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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
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2 Commits
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470c28d83a
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470c28d83a | ||
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4363157cd9 |
@@ -1,33 +0,0 @@
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#include "NATPunchHandler.h"
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#include "../raknet/TCPInterface.h"
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#include "../raknet/HTTPConnection.h"
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#include "PHPDirectoryServer2.h"
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using namespace RakNet;
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NATPuchHandler::NATPuchHandler() {
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tcpInterface = new TCPInterface;
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}
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NATPuchHandler::~NATPuchHandler() {
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delete tcpInterface;
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}
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void NATPuchHandler::initialize() {
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tcpInterface->Start(0, 64);
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}
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void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
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HTTPConnection httpConnection;
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httpConnection.Init(tcpInterface, "johanbernhardsson.se");
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PHPDirectoryServer2 directoryServer;
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directoryServer.Init(&httpConnection, "/DirectoryServer.php");
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directoryServer.UploadTable("", serverName, port, true);
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}
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void NATPuchHandler::removeFromGameList() {
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}
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void NATPuchHandler::close() {
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}
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@@ -1,24 +0,0 @@
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#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
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#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
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#include "../raknet/TCPInterface.h"
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#include "../raknet/RakString.h"
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class NATPuchHandler {
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public:
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enum NATPuchHandlerStatus {
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NATPuchInitilized = 0,
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NATPuchFetchingServerList = 1,
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NATPuchConnecting = 2,
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NATPuchConnected = 3,
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NATPuchDissconnected = 4
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};
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NATPuchHandler();
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~NATPuchHandler();
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void initialize();
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void registerToGameList(const RakNet::RakString& serverName, int port);
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void removeFromGameList();
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void close();
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private:
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RakNet::TCPInterface *tcpInterface;
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};
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#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */
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@@ -7,6 +7,7 @@
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#include "../world/inventory/BaseContainerMenu.h"
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#include "network/packet/ContainerSetSlotPacket.h"
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#include "network/packet/LoginStatusPacket.h"
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#include "network/packet/MovePlayerPacket.h"
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#include "network/packet/RemoveBlockPacket.h"
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#include "network/packet/SendInventoryPacket.h"
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#include "network/packet/UpdateBlockPacket.h"
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@@ -411,23 +412,30 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
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{
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ServerPlayer* player = (ServerPlayer*) getPlayer(source);
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// float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) +
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// (packet->y - entity->y) * (packet->y - entity->y) +
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// (packet->z - entity->z) * (packet->z - entity->z));
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// float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
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float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) +
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(packet->z - entity->z) * (packet->z - entity->z));
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float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
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// TODO: Replace with Entity::move()
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// if (speed < 2.5f) {
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printf("Packet do: %f, %f, %f \n", packet->x, packet->y, packet->z);
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printf("Entity do: %f, %f, %f \n", entity->x, entity->y, entity->z);
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printf("Delta: %f %f %f \n", packet->x - entity->x, packet->y - entity->y, packet->z - entity->z);
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player->xRot = packet->xRot;
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player->yRot = packet->yRot;
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packet->y += 1.62f;
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if (speed < 2.5f) {
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LOGI("Packet before: %f, %f, %f \n", packet->x, packet->y, packet->z);
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LOGI("Entity before: %f, %f, %f \n", entity->x, entity->y, entity->z);
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LOGI("Delta: %f %f %f \n", packet->x - entity->x, packet->y - entity->y, packet->z - entity->z);
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player->xd = player->yd = player->zd = 0;
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player->move(packet->x - entity->x, packet->y - entity->y, packet->z - entity->z);
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printf("Entity after: %f, %f, %f \n", entity->x, entity->y, entity->z);
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// player->travel(packet->x - entity->x, packet->z - entity->z);
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LOGI("Entity after: %f, %f, %f \n", entity->x, entity->y, entity->z);
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// entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
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// broadcast this packet to other clients
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redistributePacket(packet, source);
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//}
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} else {
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MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
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raknetInstance->send(refuse);
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}
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player->setLastMoveTicks(minecraft->getTicks());
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}
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