5 Commits

14 changed files with 871 additions and 25 deletions

View File

@@ -1125,6 +1125,7 @@ void Minecraft::init()
textures = new Textures(&options, platform()); textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture()); textures->addDynamicTexture(new WaterTexture());
textures->addDynamicTexture(new WaterSideTexture()); textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new FireTexture());
gui.texturesLoaded(textures); gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this); levelRenderer = new LevelRenderer(this);

View File

@@ -13,6 +13,7 @@
#include "../../world/level/tile/BedTile.h" #include "../../world/level/tile/BedTile.h"
#include "../../world/level/tile/StemTile.h" #include "../../world/level/tile/StemTile.h"
#include "../../world/level/tile/StairTile.h" #include "../../world/level/tile/StairTile.h"
#include "../../world/level/tile/FireTile.h"
#include "../../world/Direction.h" #include "../../world/Direction.h"
#include "../../world/Facing.h" #include "../../world/Facing.h"
#include "tileentity/TileEntityRenderer.h" #include "tileentity/TileEntityRenderer.h"
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateRowInWorld(tt, x, y, z); return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) { } else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z); return tesselateTorchInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_FIRE) { } else if (shape == Tile::SHAPE_FIRE) {
// return tesselateFireInWorld(tt, x, y, z); return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) { //} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z); // return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) { } else if (shape == Tile::SHAPE_LADDER) {
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
return true; return true;
} }
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
{
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
Tesselator& t = Tesselator::instance;
int tex = tt->getTexture(0);
if (fixedTexture >= 0) tex = fixedTexture;
float br = tt->getBrightness( level, x, y, z );
t.color( br, br, br );
int xt = ((tex & 0xf) << 4);
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
float h = 1.4f;
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
{
float x0 = x + 0.5f + 0.2f;
float x1 = x + 0.5f - 0.2f;
float z0 = z + 0.5f + 0.2f;
float z1 = z + 0.5f - 0.2f;
float x0_ = x + 0.5f - 0.3f;
float x1_ = x + 0.5f + 0.3f;
float z0_ = z + 0.5f - 0.3f;
float z1_ = z + 0.5f + 0.3f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
x0 = x + 0.5f - 0.5f;
x1 = x + 0.5f + 0.5f;
z0 = z + 0.5f - 0.5f;
z1 = z + 0.5f + 0.5f;
x0_ = x + 0.5f - 0.4f;
x1_ = x + 0.5f + 0.4f;
z0_ = z + 0.5f - 0.4f;
z1_ = z + 0.5f + 0.4f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
}
else
{
float r = 0.2f;
float yo = 1 / 16.0f;
if ( ( ( x + y + z ) & 1 ) == 1 )
{
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
}
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
{
float tmp = u1;
u1 = u0;
u0 = tmp;
}
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{
double x0 = x + 0.5f + 0.5f;
double x1 = x + 0.5f - 0.5f;
double z0 = z + 0.5f + 0.5f;
double z1 = z + 0.5f - 0.5f;
double x0_ = x + 0.5f - 0.5f;
double x1_ = x + 0.5f + 0.5f;
double z0_ = z + 0.5f - 0.5f;
double z1_ = z + 0.5f + 0.5f;
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
y += 1;
h = -0.2f;
if ( ( ( x + y + z ) & 1 ) == 0 )
{
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) );
}
else
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
}
}
}
return true;
}
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z ) bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;

View File

@@ -34,6 +34,8 @@ public:
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z); bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
bool tesselateBedInWorld(Tile *tt, int x, int y, int z); bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
bool tesselateRowInWorld(Tile* tt, int x, int y, int z); bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza); void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z); void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);

View File

@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
} }
} }
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{
current = new float[16*20];
next = new float[16*20];
heat = new float[16*20];
heata = new float[16*20];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::~FireTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}

View File

@@ -56,4 +56,21 @@ public:
void tick(); void tick();
}; };
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
FireTexture();
~FireTexture();
void tick();
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/ #endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/

View File

@@ -19,7 +19,7 @@ public:
setMaxDamage(64); setMaxDamage(64);
} }
/*
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) { bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
if (face == 0) y--; if (face == 0) y--;
if (face == 1) y++; if (face == 1) y++;
@@ -30,14 +30,14 @@ public:
int targetType = level->getTile(x, y, z); int targetType = level->getTile(x, y, z);
if (targetType == 0) { if (targetType == 0) {
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f); level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, Tile::fire->id); level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
} }
instance->hurt(1); instance->hurt(1);
return true; return true;
} }
*/
}; };
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/ #endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/

View File

@@ -1599,8 +1599,8 @@ bool Level::containsFireTile(const AABB& box) {
for (int z = z0; z < z1; z++) { for (int z = z0; z < z1; z++) {
int t = getTile(x, y, z); int t = getTile(x, y, z);
if (/*t == ((Tile*)(Tile::fire))->id if (t == ((Tile*)(Tile::fire))->id
||*/ t == Tile::lava->id || t == Tile::lava->id
|| t == Tile::calmLava->id) { || t == Tile::calmLava->id) {
return true; return true;
} }

View File

@@ -2,6 +2,7 @@
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/TallgrassFeature.h" #include "../levelgen/feature/TallgrassFeature.h"
#include "../levelgen/feature/BasicTree.h"
#include "../../entity/EntityTypes.h" #include "../../entity/EntityTypes.h"
#include "../../entity/MobCategory.h" #include "../../entity/MobCategory.h"
@@ -140,7 +141,7 @@ void Biome::teardownBiomes() {
Feature* Biome::getTreeFeature( Random* random ) Feature* Biome::getTreeFeature( Random* random )
{ {
if (random->nextInt(10) == 0) { if (random->nextInt(10) == 0) {
//return /*new*/ BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }
@@ -148,6 +149,15 @@ Feature* Biome::getGrassFeature( Random* random ) {
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS); return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
} }
Feature* Biome::getBasicTreeFeature( Random* random )
{
if (random->nextInt(10) == 0) {
return new BasicTree(false);
}
}
Biome* Biome::getBiome( float temperature, float downfall ) Biome* Biome::getBiome( float temperature, float downfall )
{ {
int a = (int) (temperature * 63); int a = (int) (temperature * 63);

View File

@@ -71,6 +71,7 @@ public:
virtual Feature* getTreeFeature(Random* random); virtual Feature* getTreeFeature(Random* random);
virtual Feature* getGrassFeature(Random* random); virtual Feature* getGrassFeature(Random* random);
virtual Feature* getBasicTreeFeature(Random* random);
static Biome* getBiome(float temperature, float downfall); static Biome* getBiome(float temperature, float downfall);
static Biome* _getBiome(float temperature, float downfall); static Biome* _getBiome(float temperature, float downfall);

View File

@@ -6,6 +6,7 @@
#include "Biome.h" #include "Biome.h"
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BirchFeature.h" #include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/BasicTree.h"
class ForestBiome: public Biome class ForestBiome: public Biome
{ {
@@ -15,7 +16,7 @@ public:
return new BirchFeature(); return new BirchFeature();
} }
if (random->nextInt(3) == 0) { if (random->nextInt(3) == 0) {
//return new BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }

View File

@@ -6,13 +6,14 @@
#include "Biome.h" #include "Biome.h"
#include "../../../util/Random.h" #include "../../../util/Random.h"
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class RainforestBiome: public Biome class RainforestBiome: public Biome
{ {
public: public:
Feature* getTreeFeature(Random* random) { Feature* getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) { if (random->nextInt(3) == 0) {
//return new BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }

View File

@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
} }
//printf("placing tree at %d, %d, %d\n", x, y, z); //printf("placing tree at %d, %d, %d\n", x, y, z);
} }
// for (int i = 0; i < forests; i++) {
// int x = xo + random.nextInt(16) + 8;
// int z = zo + random.nextInt(16) + 8;
//int y = level->getHeightmap(x, z);
// Feature* tree = biome->getBasicTreeFeature(&random);
//if (tree) {
// tree->init(1, 1, 1);
// tree->place(level, &random, x, y, z);
// delete tree;
//}
////printf("placing tree at %d, %d, %d\n", x, y, z);
// }
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
int x = xo + random.nextInt(16) + 8; int x = xo + random.nextInt(16) + 8;

View File

@@ -0,0 +1,446 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
//package net.minecraft.world.level.levelgen.feature;
#include "Feature.h"
#include "../../../../util/Random.h"
#include "../../Level.h"
#include "../../tile/TreeTile.h"
class Level;
class BasicTree : public Feature
{
typedef Feature super;
private:
unsigned char axisConversionArray[6];
Random *rnd;
Level *thisLevel;
int origin[3];
int height;
int trunkHeight;
double trunkHeightScale;
double branchDensity;
double branchSlope;
double widthScale;
double foliageDensity;
int trunkWidth;
int heightVariance;
int foliageHeight;
int **foliageCoords;
int foliageCoordsLength;
void prepare(){
trunkHeight = (int) (height * trunkHeightScale);
if (trunkHeight >= height) trunkHeight = height - 1;
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1;
int **tempFoliageCoords = new int *[clustersPerY * height];
for( int i = 0; i < clustersPerY * height; i++ )
{
tempFoliageCoords[i] = new int[4];
}
int y = origin[1] + height - foliageHeight;
int clusterCount = 1;
int trunkTop = origin[1] + trunkHeight;
int relativeY = y - origin[1];
tempFoliageCoords[0][0] = origin[0];
tempFoliageCoords[0][1] = y;
tempFoliageCoords[0][2] = origin[2];
tempFoliageCoords[0][3] = trunkTop;
y--;
while (relativeY >= 0)
{
int num = 0;
float shapefac = treeShape(relativeY);
if (shapefac < 0)
{
y--;
relativeY--;
continue;
}
double originOffset = 0.5;
while (num < clustersPerY)
{
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
double angle = rnd->nextFloat() * 2.0 * 3.14159;
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = { x, y, z };
int checkEnd[] = { x, y + foliageHeight, z };
if (checkLine(checkStart, checkEnd) == -1) {
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
double branchHeight = distance * branchSlope;
if ((checkStart[1] - branchHeight) > trunkTop)
{
checkBranchBase[1] = trunkTop;
}
else
{
checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
}
if (checkLine(checkBranchBase, checkStart) == -1)
{
tempFoliageCoords[clusterCount][0] = x;
tempFoliageCoords[clusterCount][1] = y;
tempFoliageCoords[clusterCount][2] = z;
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
clusterCount++;
}
}
num++;
}
y--;
relativeY--;
}
foliageCoordsLength = clusterCount;
foliageCoords = tempFoliageCoords;
for( int i = clusterCount; i < clustersPerY * height; i++ )
{
delete [] tempFoliageCoords[i];
tempFoliageCoords[i] = NULL;
}
}
void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
{
int rad = (int) (radius + 0.618);
unsigned char secidx1 = axisConversionArray[direction];
unsigned char secidx2 = axisConversionArray[direction + 3];
int center[] = { x, y, z };
int position[] = { 0, 0, 0 };
int offset1 = -rad;
int offset2 = -rad;
int thismat;
position[direction] = center[direction];
while (offset1 <= rad)
{
position[secidx1] = center[secidx1] + offset1;
offset2 = -rad;
while (offset2 <= rad)
{
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
if (thisdistance > radius * radius)
{
offset2++;
continue;
}
position[secidx2] = center[secidx2] + offset2;
thismat = thisLevel->getTile(position[0], position[1], position[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
offset2++;
continue;
}
placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
offset2++;
}
offset1++;
}
}
float treeShape(int y){
if (y < (((float) height) * 0.3)) return (float) -1.618;
float radius = ((float) height) / ((float) 2.0);
float adjacent = (((float) height) / ((float) 2.0)) - y;
float distance;
if (adjacent == 0) distance = radius;
else if (abs(adjacent) >= radius) distance = (float) 0.0;
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
distance *= (float) 0.5;
return distance;
}
float foliageShape(int y){
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
else return (float) 3;
}
void foliageCluster(int x, int y, int z){
int topy = y + foliageHeight;
int cury = topy - 1;
float radius;
while (cury >= y)
{
radius = foliageShape(cury - y);
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
cury--;
}
}
void limb(int *start, int *end, int material)
{
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
while (primoffset != endoffset)
{
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
int dir = 0;
int xdiff = abs(coordinate[0] - start[0]);
int zdiff = abs(coordinate[2] - start[2]);
int maxdiff = (std::max)(xdiff, zdiff);
if (maxdiff > 0)
{
if (xdiff == maxdiff)
{
dir = 0;
}
else if (zdiff == maxdiff)
{
dir = 0;
}
}
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
primoffset += primsign;
}
}
void makeFoliage(){
int idx = 0;
int finish = foliageCoordsLength;
while (idx < finish)
{
int x = foliageCoords[idx][0];
int y = foliageCoords[idx][1];
int z = foliageCoords[idx][2];
foliageCluster(x, y, z);
idx++;
}
}
bool trimBranches(int localY){
if (localY < (height * 0.2)) return false;
else return true;
}
void makeTrunk(){
int x = origin[0];
int startY = origin[1];
int topY = origin[1] + trunkHeight;
int z = origin[2];
int startCoord[] = { x, startY, z };
int endCoord[] = { x, topY, z };
limb(startCoord, endCoord, Tile::treeTrunk->id);
if (trunkWidth == 2)
{
startCoord[0] += 1;
endCoord[0] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[2] += 1;
endCoord[2] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[0] += -1;
endCoord[0] += -1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
}
}
void makeBranches(){
int idx = 0;
int finish = foliageCoordsLength;
int baseCoord[] = { origin[0], origin[1], origin[2] };
while (idx < finish)
{
int *coordValues = foliageCoords[idx];
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
baseCoord[1] = coordValues[3];
int localY = baseCoord[1] - origin[1];
if (trimBranches(localY))
{
limb(baseCoord, endCoord, Tile::treeTrunk->id);
}
idx++;
}
}
int checkLine(int *start, int *end){
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return -1;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
int thismat;
while (primoffset != endoffset)
{
coordinate[primidx] = start[primidx] + primoffset;
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
break;
}
primoffset += primsign;
}
if (primoffset == endoffset)
{
return -1;
}
else
{
return abs(primoffset);
}
}
bool checkLocation(){
int startPosition[] = { origin[0], origin[1], origin[2] };
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
if (!((baseMaterial == 2) || (baseMaterial == 3)))
{
return false;
}
int allowedHeight = checkLine(startPosition, endPosition);
if (allowedHeight == -1)
{
return true;
}
else if (allowedHeight < 6)
{
return false;
}
else
{
height = allowedHeight;
return true;
}
}
public:
BasicTree(bool doUpdate){
axisConversionArray[0] = 2;
axisConversionArray[1] = 0;
axisConversionArray[2] = 0;
axisConversionArray[3] = 1;
axisConversionArray[4] = 2;
axisConversionArray[5] = 1;
rnd = new Random();
origin[0] = 0;
origin[1] = 0;
origin[2] = 0;
height = 0;
trunkHeight = 0;
trunkHeightScale = 0.618;
branchDensity = 1.0;
branchSlope = 0.381;
widthScale = 1.0;
foliageDensity = 1.0;
trunkWidth = 1;
heightVariance = 12;
foliageHeight = 4;
foliageCoords = NULL;
foliageCoordsLength = 0;
}
virtual ~BasicTree(){
delete rnd;
for( int i = 0; i < foliageCoordsLength; i++ )
{
delete [] foliageCoords[i];
}
delete [] foliageCoords;
}
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
heightVariance = (int) (heightInit * 12);
if (heightInit > 0.5) foliageHeight = 5;
widthScale = widthInit;
foliageDensity = foliageDensityInit;
}
virtual bool place(Level *level, Random *random, int x, int y, int z){
thisLevel = level;
int seed = random->nextLong();
rnd->setSeed(seed);
origin[0] = x;
origin[1] = y;
origin[2] = z;
if (height == 0)
{
height = 5 + rnd->nextInt(heightVariance);
}
if (!(checkLocation()))
{
return false;
}
prepare();
makeFoliage();
makeTrunk();
makeBranches();
return true;
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/

View File

@@ -38,7 +38,7 @@ public:
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT); setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY); setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
//setTicking(true); //@fire setTicking(true); //@fire
} }
AABB* getAABB(Level* level, int x, int y, int z) { AABB* getAABB(Level* level, int x, int y, int z) {
@@ -70,9 +70,9 @@ public:
} }
void tick(Level* level, int x, int y, int z, Random* random) { void tick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
int age = level->getData(x, y, z); int age = level->getData(x, y, z);
if (age < 15) { if (age < 15) {
@@ -148,7 +148,6 @@ public:
} }
void neighborChanged(Level* level, int x, int y, int z, int type) { void neighborChanged(Level* level, int x, int y, int z, int type) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) { if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0); level->setTile(x, y, z, 0);
return; return;
@@ -156,7 +155,6 @@ public:
} }
void onPlace(Level* level, int x, int y, int z) { void onPlace(Level* level, int x, int y, int z) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) { if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0); level->setTile(x, y, z, 0);
return; return;
@@ -169,7 +167,6 @@ public:
} }
void ignite(Level* level, int x, int y, int z) { void ignite(Level* level, int x, int y, int z) {
return; //@fire
bool lit = false; bool lit = false;
if (!lit) lit = tryIgnite(level, x, y + 1, z); if (!lit) lit = tryIgnite(level, x, y + 1, z);
@@ -184,11 +181,10 @@ public:
} }
void animateTick(Level* level, int x, int y, int z, Random* random) { void animateTick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
//if (random.nextInt(24) == 0) { if (random->nextInt(24) == 0) {
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
//} }
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) { if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
@@ -248,7 +244,6 @@ private:
} }
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) { void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
return; //@fire
int odds = burnOdds[level->getTile(x, y, z)]; int odds = burnOdds[level->getTile(x, y, z)];
if (random->nextInt(chance) < odds) { if (random->nextInt(chance) < odds) {
@@ -265,7 +260,6 @@ private:
} }
bool isValidFireLocation(Level* level, int x, int y, int z) { bool isValidFireLocation(Level* level, int x, int y, int z) {
return false; //@fire
if (canBurn(level, x + 1, y, z)) return true; if (canBurn(level, x + 1, y, z)) return true;
if (canBurn(level, x - 1, y, z)) return true; if (canBurn(level, x - 1, y, z)) return true;
@@ -278,7 +272,6 @@ private:
} }
int getFireOdds(Level* level, int x, int y, int z) { int getFireOdds(Level* level, int x, int y, int z) {
return 0; //@fire
int odds = 0; int odds = 0;
if (!level->isEmptyTile(x, y, z)) return 0; if (!level->isEmptyTile(x, y, z)) return 0;
@@ -294,7 +287,6 @@ private:
} }
bool tryIgnite(Level* level, int x, int y, int z) { bool tryIgnite(Level* level, int x, int y, int z) {
return false; //@fire
int t = level->getTile(x, y, z); int t = level->getTile(x, y, z);
if (t == Tile::fire->id) return true; if (t == Tile::fire->id) return true;