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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-30 12:03:30 +00:00
Delete useless class
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@@ -1,33 +0,0 @@
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#include "NATPunchHandler.h"
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#include "../raknet/TCPInterface.h"
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#include "../raknet/HTTPConnection.h"
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#include "PHPDirectoryServer2.h"
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using namespace RakNet;
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NATPuchHandler::NATPuchHandler() {
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tcpInterface = new TCPInterface;
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}
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NATPuchHandler::~NATPuchHandler() {
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delete tcpInterface;
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}
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void NATPuchHandler::initialize() {
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tcpInterface->Start(0, 64);
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}
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void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
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HTTPConnection httpConnection;
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httpConnection.Init(tcpInterface, "johanbernhardsson.se");
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PHPDirectoryServer2 directoryServer;
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directoryServer.Init(&httpConnection, "/DirectoryServer.php");
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directoryServer.UploadTable("", serverName, port, true);
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}
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void NATPuchHandler::removeFromGameList() {
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}
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void NATPuchHandler::close() {
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}
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@@ -1,24 +0,0 @@
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#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
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#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
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#include "../raknet/TCPInterface.h"
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#include "../raknet/RakString.h"
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class NATPuchHandler {
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public:
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enum NATPuchHandlerStatus {
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NATPuchInitilized = 0,
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NATPuchFetchingServerList = 1,
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NATPuchConnecting = 2,
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NATPuchConnected = 3,
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NATPuchDissconnected = 4
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};
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NATPuchHandler();
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~NATPuchHandler();
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void initialize();
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void registerToGameList(const RakNet::RakString& serverName, int port);
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void removeFromGameList();
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void close();
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private:
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RakNet::TCPInterface *tcpInterface;
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};
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#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */
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@@ -418,8 +418,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
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// TODO: Replace with Entity::move()
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// if (speed < 2.5f) {
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printf("Packet do: %f, %f, %f \n", packet->x, packet->y, packet->z);
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printf("Entity do: %f, %f, %f \n", entity->x, entity->y, entity->z);
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printf("Packet before: %f, %f, %f \n", packet->x, packet->y, packet->z);
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printf("Entity before: %f, %f, %f \n", entity->x, entity->y, entity->z);
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printf("Delta: %f %f %f \n", packet->x - entity->x, packet->y - entity->y, packet->z - entity->z);
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player->xd = player->yd = player->zd = 0;
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player->move(packet->x - entity->x, packet->y - entity->y, packet->z - entity->z);
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