5 Commits

68 changed files with 1143 additions and 1283 deletions

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@@ -111,6 +111,7 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
@@ -211,7 +212,6 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
)
file(GLOB CLIENT_SOURCES
@@ -293,8 +293,6 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp"
"src/main.cpp"
"src/commands/*.cpp"
)
if (${PLATFORM} STREQUAL "Desktop")

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@@ -2,7 +2,6 @@
#include "Options.h"
#include "client/Options.h"
#include "client/player/input/IBuildInput.h"
#include "commands/CommandManager.hpp"
#include "platform/input/Keyboard.h"
#include "world/item/Item.h"
#include "world/item/ItemInstance.h"
@@ -176,8 +175,7 @@ Minecraft::Minecraft() :
_powerVr(false),
commandPort(4711),
reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this),
m_commandManager()
reserved_f1(0),reserved_f2(0), options(this)
{
//#ifdef ANDROID
@@ -277,8 +275,6 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
}
}
this->level = level;
// So uhhh
level->ops.emplace(options.getStringValue(OPTIONS_USERNAME));
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
@@ -557,7 +553,7 @@ void Minecraft::tick(int nTick, int maxTick) {
level->tickEntities();
level->tick();
#ifndef STANDALONE_SERVER
TIMER_POP_PUSH("animateTick");
TIMER_POP_PUSH("animateTick");
if (player) {
level->animateTick(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
}
@@ -730,21 +726,6 @@ void Minecraft::tickInput() {
if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG);
}
// TODO: replace it with client /give command :face_vomiting:
if (key == Keyboard::KEY_F4) {
player->inventory->add(new ItemInstance(Tile::redBrick));
player->inventory->add(new ItemInstance(Item::ironIngot, 64));
player->inventory->add(new ItemInstance(Item::ironIngot, 34));
player->inventory->add(new ItemInstance(Tile::stonecutterBench));
player->inventory->add(new ItemInstance(Tile::workBench));
player->inventory->add(new ItemInstance(Tile::furnace));
player->inventory->add(new ItemInstance(Tile::wood, 54));
player->inventory->add(new ItemInstance(Item::stick, 14));
player->inventory->add(new ItemInstance(Item::coal, 31));
player->inventory->add(new ItemInstance(Tile::sand, 6));
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
@@ -1144,6 +1125,7 @@ void Minecraft::init()
textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture());
textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new FireTexture());
gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this);
@@ -1601,11 +1583,3 @@ void Minecraft::optionUpdated(OptionId option, int value ) {
setSize(width, height);
}
}
void Minecraft::addMessage(const std::string& msg) {
#ifndef STANDALONE_SERVER
gui.addMessage(msg);
#else
LOGI("%s", msg.c_str());
#endif
}

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@@ -2,7 +2,6 @@
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#include "commands/CommandManager.hpp"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
@@ -121,17 +120,11 @@ public:
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
CommandManager& commandManager() { return m_commandManager; }
protected:
void _levelGenerated();
@@ -204,8 +197,7 @@ public:
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
@@ -232,8 +224,6 @@ private:
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
CommandManager m_commandManager;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -68,7 +68,6 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

View File

@@ -730,6 +730,7 @@ void Gui::renderDebugInfo() {
// Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4;

View File

@@ -8,7 +8,6 @@
#include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h"
#include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream>
#include <cstdlib>
@@ -55,37 +54,141 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar;
}
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute()
{
if (!minecraft->level) return;
if (_input.empty()) {
return minecraft->setScreen(NULL);
minecraft->setScreen(NULL);
return;
}
if (_input[0] == '/') {
// Command
_input = Util::stringTrim(_input.substr(1));
std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
std::string result = processCommand(_input);
if (!result.empty())
minecraft->gui.addMessage(result);
} else {
// @ai @rewrite
// Chat message: <name> message
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
} else if (minecraft->netCallback) {
ChatPacket chatPkt(_input);
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
ChatPacket chatPkt(msg);
minecraft->raknetInstance->send(chatPkt);
} else {
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
// Singleplayer: show locally only
minecraft->gui.addMessage(msg);
}
}
minecraft->setScreen(NULL);
}
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// ---------------------------------------------------------------------------
// render
// ---------------------------------------------------------------------------

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@@ -25,6 +25,7 @@ public:
private:
void execute();
std::string processCommand(const std::string& cmd);
std::string _input;
int _cursorBlink; // tick counter for cursor blink

View File

@@ -16,12 +16,7 @@
#include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL;
@@ -198,26 +193,6 @@ void PaneCraftingScreen::setupPositions() {
}
void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick();
}
@@ -464,29 +439,25 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item;
if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
}
// ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground!

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@@ -456,7 +456,7 @@ void LocalPlayer::tick() {
{
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
minecraft->raknetInstance->send(packet);
}
}

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@@ -13,6 +13,7 @@
#include "../../world/level/tile/BedTile.h"
#include "../../world/level/tile/StemTile.h"
#include "../../world/level/tile/StairTile.h"
#include "../../world/level/tile/FireTile.h"
#include "../../world/Direction.h"
#include "../../world/Facing.h"
#include "tileentity/TileEntityRenderer.h"
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_FIRE) {
// return tesselateFireInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_FIRE) {
return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) {
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
return true;
}
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
{
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
Tesselator& t = Tesselator::instance;
int tex = tt->getTexture(0);
if (fixedTexture >= 0) tex = fixedTexture;
float br = tt->getBrightness( level, x, y, z );
t.color( br, br, br );
int xt = ((tex & 0xf) << 4);
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
float h = 1.4f;
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
{
float x0 = x + 0.5f + 0.2f;
float x1 = x + 0.5f - 0.2f;
float z0 = z + 0.5f + 0.2f;
float z1 = z + 0.5f - 0.2f;
float x0_ = x + 0.5f - 0.3f;
float x1_ = x + 0.5f + 0.3f;
float z0_ = z + 0.5f - 0.3f;
float z1_ = z + 0.5f + 0.3f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
x0 = x + 0.5f - 0.5f;
x1 = x + 0.5f + 0.5f;
z0 = z + 0.5f - 0.5f;
z1 = z + 0.5f + 0.5f;
x0_ = x + 0.5f - 0.4f;
x1_ = x + 0.5f + 0.4f;
z0_ = z + 0.5f - 0.4f;
z1_ = z + 0.5f + 0.4f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
}
else
{
float r = 0.2f;
float yo = 1 / 16.0f;
if ( ( ( x + y + z ) & 1 ) == 1 )
{
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
}
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
{
float tmp = u1;
u1 = u0;
u0 = tmp;
}
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{
double x0 = x + 0.5f + 0.5f;
double x1 = x + 0.5f - 0.5f;
double z0 = z + 0.5f + 0.5f;
double z1 = z + 0.5f - 0.5f;
double x0_ = x + 0.5f - 0.5f;
double x1_ = x + 0.5f + 0.5f;
double z0_ = z + 0.5f - 0.5f;
double z1_ = z + 0.5f + 0.5f;
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
y += 1;
h = -0.2f;
if ( ( ( x + y + z ) & 1 ) == 0 )
{
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) );
}
else
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
}
}
}
return true;
}
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
{
Tesselator& t = Tesselator::instance;

View File

@@ -34,6 +34,8 @@ public:
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired;
humanoidModel = desired;
}
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); */
(desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
}

View File

@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
pixels[i * 4 + 3] = a;
}
}
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{
current = new float[16*20];
next = new float[16*20];
heat = new float[16*20];
heata = new float[16*20];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::~FireTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}

View File

@@ -56,4 +56,21 @@ public:
void tick();
};
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
FireTexture();
~FireTexture();
void tick();
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/

View File

@@ -1,7 +0,0 @@
#include "Command.hpp"
#include "world/level/Level.h"
#include <client/Minecraft.h>
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
return mc.level->ops.find(player.name) != mc.level->ops.end();
}

View File

@@ -1,28 +0,0 @@
#pragma once
#include <string>
#include <vector>
enum CommandFlags {
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
COMMAND_FLAG_NO_ARGS = (1 << 2),
};
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
const CommandFlags getFlags() { return m_flags; }
bool isPlayerOp(Minecraft& mc, Player& player);
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
virtual std::string help(Minecraft& mc) = 0;
protected:
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
const std::string m_name;
const CommandFlags m_flags;
};

View File

@@ -1,35 +0,0 @@
#include "CommandHelp.hpp"
#include "commands/Command.hpp"
#include "CommandManager.hpp"
#include <client/Minecraft.h>
#include <sstream>
CommandHelp::CommandHelp() : Command("help") {}
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (args.empty()) {
auto cmds = mc.commandManager().getListAllCommands();
std::ostringstream output;
output << "List of all commands:" << std::endl;
for (auto& cmd : cmds) {
output << " - " + cmd << std::endl;;
}
return output.str();
}
Command* cmd = mc.commandManager().getCommand(args[0]);
if (cmd != nullptr) {
return cmd->help(mc);
}
return "help: command " + args[0] + " not found";
}
std::string CommandHelp::help(Minecraft& mc) {
return "Usage: /help <command>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandHelp : public Command {
public:
CommandHelp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,41 +0,0 @@
#include "CommandKick.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeer.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandKick::CommandKick() : Command("kick") {}
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args] (auto& it) -> bool {
return it->name == args[0];
});
if (it == mc.level->players.end()) {
return "kick: can't find player with name " + args[0];
}
if (*it == (Player*)mc.player) {
return "kick: you can't kick urself lol";
}
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
mc.addMessage("kick: successfully kicked player " + args[0]);
}
std::string CommandKick::help(Minecraft& mc) {
return "Usage: /kick <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandKick : public Command {
public:
CommandKick();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,75 +0,0 @@
#include "CommandManager.hpp"
#include <algorithm>
#include <string>
#include <vector>
#include "client/Minecraft.h"
#include "commands/Command.hpp"
#include "commands/CommandHelp.hpp"
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
CommandManager::CommandManager() {
registerAllCommands();
}
void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandHelp());
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
}
std::vector<std::string> CommandManager::getListAllCommands() {
std::vector<std::string> ret;
for (auto& cmd : m_commands) {
ret.push_back(cmd->getName());
}
return ret;
}
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
return (*it)->execute(mc, player, args);
} else {
ChatPacket packet("/" + input);
mc.raknetInstance->send(packet);
}
return "";
}
Command* CommandManager::getCommand(const std::string& name) {
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
return it->getName() == name;
});
if (it == m_commands.end()) {
return *it;
}
return nullptr;
}

View File

@@ -1,21 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include "Command.hpp"
class CommandManager {
public:
CommandManager();
std::vector<std::string> getListAllCommands();
std::string execute(Minecraft& mc, Player& player, const std::string& input);
Command* getCommand(const std::string& name);
private:
void registerAllCommands();
std::vector<Command*> m_commands;
};

View File

@@ -1,35 +0,0 @@
#include "CommandOp.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeer.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandOp::CommandOp() : Command("op") {}
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args] (auto& it) -> bool {
return it->name == args[0];
});
if (mc.level->ops.find(args[0]) != mc.level->ops.end()) {
return "op: player " + args[0] + " already opped";
}
mc.level->ops.emplace((*it)->name);
return "op: successfully opped player " + args[0];
}
std::string CommandOp::help(Minecraft& mc) {
return "Usage: /op <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandOp : public Command {
public:
CommandOp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -30,29 +30,20 @@ void signal_callback_handler(int signum) {
int main(int numArguments, char* pszArgs[]) {
ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) {
// TODO: Map with args and print it with std::cout and for loop
// TODO: World size setting
ArgumentsSettings defaultSettings(0, NULL);
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
printf("--gamemode - The name of the gamemode [default: \"%s\"]\n", defaultSettings.getGamemode().c_str());
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
printf("--help - Shows this message.\n");
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
printf("-------------------------------------------------------\n");
return 0;
}
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
AppContext appContext;
appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS();

View File

@@ -1,7 +1,6 @@
#include "ClientSideNetworkHandler.h"
#include "client/Options.h"
#include "network/packet/LoginStatusPacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h"
@@ -11,7 +10,6 @@
#include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h"
#endif
@@ -88,7 +86,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid;
clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
raknetInstance->send(packet);
}
@@ -99,7 +97,6 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{
// TODO: Good disconnecting
LOGI("onDisconnect\n");
if (level)
{
@@ -133,12 +130,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif
}
}
@@ -353,7 +344,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
printf("TakeItemEntityPacket \n");
if (!level) return;
Entity* e = level->getEntity(packet->itemId);
@@ -396,54 +386,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{
if (!level)
@@ -840,10 +782,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
}
@@ -853,7 +791,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
if (!level || !minecraft->player)
return;
printf("SetHealthPacket \n");
minecraft->player->hurtTo(packet->health);
}
@@ -949,11 +886,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
{
#ifndef STANDALONE_SERVER
// minecraft->gui.displayClientMessage(packet->message);
std::istringstream iss(packet->message);
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
minecraft->gui.displayClientMessage(packet->message);
#endif
}

View File

@@ -77,11 +77,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private:
void requestNextChunk();

33
src/network/NATPunchHandler.cpp Executable file
View File

@@ -0,0 +1,33 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

24
src/network/NATPunchHandler.h Executable file
View File

@@ -0,0 +1,24 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -18,8 +18,6 @@ class RemovePlayerPacket;
class RemoveEntityPacket;
class MoveEntityPacket;
//class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket;
class PlaceBlockPacket;
class RemoveBlockPacket;
@@ -50,7 +48,6 @@ class ContainerClosePacket;
class ContainerSetSlotPacket;
class ContainerSetDataPacket;
class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket;
class SignUpdatePacket;
class Minecraft;
@@ -122,9 +119,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
//
// Common implementation for Client and Server

View File

@@ -2,7 +2,6 @@
#include "Packet.h"
#include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h"
Packet::Packet()
@@ -42,16 +41,10 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket();
break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket();
break;
case PACKET_ADDMOB:
case PACKET_ADDMOB:
packet = new AddMobPacket();
break;
case PACKET_ADDPLAYER:
@@ -75,9 +68,6 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN:
packet = new RespawnPacket();
break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket();
break;

View File

@@ -33,10 +33,7 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS,
PACKET_MOVEENTITY_ROT,

View File

@@ -5,16 +5,6 @@
#include "../world/entity/player/Inventory.h"
#include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ChatPacket.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/LoginStatusPacket.h"
#include "network/packet/MovePlayerPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
@@ -23,16 +13,6 @@
#include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "util/StringUtils.h"
#include "world/item/ItemInstance.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#include <cstdio>
#ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h"
#endif
@@ -156,18 +136,7 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
{
auto player = getPlayer(source);
if (player == nullptr) return; // TODO maybe kick?
if (packet->message[0] == '/') {
// This is a command
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(packet->message.substr(1))));
return sendPrivate(resp, source);
}
displayGameMessage("<" + player->name + "> " + packet->message);
displayGameMessage(packet->message);
}
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
@@ -187,8 +156,6 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid)
{
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name;
message += " disconnected from the game";
displayGameMessage(message);
@@ -212,7 +179,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (!_allowIncoming) return;
LOGI("LoginPacket\n");
int loginStatus = LoginStatus::Success;
//
// Bad/incompatible client version
@@ -222,14 +189,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (oldClient || oldServer)
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
if (player->name == packet->clientName.C_String()) {
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
}
}
RakNet::BitStream bitStream;
LoginStatusPacket(loginStatus).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
@@ -240,16 +199,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
//
// Valid client version
//
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
Player* newPlayer = new ServerPlayer(minecraft, level);
minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -276,11 +232,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (!packet->newProto) {
MessagePacket packet("You're using outdated client. Some features disabled.");
raknetInstance->send(packet);
}
}
}
@@ -293,8 +244,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
}
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -352,36 +301,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
}
}
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets
// * set spawn
/*
@@ -419,32 +338,15 @@ void ServerSideNetworkHandler::onReady_RequestedChunks(const RakNet::RakNetGUID&
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
{
if (!level) return;
//LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId)) {
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
if (timeElapsed > 0) {
float dist = player->distanceTo(packet->x, player->y, packet->z);
float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
player->setLastMoveTicks(minecraft->getTicks());
float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
if (speed > maxSpeed) {
MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
return raknetInstance->send(refuse);
}
}
entity->xd = entity->yd = entity->zd = 0;
if (Entity* entity = level->getEntity(packet->entityId))
{
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// broadcast this packet to other clients
redistributePacket(packet, source);
}
}
@@ -466,29 +368,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
// From SurvivalMode.cpp
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data);
}
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -518,8 +403,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p);
}
}
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
}
void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -546,31 +429,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
packet->inventorySlot = slot;
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0) {
if (packet->itemId == 0) {
player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
}
player->inventory->moveToSelectedSlot(slot, true);
redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
}
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -580,8 +455,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player);
redistributePacket(packet, source);
}
@@ -593,8 +466,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer())
{
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) {
player->swing();
@@ -635,73 +506,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
// for (int i = 0; i < items.size(); i++) {
// RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
// raknetInstance->send(source, removePacket);
// p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
// }
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
// raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
if (!level) return;
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
LOGI("UseItemPacket\n");
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* player = (Player*) entity;
@@ -712,30 +522,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return;
ItemInstance* packetItem = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
ItemInstance* item = &packet->item;
if(packet->face == 255) {
// Special case: x,y,z means direction-of-action
@@ -746,10 +533,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
}
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n");
@@ -761,8 +544,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId);
}
@@ -796,11 +577,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{
if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
@@ -816,27 +592,15 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{
if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -848,16 +612,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -865,79 +619,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n");
return;
}
if (p->containerMenu->containerId != packet->containerId) {
if (p->containerMenu->containerId != packet->containerId)
{
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return;
}
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
@@ -949,25 +635,21 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
}
p->inventory->print();
}
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
{
LOGI("net idi nahui\n");
// for (unsigned int i = 0; i < level->players.size(); ++i) {
// Player* p = level->players[i];
// if (p->owner == source) {
// if (packet->health <= -32) {
// int diff = packet->health - SetHealthPacket::HEALTH_MODIFY_OFFSET;
// if (diff > 0) p->hurt(NULL, diff);
// else if (diff < 0) p->heal(-diff);
// }
// break;
// }
// }
for (unsigned int i = 0; i < level->players.size(); ++i) {
Player* p = level->players[i];
if (p->owner == source) {
if (packet->health <= -32) {
int diff = packet->health - SetHealthPacket::HEALTH_MODIFY_OFFSET;
if (diff > 0) p->hurt(NULL, diff);
else if (diff < 0) p->heal(-diff);
}
break;
}
}
}
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpdatePacket* packet ) {
@@ -975,8 +657,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level)
return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te;
@@ -1033,9 +713,3 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
if (source == level->players[i]->owner) return level->players[i];
return NULL;
}
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
RakNet::BitStream bitStream;
packet.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}

View File

@@ -58,8 +58,7 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow);
@@ -71,12 +70,6 @@ private:
* @brief Send packet to all players
*/
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
/**
* @brief Send packer private with GUID
*/
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
Player* getPlayer(const RakNet::RakNetGUID& source);
Minecraft* minecraft;

View File

@@ -9,20 +9,17 @@ public:
RakNet::RakString clientName;
int clientNetworkVersion;
int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket()
: clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1),
newProto(false)
clientNetworkLowestSupportedVersion(-1)
{
}
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
: clientName(clientName),
clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion),
newProto(newProto)
clientNetworkLowestSupportedVersion(clientVersion)
{
}
@@ -32,7 +29,6 @@ public:
bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
}
void read(RakNet::BitStream* bitStream)
@@ -43,11 +39,6 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
}
}

View File

@@ -3,12 +3,10 @@
#include "../Packet.h"
// wtf why not enum
namespace LoginStatus {
const int Success = 0;
const int Failed_ClientOld = 1;
const int Failed_ServerOld = 2;
const int Failed_TakenNickname = 3;
}
class LoginStatusPacket : public Packet {

View File

@@ -50,7 +50,5 @@
#include "TileEventPacket.h"
#include "UpdateBlockPacket.h"
#include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,19 +9,15 @@ public:
int entityId;
unsigned short itemId;
unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket()
{
}
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
PlayerEquipmentPacket(int entityId, int itemId, int data)
: entityId(entityId),
itemId(itemId),
itemAuxValue(data),
selectedSlot(selSlot),
inventorySlot(invSlot)
itemAuxValue(data)
{
}
@@ -32,8 +28,6 @@ public:
bitStream->Write(entityId);
bitStream->Write(itemId);
bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
}
void read(RakNet::BitStream* bitStream)
@@ -41,8 +35,6 @@ public:
bitStream->Read(entityId);
bitStream->Read(itemId);
bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,14 +2,13 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet
{
public:
SendInventoryPacket() {}
SendInventoryPacket()
{
}
SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId),
@@ -22,15 +21,10 @@ public:
ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance());
}
for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance());
}
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
}
void write(RakNet::BitStream* bitStream)
@@ -45,13 +39,6 @@ public:
// Armor
for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
}
void read(RakNet::BitStream* bitStream)
@@ -63,12 +50,6 @@ public:
// Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -81,8 +62,6 @@ public:
short numItems;
unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1;
static const int NumArmorItems = 4;
};

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class WantCreatePacket: public Packet
{
public:
WantCreatePacket() {
}
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (WantCreatePacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/

View File

@@ -17,11 +17,6 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
levelName = std::string(arguments[a+1]);
a++; // Skip the next argument since it's part of this one.
}
} else if(strcmp(arguments[a], "--gamemode") == 0) {
if(a + 1 < numArguments) {
gamemode = std::string(arguments[a+1]);
a++; // Skip the next argument since it's part of this one.
}
} else if(strcmp(arguments[a], "--leveldir") == 0) {
if(a + 1 < numArguments) {
levelDir = std::string(arguments[a+1]);
@@ -56,9 +51,6 @@ std::string ArgumentsSettings::getServerKey() {
std::string ArgumentsSettings::getCachePath() {
return cachePath;
}
std::string ArgumentsSettings::getGamemode() {
return gamemode;
}
std::string ArgumentsSettings::getLevelDir() {
return levelDir;
}

View File

@@ -4,27 +4,20 @@
class ArgumentsSettings {
public:
ArgumentsSettings(int numArguments, char** arguments);
std::string getExternalPath();
std::string getLevelName();
std::string getServerKey();
std::string getCachePath();
std::string getLevelDir();
std::string getGamemode();
bool getShowHelp();
int getPort();
private:
std::string cachePath;
std::string externalPath;
std::string levelName;
std::string gamemode;
std::string levelDir;
std::string serverKey;
bool showHelp;
int port;
};

View File

@@ -12,19 +12,16 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
void ServerLevel::updateSleepingPlayerList() {
bool allPlayersWasSleeping = allPlayersAreSleeping;
allPlayersAreSleeping = !players.empty();
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it;
if (!player->isSleeping()) {
if(!player->isSleeping()) {
allPlayersAreSleeping = false;
break;
}
}
if (!allPlayersWasSleeping && allPlayersAreSleeping) {
if(!allPlayersWasSleeping && allPlayersAreSleeping) {
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
(*it)->setAllPlayersSleeping();
}
}
@@ -32,26 +29,23 @@ void ServerLevel::updateSleepingPlayerList() {
void ServerLevel::awakenAllPlayers() {
allPlayersAreSleeping = false;
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it;
if (player->isSleeping()) {
if(player->isSleeping()) {
player->stopSleepInBed(false, false, true);
player->health = Player::MAX_HEALTH;
player->lastHealth = Player::MAX_HEALTH;
}
}
SetHealthPacket packet(Player::MAX_HEALTH);
raknetInstance->send(packet);
}
bool ServerLevel::allPlayersSleeping() {
if (allPlayersAreSleeping && !isClientSide) {
if(allPlayersAreSleeping && !isClientSide) {
// all players are sleeping, but have they slept long enough?
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
if (!(*it)->isSleepingLongEnough()) {
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
if(!(*it)->isSleepingLongEnough()) {
return false;
}
}
@@ -61,17 +55,13 @@ bool ServerLevel::allPlayersSleeping() {
return false;
}
void ServerLevel::tick() {
void ServerLevel::tick(){
super::tick();
if (allPlayersSleeping()) {
if(allPlayersSleeping()) {
long newTime = levelData.getTime() + TICKS_PER_DAY;
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
SetTimePacket packet(levelData.getTime());
raknetInstance->send(packet);
awakenAllPlayers();
}
}

View File

@@ -19,17 +19,14 @@
#include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
: super(level, minecraft->isCreativeMode()),
_mc(minecraft),
_prevHealth(-999),
_containerCounter(0),
isNewProto(proto)
_containerCounter(0)
{
// hasFakeInventory = true;
hasFakeInventory = true;
footSize = 0;
}
@@ -70,16 +67,7 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet);
printf("TakeItemEntityPacket \n");
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount);
}
@@ -130,20 +118,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p);
LOGI("Setting container data for id %d: %d\n", id, value);
//LOGI("Setting container data for id %d: %d\n", id, value);
}
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p);
LOGI("Slot %d changed\n", slot);
//LOGI("Slot %d changed\n", slot);
}
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p);
LOGI("Refreshing container with %zu items\n", items.size());
//LOGI("Refreshing container with %d items\n", items.size());
}
void ServerPlayer::nextContainerCounter() {
@@ -175,12 +163,3 @@ void ServerPlayer::displayClientMessage( const std::string& messageId ) {
ChatPacket package(messageId);
_mc->raknetInstance->send(owner, package);
}
void ServerPlayer::causeFallDamage(float distance) {
int dmg = (int) ceil((distance - 3));
if (dmg > 0) {
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
_mc->raknetInstance->send(owner, packet);
}
super::causeFallDamage(distance);
}

View File

@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
{
typedef Player super;
public:
ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
ServerPlayer(Minecraft* minecraft, Level* level);
~ServerPlayer();
@@ -43,17 +43,6 @@ public:
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
void completeUsingItem();
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
int getLastMoveTicks() { return lastMoveTicks; }
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
int getTicksInAir() { return ticksInAir; }
void setNewProto(bool proto) { isNewProto = proto; }
bool getProto() { return isNewProto; }
virtual void causeFallDamage(float distance);
private:
void nextContainerCounter();
void setContainerMenu( BaseContainerMenu* menu );
@@ -61,11 +50,6 @@ private:
Minecraft* _mc;
int _prevHealth;
int _containerCounter;
int lastMoveTicks = 0;
int ticksInAir = 0;
bool isNewProto = false;
};
#endif /*ServerPlayer_H__*/

View File

@@ -129,7 +129,6 @@ public:
virtual bool isHangingEntity();
virtual int getAuxData();
virtual void checkFallDamage(float ya, bool onGround);
protected:
virtual void setRot(float yRot, float xRot);
@@ -138,6 +137,7 @@ protected:
virtual void resetPos(bool clearMore);
virtual void outOfWorld();
virtual void checkFallDamage(float ya, bool onGround);
virtual void causeFallDamage(float fallDamage2);
virtual void markHurt();

View File

@@ -729,6 +729,7 @@ bool Mob::isWaterMob()
void Mob::aiStep()
{
//@todo? 30 lines of code here in java version
TIMER_PUSH("ai");
if (isImmobile()) {
jumping = false;

View File

@@ -223,9 +223,6 @@ protected:
double xc, yc, zc;
public:
void setxxa(float xxa) { this->xxa = xxa; }
void setyya(float yya) { this->yya = yya; }
// Cape position accessors (for renderers)
double getCapeX() const { return xCape; }
double getCapeY() const { return yCape; }

View File

@@ -357,12 +357,3 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
}
return false;
}
void Inventory::print() {
LOGI("%s's Inventory:\n", player->name.c_str());
for (int i = 0; i < numTotalSlots; i++) {
auto item = getItem(i);
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
}
}

View File

@@ -45,8 +45,6 @@ public:
int getAttackDamage(Entity* entity);
float getDestroySpeed(Tile* tile);
bool canDestroy(Tile* tile);
void print();
private:
void setupDefault();
public:

View File

@@ -141,11 +141,6 @@ bool FillingContainer::add( ItemInstance* item )
// // silently destroy the item when having a full inventory
// item->count = 0;
// return true;
LOGI("Inventory:\n");
for (int i = 0; i < numTotalSlots; i++) {
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
}
}
return false;

View File

@@ -19,7 +19,7 @@ public:
setMaxDamage(64);
}
/*
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
if (face == 0) y--;
if (face == 1) y++;
@@ -30,14 +30,14 @@ public:
int targetType = level->getTile(x, y, z);
if (targetType == 0) {
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, Tile::fire->id);
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
}
instance->hurt(1);
return true;
}
*/
};
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/

View File

@@ -290,7 +290,3 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
return item->isArmor();
}
bool ItemInstance::isBlock(const ItemInstance* instance) {
return instance->id < 256;
}

View File

@@ -81,8 +81,6 @@ public:
static bool isArmorItem(const ItemInstance* instance);
static bool isBlock(const ItemInstance* instance);
/**
* Checks if this item is the same item as the other one, disregarding the
* 'count' value.

View File

@@ -1599,8 +1599,8 @@ bool Level::containsFireTile(const AABB& box) {
for (int z = z0; z < z1; z++) {
int t = getTile(x, y, z);
if (/*t == ((Tile*)(Tile::fire))->id
||*/ t == Tile::lava->id
if (t == ((Tile*)(Tile::fire))->id
|| t == Tile::lava->id
|| t == Tile::calmLava->id) {
return true;
}

View File

@@ -307,9 +307,6 @@ public:
Dimension* dimension;
IRakNetInstance* raknetInstance;
Random random;
std::set<std::string> ops;
protected:
bool isFindingSpawn;

View File

@@ -2,6 +2,7 @@
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/TallgrassFeature.h"
#include "../levelgen/feature/BasicTree.h"
#include "../../entity/EntityTypes.h"
#include "../../entity/MobCategory.h"
@@ -140,7 +141,7 @@ void Biome::teardownBiomes() {
Feature* Biome::getTreeFeature( Random* random )
{
if (random->nextInt(10) == 0) {
//return /*new*/ BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}
@@ -148,6 +149,15 @@ Feature* Biome::getGrassFeature( Random* random ) {
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
}
Feature* Biome::getBasicTreeFeature( Random* random )
{
if (random->nextInt(10) == 0) {
return new BasicTree(false);
}
}
Biome* Biome::getBiome( float temperature, float downfall )
{
int a = (int) (temperature * 63);

View File

@@ -71,6 +71,7 @@ public:
virtual Feature* getTreeFeature(Random* random);
virtual Feature* getGrassFeature(Random* random);
virtual Feature* getBasicTreeFeature(Random* random);
static Biome* getBiome(float temperature, float downfall);
static Biome* _getBiome(float temperature, float downfall);

View File

@@ -6,6 +6,7 @@
#include "Biome.h"
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/BasicTree.h"
class ForestBiome: public Biome
{
@@ -15,7 +16,7 @@ public:
return new BirchFeature();
}
if (random->nextInt(3) == 0) {
//return new BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}

View File

@@ -6,13 +6,14 @@
#include "Biome.h"
#include "../../../util/Random.h"
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class RainforestBiome: public Biome
{
public:
Feature* getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) {
//return new BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}

View File

@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
}
//printf("placing tree at %d, %d, %d\n", x, y, z);
}
// for (int i = 0; i < forests; i++) {
// int x = xo + random.nextInt(16) + 8;
// int z = zo + random.nextInt(16) + 8;
//int y = level->getHeightmap(x, z);
// Feature* tree = biome->getBasicTreeFeature(&random);
//if (tree) {
// tree->init(1, 1, 1);
// tree->place(level, &random, x, y, z);
// delete tree;
//}
////printf("placing tree at %d, %d, %d\n", x, y, z);
// }
for (int i = 0; i < 2; i++) {
int x = xo + random.nextInt(16) + 8;

View File

@@ -0,0 +1,446 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
//package net.minecraft.world.level.levelgen.feature;
#include "Feature.h"
#include "../../../../util/Random.h"
#include "../../Level.h"
#include "../../tile/TreeTile.h"
class Level;
class BasicTree : public Feature
{
typedef Feature super;
private:
unsigned char axisConversionArray[6];
Random *rnd;
Level *thisLevel;
int origin[3];
int height;
int trunkHeight;
double trunkHeightScale;
double branchDensity;
double branchSlope;
double widthScale;
double foliageDensity;
int trunkWidth;
int heightVariance;
int foliageHeight;
int **foliageCoords;
int foliageCoordsLength;
void prepare(){
trunkHeight = (int) (height * trunkHeightScale);
if (trunkHeight >= height) trunkHeight = height - 1;
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1;
int **tempFoliageCoords = new int *[clustersPerY * height];
for( int i = 0; i < clustersPerY * height; i++ )
{
tempFoliageCoords[i] = new int[4];
}
int y = origin[1] + height - foliageHeight;
int clusterCount = 1;
int trunkTop = origin[1] + trunkHeight;
int relativeY = y - origin[1];
tempFoliageCoords[0][0] = origin[0];
tempFoliageCoords[0][1] = y;
tempFoliageCoords[0][2] = origin[2];
tempFoliageCoords[0][3] = trunkTop;
y--;
while (relativeY >= 0)
{
int num = 0;
float shapefac = treeShape(relativeY);
if (shapefac < 0)
{
y--;
relativeY--;
continue;
}
double originOffset = 0.5;
while (num < clustersPerY)
{
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
double angle = rnd->nextFloat() * 2.0 * 3.14159;
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = { x, y, z };
int checkEnd[] = { x, y + foliageHeight, z };
if (checkLine(checkStart, checkEnd) == -1) {
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
double branchHeight = distance * branchSlope;
if ((checkStart[1] - branchHeight) > trunkTop)
{
checkBranchBase[1] = trunkTop;
}
else
{
checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
}
if (checkLine(checkBranchBase, checkStart) == -1)
{
tempFoliageCoords[clusterCount][0] = x;
tempFoliageCoords[clusterCount][1] = y;
tempFoliageCoords[clusterCount][2] = z;
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
clusterCount++;
}
}
num++;
}
y--;
relativeY--;
}
foliageCoordsLength = clusterCount;
foliageCoords = tempFoliageCoords;
for( int i = clusterCount; i < clustersPerY * height; i++ )
{
delete [] tempFoliageCoords[i];
tempFoliageCoords[i] = NULL;
}
}
void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
{
int rad = (int) (radius + 0.618);
unsigned char secidx1 = axisConversionArray[direction];
unsigned char secidx2 = axisConversionArray[direction + 3];
int center[] = { x, y, z };
int position[] = { 0, 0, 0 };
int offset1 = -rad;
int offset2 = -rad;
int thismat;
position[direction] = center[direction];
while (offset1 <= rad)
{
position[secidx1] = center[secidx1] + offset1;
offset2 = -rad;
while (offset2 <= rad)
{
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
if (thisdistance > radius * radius)
{
offset2++;
continue;
}
position[secidx2] = center[secidx2] + offset2;
thismat = thisLevel->getTile(position[0], position[1], position[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
offset2++;
continue;
}
placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
offset2++;
}
offset1++;
}
}
float treeShape(int y){
if (y < (((float) height) * 0.3)) return (float) -1.618;
float radius = ((float) height) / ((float) 2.0);
float adjacent = (((float) height) / ((float) 2.0)) - y;
float distance;
if (adjacent == 0) distance = radius;
else if (abs(adjacent) >= radius) distance = (float) 0.0;
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
distance *= (float) 0.5;
return distance;
}
float foliageShape(int y){
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
else return (float) 3;
}
void foliageCluster(int x, int y, int z){
int topy = y + foliageHeight;
int cury = topy - 1;
float radius;
while (cury >= y)
{
radius = foliageShape(cury - y);
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
cury--;
}
}
void limb(int *start, int *end, int material)
{
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
while (primoffset != endoffset)
{
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
int dir = 0;
int xdiff = abs(coordinate[0] - start[0]);
int zdiff = abs(coordinate[2] - start[2]);
int maxdiff = (std::max)(xdiff, zdiff);
if (maxdiff > 0)
{
if (xdiff == maxdiff)
{
dir = 0;
}
else if (zdiff == maxdiff)
{
dir = 0;
}
}
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
primoffset += primsign;
}
}
void makeFoliage(){
int idx = 0;
int finish = foliageCoordsLength;
while (idx < finish)
{
int x = foliageCoords[idx][0];
int y = foliageCoords[idx][1];
int z = foliageCoords[idx][2];
foliageCluster(x, y, z);
idx++;
}
}
bool trimBranches(int localY){
if (localY < (height * 0.2)) return false;
else return true;
}
void makeTrunk(){
int x = origin[0];
int startY = origin[1];
int topY = origin[1] + trunkHeight;
int z = origin[2];
int startCoord[] = { x, startY, z };
int endCoord[] = { x, topY, z };
limb(startCoord, endCoord, Tile::treeTrunk->id);
if (trunkWidth == 2)
{
startCoord[0] += 1;
endCoord[0] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[2] += 1;
endCoord[2] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[0] += -1;
endCoord[0] += -1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
}
}
void makeBranches(){
int idx = 0;
int finish = foliageCoordsLength;
int baseCoord[] = { origin[0], origin[1], origin[2] };
while (idx < finish)
{
int *coordValues = foliageCoords[idx];
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
baseCoord[1] = coordValues[3];
int localY = baseCoord[1] - origin[1];
if (trimBranches(localY))
{
limb(baseCoord, endCoord, Tile::treeTrunk->id);
}
idx++;
}
}
int checkLine(int *start, int *end){
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return -1;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
int thismat;
while (primoffset != endoffset)
{
coordinate[primidx] = start[primidx] + primoffset;
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
break;
}
primoffset += primsign;
}
if (primoffset == endoffset)
{
return -1;
}
else
{
return abs(primoffset);
}
}
bool checkLocation(){
int startPosition[] = { origin[0], origin[1], origin[2] };
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
if (!((baseMaterial == 2) || (baseMaterial == 3)))
{
return false;
}
int allowedHeight = checkLine(startPosition, endPosition);
if (allowedHeight == -1)
{
return true;
}
else if (allowedHeight < 6)
{
return false;
}
else
{
height = allowedHeight;
return true;
}
}
public:
BasicTree(bool doUpdate){
axisConversionArray[0] = 2;
axisConversionArray[1] = 0;
axisConversionArray[2] = 0;
axisConversionArray[3] = 1;
axisConversionArray[4] = 2;
axisConversionArray[5] = 1;
rnd = new Random();
origin[0] = 0;
origin[1] = 0;
origin[2] = 0;
height = 0;
trunkHeight = 0;
trunkHeightScale = 0.618;
branchDensity = 1.0;
branchSlope = 0.381;
widthScale = 1.0;
foliageDensity = 1.0;
trunkWidth = 1;
heightVariance = 12;
foliageHeight = 4;
foliageCoords = NULL;
foliageCoordsLength = 0;
}
virtual ~BasicTree(){
delete rnd;
for( int i = 0; i < foliageCoordsLength; i++ )
{
delete [] foliageCoords[i];
}
delete [] foliageCoords;
}
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
heightVariance = (int) (heightInit * 12);
if (heightInit > 0.5) foliageHeight = 5;
widthScale = widthInit;
foliageDensity = foliageDensityInit;
}
virtual bool place(Level *level, Random *random, int x, int y, int z){
thisLevel = level;
int seed = random->nextLong();
rnd->setSeed(seed);
origin[0] = x;
origin[1] = y;
origin[2] = z;
if (height == 0)
{
height = 5 + rnd->nextInt(heightVariance);
}
if (!(checkLocation()))
{
return false;
}
prepare();
makeFoliage();
makeTrunk();
makeBranches();
return true;
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/

View File

@@ -1,6 +1,3 @@
#include <cstddef>
#include <fstream>
#include <ios>
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
#include "LevelData.h"
@@ -91,9 +88,6 @@ ExternalFileLevelStorage::ExternalFileLevelStorage(const std::string& levelId, c
{
createFolderIfNotExists(levelPath.c_str());
std::string playerFolder = levelPath + "/players";
createFolderIfNotExists(playerFolder.c_str());
std::string datFileName = levelPath + "/" + fnLevelDat;
std::string levelFileName = levelPath + "/" + fnPlayerDat;
loadedLevelData = new LevelData();
@@ -119,7 +113,6 @@ void ExternalFileLevelStorage::saveLevelData(LevelData& levelData, std::vector<P
void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players )
{
// @todo: completely rewrite
std::string directory = levelPath + "/";
std::string tmpFile = directory + fnLevelDatNew;
std::string datFile = directory + fnLevelDat;
@@ -148,67 +141,6 @@ void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, Leve
// Remove the temporary save, if the rename didn't do it
remove(tmpFile.c_str());
// Save players
// fuck mojang for that
if (!players || players->empty()) {
return;
}
for (auto& player : *players) {
if (player != NULL) {
savePlayer(*player, directory);
}
}
}
void ExternalFileLevelStorage::savePlayer(Player& player, const std::string& worldDir) {
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
LOGI("Saving player %s to %s...\n", player.name.c_str(), playerPath.c_str());
RakNet::BitStream data;
RakDataOutput buf(data);
CompoundTag playerTag;
player.saveWithoutId(&playerTag);
NbtIo::write(&playerTag, &buf);
std::ofstream file(playerPath, std::ios::out | std::ios::binary);
file.write((const char*)data.GetData(), (size_t)data.GetNumberOfBytesUsed());
}
bool ExternalFileLevelStorage::loadPlayer(Player& player, const std::string& worldDir) {
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
LOGI("Loading player %s from %s...\n", player.name.c_str(), playerPath.c_str());
std::ifstream file(playerPath, std::ios::in | std::ios::binary);
if (!file.is_open()) {
return false;
}
std::vector<uint8_t> data((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
RakNet::BitStream bitStream(data.data(), data.size(), false);
RakDataInput stream(bitStream);
CompoundTag* tag = NbtIo::read(&stream);
if (tag) {
player.load(tag);
tag->deleteChildren();
delete tag;
}
return true;
}
void ExternalFileLevelStorage::savePlayer(Player& player) {
ExternalFileLevelStorage::savePlayer(player, levelPath);
}
bool ExternalFileLevelStorage::loadPlayer(Player& player) {
return ExternalFileLevelStorage::loadPlayer(player, levelPath);
}
LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level)

View File

@@ -67,19 +67,6 @@ public:
void saveGame(Level* level);
void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks);
/**
* @brief Save player to <world name>/player/<player name>.dat file
*/
static void savePlayer(Player& player, const std::string& worldDir);
/**
* @brief Load player from <world name>/player/<player name>.dat file
*/
static bool loadPlayer(Player& player, const std::string& worldDir);
virtual void savePlayer(Player& player);
virtual bool loadPlayer(Player& player);
virtual void tick();
virtual void flush() {}
private:

View File

@@ -32,9 +32,6 @@ public:
virtual void saveGame(Level* level) {}
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
virtual void savePlayer(Player& player) = 0;
virtual bool loadPlayer(Player& player) = 0;
//void checkSession() throws LevelConflictException;
//PlayerIO getPlayerIO();
};

View File

@@ -38,7 +38,7 @@ public:
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
//setTicking(true); //@fire
setTicking(true); //@fire
}
AABB* getAABB(Level* level, int x, int y, int z) {
@@ -70,9 +70,9 @@ public:
}
void tick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
int age = level->getData(x, y, z);
if (age < 15) {
@@ -148,7 +148,6 @@ public:
}
void neighborChanged(Level* level, int x, int y, int z, int type) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0);
return;
@@ -156,7 +155,6 @@ public:
}
void onPlace(Level* level, int x, int y, int z) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0);
return;
@@ -169,7 +167,6 @@ public:
}
void ignite(Level* level, int x, int y, int z) {
return; //@fire
bool lit = false;
if (!lit) lit = tryIgnite(level, x, y + 1, z);
@@ -184,11 +181,10 @@ public:
}
void animateTick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
//if (random.nextInt(24) == 0) {
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f);
//}
if (random->nextInt(24) == 0) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
}
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
for (int i = 0; i < 3; i++) {
@@ -248,7 +244,6 @@ private:
}
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
return; //@fire
int odds = burnOdds[level->getTile(x, y, z)];
if (random->nextInt(chance) < odds) {
@@ -265,7 +260,6 @@ private:
}
bool isValidFireLocation(Level* level, int x, int y, int z) {
return false; //@fire
if (canBurn(level, x + 1, y, z)) return true;
if (canBurn(level, x - 1, y, z)) return true;
@@ -278,7 +272,6 @@ private:
}
int getFireOdds(Level* level, int x, int y, int z) {
return 0; //@fire
int odds = 0;
if (!level->isEmptyTile(x, y, z)) return 0;
@@ -294,7 +287,6 @@ private:
}
bool tryIgnite(Level* level, int x, int y, int z) {
return false; //@fire
int t = level->getTile(x, y, z);
if (t == Tile::fire->id) return true;