension.cpp"
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"src/world/level/dimension/Dimension.cpp"
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"src/world/level/dimension/FoliageColor.cpp"
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"src/world/level/GrassColor.cpp"
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"src/world/level/levelgen/*.cpp"
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"src/world/level/levelgen/*.cpp"
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"src/world/level/levelgen/feature/Feature.cpp"
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"src/world/level/levelgen/feature/Feature.cpp"
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"src/world/level/levelgen/synth/*.cpp"
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"src/world/level/levelgen/synth/*.cpp"
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@@ -258,6 +261,8 @@ file(GLOB CLIENT_SOURCES
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"src/util/**.cpp"
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"src/util/**.cpp"
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"src/util/Color.cpp"
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"src/world/*.cpp"
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"src/world/*.cpp"
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"src/world/phys/*.cpp"
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"src/world/phys/*.cpp"
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"src/world/entity/*.cpp"
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"src/world/entity/*.cpp"
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BIN
data/images/misc/foliagecolor.png
Normal file
BIN
data/images/misc/foliagecolor.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 17 KiB |
BIN
data/images/misc/grasscolor.png
Normal file
BIN
data/images/misc/grasscolor.png
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Binary file not shown.
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After Width: | Height: | Size: 25 KiB |
BIN
data/images/misc/shadow.png
Normal file
BIN
data/images/misc/shadow.png
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Binary file not shown.
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After Width: | Height: | Size: 868 B |
BIN
data/images/misc/vignette.png
Normal file
BIN
data/images/misc/vignette.png
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Binary file not shown.
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After Width: | Height: | Size: 24 KiB |
@@ -153,6 +153,7 @@ options.group.tweaks=Tweaks
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options.allowSprint=Allow sprint
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options.allowSprint=Allow sprint
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options.barOnTop=HUD above inventory
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options.barOnTop=HUD above inventory
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options.rpiCursor=Show Raspberry PI cursor
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options.rpiCursor=Show Raspberry PI cursor
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options.foliageTint=Tint Grass and Leaves
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options.autoJump=Auto Jump
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options.autoJump=Auto Jump
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options.thirdperson=Third Person
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options.thirdperson=Third Person
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options.servervisible=Server Visible
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options.servervisible=Server Visible
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@@ -146,6 +146,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
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../../../src/util/StringUtils.cpp \
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../../../src/util/StringUtils.cpp \
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../../../src/util/PerfTimer.cpp \
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../../../src/util/PerfTimer.cpp \
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../../../src/util/PerfRenderer.cpp \
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../../../src/util/PerfRenderer.cpp \
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../../../src/util/Color.cpp \
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../../../src/world/Direction.cpp \
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../../../src/world/Direction.cpp \
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../../../src/world/entity/AgableMob.cpp \
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../../../src/world/entity/AgableMob.cpp \
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../../../src/world/entity/Entity.cpp \
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../../../src/world/entity/Entity.cpp \
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@@ -209,6 +210,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
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../../../src/world/level/MobSpawner.cpp \
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../../../src/world/level/MobSpawner.cpp \
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../../../src/world/level/Region.cpp \
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../../../src/world/level/Region.cpp \
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../../../src/world/level/TickNextTickData.cpp \
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../../../src/world/level/TickNextTickData.cpp \
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../../../src/world/level/FoliageColor.cpp \
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../../../src/world/level/GrassColor.cpp \
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../../../src/world/level/biome/Biome.cpp \
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../../../src/world/level/biome/Biome.cpp \
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../../../src/world/level/biome/BiomeSource.cpp \
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../../../src/world/level/biome/BiomeSource.cpp \
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../../../src/world/level/chunk/LevelChunk.cpp \
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../../../src/world/level/chunk/LevelChunk.cpp \
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@@ -122,6 +122,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
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../../../src/util/StringUtils.cpp \
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../../../src/util/StringUtils.cpp \
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../../../src/util/PerfTimer.cpp \
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../../../src/util/PerfTimer.cpp \
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../../../src/util/PerfRenderer.cpp \
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../../../src/util/PerfRenderer.cpp \
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../../../src/util/Color.cpp \
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../../../src/world/Direction.cpp \
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../../../src/world/Direction.cpp \
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../../../src/world/entity/AgableMob.cpp \
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../../../src/world/entity/AgableMob.cpp \
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../../../src/world/entity/Entity.cpp \
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../../../src/world/entity/Entity.cpp \
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@@ -183,6 +184,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
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../../../src/world/level/MobSpawner.cpp \
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../../../src/world/level/MobSpawner.cpp \
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../../../src/world/level/Region.cpp \
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../../../src/world/level/Region.cpp \
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../../../src/world/level/TickNextTickData.cpp \
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../../../src/world/level/TickNextTickData.cpp \
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../../../src/world/level/FoliageColor.cpp \
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../../../src/world/level/GrassColor.cpp \
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../../../src/world/level/biome/Biome.cpp \
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../../../src/world/level/biome/Biome.cpp \
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../../../src/world/level/biome/BiomeSource.cpp \
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../../../src/world/level/biome/BiomeSource.cpp \
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../../../src/world/level/chunk/LevelChunk.cpp \
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../../../src/world/level/chunk/LevelChunk.cpp \
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@@ -90,6 +90,7 @@
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#include "../network/command/CommandServer.h"
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#include "../network/command/CommandServer.h"
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#include "gamemode/CreatorMode.h"
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#include "gamemode/CreatorMode.h"
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#include "../world/level/GrassColor.h"
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static void checkGlError(const char* tag) {
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static void checkGlError(const char* tag) {
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#ifdef GLDEBUG
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#ifdef GLDEBUG
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while (1) {
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while (1) {
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@@ -1125,12 +1126,31 @@ void Minecraft::init()
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textures = new Textures(&options, platform());
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textures = new Textures(&options, platform());
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textures->addDynamicTexture(new WaterTexture());
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textures->addDynamicTexture(new WaterTexture());
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textures->addDynamicTexture(new WaterSideTexture());
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textures->addDynamicTexture(new WaterSideTexture());
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textures->addDynamicTexture(new FireTexture());
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gui.texturesLoaded(textures);
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gui.texturesLoaded(textures);
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levelRenderer = new LevelRenderer(this);
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levelRenderer = new LevelRenderer(this);
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gameRenderer = new GameRenderer(this);
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gameRenderer = new GameRenderer(this);
|
||||||
particleEngine = new ParticleEngine(level, textures);
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particleEngine = new ParticleEngine(level, textures);
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// 4j's code for reference
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// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
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// my code
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TextureId foliageId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
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int* foliagePixels = textures->loadTexturePixels(foliageId, "misc/foliagecolor.png");
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// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
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FoliageColor::init(foliagePixels);
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TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
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int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
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GrassColor::init(grassPixels);
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bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
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FoliageColor::setUseTint(tint);
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GrassColor::setUseTint(tint);
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// Platform specific initialization here
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// Platform specific initialization here
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font = new Font(&options, "font/default8.png", textures);
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font = new Font(&options, "font/default8.png", textures);
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@@ -1381,6 +1401,12 @@ void Minecraft::_levelGenerated()
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player->resetPos(false);
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player->resetPos(false);
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}
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}
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if (level && level->dimension) {
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// For example, if you want FogType or any other option
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level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
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}
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this->cameraTargetPlayer = player;
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this->cameraTargetPlayer = player;
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std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
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std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
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@@ -60,6 +60,12 @@ OptionBool useTouchscreen("useTouchscreen", true);
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OptionBool serverVisible("servervisible", true);
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OptionBool serverVisible("servervisible", true);
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OptionBool foliageTint("foliagetint", false);
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OptionInt fogType("fogType", 0, 0, 2);
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OptionBool javaHud("javaHud", false);
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OptionInt keyForward("key.forward", Keyboard::KEY_W);
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OptionInt keyForward("key.forward", Keyboard::KEY_W);
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OptionInt keyLeft("key.left", Keyboard::KEY_A);
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OptionInt keyLeft("key.left", Keyboard::KEY_A);
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OptionInt keyBack("key.back", Keyboard::KEY_S);
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OptionInt keyBack("key.back", Keyboard::KEY_S);
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@@ -136,6 +142,8 @@ void Options::initTable() {
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m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
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m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
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m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
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m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
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m_options[OPTIONS_KEY_FORWARD] = &keyForward;
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m_options[OPTIONS_KEY_FORWARD] = &keyForward;
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@@ -160,6 +168,12 @@ void Options::initTable() {
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m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
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m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
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m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
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m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
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m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
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m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
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m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
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// more options yay
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m_options[OPTIONS_FOG_TYPE] = &fogType;
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m_options[OPTIONS_JAVA_HUD] = &javaHud;
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m_options[OPTIONS_AUTOJUMP] = &autoJump;
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m_options[OPTIONS_AUTOJUMP] = &autoJump;
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m_options[OPTIONS_LAST_IP] = &lastIp;
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m_options[OPTIONS_LAST_IP] = &lastIp;
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@@ -84,6 +84,9 @@ enum OptionId {
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OPTIONS_LAST_IP,
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OPTIONS_LAST_IP,
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OPTIONS_RPI_CURSOR,
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OPTIONS_RPI_CURSOR,
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OPTIONS_FOLIAGE_TINT,
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OPTIONS_FOG_TYPE,
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OPTIONS_JAVA_HUD,
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// Should be last!
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// Should be last!
|
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OPTIONS_COUNT
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OPTIONS_COUNT
|
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};
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};
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@@ -36,7 +36,7 @@ const float Gui::DropTicks = 40.0f;
|
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//#include <android/log.h>
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//#include <android/log.h>
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|
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Gui::Gui(Minecraft* minecraft)
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Gui::Gui(Minecraft* minecraft)
|
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: minecraft(minecraft),
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: minecraft(minecraft),
|
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tickCount(0),
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tickCount(0),
|
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progress(0),
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progress(0),
|
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overlayMessageTime(0),
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overlayMessageTime(0),
|
||||||
@@ -77,7 +77,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
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Font* font = minecraft->font;
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Font* font = minecraft->font;
|
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|
||||||
const bool isTouchInterface = minecraft->useTouchscreen();
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const bool isTouchInterface = minecraft->useTouchscreen();
|
||||||
|
|
||||||
const int screenWidth = (int)(minecraft->width * InvGuiScale);
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const int screenWidth = (int)(minecraft->width * InvGuiScale);
|
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const int screenHeight = (int)(minecraft->height * InvGuiScale);
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const int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||||
blitOffset = -90;
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blitOffset = -90;
|
||||||
@@ -86,9 +86,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
glColor4f2(1, 1, 1, 1);
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glColor4f2(1, 1, 1, 1);
|
||||||
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|
||||||
// H: 4
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// H: 4
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||||||
// T: 7
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// T: 7
|
||||||
// L: 6
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// L: 6
|
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// F: 3
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// F: 3
|
||||||
int ySlot = screenHeight - 16 - 3;
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int ySlot = screenHeight - 16 - 3;
|
||||||
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|
||||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
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if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
@@ -103,6 +103,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
|
||||||
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// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
|
||||||
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// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
||||||
|
// }
|
||||||
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// shredder end
|
||||||
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|
||||||
if(minecraft->player->getSleepTimer() > 0) {
|
if(minecraft->player->getSleepTimer() > 0) {
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDisable(GL_ALPHA_TEST);
|
glDisable(GL_ALPHA_TEST);
|
||||||
@@ -113,38 +119,38 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
}
|
}
|
||||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
renderToolBar(a, ySlot, screenWidth);
|
renderToolBar(a, ySlot, screenWidth);
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||||
unsigned int max = 10;
|
unsigned int max = 10;
|
||||||
if (isChatting) {
|
if (isChatting) {
|
||||||
int lineHeight = 9;
|
int lineHeight = 9;
|
||||||
max = (screenHeight - 48) / lineHeight;
|
max = (screenHeight - 48) / lineHeight;
|
||||||
if (max < 1) max = 1;
|
if (max < 1) max = 1;
|
||||||
int maxScroll = (int)guiMessages.size() - (int)max;
|
int maxScroll = (int)guiMessages.size() - (int)max;
|
||||||
if (maxScroll < 0) maxScroll = 0;
|
if (maxScroll < 0) maxScroll = 0;
|
||||||
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
||||||
} else {
|
} else {
|
||||||
chatScrollOffset = 0;
|
chatScrollOffset = 0;
|
||||||
}
|
}
|
||||||
renderChatMessages(screenHeight, max, isChatting, font);
|
renderChatMessages(screenHeight, max, isChatting, font);
|
||||||
#if !defined(RPI)
|
#if !defined(RPI)
|
||||||
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
||||||
#endif
|
#endif
|
||||||
#if defined(RPI)
|
#if defined(RPI)
|
||||||
renderDebugInfo();
|
renderDebugInfo();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
||||||
renderPlayerList(font, screenWidth, screenHeight);
|
renderPlayerList(font, screenWidth, screenHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
||||||
|
renderDebugInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
glDisable(GL_BLEND);
|
||||||
renderDebugInfo();
|
|
||||||
}
|
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
glEnable2(GL_ALPHA_TEST);
|
glEnable2(GL_ALPHA_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,7 +189,7 @@ void Gui::getSlotPos(int slot, int& posX, int& posY) {
|
|||||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||||
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
|
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
|
||||||
posY = screenHeight - 22;
|
posY = screenHeight - 22;
|
||||||
}
|
}
|
||||||
|
|
||||||
RectangleArea Gui::getRectangleArea(int extendSide) {
|
RectangleArea Gui::getRectangleArea(int extendSide) {
|
||||||
@@ -196,7 +202,7 @@ RectangleArea Gui::getRectangleArea(int extendSide) {
|
|||||||
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
|
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
|
||||||
if (extendSide > 0)
|
if (extendSide > 0)
|
||||||
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height);
|
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height);
|
||||||
|
|
||||||
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
|
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -242,7 +248,7 @@ void Gui::handleKeyPressed(int key)
|
|||||||
if (key == Keyboard::KEY_F1) {
|
if (key == Keyboard::KEY_F1) {
|
||||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (key == 99)
|
if (key == 99)
|
||||||
{
|
{
|
||||||
if (minecraft->player->inventory->selected > 0)
|
if (minecraft->player->inventory->selected > 0)
|
||||||
@@ -290,11 +296,11 @@ void Gui::tick() {
|
|||||||
if(itemNameOverlayTime < 2)
|
if(itemNameOverlayTime < 2)
|
||||||
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
|
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
|
||||||
for (unsigned int i = 0; i < guiMessages.size(); i++) {
|
for (unsigned int i = 0; i < guiMessages.size(); i++) {
|
||||||
guiMessages.at(i).ticks++;
|
guiMessages.at(i).ticks++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!minecraft->isCreativeMode())
|
if (!minecraft->isCreativeMode())
|
||||||
tickItemDrop();
|
tickItemDrop();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::addMessage(const std::string& _string) {
|
void Gui::addMessage(const std::string& _string) {
|
||||||
@@ -344,6 +350,8 @@ void Gui::displayClientMessage(const std::string& messageId) {
|
|||||||
addMessage(messageId);
|
addMessage(messageId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
|
||||||
void Gui::renderVignette(float br, int w, int h) {
|
void Gui::renderVignette(float br, int w, int h) {
|
||||||
br = 1 - br;
|
br = 1 - br;
|
||||||
if (br < 0) br = 0;
|
if (br < 0) br = 0;
|
||||||
@@ -354,7 +362,10 @@ void Gui::renderVignette(float br, int w, int h) {
|
|||||||
glDepthMask(false);
|
glDepthMask(false);
|
||||||
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||||
glColor4f2(tbr, tbr, tbr, 1);
|
glColor4f2(tbr, tbr, tbr, 1);
|
||||||
|
|
||||||
minecraft->textures->loadAndBindTexture("misc/vignette.png");
|
minecraft->textures->loadAndBindTexture("misc/vignette.png");
|
||||||
|
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
t.begin();
|
t.begin();
|
||||||
@@ -407,7 +418,7 @@ void Gui::inventoryUpdated() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Gui::onGraphicsReset() {
|
void Gui::onGraphicsReset() {
|
||||||
inventoryUpdated();
|
inventoryUpdated();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::texturesLoaded( Textures* textures ) {
|
void Gui::texturesLoaded( Textures* textures ) {
|
||||||
@@ -585,12 +596,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
|||||||
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
||||||
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
||||||
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
||||||
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||||
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
} else if(!bowEquipped) {
|
} else if(!bowEquipped) {
|
||||||
const float tprogress = minecraft->gameMode->destroyProgress;
|
const float tprogress = minecraft->gameMode->destroyProgress;
|
||||||
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
|
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
|
||||||
@@ -665,10 +676,10 @@ void Gui::renderHearts() {
|
|||||||
int ip2 = i + i + 1;
|
int ip2 = i + i + 1;
|
||||||
|
|
||||||
if (armor > 0) {
|
if (armor > 0) {
|
||||||
int xo = xx + 80 + i * 8 + 4;
|
int xo = xx + 80 + i * 8 + 4;
|
||||||
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
||||||
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
||||||
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
||||||
}
|
}
|
||||||
|
|
||||||
int bg = 0;
|
int bg = 0;
|
||||||
@@ -691,7 +702,7 @@ void Gui::renderBubbles() {
|
|||||||
if (minecraft->player->isUnderLiquid(Material::water)) {
|
if (minecraft->player->isUnderLiquid(Material::water)) {
|
||||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||||
|
|
||||||
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
|
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
|
||||||
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
|
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
|
||||||
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
|
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
|
||||||
@@ -910,64 +921,64 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
|
|||||||
|
|
||||||
// helper structure used by drawColoredString
|
// helper structure used by drawColoredString
|
||||||
struct ColorSegment {
|
struct ColorSegment {
|
||||||
std::string text;
|
std::string text;
|
||||||
uint32_t color;
|
uint32_t color;
|
||||||
};
|
};
|
||||||
|
|
||||||
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
|
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
|
||||||
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
|
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
|
||||||
uint32_t curColor = 0xffffff;
|
uint32_t curColor = 0xffffff;
|
||||||
size_t pos = 0;
|
size_t pos = 0;
|
||||||
while (pos < in.size()) {
|
while (pos < in.size()) {
|
||||||
size_t open = in.find('[', pos);
|
size_t open = in.find('[', pos);
|
||||||
if (open == std::string::npos) {
|
if (open == std::string::npos) {
|
||||||
out.push_back({in.substr(pos), curColor});
|
out.push_back({in.substr(pos), curColor});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (open > pos) {
|
if (open > pos) {
|
||||||
out.push_back({in.substr(pos, open - pos), curColor});
|
out.push_back({in.substr(pos, open - pos), curColor});
|
||||||
}
|
}
|
||||||
size_t close = in.find(']', open);
|
size_t close = in.find(']', open);
|
||||||
if (close == std::string::npos) {
|
if (close == std::string::npos) {
|
||||||
out.push_back({in.substr(open), curColor});
|
out.push_back({in.substr(open), curColor});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
std::string tag = in.substr(open + 1, close - open - 1);
|
std::string tag = in.substr(open + 1, close - open - 1);
|
||||||
if (!tag.empty() && tag[0] == '/') {
|
if (!tag.empty() && tag[0] == '/') {
|
||||||
curColor = 0xffffff;
|
curColor = 0xffffff;
|
||||||
} else {
|
} else {
|
||||||
std::string lower;
|
std::string lower;
|
||||||
lower.resize(tag.size());
|
lower.resize(tag.size());
|
||||||
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
||||||
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
||||||
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
||||||
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
||||||
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
||||||
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
||||||
}
|
}
|
||||||
pos = close + 1;
|
pos = close + 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
|
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
|
||||||
std::vector<ColorSegment> segs;
|
std::vector<ColorSegment> segs;
|
||||||
parseColorTags(text, segs);
|
parseColorTags(text, segs);
|
||||||
float cx = x;
|
float cx = x;
|
||||||
for (auto &s : segs) {
|
for (auto &s : segs) {
|
||||||
int color = s.color + (alpha << 24);
|
int color = s.color + (alpha << 24);
|
||||||
font->drawShadow(s.text, cx, y, color);
|
font->drawShadow(s.text, cx, y, color);
|
||||||
cx += font->width(s.text);
|
cx += font->width(s.text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float Gui::getColoredWidth(Font* font, const std::string& text) {
|
float Gui::getColoredWidth(Font* font, const std::string& text) {
|
||||||
std::vector<ColorSegment> segs;
|
std::vector<ColorSegment> segs;
|
||||||
parseColorTags(text, segs);
|
parseColorTags(text, segs);
|
||||||
float w = 0;
|
float w = 0;
|
||||||
for (auto &s : segs) {
|
for (auto &s : segs) {
|
||||||
w += font->width(s.text);
|
w += font->width(s.text);
|
||||||
}
|
}
|
||||||
return w;
|
return w;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
|
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
|
||||||
@@ -1011,13 +1022,13 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
|
|||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
// special-case join/leave announcements
|
// special-case join/leave announcements
|
||||||
int baseColor = 0xffffff;
|
int baseColor = 0xffffff;
|
||||||
if (msg.find(" joined the game") != std::string::npos ||
|
if (msg.find(" joined the game") != std::string::npos ||
|
||||||
msg.find(" left the game") != std::string::npos) {
|
msg.find(" left the game") != std::string::npos) {
|
||||||
baseColor = 0xffff00; // yellow
|
baseColor = 0xffff00; // yellow
|
||||||
}
|
}
|
||||||
// replace previous logic; allow full colour tags now
|
// replace previous logic; allow full colour tags now
|
||||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1105,22 +1116,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
|||||||
|
|
||||||
// Draw count
|
// Draw count
|
||||||
//Tesselator& t = Tesselator::instance;
|
//Tesselator& t = Tesselator::instance;
|
||||||
glPushMatrix2();
|
|
||||||
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
|
||||||
const float k = 0.5f * GuiScale;
|
const float k = 0.5f * GuiScale;
|
||||||
|
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
|
||||||
t.beginOverride();
|
{
|
||||||
if (minecraft->gameMode->isSurvivalType()) {
|
t.beginOverride();
|
||||||
x = baseItemX;
|
if (minecraft->gameMode->isSurvivalType()) {
|
||||||
for (int i = 0; i < slots; i++) {
|
x = baseItemX;
|
||||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
for (int i = 0; i < slots; i++) {
|
||||||
if (item && item->count >= 0)
|
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||||
renderSlotText(item, k*x, k*ySlot + 1, true, true);
|
if (item && item->count >= 0)
|
||||||
x += 20;
|
ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
|
||||||
|
x += 20;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||||
|
t.endOverrideAndDraw();
|
||||||
|
}
|
||||||
|
else { // otherwise uses the normal pocket edition one
|
||||||
|
glPushMatrix2();
|
||||||
|
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
||||||
|
t.beginOverride();
|
||||||
|
if (minecraft->gameMode->isSurvivalType()) {
|
||||||
|
x = baseItemX;
|
||||||
|
for (int i = 0; i < slots; i++) {
|
||||||
|
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||||
|
if (item && item->count >= 0)
|
||||||
|
renderSlotText(item, k*x, k*ySlot, true, true);
|
||||||
|
x += 20;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||||
|
t.endOverrideAndDraw();
|
||||||
|
|
||||||
|
glPopMatrix2();
|
||||||
}
|
}
|
||||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
|
||||||
t.endOverrideAndDraw();
|
|
||||||
|
|
||||||
glPopMatrix2();
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -138,7 +138,7 @@ void OptionsScreen::render(int xm, int ym, float a) {
|
|||||||
|
|
||||||
if (currentOptionsGroup != NULL)
|
if (currentOptionsGroup != NULL)
|
||||||
currentOptionsGroup->render(minecraft, xmm, ymm);
|
currentOptionsGroup->render(minecraft, xmm, ymm);
|
||||||
|
|
||||||
super::render(xm, ym, a);
|
super::render(xm, ym, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -222,10 +222,14 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
|
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
|
||||||
|
|
||||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
|
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||||
@@ -247,7 +251,7 @@ void OptionsScreen::keyPressed(int eventKey) {
|
|||||||
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
||||||
if (eventKey == Keyboard::KEY_ESCAPE)
|
if (eventKey == Keyboard::KEY_ESCAPE)
|
||||||
minecraft->options.save();
|
minecraft->options.save();
|
||||||
|
|
||||||
super::keyPressed(eventKey);
|
super::keyPressed(eventKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,10 @@
|
|||||||
#include "../../world/level/Region.h"
|
#include "../../world/level/Region.h"
|
||||||
#include "../../world/level/chunk/LevelChunk.h"
|
#include "../../world/level/chunk/LevelChunk.h"
|
||||||
#include "../../util/Mth.h"
|
#include "../../util/Mth.h"
|
||||||
|
|
||||||
|
#include "../../world/level/biome/BiomeSource.h"
|
||||||
|
|
||||||
|
#include "../../world/level/Level.h"
|
||||||
//#include "../../platform/time.h"
|
//#include "../../platform/time.h"
|
||||||
|
|
||||||
/*static*/ int Chunk::updates = 0;
|
/*static*/ int Chunk::updates = 0;
|
||||||
@@ -259,4 +263,4 @@ void Chunk::resetUpdates()
|
|||||||
{
|
{
|
||||||
updates = 0;
|
updates = 0;
|
||||||
//swRebuild.reset();
|
//swRebuild.reset();
|
||||||
}
|
}
|
||||||
@@ -25,6 +25,8 @@
|
|||||||
|
|
||||||
#include "../../client/player/LocalPlayer.h"
|
#include "../../client/player/LocalPlayer.h"
|
||||||
|
|
||||||
|
#include "../../world/level/GrassColor.h"
|
||||||
|
|
||||||
#ifdef GFX_SMALLER_CHUNKS
|
#ifdef GFX_SMALLER_CHUNKS
|
||||||
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
||||||
#else
|
#else
|
||||||
@@ -32,7 +34,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
LevelRenderer::LevelRenderer( Minecraft* mc)
|
LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||||
: mc(mc),
|
: mc(mc),
|
||||||
textures(mc->textures),
|
textures(mc->textures),
|
||||||
level(NULL),
|
level(NULL),
|
||||||
cullStep(0),
|
cullStep(0),
|
||||||
@@ -47,6 +49,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
|||||||
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
|
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
|
||||||
|
|
||||||
lastViewDistance(-1),
|
lastViewDistance(-1),
|
||||||
|
lastFogType(-1),
|
||||||
|
|
||||||
noEntityRenderFrames(2),
|
noEntityRenderFrames(2),
|
||||||
totalEntities(0),
|
totalEntities(0),
|
||||||
@@ -143,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
|
|||||||
level->addListener(this);
|
level->addListener(this);
|
||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
|
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||||
|
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::allChanged()
|
void LevelRenderer::allChanged()
|
||||||
@@ -155,14 +162,21 @@ void LevelRenderer::allChanged()
|
|||||||
Tile::leaves_carried->setFancy(fancy);
|
Tile::leaves_carried->setFancy(fancy);
|
||||||
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||||
|
|
||||||
|
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
|
|
||||||
|
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||||
|
FoliageColor::setUseTint(tint);
|
||||||
|
GrassColor::setUseTint(tint);
|
||||||
|
|
||||||
|
|
||||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||||
dist = (int)((float)dist * 0.8f);
|
dist = (int)((float)dist * 0.8f);
|
||||||
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
||||||
|
|
||||||
#if defined(RPI)
|
#if defined(RPI)
|
||||||
dist *= 0.6f;
|
dist *= 0.6f;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (dist > 400) dist = 400;
|
if (dist > 400) dist = 400;
|
||||||
/*
|
/*
|
||||||
@@ -227,17 +241,17 @@ void LevelRenderer::allChanged()
|
|||||||
void LevelRenderer::deleteChunks()
|
void LevelRenderer::deleteChunks()
|
||||||
{
|
{
|
||||||
for (int z = 0; z < zChunks; ++z)
|
for (int z = 0; z < zChunks; ++z)
|
||||||
for (int y = 0; y < yChunks; ++y)
|
for (int y = 0; y < yChunks; ++y)
|
||||||
for (int x = 0; x < xChunks; ++x) {
|
for (int x = 0; x < xChunks; ++x) {
|
||||||
int c = getLinearCoord(x, y, z);
|
int c = getLinearCoord(x, y, z);
|
||||||
delete chunks[c];
|
delete chunks[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
delete[] chunks;
|
delete[] chunks;
|
||||||
chunks = NULL;
|
chunks = NULL;
|
||||||
|
|
||||||
delete[] sortedChunks;
|
delete[] sortedChunks;
|
||||||
sortedChunks = NULL;
|
sortedChunks = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
||||||
@@ -301,6 +315,17 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
|||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
|
if (currentFogType != lastFogType) {
|
||||||
|
lastFogType = currentFogType;
|
||||||
|
|
||||||
|
if (level && level->dimension) {
|
||||||
|
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||||
|
}
|
||||||
|
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
|
|
||||||
TIMER_PUSH("sortchunks");
|
TIMER_PUSH("sortchunks");
|
||||||
for (int i = 0; i < 10; i++) {
|
for (int i = 0; i < 10; i++) {
|
||||||
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
|
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
|
||||||
@@ -569,11 +594,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
|
|||||||
|
|
||||||
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
|
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
|
||||||
Chunk* chunk = _renderChunks[i];
|
Chunk* chunk = _renderChunks[i];
|
||||||
#ifdef USE_VBO
|
#ifdef USE_VBO
|
||||||
renderList.addR(chunk->getRenderChunk(layer));
|
renderList.addR(chunk->getRenderChunk(layer));
|
||||||
#else
|
#else
|
||||||
renderList.add(chunk->getList(layer));
|
renderList.add(chunk->getList(layer));
|
||||||
#endif
|
#endif
|
||||||
renderList.next();
|
renderList.next();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -724,20 +749,20 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
|||||||
Chunk* chunk = dirtyChunks[cursor];
|
Chunk* chunk = dirtyChunks[cursor];
|
||||||
if (chunk != NULL) {
|
if (chunk != NULL) {
|
||||||
bool remove = false;
|
bool remove = false;
|
||||||
for (int i = 0; i < count && !remove; i++)
|
for (int i = 0; i < count && !remove; i++)
|
||||||
if (chunk == toAdd[i]) {
|
if (chunk == toAdd[i]) {
|
||||||
remove = true;
|
remove = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!remove) {
|
if (!remove) {
|
||||||
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
||||||
// ; // this chunk was rendered and should be removed
|
// ; // this chunk was rendered and should be removed
|
||||||
//} else {
|
//} else {
|
||||||
if (target != cursor) {
|
if (target != cursor) {
|
||||||
dirtyChunks[target] = chunk;
|
dirtyChunks[target] = chunk;
|
||||||
|
}
|
||||||
|
target++;
|
||||||
}
|
}
|
||||||
target++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
cursor++;
|
cursor++;
|
||||||
}
|
}
|
||||||
@@ -911,23 +936,23 @@ bool entityRenderPredicate(const Entity* a, const Entity* b) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||||
if (noEntityRenderFrames > 0) {
|
if (noEntityRenderFrames > 0) {
|
||||||
noEntityRenderFrames--;
|
noEntityRenderFrames--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
TIMER_PUSH("prepare");
|
TIMER_PUSH("prepare");
|
||||||
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
||||||
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
||||||
|
|
||||||
totalEntities = 0;
|
totalEntities = 0;
|
||||||
renderedEntities = 0;
|
renderedEntities = 0;
|
||||||
culledEntities = 0;
|
culledEntities = 0;
|
||||||
|
|
||||||
Entity* player = mc->cameraTargetPlayer;
|
Entity* player = mc->cameraTargetPlayer;
|
||||||
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
||||||
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
||||||
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
||||||
|
|
||||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
@@ -966,10 +991,10 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
|||||||
delete[] toRender;
|
delete[] toRender;
|
||||||
}
|
}
|
||||||
|
|
||||||
TIMER_POP_PUSH("tileentities");
|
TIMER_POP_PUSH("tileentities");
|
||||||
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
||||||
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
||||||
}
|
}
|
||||||
|
|
||||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||||
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
@@ -980,7 +1005,7 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
|||||||
std::string LevelRenderer::gatherStats1() {
|
std::string LevelRenderer::gatherStats1() {
|
||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
|
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
|
||||||
return ss.str();
|
return ss.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
@@ -992,34 +1017,34 @@ std::string LevelRenderer::gatherStats1() {
|
|||||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||||
|
|
||||||
void LevelRenderer::renderSky(float alpha) {
|
void LevelRenderer::renderSky(float alpha) {
|
||||||
if (mc->level->dimension->foggy) return;
|
if (mc->level->dimension->foggy) return;
|
||||||
|
|
||||||
glDisable2(GL_TEXTURE_2D);
|
glDisable2(GL_TEXTURE_2D);
|
||||||
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||||
float sr = (float) sc.x;
|
float sr = (float) sc.x;
|
||||||
float sg = (float) sc.y;
|
float sg = (float) sc.y;
|
||||||
float sb = (float) sc.z;// + 0.5f;
|
float sb = (float) sc.z;// + 0.5f;
|
||||||
|
|
||||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||||
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
||||||
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
||||||
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
||||||
|
|
||||||
sr = srr;
|
sr = srr;
|
||||||
sg = sgg;
|
sg = sgg;
|
||||||
sb = sbb;
|
sb = sbb;
|
||||||
}
|
}
|
||||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||||
|
|
||||||
//Tesselator& t = Tesselator::instance;
|
//Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
glEnable2(GL_FOG);
|
glEnable2(GL_FOG);
|
||||||
glColor4f2(sr, sg, sb, 1.0f);
|
glColor4f2(sr, sg, sb, 1.0f);
|
||||||
|
|
||||||
#ifdef OPENGL_ES
|
#ifdef OPENGL_ES
|
||||||
drawArrayVT(skyBuffer, skyVertexCount);
|
drawArrayVT(skyBuffer, skyVertexCount);
|
||||||
#endif
|
#endif
|
||||||
glEnable2(GL_TEXTURE_2D);
|
glEnable2(GL_TEXTURE_2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::renderClouds( float alpha ) {
|
void LevelRenderer::renderClouds( float alpha ) {
|
||||||
@@ -1033,7 +1058,7 @@ void LevelRenderer::renderClouds( float alpha ) {
|
|||||||
|
|
||||||
//glBindTexture(GL_TEXTURE_2D, texturesloadTexture("/environment/clouds.png"));
|
//glBindTexture(GL_TEXTURE_2D, texturesloadTexture("/environment/clouds.png"));
|
||||||
textures->loadAndBindTexture("environment/clouds.png");
|
textures->loadAndBindTexture("environment/clouds.png");
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
@@ -1076,17 +1101,17 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
|
|||||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||||
float dd = 16;
|
float dd = 16;
|
||||||
|
|
||||||
if (volume > 1) dd *= volume;
|
if (volume > 1) dd *= volume;
|
||||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||||
|
|
||||||
float xd = mc->cameraTargetPlayer->x - x;
|
float xd = mc->cameraTargetPlayer->x - x;
|
||||||
float yd = mc->cameraTargetPlayer->y - y;
|
float yd = mc->cameraTargetPlayer->y - y;
|
||||||
float zd = mc->cameraTargetPlayer->z - z;
|
float zd = mc->cameraTargetPlayer->z - z;
|
||||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||||
|
|
||||||
//Particle* p = NULL;
|
//Particle* p = NULL;
|
||||||
@@ -1100,27 +1125,27 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
|||||||
// return;
|
// return;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
const float particleDistance = 16;
|
const float particleDistance = 16;
|
||||||
if (distanceSquared > particleDistance * particleDistance) return;
|
if (distanceSquared > particleDistance * particleDistance) return;
|
||||||
|
|
||||||
//static Stopwatch sw;
|
//static Stopwatch sw;
|
||||||
//sw.start();
|
//sw.start();
|
||||||
|
|
||||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||||
|
|
||||||
//sw.stop();
|
//sw.stop();
|
||||||
//sw.printEvery(50, "add-particle-string");
|
//sw.printEvery(50, "add-particle-string");
|
||||||
@@ -1128,53 +1153,53 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
|
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||||
float xd = mc->cameraTargetPlayer->x - x;
|
float xd = mc->cameraTargetPlayer->x - x;
|
||||||
float yd = mc->cameraTargetPlayer->y - y;
|
float yd = mc->cameraTargetPlayer->y - y;
|
||||||
float zd = mc->cameraTargetPlayer->z - z;
|
float zd = mc->cameraTargetPlayer->z - z;
|
||||||
|
|
||||||
const float particleDistance = 16;
|
const float particleDistance = 16;
|
||||||
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
||||||
|
|
||||||
//static Stopwatch sw;
|
//static Stopwatch sw;
|
||||||
//sw.start();
|
//sw.start();
|
||||||
|
|
||||||
//Particle* p = NULL;
|
//Particle* p = NULL;
|
||||||
|
|
||||||
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
||||||
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
||||||
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
||||||
|
|
||||||
//switch (name) {
|
//switch (name) {
|
||||||
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
||||||
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
||||||
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
||||||
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
||||||
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
||||||
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// default:
|
// default:
|
||||||
// LOGW("Couldn't find particle of type: %d\n", name);
|
// LOGW("Couldn't find particle of type: %d\n", name);
|
||||||
// break;
|
// break;
|
||||||
//}
|
//}
|
||||||
//if (p) {
|
//if (p) {
|
||||||
// mc->particleEngine->add(p);
|
// mc->particleEngine->add(p);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//sw.stop();
|
//sw.stop();
|
||||||
//sw.printEvery(50, "add-particle-enum");
|
//sw.printEvery(50, "add-particle-enum");
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -1192,7 +1217,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
|
|||||||
glEnable2(GL_DEPTH_TEST);
|
glEnable2(GL_DEPTH_TEST);
|
||||||
|
|
||||||
textures->loadAndBindTexture("terrain.png");
|
textures->loadAndBindTexture("terrain.png");
|
||||||
|
|
||||||
int tileId = level->getTile(h.x, h.y, h.z);
|
int tileId = level->getTile(h.x, h.y, h.z);
|
||||||
Tile* tile = tileId > 0 ? Tile::tiles[tileId] : NULL;
|
Tile* tile = tileId > 0 ? Tile::tiles[tileId] : NULL;
|
||||||
glDisable2(GL_ALPHA_TEST);
|
glDisable2(GL_ALPHA_TEST);
|
||||||
@@ -1289,11 +1314,11 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
|
|||||||
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
|
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case LevelEvent::SOUND_OPEN_DOOR:
|
case LevelEvent::SOUND_OPEN_DOOR:
|
||||||
if (Mth::random() < 0.5f) {
|
if (Mth::random() < 0.5f) {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||||
} else {
|
} else {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -113,6 +113,9 @@ private:
|
|||||||
bool occlusionCheck;
|
bool occlusionCheck;
|
||||||
int lastViewDistance;
|
int lastViewDistance;
|
||||||
|
|
||||||
|
// shredder added again...
|
||||||
|
int lastFogType;
|
||||||
|
|
||||||
int ticks;
|
int ticks;
|
||||||
int starList, skyList, darkList;
|
int starList, skyList, darkList;
|
||||||
|
|
||||||
|
|||||||
@@ -249,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
|
|||||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
|
||||||
|
// had to implement this because i couldn't find a similar function in the code to do this
|
||||||
|
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
|
||||||
|
|
||||||
|
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
|
||||||
|
|
||||||
|
int size = texture->w * texture->h; // gets the size of our funny lil guy
|
||||||
|
int* pixels = new int[size]; // memory leaks be galore
|
||||||
|
unsigned char* raw = texture->data; // storing raw data into our beloved variable
|
||||||
|
for (int i = 0; i < (texture->w * texture->h); i++){
|
||||||
|
// my head hurts i hate working with this
|
||||||
|
|
||||||
|
|
||||||
|
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
|
||||||
|
|
||||||
|
int r = raw[i * 4 + 0]; // gets us the first channel aka red
|
||||||
|
int g = raw[i * 4 + 1]; // gets us the second channel green
|
||||||
|
int b = raw[i * 4 + 2]; // gets us the third channel blue
|
||||||
|
int a = raw[i * 4 + 3]; // gets us the alpha channel
|
||||||
|
|
||||||
|
// woohoo pixels uh should have been seperated into their colors now hopefully
|
||||||
|
|
||||||
|
// r g b a
|
||||||
|
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
|
||||||
|
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
|
||||||
|
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
|
||||||
|
}
|
||||||
|
return pixels; // your meal has been prepared john colors
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
|
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
|
||||||
// HttpTexture texture = httpTextures.get(url);
|
// HttpTexture texture = httpTextures.get(url);
|
||||||
// if (texture != NULL) {
|
// if (texture != NULL) {
|
||||||
|
|||||||
@@ -44,6 +44,8 @@ public:
|
|||||||
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
|
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
|
||||||
const TextureData* getTemporaryTextureData(TextureId id);
|
const TextureData* getTemporaryTextureData(TextureId id);
|
||||||
|
|
||||||
|
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
|
||||||
|
|
||||||
void tick(bool uploadToGraphicsCard);
|
void tick(bool uploadToGraphicsCard);
|
||||||
|
|
||||||
void clear();
|
void clear();
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
#include "../../world/level/tile/BedTile.h"
|
#include "../../world/level/tile/BedTile.h"
|
||||||
#include "../../world/level/tile/StemTile.h"
|
#include "../../world/level/tile/StemTile.h"
|
||||||
#include "../../world/level/tile/StairTile.h"
|
#include "../../world/level/tile/StairTile.h"
|
||||||
|
#include "../../world/level/tile/FireTile.h"
|
||||||
#include "../../world/Direction.h"
|
#include "../../world/Direction.h"
|
||||||
#include "../../world/Facing.h"
|
#include "../../world/Facing.h"
|
||||||
#include "tileentity/TileEntityRenderer.h"
|
#include "tileentity/TileEntityRenderer.h"
|
||||||
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return tesselateRowInWorld(tt, x, y, z);
|
return tesselateRowInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_TORCH) {
|
} else if (shape == Tile::SHAPE_TORCH) {
|
||||||
return tesselateTorchInWorld(tt, x, y, z);
|
return tesselateTorchInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_FIRE) {
|
} else if (shape == Tile::SHAPE_FIRE) {
|
||||||
// return tesselateFireInWorld(tt, x, y, z);
|
return tesselateFireInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||||
// return tesselateDustInWorld(tt, x, y, z);
|
// return tesselateDustInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_LADDER) {
|
} else if (shape == Tile::SHAPE_LADDER) {
|
||||||
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||||
|
{
|
||||||
|
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
|
||||||
|
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
|
int tex = tt->getTexture(0);
|
||||||
|
|
||||||
|
if (fixedTexture >= 0) tex = fixedTexture;
|
||||||
|
|
||||||
|
float br = tt->getBrightness( level, x, y, z );
|
||||||
|
t.color( br, br, br );
|
||||||
|
|
||||||
|
int xt = ((tex & 0xf) << 4);
|
||||||
|
int yt = tex & 0xf0;
|
||||||
|
|
||||||
|
float u0 = (xt) / 256.0f;
|
||||||
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
float v0 = (yt) / 256.0f;
|
||||||
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
float h = 1.4f;
|
||||||
|
|
||||||
|
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
|
||||||
|
{
|
||||||
|
float x0 = x + 0.5f + 0.2f;
|
||||||
|
float x1 = x + 0.5f - 0.2f;
|
||||||
|
float z0 = z + 0.5f + 0.2f;
|
||||||
|
float z1 = z + 0.5f - 0.2f;
|
||||||
|
|
||||||
|
float x0_ = x + 0.5f - 0.3f;
|
||||||
|
float x1_ = x + 0.5f + 0.3f;
|
||||||
|
float z0_ = z + 0.5f - 0.3f;
|
||||||
|
float z1_ = z + 0.5f + 0.3f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
x0 = x + 0.5f - 0.5f;
|
||||||
|
x1 = x + 0.5f + 0.5f;
|
||||||
|
z0 = z + 0.5f - 0.5f;
|
||||||
|
z1 = z + 0.5f + 0.5f;
|
||||||
|
|
||||||
|
x0_ = x + 0.5f - 0.4f;
|
||||||
|
x1_ = x + 0.5f + 0.4f;
|
||||||
|
z0_ = z + 0.5f - 0.4f;
|
||||||
|
z1_ = z + 0.5f + 0.4f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float r = 0.2f;
|
||||||
|
float yo = 1 / 16.0f;
|
||||||
|
if ( ( ( x + y + z ) & 1 ) == 1 )
|
||||||
|
{
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
}
|
||||||
|
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
|
||||||
|
{
|
||||||
|
float tmp = u1;
|
||||||
|
u1 = u0;
|
||||||
|
u0 = tmp;
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||||
|
{
|
||||||
|
double x0 = x + 0.5f + 0.5f;
|
||||||
|
double x1 = x + 0.5f - 0.5f;
|
||||||
|
double z0 = z + 0.5f + 0.5f;
|
||||||
|
double z1 = z + 0.5f - 0.5f;
|
||||||
|
|
||||||
|
double x0_ = x + 0.5f - 0.5f;
|
||||||
|
double x1_ = x + 0.5f + 0.5f;
|
||||||
|
double z0_ = z + 0.5f - 0.5f;
|
||||||
|
double z1_ = z + 0.5f + 0.5f;
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
y += 1;
|
||||||
|
h = -0.2f;
|
||||||
|
|
||||||
|
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
|
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
|
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
|
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
||||||
{
|
{
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ public:
|
|||||||
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
||||||
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
||||||
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
||||||
|
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
|
||||||
|
|
||||||
|
|
||||||
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
||||||
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
||||||
|
|||||||
@@ -40,18 +40,18 @@ EntityRenderDispatcher::EntityRenderDispatcher()
|
|||||||
{
|
{
|
||||||
//@note: The Models (model/armor) will be deleted by resp. MobRenderer
|
//@note: The Models (model/armor) will be deleted by resp. MobRenderer
|
||||||
assign( ER_ITEM_RENDERER, new ItemRenderer());
|
assign( ER_ITEM_RENDERER, new ItemRenderer());
|
||||||
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0));
|
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0.5));
|
||||||
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(), NULL/*new PigModel(0.5f)*/, 0));
|
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(0.5), NULL/*new PigModel(0.5f)*/, 0.7));
|
||||||
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0));
|
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0.7));
|
||||||
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0));
|
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0.3));
|
||||||
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0));
|
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7));
|
||||||
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
|
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
|
||||||
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
|
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
|
||||||
assign( ER_CREEPER_RENDERER, new CreeperRenderer());
|
assign( ER_CREEPER_RENDERER, new CreeperRenderer());
|
||||||
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
||||||
assign( ER_TNT_RENDERER, new TntRenderer());
|
assign( ER_TNT_RENDERER, new TntRenderer());
|
||||||
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
||||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0));
|
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0.5));
|
||||||
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
||||||
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
||||||
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
||||||
@@ -133,7 +133,7 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
|
|||||||
EntityRenderer* renderer = getRenderer(entity);
|
EntityRenderer* renderer = getRenderer(entity);
|
||||||
if (renderer != NULL) {
|
if (renderer != NULL) {
|
||||||
renderer->render(entity, x, y, z, rot, a);
|
renderer->render(entity, x, y, z, rot, a);
|
||||||
//renderer->postRender(entity, x, y, z, rot, a);
|
renderer->postRender(entity, x, y, z, rot, a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,11 +5,17 @@
|
|||||||
#include "../gles.h"
|
#include "../gles.h"
|
||||||
#include "../../../world/phys/AABB.h"
|
#include "../../../world/phys/AABB.h"
|
||||||
#include "EntityRenderDispatcher.h"
|
#include "EntityRenderDispatcher.h"
|
||||||
|
#include "../../../util/Mth.h"
|
||||||
|
#include "../../../world/level/Level.h"
|
||||||
|
#include "../../../world/level/tile/Tile.h"
|
||||||
|
|
||||||
|
#include "../../Minecraft.h"
|
||||||
|
#include "../../Option.h"
|
||||||
|
|
||||||
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
|
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
|
||||||
|
|
||||||
EntityRenderer::EntityRenderer()
|
EntityRenderer::EntityRenderer()
|
||||||
: shadowRadius(0),
|
: shadowRadius(0),
|
||||||
shadowStrength(1.0f)
|
shadowStrength(1.0f)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
@@ -36,37 +42,37 @@ void EntityRenderer::render(const AABB& bb, float xo, float yo, float zo) {
|
|||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
t.begin();
|
t.begin();
|
||||||
t.offset(xo, yo, zo);
|
t.offset(xo, yo, zo);
|
||||||
//t.normal(0, 0, -1);
|
t.normal(0, 0, -1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
|
|
||||||
//t.normal(0, 0, 1);
|
t.normal(0, 0, 1);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
|
|
||||||
//t.normal(0, -1, 0);
|
t.normal(0, -1, 0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
|
|
||||||
//t.normal(0, 1, 0);
|
t.normal(0, 1, 0);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
|
|
||||||
//t.normal(-1, 0, 0);
|
t.normal(-1, 0, 0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
|
|
||||||
//t.normal(1, 0, 0);
|
t.normal(1, 0, 0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
@@ -116,134 +122,139 @@ Font* EntityRenderer::getFont() {
|
|||||||
return entityRenderDispatcher->getFont();
|
return entityRenderDispatcher->getFont();
|
||||||
}
|
}
|
||||||
|
|
||||||
//void postRender(Entity entity, float x, float y, float z, float rot, float a) {
|
void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float rot, float a) {
|
||||||
// if (entityRenderDispatcher.options.fancyGraphics && shadowRadius > 0) {
|
if (/*entityRenderDispatcher.options.fancyGraphics &&*/entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && shadowRadius > 0) {
|
||||||
// float dist = entityRenderDispatcher.distanceToSqr(entity.x, entity.y, entity.z);
|
float dist = entityRenderDispatcher->distanceToSqr(entity->x, entity->y, entity->z);
|
||||||
// float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
||||||
// if (pow > 0) {
|
if (pow > 0) {
|
||||||
// renderShadow(entity, x, y, z, pow, a);
|
renderShadow(entity, x, y, z, pow, a);
|
||||||
// }
|
}
|
||||||
// }
|
//}
|
||||||
// if (entity.isOnFire()) renderFlame(entity, x, y, z, a);
|
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||||
//}
|
}
|
||||||
|
}
|
||||||
|
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||||
|
|
||||||
//void renderFlame(Entity e, float x, float y, float z, float a) {
|
int tex = ((Tile*)Tile::fire)->tex;
|
||||||
// glDisable2(GL_LIGHTING);
|
|
||||||
// int tex = Tile.fire.tex;
|
|
||||||
|
|
||||||
// int xt = (tex & 0xf) << 4;
|
int xt = (tex & 0xf) << 4;
|
||||||
// int yt = tex & 0xf0;
|
int yt = tex & 0xf0;
|
||||||
|
|
||||||
// float u0 = (xt) / 256.0f;
|
float u0 = (xt) / 256.0f;
|
||||||
// float u1 = (xt + 15.99f) / 256.0f;
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
// float v0 = (yt) / 256.0f;
|
float v0 = (yt) / 256.0f;
|
||||||
// float v1 = (yt + 15.99f) / 256.0f;
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
// glPushMatrix2();
|
glPushMatrix2();
|
||||||
// glTranslatef2((float) x, (float) y, (float) z);
|
glTranslatef2((float) x, (float) y, (float) z);
|
||||||
|
|
||||||
// float s = e.bbWidth * 1.4f;
|
float s = e->bbWidth * 1.4f;
|
||||||
// glScalef2(s, s, s);
|
glScalef2(s, s, s);
|
||||||
// bindTexture("terrain.png");
|
bindTexture("terrain.png");
|
||||||
// Tesselator t = Tesselator.instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
// float r = 1.0f;
|
float r = 1.0f;
|
||||||
// float xo = 0.5f;
|
float xo = 0.5f;
|
||||||
// float yo = 0.0f;
|
float yo = 0.0f;
|
||||||
|
|
||||||
// float h = e.bbHeight / e.bbWidth;
|
float h = e->bbHeight / e->bbWidth;
|
||||||
|
|
||||||
// glRotatef2(-entityRenderDispatcher.playerRotY, 0, 1, 0);
|
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||||
// glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
||||||
// glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
// // glRotatef2(-playerRotX, 1, 0, 0);
|
// glRotatef2(-playerRotX, 1, 0, 0);
|
||||||
// t.begin();
|
t.begin();
|
||||||
// while (h > 0) {
|
while (h > 0) {
|
||||||
// t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||||
// t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||||
// t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
||||||
// t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
||||||
// h -= 1;
|
h -= 1;
|
||||||
// yo -= 1;
|
yo -= 1;
|
||||||
// r *= 0.9f;
|
r *= 0.9f;
|
||||||
// glTranslatef2(0, 0, -0.04f);
|
glTranslatef2(0, 0, -0.04f);
|
||||||
// }
|
}
|
||||||
// t.end();
|
t.draw();
|
||||||
// glPopMatrix2();
|
glPopMatrix2();
|
||||||
// glEnable2(GL_LIGHTING);
|
// glEnable2(GL_LIGHTING);
|
||||||
//}
|
}
|
||||||
|
|
||||||
//void renderShadow(Entity e, float x, float y, float z, float pow, float a) {
|
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||||
// glEnable2(GL_BLEND);
|
glEnable2(GL_BLEND);
|
||||||
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
// Textures textures = entityRenderDispatcher.textures;
|
//Textures* textures = entityRenderDispatcher->textures;
|
||||||
// textures.bind(textures.loadTexture("%clamp%/misc/shadow.png"));
|
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||||
|
Textures* textures = entityRenderDispatcher->textures;
|
||||||
|
textures->bind(textures->loadTexture("/misc/shadow.png"));
|
||||||
|
|
||||||
// Level level = getLevel();
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
// glDepthMask(false);
|
Level* level = getLevel();
|
||||||
// float r = shadowRadius;
|
|
||||||
|
|
||||||
// float ex = e.xOld + (e.x - e.xOld) * a;
|
glDepthMask(false);
|
||||||
// float ey = e.yOld + (e.y - e.yOld) * a + e.getShadowHeightOffs();
|
float r = shadowRadius;
|
||||||
// float ez = e.zOld + (e.z - e.zOld) * a;
|
|
||||||
|
|
||||||
// int x0 = Mth.floor(ex - r);
|
float ex = e->xOld + (e->x - e->xOld) * a;
|
||||||
// int x1 = Mth.floor(ex + r);
|
float ey = e->yOld + (e->y - e->yOld) * a + e->getShadowHeightOffs();
|
||||||
// int y0 = Mth.floor(ey - r);
|
float ez = e->zOld + (e->z - e->zOld) * a;
|
||||||
// int y1 = Mth.floor(ey);
|
|
||||||
// int z0 = Mth.floor(ez - r);
|
|
||||||
// int z1 = Mth.floor(ez + r);
|
|
||||||
|
|
||||||
// float xo = x - ex;
|
int x0 = Mth::floor(ex - r);
|
||||||
// float yo = y - ey;
|
int x1 = Mth::floor(ex + r);
|
||||||
// float zo = z - ez;
|
int y0 = Mth::floor(ey - r);
|
||||||
|
int y1 = Mth::floor(ey);
|
||||||
|
int z0 = Mth::floor(ez - r);
|
||||||
|
int z1 = Mth::floor(ez + r);
|
||||||
|
|
||||||
// Tesselator tt = Tesselator.instance;
|
float xo = x - ex;
|
||||||
// tt.begin();
|
float yo = y - ey;
|
||||||
// for (int xt = x0; xt <= x1; xt++)
|
float zo = z - ez;
|
||||||
// for (int yt = y0; yt <= y1; yt++)
|
|
||||||
// for (int zt = z0; zt <= z1; zt++) {
|
|
||||||
// int t = level.getTile(xt, yt - 1, zt);
|
|
||||||
// if (t > 0 && level.getRawBrightness(xt, yt, zt) > 3) {
|
|
||||||
// renderTileShadow(Tile.tiles[t], x, y + e.getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e.getShadowHeightOffs(), zo);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// tt.end();
|
|
||||||
|
|
||||||
// glColor4f2(1, 1, 1, 1);
|
Tesselator& tt = Tesselator::instance;
|
||||||
// glDisable2(GL_BLEND);
|
tt.begin();
|
||||||
// glDepthMask(true);
|
for (int xt = x0; xt <= x1; xt++)
|
||||||
//}
|
for (int yt = y0; yt <= y1; yt++)
|
||||||
|
for (int zt = z0; zt <= z1; zt++) {
|
||||||
|
int t = level->getTile(xt, yt - 1, zt);
|
||||||
|
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3) {
|
||||||
|
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tt.draw();
|
||||||
|
|
||||||
//Level* getLevel() {
|
glColor4f2(1, 1, 1, 1);
|
||||||
// return entityRenderDispatcher.level;
|
glDisable2(GL_BLEND);
|
||||||
//}
|
glDepthMask(true);
|
||||||
|
}
|
||||||
|
|
||||||
//void renderTileShadow(Tile tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
Level* EntityRenderer::getLevel() {
|
||||||
// Tesselator t = Tesselator.instance;
|
return entityRenderDispatcher->level;
|
||||||
// if (!tt.isCubeShaped()) return;
|
}
|
||||||
|
|
||||||
// float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel().getBrightness(xt, yt, zt);
|
void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
||||||
// if (a < 0) return;
|
Tesselator& t = Tesselator::instance;
|
||||||
// if (a > 1) a = 1;
|
if (!tt->isCubeShaped()) return;
|
||||||
// t.color(1, 1, 1, (float) a);
|
|
||||||
// // glColor4f2(1, 1, 1, (float) a);
|
|
||||||
|
|
||||||
// float x0 = xt + tt.xx0 + xo;
|
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
|
||||||
// float x1 = xt + tt.xx1 + xo;
|
if (a < 0) return;
|
||||||
// float y0 = yt + tt.yy0 + yo + 1.0 / 64.0f;
|
if (a > 1) a = 1;
|
||||||
// float z0 = zt + tt.zz0 + zo;
|
// t.color(1, 1, 1, (float) a);
|
||||||
// float z1 = zt + tt.zz1 + zo;
|
glColor4f2(1, 1, 1, (float) a);
|
||||||
|
|
||||||
// float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
float x0 = xt + tt->xx0 + xo;
|
||||||
// float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
float x1 = xt + tt->xx1 + xo;
|
||||||
// float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
float y0 = yt + tt->yy0 + yo + 1.0 / 64.0f;
|
||||||
// float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
float z0 = zt + tt->zz0 + zo;
|
||||||
|
float z1 = zt + tt->zz1 + zo;
|
||||||
|
|
||||||
// t.vertexUV(x0, y0, z0, u0, v0);
|
float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
||||||
// t.vertexUV(x0, y0, z1, u0, v1);
|
float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
||||||
// t.vertexUV(x1, y0, z1, u1, v1);
|
float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
||||||
// t.vertexUV(x1, y0, z0, u1, v0);
|
float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
||||||
//}
|
|
||||||
|
t.vertexUV(x0, y0, z0, u0, v0);
|
||||||
|
t.vertexUV(x0, y0, z1, u0, v1);
|
||||||
|
t.vertexUV(x1, y0, z1, u1, v1);
|
||||||
|
t.vertexUV(x1, y0, z0, u1, v0);
|
||||||
|
}
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ class EntityRenderDispatcher;
|
|||||||
class Entity;
|
class Entity;
|
||||||
class AABB;
|
class AABB;
|
||||||
class Font;
|
class Font;
|
||||||
|
class Tile;
|
||||||
|
class Level;
|
||||||
|
|
||||||
class EntityRenderer
|
class EntityRenderer
|
||||||
{
|
{
|
||||||
@@ -24,6 +26,11 @@ public:
|
|||||||
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
|
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
|
||||||
static void render(const AABB& bb, float xo, float yo, float zo);
|
static void render(const AABB& bb, float xo, float yo, float zo);
|
||||||
static void renderFlat(const AABB& bb);
|
static void renderFlat(const AABB& bb);
|
||||||
|
void renderShadow(Entity* e, float x, float y, float z, float pow, float a);
|
||||||
|
void renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo);
|
||||||
|
void renderFlame(Entity* e, float x, float y, float z, float a);
|
||||||
|
void postRender(Entity* entity, float x, float y, float z, float rot, float a);
|
||||||
|
Level* getLevel();
|
||||||
|
|
||||||
Font* getFont();
|
Font* getFont();
|
||||||
|
|
||||||
|
|||||||
@@ -226,7 +226,42 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
|
|||||||
t.draw();
|
t.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) {
|
|
||||||
|
void ItemRenderer::renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y){ // this is normally unused in the header but i ported it from java beta - shredder
|
||||||
|
if (item != NULL) {
|
||||||
|
if (item->count > 1) {
|
||||||
|
char buf[16];
|
||||||
|
sprintf(buf, "%d", item->count);
|
||||||
|
std::string countStr = buf;
|
||||||
|
// glDisable(GL_LIGHTING);
|
||||||
|
// glDisable(GL_DEPTH_TEST);
|
||||||
|
font->drawShadow(countStr, x + 19 - 2 - font->width(countStr),
|
||||||
|
y + 6 + 3, 0xFFFFFF);
|
||||||
|
// glEnable(GL_LIGHTING);
|
||||||
|
// glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
|
if (item->isDamaged()) {
|
||||||
|
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage() + 0.5);
|
||||||
|
int cc = (int) std::floor(255.5f - (float) item->getDamageValue() * 255.0f / (float) item->getMaxDamage() + 0.5);
|
||||||
|
// glDisable(GL_LIGHTING);
|
||||||
|
// glDisable(GL_DEPTH_TEST);
|
||||||
|
// glDisable(GL_TEXTURE_2D);
|
||||||
|
// auto var8 = ::net::minecraft::client::renderer::Tesselator::instance();
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
int ca = ((255 - cc)<< 16 | (cc << 8));
|
||||||
|
int cb = (((255 - cc) / 4) << 16 | 16128);
|
||||||
|
fillRect(t, x + 2, y + 13, 13, 2, 0);
|
||||||
|
fillRect(t, x + 2, y + 13, 12, 1, cb);
|
||||||
|
fillRect(t, x + 2, y + 13, p, 1, ca);
|
||||||
|
// glEnable(GL_TEXTURE_2D);
|
||||||
|
// glEnable(GL_LIGHTING);
|
||||||
|
// glEnable(GL_DEPTH_TEST);
|
||||||
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) { // nothing changed here this is the normal pocket edition one.
|
||||||
if (!item) return;
|
if (!item) return;
|
||||||
if (item->count > 0 && item->isDamaged()) {
|
if (item->count > 0 && item->isDamaged()) {
|
||||||
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());
|
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public:
|
|||||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
|
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
|
||||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
|
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
|
||||||
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
|
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
|
||||||
//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
||||||
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
|
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
|
||||||
|
|
||||||
static void blit(float x, float y, float sx, float sy, float w, float h);
|
static void blit(float x, float y, float sx, float sy, float w, float h);
|
||||||
|
|||||||
@@ -135,7 +135,7 @@ void MobRenderer::render(Entity* e, float x, float y, float z, float rot, float
|
|||||||
//glEnable2(GL_DEPTH_TEST);
|
//glEnable2(GL_DEPTH_TEST);
|
||||||
|
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
postRender(mob, x, y, z, rot, a);
|
||||||
renderName(mob, x, y, z);
|
renderName(mob, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
|
|||||||
pixels[i * 4 + 3] = a;
|
pixels[i * 4 + 3] = a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FireTexture::FireTexture()
|
||||||
|
: super(((Tile*)Tile::fire)->tex),
|
||||||
|
_tick(0),
|
||||||
|
_frame(0)
|
||||||
|
{
|
||||||
|
current = new float[16*20];
|
||||||
|
next = new float[16*20];
|
||||||
|
heat = new float[16*20];
|
||||||
|
heata = new float[16*20];
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; ++i) {
|
||||||
|
current[i] = 0;
|
||||||
|
next[i] = 0;
|
||||||
|
heat[i] = 0;
|
||||||
|
heata[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FireTexture::~FireTexture() {
|
||||||
|
delete[] current;
|
||||||
|
delete[] next;
|
||||||
|
delete[] heat;
|
||||||
|
delete[] heata;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// oh boy time to implement fire textures, i am so fucked - shredder
|
||||||
|
|
||||||
|
void FireTexture::tick() {
|
||||||
|
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
|
||||||
|
for (int x = 0; x < 16; x++) {
|
||||||
|
for (int y = 0; y < 20; y++) {
|
||||||
|
int count = 18;
|
||||||
|
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
|
||||||
|
for (int xx = x - 1; xx <= x + 1; xx++) {
|
||||||
|
for (int yy = y; yy <= y + 1; yy++) {
|
||||||
|
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
|
||||||
|
pow += this->current[xx + yy * 16];
|
||||||
|
}
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this->next[x + y * 16] = pow / (float(count) * 1.06f);
|
||||||
|
if (y >= 19) {
|
||||||
|
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// hopefully this doesn't cause any mysterious issues - shredder
|
||||||
|
float* tmp = next;
|
||||||
|
next = current;
|
||||||
|
current = tmp;
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float pow = this->current[i] * 1.8f;
|
||||||
|
if (pow > 1.0f) {
|
||||||
|
pow = 1.0f;
|
||||||
|
}
|
||||||
|
if (pow < 0.0f) {
|
||||||
|
pow = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int r = (int) (pow * 155.0f + 100.0f);
|
||||||
|
int g = (int)(pow * pow * 255.0f);
|
||||||
|
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
|
||||||
|
int a = 255;
|
||||||
|
if (pow < 0.5f) {
|
||||||
|
a = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
|
||||||
|
//if (this->anaglyph3d) {
|
||||||
|
// float rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||||
|
// float gg = (r * 30 + g * 70) / 100;
|
||||||
|
// float bb = (r * 30 + b * 70) / 100;
|
||||||
|
// r = rr;
|
||||||
|
// g = gg;
|
||||||
|
// b = bb;
|
||||||
|
//}
|
||||||
|
|
||||||
|
pixels[i * 4 + 0] = r;
|
||||||
|
pixels[i * 4 + 1] = g;
|
||||||
|
pixels[i * 4 + 2] = b;
|
||||||
|
pixels[i * 4 + 3] = a;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -56,4 +56,21 @@ public:
|
|||||||
void tick();
|
void tick();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class FireTexture: public DynamicTexture
|
||||||
|
{
|
||||||
|
typedef DynamicTexture super;
|
||||||
|
int _tick;
|
||||||
|
int _frame;
|
||||||
|
|
||||||
|
float* current;
|
||||||
|
float* next;
|
||||||
|
float* heat;
|
||||||
|
float* heata;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FireTexture();
|
||||||
|
~FireTexture();
|
||||||
|
|
||||||
|
void tick();
|
||||||
|
};
|
||||||
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
||||||
|
|||||||
98
src/util/Color.cpp
Normal file
98
src/util/Color.cpp
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
#include "Mth.h"
|
||||||
|
|
||||||
|
#include "Color.h"
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
|
||||||
|
//Alpha is defaulted to 1.0. The actual color used in rendering depends on finding the best match given the color space
|
||||||
|
//available for a particular output device.
|
||||||
|
//Parameters:
|
||||||
|
//r - the red component
|
||||||
|
//g - the green component
|
||||||
|
//b - the blue component
|
||||||
|
//Throws:
|
||||||
|
//IllegalArgumentException - if r, g or b are outside of the range 0.0 to 1.0, inclusive
|
||||||
|
Color::Color( float r, float g, float b)
|
||||||
|
{
|
||||||
|
assert( r >= 0.0f && r <= 1.0f );
|
||||||
|
assert( g >= 0.0f && g <= 1.0f );
|
||||||
|
assert( b >= 0.0f && b <= 1.0f );
|
||||||
|
|
||||||
|
//argb
|
||||||
|
colour = ( (0xFF<<24) | ( (int)(r*255)<<16 ) | ( (int)(g*255)<<8 ) | ( (int)(b*255) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
Color::Color( int r, int g, int b)
|
||||||
|
{
|
||||||
|
colour = ( (0xFF<<24) | ( (r&0xff)<<16 ) | ( (g&0xff)<<8 ) | ( (b&0xff) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Creates a Color object based on the specified values for the HSB color model.
|
||||||
|
//The s and b components should be floating-point values between zero and one (numbers in the range 0.0-1.0).
|
||||||
|
//The h component can be any floating-point number. The floor of this number is subtracted from it to create a fraction between 0 and 1.
|
||||||
|
//This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model.
|
||||||
|
//
|
||||||
|
//Parameters:
|
||||||
|
//h - the hue component
|
||||||
|
//s - the saturation of the color
|
||||||
|
//b - the brightness of the color
|
||||||
|
//Returns:
|
||||||
|
//a Color object with the specified hue, saturation, and brightness.
|
||||||
|
Color Color::getHSBColor(float hue, float saturation, float brightness)
|
||||||
|
{
|
||||||
|
int r = 0, g = 0, b = 0;
|
||||||
|
if (saturation == 0)
|
||||||
|
{
|
||||||
|
r = g = b = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float h = (hue - (float)Mth::floor(hue)) * 6.0f;
|
||||||
|
float f = h - (float)Mth::floor(h);
|
||||||
|
float p = brightness * (1.0f - saturation);
|
||||||
|
float q = brightness * (1.0f - saturation * f);
|
||||||
|
float t = brightness * (1.0f - (saturation * (1.0f - f)));
|
||||||
|
switch ((int) h)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
r = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
g = (int) (t * 255.0f + 0.5f);
|
||||||
|
b = (int) (p * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
r = (int) (q * 255.0f + 0.5f);
|
||||||
|
g = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
b = (int) (p * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
r = (int) (p * 255.0f + 0.5f);
|
||||||
|
g = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
b = (int) (t * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
r = (int) (p * 255.0f + 0.5f);
|
||||||
|
g = (int) (q * 255.0f + 0.5f);
|
||||||
|
b = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
r = (int) (t * 255.0f + 0.5f);
|
||||||
|
g = (int) (p * 255.0f + 0.5f);
|
||||||
|
b = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
r = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
g = (int) (p * 255.0f + 0.5f);
|
||||||
|
b = (int) (q * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return Color( r, g, b );
|
||||||
|
}
|
||||||
|
|
||||||
|
int Color::getRGB()
|
||||||
|
{
|
||||||
|
return colour;
|
||||||
|
}
|
||||||
15
src/util/Color.h
Normal file
15
src/util/Color.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class Color
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
int colour;
|
||||||
|
|
||||||
|
public:
|
||||||
|
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
|
||||||
|
Color( float r, float g, float b);
|
||||||
|
Color( int r, int g, int b);
|
||||||
|
|
||||||
|
static Color getHSBColor(float h, float s, float b);
|
||||||
|
int getRGB();
|
||||||
|
};
|
||||||
@@ -245,6 +245,7 @@ void Inventory::setupDefault() {
|
|||||||
addItem(new ItemInstance(Item::seeds_melon));
|
addItem(new ItemInstance(Item::seeds_melon));
|
||||||
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
|
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
|
||||||
addItem(new ItemInstance(Item::hoe_iron));
|
addItem(new ItemInstance(Item::hoe_iron));
|
||||||
|
addItem(new ItemInstance(Item::flintAndSteel));
|
||||||
#ifdef RPI
|
#ifdef RPI
|
||||||
Sel[0] = addItem(new ItemInstance(Item::sword_iron));
|
Sel[0] = addItem(new ItemInstance(Item::sword_iron));
|
||||||
#else
|
#else
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ public:
|
|||||||
setMaxDamage(64);
|
setMaxDamage(64);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
|
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
|
||||||
if (face == 0) y--;
|
if (face == 0) y--;
|
||||||
if (face == 1) y++;
|
if (face == 1) y++;
|
||||||
@@ -30,14 +30,14 @@ public:
|
|||||||
|
|
||||||
int targetType = level->getTile(x, y, z);
|
int targetType = level->getTile(x, y, z);
|
||||||
if (targetType == 0) {
|
if (targetType == 0) {
|
||||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f);
|
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
|
||||||
level->setTile(x, y, z, Tile::fire->id);
|
level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
|
||||||
}
|
}
|
||||||
|
|
||||||
instance->hurt(1);
|
instance->hurt(1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/
|
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/
|
||||||
|
|||||||
13
src/world/level/FoliageColor.cpp
Normal file
13
src/world/level/FoliageColor.cpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include "FoliageColor.h"
|
||||||
|
|
||||||
|
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
|
||||||
|
bool FoliageColor::useTint = true;
|
||||||
|
|
||||||
|
int FoliageColor::get(float temp, float rain) {
|
||||||
|
rain *= temp;
|
||||||
|
int x = (int) ((1 - temp) * 255);
|
||||||
|
int y = (int) ((1 - rain) * 255);
|
||||||
|
return pixels[y << 8 | x];
|
||||||
|
}
|
||||||
|
|
||||||
|
int* FoliageColor::pixels = nullptr;
|
||||||
@@ -6,31 +6,49 @@
|
|||||||
class FoliageColor
|
class FoliageColor
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// static void init(int[] pixels) {
|
static bool useTint;
|
||||||
// FoliageColor::pixels = pixels;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// static int get(float temp, float rain) {
|
|
||||||
// rain *= temp;
|
|
||||||
// int x = (int) ((1 - temp) * 255);
|
|
||||||
// int y = (int) ((1 - rain) * 255);
|
|
||||||
// return pixels[y << 8 | x];
|
|
||||||
// }
|
|
||||||
|
|
||||||
static int getEvergreenColor() {
|
static void setUseTint(bool value) {
|
||||||
return 0x619961;
|
useTint = value;
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
|
||||||
|
commented out code
|
||||||
|
*/
|
||||||
|
|
||||||
static int getBirchColor() {
|
// static void init(int[] pixels) {
|
||||||
return 0x80a755;
|
// FoliageColor::pixels = pixels;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
|
// static int get(float temp, float rain) {
|
||||||
|
// rain *= temp;
|
||||||
|
// int x = (int) ((1 - temp) * 255);
|
||||||
|
// int y = (int) ((1 - rain) * 255);
|
||||||
|
// return pixels[y << 8 | x];
|
||||||
|
// }
|
||||||
|
|
||||||
static int getDefaultColor() {
|
|
||||||
return 0x48b518;
|
static void init(int* p) {
|
||||||
}
|
pixels = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int get(float temp, float rain);
|
||||||
|
|
||||||
|
static int getEvergreenColor() {
|
||||||
|
return 0x619961;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getBirchColor() {
|
||||||
|
return 0x80a755;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getDefaultColor() {
|
||||||
|
return 0xFFFFFF;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//static int pixels[256*256];
|
// static int pixels[256*256];
|
||||||
|
static int* pixels;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/
|
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/
|
||||||
|
|||||||
13
src/world/level/GrassColor.cpp
Normal file
13
src/world/level/GrassColor.cpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include "GrassColor.h"
|
||||||
|
|
||||||
|
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
|
||||||
|
bool GrassColor::useTint = true;
|
||||||
|
|
||||||
|
int GrassColor::get(float temp, float rain) {
|
||||||
|
rain *= temp;
|
||||||
|
int x = (int) ((1 - temp) * 255);
|
||||||
|
int y = (int) ((1 - rain) * 255);
|
||||||
|
return pixels[y << 8 | x];
|
||||||
|
}
|
||||||
|
|
||||||
|
int* GrassColor::pixels = nullptr;
|
||||||
42
src/world/level/GrassColor.h
Normal file
42
src/world/level/GrassColor.h
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
|
||||||
|
#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
|
||||||
|
|
||||||
|
//package net.minecraft.world.level;
|
||||||
|
|
||||||
|
class GrassColor
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static bool useTint;
|
||||||
|
|
||||||
|
static void setUseTint(bool value) {
|
||||||
|
useTint = value;
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
|
||||||
|
commented out code
|
||||||
|
*/
|
||||||
|
|
||||||
|
// static void init(int[] pixels) {
|
||||||
|
// GrassColor::pixels = pixels;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// static int get(float temp, float rain) {
|
||||||
|
// rain *= temp;
|
||||||
|
// int x = (int) ((1 - temp) * 255);
|
||||||
|
// int y = (int) ((1 - rain) * 255);
|
||||||
|
// return pixels[y << 8 | x];
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
static void init(int* p) {
|
||||||
|
pixels = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int get(float temp, float rain);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// static int pixels[256*256];
|
||||||
|
static int* pixels;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -3,8 +3,9 @@
|
|||||||
|
|
||||||
//package net.minecraft.world.level;
|
//package net.minecraft.world.level;
|
||||||
|
|
||||||
/*
|
|
||||||
class BiomeSource;
|
class BiomeSource;
|
||||||
|
/*
|
||||||
class TileEntity;
|
class TileEntity;
|
||||||
*/
|
*/
|
||||||
class Material;
|
class Material;
|
||||||
@@ -29,7 +30,7 @@ public:
|
|||||||
virtual bool isSolidRenderTile(int x, int i, int z) = 0;
|
virtual bool isSolidRenderTile(int x, int i, int z) = 0;
|
||||||
virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
|
virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
|
||||||
|
|
||||||
//virtual BiomeSource* getBiomeSource() = 0;
|
virtual BiomeSource* getBiomeSource() = 0;
|
||||||
virtual Biome* getBiome(int x, int z) = 0;
|
virtual Biome* getBiome(int x, int z) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "tile/Tile.h"
|
#include "tile/Tile.h"
|
||||||
#include "Level.h"
|
#include "Level.h"
|
||||||
|
|
||||||
|
|
||||||
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
|
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||||
this->level = level;
|
this->level = level;
|
||||||
|
|
||||||
@@ -135,6 +136,6 @@ Biome* Region::getBiome( int x, int z ) {
|
|||||||
return level->getBiome(x, z);
|
return level->getBiome(x, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
//BiomeSource getBiomeSource() {
|
BiomeSource* Region::getBiomeSource() {
|
||||||
// return level.getBiomeSource();
|
return level->getBiomeSource();
|
||||||
//}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
#include "LevelSource.h"
|
#include "LevelSource.h"
|
||||||
|
|
||||||
|
|
||||||
class Level;
|
class Level;
|
||||||
class Material;
|
class Material;
|
||||||
class LevelChunk;
|
class LevelChunk;
|
||||||
@@ -27,6 +28,7 @@ public:
|
|||||||
int getData(int x, int y, int z);
|
int getData(int x, int y, int z);
|
||||||
const Material* getMaterial(int x, int y, int z);
|
const Material* getMaterial(int x, int y, int z);
|
||||||
Biome* getBiome(int x, int z);
|
Biome* getBiome(int x, int z);
|
||||||
|
BiomeSource* getBiomeSource() override;
|
||||||
private:
|
private:
|
||||||
int xc1, zc1;
|
int xc1, zc1;
|
||||||
LevelChunk*** chunks;
|
LevelChunk*** chunks;
|
||||||
|
|||||||
@@ -2,11 +2,14 @@
|
|||||||
|
|
||||||
#include "../levelgen/feature/TreeFeature.h"
|
#include "../levelgen/feature/TreeFeature.h"
|
||||||
#include "../levelgen/feature/TallgrassFeature.h"
|
#include "../levelgen/feature/TallgrassFeature.h"
|
||||||
|
#include "../levelgen/feature/BasicTree.h"
|
||||||
|
|
||||||
#include "../../entity/EntityTypes.h"
|
#include "../../entity/EntityTypes.h"
|
||||||
#include "../../entity/MobCategory.h"
|
#include "../../entity/MobCategory.h"
|
||||||
#include "../../level/tile/TallGrass.h"
|
#include "../../level/tile/TallGrass.h"
|
||||||
|
|
||||||
|
#include "../../../util/Color.h"
|
||||||
|
|
||||||
Biome* Biome::rainForest = NULL;
|
Biome* Biome::rainForest = NULL;
|
||||||
Biome* Biome::swampland = NULL;
|
Biome* Biome::swampland = NULL;
|
||||||
Biome* Biome::seasonalForest = NULL;
|
Biome* Biome::seasonalForest = NULL;
|
||||||
@@ -140,7 +143,7 @@ void Biome::teardownBiomes() {
|
|||||||
Feature* Biome::getTreeFeature( Random* random )
|
Feature* Biome::getTreeFeature( Random* random )
|
||||||
{
|
{
|
||||||
if (random->nextInt(10) == 0) {
|
if (random->nextInt(10) == 0) {
|
||||||
//return /*new*/ BasicTree();
|
return new BasicTree(false);
|
||||||
}
|
}
|
||||||
return new TreeFeature(false);
|
return new TreeFeature(false);
|
||||||
}
|
}
|
||||||
@@ -148,6 +151,9 @@ Feature* Biome::getGrassFeature( Random* random ) {
|
|||||||
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
|
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Biome* Biome::getBiome( float temperature, float downfall )
|
Biome* Biome::getBiome( float temperature, float downfall )
|
||||||
{
|
{
|
||||||
int a = (int) (temperature * 63);
|
int a = (int) (temperature * 63);
|
||||||
@@ -204,11 +210,11 @@ float Biome::adjustDepth( float depth )
|
|||||||
|
|
||||||
int Biome::getSkyColor( float temp )
|
int Biome::getSkyColor( float temp )
|
||||||
{
|
{
|
||||||
// temp /= 3.f;
|
temp /= 3.f;
|
||||||
// if (temp < -1) temp = -1;
|
if (temp < -1) temp = -1;
|
||||||
// if (temp > 1) temp = 1;
|
if (temp > 1) temp = 1;
|
||||||
return 0x80808080;
|
// return 0x80808080;This is the vanilla way, add it as OPTION_SKY or leave it like this bcus this function literally never gets used anyways if level has vanilla sky color - shredder
|
||||||
//return Color.getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
||||||
}
|
}
|
||||||
|
|
||||||
Biome::MobList& Biome::getMobs(const MobCategory& category)
|
Biome::MobList& Biome::getMobs(const MobCategory& category)
|
||||||
|
|||||||
@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
|
|||||||
return getBiomeBlock(x, z, 1, 1)[0];
|
return getBiomeBlock(x, z, 1, 1)[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
//float BiomeSource::getTemperature( int x, int z )
|
float BiomeSource::getTemperature( int x, int z )
|
||||||
//{
|
{
|
||||||
// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
|
temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
|
||||||
// return temperatures[0];
|
return temperatures[0];
|
||||||
//}
|
}
|
||||||
|
|
||||||
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
|
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
|
||||||
{
|
{
|
||||||
@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
|
|||||||
return biomes;
|
return biomes;
|
||||||
}
|
}
|
||||||
|
|
||||||
float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h )
|
float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
|
||||||
{
|
{
|
||||||
//LOGI("gTempBlock: 1\n");
|
//LOGI("gTempBlock: 1\n");
|
||||||
//const int size = w * h;
|
//const int size = w * h;
|
||||||
@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
|
|||||||
return temperatures;
|
return temperatures;
|
||||||
}
|
}
|
||||||
|
|
||||||
//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h )
|
float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
|
||||||
//{
|
{
|
||||||
// //const int size = w * h;
|
// //const int size = w * h;
|
||||||
// //if (lenDownfalls < size) {
|
// //if (lenDownfalls < size) {
|
||||||
// // delete[] downfalls;
|
// // delete[] downfalls;
|
||||||
@@ -173,6 +173,6 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
|
|||||||
// // lenDownfalls = size;
|
// // lenDownfalls = size;
|
||||||
// //}
|
// //}
|
||||||
//
|
//
|
||||||
// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
|
downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
|
||||||
// return downfalls;
|
return downfalls;
|
||||||
//}
|
}
|
||||||
|
|||||||
@@ -31,13 +31,13 @@ public:
|
|||||||
virtual Biome* getBiome(const ChunkPos& chunk);
|
virtual Biome* getBiome(const ChunkPos& chunk);
|
||||||
virtual Biome* getBiome(int x, int z);
|
virtual Biome* getBiome(int x, int z);
|
||||||
|
|
||||||
//virtual float getTemperature(int x, int z);
|
virtual float getTemperature(int x, int z);
|
||||||
|
|
||||||
// Note: The arrays returned here are temporary in the meaning that their
|
// Note: The arrays returned here are temporary in the meaning that their
|
||||||
// contents might change in the future. If you need to SAVE the
|
// contents might change in the future. If you need to SAVE the
|
||||||
// values, do a shallow copy to an array of your own.
|
// values, do a shallow copy to an array of your own.
|
||||||
virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h);
|
virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
|
||||||
//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h);
|
virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
|
||||||
virtual Biome** getBiomeBlock(int x, int z, int w, int h);
|
virtual Biome** getBiomeBlock(int x, int z, int w, int h);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "Biome.h"
|
#include "Biome.h"
|
||||||
#include "../levelgen/feature/TreeFeature.h"
|
#include "../levelgen/feature/TreeFeature.h"
|
||||||
#include "../levelgen/feature/BirchFeature.h"
|
#include "../levelgen/feature/BirchFeature.h"
|
||||||
|
#include "../levelgen/feature/BasicTree.h"
|
||||||
|
|
||||||
class ForestBiome: public Biome
|
class ForestBiome: public Biome
|
||||||
{
|
{
|
||||||
@@ -15,7 +16,7 @@ public:
|
|||||||
return new BirchFeature();
|
return new BirchFeature();
|
||||||
}
|
}
|
||||||
if (random->nextInt(3) == 0) {
|
if (random->nextInt(3) == 0) {
|
||||||
//return new BasicTree();
|
return new BasicTree(false);
|
||||||
}
|
}
|
||||||
return new TreeFeature(false);
|
return new TreeFeature(false);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,13 +6,14 @@
|
|||||||
#include "Biome.h"
|
#include "Biome.h"
|
||||||
#include "../../../util/Random.h"
|
#include "../../../util/Random.h"
|
||||||
#include "../levelgen/feature/TreeFeature.h"
|
#include "../levelgen/feature/TreeFeature.h"
|
||||||
|
#include "../levelgen/feature/BasicTree.h"
|
||||||
|
|
||||||
class RainforestBiome: public Biome
|
class RainforestBiome: public Biome
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Feature* getTreeFeature(Random* random) {
|
Feature* getTreeFeature(Random* random) {
|
||||||
if (random->nextInt(3) == 0) {
|
if (random->nextInt(3) == 0) {
|
||||||
//return new BasicTree();
|
return new BasicTree(false);
|
||||||
}
|
}
|
||||||
return new TreeFeature(false);
|
return new TreeFeature(false);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -262,14 +262,14 @@ void LevelChunk::recalcHeight(int x, int yStart, int z) {
|
|||||||
|
|
||||||
/*public*/
|
/*public*/
|
||||||
void LevelChunk::skyBrightnessChanged() {
|
void LevelChunk::skyBrightnessChanged() {
|
||||||
// int x0 = xt;
|
int x0 = xt;
|
||||||
// int y0 = this->minHeight - 16;
|
int y0 = this->minHeight - 16;
|
||||||
// int z0 = zt;
|
int z0 = zt;
|
||||||
// int x1 = xt + 16;
|
int x1 = xt + 16;
|
||||||
// int y1 = Level::DEPTH - 1;
|
int y1 = Level::DEPTH - 1;
|
||||||
// int z1 = zt + 16;
|
int z1 = zt + 16;
|
||||||
|
|
||||||
//level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*public*/
|
/*public*/
|
||||||
|
|||||||
@@ -15,7 +15,8 @@ Dimension::Dimension()
|
|||||||
ultraWarm(false),
|
ultraWarm(false),
|
||||||
hasCeiling(false),
|
hasCeiling(false),
|
||||||
biomeSource(NULL),
|
biomeSource(NULL),
|
||||||
id(0)
|
id(0),
|
||||||
|
fogColor(0x80daff)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -93,6 +94,18 @@ float* Dimension::getSunriseColor( float td, float a )
|
|||||||
|
|
||||||
Vec3 Dimension::getFogColor( float td, float a )
|
Vec3 Dimension::getFogColor( float td, float a )
|
||||||
{
|
{
|
||||||
|
if (FogType == 1)
|
||||||
|
{
|
||||||
|
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
|
||||||
|
}
|
||||||
|
else if (FogType == 2)
|
||||||
|
{
|
||||||
|
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
|
||||||
|
}
|
||||||
|
else // otherwise as default we return the mcpe fog color
|
||||||
|
{
|
||||||
|
fogColor = 0x80daff;
|
||||||
|
}
|
||||||
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
|
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||||
if (br < 0.0f) br = 0.0f;
|
if (br < 0.0f) br = 0.0f;
|
||||||
if (br > 1.0f) br = 1.0f;
|
if (br > 1.0f) br = 1.0f;
|
||||||
@@ -104,7 +117,8 @@ Vec3 Dimension::getFogColor( float td, float a )
|
|||||||
g *= br * 0.94f + 0.06f;
|
g *= br * 0.94f + 0.06f;
|
||||||
b *= br * 0.91f + 0.09f;
|
b *= br * 0.91f + 0.09f;
|
||||||
return Vec3(r, g, b);
|
return Vec3(r, g, b);
|
||||||
//return Vec3(0.752941f, 0.847059f, 1);
|
|
||||||
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Dimension::mayRespawn()
|
bool Dimension::mayRespawn()
|
||||||
|
|||||||
@@ -49,8 +49,11 @@ public:
|
|||||||
bool hasCeiling;
|
bool hasCeiling;
|
||||||
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
|
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
|
||||||
int id;
|
int id;
|
||||||
|
|
||||||
|
// shredder added
|
||||||
|
int FogType; // lets us choose between what fog we want ig
|
||||||
protected:
|
protected:
|
||||||
static const long fogColor = 0x80daff;//0x406fe5;//0xc0d8ff;
|
long fogColor; //= 0x80daff;//0x406fe5;//0xc0d8ff;
|
||||||
float sunriseCol[4];
|
float sunriseCol[4];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
|
|
||||||
class NormalDayCycleDimension: public Dimension {
|
class NormalDayCycleDimension: public Dimension {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
float getTimeOfDay(long time, float a) {
|
float getTimeOfDay(long time, float a) {
|
||||||
int dayStep = (int) (time % Level::TICKS_PER_DAY);
|
int dayStep = (int) (time % Level::TICKS_PER_DAY);
|
||||||
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
|
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
|
||||||
@@ -20,6 +21,18 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
Vec3 getFogColor( float td, float a ) {
|
Vec3 getFogColor( float td, float a ) {
|
||||||
|
if (FogType == 1)
|
||||||
|
{
|
||||||
|
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
|
||||||
|
}
|
||||||
|
else if (FogType == 2)
|
||||||
|
{
|
||||||
|
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
|
||||||
|
}
|
||||||
|
else // otherwise as default we return the mcpe fog color
|
||||||
|
{
|
||||||
|
fogColor = 0x80daff;
|
||||||
|
}
|
||||||
float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
|
float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||||
if (br < 0) br = 0;
|
if (br < 0) br = 0;
|
||||||
if (br > 1.f) br = 1.f;
|
if (br > 1.f) br = 1.f;
|
||||||
@@ -35,7 +48,7 @@ public:
|
|||||||
|
|
||||||
return Vec3(r, g, b);
|
return Vec3(r, g, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_DIMENSION__NormalDayCycleDimension_H__*/
|
#endif /*NET_MINECRAFT_WORLD_LEVEL_DIMENSION__NormalDayCycleDimension_H__*/
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#if 0
|
|
||||||
|
|
||||||
#include "CanyonFeature.h"
|
#include "CanyonFeature.h"
|
||||||
|
|
||||||
@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks )
|
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
|
||||||
{
|
{
|
||||||
if (random.nextInt(15) != 0) return;
|
if (random.nextInt(15) != 0) return;
|
||||||
|
|
||||||
@@ -151,6 +151,7 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
|
|||||||
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
|
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
|
||||||
|
|
||||||
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
|
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* //private
|
/* //private
|
||||||
@@ -165,4 +166,4 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
|
|||||||
for (int z = zOffs - r; z <= zOffs + r; z++) {
|
for (int z = zOffs - r; z <= zOffs + r; z++) {
|
||||||
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
|
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
||||||
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
||||||
|
|
||||||
#if 0
|
|
||||||
|
|
||||||
//package net.minecraft.world.level.levelgen;
|
//package net.minecraft.world.level.levelgen;
|
||||||
|
|
||||||
@@ -12,8 +12,8 @@ class CanyonFeature: public LargeFeature {
|
|||||||
/*protected*/
|
/*protected*/
|
||||||
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
|
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
|
||||||
/*protected*/
|
/*protected*/
|
||||||
void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks);
|
void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/
|
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/
|
||||||
|
|||||||
@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
|
|||||||
}
|
}
|
||||||
//printf("placing tree at %d, %d, %d\n", x, y, z);
|
//printf("placing tree at %d, %d, %d\n", x, y, z);
|
||||||
}
|
}
|
||||||
|
// for (int i = 0; i < forests; i++) {
|
||||||
|
// int x = xo + random.nextInt(16) + 8;
|
||||||
|
// int z = zo + random.nextInt(16) + 8;
|
||||||
|
//int y = level->getHeightmap(x, z);
|
||||||
|
// Feature* tree = biome->getBasicTreeFeature(&random);
|
||||||
|
//if (tree) {
|
||||||
|
// tree->init(1, 1, 1);
|
||||||
|
// tree->place(level, &random, x, y, z);
|
||||||
|
// delete tree;
|
||||||
|
//}
|
||||||
|
////printf("placing tree at %d, %d, %d\n", x, y, z);
|
||||||
|
// }
|
||||||
|
|
||||||
for (int i = 0; i < 2; i++) {
|
for (int i = 0; i < 2; i++) {
|
||||||
int x = xo + random.nextInt(16) + 8;
|
int x = xo + random.nextInt(16) + 8;
|
||||||
@@ -461,7 +473,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
|
|||||||
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
|
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
|
||||||
|
|
||||||
//LOGI("Reading temp: 1\n");
|
//LOGI("Reading temp: 1\n");
|
||||||
float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16);
|
float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
|
||||||
for (int x = xo + 8; x < xo + 8 + 16; x++)
|
for (int x = xo + 8; x < xo + 8 + 16; x++)
|
||||||
for (int z = zo + 8; z < zo + 8 + 16; z++) {
|
for (int z = zo + 8; z < zo + 8 + 16; z++) {
|
||||||
int xp = x - (xo + 8);
|
int xp = x - (xo + 8);
|
||||||
|
|||||||
446
src/world/level/levelgen/feature/BasicTree.h
Normal file
446
src/world/level/levelgen/feature/BasicTree.h
Normal file
@@ -0,0 +1,446 @@
|
|||||||
|
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
|
||||||
|
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
|
||||||
|
|
||||||
|
//package net.minecraft.world.level.levelgen.feature;
|
||||||
|
|
||||||
|
#include "Feature.h"
|
||||||
|
|
||||||
|
#include "../../../../util/Random.h"
|
||||||
|
#include "../../Level.h"
|
||||||
|
|
||||||
|
#include "../../tile/TreeTile.h"
|
||||||
|
|
||||||
|
class Level;
|
||||||
|
|
||||||
|
class BasicTree : public Feature
|
||||||
|
{
|
||||||
|
typedef Feature super;
|
||||||
|
private:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
unsigned char axisConversionArray[6];
|
||||||
|
Random *rnd;
|
||||||
|
Level *thisLevel;
|
||||||
|
int origin[3];
|
||||||
|
int height;
|
||||||
|
int trunkHeight;
|
||||||
|
double trunkHeightScale;
|
||||||
|
double branchDensity;
|
||||||
|
double branchSlope;
|
||||||
|
double widthScale;
|
||||||
|
double foliageDensity;
|
||||||
|
int trunkWidth;
|
||||||
|
int heightVariance;
|
||||||
|
int foliageHeight;
|
||||||
|
int **foliageCoords;
|
||||||
|
int foliageCoordsLength;
|
||||||
|
void prepare(){
|
||||||
|
trunkHeight = (int) (height * trunkHeightScale);
|
||||||
|
if (trunkHeight >= height) trunkHeight = height - 1;
|
||||||
|
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
|
||||||
|
if (clustersPerY < 1) clustersPerY = 1;
|
||||||
|
int **tempFoliageCoords = new int *[clustersPerY * height];
|
||||||
|
for( int i = 0; i < clustersPerY * height; i++ )
|
||||||
|
{
|
||||||
|
tempFoliageCoords[i] = new int[4];
|
||||||
|
}
|
||||||
|
int y = origin[1] + height - foliageHeight;
|
||||||
|
int clusterCount = 1;
|
||||||
|
int trunkTop = origin[1] + trunkHeight;
|
||||||
|
int relativeY = y - origin[1];
|
||||||
|
|
||||||
|
tempFoliageCoords[0][0] = origin[0];
|
||||||
|
tempFoliageCoords[0][1] = y;
|
||||||
|
tempFoliageCoords[0][2] = origin[2];
|
||||||
|
tempFoliageCoords[0][3] = trunkTop;
|
||||||
|
y--;
|
||||||
|
|
||||||
|
while (relativeY >= 0)
|
||||||
|
{
|
||||||
|
int num = 0;
|
||||||
|
|
||||||
|
float shapefac = treeShape(relativeY);
|
||||||
|
if (shapefac < 0)
|
||||||
|
{
|
||||||
|
y--;
|
||||||
|
relativeY--;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
double originOffset = 0.5;
|
||||||
|
while (num < clustersPerY)
|
||||||
|
{
|
||||||
|
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
|
||||||
|
double angle = rnd->nextFloat() * 2.0 * 3.14159;
|
||||||
|
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
|
||||||
|
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
|
||||||
|
int checkStart[] = { x, y, z };
|
||||||
|
int checkEnd[] = { x, y + foliageHeight, z };
|
||||||
|
if (checkLine(checkStart, checkEnd) == -1) {
|
||||||
|
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
|
||||||
|
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
|
||||||
|
double branchHeight = distance * branchSlope;
|
||||||
|
if ((checkStart[1] - branchHeight) > trunkTop)
|
||||||
|
{
|
||||||
|
checkBranchBase[1] = trunkTop;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
|
||||||
|
}
|
||||||
|
if (checkLine(checkBranchBase, checkStart) == -1)
|
||||||
|
{
|
||||||
|
tempFoliageCoords[clusterCount][0] = x;
|
||||||
|
tempFoliageCoords[clusterCount][1] = y;
|
||||||
|
tempFoliageCoords[clusterCount][2] = z;
|
||||||
|
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
|
||||||
|
clusterCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
num++;
|
||||||
|
}
|
||||||
|
y--;
|
||||||
|
relativeY--;
|
||||||
|
}
|
||||||
|
|
||||||
|
foliageCoordsLength = clusterCount;
|
||||||
|
foliageCoords = tempFoliageCoords;
|
||||||
|
|
||||||
|
for( int i = clusterCount; i < clustersPerY * height; i++ )
|
||||||
|
{
|
||||||
|
delete [] tempFoliageCoords[i];
|
||||||
|
tempFoliageCoords[i] = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
|
||||||
|
{
|
||||||
|
|
||||||
|
int rad = (int) (radius + 0.618);
|
||||||
|
unsigned char secidx1 = axisConversionArray[direction];
|
||||||
|
unsigned char secidx2 = axisConversionArray[direction + 3];
|
||||||
|
int center[] = { x, y, z };
|
||||||
|
int position[] = { 0, 0, 0 };
|
||||||
|
int offset1 = -rad;
|
||||||
|
int offset2 = -rad;
|
||||||
|
int thismat;
|
||||||
|
position[direction] = center[direction];
|
||||||
|
while (offset1 <= rad)
|
||||||
|
{
|
||||||
|
position[secidx1] = center[secidx1] + offset1;
|
||||||
|
offset2 = -rad;
|
||||||
|
while (offset2 <= rad)
|
||||||
|
{
|
||||||
|
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
|
||||||
|
if (thisdistance > radius * radius)
|
||||||
|
{
|
||||||
|
offset2++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
position[secidx2] = center[secidx2] + offset2;
|
||||||
|
|
||||||
|
thismat = thisLevel->getTile(position[0], position[1], position[2]);
|
||||||
|
|
||||||
|
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
|
||||||
|
{
|
||||||
|
offset2++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
|
||||||
|
|
||||||
|
offset2++;
|
||||||
|
}
|
||||||
|
offset1++;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
float treeShape(int y){
|
||||||
|
if (y < (((float) height) * 0.3)) return (float) -1.618;
|
||||||
|
float radius = ((float) height) / ((float) 2.0);
|
||||||
|
float adjacent = (((float) height) / ((float) 2.0)) - y;
|
||||||
|
float distance;
|
||||||
|
if (adjacent == 0) distance = radius;
|
||||||
|
else if (abs(adjacent) >= radius) distance = (float) 0.0;
|
||||||
|
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
|
||||||
|
distance *= (float) 0.5;
|
||||||
|
return distance;
|
||||||
|
}
|
||||||
|
float foliageShape(int y){
|
||||||
|
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
|
||||||
|
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
|
||||||
|
else return (float) 3;
|
||||||
|
}
|
||||||
|
void foliageCluster(int x, int y, int z){
|
||||||
|
|
||||||
|
int topy = y + foliageHeight;
|
||||||
|
int cury = topy - 1;
|
||||||
|
float radius;
|
||||||
|
while (cury >= y)
|
||||||
|
{
|
||||||
|
radius = foliageShape(cury - y);
|
||||||
|
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
|
||||||
|
cury--;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
void limb(int *start, int *end, int material)
|
||||||
|
{
|
||||||
|
int delta[] = { 0, 0, 0 };
|
||||||
|
unsigned char idx = 0;
|
||||||
|
unsigned char primidx = 0;
|
||||||
|
while (idx < 3)
|
||||||
|
{
|
||||||
|
delta[idx] = end[idx] - start[idx];
|
||||||
|
if (abs(delta[idx]) > abs(delta[primidx]))
|
||||||
|
{
|
||||||
|
primidx = idx;
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
if (delta[primidx] == 0) return;
|
||||||
|
unsigned char secidx1 = axisConversionArray[primidx];
|
||||||
|
unsigned char secidx2 = axisConversionArray[primidx + 3];
|
||||||
|
char primsign;
|
||||||
|
if (delta[primidx] > 0) primsign = 1;
|
||||||
|
else primsign = -1;
|
||||||
|
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
|
||||||
|
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
|
||||||
|
int coordinate[] = { 0, 0, 0 };
|
||||||
|
int primoffset = 0;
|
||||||
|
int endoffset = delta[primidx] + primsign;
|
||||||
|
while (primoffset != endoffset)
|
||||||
|
{
|
||||||
|
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
|
||||||
|
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
|
||||||
|
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
|
||||||
|
|
||||||
|
int dir = 0;
|
||||||
|
int xdiff = abs(coordinate[0] - start[0]);
|
||||||
|
int zdiff = abs(coordinate[2] - start[2]);
|
||||||
|
int maxdiff = (std::max)(xdiff, zdiff);
|
||||||
|
|
||||||
|
if (maxdiff > 0)
|
||||||
|
{
|
||||||
|
if (xdiff == maxdiff)
|
||||||
|
{
|
||||||
|
dir = 0;
|
||||||
|
}
|
||||||
|
else if (zdiff == maxdiff)
|
||||||
|
{
|
||||||
|
dir = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
|
||||||
|
primoffset += primsign;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void makeFoliage(){
|
||||||
|
int idx = 0;
|
||||||
|
int finish = foliageCoordsLength;
|
||||||
|
while (idx < finish)
|
||||||
|
{
|
||||||
|
int x = foliageCoords[idx][0];
|
||||||
|
int y = foliageCoords[idx][1];
|
||||||
|
int z = foliageCoords[idx][2];
|
||||||
|
foliageCluster(x, y, z);
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool trimBranches(int localY){
|
||||||
|
if (localY < (height * 0.2)) return false;
|
||||||
|
else return true;
|
||||||
|
}
|
||||||
|
void makeTrunk(){
|
||||||
|
int x = origin[0];
|
||||||
|
int startY = origin[1];
|
||||||
|
int topY = origin[1] + trunkHeight;
|
||||||
|
int z = origin[2];
|
||||||
|
int startCoord[] = { x, startY, z };
|
||||||
|
int endCoord[] = { x, topY, z };
|
||||||
|
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
if (trunkWidth == 2)
|
||||||
|
{
|
||||||
|
startCoord[0] += 1;
|
||||||
|
endCoord[0] += 1;
|
||||||
|
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
startCoord[2] += 1;
|
||||||
|
endCoord[2] += 1;
|
||||||
|
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
startCoord[0] += -1;
|
||||||
|
endCoord[0] += -1;
|
||||||
|
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void makeBranches(){
|
||||||
|
int idx = 0;
|
||||||
|
int finish = foliageCoordsLength;
|
||||||
|
int baseCoord[] = { origin[0], origin[1], origin[2] };
|
||||||
|
while (idx < finish)
|
||||||
|
{
|
||||||
|
int *coordValues = foliageCoords[idx];
|
||||||
|
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
|
||||||
|
baseCoord[1] = coordValues[3];
|
||||||
|
int localY = baseCoord[1] - origin[1];
|
||||||
|
if (trimBranches(localY))
|
||||||
|
{
|
||||||
|
limb(baseCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int checkLine(int *start, int *end){
|
||||||
|
|
||||||
|
int delta[] = { 0, 0, 0 };
|
||||||
|
unsigned char idx = 0;
|
||||||
|
unsigned char primidx = 0;
|
||||||
|
while (idx < 3)
|
||||||
|
{
|
||||||
|
delta[idx] = end[idx] - start[idx];
|
||||||
|
if (abs(delta[idx]) > abs(delta[primidx]))
|
||||||
|
{
|
||||||
|
primidx = idx;
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
if (delta[primidx] == 0) return -1;
|
||||||
|
unsigned char secidx1 = axisConversionArray[primidx];
|
||||||
|
unsigned char secidx2 = axisConversionArray[primidx + 3];
|
||||||
|
char primsign;
|
||||||
|
if (delta[primidx] > 0) primsign = 1;
|
||||||
|
else primsign = -1;
|
||||||
|
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
|
||||||
|
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
|
||||||
|
int coordinate[] = { 0, 0, 0 };
|
||||||
|
int primoffset = 0;
|
||||||
|
int endoffset = delta[primidx] + primsign;
|
||||||
|
int thismat;
|
||||||
|
while (primoffset != endoffset)
|
||||||
|
{
|
||||||
|
coordinate[primidx] = start[primidx] + primoffset;
|
||||||
|
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
|
||||||
|
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
|
||||||
|
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
|
||||||
|
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
|
||||||
|
{
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
primoffset += primsign;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (primoffset == endoffset)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return abs(primoffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool checkLocation(){
|
||||||
|
|
||||||
|
int startPosition[] = { origin[0], origin[1], origin[2] };
|
||||||
|
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
|
||||||
|
|
||||||
|
|
||||||
|
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
|
||||||
|
if (!((baseMaterial == 2) || (baseMaterial == 3)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
int allowedHeight = checkLine(startPosition, endPosition);
|
||||||
|
if (allowedHeight == -1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (allowedHeight < 6)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
height = allowedHeight;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
BasicTree(bool doUpdate){
|
||||||
|
axisConversionArray[0] = 2;
|
||||||
|
axisConversionArray[1] = 0;
|
||||||
|
axisConversionArray[2] = 0;
|
||||||
|
axisConversionArray[3] = 1;
|
||||||
|
axisConversionArray[4] = 2;
|
||||||
|
axisConversionArray[5] = 1;
|
||||||
|
rnd = new Random();
|
||||||
|
origin[0] = 0;
|
||||||
|
origin[1] = 0;
|
||||||
|
origin[2] = 0;
|
||||||
|
height = 0;
|
||||||
|
trunkHeight = 0;
|
||||||
|
trunkHeightScale = 0.618;
|
||||||
|
branchDensity = 1.0;
|
||||||
|
branchSlope = 0.381;
|
||||||
|
widthScale = 1.0;
|
||||||
|
foliageDensity = 1.0;
|
||||||
|
trunkWidth = 1;
|
||||||
|
heightVariance = 12;
|
||||||
|
foliageHeight = 4;
|
||||||
|
foliageCoords = NULL;
|
||||||
|
foliageCoordsLength = 0;
|
||||||
|
}
|
||||||
|
virtual ~BasicTree(){
|
||||||
|
delete rnd;
|
||||||
|
|
||||||
|
for( int i = 0; i < foliageCoordsLength; i++ )
|
||||||
|
{
|
||||||
|
delete [] foliageCoords[i];
|
||||||
|
}
|
||||||
|
delete [] foliageCoords;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
|
||||||
|
|
||||||
|
heightVariance = (int) (heightInit * 12);
|
||||||
|
if (heightInit > 0.5) foliageHeight = 5;
|
||||||
|
widthScale = widthInit;
|
||||||
|
foliageDensity = foliageDensityInit;
|
||||||
|
}
|
||||||
|
virtual bool place(Level *level, Random *random, int x, int y, int z){
|
||||||
|
|
||||||
|
thisLevel = level;
|
||||||
|
int seed = random->nextLong();
|
||||||
|
rnd->setSeed(seed);
|
||||||
|
origin[0] = x;
|
||||||
|
origin[1] = y;
|
||||||
|
origin[2] = z;
|
||||||
|
if (height == 0)
|
||||||
|
{
|
||||||
|
height = 5 + rnd->nextInt(heightVariance);
|
||||||
|
}
|
||||||
|
if (!(checkLocation()))
|
||||||
|
{
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
prepare();
|
||||||
|
|
||||||
|
makeFoliage();
|
||||||
|
|
||||||
|
makeTrunk();
|
||||||
|
|
||||||
|
makeBranches();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/
|
||||||
@@ -38,7 +38,7 @@ public:
|
|||||||
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
|
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
|
||||||
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
|
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
|
||||||
|
|
||||||
//setTicking(true); //@fire
|
setTicking(true); //@fire
|
||||||
}
|
}
|
||||||
|
|
||||||
AABB* getAABB(Level* level, int x, int y, int z) {
|
AABB* getAABB(Level* level, int x, int y, int z) {
|
||||||
@@ -70,9 +70,9 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void tick(Level* level, int x, int y, int z, Random* random) {
|
void tick(Level* level, int x, int y, int z, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
|
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
|
||||||
|
|
||||||
int age = level->getData(x, y, z);
|
int age = level->getData(x, y, z);
|
||||||
if (age < 15) {
|
if (age < 15) {
|
||||||
@@ -148,7 +148,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void neighborChanged(Level* level, int x, int y, int z, int type) {
|
void neighborChanged(Level* level, int x, int y, int z, int type) {
|
||||||
return; //@fire
|
|
||||||
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
||||||
level->setTile(x, y, z, 0);
|
level->setTile(x, y, z, 0);
|
||||||
return;
|
return;
|
||||||
@@ -156,7 +155,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void onPlace(Level* level, int x, int y, int z) {
|
void onPlace(Level* level, int x, int y, int z) {
|
||||||
return; //@fire
|
|
||||||
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
||||||
level->setTile(x, y, z, 0);
|
level->setTile(x, y, z, 0);
|
||||||
return;
|
return;
|
||||||
@@ -169,7 +167,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ignite(Level* level, int x, int y, int z) {
|
void ignite(Level* level, int x, int y, int z) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
bool lit = false;
|
bool lit = false;
|
||||||
if (!lit) lit = tryIgnite(level, x, y + 1, z);
|
if (!lit) lit = tryIgnite(level, x, y + 1, z);
|
||||||
@@ -184,11 +181,10 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void animateTick(Level* level, int x, int y, int z, Random* random) {
|
void animateTick(Level* level, int x, int y, int z, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
//if (random.nextInt(24) == 0) {
|
if (random->nextInt(24) == 0) {
|
||||||
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
|
||||||
//}
|
}
|
||||||
|
|
||||||
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
|
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
@@ -248,7 +244,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
|
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
int odds = burnOdds[level->getTile(x, y, z)];
|
int odds = burnOdds[level->getTile(x, y, z)];
|
||||||
if (random->nextInt(chance) < odds) {
|
if (random->nextInt(chance) < odds) {
|
||||||
@@ -265,7 +260,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool isValidFireLocation(Level* level, int x, int y, int z) {
|
bool isValidFireLocation(Level* level, int x, int y, int z) {
|
||||||
return false; //@fire
|
|
||||||
|
|
||||||
if (canBurn(level, x + 1, y, z)) return true;
|
if (canBurn(level, x + 1, y, z)) return true;
|
||||||
if (canBurn(level, x - 1, y, z)) return true;
|
if (canBurn(level, x - 1, y, z)) return true;
|
||||||
@@ -278,7 +272,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
int getFireOdds(Level* level, int x, int y, int z) {
|
int getFireOdds(Level* level, int x, int y, int z) {
|
||||||
return 0; //@fire
|
|
||||||
|
|
||||||
int odds = 0;
|
int odds = 0;
|
||||||
if (!level->isEmptyTile(x, y, z)) return 0;
|
if (!level->isEmptyTile(x, y, z)) return 0;
|
||||||
@@ -294,7 +287,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool tryIgnite(Level* level, int x, int y, int z) {
|
bool tryIgnite(Level* level, int x, int y, int z) {
|
||||||
return false; //@fire
|
|
||||||
|
|
||||||
int t = level->getTile(x, y, z);
|
int t = level->getTile(x, y, z);
|
||||||
if (t == Tile::fire->id) return true;
|
if (t == Tile::fire->id) return true;
|
||||||
|
|||||||
@@ -1,6 +1,11 @@
|
|||||||
#include "GrassTile.h"
|
#include "GrassTile.h"
|
||||||
#include "../material/Material.h"
|
#include "../material/Material.h"
|
||||||
#include "../../entity/item/ItemEntity.h"
|
#include "../../entity/item/ItemEntity.h"
|
||||||
|
#include "../GrassColor.h"
|
||||||
|
#include "../Level.h"
|
||||||
|
#include "../LevelSource.h"
|
||||||
|
#include "../biome/BiomeSource.h"
|
||||||
|
#include "../../../client/Minecraft.h"
|
||||||
|
|
||||||
GrassTile::GrassTile(int id)
|
GrassTile::GrassTile(int id)
|
||||||
: super(id, Material::dirt)
|
: super(id, Material::dirt)
|
||||||
@@ -24,11 +29,18 @@ int GrassTile::getTexture( int face, int data ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
|
int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
|
||||||
//level.getBiomeSource().getBiomeBlock(x, z, 1, 1);
|
|
||||||
//float temp = level.getBiomeSource().temperatures[0];
|
|
||||||
//float rain = level.getBiomeSource().downfalls[0];
|
|
||||||
|
|
||||||
return 0x339933;//GrassColor.get(temp, rain);
|
if(!GrassColor::useTint){
|
||||||
|
return 0x339933;
|
||||||
|
}
|
||||||
|
|
||||||
|
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
|
||||||
|
float temp = level->getBiomeSource()->temperatures[0];
|
||||||
|
float rain = level->getBiomeSource()->downfalls[0];
|
||||||
|
|
||||||
|
// return 0x339933;//GrassColor.get(temp, rain); // we need to hook this up with OPTION_FOLIAGE_TINT
|
||||||
|
|
||||||
|
return GrassColor::get(temp, rain);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {
|
void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ class GrassTile: public Tile
|
|||||||
{
|
{
|
||||||
typedef Tile super;
|
typedef Tile super;
|
||||||
public:
|
public:
|
||||||
|
|
||||||
static const int MIN_BRIGHTNESS = 4;
|
static const int MIN_BRIGHTNESS = 4;
|
||||||
|
|
||||||
GrassTile(int id);
|
GrassTile(int id);
|
||||||
|
|||||||
@@ -9,6 +9,8 @@
|
|||||||
#include "../../item/Item.h"
|
#include "../../item/Item.h"
|
||||||
#include "../../item/ItemInstance.h"
|
#include "../../item/ItemInstance.h"
|
||||||
#include "../FoliageColor.h"
|
#include "../FoliageColor.h"
|
||||||
|
#include "../LevelSource.h"
|
||||||
|
#include "../biome/BiomeSource.h"
|
||||||
|
|
||||||
class Entity;
|
class Entity;
|
||||||
|
|
||||||
@@ -54,8 +56,16 @@ public:
|
|||||||
if (data == BIRCH_LEAF) {
|
if (data == BIRCH_LEAF) {
|
||||||
return FoliageColor::getBirchColor();
|
return FoliageColor::getBirchColor();
|
||||||
}
|
}
|
||||||
|
if (!FoliageColor::useTint){
|
||||||
|
return FoliageColor::getDefaultColor();
|
||||||
|
}
|
||||||
|
|
||||||
return FoliageColor::getDefaultColor();
|
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
|
||||||
|
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
|
||||||
|
float temperature = level->getBiomeSource()->temperatures[0];
|
||||||
|
float rainfall = level->getBiomeSource()->downfalls[0];
|
||||||
|
return FoliageColor::get(temperature, rainfall);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void onRemove(Level* level, int x, int y, int z) {
|
void onRemove(Level* level, int x, int y, int z) {
|
||||||
|
|||||||
Reference in New Issue
Block a user