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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-30 20:13:31 +00:00
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30 Commits
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...
!no-build-
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81
.github/workflows/build.yml
vendored
81
.github/workflows/build.yml
vendored
@@ -18,7 +18,7 @@ permissions:
|
||||
|
||||
jobs:
|
||||
build-windows:
|
||||
name: Windows Build
|
||||
name: Build Windows
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
steps:
|
||||
@@ -68,13 +68,12 @@ jobs:
|
||||
name: mcpe-windows
|
||||
path: |
|
||||
${{github.workspace}}/build/MinecraftPE.exe
|
||||
${{github.workspace}}/build/glfw3.dll
|
||||
${{github.workspace}}/build/libpng16.dll
|
||||
${{github.workspace}}/build/OpenAL32.dll
|
||||
${{github.workspace}}/build/z.dll
|
||||
${{github.workspace}}/build/libz.dll
|
||||
|
||||
build-linux:
|
||||
name: Linux Build
|
||||
name: Build Linux
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
@@ -120,7 +119,7 @@ jobs:
|
||||
${{github.workspace}}/build/MinecraftPE-server
|
||||
|
||||
build-android: # pray to god
|
||||
name: Build Android APK (${{ matrix.abi }})
|
||||
name: Build Android (${{ matrix.abi }})
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
@@ -215,10 +214,59 @@ jobs:
|
||||
name: minecraftpe-apk-${{ matrix.abi }}
|
||||
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
|
||||
|
||||
build-web:
|
||||
name: Build Web
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Setup caches
|
||||
uses: ./.github/actions/setup-cache
|
||||
with:
|
||||
host: linux
|
||||
target: linux
|
||||
|
||||
- name: Setup Ninja
|
||||
uses: ./.github/actions/setup-ninja
|
||||
with:
|
||||
host: linux
|
||||
|
||||
- name: Setup emsdk
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
with:
|
||||
version: 5.0.3
|
||||
actions-cache-folder: 'emsdk-cache'
|
||||
|
||||
- name: Create Build Environment
|
||||
# Some projects don't allow in-source building, so create a separate build directory
|
||||
# We'll use this as our working directory for all subsequent commands
|
||||
run: cmake -E make_directory ${{github.workspace}}/build
|
||||
|
||||
- name: Configure CMake
|
||||
# Use a bash shell so we can use the same syntax for environment variable
|
||||
# access regardless of the host operating system
|
||||
shell: bash
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: mcpe-web
|
||||
path: |
|
||||
${{github.workspace}}/build/MinecraftPE.js
|
||||
${{github.workspace}}/build/MinecraftPE.wasm
|
||||
${{github.workspace}}/build/MinecraftPE.data
|
||||
|
||||
publish:
|
||||
name: Publish
|
||||
runs-on: ubuntu-latest
|
||||
needs: [ build-windows, build-linux, build-android ]
|
||||
needs: [ build-windows, build-linux, build-android, build-web ]
|
||||
if: github.ref == 'refs/heads/main'
|
||||
steps:
|
||||
- name: Checkout
|
||||
@@ -236,13 +284,13 @@ jobs:
|
||||
- name: Zip Windows Artifacts
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: data mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
|
||||
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
|
||||
- name: Zip Linux Artifacts
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: data mcpe-linux/MinecraftPE
|
||||
files: mcpe-linux/MinecraftPE
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
||||
|
||||
- name: Zip Linux Server Artifacts
|
||||
@@ -263,6 +311,19 @@ jobs:
|
||||
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
|
||||
- name: Zip Web Artifact
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||
|
||||
- name: Zip Data
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: data
|
||||
recursive: false
|
||||
dest: data.zip
|
||||
|
||||
- name: Update Development Release
|
||||
uses: andelf/nightly-release@main
|
||||
env:
|
||||
@@ -273,8 +334,10 @@ jobs:
|
||||
body: |
|
||||
MinecraftPE development release for commit ${{ github.sha }}.
|
||||
files: |
|
||||
./data.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||
@@ -7,10 +7,6 @@ set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
|
||||
set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
|
||||
endif()
|
||||
|
||||
include(cmake/EnumOption.cmake)
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
@@ -26,6 +22,14 @@ find_package(OpenSSL)
|
||||
if (${PLATFORM} STREQUAL "Desktop")
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP")
|
||||
|
||||
if (MINGW)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
include_directories(misc/windows)
|
||||
@@ -35,6 +39,8 @@ if (${PLATFORM} STREQUAL "Desktop")
|
||||
set(EXTRA_LIBS pthread m)
|
||||
endif()
|
||||
|
||||
include_directories("glad/include")
|
||||
|
||||
elseif (${PLATFORM} STREQUAL "Web")
|
||||
set(PLATFORM_CPP "PLATFORM_WEB")
|
||||
set(EXTRA_LIBS "idbfs.js")
|
||||
@@ -52,6 +58,7 @@ if(${PLATFORM} MATCHES "Web")
|
||||
|
||||
add_library(png INTERFACE IMPORTED)
|
||||
set_target_properties(png PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
|
||||
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
|
||||
)
|
||||
|
||||
@@ -102,39 +109,45 @@ CPMAddPackage(
|
||||
"ALSOFT_UTILS OFF"
|
||||
"LIBTYPE ${AL_LIBTYPE}"
|
||||
"ALSOFT_ENABLE_MODULES OFF"
|
||||
"ALSOFT_STATIC_STDCXX ON"
|
||||
"ALSOFT_STATIC_LIBGCC ON"
|
||||
)
|
||||
|
||||
# TODO: Clear this paths with *
|
||||
file(GLOB SERVER_SOURCES
|
||||
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
||||
"src/NinecraftApp.cpp"
|
||||
"src/Performance.cpp"
|
||||
"src/SharedConstants.cpp"
|
||||
"src/Minecraft.cpp"
|
||||
"src/MinecraftServer.cpp"
|
||||
"src/App.cpp"
|
||||
"src/IPlatform.cpp"
|
||||
|
||||
"src/client/IConfigListener.cpp"
|
||||
"src/client/Minecraft.cpp"
|
||||
"src/client/OptionStrings.cpp"
|
||||
"src/client/Option.cpp"
|
||||
"src/client/Options.cpp"
|
||||
"src/client/OptionsFile.cpp"
|
||||
"src/client/ServerProfiler.cpp"
|
||||
|
||||
"src/client/gamemode/CreativeMode.cpp"
|
||||
"src/client/gamemode/GameMode.cpp"
|
||||
"src/client/gamemode/SurvivalMode.cpp"
|
||||
# "src/client/IConfigListener.cpp"
|
||||
# "src/client/Minecraft.cpp"
|
||||
# "src/client/OptionStrings.cpp"
|
||||
# "src/client/Option.cpp"
|
||||
# "src/client/Options.cpp"
|
||||
# "src/client/OptionsFile.cpp"
|
||||
# "src/client/ServerProfiler.cpp"
|
||||
|
||||
"src/client/player/LocalPlayer.cpp"
|
||||
"src/client/player/RemotePlayer.cpp"
|
||||
"src/client/player/input/KeyboardInput.cpp"
|
||||
# "src/client/gamemode/CreativeMode.cpp"
|
||||
# "src/client/gamemode/GameMode.cpp"
|
||||
# "src/client/gamemode/SurvivalMode.cpp"
|
||||
|
||||
# "src/client/player/LocalPlayer.cpp"
|
||||
# "src/client/player/RemotePlayer.cpp"
|
||||
# "src/client/player/input/KeyboardInput.cpp"
|
||||
|
||||
"src/gamemode/*.cpp"
|
||||
|
||||
"src/locale/I18n.cpp"
|
||||
|
||||
"src/main.cpp"
|
||||
"src/main_dedicated.cpp"
|
||||
|
||||
"src/nbt/Tag.cpp"
|
||||
|
||||
"src/network/ClientSideNetworkHandler.cpp"
|
||||
"src/network/NetEventCallback.cpp"
|
||||
"src/network/Packet.cpp"
|
||||
"src/network/RakNetInstance.cpp"
|
||||
@@ -145,11 +158,7 @@ file(GLOB SERVER_SOURCES
|
||||
"src/platform/HttpClient.cpp"
|
||||
"src/platform/PngLoader.cpp"
|
||||
"src/platform/time.cpp"
|
||||
|
||||
"src/platform/input/Controller.cpp"
|
||||
"src/platform/input/Keyboard.cpp"
|
||||
"src/platform/input/Mouse.cpp"
|
||||
"src/platform/input/Multitouch.cpp"
|
||||
"src/platform/server/PlatformServer.cpp"
|
||||
|
||||
"src/server/ArgumentsSettings.cpp"
|
||||
"src/server/ServerLevel.cpp"
|
||||
@@ -321,11 +330,11 @@ target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
if(${PLATFORM} MATCHES "Web")
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
# uuuh i hate it
|
||||
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sSHARED_MEMORY=1")
|
||||
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sUSE_LIBPNG=1 -sSHARED_MEMORY=1")
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data -sPROXY_TO_PTHREAD")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PUBLIC
|
||||
"-Os"
|
||||
@@ -362,7 +371,7 @@ if(${PLATFORM} MATCHES "Web")
|
||||
endif()
|
||||
|
||||
# Client
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
|
||||
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
|
||||
|
||||
if (OpenSSL_FOUND)
|
||||
|
||||
@@ -153,7 +153,7 @@ options.group.tweaks=Tweaks
|
||||
options.allowSprint=Allow sprint
|
||||
options.barOnTop=HUD above inventory
|
||||
options.rpiCursor=Show Raspberry PI cursor
|
||||
options.autojump=Auto Jump
|
||||
options.autoJump=Auto Jump
|
||||
options.thirdperson=Third Person
|
||||
options.servervisible=Server Visible
|
||||
options.sensitivity=Sensitivity
|
||||
|
||||
@@ -1,143 +1,46 @@
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Emscripten-Generated Code</title>
|
||||
<style>
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
textarea.emscripten { font-family: monospace; width: 80%; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; background-color: black; }
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>MCPE 0.6.1</title>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
height: 100%;
|
||||
background: black;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 50px;
|
||||
width: 50px;
|
||||
margin: 0px auto;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 10px solid rgb(0,150,240);
|
||||
border-right: 10px solid rgb(0,150,240);
|
||||
border-bottom: 10px solid rgb(0,150,240);
|
||||
border-top: 10px solid rgb(100,0,200);
|
||||
border-radius: 100%;
|
||||
background-color: rgb(200,100,250);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
#canvas {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: block;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<hr/>
|
||||
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
</div>
|
||||
<hr/>
|
||||
<div class="emscripten">
|
||||
<input type="checkbox" id="resize">Resize canvas
|
||||
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
|
||||
|
||||
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
|
||||
document.getElementById('resize').checked)">
|
||||
</div>
|
||||
<canvas id="canvas"></canvas>
|
||||
|
||||
<hr/>
|
||||
<textarea class="emscripten" id="output" rows="8"></textarea>
|
||||
<hr>
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var canvasElement = document.getElementById('canvas');
|
||||
var outputElement = document.getElementById('output');
|
||||
if (outputElement) outputElement.value = ''; // clear browser cache
|
||||
<script>
|
||||
var Module = {
|
||||
canvas: document.getElementById('canvas'),
|
||||
onRuntimeInitialized: function () { resizeCanvas() }
|
||||
};
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvasElement.addEventListener("webglcontextlost", (e) => {
|
||||
alert('WebGL context lost. You will need to reload the page.');
|
||||
e.preventDefault();
|
||||
}, false);
|
||||
function resizeCanvas() {
|
||||
const canvas = Module.canvas;
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
}
|
||||
|
||||
function setStatus(text) {
|
||||
if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === setStatus.last.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
|
||||
setStatus.last.time = now;
|
||||
setStatus.last.text = text;
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.hidden = true;
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
}
|
||||
window.addEventListener('resize', resizeCanvas);
|
||||
window.addEventListener('onunload', () => {
|
||||
FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) });
|
||||
})
|
||||
</script>
|
||||
|
||||
var Module = {
|
||||
print(...args) {
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(...args);
|
||||
if (outputElement) {
|
||||
var text = args.join(' ');
|
||||
outputElement.value += text + "\n";
|
||||
outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
|
||||
}
|
||||
},
|
||||
canvas: canvasElement,
|
||||
setStatus: setStatus,
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
setStatus('Downloading...');
|
||||
window.onerror = () => {
|
||||
setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
setStatus = (text) => {
|
||||
if (text) console.error('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script src="MinecraftPE.js"></script>
|
||||
</body>
|
||||
<script src="MinecraftPE.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
26
src/App.cpp
Normal file
26
src/App.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "App.hpp"
|
||||
#include "IPlatform.hpp"
|
||||
|
||||
#include "platform/server/PlatformServer.hpp"
|
||||
#include "platform/glfw/PlatformGlfw.hpp"
|
||||
|
||||
std::unique_ptr<IPlatform> App::CreatePlatform() {
|
||||
#if defined(STANDALONE_SERVER)
|
||||
return std::make_unique<PlatformServer>();
|
||||
#elif defined(PLATFORM_DESKTOP)
|
||||
return std::make_unique<PlatformGlfw>();
|
||||
#else
|
||||
static_assert(false, "Unsupported platform!");
|
||||
#endif
|
||||
}
|
||||
|
||||
void App::run() {
|
||||
init();
|
||||
|
||||
m_platform->runMainLoop(*this);
|
||||
}
|
||||
|
||||
void App::swapBuffers() {
|
||||
m_platform->swapBuffers();
|
||||
}
|
||||
|
||||
87
src/App.h
87
src/App.h
@@ -1,87 +0,0 @@
|
||||
#ifndef APP_H__
|
||||
#define APP_H__
|
||||
|
||||
#ifdef __APPLE__
|
||||
#define NO_EGL
|
||||
#endif
|
||||
#ifdef STANDALONE_SERVER
|
||||
#define NO_EGL
|
||||
#endif
|
||||
|
||||
#include "AppPlatform.h"
|
||||
#ifndef NO_EGL
|
||||
#include <EGL/egl.h>
|
||||
#endif
|
||||
#include "platform/log.h"
|
||||
|
||||
typedef struct AppContext {
|
||||
#ifndef NO_EGL
|
||||
EGLDisplay display;
|
||||
EGLContext context;
|
||||
EGLSurface surface;
|
||||
#endif
|
||||
AppPlatform* platform;
|
||||
bool doRender;
|
||||
} AppContext;
|
||||
|
||||
|
||||
class App
|
||||
{
|
||||
public:
|
||||
App()
|
||||
: _finished(false),
|
||||
_inited(false)
|
||||
{
|
||||
_context.platform = 0;
|
||||
}
|
||||
virtual ~App() {}
|
||||
|
||||
void init(AppContext& c) {
|
||||
_context = c;
|
||||
init();
|
||||
_inited = true;
|
||||
}
|
||||
bool isInited() { return _inited; }
|
||||
|
||||
virtual AppPlatform* platform() { return _context.platform; }
|
||||
|
||||
void onGraphicsReset(AppContext& c) {
|
||||
_context = c;
|
||||
onGraphicsReset();
|
||||
}
|
||||
|
||||
virtual void audioEngineOn () {}
|
||||
virtual void audioEngineOff() {}
|
||||
|
||||
virtual void destroy() {}
|
||||
|
||||
virtual void loadState(void* state, int stateSize) {}
|
||||
virtual bool saveState(void** state, int* stateSize) { return false; }
|
||||
|
||||
void swapBuffers() {
|
||||
#ifndef NO_EGL
|
||||
if (_context.doRender)
|
||||
eglSwapBuffers(_context.display, _context.surface);
|
||||
#endif
|
||||
}
|
||||
|
||||
virtual void draw() {}
|
||||
virtual void update() {};// = 0;
|
||||
virtual void setSize(int width, int height) {}
|
||||
|
||||
virtual void quit() { _finished = true; }
|
||||
virtual bool wantToQuit() { return _finished; }
|
||||
virtual bool handleBack(bool isDown) { return false; }
|
||||
|
||||
protected:
|
||||
virtual void init() {}
|
||||
//virtual void onGraphicsLost() = 0;
|
||||
virtual void onGraphicsReset() = 0;
|
||||
|
||||
private:
|
||||
bool _inited;
|
||||
bool _finished;
|
||||
AppContext _context;
|
||||
};
|
||||
|
||||
#endif//APP_H__
|
||||
71
src/App.hpp
Executable file
71
src/App.hpp
Executable file
@@ -0,0 +1,71 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#ifdef __APPLE__
|
||||
#define NO_EGL
|
||||
#endif
|
||||
#ifdef STANDALONE_SERVER
|
||||
#define NO_EGL
|
||||
#endif
|
||||
|
||||
#include <IPlatform.hpp>
|
||||
#ifndef NO_EGL
|
||||
#include <EGL/egl.h>
|
||||
#endif
|
||||
|
||||
|
||||
// typedef struct AppContext {
|
||||
// #ifndef NO_EGL
|
||||
// EGLDisplay display;
|
||||
// EGLContext context;
|
||||
// EGLSurface surface;
|
||||
// #endif
|
||||
// AppPlatform* platform;
|
||||
// bool doRender;
|
||||
// } AppContext;
|
||||
|
||||
class App {
|
||||
protected:
|
||||
std::unique_ptr<IPlatform> m_platform;
|
||||
|
||||
public:
|
||||
static std::unique_ptr<IPlatform> CreatePlatform();
|
||||
|
||||
App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
|
||||
App() = delete;
|
||||
virtual ~App() {}
|
||||
|
||||
void run();
|
||||
|
||||
bool isInited() { return m_inited; }
|
||||
|
||||
virtual void audioEngineOn () {}
|
||||
virtual void audioEngineOff() {}
|
||||
|
||||
virtual void destroy() {}
|
||||
|
||||
virtual void loadState(void* state, int stateSize) {}
|
||||
virtual bool saveState(void** state, int* stateSize) { return false; }
|
||||
|
||||
void swapBuffers();
|
||||
// {
|
||||
// #ifndef NO_EGL
|
||||
// if (_context.doRender)
|
||||
// eglSwapBuffers(_context.display, _context.surface);
|
||||
// #endif
|
||||
// m_platform->swapBuffers();
|
||||
// }
|
||||
|
||||
virtual void update() = 0;
|
||||
|
||||
virtual void quit() { m_finished = true; }
|
||||
virtual bool wantToQuit() { return m_finished; }
|
||||
virtual bool handleBack(bool isDown) { return false; }
|
||||
|
||||
protected:
|
||||
virtual void init() { m_inited = true;}
|
||||
|
||||
private:
|
||||
bool m_inited = false;
|
||||
bool m_finished = false;
|
||||
};
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef _MINECRAFT_APPCONSTANTS_H_
|
||||
#define _MINECRAFT_APPCONSTANTS_H_
|
||||
|
||||
|
||||
#define APP_VERSION_STRING "Demo"
|
||||
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,143 +0,0 @@
|
||||
#ifndef APPPLATFORM_H__
|
||||
#define APPPLATFORM_H__
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
#include "client/renderer/TextureData.h"
|
||||
|
||||
typedef std::vector<std::string> StringVector;
|
||||
|
||||
/*
|
||||
typedef struct UserInput
|
||||
{
|
||||
static const int STATUS_INVALID = -1;
|
||||
static const int STATUS_NOTINITED = -2;
|
||||
static const int STATUS_OK = 1;
|
||||
static const int STATUS_CANCEL = 0;
|
||||
|
||||
UserInput(int id)
|
||||
: _id(id),
|
||||
status(STATUS_NOTINITED)
|
||||
{}
|
||||
UserInput(int id, int status)
|
||||
: _id(id),
|
||||
status(status)
|
||||
{}
|
||||
int getId() { return _id; }
|
||||
|
||||
int status;
|
||||
private:
|
||||
int _id;
|
||||
} UserInput;
|
||||
|
||||
|
||||
class UserInputStatus {
|
||||
int _status;
|
||||
public:
|
||||
UserInputStatus(int status)
|
||||
: _status(status)
|
||||
{}
|
||||
bool isAnswered() { return _status >= 0; }
|
||||
bool isOk() { return _status == UserInput::STATUS_OK; }
|
||||
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
|
||||
};
|
||||
*/
|
||||
|
||||
class BinaryBlob {
|
||||
public:
|
||||
BinaryBlob()
|
||||
: data(NULL),
|
||||
size(-1) {}
|
||||
|
||||
BinaryBlob(unsigned char* data, unsigned int size)
|
||||
: data(data),
|
||||
size(size) {}
|
||||
|
||||
unsigned char* data;
|
||||
int size;
|
||||
};
|
||||
|
||||
class PlatformStringVars {
|
||||
public:
|
||||
static const int DEVICE_BUILD_MODEL = 0;
|
||||
};
|
||||
|
||||
class AppPlatform
|
||||
{
|
||||
public:
|
||||
AppPlatform() : keyboardVisible(false) {}
|
||||
virtual ~AppPlatform() {}
|
||||
|
||||
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
|
||||
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
|
||||
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
|
||||
|
||||
virtual void playSound(const std::string& fn, float volume, float pitch) {}
|
||||
|
||||
virtual void hideCursor(bool hide) {}
|
||||
|
||||
virtual void showDialog(int dialogId) {}
|
||||
virtual void createUserInput() {}
|
||||
|
||||
bool is_big_endian(void) {
|
||||
union {
|
||||
unsigned int i;
|
||||
char c[4];
|
||||
} bint = {0x01020304};
|
||||
return bint.c[0] == 1;
|
||||
}
|
||||
|
||||
void createUserInput(int dialogId)
|
||||
{
|
||||
showDialog(dialogId);
|
||||
createUserInput();
|
||||
}
|
||||
virtual int getUserInputStatus() { return 0; }
|
||||
virtual StringVector getUserInput() { return StringVector(); }
|
||||
|
||||
virtual std::string getDateString(int s) { return ""; }
|
||||
//virtual void createUserInputScreen(const char* types) {}
|
||||
|
||||
virtual void uploadPlatformDependentData(int id, void* data) {}
|
||||
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
|
||||
virtual void _tick() {}
|
||||
|
||||
virtual int getScreenWidth() { return 854; }
|
||||
virtual int getScreenHeight() { return 480; }
|
||||
virtual float getPixelsPerMillimeter() { return 10; }
|
||||
|
||||
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
|
||||
|
||||
virtual bool isPowerVR() {
|
||||
return false;
|
||||
}
|
||||
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
|
||||
#ifdef __APPLE__
|
||||
virtual bool isSuperFast() = 0;
|
||||
#endif
|
||||
|
||||
virtual void openURL(const std::string& url) {}
|
||||
|
||||
virtual void finish() {}
|
||||
|
||||
virtual bool supportsTouchscreen() { return false; }
|
||||
|
||||
virtual void vibrate(int milliSeconds) {}
|
||||
|
||||
virtual std::string getPlatformStringVar(int stringId) {
|
||||
return "<getPlatformStringVar NotImplemented>";
|
||||
}
|
||||
|
||||
virtual void showKeyboard() {
|
||||
keyboardVisible = true;
|
||||
}
|
||||
virtual void hideKeyboard() {
|
||||
keyboardVisible = false;
|
||||
}
|
||||
virtual bool isKeyboardVisible() {return keyboardVisible;}
|
||||
protected:
|
||||
bool keyboardVisible;
|
||||
};
|
||||
|
||||
#endif /*APPPLATFORM_H__*/
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "AppPlatform_glfw.h"
|
||||
|
||||
float AppPlatform_glfw::getPixelsPerMillimeter() {
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
|
||||
int width_mm, height_mm;
|
||||
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
return (float)mode->width / (float)width_mm;
|
||||
}
|
||||
@@ -1,130 +0,0 @@
|
||||
#ifndef APPPLATFORM_GLFW_H__
|
||||
#define APPPLATFORM_GLFW_H__
|
||||
|
||||
#include "AppPlatform.h"
|
||||
#include "platform/log.h"
|
||||
#include "platform/HttpClient.h"
|
||||
#include "platform/PngLoader.h"
|
||||
#include "client/renderer/gles.h"
|
||||
#include "world/level/storage/FolderMethods.h"
|
||||
#include <png.h>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <ctime>
|
||||
#include "util/StringUtils.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <shellapi.h>
|
||||
#endif
|
||||
|
||||
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
|
||||
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
|
||||
}
|
||||
|
||||
class AppPlatform_glfw: public AppPlatform
|
||||
{
|
||||
public:
|
||||
AppPlatform_glfw()
|
||||
{
|
||||
}
|
||||
|
||||
BinaryBlob readAssetFile(const std::string& filename) override {
|
||||
FILE* fp = fopen(("data/" + filename).c_str(), "r");
|
||||
if (!fp)
|
||||
return BinaryBlob();
|
||||
|
||||
int size = getRemainingFileSize(fp);
|
||||
|
||||
BinaryBlob blob;
|
||||
blob.size = size;
|
||||
blob.data = new unsigned char[size];
|
||||
|
||||
fread(blob.data, 1, size, fp);
|
||||
fclose(fp);
|
||||
|
||||
return blob;
|
||||
}
|
||||
|
||||
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
|
||||
//@todo
|
||||
}
|
||||
|
||||
__inline unsigned int rgbToBgr(unsigned int p) {
|
||||
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
|
||||
}
|
||||
|
||||
TextureData loadTexture(const std::string& filename_, bool textureFolder) override
|
||||
{
|
||||
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
|
||||
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
|
||||
std::vector<unsigned char> body;
|
||||
if (HttpClient::download(filename_, body) && !body.empty()) {
|
||||
return loadTextureFromMemory(body.data(), body.size());
|
||||
}
|
||||
return TextureData();
|
||||
}
|
||||
|
||||
TextureData out;
|
||||
|
||||
std::string filename = textureFolder? "data/images/" + filename_
|
||||
: filename_;
|
||||
std::ifstream source(filename.c_str(), std::ios::binary);
|
||||
|
||||
if (!source) {
|
||||
LOGI("Couldn't find file: %s\n", filename.c_str());
|
||||
return out;
|
||||
}
|
||||
|
||||
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
|
||||
source.close();
|
||||
|
||||
if (fileData.empty()) {
|
||||
LOGI("Couldn't read file: %s\n", filename.c_str());
|
||||
return out;
|
||||
}
|
||||
|
||||
return loadTextureFromMemory(fileData.data(), fileData.size());
|
||||
}
|
||||
|
||||
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
|
||||
return loadPngFromMemory(data, size);
|
||||
}
|
||||
|
||||
virtual std::string getDateString(int s) override {
|
||||
time_t tm = s;
|
||||
|
||||
char mbstr[100];
|
||||
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
|
||||
|
||||
return std::string(mbstr);
|
||||
}
|
||||
|
||||
virtual int getScreenWidth() override { return 854; };
|
||||
virtual int getScreenHeight() override { return 480; };
|
||||
|
||||
virtual float getPixelsPerMillimeter() override;
|
||||
|
||||
virtual bool supportsTouchscreen() override { return true; }
|
||||
|
||||
virtual void hideCursor(bool hide) override {
|
||||
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
|
||||
glfwSetInputMode(window, GLFW_CURSOR, isHide);
|
||||
}
|
||||
|
||||
virtual void openURL(const std::string& url) override {
|
||||
#ifdef _WIN32
|
||||
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
|
||||
#elif __linux__
|
||||
std::string command = "xdg-open " + url;
|
||||
system(command.c_str());
|
||||
#endif
|
||||
}
|
||||
|
||||
GLFWwindow* window;
|
||||
|
||||
private:
|
||||
};
|
||||
#endif /*APPPLATFORM_GLFW_H__*/
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef EGLCONFIGPRINTER_H__
|
||||
#define EGLCONFIGPRINTER_H__
|
||||
#pragma once
|
||||
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
@@ -122,4 +121,3 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#endif /*EGLCONFIGPRINTER_H__*/
|
||||
@@ -1,13 +0,0 @@
|
||||
#ifndef ERRORCODES_H__
|
||||
#define ERRORCODES_H__
|
||||
|
||||
namespace ErrorCodes {
|
||||
|
||||
enum Enum {
|
||||
Unknown,
|
||||
ContainerRefStillExistsAfterDestruction
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /*ERRORCODES_H__*/
|
||||
14
src/IPlatform.cpp
Normal file
14
src/IPlatform.cpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#include <IPlatform.hpp>
|
||||
#include <App.hpp>
|
||||
#include <fstream>
|
||||
|
||||
void IPlatform::runMainLoop(App& app) {
|
||||
while(!app.wantToQuit()) app.update();
|
||||
}
|
||||
|
||||
ByteVector IPlatform::readAssetFile(const std::string& path) {
|
||||
std::ifstream instream(path, std::ios::in | std::ios::binary);
|
||||
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
|
||||
|
||||
return data;
|
||||
}
|
||||
81
src/IPlatform.hpp
Executable file
81
src/IPlatform.hpp
Executable file
@@ -0,0 +1,81 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "client/renderer/TextureData.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
typedef std::vector<std::string> StringVector;
|
||||
typedef std::vector<uint8_t> ByteVector;
|
||||
|
||||
class App;
|
||||
|
||||
class IPlatform {
|
||||
public:
|
||||
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
|
||||
virtual ~IPlatform() {}
|
||||
|
||||
virtual bool init() { return true; }
|
||||
virtual void swapBuffers() {}
|
||||
|
||||
virtual void runMainLoop(App& app);
|
||||
|
||||
virtual ByteVector readAssetFile(const std::string& path);
|
||||
|
||||
|
||||
// Mojang functions here
|
||||
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
|
||||
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
|
||||
|
||||
virtual void playSound(const std::string& fn, float volume, float pitch) {}
|
||||
|
||||
virtual void hideCursor(bool hide) {}
|
||||
|
||||
virtual std::string getDateString(int s) = 0;
|
||||
|
||||
virtual void uploadPlatformDependentData(int id, void* data) {}
|
||||
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
|
||||
virtual void _tick() {}
|
||||
|
||||
virtual int getScreenWidth() { return 854; }
|
||||
virtual int getScreenHeight() { return 480; }
|
||||
virtual float getPixelsPerMillimeter() { return 10; }
|
||||
|
||||
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
|
||||
|
||||
virtual bool isPowerVR() {
|
||||
return false;
|
||||
}
|
||||
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
|
||||
#ifdef __APPLE__
|
||||
virtual bool isSuperFast() = 0;
|
||||
#endif
|
||||
|
||||
virtual void openURL(const std::string& url) {}
|
||||
|
||||
virtual void finish() {}
|
||||
|
||||
virtual bool supportsTouchscreen() { return false; }
|
||||
|
||||
virtual void vibrate(int milliSeconds) {}
|
||||
|
||||
virtual std::string getPlatformStringVar(int stringId) = 0;
|
||||
|
||||
virtual void showKeyboard() { keyboardVisible = true; }
|
||||
|
||||
virtual void hideKeyboard() { keyboardVisible = false; }
|
||||
|
||||
virtual bool isKeyboardVisible() { return keyboardVisible; }
|
||||
|
||||
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
|
||||
|
||||
bool isWindowSizeChanged() { return windowSizeChanged; }
|
||||
|
||||
virtual void setVSync(bool on) { vsync = on; }
|
||||
|
||||
protected:
|
||||
bool keyboardVisible;
|
||||
bool windowSizeChanged;
|
||||
bool vsync;
|
||||
|
||||
double m_targetFrametime;
|
||||
};
|
||||
@@ -1,40 +1,39 @@
|
||||
#ifndef LICENSECODES_H__
|
||||
#define LICENSECODES_H__
|
||||
|
||||
class LicenseCodes
|
||||
{
|
||||
public:
|
||||
// Something's not ready, call again later
|
||||
static const int WAIT_PLATFORM_NOT_READY = -2;
|
||||
static const int WAIT_SERVER_NOT_READY = -1;
|
||||
|
||||
// License is ok
|
||||
static const int LICENSE_OK = 0;
|
||||
static const int LICENSE_TRIAL_OK = 1;
|
||||
|
||||
// License is not working in one way or another
|
||||
static const int LICENSE_VALIDATION_FAILED = 50;
|
||||
static const int ITEM_NOT_FOUND = 51;
|
||||
static const int LICENSE_NOT_FOUND = 52;
|
||||
static const int ERROR_CONTENT_HANDLER = 100;
|
||||
static const int ERROR_ILLEGAL_ARGUMENT = 101;
|
||||
static const int ERROR_SECURITY = 102;
|
||||
static const int ERROR_INPUT_OUTPUT = 103;
|
||||
static const int ERROR_ILLEGAL_STATE = 104;
|
||||
static const int ERROR_NULL_POINTER = 105;
|
||||
static const int ERROR_GENERAL = 106;
|
||||
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
|
||||
|
||||
// The call went wrong so we didn't get a license value at all
|
||||
static const int ERROR_EXCEPTION = 200;
|
||||
|
||||
static bool isOk(int i) {
|
||||
return (i == 0) || (i == 1);
|
||||
}
|
||||
static bool isReady(int i) {
|
||||
return (i >= 0);
|
||||
}
|
||||
};
|
||||
|
||||
#endif /*LICENSECODES_H__ */
|
||||
|
||||
#pragma once
|
||||
|
||||
class LicenseCodes
|
||||
{
|
||||
public:
|
||||
// Something's not ready, call again later
|
||||
static const int WAIT_PLATFORM_NOT_READY = -2;
|
||||
static const int WAIT_SERVER_NOT_READY = -1;
|
||||
|
||||
// License is ok
|
||||
static const int LICENSE_OK = 0;
|
||||
static const int LICENSE_TRIAL_OK = 1;
|
||||
|
||||
// License is not working in one way or another
|
||||
static const int LICENSE_VALIDATION_FAILED = 50;
|
||||
static const int ITEM_NOT_FOUND = 51;
|
||||
static const int LICENSE_NOT_FOUND = 52;
|
||||
static const int ERROR_CONTENT_HANDLER = 100;
|
||||
static const int ERROR_ILLEGAL_ARGUMENT = 101;
|
||||
static const int ERROR_SECURITY = 102;
|
||||
static const int ERROR_INPUT_OUTPUT = 103;
|
||||
static const int ERROR_ILLEGAL_STATE = 104;
|
||||
static const int ERROR_NULL_POINTER = 105;
|
||||
static const int ERROR_GENERAL = 106;
|
||||
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
|
||||
|
||||
// The call went wrong so we didn't get a license value at all
|
||||
static const int ERROR_EXCEPTION = 200;
|
||||
|
||||
static bool isOk(int i) {
|
||||
return (i == 0) || (i == 1);
|
||||
}
|
||||
static bool isReady(int i) {
|
||||
return (i >= 0);
|
||||
}
|
||||
};
|
||||
|
||||
#endif /*LICENSECODES_H__ */
|
||||
|
||||
502
src/Minecraft.cpp
Executable file
502
src/Minecraft.cpp
Executable file
@@ -0,0 +1,502 @@
|
||||
#include <Minecraft.hpp>
|
||||
#include "gamemode/CreativeMode.hpp"
|
||||
#include "gamemode/SurvivalMode.hpp"
|
||||
#include "gamemode/CreatorMode.hpp"
|
||||
#include "world/entity/player/Player.hpp"
|
||||
#include "world/item/Item.hpp"
|
||||
#include "world/item/ItemInstance.hpp"
|
||||
#include "world/item/crafting/Recipes.hpp"
|
||||
#include "world/level/Level.hpp"
|
||||
#include "world/level/tile/entity/TileEntity.hpp"
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
#include "client/gui/Screen.hpp"
|
||||
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
|
||||
|
||||
#if defined(APPLE_DEMO_PROMOTION)
|
||||
#define NO_NETWORK
|
||||
#endif
|
||||
|
||||
#if defined(RPI)
|
||||
#define CREATORMODE
|
||||
#endif
|
||||
#include "network/RakNetInstance.hpp"
|
||||
#include "network/ClientSideNetworkHandler.hpp"
|
||||
#include "network/ServerSideNetworkHandler.hpp"
|
||||
//#include "network/Packet.hpp"
|
||||
#include "world/entity/player/Inventory.hpp"
|
||||
#include "world/level/tile/Tile.hpp"
|
||||
#include "world/level/storage/LevelStorageSource.hpp"
|
||||
#include "world/level/storage/LevelStorage.hpp"
|
||||
#include "world/level/chunk/ChunkSource.hpp"
|
||||
|
||||
#include "platform/CThread.hpp"
|
||||
#include <IPlatform.hpp>
|
||||
#include "util/PerfTimer.hpp"
|
||||
#include "util/PerfRenderer.hpp"
|
||||
|
||||
#include "world/entity/MobFactory.hpp"
|
||||
#include "world/level/MobSpawner.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
#include "world/entity/MobCategory.hpp"
|
||||
#include "server/ServerLevel.hpp"
|
||||
|
||||
#ifdef CREATORMODE
|
||||
#include "server/CreatorLevel.hpp"
|
||||
#endif
|
||||
|
||||
#include "network/command/CommandServer.hpp"
|
||||
|
||||
/*static*/
|
||||
const char* Minecraft::progressMessages[] = {
|
||||
"Locating server",
|
||||
"Building terrain",
|
||||
"Preparing",
|
||||
"Saving chunks"
|
||||
};
|
||||
|
||||
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
|
||||
bool Minecraft::_hasInitedStatics = false;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
|
||||
#endif
|
||||
|
||||
// Minecraft::Minecraft() :
|
||||
// #ifdef __APPLE__
|
||||
// _isSuperFast(false),
|
||||
// #endif
|
||||
|
||||
|
||||
// #if defined(NO_NETWORK)
|
||||
// raknetInstance = new IRakNetInstance();
|
||||
// #else
|
||||
// raknetInstance = new RakNetInstance();
|
||||
// #endif
|
||||
// #ifndef STANDALONE_SERVER
|
||||
// soundEngine = new SoundEngine(20.0f);
|
||||
// soundEngine->init(this, &options);
|
||||
// #endif
|
||||
// //setupPieces();
|
||||
|
||||
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
|
||||
// signal(SIGPIPE, SIG_IGN);
|
||||
// #endif
|
||||
|
||||
// externalCacheStoragePath = '.';
|
||||
// externalCacheStoragePath = '.';
|
||||
// }
|
||||
|
||||
Minecraft::~Minecraft() {
|
||||
delete netCallback;
|
||||
delete raknetInstance;
|
||||
delete gameMode;
|
||||
|
||||
if (level != NULL) {
|
||||
level->saveGame();
|
||||
if (level->getChunkSource())
|
||||
level->getChunkSource()->saveAll(true);
|
||||
delete level->getLevelStorage();
|
||||
delete level;
|
||||
level = NULL;
|
||||
}
|
||||
|
||||
//delete player;
|
||||
delete storageSource;
|
||||
delete _commandServer;
|
||||
|
||||
MobFactory::clearStaticTestMobs();
|
||||
|
||||
// Note: Don't tear down statics if we run on Android
|
||||
// (we might change this in the future)
|
||||
#ifndef ANDROID
|
||||
Biome::teardownBiomes();
|
||||
Item ::teardownItems();
|
||||
Tile ::teardownTiles();
|
||||
Material::teardownMaterials();
|
||||
Recipes ::teardownRecipes();
|
||||
TileEntity::teardownTileEntities();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Only called by server
|
||||
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
|
||||
level = (Level*)new ServerLevel(
|
||||
storageSource->selectLevel(levelId, false),
|
||||
levelName,
|
||||
settings,
|
||||
SharedConstants::GeneratorVersion
|
||||
);
|
||||
|
||||
// note: settings is useless beyond this point, since it's
|
||||
// either copied to LevelData (or LevelData read from file)
|
||||
setLevel(level, "Generating level");
|
||||
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
|
||||
_running = true;
|
||||
}
|
||||
|
||||
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
|
||||
LOGI("Seed is %ld\n", level->getSeed());
|
||||
|
||||
if (level != NULL) {
|
||||
level->raknetInstance = raknetInstance;
|
||||
gameMode->initLevel(level);
|
||||
|
||||
this->level = level;
|
||||
_hasSignaledGeneratingLevelFinished = false;
|
||||
#ifdef STANDALONE_SERVER
|
||||
const bool threadedLevelCreation = false;
|
||||
#else
|
||||
const bool threadedLevelCreation = true;
|
||||
#endif
|
||||
|
||||
if (threadedLevelCreation) {
|
||||
// Threaded
|
||||
// "Lock"
|
||||
isGeneratingLevel = true;
|
||||
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
|
||||
} else {
|
||||
// Non-threaded
|
||||
generateLevel("Currently not used", level);
|
||||
}
|
||||
}
|
||||
|
||||
this->lastTickTime = 0;
|
||||
this->_running = true;
|
||||
}
|
||||
|
||||
void Minecraft::prepareLevel(const std::string& title) {
|
||||
LOGI("status: 1\n");
|
||||
progressStageStatusId = 1;
|
||||
|
||||
Stopwatch A, B, C, D;
|
||||
A.start();
|
||||
|
||||
Stopwatch L;
|
||||
|
||||
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
|
||||
if (!level->isNew())
|
||||
level->setUpdateLights(false);
|
||||
|
||||
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
int pp = 0;
|
||||
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
|
||||
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
|
||||
progressStagePercentage = 100 * pp++ / Max;
|
||||
//printf("level generation progress %d\n", progressStagePercentage);
|
||||
B.start();
|
||||
level->getTile(x, 64, z);
|
||||
B.stop();
|
||||
L.start();
|
||||
if (level->isNew())
|
||||
while (level->updateLights())
|
||||
;
|
||||
L.stop();
|
||||
}
|
||||
}
|
||||
A.stop();
|
||||
level->setUpdateLights(true);
|
||||
|
||||
C.start();
|
||||
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
|
||||
{
|
||||
LevelChunk* chunk = level->getChunk(x, z);
|
||||
if (chunk && !chunk->createdFromSave)
|
||||
{
|
||||
chunk->unsaved = false;
|
||||
chunk->clearUpdateMap();
|
||||
}
|
||||
}
|
||||
}
|
||||
C.stop();
|
||||
|
||||
LOGI("status: 3\n");
|
||||
progressStageStatusId = 3;
|
||||
if (level->isNew()) {
|
||||
level->setInitialSpawn(); // @note: should obviously be called from Level itself
|
||||
level->saveLevelData();
|
||||
level->getChunkSource()->saveAll(false);
|
||||
level->saveGame();
|
||||
} else {
|
||||
level->saveLevelData();
|
||||
level->loadEntities();
|
||||
}
|
||||
|
||||
progressStagePercentage = -1;
|
||||
progressStageStatusId = 2;
|
||||
LOGI("status: 2\n");
|
||||
|
||||
D.start();
|
||||
level->prepare();
|
||||
D.stop();
|
||||
|
||||
A.print("Generate level: ");
|
||||
L.print(" - light: ");
|
||||
B.print(" - getTl: ");
|
||||
C.print(" - clear: ");
|
||||
D.print(" - prepr: ");
|
||||
progressStageStatusId = 0;
|
||||
}
|
||||
|
||||
void Minecraft::update() {
|
||||
|
||||
timer.advanceTime();
|
||||
raknetInstance->runEvents(netCallback);
|
||||
|
||||
TIMER_PUSH("tick");
|
||||
int toTick = timer.ticks;
|
||||
timer.ticks = 0;
|
||||
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
|
||||
|
||||
TIMER_POP_PUSH("updatelights");
|
||||
{
|
||||
if (level && !isGeneratingLevel) {
|
||||
level->updateLights();
|
||||
}
|
||||
}
|
||||
TIMER_POP();
|
||||
|
||||
|
||||
// Restart the server if (our modded) RakNet reports an error
|
||||
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
|
||||
restartServer();
|
||||
}
|
||||
}
|
||||
|
||||
void Minecraft::restartServer() {
|
||||
if (!level) return;
|
||||
|
||||
raknetInstance->resetIsBroken();
|
||||
|
||||
hostMultiplayer();
|
||||
if (netCallback) netCallback->levelGenerated(level);
|
||||
}
|
||||
|
||||
void Minecraft::tick(int nTick, int maxTick) {
|
||||
if (missTime > 0) missTime--;
|
||||
|
||||
TIMER_PUSH("gameMode");
|
||||
if (level) {
|
||||
gameMode->tick();
|
||||
}
|
||||
|
||||
TIMER_POP_PUSH("commandServer");
|
||||
if (level && _commandServer) {
|
||||
_commandServer->tick();
|
||||
}
|
||||
|
||||
//
|
||||
// Ongoing level generation in a (perhaps) different thread. When it's
|
||||
// ready, _levelGenerated() is called once and any threads are deleted.
|
||||
//
|
||||
if (isGeneratingLevel) {
|
||||
return;
|
||||
} else if (!_hasSignaledGeneratingLevelFinished) {
|
||||
if (generateLevelThread) {
|
||||
delete generateLevelThread;
|
||||
generateLevelThread = NULL;
|
||||
}
|
||||
_levelGenerated();
|
||||
}
|
||||
|
||||
//
|
||||
// Normal game loop, run before or efter level generation
|
||||
//
|
||||
if (level != NULL) {
|
||||
TIMER_POP_PUSH("level");
|
||||
level->tickEntities();
|
||||
level->tick();
|
||||
}
|
||||
|
||||
TIMER_POP();
|
||||
}
|
||||
|
||||
bool Minecraft::isOnlineClient() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Minecraft::isOnline() {
|
||||
return netCallback != NULL;
|
||||
}
|
||||
|
||||
void Minecraft::init()
|
||||
{
|
||||
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
|
||||
// Global initialization goes here
|
||||
Mth::initMth();
|
||||
|
||||
if (raknetInstance != nullptr) {
|
||||
delete raknetInstance;
|
||||
}
|
||||
|
||||
raknetInstance = new RakNetInstance();
|
||||
|
||||
// If we're running Android, only initialize
|
||||
// the first time class is instanced
|
||||
#ifdef ANDROID
|
||||
if (!_hasInitedStatics) {
|
||||
_hasInitedStatics = true;
|
||||
#endif
|
||||
Material::initMaterials();
|
||||
MobCategory::initMobCategories();
|
||||
Tile::initTiles();
|
||||
Item::initItems();
|
||||
Biome::initBiomes();
|
||||
TileEntity::initTileEntities();
|
||||
|
||||
#ifdef ANDROID
|
||||
}
|
||||
#endif
|
||||
|
||||
setIsCreativeMode(false); // false means it's Survival Mode
|
||||
|
||||
#if !defined(NO_STORAGE)
|
||||
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
|
||||
#else
|
||||
storageSource = new MemoryLevelStorageSource();
|
||||
#endif
|
||||
|
||||
// Server-only featire @todo server class app
|
||||
hostMultiplayer();
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Multiplayer
|
||||
//
|
||||
|
||||
void Minecraft::hostMultiplayer(int port) {
|
||||
// Tear down last instance
|
||||
raknetInstance->disconnect();
|
||||
delete netCallback;
|
||||
netCallback = nullptr;
|
||||
|
||||
#if !defined(NO_NETWORK)
|
||||
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// Level generation
|
||||
//
|
||||
/*static*/
|
||||
|
||||
void* Minecraft::prepareLevel_tspawn(void *p_param) {
|
||||
Minecraft* mc = (Minecraft*) p_param;
|
||||
mc->generateLevel("Currently not used", mc->level);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Minecraft::generateLevel( const std::string& message, Level* level ) {
|
||||
Stopwatch s;
|
||||
s.start();
|
||||
prepareLevel(message);
|
||||
s.stop();
|
||||
s.print("Level generated: ");
|
||||
|
||||
// "Unlock"
|
||||
isGeneratingLevel = false;
|
||||
}
|
||||
|
||||
void Minecraft::_levelGenerated() {
|
||||
level->validateSpawn();
|
||||
|
||||
if (raknetInstance->isServer())
|
||||
raknetInstance->announceServer(getServerName());
|
||||
|
||||
if (netCallback) {
|
||||
netCallback->levelGenerated(level);
|
||||
}
|
||||
|
||||
_hasSignaledGeneratingLevelFinished = true;
|
||||
}
|
||||
|
||||
Player* Minecraft::respawnPlayer(int playerId) {
|
||||
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
||||
if (level->players[i]->entityId == playerId) {
|
||||
resetPlayer(level->players[i]);
|
||||
return level->players[i];
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Minecraft::resetPlayer(Player* player) {
|
||||
level->validateSpawn();
|
||||
player->reset();
|
||||
|
||||
Pos p;
|
||||
if(player->hasRespawnPosition()) {
|
||||
p = player->getRespawnPosition();
|
||||
}
|
||||
else {
|
||||
p = level->getSharedSpawnPos();
|
||||
}
|
||||
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
|
||||
player->resetPos(true);
|
||||
|
||||
if (isCreativeMode())
|
||||
player->inventory->clearInventoryWithDefault();
|
||||
}
|
||||
|
||||
int Minecraft::getProgressStatusId() {
|
||||
return progressStageStatusId;
|
||||
}
|
||||
|
||||
const char* Minecraft::getProgressMessage()
|
||||
{
|
||||
return progressMessages[progressStageStatusId];
|
||||
}
|
||||
|
||||
bool Minecraft::isLevelGenerated()
|
||||
{
|
||||
return level != NULL && !isGeneratingLevel;
|
||||
}
|
||||
|
||||
LevelStorageSource* Minecraft::getLevelSource()
|
||||
{
|
||||
return storageSource;
|
||||
}
|
||||
|
||||
void Minecraft::setIsCreativeMode(bool isCreative)
|
||||
{
|
||||
#ifdef CREATORMODE
|
||||
delete gameMode;
|
||||
gameMode = new CreatorMode(this);
|
||||
_isCreativeMode = true;
|
||||
#else
|
||||
if (!gameMode || isCreative != _isCreativeMode)
|
||||
{
|
||||
delete gameMode;
|
||||
if (isCreative) gameMode = new CreativeMode(*this);
|
||||
else gameMode = new SurvivalMode(*this);
|
||||
_isCreativeMode = isCreative;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Minecraft::isCreativeMode() {
|
||||
return _isCreativeMode;
|
||||
}
|
||||
|
||||
ICreator* Minecraft::getCreator()
|
||||
{
|
||||
#ifdef CREATORMODE
|
||||
return ((CreatorMode*)gameMode)->getCreator();
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Minecraft::optionUpdated(OptionId option, bool value ) {
|
||||
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
|
||||
ss->allowIncomingConnections(value);
|
||||
}
|
||||
}
|
||||
|
||||
void Minecraft::optionUpdated(OptionId option, float value ) {}
|
||||
|
||||
void Minecraft::optionUpdated(OptionId option, int value ) {}
|
||||
138
src/Minecraft.hpp
Executable file
138
src/Minecraft.hpp
Executable file
@@ -0,0 +1,138 @@
|
||||
#pragma once
|
||||
|
||||
#include "client/Options.hpp"
|
||||
#include "client/Timer.hpp"
|
||||
|
||||
//#include "../network/RakNetInstance.hpp"
|
||||
#include "world/phys/HitResult.hpp"
|
||||
|
||||
#include "App.hpp"
|
||||
#include <cstddef>
|
||||
|
||||
class Level;
|
||||
class LocalPlayer;
|
||||
class IInputHolder;
|
||||
class Mob;
|
||||
class Player;
|
||||
class Entity;
|
||||
class ICreator;
|
||||
class GameMode;
|
||||
class CThread;
|
||||
class LevelStorageSource;
|
||||
class BuildActionIntention;
|
||||
class PerfRenderer;
|
||||
class LevelSettings;
|
||||
class IRakNetInstance;
|
||||
class NetEventCallback;
|
||||
class CommandServer;
|
||||
struct PingedCompatibleServer;
|
||||
|
||||
class Minecraft: public App {
|
||||
public:
|
||||
using App::App;
|
||||
virtual ~Minecraft();
|
||||
|
||||
virtual void init();
|
||||
virtual void update();
|
||||
virtual void restartServer();
|
||||
virtual void tick(int nTick, int maxTick);
|
||||
|
||||
virtual bool isOnlineClient();
|
||||
virtual bool isOnline();
|
||||
|
||||
virtual void setIsCreativeMode(bool isCreative);
|
||||
|
||||
virtual void optionUpdated(OptionId option, bool value);
|
||||
virtual void optionUpdated(OptionId option, float value);
|
||||
virtual void optionUpdated(OptionId option, int value);
|
||||
|
||||
/**
|
||||
* @brief Get public name that will be listed in JoinGame menu
|
||||
*/
|
||||
virtual std::string getServerName() { return "Unknown"; }
|
||||
|
||||
void toggleDimension() {}
|
||||
bool isCreativeMode();
|
||||
|
||||
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
|
||||
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
|
||||
|
||||
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
|
||||
|
||||
void generateLevel( const std::string& message, Level* level );
|
||||
LevelStorageSource* getLevelSource();
|
||||
|
||||
virtual void hostMultiplayer(int port=19132);
|
||||
Player* respawnPlayer(int playerId);
|
||||
void respawnPlayer();
|
||||
void resetPlayer(Player* player);
|
||||
void doActuallyRespawnPlayer();
|
||||
|
||||
void prepareLevel(const std::string& message);
|
||||
|
||||
int getProgressStatusId();
|
||||
const char* getProgressMessage();
|
||||
|
||||
ICreator* getCreator();
|
||||
|
||||
bool isLevelGenerated();
|
||||
|
||||
#ifdef __APPLE__
|
||||
bool _isSuperFast = false;
|
||||
bool isSuperFast() { return _isSuperFast; }
|
||||
#endif
|
||||
|
||||
protected:
|
||||
virtual void _levelGenerated();
|
||||
|
||||
private:
|
||||
static void* prepareLevel_tspawn(void *p_param);
|
||||
public:
|
||||
Level* level = nullptr;
|
||||
CommandServer* _commandServer = nullptr;
|
||||
GameMode* gameMode = nullptr;
|
||||
IRakNetInstance* raknetInstance = nullptr;
|
||||
NetEventCallback* netCallback = nullptr;
|
||||
|
||||
int commandPort = 4711;
|
||||
|
||||
int lastTime = 0;
|
||||
int lastTickTime = -1;
|
||||
int missTime = 0;
|
||||
int ticks = 0;
|
||||
|
||||
CThread* generateLevelThread = nullptr;
|
||||
// static int customDebugId;
|
||||
|
||||
HitResult hitResult;
|
||||
volatile int progressStagePercentage = 0;
|
||||
|
||||
// This field is initialized in main()
|
||||
// It sets the base path to where worlds can be written (sdcard on android)
|
||||
std::string externalStoragePath;
|
||||
std::string externalCacheStoragePath;
|
||||
protected:
|
||||
Timer timer{20};
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
volatile bool isGeneratingLevel = false;
|
||||
bool _hasSignaledGeneratingLevelFinished = true;
|
||||
|
||||
LevelStorageSource* storageSource;
|
||||
bool _running;
|
||||
|
||||
protected:
|
||||
volatile int progressStageStatusId = 0;
|
||||
static const char* progressMessages[];
|
||||
|
||||
int _licenseId;
|
||||
|
||||
bool _isCreativeMode;
|
||||
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
||||
|
||||
// from NinecraftApp
|
||||
bool _verbose = true;
|
||||
int _lastTickMs = 0;
|
||||
|
||||
static bool _hasInitedStatics;
|
||||
};
|
||||
|
||||
1258
src/MinecraftClient.cpp
Normal file
1258
src/MinecraftClient.cpp
Normal file
File diff suppressed because it is too large
Load Diff
142
src/MinecraftClient.hpp
Normal file
142
src/MinecraftClient.hpp
Normal file
@@ -0,0 +1,142 @@
|
||||
#pragma once
|
||||
#include "client/gui/Font.hpp"
|
||||
#include "client/gui/Screen.hpp"
|
||||
#include "client/particle/ParticleEngine.hpp"
|
||||
#include "client/player/LocalPlayer.hpp"
|
||||
#include "client/renderer/GameRenderer.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
#include "client/sound/SoundEngine.hpp"
|
||||
#include <Minecraft.hpp>
|
||||
|
||||
#include <client/MouseHandler.hpp>
|
||||
#include <client/gui/Gui.hpp>
|
||||
#include <client/gui/screens/ScreenChooser.hpp>
|
||||
#include <client/PixelCalc.hpp>
|
||||
#include <client/renderer/LevelRenderer.hpp>
|
||||
|
||||
class MinecraftClient : public Minecraft {
|
||||
public:
|
||||
using Minecraft::Minecraft;
|
||||
~MinecraftClient();
|
||||
|
||||
void init() override;
|
||||
|
||||
void update() override;
|
||||
|
||||
void setSize(int width, int height);
|
||||
void reloadOptions();
|
||||
|
||||
bool supportNonTouchScreen();
|
||||
bool useTouchscreen();
|
||||
void grabMouse();
|
||||
void releaseMouse();
|
||||
|
||||
void setScreen(Screen*);
|
||||
void leaveGame(bool renameLevel = false);
|
||||
|
||||
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
|
||||
|
||||
void updateStats();
|
||||
|
||||
void restartServer() override;
|
||||
|
||||
bool handleBack(bool isDown) override;
|
||||
|
||||
void onGraphicsReset();
|
||||
void initGLStates();
|
||||
|
||||
void tick(int nTick, int maxTick) override;
|
||||
void tickInput();
|
||||
|
||||
void handleBuildAction(BuildActionIntention* action);
|
||||
|
||||
bool isOnlineClient() override;
|
||||
|
||||
void pauseGame(bool isBackPaused);
|
||||
void gameLostFocus();
|
||||
|
||||
void respawnPlayer();
|
||||
|
||||
void audioEngineOn() override;
|
||||
void audioEngineOff() override;
|
||||
|
||||
void setIsCreativeMode(bool isCreative) override;
|
||||
|
||||
void optionUpdated(OptionId option, bool value) override;
|
||||
void optionUpdated(OptionId option, float value) override;
|
||||
void optionUpdated(OptionId option, int value) override;
|
||||
|
||||
LocalPlayer* getPlayer() { return player; }
|
||||
Font* getFont() { return font; }
|
||||
Textures& textures() { return m_textures; }
|
||||
Options& options() { return m_options;}
|
||||
Screen* getScreen() { return m_screen; }
|
||||
Gui& gui() { return m_gui; }
|
||||
ParticleEngine* getParticleEngine() {return particleEngine; }
|
||||
|
||||
int getScreenWidth() { return width; }
|
||||
int getScreenHeigth() { return height; }
|
||||
|
||||
virtual void hostMultiplayer(int port) override;
|
||||
|
||||
bool isPowerVR() { return _powerVr; }
|
||||
bool isKindleFire(int kindleVersion);
|
||||
bool transformResolution(int* w, int* h);
|
||||
|
||||
virtual std::string getServerName() override;
|
||||
|
||||
void locateMultiplayer();
|
||||
void cancelLocateMultiplayer();
|
||||
bool joinMultiplayer(const PingedCompatibleServer& server);
|
||||
bool joinMultiplayerFromString(const std::string& server);
|
||||
|
||||
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
|
||||
|
||||
protected:
|
||||
void _reloadInput();
|
||||
void _levelGenerated() override;
|
||||
|
||||
int width = 1, height = 1;
|
||||
|
||||
Font* font = nullptr;
|
||||
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
|
||||
MouseHandler mouseHandler;
|
||||
|
||||
LevelRenderer* levelRenderer = nullptr;
|
||||
GameRenderer* gameRenderer = nullptr;
|
||||
ParticleEngine* particleEngine = nullptr;
|
||||
SoundEngine* soundEngine = nullptr;
|
||||
PerfRenderer* _perfRenderer = nullptr;
|
||||
|
||||
bool mouseGrabbed = false;
|
||||
|
||||
PixelCalc pixelCalc;
|
||||
PixelCalc pixelCalcUi;
|
||||
|
||||
Screen* m_screen = nullptr;
|
||||
|
||||
bool screenMutex = false;
|
||||
bool hasScheduledScreen = false;
|
||||
Screen* scheduledScreen = nullptr;
|
||||
|
||||
int m_frames = 0;
|
||||
|
||||
volatile bool pause = false;
|
||||
|
||||
// @todo make static
|
||||
LocalPlayer* player = nullptr;
|
||||
IInputHolder* inputHolder = nullptr;
|
||||
Mob* cameraTargetPlayer = nullptr;
|
||||
|
||||
bool _supportsNonTouchscreen = false;
|
||||
bool isLookingForMultiplayer = false;
|
||||
bool _powerVr = false;
|
||||
|
||||
Options m_options{*this};
|
||||
|
||||
Textures m_textures{m_options, *m_platform};
|
||||
|
||||
ScreenChooser screenChooser{*this};
|
||||
|
||||
Gui m_gui{*this};
|
||||
};
|
||||
15
src/MinecraftServer.cpp
Normal file
15
src/MinecraftServer.cpp
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "MinecraftServer.hpp"
|
||||
#include <Minecraft.hpp>
|
||||
#include <network/RakNetInstance.hpp>
|
||||
|
||||
|
||||
void MinecraftServer::hostMultiplayer(int port) {
|
||||
Minecraft::hostMultiplayer(port);
|
||||
|
||||
raknetInstance->host("Server", port, 16);
|
||||
}
|
||||
|
||||
std::string MinecraftServer::getServerName() {
|
||||
// @todo read server name from config
|
||||
return "Dedicated server 0.6.1";
|
||||
}
|
||||
10
src/MinecraftServer.hpp
Normal file
10
src/MinecraftServer.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include <Minecraft.hpp>
|
||||
|
||||
class MinecraftServer : public Minecraft {
|
||||
public:
|
||||
using Minecraft::Minecraft;
|
||||
|
||||
void hostMultiplayer(int port) override;
|
||||
std::string getServerName() override;
|
||||
};
|
||||
@@ -1,428 +0,0 @@
|
||||
#include "NinecraftApp.h"
|
||||
//#include <EGL/egl.h>
|
||||
|
||||
#ifdef RPI
|
||||
//#define NO_STORAGE
|
||||
#endif
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
#include "platform/input/Mouse.h"
|
||||
#include "platform/input/Multitouch.h"
|
||||
|
||||
#include "world/item/Item.h"
|
||||
#include "world/level/Level.h"
|
||||
#include "world/level/biome/Biome.h"
|
||||
#include "world/level/material/Material.h"
|
||||
#include "world/entity/MobCategory.h"
|
||||
//#include "world/level/storage/FolderMethods.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "client/gui/screens/StartMenuScreen.h"
|
||||
#include "client/gui/screens/UsernameScreen.h"
|
||||
#endif
|
||||
#include "client/player/LocalPlayer.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "client/renderer/gles.h"
|
||||
#include "client/renderer/Chunk.h"
|
||||
#include "client/renderer/LevelRenderer.h"
|
||||
#include "client/renderer/Tesselator.h"
|
||||
#endif
|
||||
// sorry for raknet dependency, but I'm too lazy to find another getTime method
|
||||
#include "raknet/GetTime.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "network/ClientSideNetworkHandler.h"
|
||||
#include "client/gui/screens/ProgressScreen.h"
|
||||
|
||||
//#include "world/entity/player/Inventory2.h"
|
||||
|
||||
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
|
||||
#include "world/level/storage/ExternalFileLevelStorageSource.h"
|
||||
#else
|
||||
#include "world/level/storage/MemoryLevelStorageSource.h"
|
||||
#endif
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "client/renderer/Textures.h"
|
||||
#include "client/renderer/entity/ItemRenderer.h"
|
||||
#endif
|
||||
#include "world/item/crafting/Recipes.h"
|
||||
#include "world/level/tile/entity/TileEntity.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "client/renderer/EntityTileRenderer.h"
|
||||
#endif
|
||||
|
||||
bool NinecraftApp::_hasInitedStatics = false;
|
||||
|
||||
NinecraftApp::NinecraftApp()
|
||||
: _verbose(true),
|
||||
_lastTickMs(0),
|
||||
_frames(0)
|
||||
{
|
||||
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
|
||||
signal(SIGPIPE, SIG_IGN);
|
||||
#endif
|
||||
}
|
||||
|
||||
NinecraftApp::~NinecraftApp()
|
||||
{
|
||||
teardown();
|
||||
}
|
||||
|
||||
void NinecraftApp::init()
|
||||
{
|
||||
// Global initialization goes here
|
||||
Mth::initMth();
|
||||
|
||||
//#ifdef DEMO_MODE
|
||||
//writeDemoFile();
|
||||
//#endif
|
||||
|
||||
// If we're running Android, only initialize
|
||||
// the first time class is instanced
|
||||
#ifdef ANDROID
|
||||
if (!_hasInitedStatics) {
|
||||
_hasInitedStatics = true;
|
||||
#endif
|
||||
Material::initMaterials();
|
||||
MobCategory::initMobCategories();
|
||||
Tile::initTiles();
|
||||
Item::initItems();
|
||||
Biome::initBiomes();
|
||||
TileEntity::initTileEntities();
|
||||
|
||||
#ifdef ANDROID
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
initGLStates();
|
||||
Tesselator::instance.init();
|
||||
I18n::loadLanguage(platform(), "en_US");
|
||||
#endif
|
||||
|
||||
if (!externalStoragePath.empty()) {
|
||||
options.setOptionsFilePath(externalStoragePath);
|
||||
}
|
||||
Minecraft::init();
|
||||
|
||||
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
|
||||
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
|
||||
#else
|
||||
storageSource = new MemoryLevelStorageSource();
|
||||
#endif
|
||||
_running = false;
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
LOGI("This: %p\n", this);
|
||||
screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
|
||||
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
|
||||
options.toggle(OPTIONS_FIRST_LAUNCH);
|
||||
setScreen(new UsernameScreen());
|
||||
}
|
||||
#else
|
||||
hostMultiplayer();
|
||||
#endif
|
||||
}
|
||||
|
||||
void NinecraftApp::teardown()
|
||||
{
|
||||
// Note: Don't tear down statics if we run on Android
|
||||
// (we might change this in the future)
|
||||
#ifndef ANDROID
|
||||
Biome::teardownBiomes();
|
||||
Item ::teardownItems();
|
||||
Tile ::teardownTiles();
|
||||
Material::teardownMaterials();
|
||||
Recipes ::teardownRecipes();
|
||||
TileEntity::teardownTileEntities();
|
||||
#endif
|
||||
#ifdef WIN32
|
||||
ItemRenderer::teardown_static();
|
||||
if (EntityTileRenderer::instance != NULL) {
|
||||
delete EntityTileRenderer::instance;
|
||||
EntityTileRenderer::instance = NULL;
|
||||
}
|
||||
TileEntityRenderDispatcher::destroy();
|
||||
#endif
|
||||
}
|
||||
|
||||
void NinecraftApp::update()
|
||||
{
|
||||
++_frames;
|
||||
|
||||
// Generate Multitouch active pointer list
|
||||
Multitouch::commit();
|
||||
|
||||
#ifndef ANDROID_PUBLISH
|
||||
//testCreationAndDestruction();
|
||||
//testJoiningAndDestruction();
|
||||
#endif /*ANDROID_PUBLISH*/
|
||||
|
||||
Minecraft::update();
|
||||
|
||||
swapBuffers();
|
||||
Mouse::reset2();
|
||||
|
||||
// Restart the server if (our modded) RakNet reports an error
|
||||
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
|
||||
restartServer();
|
||||
}
|
||||
|
||||
#ifndef WIN32
|
||||
updateStats();
|
||||
#endif
|
||||
}
|
||||
|
||||
void NinecraftApp::updateStats()
|
||||
{
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (Options::debugGl)
|
||||
LOGI("--------------------------------------------\n");
|
||||
|
||||
//*
|
||||
int now = getTimeMs();
|
||||
//int since = now - _lastTickMs;
|
||||
|
||||
if (now >= lastTime + 1000)
|
||||
{
|
||||
if (player) {
|
||||
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
|
||||
_frames, Chunk::updates, player->x, player->y, player->z);
|
||||
Chunk::resetUpdates();
|
||||
|
||||
//static int _n = 0;
|
||||
//if (++_n % 5 == -1) { // @note: -1
|
||||
// static char filename[256];
|
||||
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
|
||||
// _context.platform->saveScreenshot(filename, width, height);
|
||||
//}
|
||||
|
||||
LOGI("%s", levelRenderer->gatherStats1().c_str());
|
||||
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
|
||||
} else {
|
||||
LOGI("%d fps\n", _frames);
|
||||
}
|
||||
|
||||
//const int* pointerIds;
|
||||
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
|
||||
//if (pointerCount) {
|
||||
// std::string s = "Pointers (";
|
||||
// s += (char)(48 + pointerCount);
|
||||
// s += ": ";
|
||||
// for (int i = 0; i < pointerCount; ++i) {
|
||||
// s += (char)(48 + pointerIds[i]);
|
||||
// s += ", ";
|
||||
// }
|
||||
// LOGI("%s\n", s.c_str());
|
||||
//}
|
||||
|
||||
lastTime = now;
|
||||
_frames = 0;
|
||||
#ifdef GLDEBUG
|
||||
while (1) {
|
||||
int error = glGetError();
|
||||
if (error == GL_NO_ERROR) break;
|
||||
|
||||
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
|
||||
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
|
||||
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
Textures::textureChanges = 0;
|
||||
/**/
|
||||
#endif /* STANDALONE_SERVER */
|
||||
}
|
||||
|
||||
void NinecraftApp::initGLStates()
|
||||
{
|
||||
#ifndef STANDALONE_SERVER
|
||||
//glShadeModel2(GL_SMOOTH);
|
||||
//glClearDepthf(1.0f);
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glDepthRangef(0, 1);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GREATER, 0.1f);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
#ifndef _EMSCRIPTEN_
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
|
||||
#endif
|
||||
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
|
||||
_powerVr = platform()->isPowerVR();
|
||||
#ifdef __APPLE__
|
||||
_isSuperFast = platform()->isSuperFast();
|
||||
#endif
|
||||
//glLineWidth(4);
|
||||
#endif /* STANDALONE_SERVER */
|
||||
}
|
||||
|
||||
void NinecraftApp::restartServer() {
|
||||
if (!level) return;
|
||||
|
||||
for (int i = level->players.size()-1; i >= 0; --i) {
|
||||
Player* p = level->players[i];
|
||||
if (p != player)
|
||||
level->removeEntity(p);
|
||||
}
|
||||
|
||||
raknetInstance->resetIsBroken();
|
||||
#ifndef STANDALONE_SERVER
|
||||
gui.addMessage("This server has restarted!");
|
||||
#endif
|
||||
hostMultiplayer();
|
||||
if (netCallback) netCallback->levelGenerated(level);
|
||||
}
|
||||
|
||||
bool NinecraftApp::handleBack(bool isDown)
|
||||
{
|
||||
if (isGeneratingLevel)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (level)
|
||||
{
|
||||
if (!isDown)
|
||||
{
|
||||
if (screen)
|
||||
{
|
||||
if (!screen->handleBackEvent(isDown))
|
||||
{
|
||||
if (player->containerMenu) player->closeContainer();
|
||||
setScreen(NULL);
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
pauseGame(true);
|
||||
}
|
||||
//leaveGame();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (screen)
|
||||
{
|
||||
return screen->handleBackEvent(isDown);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void NinecraftApp::onGraphicsReset()
|
||||
{
|
||||
#ifndef STANDALONE_SERVER
|
||||
initGLStates();
|
||||
Tesselator::instance.init();
|
||||
|
||||
Minecraft::onGraphicsReset();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef ANDROID_PUBLISH
|
||||
|
||||
static int _state = -1;
|
||||
static int _stateTicksLeft = 0;
|
||||
void NinecraftApp::testCreationAndDestruction()
|
||||
{
|
||||
if (_state == -1) {
|
||||
_stateTicksLeft = 100;
|
||||
_state = 0;
|
||||
}
|
||||
if (_state == 0) {
|
||||
if (--_stateTicksLeft <= 0)
|
||||
_state = 1;
|
||||
}
|
||||
else if (_state == 1) {
|
||||
getLevelSource()->deleteLevel("perf");
|
||||
int seed = getEpochTimeS();
|
||||
LOGI(">seed %d\n", seed);
|
||||
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
|
||||
hostMultiplayer();
|
||||
#ifndef STANDALONE_SERVER
|
||||
setScreen(new ProgressScreen());
|
||||
#endif
|
||||
_state = 2;
|
||||
_stateTicksLeft = 1000;//25000;//00;
|
||||
}
|
||||
else if (_state == 2) {
|
||||
if (isLevelGenerated()) {
|
||||
if (--_stateTicksLeft <= 0) {
|
||||
_state = 3;
|
||||
}
|
||||
}
|
||||
} else if (_state == 3) {
|
||||
leaveGame();
|
||||
_state = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void NinecraftApp::testJoiningAndDestruction()
|
||||
{
|
||||
if (_state == -1) {
|
||||
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
|
||||
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
|
||||
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
|
||||
_stateTicksLeft = 100;
|
||||
_state = 0;
|
||||
}
|
||||
if (_state == 0) {
|
||||
if (--_stateTicksLeft <= 0) {
|
||||
raknetInstance->clearServerList();
|
||||
locateMultiplayer();
|
||||
_state = 1;
|
||||
}
|
||||
}
|
||||
else if (_state == 1) {
|
||||
if (!raknetInstance->getServerList().empty()) {
|
||||
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
|
||||
if (s.name.GetLength() > 0) {
|
||||
joinMultiplayer(s);
|
||||
#ifndef STANDALONE_SERVER
|
||||
setScreen(new ProgressScreen());
|
||||
#endif
|
||||
_state = 2;
|
||||
_stateTicksLeft = 80;//1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_state == 2) {
|
||||
if (isLevelGenerated()) {
|
||||
if (--_stateTicksLeft <= 0) {
|
||||
_state = 3;
|
||||
}
|
||||
}
|
||||
} else if (_state == 3) {
|
||||
leaveGame();
|
||||
_stateTicksLeft = 50;
|
||||
_state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /*ANDROID_PUBLISH*/
|
||||
|
||||
/*
|
||||
void NinecraftApp::writeDemoFile() {
|
||||
std::string path = externalStoragePath + "/games";
|
||||
|
||||
if (createFolderIfNotExists(path.c_str())) {
|
||||
path += "/com.mojang";
|
||||
if (createFolderIfNotExists(path.c_str())) {
|
||||
path += "/minecraftpe";
|
||||
if (createFolderIfNotExists(path.c_str())) {
|
||||
path += "/played_demo";
|
||||
FILE* fp = fopen(path.c_str(), "w");
|
||||
if (fp) fclose(fp);
|
||||
}}}
|
||||
}
|
||||
|
||||
bool NinecraftApp::hasPlayedDemo() {
|
||||
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
|
||||
FILE* fp = fopen(filename.c_str(), "r");
|
||||
if (!fp) return false;
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
@@ -1,52 +0,0 @@
|
||||
#ifndef NINECRAFTAPP_H__
|
||||
#define NINECRAFTAPP_H__
|
||||
|
||||
#include "world/Pos.h"
|
||||
#include "App.h"
|
||||
#include "client/Minecraft.h"
|
||||
#include "world/level/storage/MemoryLevelStorage.h"
|
||||
#include <string>
|
||||
|
||||
|
||||
class Level;
|
||||
class LocalPlayer;
|
||||
class ExternalFileLevelStorageSource;
|
||||
|
||||
class NinecraftApp: public Minecraft
|
||||
{
|
||||
public:
|
||||
NinecraftApp();
|
||||
~NinecraftApp();
|
||||
|
||||
void init();
|
||||
void teardown();
|
||||
|
||||
void update();
|
||||
|
||||
virtual bool handleBack(bool isDown);
|
||||
|
||||
protected:
|
||||
void onGraphicsReset();
|
||||
|
||||
private:
|
||||
void initGLStates();
|
||||
void restartServer();
|
||||
|
||||
void updateStats();
|
||||
|
||||
//void writeDemoFile();
|
||||
//bool hasPlayedDemo();
|
||||
|
||||
#ifndef ANDROID_PUBLISH
|
||||
void testCreationAndDestruction();
|
||||
void testJoiningAndDestruction();
|
||||
#endif /*ANDROID_PUBLISH*/
|
||||
|
||||
bool _verbose;
|
||||
int _frames;
|
||||
int _lastTickMs;
|
||||
|
||||
static bool _hasInitedStatics;
|
||||
};
|
||||
|
||||
#endif//NINECRAFTAPP_H__
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Performance.h"
|
||||
|
||||
/*static*/
|
||||
StopwatchHandler Performance::watches;
|
||||
#include "Performance.hpp"
|
||||
|
||||
/*static*/
|
||||
StopwatchHandler Performance::watches;
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef PERFORMANCE_H__
|
||||
#define PERFORMANCE_H__
|
||||
|
||||
#include "platform/time.h"
|
||||
|
||||
class Performance
|
||||
{
|
||||
public:
|
||||
static StopwatchHandler watches;
|
||||
};
|
||||
|
||||
#endif /*PERFORMANCE_H__*/
|
||||
10
src/Performance.hpp
Executable file
10
src/Performance.hpp
Executable file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "platform/time.hpp"
|
||||
|
||||
class Performance
|
||||
{
|
||||
public:
|
||||
static StopwatchHandler watches;
|
||||
};
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#include "SharedConstants.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
|
||||
{
|
||||
std::string result = std::string("v0.6.1") + versionSuffix;
|
||||
// append 64-bit port marker only on Android 64‑bit targets
|
||||
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
|
||||
result += " (64-bit port)";
|
||||
#endif
|
||||
result += " alpha";
|
||||
return result;
|
||||
}
|
||||
|
||||
};
|
||||
#include "SharedConstants.hpp"
|
||||
|
||||
namespace Common {
|
||||
|
||||
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
|
||||
{
|
||||
std::string result = std::string("v0.6.1") + versionSuffix;
|
||||
// append 64-bit port marker only on Android 64‑bit targets
|
||||
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
|
||||
result += " (64-bit port)";
|
||||
#endif
|
||||
result += " alpha";
|
||||
return result;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -1,34 +1,32 @@
|
||||
#ifndef NET_MINECRAFT_SharedConstants_H__
|
||||
#define NET_MINECRAFT_SharedConstants_H__
|
||||
|
||||
#include <string>
|
||||
|
||||
enum LevelGeneratorVersion
|
||||
{
|
||||
LGV_ORIGINAL = 0,
|
||||
};
|
||||
|
||||
namespace Common {
|
||||
std::string getGameVersionString(const std::string& versionSuffix = "");
|
||||
}
|
||||
|
||||
namespace SharedConstants
|
||||
{
|
||||
// 0.5.0 uses NPv8
|
||||
// 0.6.0 uses NPv9
|
||||
const int NetworkProtocolVersion = 9;
|
||||
const int NetworkProtocolLowestSupportedVersion = 9;
|
||||
const int GameProtocolVersion = 1;
|
||||
const int GameProtocolLowestSupportedVersion = 1;
|
||||
|
||||
const int StorageVersion = 3;
|
||||
|
||||
const int MaxChatLength = 100;
|
||||
|
||||
const int TicksPerSecond = 20;
|
||||
|
||||
const int GeneratorVersion = (int)LGV_ORIGINAL;
|
||||
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
|
||||
}
|
||||
|
||||
#endif /*NET_MINECRAFT_SharedConstants_H__*/
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
enum LevelGeneratorVersion
|
||||
{
|
||||
LGV_ORIGINAL = 0,
|
||||
};
|
||||
|
||||
namespace Common {
|
||||
std::string getGameVersionString(const std::string& versionSuffix = "");
|
||||
}
|
||||
|
||||
namespace SharedConstants
|
||||
{
|
||||
// 0.5.0 uses NPv8
|
||||
// 0.6.0 uses NPv9
|
||||
const int NetworkProtocolVersion = 9;
|
||||
const int NetworkProtocolLowestSupportedVersion = 9;
|
||||
const int GameProtocolVersion = 1;
|
||||
const int GameProtocolLowestSupportedVersion = 1;
|
||||
|
||||
const int StorageVersion = 3;
|
||||
|
||||
const int MaxChatLength = 100;
|
||||
|
||||
const int TicksPerSecond = 20;
|
||||
|
||||
const int GeneratorVersion = (int)LGV_ORIGINAL;
|
||||
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
|
||||
}
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#include "IConfigListener.h"
|
||||
#include "Minecraft.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "gui/Gui.h"
|
||||
#endif /* STANDALONE_SERVER */
|
||||
Config createConfig(Minecraft* mc) {
|
||||
Config c;
|
||||
#ifndef STANDALONE_SERVER
|
||||
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
|
||||
#endif
|
||||
c.pixelCalc = mc->pixelCalc;
|
||||
c.pixelCalcUi = mc->pixelCalcUi;
|
||||
c.minecraft = mc;
|
||||
c.options = &mc->options;
|
||||
return c;
|
||||
}
|
||||
#include "IConfigListener.hpp"
|
||||
#include "Minecraft.hpp"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "gui/Gui.hpp"
|
||||
#endif /* STANDALONE_SERVER */
|
||||
Config createConfig(Minecraft* mc) {
|
||||
Config c;
|
||||
#ifndef STANDALONE_SERVER
|
||||
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
|
||||
#endif
|
||||
c.pixelCalc = mc->pixelCalc;
|
||||
c.pixelCalcUi = mc->pixelCalcUi;
|
||||
c.minecraft = mc;
|
||||
c.options = &mc->options;
|
||||
return c;
|
||||
}
|
||||
|
||||
@@ -1,48 +1,46 @@
|
||||
#ifndef CONFIGLISTENER_H__
|
||||
#define CONFIGLISTENER_H__
|
||||
|
||||
#include "PixelCalc.h"
|
||||
class Minecraft;
|
||||
class Options;
|
||||
|
||||
class Config {
|
||||
public:
|
||||
// Screen dimensions and world-to-screen conversion
|
||||
void setScreenSize(int width, int height, float scale) {
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->guiScale = scale;
|
||||
this->invGuiScale = 1.0f / scale;
|
||||
this->guiWidth = (int)(width * invGuiScale);
|
||||
this->guiHeight = (int)(height * invGuiScale);
|
||||
}
|
||||
|
||||
int width;
|
||||
int height;
|
||||
|
||||
float guiScale;
|
||||
float invGuiScale;
|
||||
int guiWidth;
|
||||
int guiHeight;
|
||||
|
||||
PixelCalc pixelCalc;
|
||||
PixelCalc pixelCalcUi;
|
||||
|
||||
Minecraft* minecraft;
|
||||
Options* options;
|
||||
};
|
||||
|
||||
Config createConfig(Minecraft* mc);
|
||||
|
||||
// Interface for Configuration-Changed listener
|
||||
// This can mean (for instance);
|
||||
// - Screen has changed dimensions, or rotation if rotations are enabled
|
||||
// - New input device or control mechanism
|
||||
class IConfigListener
|
||||
{
|
||||
public:
|
||||
virtual ~IConfigListener() {}
|
||||
virtual void onConfigChanged(const Config& config) = 0;
|
||||
};
|
||||
|
||||
#endif /*CONFIGLISTENER_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "PixelCalc.hpp"
|
||||
class Minecraft;
|
||||
class Options;
|
||||
|
||||
class Config {
|
||||
public:
|
||||
// Screen dimensions and world-to-screen conversion
|
||||
void setScreenSize(int width, int height, float scale) {
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->guiScale = scale;
|
||||
this->invGuiScale = 1.0f / scale;
|
||||
this->guiWidth = (int)(width * invGuiScale);
|
||||
this->guiHeight = (int)(height * invGuiScale);
|
||||
}
|
||||
|
||||
int width;
|
||||
int height;
|
||||
|
||||
float guiScale;
|
||||
float invGuiScale;
|
||||
int guiWidth;
|
||||
int guiHeight;
|
||||
|
||||
PixelCalc pixelCalc;
|
||||
PixelCalc pixelCalcUi;
|
||||
|
||||
Minecraft* minecraft;
|
||||
Options* options;
|
||||
};
|
||||
|
||||
Config createConfig(Minecraft* mc);
|
||||
|
||||
// Interface for Configuration-Changed listener
|
||||
// This can mean (for instance);
|
||||
// - Screen has changed dimensions, or rotation if rotations are enabled
|
||||
// - New input device or control mechanism
|
||||
class IConfigListener
|
||||
{
|
||||
public:
|
||||
virtual ~IConfigListener() {}
|
||||
virtual void onConfigChanged(const Config& config) = 0;
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,227 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||
|
||||
#include "Options.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "MouseHandler.h"
|
||||
#include "gui/Gui.h"
|
||||
#include "gui/screens/ScreenChooser.h"
|
||||
#endif
|
||||
|
||||
#include "Timer.h"
|
||||
|
||||
//#include "../network/RakNetInstance.h"
|
||||
#include "../world/phys/HitResult.h"
|
||||
|
||||
class Level;
|
||||
class LocalPlayer;
|
||||
class IInputHolder;
|
||||
class Mob;
|
||||
class Player;
|
||||
class LevelRenderer;
|
||||
class GameRenderer;
|
||||
class ParticleEngine;
|
||||
class Entity;
|
||||
class ICreator;
|
||||
class GameMode;
|
||||
class Textures;
|
||||
class CThread;
|
||||
class SoundEngine;
|
||||
class Screen;
|
||||
class Font;
|
||||
class LevelStorageSource;
|
||||
class BuildActionIntention;
|
||||
class PerfRenderer;
|
||||
class LevelSettings;
|
||||
class IRakNetInstance;
|
||||
class NetEventCallback;
|
||||
class CommandServer;
|
||||
struct PingedCompatibleServer;
|
||||
//class ExternalFileLevelStorageSource;
|
||||
|
||||
|
||||
#include "../App.h"
|
||||
#include "PixelCalc.h"
|
||||
class AppPlatform;
|
||||
class AppPlatform_android;
|
||||
|
||||
class Minecraft: public App
|
||||
{
|
||||
protected:
|
||||
Minecraft();
|
||||
public:
|
||||
virtual ~Minecraft();
|
||||
|
||||
void init();
|
||||
void setSize(int width, int height);
|
||||
void reloadOptions();
|
||||
|
||||
bool supportNonTouchScreen();
|
||||
bool useTouchscreen();
|
||||
void grabMouse();
|
||||
void releaseMouse();
|
||||
|
||||
void handleBuildAction(BuildActionIntention*);
|
||||
|
||||
void toggleDimension(){}
|
||||
bool isCreativeMode();
|
||||
void setIsCreativeMode(bool isCreative);
|
||||
void setScreen(Screen*);
|
||||
|
||||
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
|
||||
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
|
||||
|
||||
void generateLevel( const std::string& message, Level* level );
|
||||
LevelStorageSource* getLevelSource();
|
||||
|
||||
bool isLookingForMultiplayer;
|
||||
void locateMultiplayer();
|
||||
void cancelLocateMultiplayer();
|
||||
bool joinMultiplayer(const PingedCompatibleServer& server);
|
||||
bool joinMultiplayerFromString(const std::string& server);
|
||||
void hostMultiplayer(int port=19132);
|
||||
Player* respawnPlayer(int playerId);
|
||||
void respawnPlayer();
|
||||
void resetPlayer(Player* player);
|
||||
void doActuallyRespawnPlayer();
|
||||
|
||||
void update();
|
||||
|
||||
void tick(int nTick, int maxTick);
|
||||
void tickInput();
|
||||
|
||||
bool isOnlineClient();
|
||||
bool isOnline();
|
||||
void pauseGame(bool isBackPaused);
|
||||
void gameLostFocus();
|
||||
|
||||
void prepareLevel(const std::string& message);
|
||||
|
||||
void leaveGame(bool renameLevel = false);
|
||||
|
||||
int getProgressStatusId();
|
||||
const char* getProgressMessage();
|
||||
|
||||
ICreator* getCreator();
|
||||
|
||||
// void onGraphicsLost() {}
|
||||
void onGraphicsReset();
|
||||
|
||||
bool isLevelGenerated();
|
||||
|
||||
void audioEngineOn();
|
||||
void audioEngineOff();
|
||||
|
||||
bool isPowerVR() { return _powerVr; }
|
||||
bool isKindleFire(int kindleVersion);
|
||||
bool transformResolution(int* w, int* h);
|
||||
void optionUpdated(OptionId option, bool value);
|
||||
void optionUpdated(OptionId option, float value);
|
||||
void optionUpdated(OptionId option, int value);
|
||||
#ifdef __APPLE__
|
||||
bool _isSuperFast;
|
||||
bool isSuperFast() { return _isSuperFast; }
|
||||
#endif
|
||||
|
||||
protected:
|
||||
void _levelGenerated();
|
||||
|
||||
private:
|
||||
static void* prepareLevel_tspawn(void *p_param);
|
||||
|
||||
void _reloadInput();
|
||||
public:
|
||||
int width;
|
||||
int height;
|
||||
|
||||
// Vars that the platform is allowed to use in the future
|
||||
int commandPort;
|
||||
int reserved_d1, reserved_d2;
|
||||
float reserved_f1, reserved_f2;
|
||||
|
||||
Options options;
|
||||
|
||||
static bool useAmbientOcclusion;
|
||||
//static bool threadInterrupt;
|
||||
|
||||
volatile bool pause;
|
||||
|
||||
LevelRenderer* levelRenderer;
|
||||
GameRenderer* gameRenderer;
|
||||
ParticleEngine* particleEngine;
|
||||
SoundEngine* soundEngine;
|
||||
|
||||
GameMode* gameMode;
|
||||
#ifndef STANDALONE_SERVER
|
||||
Textures* textures;
|
||||
ScreenChooser screenChooser;
|
||||
Font* font;
|
||||
#endif
|
||||
IRakNetInstance* raknetInstance;
|
||||
NetEventCallback* netCallback;
|
||||
|
||||
int lastTime;
|
||||
int lastTickTime;
|
||||
float ticksSinceLastUpdate;
|
||||
|
||||
Level* level;
|
||||
|
||||
LocalPlayer* player;
|
||||
IInputHolder* inputHolder;
|
||||
Mob* cameraTargetPlayer;
|
||||
#ifndef STANDALONE_SERVER
|
||||
Gui gui;
|
||||
#endif
|
||||
CThread* generateLevelThread;
|
||||
Screen* screen;
|
||||
static int customDebugId;
|
||||
|
||||
static const int CDI_NONE = 0;
|
||||
static const int CDI_GRAPHICS = 1;
|
||||
#ifndef STANDALONE_SERVER
|
||||
MouseHandler mouseHandler;
|
||||
#endif
|
||||
bool mouseGrabbed;
|
||||
|
||||
PixelCalc pixelCalc;
|
||||
PixelCalc pixelCalcUi;
|
||||
|
||||
HitResult hitResult;
|
||||
volatile int progressStagePercentage;
|
||||
|
||||
// This field is initialized in main()
|
||||
// It sets the base path to where worlds can be written (sdcard on android)
|
||||
std::string externalStoragePath;
|
||||
std::string externalCacheStoragePath;
|
||||
protected:
|
||||
Timer timer;
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
volatile bool isGeneratingLevel;
|
||||
bool _hasSignaledGeneratingLevelFinished;
|
||||
|
||||
LevelStorageSource* storageSource;
|
||||
bool _running;
|
||||
bool _powerVr;
|
||||
|
||||
private:
|
||||
volatile int progressStageStatusId;
|
||||
static const char* progressMessages[];
|
||||
|
||||
int missTime;
|
||||
int ticks;
|
||||
bool screenMutex;
|
||||
bool hasScheduledScreen;
|
||||
Screen* scheduledScreen;
|
||||
|
||||
int _licenseId;
|
||||
bool _supportsNonTouchscreen;
|
||||
|
||||
bool _isCreativeMode;
|
||||
//int _respawnPlayerTicks;
|
||||
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
||||
|
||||
PerfRenderer* _perfRenderer;
|
||||
CommandServer* _commandServer;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
||||
@@ -1,60 +1,60 @@
|
||||
#include "MouseHandler.h"
|
||||
#include "player/input/ITurnInput.h"
|
||||
|
||||
#ifdef RPI
|
||||
#include <SDL/SDL.h>
|
||||
#endif
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
#include <GLFW/glfw3.h>
|
||||
#endif
|
||||
|
||||
MouseHandler::MouseHandler( ITurnInput* turnInput )
|
||||
: _turnInput(turnInput)
|
||||
{}
|
||||
|
||||
MouseHandler::MouseHandler()
|
||||
: _turnInput(0)
|
||||
{}
|
||||
|
||||
MouseHandler::~MouseHandler() {
|
||||
}
|
||||
|
||||
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
|
||||
_turnInput = turnInput;
|
||||
}
|
||||
|
||||
void MouseHandler::grab() {
|
||||
xd = 0;
|
||||
yd = 0;
|
||||
|
||||
#if defined(RPI)
|
||||
//LOGI("Grabbing input!\n");
|
||||
SDL_WM_GrabInput(SDL_GRAB_ON);
|
||||
SDL_ShowCursor(0);
|
||||
#endif
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
#endif
|
||||
}
|
||||
|
||||
void MouseHandler::release() {
|
||||
#if defined(RPI)
|
||||
//LOGI("Releasing input!\n");
|
||||
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
||||
SDL_ShowCursor(1);
|
||||
#endif
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
#endif
|
||||
}
|
||||
|
||||
void MouseHandler::poll() {
|
||||
if (_turnInput != 0) {
|
||||
TurnDelta td = _turnInput->getTurnDelta();
|
||||
xd = td.x;
|
||||
yd = td.y;
|
||||
}
|
||||
}
|
||||
#include "MouseHandler.hpp"
|
||||
#include "player/input/ITurnInput.hpp"
|
||||
|
||||
#ifdef RPI
|
||||
#include <SDL/SDL.h>
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
#include <GLFW/glfw3.h>
|
||||
#endif
|
||||
|
||||
MouseHandler::MouseHandler( ITurnInput* turnInput )
|
||||
: _turnInput(turnInput)
|
||||
{}
|
||||
|
||||
MouseHandler::MouseHandler()
|
||||
: _turnInput(0)
|
||||
{}
|
||||
|
||||
MouseHandler::~MouseHandler() {
|
||||
}
|
||||
|
||||
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
|
||||
_turnInput = turnInput;
|
||||
}
|
||||
|
||||
void MouseHandler::grab() {
|
||||
xd = 0;
|
||||
yd = 0;
|
||||
|
||||
#if defined(RPI)
|
||||
//LOGI("Grabbing input!\n");
|
||||
SDL_WM_GrabInput(SDL_GRAB_ON);
|
||||
SDL_ShowCursor(0);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
#endif
|
||||
}
|
||||
|
||||
void MouseHandler::release() {
|
||||
#if defined(RPI)
|
||||
//LOGI("Releasing input!\n");
|
||||
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
||||
SDL_ShowCursor(1);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
#endif
|
||||
}
|
||||
|
||||
void MouseHandler::poll() {
|
||||
if (_turnInput != 0) {
|
||||
TurnDelta td = _turnInput->getTurnDelta();
|
||||
xd = td.x;
|
||||
yd = td.y;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,26 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__
|
||||
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
|
||||
|
||||
//package net.minecraft.client;
|
||||
|
||||
class ITurnInput;
|
||||
|
||||
class MouseHandler
|
||||
{
|
||||
public:
|
||||
MouseHandler(ITurnInput* turnInput);
|
||||
MouseHandler();
|
||||
~MouseHandler();
|
||||
|
||||
void setTurnInput(ITurnInput* turnInput);
|
||||
|
||||
void grab();
|
||||
void release();
|
||||
|
||||
void poll();
|
||||
|
||||
float xd, yd;
|
||||
private:
|
||||
int toSkip;
|
||||
ITurnInput* _turnInput;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client;
|
||||
|
||||
class ITurnInput;
|
||||
|
||||
class MouseHandler
|
||||
{
|
||||
public:
|
||||
MouseHandler(ITurnInput* turnInput);
|
||||
MouseHandler();
|
||||
~MouseHandler();
|
||||
|
||||
void setTurnInput(ITurnInput* turnInput);
|
||||
|
||||
void grab();
|
||||
void release();
|
||||
|
||||
void poll();
|
||||
|
||||
float xd, yd;
|
||||
private:
|
||||
int toSkip;
|
||||
ITurnInput* _turnInput;
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Option.h"
|
||||
#include "Option.hpp"
|
||||
#include <sstream>
|
||||
#include <cstdio>
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
#include <util/Mth.h>
|
||||
#include <util/Mth.hpp>
|
||||
/*
|
||||
template<typename T>
|
||||
struct is_option_type : std::false_type {};
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "OptionStrings.h"
|
||||
#include "OptionStrings.hpp"
|
||||
|
||||
const char* OptionStrings::Multiplayer_Username = "mp_username";
|
||||
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__
|
||||
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
|
||||
#pragma once
|
||||
|
||||
class OptionStrings {
|
||||
public:
|
||||
@@ -33,4 +32,3 @@ public:
|
||||
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/
|
||||
@@ -1,302 +1,297 @@
|
||||
#include "Options.h"
|
||||
#include "OptionStrings.h"
|
||||
#include "Minecraft.h"
|
||||
#include "../platform/log.h"
|
||||
#include "../world/Difficulty.h"
|
||||
#include <cmath>
|
||||
|
||||
#include <memory>
|
||||
|
||||
bool Options::debugGl = false;
|
||||
|
||||
// OPTIONS TABLE
|
||||
|
||||
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
|
||||
OptionBool hidegui("hidegui", false);
|
||||
OptionBool thirdPersonView("thirdperson", false);
|
||||
OptionBool renderDebug("renderDebug", false);
|
||||
OptionBool smoothCamera("smoothCamera", false);
|
||||
OptionBool fixedCamera("fixedCamera", false);
|
||||
OptionBool isFlying("isflying", false);
|
||||
OptionBool barOnTop("barOnTop", false);
|
||||
OptionBool allowSprint("allowSprint", true);
|
||||
OptionBool rpiCursor("rpiCursor", false);
|
||||
OptionBool autoJump("autoJump", true);
|
||||
|
||||
|
||||
OptionFloat flySpeed("flySpeed", 1.f);
|
||||
OptionFloat cameraSpeed("cameraSpeed", 1.f);
|
||||
|
||||
OptionInt guiScale("guiScale", 0, 0, 5);
|
||||
|
||||
OptionString skin("skin", "Default");
|
||||
|
||||
#ifdef RPI
|
||||
OptionString username("username", "StevePi");
|
||||
#else
|
||||
OptionString username("username", "Steve");
|
||||
#endif
|
||||
|
||||
OptionBool destroyVibration("destroyVibration", true);
|
||||
OptionBool isLeftHanded("isLeftHanded", false);
|
||||
OptionBool isJoyTouchArea("isJoyTouchArea", false);
|
||||
|
||||
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
|
||||
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
|
||||
|
||||
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
|
||||
|
||||
OptionBool invertYMouse("invertMouse", false);
|
||||
OptionInt viewDistance("renderDistance", 2, 0, 4);
|
||||
|
||||
OptionBool anaglyph3d("anaglyph3d", false);
|
||||
OptionBool limitFramerate("limitFramerate", false);
|
||||
OptionBool vsync("vsync", true);
|
||||
OptionBool fancyGraphics("fancyGraphics", true);
|
||||
OptionBool viewBobbing("viewBobbing", true);
|
||||
OptionBool ambientOcclusion("ao", false);
|
||||
|
||||
OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||
OptionInt keyRight("key.right", Keyboard::KEY_D);
|
||||
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
|
||||
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
|
||||
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
|
||||
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
|
||||
OptionInt keyChat("key.chat", Keyboard::KEY_T);
|
||||
OptionInt keyFog("key.fog", Keyboard::KEY_F);
|
||||
OptionInt keyUse("key.use", Keyboard::KEY_U);
|
||||
|
||||
// TODO: make human readable keycodes here
|
||||
OptionInt keyMenuNext("key.menu.next", 40);
|
||||
OptionInt keyMenuPrev("key.menu.previous", 38);
|
||||
OptionInt keyMenuOk("key.menu.ok", 13);
|
||||
OptionInt keyMenuCancel("key.menu.cancel", 8);
|
||||
|
||||
OptionBool firstLaunch("firstLaunch", true);
|
||||
|
||||
OptionString lastIp("lastip");
|
||||
|
||||
void Options::initTable() {
|
||||
m_options[OPTIONS_DIFFICULTY] = &difficulty;
|
||||
m_options[OPTIONS_HIDEGUI] = &hidegui;
|
||||
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
|
||||
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
|
||||
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
|
||||
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
|
||||
m_options[OPTIONS_IS_FLYING] = &isFlying;
|
||||
|
||||
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
|
||||
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
|
||||
|
||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||
|
||||
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
|
||||
|
||||
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
|
||||
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
|
||||
|
||||
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
|
||||
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(RPI)
|
||||
float sensitivity = sensitivityOpt.get();
|
||||
sensitivity *= 0.4f;
|
||||
sensitivityOpt.set(sensitivity);
|
||||
#endif
|
||||
|
||||
|
||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||
|
||||
m_options[OPTIONS_SKIN] = &skin;
|
||||
m_options[OPTIONS_USERNAME] = &username;
|
||||
|
||||
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
|
||||
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
|
||||
|
||||
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
|
||||
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
|
||||
|
||||
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
|
||||
|
||||
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
|
||||
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
|
||||
|
||||
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
|
||||
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
|
||||
m_options[OPTIONS_VSYNC] = &vsync;
|
||||
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
|
||||
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
|
||||
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
|
||||
|
||||
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
||||
|
||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||
|
||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
|
||||
m_options[OPTIONS_KEY_BACK] = &keyBack;
|
||||
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
|
||||
m_options[OPTIONS_KEY_JUMP] = &keyJump;
|
||||
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
|
||||
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
|
||||
m_options[OPTIONS_KEY_DROP] = &keyDrop;
|
||||
m_options[OPTIONS_KEY_CHAT] = &keyChat;
|
||||
m_options[OPTIONS_KEY_FOG] = &keyFog;
|
||||
m_options[OPTIONS_KEY_USE] = &keyUse;
|
||||
|
||||
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
|
||||
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
|
||||
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
|
||||
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
|
||||
|
||||
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
|
||||
|
||||
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||
|
||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||
}
|
||||
|
||||
void Options::set(OptionId key, const std::string& value) {
|
||||
auto option = opt<OptionString>(key);
|
||||
|
||||
if (option) {
|
||||
option->set(value);
|
||||
notifyOptionUpdate(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Options::set(OptionId key, float value) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
|
||||
if (option) {
|
||||
option->set(value);
|
||||
notifyOptionUpdate(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Options::set(OptionId key, int value) {
|
||||
auto option = opt<OptionInt>(key);
|
||||
|
||||
if (option) {
|
||||
option->set(value);
|
||||
notifyOptionUpdate(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Options::toggle(OptionId key) {
|
||||
auto option = opt<OptionBool>(key);
|
||||
|
||||
if (option) {
|
||||
option->toggle();
|
||||
notifyOptionUpdate(key, option->get());
|
||||
}
|
||||
}
|
||||
|
||||
void Options::load() {
|
||||
StringVector optionStrings = optionsFile.getOptionStrings();
|
||||
|
||||
for (auto i = 0; i < optionStrings.size(); i += 2) {
|
||||
const std::string& key = optionStrings[i];
|
||||
const std::string& value = optionStrings[i+1];
|
||||
|
||||
// FIXME: woah this is so slow
|
||||
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
|
||||
return it != nullptr && it->getStringId() == key;
|
||||
});
|
||||
|
||||
if (opt == m_options.end()) continue;
|
||||
|
||||
(*opt)->parse(value);
|
||||
/*
|
||||
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
|
||||
|
||||
// // Multiplayer
|
||||
// // if (key == OptionStrings::Multiplayer_Username) username = value;
|
||||
// if (key == OptionStrings::Multiplayer_ServerVisible) {
|
||||
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
|
||||
// }
|
||||
|
||||
// // Controls
|
||||
// if (key == OptionStrings::Controls_Sensitivity) {
|
||||
// float sens = readFloat(value);
|
||||
|
||||
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
|
||||
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
|
||||
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Controls_InvertMouse) {
|
||||
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Controls_IsLefthanded) {
|
||||
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Controls_UseTouchJoypad) {
|
||||
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
|
||||
// }
|
||||
|
||||
// // Feedback
|
||||
// if (key == OptionStrings::Controls_FeedbackVibration) {
|
||||
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
|
||||
// }
|
||||
|
||||
// // Graphics
|
||||
// if (key == OptionStrings::Graphics_Fancy) {
|
||||
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
|
||||
// }
|
||||
|
||||
// // Graphics extras
|
||||
// if (key == OptionStrings::Graphics_Vsync) {
|
||||
// m_options[OPTIONS_VSYNC] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Graphics_GUIScale) {
|
||||
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
|
||||
// }
|
||||
|
||||
// // Game
|
||||
// if (key == OptionStrings::Game_DifficultyLevel) {
|
||||
// readInt(value, difficulty);
|
||||
// // Only support peaceful and normal right now
|
||||
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
|
||||
// difficulty = Difficulty::NORMAL;
|
||||
// }*/
|
||||
}
|
||||
}
|
||||
|
||||
void Options::save() {
|
||||
StringVector stringVec;
|
||||
|
||||
for (auto& it : m_options) {
|
||||
if (it) stringVec.push_back(it->serialize());
|
||||
}
|
||||
|
||||
optionsFile.save(stringVec);
|
||||
}
|
||||
|
||||
void Options::setOptionsFilePath(const std::string& path) {
|
||||
optionsFile.setOptionsPath(path + "/options.txt");
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate(OptionId key, bool value) {
|
||||
minecraft->optionUpdated(key, value);
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate(OptionId key, float value) {
|
||||
minecraft->optionUpdated(key, value);
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate(OptionId key, int value) {
|
||||
minecraft->optionUpdated(key, value);
|
||||
}
|
||||
#include "Options.hpp"
|
||||
#include "world/Difficulty.hpp"
|
||||
#include <MinecraftClient.hpp>
|
||||
|
||||
bool Options::debugGl = false;
|
||||
|
||||
// OPTIONS TABLE
|
||||
|
||||
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
|
||||
OptionBool hidegui("hidegui", false);
|
||||
OptionBool thirdPersonView("thirdperson", false);
|
||||
OptionBool renderDebug("renderDebug", false);
|
||||
OptionBool smoothCamera("smoothCamera", false);
|
||||
OptionBool fixedCamera("fixedCamera", false);
|
||||
OptionBool isFlying("isflying", false);
|
||||
OptionBool barOnTop("barOnTop", false);
|
||||
OptionBool allowSprint("allowSprint", true);
|
||||
OptionBool rpiCursor("rpiCursor", false);
|
||||
OptionBool autoJump("autoJump", true);
|
||||
|
||||
|
||||
OptionFloat flySpeed("flySpeed", 1.f);
|
||||
OptionFloat cameraSpeed("cameraSpeed", 1.f);
|
||||
|
||||
OptionInt guiScale("guiScale", 0, 0, 5);
|
||||
|
||||
OptionString skin("skin", "Default");
|
||||
|
||||
#ifdef RPI
|
||||
OptionString username("username", "StevePi");
|
||||
#else
|
||||
OptionString username("username", "Steve");
|
||||
#endif
|
||||
|
||||
OptionBool destroyVibration("destroyVibration", true);
|
||||
OptionBool isLeftHanded("isLeftHanded", false);
|
||||
OptionBool isJoyTouchArea("isJoyTouchArea", false);
|
||||
|
||||
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
|
||||
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
|
||||
|
||||
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
|
||||
|
||||
OptionBool invertYMouse("invertMouse", false);
|
||||
OptionInt viewDistance("renderDistance", 2, 0, 4);
|
||||
|
||||
OptionBool anaglyph3d("anaglyph3d", false);
|
||||
OptionBool limitFramerate("limitFramerate", false);
|
||||
OptionBool vsync("vsync", true);
|
||||
OptionBool fancyGraphics("fancyGraphics", true);
|
||||
OptionBool viewBobbing("viewBobbing", true);
|
||||
OptionBool ambientOcclusion("ao", false);
|
||||
|
||||
OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||
OptionInt keyRight("key.right", Keyboard::KEY_D);
|
||||
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
|
||||
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
|
||||
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
|
||||
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
|
||||
OptionInt keyChat("key.chat", Keyboard::KEY_T);
|
||||
OptionInt keyFog("key.fog", Keyboard::KEY_F);
|
||||
OptionInt keyUse("key.use", Keyboard::KEY_U);
|
||||
|
||||
// TODO: make human readable keycodes here
|
||||
OptionInt keyMenuNext("key.menu.next", 40);
|
||||
OptionInt keyMenuPrev("key.menu.previous", 38);
|
||||
OptionInt keyMenuOk("key.menu.ok", 13);
|
||||
OptionInt keyMenuCancel("key.menu.cancel", 8);
|
||||
|
||||
OptionBool firstLaunch("firstLaunch", true);
|
||||
|
||||
OptionString lastIp("lastip");
|
||||
|
||||
void Options::initTable() {
|
||||
m_options[OPTIONS_DIFFICULTY] = &difficulty;
|
||||
m_options[OPTIONS_HIDEGUI] = &hidegui;
|
||||
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
|
||||
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
|
||||
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
|
||||
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
|
||||
m_options[OPTIONS_IS_FLYING] = &isFlying;
|
||||
|
||||
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
|
||||
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
|
||||
|
||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||
|
||||
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
|
||||
|
||||
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
|
||||
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
|
||||
|
||||
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
|
||||
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(RPI)
|
||||
float sensitivity = sensitivityOpt.get();
|
||||
sensitivity *= 0.4f;
|
||||
sensitivityOpt.set(sensitivity);
|
||||
#endif
|
||||
|
||||
|
||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||
|
||||
m_options[OPTIONS_SKIN] = &skin;
|
||||
m_options[OPTIONS_USERNAME] = &username;
|
||||
|
||||
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
|
||||
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
|
||||
|
||||
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
|
||||
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
|
||||
|
||||
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
|
||||
|
||||
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
|
||||
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
|
||||
|
||||
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
|
||||
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
|
||||
m_options[OPTIONS_VSYNC] = &vsync;
|
||||
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
|
||||
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
|
||||
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
|
||||
|
||||
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
||||
|
||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||
|
||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
|
||||
m_options[OPTIONS_KEY_BACK] = &keyBack;
|
||||
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
|
||||
m_options[OPTIONS_KEY_JUMP] = &keyJump;
|
||||
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
|
||||
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
|
||||
m_options[OPTIONS_KEY_DROP] = &keyDrop;
|
||||
m_options[OPTIONS_KEY_CHAT] = &keyChat;
|
||||
m_options[OPTIONS_KEY_FOG] = &keyFog;
|
||||
m_options[OPTIONS_KEY_USE] = &keyUse;
|
||||
|
||||
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
|
||||
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
|
||||
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
|
||||
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
|
||||
|
||||
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
|
||||
|
||||
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||
|
||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||
}
|
||||
|
||||
void Options::set(OptionId key, const std::string& value) {
|
||||
auto option = opt<OptionString>(key);
|
||||
|
||||
if (option) {
|
||||
option->set(value);
|
||||
notifyOptionUpdate(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Options::set(OptionId key, float value) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
|
||||
if (option) {
|
||||
option->set(value);
|
||||
notifyOptionUpdate(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Options::set(OptionId key, int value) {
|
||||
auto option = opt<OptionInt>(key);
|
||||
|
||||
if (option) {
|
||||
option->set(value);
|
||||
notifyOptionUpdate(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Options::toggle(OptionId key) {
|
||||
auto option = opt<OptionBool>(key);
|
||||
|
||||
if (option) {
|
||||
option->toggle();
|
||||
notifyOptionUpdate(key, option->get());
|
||||
}
|
||||
}
|
||||
|
||||
void Options::load() {
|
||||
StringVector optionStrings = optionsFile.getOptionStrings();
|
||||
|
||||
for (auto i = 0; i < optionStrings.size(); i += 2) {
|
||||
const std::string& key = optionStrings[i];
|
||||
const std::string& value = optionStrings[i+1];
|
||||
|
||||
// FIXME: woah this is so slow
|
||||
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
|
||||
return it != nullptr && it->getStringId() == key;
|
||||
});
|
||||
|
||||
if (opt == m_options.end()) continue;
|
||||
|
||||
(*opt)->parse(value);
|
||||
/*
|
||||
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
|
||||
|
||||
// // Multiplayer
|
||||
// // if (key == OptionStrings::Multiplayer_Username) username = value;
|
||||
// if (key == OptionStrings::Multiplayer_ServerVisible) {
|
||||
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
|
||||
// }
|
||||
|
||||
// // Controls
|
||||
// if (key == OptionStrings::Controls_Sensitivity) {
|
||||
// float sens = readFloat(value);
|
||||
|
||||
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
|
||||
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
|
||||
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Controls_InvertMouse) {
|
||||
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Controls_IsLefthanded) {
|
||||
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Controls_UseTouchJoypad) {
|
||||
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
|
||||
// }
|
||||
|
||||
// // Feedback
|
||||
// if (key == OptionStrings::Controls_FeedbackVibration) {
|
||||
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
|
||||
// }
|
||||
|
||||
// // Graphics
|
||||
// if (key == OptionStrings::Graphics_Fancy) {
|
||||
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
|
||||
// }
|
||||
|
||||
// // Graphics extras
|
||||
// if (key == OptionStrings::Graphics_Vsync) {
|
||||
// m_options[OPTIONS_VSYNC] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Graphics_GUIScale) {
|
||||
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
|
||||
// }
|
||||
|
||||
// // Game
|
||||
// if (key == OptionStrings::Game_DifficultyLevel) {
|
||||
// readInt(value, difficulty);
|
||||
// // Only support peaceful and normal right now
|
||||
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
|
||||
// difficulty = Difficulty::NORMAL;
|
||||
// }*/
|
||||
}
|
||||
}
|
||||
|
||||
void Options::save() {
|
||||
StringVector stringVec;
|
||||
|
||||
for (auto& it : m_options) {
|
||||
if (it) stringVec.push_back(it->serialize());
|
||||
}
|
||||
|
||||
optionsFile.save(stringVec);
|
||||
}
|
||||
|
||||
void Options::setOptionsFilePath(const std::string& path) {
|
||||
optionsFile.setOptionsPath(path + "/options.txt");
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate(OptionId key, bool value) {
|
||||
minecraft.optionUpdated(key, value);
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate(OptionId key, float value) {
|
||||
minecraft.optionUpdated(key, value);
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate(OptionId key, int value) {
|
||||
minecraft.optionUpdated(key, value);
|
||||
}
|
||||
|
||||
@@ -1,167 +1,164 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__Options_H__
|
||||
#define NET_MINECRAFT_CLIENT__Options_H__
|
||||
|
||||
#define SOUND_MIN_VALUE 0.0f
|
||||
#define SOUND_MAX_VALUE 1.0f
|
||||
#define MUSIC_MIN_VALUE 0.0f
|
||||
#define MUSIC_MAX_VALUE 1.0f
|
||||
#define SENSITIVITY_MIN_VALUE 0.0f
|
||||
#define SENSITIVITY_MAX_VALUE 1.0f
|
||||
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
|
||||
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
|
||||
|
||||
//package net.minecraft.client;
|
||||
|
||||
//#include "locale/Language.h"
|
||||
|
||||
#include <string>
|
||||
#include <cstdio>
|
||||
#include "../platform/input/Keyboard.h"
|
||||
#include "../util/StringUtils.h"
|
||||
#include "OptionsFile.h"
|
||||
#include "Option.h"
|
||||
#include <array>
|
||||
|
||||
enum OptionId {
|
||||
// General
|
||||
OPTIONS_DIFFICULTY,
|
||||
OPTIONS_HIDEGUI,
|
||||
OPTIONS_THIRD_PERSON_VIEW,
|
||||
OPTIONS_GUI_SCALE,
|
||||
OPTIONS_DESTROY_VIBRATION,
|
||||
OPTIONS_MUSIC_VOLUME,
|
||||
OPTIONS_SOUND_VOLUME,
|
||||
OPTIONS_SKIN,
|
||||
OPTIONS_USERNAME,
|
||||
OPTIONS_SERVER_VISIBLE,
|
||||
OPTIONS_BAR_ON_TOP,
|
||||
OPTIONS_ALLOW_SPRINT,
|
||||
OPTIONS_AUTOJUMP,
|
||||
|
||||
// Graphics
|
||||
OPTIONS_RENDER_DEBUG,
|
||||
OPTIONS_SMOOTH_CAMERA,
|
||||
OPTIONS_FIXED_CAMERA,
|
||||
OPTIONS_VIEW_DISTANCE,
|
||||
OPTIONS_VIEW_BOBBING,
|
||||
OPTIONS_AMBIENT_OCCLUSION,
|
||||
OPTIONS_ANAGLYPH_3D,
|
||||
OPTIONS_LIMIT_FRAMERATE,
|
||||
OPTIONS_VSYNC,
|
||||
OPTIONS_FANCY_GRAPHICS,
|
||||
|
||||
// Cheats / debug
|
||||
OPTIONS_FLY_SPEED,
|
||||
OPTIONS_CAMERA_SPEED,
|
||||
OPTIONS_IS_FLYING,
|
||||
|
||||
// Control
|
||||
OPTIONS_USE_MOUSE_FOR_DIGGING,
|
||||
OPTIONS_IS_LEFT_HANDED,
|
||||
OPTIONS_IS_JOY_TOUCH_AREA,
|
||||
OPTIONS_SENSITIVITY,
|
||||
OPTIONS_INVERT_Y_MOUSE,
|
||||
OPTIONS_USE_TOUCHSCREEN,
|
||||
|
||||
OPTIONS_KEY_FORWARD,
|
||||
OPTIONS_KEY_LEFT,
|
||||
OPTIONS_KEY_BACK,
|
||||
OPTIONS_KEY_RIGHT,
|
||||
OPTIONS_KEY_JUMP,
|
||||
OPTIONS_KEY_INVENTORY,
|
||||
OPTIONS_KEY_SNEAK,
|
||||
OPTIONS_KEY_DROP,
|
||||
OPTIONS_KEY_CHAT,
|
||||
OPTIONS_KEY_FOG,
|
||||
OPTIONS_KEY_USE,
|
||||
|
||||
OPTIONS_KEY_MENU_NEXT,
|
||||
OPTIONS_KEY_MENU_PREV,
|
||||
OPTIONS_KEY_MENU_OK,
|
||||
OPTIONS_KEY_MENU_CANCEL,
|
||||
|
||||
OPTIONS_FIRST_LAUNCH,
|
||||
OPTIONS_LAST_IP,
|
||||
|
||||
OPTIONS_RPI_CURSOR,
|
||||
// Should be last!
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
|
||||
class Minecraft;
|
||||
typedef std::vector<std::string> StringVector;
|
||||
|
||||
class Options
|
||||
{
|
||||
public:
|
||||
static bool debugGl;
|
||||
|
||||
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
||||
: minecraft(minecraft) {
|
||||
// elements werent initialized so i was getting a garbage pointer and a crash
|
||||
m_options.fill(nullptr);
|
||||
initTable();
|
||||
// load() is deferred to init() where path is configured correctly
|
||||
}
|
||||
|
||||
void initTable();
|
||||
|
||||
int getIntValue(OptionId key) {
|
||||
auto option = opt<OptionInt>(key);
|
||||
return (option)? option->get() : 0;
|
||||
}
|
||||
|
||||
std::string getStringValue(OptionId key) {
|
||||
auto option = opt<OptionString>(key);
|
||||
return (option)? option->get() : "";
|
||||
}
|
||||
|
||||
float getProgressValue(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->get() : 0.f;
|
||||
}
|
||||
|
||||
bool getBooleanValue(OptionId key) {
|
||||
auto option = opt<OptionBool>(key);
|
||||
return (option)? option->get() : false;
|
||||
}
|
||||
|
||||
float getProgrssMin(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->getMin() : 0.f;
|
||||
}
|
||||
|
||||
float getProgrssMax(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->getMax() : 0.f;
|
||||
}
|
||||
|
||||
Option* getOpt(OptionId id) { return m_options[id]; }
|
||||
|
||||
void load();
|
||||
void save();
|
||||
void set(OptionId key, int value);
|
||||
void set(OptionId key, float value);
|
||||
void set(OptionId key, const std::string& value);
|
||||
void setOptionsFilePath(const std::string& path);
|
||||
void toggle(OptionId key);
|
||||
|
||||
void notifyOptionUpdate(OptionId key, bool value);
|
||||
void notifyOptionUpdate(OptionId key, float value);
|
||||
void notifyOptionUpdate(OptionId key, int value);
|
||||
void notifyOptionUpdate(OptionId key, const std::string& value) {}
|
||||
|
||||
private:
|
||||
template<typename T>
|
||||
T* opt(OptionId key) {
|
||||
if (m_options[key] == nullptr) return nullptr;
|
||||
return dynamic_cast<T*>(m_options[key]);
|
||||
}
|
||||
|
||||
std::array<Option*, OPTIONS_COUNT> m_options;
|
||||
OptionsFile optionsFile;
|
||||
|
||||
Minecraft* minecraft;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/
|
||||
#pragma once
|
||||
|
||||
#define SOUND_MIN_VALUE 0.0f
|
||||
#define SOUND_MAX_VALUE 1.0f
|
||||
#define MUSIC_MIN_VALUE 0.0f
|
||||
#define MUSIC_MAX_VALUE 1.0f
|
||||
#define SENSITIVITY_MIN_VALUE 0.0f
|
||||
#define SENSITIVITY_MAX_VALUE 1.0f
|
||||
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
|
||||
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
|
||||
|
||||
//package net.minecraft.client;
|
||||
|
||||
//#include "locale/Language.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <platform/input/Keyboard.hpp>
|
||||
#include <util/StringUtils.hpp>
|
||||
#include "OptionsFile.hpp"
|
||||
#include "Option.hpp"
|
||||
#include <array>
|
||||
|
||||
enum OptionId {
|
||||
// General
|
||||
OPTIONS_DIFFICULTY,
|
||||
OPTIONS_HIDEGUI,
|
||||
OPTIONS_THIRD_PERSON_VIEW,
|
||||
OPTIONS_GUI_SCALE,
|
||||
OPTIONS_DESTROY_VIBRATION,
|
||||
OPTIONS_MUSIC_VOLUME,
|
||||
OPTIONS_SOUND_VOLUME,
|
||||
OPTIONS_SKIN,
|
||||
OPTIONS_USERNAME,
|
||||
OPTIONS_SERVER_VISIBLE,
|
||||
OPTIONS_BAR_ON_TOP,
|
||||
OPTIONS_ALLOW_SPRINT,
|
||||
OPTIONS_AUTOJUMP,
|
||||
|
||||
// Graphics
|
||||
OPTIONS_RENDER_DEBUG,
|
||||
OPTIONS_SMOOTH_CAMERA,
|
||||
OPTIONS_FIXED_CAMERA,
|
||||
OPTIONS_VIEW_DISTANCE,
|
||||
OPTIONS_VIEW_BOBBING,
|
||||
OPTIONS_AMBIENT_OCCLUSION,
|
||||
OPTIONS_ANAGLYPH_3D,
|
||||
OPTIONS_LIMIT_FRAMERATE,
|
||||
OPTIONS_VSYNC,
|
||||
OPTIONS_FANCY_GRAPHICS,
|
||||
|
||||
// Cheats / debug
|
||||
OPTIONS_FLY_SPEED,
|
||||
OPTIONS_CAMERA_SPEED,
|
||||
OPTIONS_IS_FLYING,
|
||||
|
||||
// Control
|
||||
OPTIONS_USE_MOUSE_FOR_DIGGING,
|
||||
OPTIONS_IS_LEFT_HANDED,
|
||||
OPTIONS_IS_JOY_TOUCH_AREA,
|
||||
OPTIONS_SENSITIVITY,
|
||||
OPTIONS_INVERT_Y_MOUSE,
|
||||
OPTIONS_USE_TOUCHSCREEN,
|
||||
|
||||
OPTIONS_KEY_FORWARD,
|
||||
OPTIONS_KEY_LEFT,
|
||||
OPTIONS_KEY_BACK,
|
||||
OPTIONS_KEY_RIGHT,
|
||||
OPTIONS_KEY_JUMP,
|
||||
OPTIONS_KEY_INVENTORY,
|
||||
OPTIONS_KEY_SNEAK,
|
||||
OPTIONS_KEY_DROP,
|
||||
OPTIONS_KEY_CHAT,
|
||||
OPTIONS_KEY_FOG,
|
||||
OPTIONS_KEY_USE,
|
||||
|
||||
OPTIONS_KEY_MENU_NEXT,
|
||||
OPTIONS_KEY_MENU_PREV,
|
||||
OPTIONS_KEY_MENU_OK,
|
||||
OPTIONS_KEY_MENU_CANCEL,
|
||||
|
||||
OPTIONS_FIRST_LAUNCH,
|
||||
OPTIONS_LAST_IP,
|
||||
|
||||
OPTIONS_RPI_CURSOR,
|
||||
// Should be last!
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
|
||||
class MinecraftClient;
|
||||
typedef std::vector<std::string> StringVector;
|
||||
|
||||
class Options
|
||||
{
|
||||
public:
|
||||
static bool debugGl;
|
||||
|
||||
Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
|
||||
: minecraft(minecraft) {
|
||||
// elements werent initialized so i was getting a garbage pointer and a crash
|
||||
m_options.fill(nullptr);
|
||||
initTable();
|
||||
// load() is deferred to init() where path is configured correctly
|
||||
}
|
||||
|
||||
void initTable();
|
||||
|
||||
int getIntValue(OptionId key) {
|
||||
auto option = opt<OptionInt>(key);
|
||||
return (option)? option->get() : 0;
|
||||
}
|
||||
|
||||
std::string getStringValue(OptionId key) {
|
||||
auto option = opt<OptionString>(key);
|
||||
return (option)? option->get() : "";
|
||||
}
|
||||
|
||||
float getProgressValue(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->get() : 0.f;
|
||||
}
|
||||
|
||||
bool getBooleanValue(OptionId key) {
|
||||
auto option = opt<OptionBool>(key);
|
||||
return (option)? option->get() : false;
|
||||
}
|
||||
|
||||
float getProgrssMin(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->getMin() : 0.f;
|
||||
}
|
||||
|
||||
float getProgrssMax(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->getMax() : 0.f;
|
||||
}
|
||||
|
||||
Option* getOpt(OptionId id) { return m_options[id]; }
|
||||
|
||||
void load();
|
||||
void save();
|
||||
void set(OptionId key, int value);
|
||||
void set(OptionId key, float value);
|
||||
void set(OptionId key, const std::string& value);
|
||||
void setOptionsFilePath(const std::string& path);
|
||||
void toggle(OptionId key);
|
||||
|
||||
void notifyOptionUpdate(OptionId key, bool value);
|
||||
void notifyOptionUpdate(OptionId key, float value);
|
||||
void notifyOptionUpdate(OptionId key, int value);
|
||||
void notifyOptionUpdate(OptionId key, const std::string& value) {}
|
||||
|
||||
private:
|
||||
template<typename T>
|
||||
T* opt(OptionId key) {
|
||||
if (m_options[key] == nullptr) return nullptr;
|
||||
return dynamic_cast<T*>(m_options[key]);
|
||||
}
|
||||
|
||||
std::array<Option*, OPTIONS_COUNT> m_options;
|
||||
OptionsFile optionsFile;
|
||||
|
||||
MinecraftClient& minecraft;
|
||||
};
|
||||
|
||||
@@ -1,96 +1,98 @@
|
||||
#include "OptionsFile.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
#include <platform/log.h>
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <direct.h>
|
||||
#else
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
OptionsFile::OptionsFile() {
|
||||
#ifdef __APPLE__
|
||||
settingsPath = "./Documents/options.txt";
|
||||
#elif defined(ANDROID)
|
||||
settingsPath = "options.txt";
|
||||
#else
|
||||
settingsPath = "options.txt";
|
||||
#endif
|
||||
}
|
||||
|
||||
void OptionsFile::setOptionsPath(const std::string& path) {
|
||||
settingsPath = path;
|
||||
}
|
||||
|
||||
std::string OptionsFile::getOptionsPath() const {
|
||||
return settingsPath;
|
||||
}
|
||||
void OptionsFile::save(const StringVector& settings) {
|
||||
FILE* pFile = fopen(settingsPath.c_str(), "w");
|
||||
|
||||
if (!pFile && errno == ENOENT) {
|
||||
std::string dir = settingsPath;
|
||||
size_t fpos = dir.find_last_of("/\\");
|
||||
if (fpos != std::string::npos) {
|
||||
dir.resize(fpos);
|
||||
|
||||
std::string toCreate;
|
||||
for (size_t i = 0; i <= dir.size(); ++i) {
|
||||
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
|
||||
if (!toCreate.empty()) {
|
||||
#if defined(_WIN32)
|
||||
_mkdir(toCreate.c_str());
|
||||
#else
|
||||
mkdir(toCreate.c_str(), 0755);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (i < dir.size())
|
||||
toCreate.push_back(dir[i]);
|
||||
}
|
||||
}
|
||||
|
||||
pFile = fopen(settingsPath.c_str(), "w");
|
||||
}
|
||||
|
||||
if (!pFile) {
|
||||
LOGI("OptionsFile::save failed: %s", strerror(errno));
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto& s : settings) {
|
||||
fprintf(pFile, "%s\n", s.c_str());
|
||||
}
|
||||
|
||||
fclose(pFile);
|
||||
}
|
||||
|
||||
|
||||
StringVector OptionsFile::getOptionStrings() {
|
||||
StringVector returnVector;
|
||||
FILE* pFile = fopen(settingsPath.c_str(), "r");
|
||||
if(pFile != NULL) {
|
||||
char lineBuff[128];
|
||||
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
|
||||
// Strip trailing newline
|
||||
size_t len = strlen(lineBuff);
|
||||
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
|
||||
lineBuff[--len] = '\0';
|
||||
if(len < 3) continue;
|
||||
// Split "key:value" into two separate entries to match update() pairing
|
||||
char* colon = strchr(lineBuff, ':');
|
||||
if(colon) {
|
||||
returnVector.push_back(std::string(lineBuff, colon - lineBuff));
|
||||
returnVector.push_back(std::string(colon + 1));
|
||||
}
|
||||
}
|
||||
fclose(pFile);
|
||||
} else {
|
||||
if (errno != ENOENT)
|
||||
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
|
||||
}
|
||||
return returnVector;
|
||||
}
|
||||
#include "OptionsFile.hpp"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
#include <platform/log.hpp>
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <direct.h>
|
||||
#else
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
OptionsFile::OptionsFile() {
|
||||
#ifdef __APPLE__
|
||||
settingsPath = "./Documents/options.txt";
|
||||
#elif defined(ANDROID)
|
||||
settingsPath = "options.txt";
|
||||
#elif defined(__EMSCRIPTEN__)
|
||||
settingsPath = "/games/com.mojang/options.txt";
|
||||
#else
|
||||
settingsPath = "options.txt";
|
||||
#endif
|
||||
}
|
||||
|
||||
void OptionsFile::setOptionsPath(const std::string& path) {
|
||||
settingsPath = path;
|
||||
}
|
||||
|
||||
std::string OptionsFile::getOptionsPath() const {
|
||||
return settingsPath;
|
||||
}
|
||||
void OptionsFile::save(const StringVector& settings) {
|
||||
FILE* pFile = fopen(settingsPath.c_str(), "w");
|
||||
|
||||
if (!pFile && errno == ENOENT) {
|
||||
std::string dir = settingsPath;
|
||||
size_t fpos = dir.find_last_of("/\\");
|
||||
if (fpos != std::string::npos) {
|
||||
dir.resize(fpos);
|
||||
|
||||
std::string toCreate;
|
||||
for (size_t i = 0; i <= dir.size(); ++i) {
|
||||
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
|
||||
if (!toCreate.empty()) {
|
||||
#if defined(_WIN32)
|
||||
_mkdir(toCreate.c_str());
|
||||
#else
|
||||
mkdir(toCreate.c_str(), 0755);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (i < dir.size())
|
||||
toCreate.push_back(dir[i]);
|
||||
}
|
||||
}
|
||||
|
||||
pFile = fopen(settingsPath.c_str(), "w");
|
||||
}
|
||||
|
||||
if (!pFile) {
|
||||
LOGI("OptionsFile::save failed: %s", strerror(errno));
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto& s : settings) {
|
||||
fprintf(pFile, "%s\n", s.c_str());
|
||||
}
|
||||
|
||||
fclose(pFile);
|
||||
}
|
||||
|
||||
|
||||
StringVector OptionsFile::getOptionStrings() {
|
||||
StringVector returnVector;
|
||||
FILE* pFile = fopen(settingsPath.c_str(), "r");
|
||||
if(pFile != NULL) {
|
||||
char lineBuff[128];
|
||||
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
|
||||
// Strip trailing newline
|
||||
size_t len = strlen(lineBuff);
|
||||
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
|
||||
lineBuff[--len] = '\0';
|
||||
if(len < 3) continue;
|
||||
// Split "key:value" into two separate entries to match update() pairing
|
||||
char* colon = strchr(lineBuff, ':');
|
||||
if(colon) {
|
||||
returnVector.push_back(std::string(lineBuff, colon - lineBuff));
|
||||
returnVector.push_back(std::string(colon + 1));
|
||||
}
|
||||
}
|
||||
fclose(pFile);
|
||||
} else {
|
||||
if (errno != ENOENT)
|
||||
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
|
||||
}
|
||||
return returnVector;
|
||||
}
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__
|
||||
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
|
||||
|
||||
//package net.minecraft.client;
|
||||
#include <string>
|
||||
#include <vector>
|
||||
typedef std::vector<std::string> StringVector;
|
||||
class OptionsFile
|
||||
{
|
||||
public:
|
||||
OptionsFile();
|
||||
void save(const StringVector& settings);
|
||||
StringVector getOptionStrings();
|
||||
void setOptionsPath(const std::string& path);
|
||||
std::string getOptionsPath() const;
|
||||
|
||||
private:
|
||||
std::string settingsPath;
|
||||
};
|
||||
|
||||
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client;
|
||||
#include <string>
|
||||
#include <vector>
|
||||
typedef std::vector<std::string> StringVector;
|
||||
class OptionsFile
|
||||
{
|
||||
public:
|
||||
OptionsFile();
|
||||
void save(const StringVector& settings);
|
||||
StringVector getOptionStrings();
|
||||
void setOptionsPath(const std::string& path);
|
||||
std::string getOptionsPath() const;
|
||||
|
||||
private:
|
||||
std::string settingsPath;
|
||||
};
|
||||
|
||||
@@ -1,124 +1,122 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__Timer_H__
|
||||
#define NET_MINECRAFT_CLIENT__Timer_H__
|
||||
|
||||
//package net.minecraft.client;
|
||||
#include "../platform/time.h"
|
||||
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
Timer(float ticksPerSecond)
|
||||
: ticksPerSecond(ticksPerSecond),
|
||||
adjustTime(1.0f),
|
||||
timeScale(1.0f),
|
||||
passedTime(0)
|
||||
{
|
||||
lastMs = getTimeMs();
|
||||
lastMsSysTime = lastMs;
|
||||
lastTime = lastMs / 1000.0f;
|
||||
}
|
||||
|
||||
void advanceTime() {
|
||||
long nowMs = getTimeMs();
|
||||
long passedMs = nowMs - lastMs;
|
||||
long msSysTime = nowMs;//System.nanoTime() / 1000000;
|
||||
|
||||
if (passedMs > 1000) {
|
||||
long passedMsSysTime = msSysTime - lastMsSysTime;
|
||||
if (passedMsSysTime == 0)
|
||||
passedMs = passedMsSysTime = 1;
|
||||
|
||||
float adjustTimeT = passedMs / (float) passedMsSysTime;
|
||||
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
|
||||
|
||||
lastMs = nowMs;
|
||||
lastMsSysTime = msSysTime;
|
||||
}
|
||||
if (passedMs < 0) {
|
||||
lastMs = nowMs;
|
||||
lastMsSysTime = msSysTime;
|
||||
}
|
||||
|
||||
float now = msSysTime / 1000.0f;
|
||||
float passedSeconds = (now - lastTime) * adjustTime;
|
||||
lastTime = now;
|
||||
|
||||
if (passedSeconds < 0) passedSeconds = 0;
|
||||
if (passedSeconds > 1) passedSeconds = 1;
|
||||
//LOGI("passed s: %f\n", passedSeconds);
|
||||
|
||||
passedTime += passedSeconds * timeScale * ticksPerSecond;
|
||||
|
||||
ticks = (int) passedTime;
|
||||
passedTime -= ticks;
|
||||
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
|
||||
a = passedTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* Advances time the max number of ticks per second.
|
||||
*/
|
||||
void advanceTimeQuickly() {
|
||||
|
||||
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
|
||||
|
||||
passedTime += passedSeconds * timeScale * ticksPerSecond;
|
||||
ticks = (int) passedTime;
|
||||
passedTime -= ticks;
|
||||
a = passedTime;
|
||||
|
||||
lastMs = getTimeMs();//System.currentTimeMillis();
|
||||
lastMsSysTime = lastMs;
|
||||
}
|
||||
|
||||
void skipTime() {
|
||||
long nowMs = getTimeMs();//System.currentTimeMillis();
|
||||
long passedMs = nowMs - lastMs;
|
||||
long msSysTime = nowMs;//System.nanoTime() / 1000000;
|
||||
|
||||
if (passedMs > 1000) {
|
||||
long passedMsSysTime = msSysTime - lastMsSysTime;
|
||||
if (passedMsSysTime == 0)
|
||||
passedMs = passedMsSysTime = 1;
|
||||
|
||||
float adjustTimeT = passedMs / (float) passedMsSysTime;
|
||||
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
|
||||
|
||||
lastMs = nowMs;
|
||||
lastMsSysTime = msSysTime;
|
||||
}
|
||||
if (passedMs < 0) {
|
||||
lastMs = nowMs;
|
||||
lastMsSysTime = msSysTime;
|
||||
}
|
||||
|
||||
float now = msSysTime / 1000.0f;
|
||||
float passedSeconds = (now - lastTime) * adjustTime;
|
||||
lastTime = now;
|
||||
|
||||
if (passedSeconds < 0) passedSeconds = 0;
|
||||
if (passedSeconds > 1) passedSeconds = 1;
|
||||
|
||||
passedTime += passedSeconds * timeScale * ticksPerSecond;
|
||||
|
||||
ticks = (int) 0;
|
||||
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
|
||||
passedTime -= ticks;
|
||||
}
|
||||
|
||||
public:
|
||||
float ticksPerSecond;
|
||||
int ticks;
|
||||
float a;
|
||||
float timeScale;
|
||||
float passedTime;
|
||||
private:
|
||||
static const int MAX_TICKS_PER_UPDATE = 10;
|
||||
|
||||
float lastTime;
|
||||
long lastMs;
|
||||
long lastMsSysTime;
|
||||
float adjustTime;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client;
|
||||
#include "platform/time.hpp"
|
||||
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
Timer(float ticksPerSecond)
|
||||
: ticksPerSecond(ticksPerSecond),
|
||||
adjustTime(1.0f),
|
||||
timeScale(1.0f),
|
||||
passedTime(0)
|
||||
{
|
||||
lastMs = getTimeMs();
|
||||
lastMsSysTime = lastMs;
|
||||
lastTime = lastMs / 1000.0f;
|
||||
}
|
||||
|
||||
void advanceTime() {
|
||||
long nowMs = getTimeMs();
|
||||
long passedMs = nowMs - lastMs;
|
||||
long msSysTime = nowMs;//System.nanoTime() / 1000000;
|
||||
|
||||
if (passedMs > 1000) {
|
||||
long passedMsSysTime = msSysTime - lastMsSysTime;
|
||||
if (passedMsSysTime == 0)
|
||||
passedMs = passedMsSysTime = 1;
|
||||
|
||||
float adjustTimeT = passedMs / (float) passedMsSysTime;
|
||||
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
|
||||
|
||||
lastMs = nowMs;
|
||||
lastMsSysTime = msSysTime;
|
||||
}
|
||||
if (passedMs < 0) {
|
||||
lastMs = nowMs;
|
||||
lastMsSysTime = msSysTime;
|
||||
}
|
||||
|
||||
float now = msSysTime / 1000.0f;
|
||||
float passedSeconds = (now - lastTime) * adjustTime;
|
||||
lastTime = now;
|
||||
|
||||
if (passedSeconds < 0) passedSeconds = 0;
|
||||
if (passedSeconds > 1) passedSeconds = 1;
|
||||
//LOGI("passed s: %f\n", passedSeconds);
|
||||
|
||||
passedTime += passedSeconds * timeScale * ticksPerSecond;
|
||||
|
||||
ticks = (int) passedTime;
|
||||
passedTime -= ticks;
|
||||
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
|
||||
a = passedTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* Advances time the max number of ticks per second.
|
||||
*/
|
||||
void advanceTimeQuickly() {
|
||||
|
||||
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
|
||||
|
||||
passedTime += passedSeconds * timeScale * ticksPerSecond;
|
||||
ticks = (int) passedTime;
|
||||
passedTime -= ticks;
|
||||
a = passedTime;
|
||||
|
||||
lastMs = getTimeMs();//System.currentTimeMillis();
|
||||
lastMsSysTime = lastMs;
|
||||
}
|
||||
|
||||
void skipTime() {
|
||||
long nowMs = getTimeMs();//System.currentTimeMillis();
|
||||
long passedMs = nowMs - lastMs;
|
||||
long msSysTime = nowMs;//System.nanoTime() / 1000000;
|
||||
|
||||
if (passedMs > 1000) {
|
||||
long passedMsSysTime = msSysTime - lastMsSysTime;
|
||||
if (passedMsSysTime == 0)
|
||||
passedMs = passedMsSysTime = 1;
|
||||
|
||||
float adjustTimeT = passedMs / (float) passedMsSysTime;
|
||||
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
|
||||
|
||||
lastMs = nowMs;
|
||||
lastMsSysTime = msSysTime;
|
||||
}
|
||||
if (passedMs < 0) {
|
||||
lastMs = nowMs;
|
||||
lastMsSysTime = msSysTime;
|
||||
}
|
||||
|
||||
float now = msSysTime / 1000.0f;
|
||||
float passedSeconds = (now - lastTime) * adjustTime;
|
||||
lastTime = now;
|
||||
|
||||
if (passedSeconds < 0) passedSeconds = 0;
|
||||
if (passedSeconds > 1) passedSeconds = 1;
|
||||
|
||||
passedTime += passedSeconds * timeScale * ticksPerSecond;
|
||||
|
||||
ticks = (int) 0;
|
||||
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
|
||||
passedTime -= ticks;
|
||||
}
|
||||
|
||||
public:
|
||||
float ticksPerSecond;
|
||||
int ticks;
|
||||
float a;
|
||||
float timeScale;
|
||||
float passedTime;
|
||||
private:
|
||||
static const int MAX_TICKS_PER_UPDATE = 10;
|
||||
|
||||
float lastTime;
|
||||
long lastMs;
|
||||
long lastMsSysTime;
|
||||
float adjustTime;
|
||||
};
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
#include "CreativeMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../player/LocalPlayer.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
CreativeMode::CreativeMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
}
|
||||
|
||||
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
void CreativeMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreativeMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreativeMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreativeMode::releaseUsingItem( Player* player ) {
|
||||
if(player->getCarriedItem() != NULL) {
|
||||
int oldItemId = player->getCarriedItem()->id;
|
||||
int oldAux = player->getAuxData();
|
||||
super::releaseUsingItem(player);
|
||||
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
|
||||
player->getCarriedItem()->setAuxValue(oldAux);
|
||||
}
|
||||
} else {
|
||||
super::releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
|
||||
class CreativeMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreativeMode(Minecraft* minecraft);
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
void releaseUsingItem(Player* player);
|
||||
private:
|
||||
void creativeDestroyBlock(int x, int y, int z, int face);
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
|
||||
@@ -1,98 +0,0 @@
|
||||
#include "SurvivalMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../../world/level/Level.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
SurvivalMode::SurvivalMode( Minecraft* minecraft )
|
||||
: super(minecraft),
|
||||
xDestroyBlock(-1),
|
||||
yDestroyBlock(-1),
|
||||
zDestroyBlock(-1)
|
||||
{
|
||||
}
|
||||
|
||||
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
|
||||
if (destroyDelay > 0) {
|
||||
destroyDelay--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
|
||||
int t = minecraft->level->getTile(x, y, z);
|
||||
if (t == 0) return;
|
||||
Tile* tile = Tile::tiles[t];
|
||||
|
||||
destroyProgress += tile->getDestroyProgress(minecraft->player);
|
||||
|
||||
if ((++destroyTicks & 3) == 1) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (tile != NULL) {
|
||||
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (destroyProgress >= 1) {
|
||||
destroyBlock(x, y, z, face);
|
||||
destroyProgress = 0;
|
||||
oDestroyProgress = 0;
|
||||
destroyTicks = 0;
|
||||
destroyDelay = 5;
|
||||
}
|
||||
} else {
|
||||
destroyProgress = 0;
|
||||
oDestroyProgress = 0;
|
||||
destroyTicks = 0;
|
||||
xDestroyBlock = x;
|
||||
yDestroyBlock = y;
|
||||
zDestroyBlock = z;
|
||||
}
|
||||
}
|
||||
|
||||
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
|
||||
int t = minecraft->level->getTile(x, y, z);
|
||||
int data = minecraft->level->getData(x, y, z);
|
||||
bool changed = GameMode::destroyBlock(x, y, z, face);
|
||||
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
|
||||
|
||||
ItemInstance* item = minecraft->player->inventory->getSelected();
|
||||
if (item != NULL) {
|
||||
item->mineBlock(t, x, y, z);
|
||||
if (item->count == 0) {
|
||||
//item->snap(minecraft->player);
|
||||
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
||||
}
|
||||
}
|
||||
if (changed && couldDestroy) {
|
||||
ItemInstance instance(t, 1, data);
|
||||
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
void SurvivalMode::stopDestroyBlock() {
|
||||
destroyProgress = 0;
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void SurvivalMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.flying = false;
|
||||
abilities.mayfly = false;
|
||||
abilities.instabuild = false;
|
||||
abilities.invulnerable = false;
|
||||
}
|
||||
|
||||
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
int t = minecraft->level->getTile(x, y, z);
|
||||
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
|
||||
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
|
||||
|
||||
#include "GameMode.h"
|
||||
|
||||
class Abilities;
|
||||
class Minecraft;
|
||||
|
||||
class SurvivalMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
SurvivalMode(Minecraft* minecraft);
|
||||
|
||||
bool destroyBlock(int x, int y, int z, int face);
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool canHurtPlayer() { return true; }
|
||||
|
||||
bool isSurvivalType() { return true; }
|
||||
|
||||
void initAbilities( Abilities& abilities );
|
||||
private:
|
||||
int xDestroyBlock;
|
||||
int yDestroyBlock;
|
||||
int zDestroyBlock;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__*/
|
||||
@@ -1,372 +1,372 @@
|
||||
#include "Font.h"
|
||||
|
||||
//#include "SharedConstants.h"
|
||||
#include "../Options.h"
|
||||
#include "../renderer/Textures.h"
|
||||
#include "../renderer/Tesselator.h"
|
||||
#include "../../util/Mth.h"
|
||||
#include <cstring>
|
||||
|
||||
Font::Font( Options* options, const std::string& name, Textures* textures )
|
||||
: options(options),
|
||||
fontTexture(0),
|
||||
fontName(name),
|
||||
index(0),
|
||||
count(0),
|
||||
_textures(textures),
|
||||
_x(0), _y(0),
|
||||
_cols(16), _rows(16),
|
||||
_charOffset(0),
|
||||
lineHeight(DefaultLineHeight)
|
||||
{
|
||||
init(options);
|
||||
}
|
||||
|
||||
|
||||
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
|
||||
//: options(options),
|
||||
// fontTexture(0),
|
||||
// fontName(name),
|
||||
// index(0),
|
||||
// count(0),
|
||||
// _textures(textures),
|
||||
// _x(x), _y(y),
|
||||
// _cols(cols), _rows(rows),
|
||||
// _charOffset(charOffset)
|
||||
//{
|
||||
// init(options);
|
||||
//}
|
||||
|
||||
void Font::onGraphicsReset()
|
||||
{
|
||||
init(options);
|
||||
}
|
||||
|
||||
void Font::init( Options* options )
|
||||
{
|
||||
TextureId fontTexture = _textures->loadTexture(fontName);
|
||||
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
|
||||
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
unsigned char* rawPixels = tex->data;
|
||||
|
||||
const int numChars = _rows * _cols;
|
||||
for (int i = 0; i < numChars; i++) {
|
||||
int xt = i % _cols;
|
||||
int yt = i / _cols;
|
||||
|
||||
int x = 7;
|
||||
for (; x >= 0; x--) {
|
||||
int xPixel = _x + xt * 8 + x;
|
||||
bool emptyColumn = true;
|
||||
for (int y = 0; y < 8 && emptyColumn; y++) {
|
||||
int yPixel = _y + (yt * 8 + y) * tex->w;
|
||||
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
|
||||
if (pixelalpha > 0) emptyColumn = false;
|
||||
}
|
||||
if (!emptyColumn) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == ' ') x = 4 - 2;
|
||||
charWidths[i] = x + 2;
|
||||
fcharWidths[i] = (float) charWidths[i];
|
||||
}
|
||||
|
||||
#ifdef USE_VBO
|
||||
return; // this <1
|
||||
#endif
|
||||
|
||||
#ifndef USE_VBO
|
||||
listPos = glGenLists(256 + 32);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
for (int i = 0; i < 256; i++) {
|
||||
glNewList(listPos + i, GL_COMPILE);
|
||||
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
|
||||
t.begin();
|
||||
buildChar(i);
|
||||
t.end(false, -1);
|
||||
|
||||
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
|
||||
glEndList();
|
||||
}
|
||||
|
||||
for (int i = 0; i < 32; i++) {
|
||||
int br = ((i >> 3) & 1) * 0x55;
|
||||
int r = ((i >> 2) & 1) * 0xaa + br;
|
||||
int g = ((i >> 1) & 1) * 0xaa + br;
|
||||
int b = ((i >> 0) & 1) * 0xaa + br;
|
||||
if (i == 6) {
|
||||
r += 0x55;
|
||||
}
|
||||
bool darken = i >= 16;
|
||||
|
||||
if (options->anaglyph3d) {
|
||||
int cr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
int cg = (r * 30 + g * 70) / (100);
|
||||
int cb = (r * 30 + b * 70) / (100);
|
||||
|
||||
r = cr;
|
||||
g = cg;
|
||||
b = cb;
|
||||
}
|
||||
|
||||
// color = r << 16 | g << 8 | b;
|
||||
if (darken) {
|
||||
r /= 4;
|
||||
g /= 4;
|
||||
b /= 4;
|
||||
}
|
||||
|
||||
glNewList(listPos + 256 + i, GL_COMPILE);
|
||||
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
|
||||
glEndList();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Font::drawShadow( const std::string& str, float x, float y, int color )
|
||||
{
|
||||
draw(str, x + 1, y + 1, color, true);
|
||||
draw(str, x, y, color);
|
||||
}
|
||||
void Font::drawShadow( const char* str, float x, float y, int color )
|
||||
{
|
||||
draw(str, x + 1, y + 1, color, true);
|
||||
draw(str, x, y, color);
|
||||
}
|
||||
|
||||
void Font::draw( const std::string& str, float x, float y, int color )
|
||||
{
|
||||
draw(str, x, y, color, false);
|
||||
}
|
||||
|
||||
void Font::draw( const char* str, float x, float y, int color )
|
||||
{
|
||||
draw(str, x, y, color, false);
|
||||
}
|
||||
|
||||
void Font::draw( const char* str, float x, float y, int color, bool darken )
|
||||
{
|
||||
#ifdef USE_VBO
|
||||
drawSlow(str, x, y, color, darken);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
|
||||
{
|
||||
#ifdef USE_VBO
|
||||
drawSlow(str, x, y, color, darken);
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (str.empty()) return;
|
||||
|
||||
if (darken) {
|
||||
int oldAlpha = color & 0xff000000;
|
||||
color = (color & 0xfcfcfc) >> 2;
|
||||
color += oldAlpha;
|
||||
}
|
||||
|
||||
_textures->loadAndBindTexture(fontName);
|
||||
float r = ((color >> 16) & 0xff) / 255.0f;
|
||||
float g = ((color >> 8) & 0xff) / 255.0f;
|
||||
float b = ((color) & 0xff) / 255.0f;
|
||||
float a = ((color >> 24) & 0xff) / 255.0f;
|
||||
if (a == 0) a = 1;
|
||||
glColor4f2(r, g, b, a);
|
||||
|
||||
static const std::string hex("0123456789abcdef");
|
||||
|
||||
index = 0;
|
||||
glPushMatrix2();
|
||||
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
while (str.length() > i + 1 && str[i] == '\xa7') {
|
||||
int cc = hex.find((char)tolower(str[i + 1]));
|
||||
if (cc < 0 || cc > 15) cc = 15;
|
||||
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
|
||||
|
||||
if (index == 1024) {
|
||||
count = index;
|
||||
index = 0;
|
||||
#ifndef USE_VBO
|
||||
glCallLists(count, GL_UNSIGNED_INT, lists);
|
||||
#endif
|
||||
count = 1024;
|
||||
}
|
||||
|
||||
i += 2;
|
||||
}
|
||||
|
||||
if (i < str.length()) {
|
||||
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
|
||||
char ch = str[i];
|
||||
if (ch >= 0) {
|
||||
//ib.put(listPos + ch + 32);
|
||||
lists[index++] = listPos + ch;
|
||||
}
|
||||
}
|
||||
|
||||
if (index == 1024) {
|
||||
count = index;
|
||||
index = 0;
|
||||
#ifndef USE_VBO
|
||||
glCallLists(count, GL_UNSIGNED_INT, lists);
|
||||
#endif
|
||||
count = 1024;
|
||||
}
|
||||
}
|
||||
count = index;
|
||||
index = 0;
|
||||
#ifndef USE_VBO
|
||||
glCallLists(count, GL_UNSIGNED_INT, lists);
|
||||
#endif
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
int Font::width( const std::string& str )
|
||||
{
|
||||
int maxLen = 0;
|
||||
int len = 0;
|
||||
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
if (str[i] == '\xa7') {
|
||||
i++;
|
||||
} else {
|
||||
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
|
||||
//if (ch >= 0) {
|
||||
// len += charWidths[ch + 32];
|
||||
//}
|
||||
if (str[i] == '\n') {
|
||||
if (len > maxLen) maxLen = len;
|
||||
len = 0;
|
||||
}
|
||||
else {
|
||||
int charWidth = charWidths[ (unsigned char) str[i] ];
|
||||
len += charWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
return maxLen>len? maxLen : len;
|
||||
}
|
||||
|
||||
int Font::height( const std::string& str ) {
|
||||
int h = 0;
|
||||
bool hasLine = false;
|
||||
for (unsigned int i = 0; i < str.length(); ++i) {
|
||||
if (str[i] == '\n') hasLine = true;
|
||||
else {
|
||||
if (hasLine) h += lineHeight;
|
||||
hasLine = false;
|
||||
}
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
std::string Font::sanitize( const std::string& str )
|
||||
{
|
||||
std::string sanitized(str.length() + 1, 0);
|
||||
int j = 0;
|
||||
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
if (str[i] == '\xa7') {
|
||||
i++;
|
||||
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
|
||||
} else {
|
||||
sanitized[j++] = str[i];
|
||||
}
|
||||
}
|
||||
return sanitized.erase(j);
|
||||
}
|
||||
|
||||
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
|
||||
{
|
||||
char* cstr = new char[str.length() + 1];
|
||||
strncpy(cstr, str.c_str(), str.length());
|
||||
cstr[str.length()] = 0;
|
||||
|
||||
const char* lims = " \n\t\r";
|
||||
char* ptok = strtok(cstr, lims);
|
||||
|
||||
std::vector<std::string> words;
|
||||
while (ptok != NULL) {
|
||||
words.push_back( ptok );
|
||||
ptok = strtok(NULL, lims);
|
||||
}
|
||||
|
||||
delete[] cstr;
|
||||
|
||||
int pos = 0;
|
||||
while (pos < (int)words.size()) {
|
||||
std::string line = words[pos++] + " ";
|
||||
while (pos < (int)words.size() && width(line + words[pos]) < w) {
|
||||
line += words[pos++] + " ";
|
||||
}
|
||||
drawShadow(line, x, y, col);
|
||||
y += lineHeight;
|
||||
}
|
||||
}
|
||||
|
||||
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
|
||||
drawSlow(str.c_str(), x, y, color, darken);
|
||||
}
|
||||
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
|
||||
{
|
||||
if (!str) return;
|
||||
|
||||
if (darken) {
|
||||
int oldAlpha = color & 0xff000000;
|
||||
color = (color & 0xfcfcfc) >> 2;
|
||||
color += oldAlpha;
|
||||
}
|
||||
|
||||
_textures->loadAndBindTexture(fontName);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
int alpha = (0xff000000 & color) >> 24;
|
||||
if (!alpha) alpha = 0xff;
|
||||
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
|
||||
|
||||
t.addOffset((float)x, (float)y, 0);
|
||||
float xOffset = 0;
|
||||
float yOffset = 0;
|
||||
|
||||
while (unsigned char ch = *(str++)) {
|
||||
if (ch == '\n') {
|
||||
xOffset = 0;
|
||||
yOffset += lineHeight;
|
||||
} else {
|
||||
buildChar(ch, xOffset, yOffset);
|
||||
xOffset += fcharWidths[ch];
|
||||
}
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(-(float)x, -(float)y, 0);
|
||||
}
|
||||
|
||||
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
//i -= _charOffset;
|
||||
//int ix = (i % _cols) * 8 + _x;
|
||||
//int iy = (i / _cols) * 8 + _y;
|
||||
float ix = (float)((i & 15) * 8);
|
||||
float iy = (float)((i >> 4) * 8);
|
||||
float s = 7.99f;
|
||||
|
||||
float uo = (0.0f) / 128.0f;
|
||||
float vo = (0.0f) / 128.0f;
|
||||
|
||||
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
|
||||
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
|
||||
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
|
||||
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
|
||||
}
|
||||
|
||||
#include "Font.hpp"
|
||||
|
||||
//#include "SharedConstants.hpp"
|
||||
#include "client/Options.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
#include <cstring>
|
||||
|
||||
Font::Font( Options* options, const std::string& name, Textures* textures )
|
||||
: options(options),
|
||||
fontTexture(0),
|
||||
fontName(name),
|
||||
index(0),
|
||||
count(0),
|
||||
_textures(textures),
|
||||
_x(0), _y(0),
|
||||
_cols(16), _rows(16),
|
||||
_charOffset(0),
|
||||
lineHeight(DefaultLineHeight)
|
||||
{
|
||||
init(options);
|
||||
}
|
||||
|
||||
|
||||
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
|
||||
//: options(options),
|
||||
// fontTexture(0),
|
||||
// fontName(name),
|
||||
// index(0),
|
||||
// count(0),
|
||||
// _textures(textures),
|
||||
// _x(x), _y(y),
|
||||
// _cols(cols), _rows(rows),
|
||||
// _charOffset(charOffset)
|
||||
//{
|
||||
// init(options);
|
||||
//}
|
||||
|
||||
void Font::onGraphicsReset()
|
||||
{
|
||||
init(options);
|
||||
}
|
||||
|
||||
void Font::init( Options* options )
|
||||
{
|
||||
TextureId fontTexture = _textures->loadTexture(fontName);
|
||||
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
|
||||
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
unsigned char* rawPixels = tex->data;
|
||||
|
||||
const int numChars = _rows * _cols;
|
||||
for (int i = 0; i < numChars; i++) {
|
||||
int xt = i % _cols;
|
||||
int yt = i / _cols;
|
||||
|
||||
int x = 7;
|
||||
for (; x >= 0; x--) {
|
||||
int xPixel = _x + xt * 8 + x;
|
||||
bool emptyColumn = true;
|
||||
for (int y = 0; y < 8 && emptyColumn; y++) {
|
||||
int yPixel = _y + (yt * 8 + y) * tex->w;
|
||||
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
|
||||
if (pixelalpha > 0) emptyColumn = false;
|
||||
}
|
||||
if (!emptyColumn) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == ' ') x = 4 - 2;
|
||||
charWidths[i] = x + 2;
|
||||
fcharWidths[i] = (float) charWidths[i];
|
||||
}
|
||||
|
||||
#ifdef USE_VBO
|
||||
return; // this <1
|
||||
#endif
|
||||
|
||||
#ifndef USE_VBO
|
||||
listPos = glGenLists(256 + 32);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
for (int i = 0; i < 256; i++) {
|
||||
glNewList(listPos + i, GL_COMPILE);
|
||||
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
|
||||
t.begin();
|
||||
buildChar(i);
|
||||
t.end(false, -1);
|
||||
|
||||
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
|
||||
glEndList();
|
||||
}
|
||||
|
||||
for (int i = 0; i < 32; i++) {
|
||||
int br = ((i >> 3) & 1) * 0x55;
|
||||
int r = ((i >> 2) & 1) * 0xaa + br;
|
||||
int g = ((i >> 1) & 1) * 0xaa + br;
|
||||
int b = ((i >> 0) & 1) * 0xaa + br;
|
||||
if (i == 6) {
|
||||
r += 0x55;
|
||||
}
|
||||
bool darken = i >= 16;
|
||||
|
||||
if (options->anaglyph3d) {
|
||||
int cr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
int cg = (r * 30 + g * 70) / (100);
|
||||
int cb = (r * 30 + b * 70) / (100);
|
||||
|
||||
r = cr;
|
||||
g = cg;
|
||||
b = cb;
|
||||
}
|
||||
|
||||
// color = r << 16 | g << 8 | b;
|
||||
if (darken) {
|
||||
r /= 4;
|
||||
g /= 4;
|
||||
b /= 4;
|
||||
}
|
||||
|
||||
glNewList(listPos + 256 + i, GL_COMPILE);
|
||||
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
|
||||
glEndList();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Font::drawShadow( const std::string& str, float x, float y, int color )
|
||||
{
|
||||
draw(str, x + 1, y + 1, color, true);
|
||||
draw(str, x, y, color);
|
||||
}
|
||||
void Font::drawShadow( const char* str, float x, float y, int color )
|
||||
{
|
||||
draw(str, x + 1, y + 1, color, true);
|
||||
draw(str, x, y, color);
|
||||
}
|
||||
|
||||
void Font::draw( const std::string& str, float x, float y, int color )
|
||||
{
|
||||
draw(str, x, y, color, false);
|
||||
}
|
||||
|
||||
void Font::draw( const char* str, float x, float y, int color )
|
||||
{
|
||||
draw(str, x, y, color, false);
|
||||
}
|
||||
|
||||
void Font::draw( const char* str, float x, float y, int color, bool darken )
|
||||
{
|
||||
#ifdef USE_VBO
|
||||
drawSlow(str, x, y, color, darken);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
|
||||
{
|
||||
#ifdef USE_VBO
|
||||
drawSlow(str, x, y, color, darken);
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (str.empty()) return;
|
||||
|
||||
if (darken) {
|
||||
int oldAlpha = color & 0xff000000;
|
||||
color = (color & 0xfcfcfc) >> 2;
|
||||
color += oldAlpha;
|
||||
}
|
||||
|
||||
_textures->loadAndBindTexture(fontName);
|
||||
float r = ((color >> 16) & 0xff) / 255.0f;
|
||||
float g = ((color >> 8) & 0xff) / 255.0f;
|
||||
float b = ((color) & 0xff) / 255.0f;
|
||||
float a = ((color >> 24) & 0xff) / 255.0f;
|
||||
if (a == 0) a = 1;
|
||||
glColor4f2(r, g, b, a);
|
||||
|
||||
static const std::string hex("0123456789abcdef");
|
||||
|
||||
index = 0;
|
||||
glPushMatrix2();
|
||||
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
while (str.length() > i + 1 && str[i] == '\xa7') {
|
||||
int cc = hex.find((char)tolower(str[i + 1]));
|
||||
if (cc < 0 || cc > 15) cc = 15;
|
||||
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
|
||||
|
||||
if (index == 1024) {
|
||||
count = index;
|
||||
index = 0;
|
||||
#ifndef USE_VBO
|
||||
glCallLists(count, GL_UNSIGNED_INT, lists);
|
||||
#endif
|
||||
count = 1024;
|
||||
}
|
||||
|
||||
i += 2;
|
||||
}
|
||||
|
||||
if (i < str.length()) {
|
||||
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
|
||||
char ch = str[i];
|
||||
if (ch >= 0) {
|
||||
//ib.put(listPos + ch + 32);
|
||||
lists[index++] = listPos + ch;
|
||||
}
|
||||
}
|
||||
|
||||
if (index == 1024) {
|
||||
count = index;
|
||||
index = 0;
|
||||
#ifndef USE_VBO
|
||||
glCallLists(count, GL_UNSIGNED_INT, lists);
|
||||
#endif
|
||||
count = 1024;
|
||||
}
|
||||
}
|
||||
count = index;
|
||||
index = 0;
|
||||
#ifndef USE_VBO
|
||||
glCallLists(count, GL_UNSIGNED_INT, lists);
|
||||
#endif
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
int Font::width( const std::string& str )
|
||||
{
|
||||
int maxLen = 0;
|
||||
int len = 0;
|
||||
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
if (str[i] == '\xa7') {
|
||||
i++;
|
||||
} else {
|
||||
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
|
||||
//if (ch >= 0) {
|
||||
// len += charWidths[ch + 32];
|
||||
//}
|
||||
if (str[i] == '\n') {
|
||||
if (len > maxLen) maxLen = len;
|
||||
len = 0;
|
||||
}
|
||||
else {
|
||||
int charWidth = charWidths[ (unsigned char) str[i] ];
|
||||
len += charWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
return maxLen>len? maxLen : len;
|
||||
}
|
||||
|
||||
int Font::height( const std::string& str ) {
|
||||
int h = 0;
|
||||
bool hasLine = false;
|
||||
for (unsigned int i = 0; i < str.length(); ++i) {
|
||||
if (str[i] == '\n') hasLine = true;
|
||||
else {
|
||||
if (hasLine) h += lineHeight;
|
||||
hasLine = false;
|
||||
}
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
std::string Font::sanitize( const std::string& str )
|
||||
{
|
||||
std::string sanitized(str.length() + 1, 0);
|
||||
int j = 0;
|
||||
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
if (str[i] == '\xa7') {
|
||||
i++;
|
||||
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
|
||||
} else {
|
||||
sanitized[j++] = str[i];
|
||||
}
|
||||
}
|
||||
return sanitized.erase(j);
|
||||
}
|
||||
|
||||
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
|
||||
{
|
||||
char* cstr = new char[str.length() + 1];
|
||||
strncpy(cstr, str.c_str(), str.length());
|
||||
cstr[str.length()] = 0;
|
||||
|
||||
const char* lims = " \n\t\r";
|
||||
char* ptok = strtok(cstr, lims);
|
||||
|
||||
std::vector<std::string> words;
|
||||
while (ptok != NULL) {
|
||||
words.push_back( ptok );
|
||||
ptok = strtok(NULL, lims);
|
||||
}
|
||||
|
||||
delete[] cstr;
|
||||
|
||||
int pos = 0;
|
||||
while (pos < (int)words.size()) {
|
||||
std::string line = words[pos++] + " ";
|
||||
while (pos < (int)words.size() && width(line + words[pos]) < w) {
|
||||
line += words[pos++] + " ";
|
||||
}
|
||||
drawShadow(line, x, y, col);
|
||||
y += lineHeight;
|
||||
}
|
||||
}
|
||||
|
||||
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
|
||||
drawSlow(str.c_str(), x, y, color, darken);
|
||||
}
|
||||
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
|
||||
{
|
||||
if (!str) return;
|
||||
|
||||
if (darken) {
|
||||
int oldAlpha = color & 0xff000000;
|
||||
color = (color & 0xfcfcfc) >> 2;
|
||||
color += oldAlpha;
|
||||
}
|
||||
|
||||
_textures->loadAndBindTexture(fontName);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
int alpha = (0xff000000 & color) >> 24;
|
||||
if (!alpha) alpha = 0xff;
|
||||
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
|
||||
|
||||
t.addOffset((float)x, (float)y, 0);
|
||||
float xOffset = 0;
|
||||
float yOffset = 0;
|
||||
|
||||
while (unsigned char ch = *(str++)) {
|
||||
if (ch == '\n') {
|
||||
xOffset = 0;
|
||||
yOffset += lineHeight;
|
||||
} else {
|
||||
buildChar(ch, xOffset, yOffset);
|
||||
xOffset += fcharWidths[ch];
|
||||
}
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(-(float)x, -(float)y, 0);
|
||||
}
|
||||
|
||||
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
//i -= _charOffset;
|
||||
//int ix = (i % _cols) * 8 + _x;
|
||||
//int iy = (i / _cols) * 8 + _y;
|
||||
float ix = (float)((i & 15) * 8);
|
||||
float iy = (float)((i >> 4) * 8);
|
||||
float s = 7.99f;
|
||||
|
||||
float uo = (0.0f) / 128.0f;
|
||||
float vo = (0.0f) / 128.0f;
|
||||
|
||||
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
|
||||
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
|
||||
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
|
||||
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,63 +1,61 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include <cctype>
|
||||
|
||||
#include "../renderer/gles.h"
|
||||
|
||||
class Textures;
|
||||
class Options;
|
||||
|
||||
class Font
|
||||
{
|
||||
public:
|
||||
Font(Options* options, const std::string& name, Textures* textures);
|
||||
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
|
||||
|
||||
void init(Options* options);
|
||||
void onGraphicsReset();
|
||||
|
||||
void draw(const char* str, float x, float y, int color);
|
||||
void draw(const std::string& str, float x, float y, int color);
|
||||
void draw(const char* str, float x, float y, int color, bool darken);
|
||||
void draw(const std::string& str, float x, float y, int color, bool darken);
|
||||
void drawShadow(const std::string& str, float x, float y, int color);
|
||||
void drawShadow(const char* str, float x, float y, int color);
|
||||
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
|
||||
|
||||
int width(const std::string& str);
|
||||
int height(const std::string& str);
|
||||
|
||||
static std::string sanitize(const std::string& str);
|
||||
private:
|
||||
void buildChar(unsigned char i, float x = 0, float y = 0);
|
||||
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
|
||||
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
|
||||
public:
|
||||
int fontTexture;
|
||||
int lineHeight;
|
||||
static const int DefaultLineHeight = 10;
|
||||
private:
|
||||
int charWidths[256];
|
||||
float fcharWidths[256];
|
||||
int listPos;
|
||||
|
||||
int index;
|
||||
int count;
|
||||
GLuint lists[1024];
|
||||
|
||||
std::string fontName;
|
||||
Textures* _textures;
|
||||
|
||||
Options* options;
|
||||
|
||||
int _x, _y;
|
||||
int _cols;
|
||||
int _rows;
|
||||
unsigned char _charOffset;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include <cctype>
|
||||
|
||||
#include "client/renderer/gles.hpp"
|
||||
|
||||
class Textures;
|
||||
class Options;
|
||||
|
||||
class Font
|
||||
{
|
||||
public:
|
||||
Font(Options* options, const std::string& name, Textures* textures);
|
||||
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
|
||||
|
||||
void init(Options* options);
|
||||
void onGraphicsReset();
|
||||
|
||||
void draw(const char* str, float x, float y, int color);
|
||||
void draw(const std::string& str, float x, float y, int color);
|
||||
void draw(const char* str, float x, float y, int color, bool darken);
|
||||
void draw(const std::string& str, float x, float y, int color, bool darken);
|
||||
void drawShadow(const std::string& str, float x, float y, int color);
|
||||
void drawShadow(const char* str, float x, float y, int color);
|
||||
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
|
||||
|
||||
int width(const std::string& str);
|
||||
int height(const std::string& str);
|
||||
|
||||
static std::string sanitize(const std::string& str);
|
||||
private:
|
||||
void buildChar(unsigned char i, float x = 0, float y = 0);
|
||||
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
|
||||
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
|
||||
public:
|
||||
int fontTexture;
|
||||
int lineHeight;
|
||||
static const int DefaultLineHeight = 10;
|
||||
private:
|
||||
int charWidths[256];
|
||||
float fcharWidths[256];
|
||||
int listPos;
|
||||
|
||||
int index;
|
||||
int count;
|
||||
GLuint lists[1024];
|
||||
|
||||
std::string fontName;
|
||||
Textures* _textures;
|
||||
|
||||
Options* options;
|
||||
|
||||
int _x, _y;
|
||||
int _cols;
|
||||
int _rows;
|
||||
unsigned char _charOffset;
|
||||
};
|
||||
|
||||
@@ -1,66 +1,52 @@
|
||||
#include "Gui.h"
|
||||
#include "Font.h"
|
||||
#include "client/Options.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include "screens/IngameBlockSelectionScreen.h"
|
||||
#include "screens/ChatScreen.h"
|
||||
#include "screens/ConsoleScreen.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "../renderer/Tesselator.h"
|
||||
#include "../renderer/TileRenderer.h"
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../renderer/GameRenderer.h"
|
||||
#include "../renderer/entity/ItemRenderer.h"
|
||||
#include "../player/input/IInputHolder.h"
|
||||
#include "../gamemode/GameMode.h"
|
||||
#include "../gamemode/CreativeMode.h"
|
||||
#include "../renderer/Textures.h"
|
||||
#include "../../AppConstants.h"
|
||||
#include "../../world/entity/player/Inventory.h"
|
||||
#include "../../world/level/material/Material.h"
|
||||
#include "../../world/item/Item.h"
|
||||
#include "../../world/item/ItemInstance.h"
|
||||
#include "../../platform/input/Mouse.h"
|
||||
#include "../../world/level/Level.h"
|
||||
#include "../../world/PosTranslator.h"
|
||||
#include "../../platform/time.h"
|
||||
#include "Gui.hpp"
|
||||
#include "Font.hpp"
|
||||
#include "MinecraftClient.hpp"
|
||||
#include "client/Options.hpp"
|
||||
#include "platform/input/Keyboard.hpp"
|
||||
#include "screens/IngameBlockSelectionScreen.hpp"
|
||||
#include "screens/ChatScreen.hpp"
|
||||
#include "screens/ConsoleScreen.hpp"
|
||||
#include <Minecraft.hpp>
|
||||
#include "client/player/LocalPlayer.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/renderer/TileRenderer.hpp"
|
||||
#include "client/renderer/LevelRenderer.hpp"
|
||||
#include "client/renderer/GameRenderer.hpp"
|
||||
#include "client/renderer/entity/ItemRenderer.hpp"
|
||||
#include "client/player/input/IInputHolder.hpp"
|
||||
#include "client/gamemode/GameMode.hpp"
|
||||
#include "client/gamemode/CreativeMode.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
#include "AppConstants.hpp"
|
||||
#include "world/entity/player/Inventory.hpp"
|
||||
#include "world/level/material/Material.hpp"
|
||||
#include "world/item/Item.hpp"
|
||||
#include "world/item/ItemInstance.hpp"
|
||||
#include "platform/input/Mouse.hpp"
|
||||
#include "world/level/Level.hpp"
|
||||
#include "world/PosTranslator.hpp"
|
||||
#include "platform/time.hpp"
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
|
||||
#define MAX_MESSAGE_WIDTH 240
|
||||
|
||||
float Gui::InvGuiScale = 1.0f / 3.0f;
|
||||
float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
|
||||
const float Gui::DropTicks = 40.0f;
|
||||
|
||||
//#include <android/log.h>
|
||||
|
||||
Gui::Gui(Minecraft* minecraft)
|
||||
: minecraft(minecraft),
|
||||
tickCount(0),
|
||||
progress(0),
|
||||
overlayMessageTime(0),
|
||||
animateOverlayMessageColor(false),
|
||||
chatScrollOffset(0),
|
||||
tbr(1),
|
||||
_inventoryNeedsUpdate(true),
|
||||
_flashSlotId(-1),
|
||||
_flashSlotStartTime(-1),
|
||||
_slotFont(NULL),
|
||||
_numSlots(4),
|
||||
_currentDropTicks(-1),
|
||||
_currentDropSlot(-1),
|
||||
MAX_MESSAGE_WIDTH(240),
|
||||
itemNameOverlayTime(2)
|
||||
{
|
||||
// @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
|
||||
Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
|
||||
glGenBuffers2(1, &_inventoryRc.vboId);
|
||||
glGenBuffers2(1, &rcFeedbackInner.vboId);
|
||||
glGenBuffers2(1, &rcFeedbackOuter.vboId);
|
||||
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
|
||||
}
|
||||
|
||||
Gui::~Gui()
|
||||
{
|
||||
Gui::~Gui() {
|
||||
if (_slotFont)
|
||||
delete _slotFont;
|
||||
|
||||
@@ -68,20 +54,16 @@ Gui::~Gui()
|
||||
}
|
||||
|
||||
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
|
||||
if (!minecraft->level || !minecraft->player)
|
||||
if (!minecraft.level || !minecraft.getPlayer())
|
||||
return;
|
||||
|
||||
//minecraft->gameRenderer->setupGuiScreen();
|
||||
Font* font = minecraft->font;
|
||||
Font* font = minecraft.getFont();
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
const bool isTouchInterface = false;
|
||||
#else
|
||||
const bool isTouchInterface = minecraft->useTouchscreen();
|
||||
#endif
|
||||
const int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
const int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
const bool isTouchInterface = minecraft.useTouchscreen();
|
||||
|
||||
const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
|
||||
const int screenHeight = (int)(minecraft.getScreenHeigth() * InvGuiScale);
|
||||
blitOffset = -90;
|
||||
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
|
||||
|
||||
@@ -93,9 +75,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
// F: 3
|
||||
int ySlot = screenHeight - 16 - 3;
|
||||
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
if (minecraft->gameMode->canHurtPlayer()) {
|
||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||
if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
if (minecraft.gameMode->canHurtPlayer()) {
|
||||
minecraft.getTextures()->loadAndBindTexture("gui/icons.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.beginOverride();
|
||||
t.colorABGR(0xffffffff);
|
||||
@@ -105,7 +87,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
}
|
||||
}
|
||||
|
||||
if(minecraft->player->getSleepTimer() > 0) {
|
||||
if(minecraft.getPlayer()->getSleepTimer() > 0) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
@@ -114,7 +96,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
renderToolBar(a, ySlot, screenWidth);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
@@ -206,16 +188,10 @@ void Gui::handleClick(int button, int x, int y) {
|
||||
if (button != MouseAction::ACTION_LEFT) return;
|
||||
|
||||
int slot = getSlotIdAt(x, y);
|
||||
if (slot != -1)
|
||||
{
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
if (slot == (getNumSlots()-1))
|
||||
{
|
||||
if (slot != -1) {
|
||||
if (_openInventorySlot && slot == (getNumSlots()-1)) {
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
} else {
|
||||
minecraft->player->inventory->selectSlot(slot);
|
||||
itemNameOverlayTime = 0;
|
||||
}
|
||||
@@ -349,7 +325,7 @@ void Gui::setNowPlaying(const std::string& string) {
|
||||
void Gui::displayClientMessage(const std::string& messageId) {
|
||||
//Language language = Language.getInstance();
|
||||
//std::string languageString = language.getElement(messageId);
|
||||
addMessage(std::string("Client message: ") + messageId);
|
||||
addMessage(messageId);
|
||||
}
|
||||
|
||||
void Gui::renderVignette(float br, int w, int h) {
|
||||
@@ -537,11 +513,7 @@ void Gui::tickItemDrop()
|
||||
static bool isCurrentlyActive = false;
|
||||
isCurrentlyActive = false;
|
||||
|
||||
int slots = getNumSlots();
|
||||
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
slots--;
|
||||
#endif
|
||||
int slots = getNumSlots() - _openInventorySlot;
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
|
||||
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
|
||||
@@ -1083,13 +1055,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
||||
|
||||
float x = baseItemX;
|
||||
|
||||
int slots = getNumSlots();
|
||||
|
||||
// TODO: if using touchscreen
|
||||
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
slots--;
|
||||
#endif
|
||||
int slots = getNumSlots() - _openInventorySlot;
|
||||
|
||||
for (int i = 0; i < slots; i++) {
|
||||
renderSlot(i, (int)x, ySlot, a);
|
||||
@@ -1097,9 +1063,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
||||
}
|
||||
_inventoryNeedsUpdate = false;
|
||||
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
|
||||
#endif
|
||||
|
||||
if (_openInventorySlot) {
|
||||
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
|
||||
}
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
@@ -1,132 +1,131 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include "GuiComponent.h"
|
||||
#include "Font.h"
|
||||
#include "../player/input/touchscreen/TouchAreaModel.h"
|
||||
#include "../renderer/RenderChunk.h"
|
||||
#include "../../util/Random.h"
|
||||
#include "../IConfigListener.h"
|
||||
|
||||
class Minecraft;
|
||||
class ItemInstance;
|
||||
class Textures;
|
||||
class Tesselator;
|
||||
struct IntRectangle;
|
||||
|
||||
struct GuiMessage
|
||||
{
|
||||
std::string message;
|
||||
int ticks;
|
||||
};
|
||||
|
||||
typedef std::vector<GuiMessage> GuiMessageList;
|
||||
|
||||
class Gui: public GuiComponent, IConfigListener
|
||||
{
|
||||
public:
|
||||
Gui(Minecraft* minecraft);
|
||||
~Gui();
|
||||
|
||||
int getSlotIdAt(int x, int y);
|
||||
void flashSlot(int slotId);
|
||||
bool isInside(int x, int y);
|
||||
RectangleArea getRectangleArea(int extendSide);
|
||||
void getSlotPos(int slot, int& posX, int& posY);
|
||||
int getNumSlots();
|
||||
|
||||
void handleClick(int button, int x, int y);
|
||||
void handleKeyPressed( int key );
|
||||
void scrollChat(int delta);
|
||||
|
||||
void tick();
|
||||
void render(float a, bool mouseFree, int xMouse, int yMouse);
|
||||
|
||||
void renderToolBar( float a, int ySlot, const int screenWidth );
|
||||
|
||||
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
|
||||
|
||||
// draw a string containing simple [color]...[/color] tags; color names are matched
|
||||
// case-insensitively and default to white. alpha is applied to each segment.
|
||||
// draw tagged string (ignores simple [color]…[/color] tags)
|
||||
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
|
||||
static float getColoredWidth(Font* font, const std::string& text);
|
||||
|
||||
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
|
||||
|
||||
void renderSleepAnimation( const int screenWidth, const int screenHeight );
|
||||
|
||||
void renderBubbles();
|
||||
void renderHearts();
|
||||
void renderDebugInfo();
|
||||
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
|
||||
|
||||
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
|
||||
|
||||
void addMessage(const std::string& string);
|
||||
void clearMessages();
|
||||
void postError(int errCode);
|
||||
|
||||
void onGraphicsReset();
|
||||
void inventoryUpdated();
|
||||
|
||||
void setNowPlaying(const std::string& string);
|
||||
void displayClientMessage(const std::string& messageId);
|
||||
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
|
||||
void texturesLoaded( Textures* textures );
|
||||
|
||||
void onConfigChanged(const Config& config);
|
||||
void onLevelGenerated();
|
||||
|
||||
void setScissorRect(const IntRectangle& rect);
|
||||
|
||||
static float floorAlignToScreenPixel(float);
|
||||
static int itemCountItoa(char* buf, int count);
|
||||
private:
|
||||
void renderVignette(float br, int w, int h);
|
||||
void renderSlot(int slot, int x, int y, float a);
|
||||
void tickItemDrop();
|
||||
float cubeSmoothStep(float percentage, float min, float max);
|
||||
public:
|
||||
float progress;
|
||||
std::string selectedName;
|
||||
static float InvGuiScale;
|
||||
static float GuiScale;
|
||||
|
||||
private:
|
||||
int MAX_MESSAGE_WIDTH;
|
||||
//ItemRenderer itemRenderer;
|
||||
GuiMessageList guiMessages;
|
||||
int chatScrollOffset;
|
||||
Random random;
|
||||
|
||||
Minecraft* minecraft;
|
||||
int tickCount;
|
||||
float itemNameOverlayTime;
|
||||
std::string overlayMessageString;
|
||||
int overlayMessageTime;
|
||||
bool animateOverlayMessageColor;
|
||||
|
||||
float tbr;
|
||||
|
||||
RenderChunk _inventoryRc;
|
||||
bool _inventoryNeedsUpdate;
|
||||
|
||||
int _flashSlotId;
|
||||
float _flashSlotStartTime;
|
||||
|
||||
Font* _slotFont;
|
||||
int _numSlots;
|
||||
|
||||
RenderChunk rcFeedbackOuter;
|
||||
RenderChunk rcFeedbackInner;
|
||||
|
||||
// For dropping
|
||||
static const float DropTicks;
|
||||
float _currentDropTicks;
|
||||
int _currentDropSlot;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include "GuiComponent.hpp"
|
||||
#include "Font.hpp"
|
||||
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
|
||||
#include "client/renderer/RenderChunk.hpp"
|
||||
#include "util/Random.hpp"
|
||||
#include "client/IConfigListener.hpp"
|
||||
|
||||
class MinecraftClient;
|
||||
class ItemInstance;
|
||||
class Textures;
|
||||
class Tesselator;
|
||||
struct IntRectangle;
|
||||
|
||||
struct GuiMessage
|
||||
{
|
||||
std::string message;
|
||||
int ticks;
|
||||
};
|
||||
|
||||
typedef std::vector<GuiMessage> GuiMessageList;
|
||||
|
||||
class Gui: public GuiComponent, IConfigListener
|
||||
{
|
||||
public:
|
||||
Gui(MinecraftClient& minecraft);
|
||||
~Gui();
|
||||
|
||||
int getSlotIdAt(int x, int y);
|
||||
void flashSlot(int slotId);
|
||||
bool isInside(int x, int y);
|
||||
RectangleArea getRectangleArea(int extendSide);
|
||||
void getSlotPos(int slot, int& posX, int& posY);
|
||||
int getNumSlots();
|
||||
|
||||
void handleClick(int button, int x, int y);
|
||||
void handleKeyPressed( int key );
|
||||
void scrollChat(int delta);
|
||||
|
||||
void tick();
|
||||
void render(float a, bool mouseFree, int xMouse, int yMouse);
|
||||
|
||||
void renderToolBar( float a, int ySlot, const int screenWidth );
|
||||
|
||||
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
|
||||
|
||||
// draw a string containing simple [color]...[/color] tags; color names are matched
|
||||
// case-insensitively and default to white. alpha is applied to each segment.
|
||||
// draw tagged string (ignores simple [color]…[/color] tags)
|
||||
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
|
||||
static float getColoredWidth(Font* font, const std::string& text);
|
||||
|
||||
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
|
||||
|
||||
void renderSleepAnimation( const int screenWidth, const int screenHeight );
|
||||
|
||||
void renderBubbles();
|
||||
void renderHearts();
|
||||
void renderDebugInfo();
|
||||
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
|
||||
|
||||
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
|
||||
|
||||
void addMessage(const std::string& string);
|
||||
void clearMessages();
|
||||
void postError(int errCode);
|
||||
|
||||
void onGraphicsReset();
|
||||
void inventoryUpdated();
|
||||
|
||||
void setNowPlaying(const std::string& string);
|
||||
void displayClientMessage(const std::string& messageId);
|
||||
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
|
||||
void texturesLoaded( Textures* textures );
|
||||
|
||||
void onConfigChanged(const Config& config);
|
||||
void onLevelGenerated();
|
||||
|
||||
void setScissorRect(const IntRectangle& rect);
|
||||
|
||||
static float floorAlignToScreenPixel(float);
|
||||
static int itemCountItoa(char* buf, int count);
|
||||
private:
|
||||
void renderVignette(float br, int w, int h);
|
||||
void renderSlot(int slot, int x, int y, float a);
|
||||
void tickItemDrop();
|
||||
float cubeSmoothStep(float percentage, float min, float max);
|
||||
public:
|
||||
float progress = 0.f;
|
||||
std::string selectedName;
|
||||
static float InvGuiScale;
|
||||
static float GuiScale;
|
||||
|
||||
private:
|
||||
//ItemRenderer itemRenderer;
|
||||
GuiMessageList guiMessages;
|
||||
int chatScrollOffset = 0;
|
||||
Random random;
|
||||
|
||||
MinecraftClient& minecraft;
|
||||
int tickCount = 0;
|
||||
float itemNameOverlayTime = 2;
|
||||
std::string overlayMessageString;
|
||||
int overlayMessageTime = 0;
|
||||
bool animateOverlayMessageColor = false;
|
||||
|
||||
float tbr = 1.f;
|
||||
|
||||
RenderChunk _inventoryRc;
|
||||
bool _inventoryNeedsUpdate = true;
|
||||
|
||||
int _flashSlotId = -1;
|
||||
float _flashSlotStartTime = -1;
|
||||
|
||||
Font* _slotFont = nullptr;
|
||||
int _numSlots = 4;
|
||||
|
||||
RenderChunk rcFeedbackOuter;
|
||||
RenderChunk rcFeedbackInner;
|
||||
|
||||
// For dropping
|
||||
static const float DropTicks;
|
||||
float _currentDropTicks = -1;
|
||||
int _currentDropSlot = -1;
|
||||
|
||||
bool _openInventorySlot;
|
||||
};
|
||||
|
||||
@@ -1,156 +1,156 @@
|
||||
#include "GuiComponent.h"
|
||||
|
||||
#include "../renderer/Tesselator.h"
|
||||
#include "../renderer/gles.h"
|
||||
#include "Font.h"
|
||||
|
||||
|
||||
GuiComponent::GuiComponent()
|
||||
: blitOffset(0)
|
||||
{
|
||||
}
|
||||
|
||||
GuiComponent::~GuiComponent()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
|
||||
{
|
||||
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
|
||||
}
|
||||
|
||||
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
|
||||
{
|
||||
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
|
||||
}
|
||||
|
||||
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
|
||||
{
|
||||
if (!sw) sw = w;
|
||||
if (!sh) sh = h;
|
||||
float us = 1 / 256.0f;
|
||||
float vs = 1 / 256.0f;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
|
||||
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
|
||||
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
|
||||
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
|
||||
t.draw();
|
||||
}
|
||||
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
|
||||
{
|
||||
if (!sw) sw = (int)w;
|
||||
if (!sh) sh = (int)h;
|
||||
float us = 1 / 256.0f;
|
||||
float vs = 1 / 256.0f;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
|
||||
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
|
||||
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
|
||||
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
|
||||
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
|
||||
}
|
||||
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
|
||||
{
|
||||
//float a = ((col >> 24) & 0xff) / 255.0f;
|
||||
//float r = ((col >> 16) & 0xff) / 255.0f;
|
||||
//float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
//float b = ((col) & 0xff) / 255.0f;
|
||||
//glColor4f2(r, g, b, a);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
|
||||
t.begin();
|
||||
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
|
||||
t.colorABGR(color);
|
||||
t.vertex(x0, y1, 0);
|
||||
t.vertex(x1, y1, 0);
|
||||
t.vertex(x1, y0, 0);
|
||||
t.vertex(x0, y0, 0);
|
||||
t.draw();
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glDisable2(GL_BLEND);
|
||||
}
|
||||
|
||||
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
|
||||
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
|
||||
}
|
||||
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
|
||||
{
|
||||
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
|
||||
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
|
||||
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
|
||||
float b1 = ((col1) & 0xff) / 255.0f;
|
||||
|
||||
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
|
||||
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
|
||||
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
|
||||
float b2 = ((col2) & 0xff) / 255.0f;
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.color(r1, g1, b1, a1);
|
||||
t.vertex(x1, y0, 0);
|
||||
t.vertex(x0, y0, 0);
|
||||
t.color(r2, g2, b2, a2);
|
||||
t.vertex(x0, y1, 0);
|
||||
t.vertex(x1, y1, 0);
|
||||
t.draw();
|
||||
|
||||
glShadeModel2(GL_FLAT);
|
||||
glDisable2(GL_BLEND);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
|
||||
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
|
||||
}
|
||||
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
|
||||
{
|
||||
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
|
||||
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
|
||||
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
|
||||
float b1 = ((col1) & 0xff) / 255.0f;
|
||||
|
||||
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
|
||||
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
|
||||
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
|
||||
float b2 = ((col2) & 0xff) / 255.0f;
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.color(r2, g2, b2, a2);
|
||||
t.vertex(x1, y0, 0);
|
||||
t.color(r1, g1, b1, a1);
|
||||
t.vertex(x0, y0, 0);
|
||||
t.color(r1, g1, b1, a1);
|
||||
t.vertex(x0, y1, 0);
|
||||
t.color(r2, g2, b2, a2);
|
||||
t.vertex(x1, y1, 0);
|
||||
t.draw();
|
||||
|
||||
glShadeModel2(GL_FLAT);
|
||||
glDisable2(GL_BLEND);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
#include "GuiComponent.hpp"
|
||||
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/renderer/gles.hpp"
|
||||
#include "Font.hpp"
|
||||
|
||||
|
||||
GuiComponent::GuiComponent()
|
||||
: blitOffset(0)
|
||||
{
|
||||
}
|
||||
|
||||
GuiComponent::~GuiComponent()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
|
||||
{
|
||||
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
|
||||
}
|
||||
|
||||
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
|
||||
{
|
||||
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
|
||||
}
|
||||
|
||||
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
|
||||
{
|
||||
if (!sw) sw = w;
|
||||
if (!sh) sh = h;
|
||||
float us = 1 / 256.0f;
|
||||
float vs = 1 / 256.0f;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
|
||||
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
|
||||
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
|
||||
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
|
||||
t.draw();
|
||||
}
|
||||
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
|
||||
{
|
||||
if (!sw) sw = (int)w;
|
||||
if (!sh) sh = (int)h;
|
||||
float us = 1 / 256.0f;
|
||||
float vs = 1 / 256.0f;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
|
||||
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
|
||||
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
|
||||
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
|
||||
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
|
||||
}
|
||||
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
|
||||
{
|
||||
//float a = ((col >> 24) & 0xff) / 255.0f;
|
||||
//float r = ((col >> 16) & 0xff) / 255.0f;
|
||||
//float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
//float b = ((col) & 0xff) / 255.0f;
|
||||
//glColor4f2(r, g, b, a);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
|
||||
t.begin();
|
||||
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
|
||||
t.colorABGR(color);
|
||||
t.vertex(x0, y1, 0);
|
||||
t.vertex(x1, y1, 0);
|
||||
t.vertex(x1, y0, 0);
|
||||
t.vertex(x0, y0, 0);
|
||||
t.draw();
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glDisable2(GL_BLEND);
|
||||
}
|
||||
|
||||
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
|
||||
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
|
||||
}
|
||||
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
|
||||
{
|
||||
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
|
||||
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
|
||||
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
|
||||
float b1 = ((col1) & 0xff) / 255.0f;
|
||||
|
||||
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
|
||||
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
|
||||
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
|
||||
float b2 = ((col2) & 0xff) / 255.0f;
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.color(r1, g1, b1, a1);
|
||||
t.vertex(x1, y0, 0);
|
||||
t.vertex(x0, y0, 0);
|
||||
t.color(r2, g2, b2, a2);
|
||||
t.vertex(x0, y1, 0);
|
||||
t.vertex(x1, y1, 0);
|
||||
t.draw();
|
||||
|
||||
glShadeModel2(GL_FLAT);
|
||||
glDisable2(GL_BLEND);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
|
||||
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
|
||||
}
|
||||
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
|
||||
{
|
||||
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
|
||||
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
|
||||
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
|
||||
float b1 = ((col1) & 0xff) / 255.0f;
|
||||
|
||||
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
|
||||
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
|
||||
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
|
||||
float b2 = ((col2) & 0xff) / 255.0f;
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.color(r2, g2, b2, a2);
|
||||
t.vertex(x1, y0, 0);
|
||||
t.color(r1, g1, b1, a1);
|
||||
t.vertex(x0, y0, 0);
|
||||
t.color(r1, g1, b1, a1);
|
||||
t.vertex(x0, y1, 0);
|
||||
t.color(r2, g2, b2, a2);
|
||||
t.vertex(x1, y1, 0);
|
||||
t.draw();
|
||||
|
||||
glShadeModel2(GL_FLAT);
|
||||
glDisable2(GL_BLEND);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
@@ -1,34 +1,32 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class GuiComponent
|
||||
{
|
||||
public:
|
||||
GuiComponent();
|
||||
virtual ~GuiComponent();
|
||||
|
||||
void drawString(Font* font, const std::string& str, int x, int y, int color);
|
||||
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
|
||||
|
||||
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
|
||||
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
|
||||
|
||||
protected:
|
||||
void fill(int x0, int y0, int x1, int y1, int col);
|
||||
void fill(float x0, float y0, float x1, float y1, int col);
|
||||
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
|
||||
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
|
||||
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
|
||||
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
|
||||
|
||||
float blitOffset;
|
||||
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class GuiComponent
|
||||
{
|
||||
public:
|
||||
GuiComponent();
|
||||
virtual ~GuiComponent();
|
||||
|
||||
void drawString(Font* font, const std::string& str, int x, int y, int color);
|
||||
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
|
||||
|
||||
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
|
||||
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
|
||||
|
||||
protected:
|
||||
void fill(int x0, int y0, int x1, int y1, int col);
|
||||
void fill(float x0, float y0, float x1, float y1, int col);
|
||||
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
|
||||
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
|
||||
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
|
||||
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
|
||||
|
||||
float blitOffset;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,286 +1,291 @@
|
||||
#include "Screen.h"
|
||||
#include "components/Button.h"
|
||||
#include "components/TextBox.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../renderer/Tesselator.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../../platform/input/Keyboard.h"
|
||||
#include "../../platform/input/Mouse.h"
|
||||
#include "../renderer/Textures.h"
|
||||
|
||||
Screen::Screen()
|
||||
: passEvents(false),
|
||||
clickedButton(NULL),
|
||||
tabButtonIndex(0),
|
||||
width(1),
|
||||
height(1),
|
||||
minecraft(NULL),
|
||||
font(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
void Screen::render( int xm, int ym, float a )
|
||||
{
|
||||
for (unsigned int i = 0; i < buttons.size(); i++) {
|
||||
Button* button = buttons[i];
|
||||
button->render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
// render any text boxes after buttons
|
||||
for (unsigned int i = 0; i < textBoxes.size(); i++) {
|
||||
TextBox* textbox = textBoxes[i];
|
||||
textbox->render(minecraft, xm, ym);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::init( Minecraft* minecraft, int width, int height )
|
||||
{
|
||||
//particles = /*new*/ GuiParticles(minecraft);
|
||||
this->minecraft = minecraft;
|
||||
this->font = minecraft->font;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
init();
|
||||
setupPositions();
|
||||
updateTabButtonSelection();
|
||||
}
|
||||
|
||||
void Screen::init()
|
||||
{
|
||||
}
|
||||
|
||||
void Screen::setSize( int width, int height )
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
bool Screen::handleBackEvent( bool isDown )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Screen::updateEvents()
|
||||
{
|
||||
if (passEvents)
|
||||
return;
|
||||
|
||||
while (Mouse::next())
|
||||
mouseEvent();
|
||||
|
||||
while (Keyboard::next())
|
||||
keyboardEvent();
|
||||
while (Keyboard::nextTextChar())
|
||||
keyboardTextEvent();
|
||||
}
|
||||
|
||||
void Screen::mouseEvent()
|
||||
{
|
||||
const MouseAction& e = Mouse::getEvent();
|
||||
// forward wheel events to subclasses
|
||||
if (e.action == MouseAction::ACTION_WHEEL) {
|
||||
int xm = e.x * width / minecraft->width;
|
||||
int ym = e.y * height / minecraft->height - 1;
|
||||
mouseWheel(e.dx, e.dy, xm, ym);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!e.isButton())
|
||||
return;
|
||||
|
||||
if (Mouse::getEventButtonState()) {
|
||||
int xm = e.x * width / minecraft->width;
|
||||
int ym = e.y * height / minecraft->height - 1;
|
||||
mouseClicked(xm, ym, Mouse::getEventButton());
|
||||
} else {
|
||||
int xm = e.x * width / minecraft->width;
|
||||
int ym = e.y * height / minecraft->height - 1;
|
||||
mouseReleased(xm, ym, Mouse::getEventButton());
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::keyboardEvent()
|
||||
{
|
||||
if (Keyboard::getEventKeyState()) {
|
||||
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
|
||||
// minecraft->toggleFullScreen();
|
||||
// return;
|
||||
//}
|
||||
keyPressed(Keyboard::getEventKey());
|
||||
}
|
||||
}
|
||||
void Screen::keyboardTextEvent()
|
||||
{
|
||||
charPressed(Keyboard::getChar());
|
||||
}
|
||||
void Screen::renderBackground()
|
||||
{
|
||||
renderBackground(0);
|
||||
}
|
||||
|
||||
void Screen::renderBackground( int vo )
|
||||
{
|
||||
if (minecraft->isLevelGenerated()) {
|
||||
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
|
||||
} else {
|
||||
renderDirtBackground(vo);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::renderDirtBackground( int vo )
|
||||
{
|
||||
//glDisable2(GL_LIGHTING);
|
||||
glDisable2(GL_FOG);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
float s = 32;
|
||||
float fvo = (float) vo;
|
||||
t.begin();
|
||||
t.color(0x404040);
|
||||
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
|
||||
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
|
||||
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
|
||||
t.vertexUV(0, 0, 0, 0, 0 + fvo);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
bool Screen::isPauseScreen()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Screen::isErrorScreen()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Screen::isInGameScreen()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Screen::closeOnPlayerHurt() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Screen::keyPressed( int eventKey )
|
||||
{
|
||||
if (eventKey == Keyboard::KEY_ESCAPE) {
|
||||
minecraft->setScreen(NULL);
|
||||
//minecraft->grabMouse();
|
||||
}
|
||||
|
||||
// pass key events to any text boxes first
|
||||
for (auto& textbox : textBoxes) {
|
||||
textbox->keyPressed(minecraft, eventKey);
|
||||
}
|
||||
|
||||
if (minecraft->useTouchscreen())
|
||||
return;
|
||||
|
||||
// "Tabbing" the buttons (walking with keys)
|
||||
const int tabButtonCount = tabButtons.size();
|
||||
if (!tabButtonCount)
|
||||
return;
|
||||
|
||||
Options& o = minecraft->options;
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
|
||||
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
|
||||
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
|
||||
Button* button = tabButtons[tabButtonIndex];
|
||||
if (button->active) {
|
||||
minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
buttonClicked(button);
|
||||
}
|
||||
}
|
||||
|
||||
updateTabButtonSelection();
|
||||
}
|
||||
|
||||
void Screen::charPressed(char inputChar) {
|
||||
for (auto& textbox : textBoxes) {
|
||||
textbox->charPressed(minecraft, inputChar);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::updateTabButtonSelection()
|
||||
{
|
||||
if (minecraft->useTouchscreen())
|
||||
return;
|
||||
|
||||
for (unsigned int i = 0; i < tabButtons.size(); ++i)
|
||||
tabButtons[i]->selected = (i == tabButtonIndex);
|
||||
}
|
||||
|
||||
void Screen::mouseClicked( int x, int y, int buttonNum )
|
||||
{
|
||||
if (buttonNum == MouseAction::ACTION_LEFT) {
|
||||
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
||||
Button* button = buttons[i];
|
||||
//LOGI("Hit-testing button: %p\n", button);
|
||||
if (button->clicked(minecraft, x, y)) {
|
||||
button->setPressed();
|
||||
|
||||
//LOGI("Hit-test successful: %p\n", button);
|
||||
clickedButton = button;
|
||||
/*
|
||||
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
|
||||
minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
buttonClicked(button);
|
||||
#endif }
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// let textboxes see the click regardless
|
||||
for (auto& textbox : textBoxes) {
|
||||
textbox->mouseClicked(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::mouseReleased( int x, int y, int buttonNum )
|
||||
{
|
||||
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
|
||||
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
|
||||
|
||||
#if 1
|
||||
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
|
||||
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
||||
Button* button = buttons[i];
|
||||
if (clickedButton == button && button->clicked(minecraft, x, y)) {
|
||||
buttonClicked(button);
|
||||
minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
clickedButton->released(x, y);
|
||||
}
|
||||
}
|
||||
# else // } else {
|
||||
clickedButton->released(x, y);
|
||||
#endif // }
|
||||
clickedButton = NULL;
|
||||
}
|
||||
|
||||
bool Screen::renderGameBehind() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Screen::hasClippingArea( IntRectangle& out )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Screen::lostFocus() {
|
||||
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
|
||||
TextBox* tb = *it;
|
||||
tb->loseFocus(minecraft);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::toGUICoordinate( int& x, int& y ) {
|
||||
x = x * width / minecraft->width;
|
||||
y = y * height / minecraft->height - 1;
|
||||
}
|
||||
#include "Screen.hpp"
|
||||
#include "components/Button.hpp"
|
||||
#include "components/TextBox.hpp"
|
||||
#include <Minecraft.hpp>
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/sound/SoundEngine.hpp"
|
||||
#include "platform/input/Keyboard.hpp"
|
||||
#include "platform/input/Mouse.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
|
||||
Screen::Screen()
|
||||
: passEvents(false),
|
||||
clickedButton(NULL),
|
||||
tabButtonIndex(0),
|
||||
width(1),
|
||||
height(1),
|
||||
minecraft(NULL),
|
||||
font(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
void Screen::render( int xm, int ym, float a )
|
||||
{
|
||||
for (unsigned int i = 0; i < buttons.size(); i++) {
|
||||
Button* button = buttons[i];
|
||||
button->render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
// render any text boxes after buttons
|
||||
for (unsigned int i = 0; i < textBoxes.size(); i++) {
|
||||
TextBox* textbox = textBoxes[i];
|
||||
textbox->render(minecraft, xm, ym);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::init( Minecraft* minecraft, int width, int height )
|
||||
{
|
||||
//particles = /*new*/ GuiParticles(minecraft);
|
||||
this->minecraft = minecraft;
|
||||
this->font = minecraft->font;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
init();
|
||||
setupPositions();
|
||||
updateTabButtonSelection();
|
||||
}
|
||||
|
||||
void Screen::init()
|
||||
{
|
||||
}
|
||||
|
||||
void Screen::setSize( int width, int height )
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
bool Screen::handleBackEvent( bool isDown )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Screen::updateEvents()
|
||||
{
|
||||
if (passEvents)
|
||||
return;
|
||||
|
||||
while (Mouse::next())
|
||||
mouseEvent();
|
||||
|
||||
while (Keyboard::next())
|
||||
keyboardEvent();
|
||||
while (Keyboard::nextTextChar())
|
||||
keyboardTextEvent();
|
||||
}
|
||||
|
||||
void Screen::mouseEvent()
|
||||
{
|
||||
const MouseAction& e = Mouse::getEvent();
|
||||
// forward wheel events to subclasses
|
||||
if (e.action == MouseAction::ACTION_WHEEL) {
|
||||
int xm = e.x * width / minecraft->width;
|
||||
int ym = e.y * height / minecraft->height - 1;
|
||||
mouseWheel(e.dx, e.dy, xm, ym);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!e.isButton())
|
||||
return;
|
||||
|
||||
if (Mouse::getEventButtonState()) {
|
||||
int xm = e.x * width / minecraft->width;
|
||||
int ym = e.y * height / minecraft->height - 1;
|
||||
mouseClicked(xm, ym, Mouse::getEventButton());
|
||||
} else {
|
||||
int xm = e.x * width / minecraft->width;
|
||||
int ym = e.y * height / minecraft->height - 1;
|
||||
mouseReleased(xm, ym, Mouse::getEventButton());
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::keyboardEvent()
|
||||
{
|
||||
if (Keyboard::getEventKeyState()) {
|
||||
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
|
||||
// minecraft->toggleFullScreen();
|
||||
// return;
|
||||
//}
|
||||
keyPressed(Keyboard::getEventKey());
|
||||
}
|
||||
}
|
||||
void Screen::keyboardTextEvent()
|
||||
{
|
||||
charPressed(Keyboard::getChar());
|
||||
}
|
||||
void Screen::renderBackground()
|
||||
{
|
||||
renderBackground(0);
|
||||
}
|
||||
|
||||
void Screen::renderBackground( int vo )
|
||||
{
|
||||
if (minecraft->isLevelGenerated()) {
|
||||
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
|
||||
} else {
|
||||
renderDirtBackground(vo);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::renderDirtBackground( int vo )
|
||||
{
|
||||
//glDisable2(GL_LIGHTING);
|
||||
glDisable2(GL_FOG);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
float s = 32;
|
||||
float fvo = (float) vo;
|
||||
t.begin();
|
||||
t.color(0x404040);
|
||||
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
|
||||
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
|
||||
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
|
||||
t.vertexUV(0, 0, 0, 0, 0 + fvo);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
bool Screen::isPauseScreen()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Screen::isErrorScreen()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Screen::isInGameScreen()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Screen::closeOnPlayerHurt() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Screen::keyPressed( int eventKey )
|
||||
{
|
||||
if (eventKey == Keyboard::KEY_ESCAPE) {
|
||||
minecraft->setScreen(NULL);
|
||||
//minecraft->grabMouse();
|
||||
}
|
||||
|
||||
// pass key events to any text boxes first
|
||||
for (auto& textbox : textBoxes) {
|
||||
textbox->keyPressed(minecraft, eventKey);
|
||||
}
|
||||
|
||||
#ifdef TABBING
|
||||
if (minecraft->useTouchscreen())
|
||||
return;
|
||||
|
||||
|
||||
// "Tabbing" the buttons (walking with keys)
|
||||
const int tabButtonCount = tabButtons.size();
|
||||
if (!tabButtonCount)
|
||||
return;
|
||||
|
||||
Options& o = minecraft->options;
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
|
||||
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
|
||||
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
|
||||
Button* button = tabButtons[tabButtonIndex];
|
||||
if (button->active) {
|
||||
minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
buttonClicked(button);
|
||||
}
|
||||
}
|
||||
|
||||
updateTabButtonSelection();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Screen::charPressed(char inputChar) {
|
||||
for (auto& textbox : textBoxes) {
|
||||
textbox->charPressed(minecraft, inputChar);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::updateTabButtonSelection()
|
||||
{
|
||||
#ifdef TABBING
|
||||
if (minecraft->useTouchscreen())
|
||||
return;
|
||||
|
||||
for (unsigned int i = 0; i < tabButtons.size(); ++i)
|
||||
tabButtons[i]->selected = (i == tabButtonIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Screen::mouseClicked( int x, int y, int buttonNum )
|
||||
{
|
||||
if (buttonNum == MouseAction::ACTION_LEFT) {
|
||||
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
||||
Button* button = buttons[i];
|
||||
//LOGI("Hit-testing button: %p\n", button);
|
||||
if (button->clicked(minecraft, x, y)) {
|
||||
button->setPressed();
|
||||
|
||||
//LOGI("Hit-test successful: %p\n", button);
|
||||
clickedButton = button;
|
||||
/*
|
||||
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
|
||||
minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
buttonClicked(button);
|
||||
#endif }
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// let textboxes see the click regardless
|
||||
for (auto& textbox : textBoxes) {
|
||||
textbox->mouseClicked(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::mouseReleased( int x, int y, int buttonNum )
|
||||
{
|
||||
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
|
||||
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
|
||||
|
||||
#if 1
|
||||
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
|
||||
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
||||
Button* button = buttons[i];
|
||||
if (clickedButton == button && button->clicked(minecraft, x, y)) {
|
||||
buttonClicked(button);
|
||||
minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
clickedButton->released(x, y);
|
||||
}
|
||||
}
|
||||
# else // } else {
|
||||
clickedButton->released(x, y);
|
||||
#endif // }
|
||||
clickedButton = NULL;
|
||||
}
|
||||
|
||||
bool Screen::renderGameBehind() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Screen::hasClippingArea( IntRectangle& out )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Screen::lostFocus() {
|
||||
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
|
||||
TextBox* tb = *it;
|
||||
tb->loseFocus(minecraft);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::toGUICoordinate( int& x, int& y ) {
|
||||
x = x * width / minecraft->width;
|
||||
y = y * height / minecraft->height - 1;
|
||||
}
|
||||
|
||||
@@ -1,83 +1,81 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <vector>
|
||||
#include "GuiComponent.h"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
class Button;
|
||||
class TextBox;
|
||||
struct IntRectangle;
|
||||
|
||||
class Screen: public GuiComponent
|
||||
{
|
||||
public:
|
||||
Screen();
|
||||
|
||||
virtual void render(int xm, int ym, float a);
|
||||
|
||||
void init(Minecraft* minecraft, int width, int height);
|
||||
virtual void init();
|
||||
|
||||
void setSize(int width, int height);
|
||||
virtual void setupPositions() {};
|
||||
|
||||
virtual void updateEvents();
|
||||
virtual void mouseEvent();
|
||||
virtual void keyboardEvent();
|
||||
virtual void keyboardTextEvent();
|
||||
virtual bool handleBackEvent(bool isDown);
|
||||
|
||||
virtual void tick() {}
|
||||
|
||||
virtual void removed() {}
|
||||
|
||||
virtual void renderBackground();
|
||||
virtual void renderBackground(int vo);
|
||||
virtual void renderDirtBackground(int vo);
|
||||
// query
|
||||
virtual bool renderGameBehind();
|
||||
virtual bool hasClippingArea(IntRectangle& out);
|
||||
|
||||
virtual bool isPauseScreen();
|
||||
virtual bool isErrorScreen();
|
||||
virtual bool isInGameScreen();
|
||||
virtual bool closeOnPlayerHurt();
|
||||
|
||||
virtual void confirmResult(bool result, int id) {}
|
||||
virtual void lostFocus();
|
||||
virtual void toGUICoordinate(int& x, int& y);
|
||||
protected:
|
||||
void updateTabButtonSelection();
|
||||
|
||||
virtual void buttonClicked(Button* button) {}
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
|
||||
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
|
||||
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void charPressed(char inputChar);
|
||||
public:
|
||||
int width;
|
||||
int height;
|
||||
bool passEvents;
|
||||
//GuiParticles* particles;
|
||||
protected:
|
||||
Minecraft* minecraft;
|
||||
std::vector<Button*> buttons;
|
||||
std::vector<TextBox*> textBoxes;
|
||||
|
||||
std::vector<Button*> tabButtons;
|
||||
int tabButtonIndex;
|
||||
|
||||
Font* font;
|
||||
private:
|
||||
Button* clickedButton;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <vector>
|
||||
#include "GuiComponent.hpp"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
class Button;
|
||||
class TextBox;
|
||||
struct IntRectangle;
|
||||
|
||||
class Screen: public GuiComponent
|
||||
{
|
||||
public:
|
||||
Screen();
|
||||
|
||||
virtual void render(int xm, int ym, float a);
|
||||
|
||||
void init(Minecraft* minecraft, int width, int height);
|
||||
virtual void init();
|
||||
|
||||
void setSize(int width, int height);
|
||||
virtual void setupPositions() {};
|
||||
|
||||
virtual void updateEvents();
|
||||
virtual void mouseEvent();
|
||||
virtual void keyboardEvent();
|
||||
virtual void keyboardTextEvent();
|
||||
virtual bool handleBackEvent(bool isDown);
|
||||
|
||||
virtual void tick() {}
|
||||
|
||||
virtual void removed() {}
|
||||
|
||||
virtual void renderBackground();
|
||||
virtual void renderBackground(int vo);
|
||||
virtual void renderDirtBackground(int vo);
|
||||
// query
|
||||
virtual bool renderGameBehind();
|
||||
virtual bool hasClippingArea(IntRectangle& out);
|
||||
|
||||
virtual bool isPauseScreen();
|
||||
virtual bool isErrorScreen();
|
||||
virtual bool isInGameScreen();
|
||||
virtual bool closeOnPlayerHurt();
|
||||
|
||||
virtual void confirmResult(bool result, int id) {}
|
||||
virtual void lostFocus();
|
||||
virtual void toGUICoordinate(int& x, int& y);
|
||||
protected:
|
||||
void updateTabButtonSelection();
|
||||
|
||||
virtual void buttonClicked(Button* button) {}
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
|
||||
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
|
||||
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void charPressed(char inputChar);
|
||||
public:
|
||||
int width;
|
||||
int height;
|
||||
bool passEvents;
|
||||
//GuiParticles* particles;
|
||||
protected:
|
||||
Minecraft* minecraft;
|
||||
std::vector<Button*> buttons;
|
||||
std::vector<TextBox*> textBoxes;
|
||||
|
||||
std::vector<Button*> tabButtons;
|
||||
int tabButtonIndex;
|
||||
|
||||
Font* font;
|
||||
private:
|
||||
Button* clickedButton;
|
||||
};
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
|
||||
|
||||
typedef struct TweenData {
|
||||
float cur;
|
||||
float dur;
|
||||
float start;
|
||||
float stop;
|
||||
} TweenData;
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/
|
||||
9
src/client/gui/TweenData.hpp
Executable file
9
src/client/gui/TweenData.hpp
Executable file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
typedef struct TweenData {
|
||||
float cur;
|
||||
float dur;
|
||||
float start;
|
||||
float stop;
|
||||
} TweenData;
|
||||
|
||||
@@ -1,218 +1,219 @@
|
||||
#include "Button.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
|
||||
Button::Button(int id, const std::string& msg)
|
||||
: GuiElement(true, true, 0, 0, 200, 24),
|
||||
id(id),
|
||||
msg(msg),
|
||||
selected(false),
|
||||
_currentlyDown(false)
|
||||
{
|
||||
}
|
||||
|
||||
Button::Button( int id, int x, int y, const std::string& msg )
|
||||
: GuiElement(true, true, x, y, 200, 24),
|
||||
id(id),
|
||||
msg(msg),
|
||||
selected(false),
|
||||
_currentlyDown(false)
|
||||
{
|
||||
}
|
||||
|
||||
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
|
||||
: GuiElement(true, true, x, y, w, h),
|
||||
id(id),
|
||||
msg(msg),
|
||||
selected(false),
|
||||
_currentlyDown(false)
|
||||
{
|
||||
}
|
||||
|
||||
void Button::render( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
if (!visible) return;
|
||||
|
||||
/*
|
||||
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
int yImage = getYImage(hovered || selected);
|
||||
|
||||
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
*/
|
||||
|
||||
renderBg(minecraft, xm, ym);
|
||||
renderFace(minecraft, xm , ym);
|
||||
}
|
||||
|
||||
void Button::released( int mx, int my ) {
|
||||
_currentlyDown = false;
|
||||
}
|
||||
|
||||
bool Button::clicked( Minecraft* minecraft, int mx, int my )
|
||||
{
|
||||
return active && mx >= x && my >= y && mx < x + width && my < y + height;
|
||||
}
|
||||
|
||||
void Button::setPressed() {
|
||||
_currentlyDown = true;
|
||||
}
|
||||
|
||||
int Button::getYImage( bool hovered )
|
||||
{
|
||||
int res = 1;
|
||||
if (!active) res = 0;
|
||||
else if (hovered) res = 2;
|
||||
return res;
|
||||
}
|
||||
|
||||
void Button::renderFace(Minecraft* mc, int xm, int ym) {
|
||||
Font* font = mc->font;
|
||||
if (!active) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
|
||||
} else {
|
||||
if (hovered(mc, xm, ym) || selected) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
|
||||
} else {
|
||||
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
|
||||
|
||||
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
|
||||
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
|
||||
}
|
||||
|
||||
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
|
||||
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
|
||||
}
|
||||
|
||||
bool Button::isInside( int xm, int ym ) {
|
||||
return xm >= x && ym >= y && xm < x + width && ym < y + height;
|
||||
}
|
||||
|
||||
//
|
||||
// BlankButton
|
||||
//
|
||||
BlankButton::BlankButton(int id)
|
||||
: super(id, "")
|
||||
{
|
||||
visible = false;
|
||||
}
|
||||
|
||||
BlankButton::BlankButton(int id, int x, int y, int w, int h)
|
||||
: super(id, x, y, w, h, "")
|
||||
{
|
||||
visible = false;
|
||||
}
|
||||
|
||||
//
|
||||
// The Touch-interface button
|
||||
//
|
||||
namespace Touch {
|
||||
|
||||
TButton::TButton(int id, const std::string& msg)
|
||||
: super(id, msg)
|
||||
{
|
||||
width = 66;
|
||||
height = 26;
|
||||
}
|
||||
|
||||
TButton::TButton( int id, int x, int y, const std::string& msg )
|
||||
: super(id, x, y, msg)
|
||||
{
|
||||
width = 66;
|
||||
height = 26;
|
||||
}
|
||||
|
||||
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
|
||||
: super(id, x, y, w, h, msg)
|
||||
{
|
||||
}
|
||||
|
||||
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
if (active)
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
else
|
||||
glColor4f2(0.5f, 0.5f, 0.5f, 1);
|
||||
|
||||
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
|
||||
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Header spacing in Touchscreen mode
|
||||
//
|
||||
THeader::THeader(int id, const std::string& msg)
|
||||
: super(id, msg),
|
||||
xText(-99999)
|
||||
{
|
||||
active = false;
|
||||
width = 66;
|
||||
height = 26;
|
||||
}
|
||||
|
||||
THeader::THeader( int id, int x, int y, const std::string& msg )
|
||||
: super(id, x, y, msg),
|
||||
xText(-99999)
|
||||
{
|
||||
active = false;
|
||||
width = 66;
|
||||
height = 26;
|
||||
}
|
||||
|
||||
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
|
||||
: super(id, x, y, w, h, msg),
|
||||
xText(-99999)
|
||||
{
|
||||
active = false;
|
||||
}
|
||||
|
||||
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
Font* font = minecraft->font;
|
||||
renderBg(minecraft, xm, ym);
|
||||
|
||||
int xx = x + width/2;
|
||||
if (xText != -99999)
|
||||
xx = xText;
|
||||
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
|
||||
}
|
||||
|
||||
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
// Left cap
|
||||
blit(x, y, 150, 26, 2, height-1, 2, 25);
|
||||
// Middle
|
||||
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
|
||||
// Right cap
|
||||
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
|
||||
// Shadow
|
||||
glEnable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
|
||||
}
|
||||
|
||||
};
|
||||
#include "Button.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
|
||||
Button::Button(int id, const std::string& msg)
|
||||
: GuiElement(true, true, 0, 0, 200, 24),
|
||||
id(id),
|
||||
msg(msg),
|
||||
selected(false),
|
||||
_currentlyDown(false)
|
||||
{
|
||||
}
|
||||
|
||||
Button::Button( int id, int x, int y, const std::string& msg )
|
||||
: GuiElement(true, true, x, y, 200, 24),
|
||||
id(id),
|
||||
msg(msg),
|
||||
selected(false),
|
||||
_currentlyDown(false)
|
||||
{
|
||||
}
|
||||
|
||||
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
|
||||
: GuiElement(true, true, x, y, w, h),
|
||||
id(id),
|
||||
msg(msg),
|
||||
selected(false),
|
||||
_currentlyDown(false)
|
||||
{
|
||||
}
|
||||
|
||||
void Button::render( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
if (!visible) return;
|
||||
|
||||
/*
|
||||
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
int yImage = getYImage(hovered || selected);
|
||||
|
||||
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
*/
|
||||
|
||||
renderBg(minecraft, xm, ym);
|
||||
renderFace(minecraft, xm , ym);
|
||||
}
|
||||
|
||||
void Button::released( int mx, int my ) {
|
||||
_currentlyDown = false;
|
||||
}
|
||||
|
||||
bool Button::clicked( Minecraft* minecraft, int mx, int my )
|
||||
{
|
||||
return active && mx >= x && my >= y && mx < x + width && my < y + height;
|
||||
}
|
||||
|
||||
void Button::setPressed() {
|
||||
_currentlyDown = true;
|
||||
}
|
||||
|
||||
int Button::getYImage( bool hovered )
|
||||
{
|
||||
int res = 1;
|
||||
if (!active) res = 0;
|
||||
else if (hovered) res = 2;
|
||||
return res;
|
||||
}
|
||||
|
||||
void Button::renderFace(Minecraft* mc, int xm, int ym) {
|
||||
Font* font = mc->font;
|
||||
if (!active) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
|
||||
} else {
|
||||
if (hovered(mc, xm, ym) || selected) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
|
||||
} else {
|
||||
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
|
||||
|
||||
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
|
||||
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
|
||||
}
|
||||
|
||||
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
|
||||
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
|
||||
}
|
||||
|
||||
bool Button::isInside( int xm, int ym ) {
|
||||
return xm >= x && ym >= y && xm < x + width && ym < y + height;
|
||||
}
|
||||
|
||||
//
|
||||
// BlankButton
|
||||
//
|
||||
BlankButton::BlankButton(int id)
|
||||
: super(id, "")
|
||||
{
|
||||
visible = false;
|
||||
}
|
||||
|
||||
BlankButton::BlankButton(int id, int x, int y, int w, int h)
|
||||
: super(id, x, y, w, h, "")
|
||||
{
|
||||
visible = false;
|
||||
}
|
||||
|
||||
//
|
||||
// The Touch-interface button
|
||||
//
|
||||
namespace Touch {
|
||||
|
||||
TButton::TButton(int id, const std::string& msg)
|
||||
: super(id, msg)
|
||||
{
|
||||
width = 66;
|
||||
height = 26;
|
||||
}
|
||||
|
||||
TButton::TButton( int id, int x, int y, const std::string& msg )
|
||||
: super(id, x, y, msg)
|
||||
{
|
||||
width = 66;
|
||||
height = 26;
|
||||
}
|
||||
|
||||
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
|
||||
: super(id, x, y, w, h, msg)
|
||||
{
|
||||
}
|
||||
|
||||
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
|
||||
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
if (active)
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
else
|
||||
glColor4f2(0.5f, 0.5f, 0.5f, 1);
|
||||
|
||||
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
|
||||
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Header spacing in Touchscreen mode
|
||||
//
|
||||
THeader::THeader(int id, const std::string& msg)
|
||||
: super(id, msg),
|
||||
xText(-99999)
|
||||
{
|
||||
active = false;
|
||||
width = 66;
|
||||
height = 26;
|
||||
}
|
||||
|
||||
THeader::THeader( int id, int x, int y, const std::string& msg )
|
||||
: super(id, x, y, msg),
|
||||
xText(-99999)
|
||||
{
|
||||
active = false;
|
||||
width = 66;
|
||||
height = 26;
|
||||
}
|
||||
|
||||
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
|
||||
: super(id, x, y, w, h, msg),
|
||||
xText(-99999)
|
||||
{
|
||||
active = false;
|
||||
}
|
||||
|
||||
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
Font* font = minecraft->font;
|
||||
renderBg(minecraft, xm, ym);
|
||||
|
||||
int xx = x + width/2;
|
||||
if (xText != -99999)
|
||||
xx = xText;
|
||||
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
|
||||
}
|
||||
|
||||
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
// Left cap
|
||||
blit(x, y, 150, 26, 2, height-1, 2, 25);
|
||||
// Middle
|
||||
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
|
||||
// Right cap
|
||||
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
|
||||
// Shadow
|
||||
glEnable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -1,80 +1,78 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "GuiElement.h"
|
||||
#include "../../Options.h"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class Button: public GuiElement
|
||||
{
|
||||
public:
|
||||
Button(int id, const std::string& msg);
|
||||
Button(int id, int x, int y, const std::string& msg);
|
||||
Button(int id, int x, int y, int w, int h, const std::string& msg);
|
||||
virtual ~Button() {}
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
virtual bool clicked(Minecraft* minecraft, int mx, int my);
|
||||
virtual void released(int mx, int my);
|
||||
virtual void setPressed();
|
||||
|
||||
bool isInside(int xm, int ym);
|
||||
protected:
|
||||
virtual int getYImage(bool hovered);
|
||||
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
|
||||
bool hovered(Minecraft* minecraft, int xm, int ym);
|
||||
public:
|
||||
std::string msg;
|
||||
int id;
|
||||
|
||||
bool selected;
|
||||
protected:
|
||||
bool _currentlyDown;
|
||||
};
|
||||
|
||||
// @note: A bit backwards, but this is a button that
|
||||
// only reacts to clicks, but isn't rendered.
|
||||
class BlankButton: public Button
|
||||
{
|
||||
typedef Button super;
|
||||
public:
|
||||
BlankButton(int id);
|
||||
BlankButton(int id, int x, int y, int w, int h);
|
||||
};
|
||||
|
||||
|
||||
namespace Touch {
|
||||
class TButton: public Button
|
||||
{
|
||||
typedef Button super;
|
||||
public:
|
||||
TButton(int id, const std::string& msg);
|
||||
TButton(int id, int x, int y, const std::string& msg);
|
||||
TButton(int id, int x, int y, int w, int h, const std::string& msg);
|
||||
protected:
|
||||
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
|
||||
};
|
||||
|
||||
// "Header" in Touchscreen mode
|
||||
class THeader: public Button {
|
||||
typedef Button super;
|
||||
public:
|
||||
THeader(int id, const std::string& msg);
|
||||
THeader(int id, int x, int y, const std::string& msg);
|
||||
THeader(int id, int x, int y, int w, int h, const std::string& msg);
|
||||
protected:
|
||||
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
|
||||
void render( Minecraft* minecraft, int xm, int ym );
|
||||
public:
|
||||
int xText;
|
||||
};
|
||||
}
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "GuiElement.hpp"
|
||||
#include "client/Options.hpp"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class Button: public GuiElement
|
||||
{
|
||||
public:
|
||||
Button(int id, const std::string& msg);
|
||||
Button(int id, int x, int y, const std::string& msg);
|
||||
Button(int id, int x, int y, int w, int h, const std::string& msg);
|
||||
virtual ~Button() {}
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
virtual bool clicked(Minecraft* minecraft, int mx, int my);
|
||||
virtual void released(int mx, int my);
|
||||
virtual void setPressed();
|
||||
|
||||
bool isInside(int xm, int ym);
|
||||
protected:
|
||||
virtual int getYImage(bool hovered);
|
||||
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
|
||||
bool hovered(Minecraft* minecraft, int xm, int ym);
|
||||
public:
|
||||
std::string msg;
|
||||
int id;
|
||||
|
||||
bool selected;
|
||||
protected:
|
||||
bool _currentlyDown;
|
||||
};
|
||||
|
||||
// @note: A bit backwards, but this is a button that
|
||||
// only reacts to clicks, but isn't rendered.
|
||||
class BlankButton: public Button
|
||||
{
|
||||
typedef Button super;
|
||||
public:
|
||||
BlankButton(int id);
|
||||
BlankButton(int id, int x, int y, int w, int h);
|
||||
};
|
||||
|
||||
|
||||
namespace Touch {
|
||||
class TButton: public Button
|
||||
{
|
||||
typedef Button super;
|
||||
public:
|
||||
TButton(int id, const std::string& msg);
|
||||
TButton(int id, int x, int y, const std::string& msg);
|
||||
TButton(int id, int x, int y, int w, int h, const std::string& msg);
|
||||
protected:
|
||||
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
|
||||
};
|
||||
|
||||
// "Header" in Touchscreen mode
|
||||
class THeader: public Button {
|
||||
typedef Button super;
|
||||
public:
|
||||
THeader(int id, const std::string& msg);
|
||||
THeader(int id, int x, int y, const std::string& msg);
|
||||
THeader(int id, int x, int y, int w, int h, const std::string& msg);
|
||||
protected:
|
||||
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
|
||||
void render( Minecraft* minecraft, int xm, int ym );
|
||||
public:
|
||||
int xText;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
#include "GuiElement.h"
|
||||
#include "GuiElement.hpp"
|
||||
|
||||
@@ -1,55 +1,53 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__
|
||||
#include "Button.h"
|
||||
|
||||
class GButton: public Button {
|
||||
typedef Button super;
|
||||
public:
|
||||
static const int LayerDefault = 1;
|
||||
static const int LayerSelected = 2;
|
||||
static const int LayerMax = 4;
|
||||
|
||||
GButton(int id)
|
||||
: super(id, "")
|
||||
{}
|
||||
~GButton() {
|
||||
for (unsigned int i = 0; i < layers.size(); ++i) {
|
||||
delete layers[i].first;
|
||||
}
|
||||
}
|
||||
|
||||
void addElement(int layerId, GuiElement* e) {
|
||||
if (!e || layerId < 0 || layerId >= LayerMax) {
|
||||
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
|
||||
return;
|
||||
}
|
||||
layers.push_back(std::make_pair(e, layerId));
|
||||
}
|
||||
|
||||
void render( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
if (!visible) return;
|
||||
|
||||
bool isHovered = minecraft->isTouchscreen()?
|
||||
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
|
||||
|
||||
int layer = isHovered? LayerSelected : LayerDefault;
|
||||
if (layer < 0) return;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.addOffset((float)x, (float)y, 0);
|
||||
|
||||
for (unsigned int i = 0; i < layers.size(); ++i) {
|
||||
if ((layers[i].second & layer) != 0)
|
||||
layers[i].first->render(minecraft, 0, 0);
|
||||
}
|
||||
|
||||
t.addOffset((float)-x, (float)-y, 0);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::pair<GuiElement*, int> > layers;
|
||||
};
|
||||
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/
|
||||
#pragma once
|
||||
#include "Button.hpp"
|
||||
|
||||
class GButton: public Button {
|
||||
typedef Button super;
|
||||
public:
|
||||
static const int LayerDefault = 1;
|
||||
static const int LayerSelected = 2;
|
||||
static const int LayerMax = 4;
|
||||
|
||||
GButton(int id)
|
||||
: super(id, "")
|
||||
{}
|
||||
~GButton() {
|
||||
for (unsigned int i = 0; i < layers.size(); ++i) {
|
||||
delete layers[i].first;
|
||||
}
|
||||
}
|
||||
|
||||
void addElement(int layerId, GuiElement* e) {
|
||||
if (!e || layerId < 0 || layerId >= LayerMax) {
|
||||
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
|
||||
return;
|
||||
}
|
||||
layers.push_back(std::make_pair(e, layerId));
|
||||
}
|
||||
|
||||
void render( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
if (!visible) return;
|
||||
|
||||
bool isHovered = minecraft->isTouchscreen()?
|
||||
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
|
||||
|
||||
int layer = isHovered? LayerSelected : LayerDefault;
|
||||
if (layer < 0) return;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.addOffset((float)x, (float)y, 0);
|
||||
|
||||
for (unsigned int i = 0; i < layers.size(); ++i) {
|
||||
if ((layers[i].second & layer) != 0)
|
||||
layers[i].first->render(minecraft, 0, 0);
|
||||
}
|
||||
|
||||
t.addOffset((float)-x, (float)-y, 0);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::pair<GuiElement*, int> > layers;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
#include "GuiElement.h"
|
||||
|
||||
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
|
||||
: active(active),
|
||||
visible(visible),
|
||||
x(x),
|
||||
y(y),
|
||||
width(width),
|
||||
height(height) {
|
||||
|
||||
}
|
||||
|
||||
bool GuiElement::pointInside( int x, int y ) {
|
||||
if(x >= this->x && x < this->x + this->width) {
|
||||
if(y >= this->y && y < this->y + this->height) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#include "GuiElement.hpp"
|
||||
|
||||
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
|
||||
: active(active),
|
||||
visible(visible),
|
||||
x(x),
|
||||
y(y),
|
||||
width(width),
|
||||
height(height) {
|
||||
|
||||
}
|
||||
|
||||
bool GuiElement::pointInside( int x, int y ) {
|
||||
if(x >= this->x && x < this->x + this->width) {
|
||||
if(y >= this->y && y < this->y + this->height) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,34 +1,32 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
|
||||
#include "../GuiComponent.h"
|
||||
|
||||
class Tesselator;
|
||||
class Minecraft;
|
||||
|
||||
class GuiElement : public GuiComponent {
|
||||
public:
|
||||
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElement() {}
|
||||
|
||||
virtual void tick(Minecraft* minecraft) {}
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym) { }
|
||||
virtual void setupPositions() {}
|
||||
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
|
||||
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
|
||||
virtual void keyPressed(Minecraft* minecraft, int key) {}
|
||||
virtual void charPressed(Minecraft* minecraft, char key) {}
|
||||
|
||||
virtual bool pointInside(int x, int y);
|
||||
|
||||
void setVisible(bool visible);
|
||||
|
||||
bool active;
|
||||
bool visible;
|
||||
int x;
|
||||
int y;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/
|
||||
#pragma once
|
||||
#include "client/gui/GuiComponent.hpp"
|
||||
|
||||
class Tesselator;
|
||||
class Minecraft;
|
||||
|
||||
class GuiElement : public GuiComponent {
|
||||
public:
|
||||
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElement() {}
|
||||
|
||||
virtual void tick(Minecraft* minecraft) {}
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym) { }
|
||||
virtual void setupPositions() {}
|
||||
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
|
||||
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
|
||||
virtual void keyPressed(Minecraft* minecraft, int key) {}
|
||||
virtual void charPressed(Minecraft* minecraft, char key) {}
|
||||
|
||||
virtual bool pointInside(int x, int y);
|
||||
|
||||
void setVisible(bool visible);
|
||||
|
||||
bool active;
|
||||
bool visible;
|
||||
int x;
|
||||
int y;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
@@ -1,66 +1,66 @@
|
||||
#include "GuiElementContainer.h"
|
||||
#include <algorithm>
|
||||
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
|
||||
: GuiElement(active, visible, x, y, width, height) {
|
||||
|
||||
}
|
||||
|
||||
GuiElementContainer::~GuiElementContainer() {
|
||||
while(!children.empty()) {
|
||||
GuiElement* element = children.back();
|
||||
children.pop_back();
|
||||
delete element;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->render(minecraft, xm, ym);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::setupPositions() {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->setupPositions();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::addChild( GuiElement* element ) {
|
||||
children.push_back(element);
|
||||
}
|
||||
|
||||
void GuiElementContainer::removeChild( GuiElement* element ) {
|
||||
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
|
||||
if(it != children.end())
|
||||
children.erase(it);
|
||||
}
|
||||
|
||||
void GuiElementContainer::tick( Minecraft* minecraft ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->tick(minecraft);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->mouseClicked(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->mouseReleased(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->keyPressed(minecraft, key);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->charPressed(minecraft, key);
|
||||
}
|
||||
#include "GuiElementContainer.hpp"
|
||||
#include <algorithm>
|
||||
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
|
||||
: GuiElement(active, visible, x, y, width, height) {
|
||||
|
||||
}
|
||||
|
||||
GuiElementContainer::~GuiElementContainer() {
|
||||
while(!children.empty()) {
|
||||
GuiElement* element = children.back();
|
||||
children.pop_back();
|
||||
delete element;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->render(minecraft, xm, ym);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::setupPositions() {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->setupPositions();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::addChild( GuiElement* element ) {
|
||||
children.push_back(element);
|
||||
}
|
||||
|
||||
void GuiElementContainer::removeChild( GuiElement* element ) {
|
||||
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
|
||||
if(it != children.end())
|
||||
children.erase(it);
|
||||
}
|
||||
|
||||
void GuiElementContainer::tick( Minecraft* minecraft ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->tick(minecraft);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->mouseClicked(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->mouseReleased(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->keyPressed(minecraft, key);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->charPressed(minecraft, key);
|
||||
}
|
||||
}
|
||||
@@ -1,28 +1,26 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
|
||||
#include "GuiElement.h"
|
||||
#include <vector>
|
||||
class Tesselator;
|
||||
class Minecraft;
|
||||
|
||||
class GuiElementContainer : public GuiElement {
|
||||
public:
|
||||
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElementContainer();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void setupPositions();
|
||||
virtual void addChild(GuiElement* element);
|
||||
virtual void removeChild(GuiElement* element);
|
||||
|
||||
virtual void tick( Minecraft* minecraft );
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void keyPressed(Minecraft* minecraft, int key);
|
||||
virtual void charPressed(Minecraft* minecraft, char key);
|
||||
|
||||
protected:
|
||||
std::vector<GuiElement*> children;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/
|
||||
#pragma once
|
||||
#include "GuiElement.hpp"
|
||||
#include <vector>
|
||||
class Tesselator;
|
||||
class Minecraft;
|
||||
|
||||
class GuiElementContainer : public GuiElement {
|
||||
public:
|
||||
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElementContainer();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void setupPositions();
|
||||
virtual void addChild(GuiElement* element);
|
||||
virtual void removeChild(GuiElement* element);
|
||||
|
||||
virtual void tick( Minecraft* minecraft );
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void keyPressed(Minecraft* minecraft, int key);
|
||||
virtual void charPressed(Minecraft* minecraft, char key);
|
||||
|
||||
protected:
|
||||
std::vector<GuiElement*> children;
|
||||
};
|
||||
|
||||
@@ -1,135 +1,135 @@
|
||||
#include "ImageButton.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../../platform/log.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
#include <client/Option.h>
|
||||
|
||||
|
||||
ImageButton::ImageButton(int id, const std::string& msg)
|
||||
: super(id, msg)
|
||||
{
|
||||
setupDefault();
|
||||
}
|
||||
|
||||
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
|
||||
: super(id, msg),
|
||||
_imageDef(imagedef)
|
||||
{
|
||||
setupDefault();
|
||||
}
|
||||
|
||||
void ImageButton::setupDefault() {
|
||||
width = 48;
|
||||
height = 48;
|
||||
scaleWhenPressed = true;
|
||||
}
|
||||
|
||||
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
|
||||
_imageDef = imageDef;
|
||||
if (setButtonSize) {
|
||||
width = (int)_imageDef.width;
|
||||
height = (int)_imageDef.height;
|
||||
}
|
||||
}
|
||||
|
||||
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
|
||||
if (!visible) return;
|
||||
|
||||
Font* font = minecraft->font;
|
||||
|
||||
//minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
|
||||
bool IsSecondImage = isSecondImage(hovered);
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
//int yImage = getYImage(hovered || selected);
|
||||
|
||||
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
|
||||
renderBg(minecraft, xm, ym);
|
||||
|
||||
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
|
||||
if ( Textures::isTextureIdValid(texId) ) {
|
||||
const ImageDef& d = _imageDef;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.begin();
|
||||
if (!active) t.color(0xff808080);
|
||||
//else if (hovered||selected) t.color(0xffffffff);
|
||||
//else t.color(0xffe0e0e0);
|
||||
else t.color(0xffffffff);
|
||||
|
||||
float hx = ((float) d.width) * 0.5f;
|
||||
float hy = ((float) d.height) * 0.5f;
|
||||
const float cx = ((float)x+d.x) + hx;
|
||||
const float cy = ((float)y+d.y) + hy;
|
||||
if (scaleWhenPressed && hovered) {
|
||||
hx *= 0.95f;
|
||||
hy *= 0.95f;
|
||||
}
|
||||
|
||||
const IntRectangle* src = _imageDef.getSrc();
|
||||
if (src) {
|
||||
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
|
||||
if (d != NULL) {
|
||||
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
|
||||
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
|
||||
float v0 = src->y / (float)d->h;
|
||||
float v1 = (src->y+src->h) / (float)d->h;
|
||||
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
|
||||
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
|
||||
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
|
||||
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
|
||||
}
|
||||
} else {
|
||||
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
|
||||
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
|
||||
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
|
||||
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
|
||||
}
|
||||
t.draw();
|
||||
}
|
||||
//blit(0, 0, 0, 0, 64, 64, 256, 256);
|
||||
|
||||
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
|
||||
|
||||
if (!active) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
|
||||
} else {
|
||||
if (hovered || selected) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
|
||||
} else {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// A toggleable Button
|
||||
//
|
||||
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
|
||||
|
||||
void OptionButton::toggle(Options* options) {
|
||||
options->toggle(m_optId);
|
||||
|
||||
// Update graphics here
|
||||
updateImage(options);
|
||||
}
|
||||
|
||||
void OptionButton::updateImage(Options* options) {
|
||||
_secondImage = options->getBooleanValue(m_optId);
|
||||
}
|
||||
|
||||
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
if(buttonNum == MouseAction::ACTION_LEFT) {
|
||||
if(clicked(minecraft, x, y)) {
|
||||
toggle(&minecraft->options);
|
||||
}
|
||||
}
|
||||
}
|
||||
#include "ImageButton.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "platform/log.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
#include <client/Option.hpp>
|
||||
|
||||
|
||||
ImageButton::ImageButton(int id, const std::string& msg)
|
||||
: super(id, msg)
|
||||
{
|
||||
setupDefault();
|
||||
}
|
||||
|
||||
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
|
||||
: super(id, msg),
|
||||
_imageDef(imagedef)
|
||||
{
|
||||
setupDefault();
|
||||
}
|
||||
|
||||
void ImageButton::setupDefault() {
|
||||
width = 48;
|
||||
height = 48;
|
||||
scaleWhenPressed = true;
|
||||
}
|
||||
|
||||
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
|
||||
_imageDef = imageDef;
|
||||
if (setButtonSize) {
|
||||
width = (int)_imageDef.width;
|
||||
height = (int)_imageDef.height;
|
||||
}
|
||||
}
|
||||
|
||||
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
|
||||
if (!visible) return;
|
||||
|
||||
Font* font = minecraft->font;
|
||||
|
||||
//minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
|
||||
bool IsSecondImage = isSecondImage(hovered);
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
//int yImage = getYImage(hovered || selected);
|
||||
|
||||
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
|
||||
renderBg(minecraft, xm, ym);
|
||||
|
||||
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
|
||||
if ( Textures::isTextureIdValid(texId) ) {
|
||||
const ImageDef& d = _imageDef;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.begin();
|
||||
if (!active) t.color(0xff808080);
|
||||
//else if (hovered||selected) t.color(0xffffffff);
|
||||
//else t.color(0xffe0e0e0);
|
||||
else t.color(0xffffffff);
|
||||
|
||||
float hx = ((float) d.width) * 0.5f;
|
||||
float hy = ((float) d.height) * 0.5f;
|
||||
const float cx = ((float)x+d.x) + hx;
|
||||
const float cy = ((float)y+d.y) + hy;
|
||||
if (scaleWhenPressed && hovered) {
|
||||
hx *= 0.95f;
|
||||
hy *= 0.95f;
|
||||
}
|
||||
|
||||
const IntRectangle* src = _imageDef.getSrc();
|
||||
if (src) {
|
||||
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
|
||||
if (d != NULL) {
|
||||
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
|
||||
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
|
||||
float v0 = src->y / (float)d->h;
|
||||
float v1 = (src->y+src->h) / (float)d->h;
|
||||
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
|
||||
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
|
||||
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
|
||||
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
|
||||
}
|
||||
} else {
|
||||
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
|
||||
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
|
||||
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
|
||||
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
|
||||
}
|
||||
t.draw();
|
||||
}
|
||||
//blit(0, 0, 0, 0, 64, 64, 256, 256);
|
||||
|
||||
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
|
||||
|
||||
if (!active) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
|
||||
} else {
|
||||
if (hovered || selected) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
|
||||
} else {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// A toggleable Button
|
||||
//
|
||||
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
|
||||
|
||||
void OptionButton::toggle(Options* options) {
|
||||
options->toggle(m_optId);
|
||||
|
||||
// Update graphics here
|
||||
updateImage(options);
|
||||
}
|
||||
|
||||
void OptionButton::updateImage(Options* options) {
|
||||
_secondImage = options->getBooleanValue(m_optId);
|
||||
}
|
||||
|
||||
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
if(buttonNum == MouseAction::ACTION_LEFT) {
|
||||
if(clicked(minecraft, x, y)) {
|
||||
toggle(&minecraft->options);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,97 +1,95 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
|
||||
|
||||
#include "Button.h"
|
||||
|
||||
typedef struct IntRectangle {
|
||||
IntRectangle()
|
||||
: x(0),
|
||||
y(0),
|
||||
w(1),
|
||||
h(1)
|
||||
{}
|
||||
IntRectangle(int x, int y, int w, int h)
|
||||
: x(x),
|
||||
y(y),
|
||||
w(w),
|
||||
h(h)
|
||||
{}
|
||||
|
||||
int x, y;
|
||||
int w, h;
|
||||
} IntRectangle;
|
||||
|
||||
typedef struct ImageDef {
|
||||
ImageDef()
|
||||
: hasSrc(false),
|
||||
x(0),
|
||||
y(0),
|
||||
width(16),
|
||||
height(16)
|
||||
{}
|
||||
|
||||
std::string name;
|
||||
int x;
|
||||
int y;
|
||||
float width;
|
||||
float height;
|
||||
|
||||
ImageDef& setSrc(const IntRectangle& srcRect) {
|
||||
hasSrc = true;
|
||||
src = srcRect;
|
||||
return *this;
|
||||
}
|
||||
IntRectangle* getSrc() {
|
||||
return hasSrc? &src : NULL;
|
||||
}
|
||||
protected:
|
||||
IntRectangle src;
|
||||
bool hasSrc;
|
||||
} ImageDef;
|
||||
|
||||
|
||||
class ImageButton: public Button
|
||||
{
|
||||
typedef Button super;
|
||||
public:
|
||||
ImageButton(int id, const std::string& msg);
|
||||
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
|
||||
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
|
||||
|
||||
void render(Minecraft* minecraft, int xm, int ym);
|
||||
void renderBg(Minecraft* minecraft, int xm, int ym) {}
|
||||
|
||||
protected:
|
||||
virtual void setupDefault();
|
||||
virtual bool isSecondImage(bool hovered) { return hovered; }
|
||||
|
||||
ImageDef _imageDef;
|
||||
public:
|
||||
bool scaleWhenPressed;
|
||||
};
|
||||
|
||||
//
|
||||
// A toggleable Button
|
||||
//
|
||||
class OptionButton: public ImageButton
|
||||
{
|
||||
typedef ImageButton super;
|
||||
public:
|
||||
OptionButton(OptionId optId);
|
||||
|
||||
void toggle(Options* options);
|
||||
void updateImage(Options* options);
|
||||
|
||||
static const int ButtonId = 9999999;
|
||||
protected:
|
||||
bool isSecondImage(bool hovered) { return _secondImage; }
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
|
||||
private:
|
||||
OptionId m_optId;
|
||||
bool _secondImage;
|
||||
};
|
||||
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "Button.hpp"
|
||||
|
||||
typedef struct IntRectangle {
|
||||
IntRectangle()
|
||||
: x(0),
|
||||
y(0),
|
||||
w(1),
|
||||
h(1)
|
||||
{}
|
||||
IntRectangle(int x, int y, int w, int h)
|
||||
: x(x),
|
||||
y(y),
|
||||
w(w),
|
||||
h(h)
|
||||
{}
|
||||
|
||||
int x, y;
|
||||
int w, h;
|
||||
} IntRectangle;
|
||||
|
||||
typedef struct ImageDef {
|
||||
ImageDef()
|
||||
: hasSrc(false),
|
||||
x(0),
|
||||
y(0),
|
||||
width(16),
|
||||
height(16)
|
||||
{}
|
||||
|
||||
std::string name;
|
||||
int x;
|
||||
int y;
|
||||
float width;
|
||||
float height;
|
||||
|
||||
ImageDef& setSrc(const IntRectangle& srcRect) {
|
||||
hasSrc = true;
|
||||
src = srcRect;
|
||||
return *this;
|
||||
}
|
||||
IntRectangle* getSrc() {
|
||||
return hasSrc? &src : NULL;
|
||||
}
|
||||
protected:
|
||||
IntRectangle src;
|
||||
bool hasSrc;
|
||||
} ImageDef;
|
||||
|
||||
|
||||
class ImageButton: public Button
|
||||
{
|
||||
typedef Button super;
|
||||
public:
|
||||
ImageButton(int id, const std::string& msg);
|
||||
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
|
||||
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
|
||||
|
||||
void render(Minecraft* minecraft, int xm, int ym);
|
||||
void renderBg(Minecraft* minecraft, int xm, int ym) {}
|
||||
|
||||
protected:
|
||||
virtual void setupDefault();
|
||||
virtual bool isSecondImage(bool hovered) { return hovered; }
|
||||
|
||||
ImageDef _imageDef;
|
||||
public:
|
||||
bool scaleWhenPressed;
|
||||
};
|
||||
|
||||
//
|
||||
// A toggleable Button
|
||||
//
|
||||
class OptionButton: public ImageButton
|
||||
{
|
||||
typedef ImageButton super;
|
||||
public:
|
||||
OptionButton(OptionId optId);
|
||||
|
||||
void toggle(Options* options);
|
||||
void updateImage(Options* options);
|
||||
|
||||
static const int ButtonId = 9999999;
|
||||
protected:
|
||||
bool isSecondImage(bool hovered) { return _secondImage; }
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
|
||||
private:
|
||||
OptionId m_optId;
|
||||
bool _secondImage;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,206 +1,206 @@
|
||||
#include "InventoryPane.h"
|
||||
#include "../Gui.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../player/input/touchscreen/TouchAreaModel.h"
|
||||
#include "../../renderer/entity/ItemRenderer.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
#include "../../../world/item/ItemInstance.h"
|
||||
#include "../../../world/entity/player/Inventory.h"
|
||||
|
||||
namespace Touch {
|
||||
|
||||
static const int By = 6; // Border Frame height
|
||||
|
||||
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
|
||||
: screen(screen),
|
||||
mc(mc),
|
||||
paneWidth(paneWidth),
|
||||
rect(rect),
|
||||
super(
|
||||
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
|
||||
rect, // Pane rect
|
||||
IntRectangle(0, 0, itemSize, itemSize), // Item rect
|
||||
0, numItems, Gui::GuiScale),
|
||||
BorderPixels(itemBorderSize),
|
||||
lastItemIndex(-1),
|
||||
lastItemTicks(-1),
|
||||
fillMarginX(2),
|
||||
fillMarginY(4),
|
||||
markerType(1),
|
||||
markerIndex(-1),
|
||||
markerShare(0),
|
||||
renderDecorations(true)
|
||||
{
|
||||
_clickArea = new RectangleArea(0, 0, 0, 0);
|
||||
area._x0 = rect.x - clickMarginH;
|
||||
area._x1 = rect.x + rect.w + clickMarginH;
|
||||
area._y0 -= By;
|
||||
area._y1 += By;
|
||||
|
||||
/*
|
||||
const int left = bbox.x + (bbox.w - paneWidth) / 2;
|
||||
bg.x = left;
|
||||
bg.w = left + paneWidth; // @note: read as x1, not width
|
||||
bg.y = bbox.y - fillMarginY;
|
||||
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
|
||||
*/
|
||||
}
|
||||
|
||||
InventoryPane::~InventoryPane() {
|
||||
delete _clickArea;
|
||||
}
|
||||
|
||||
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
|
||||
{
|
||||
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
|
||||
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
|
||||
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
GLuint x = (GLuint)(screenScale * bbox.x);
|
||||
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
|
||||
GLuint w = (GLuint)(screenScale * bbox.w);
|
||||
GLuint h = (GLuint)(screenScale * bbox.h);
|
||||
glScissor(x, y, w, h);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.beginOverride();
|
||||
t.colorABGR(0xffffffff);
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
|
||||
}
|
||||
mc->textures->loadAndBindTexture("gui/gui.png");
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
GridItem* marked = NULL;
|
||||
float mxx, myy;
|
||||
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
int j = item.id;
|
||||
const ItemInstance* citem = inventoryItems[j];
|
||||
if (!citem) continue;
|
||||
|
||||
bool allowed = true;
|
||||
|
||||
t.enableColor();
|
||||
//#ifdef DEMO_MODE //@huge @attn
|
||||
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
|
||||
else
|
||||
//#endif
|
||||
if (lastItemTicks > 0 && lastItemIndex == j) {
|
||||
int gv = 255 - lastItemTicks * 15;
|
||||
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
|
||||
} else {
|
||||
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
|
||||
}
|
||||
t.noColor();
|
||||
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
|
||||
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
|
||||
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
|
||||
|
||||
if (j == markerIndex && markerShare >= 0)
|
||||
marked = &item, mxx = xx, myy = yy;
|
||||
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
if (marked) {
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
const float yy0 = myy - 5.0f;
|
||||
const float yy1 = yy0 + 2;
|
||||
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
|
||||
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
|
||||
glEnable2(GL_BLEND);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
|
||||
if (!mc->isCreativeMode()) {
|
||||
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
|
||||
const float kText = 0.5f * Gui::GuiScale;
|
||||
t.beginOverride();
|
||||
t.scale2d(ikText, ikText);
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
const ItemInstance* citem = inventoryItems[item.id];
|
||||
if (!citem) continue;
|
||||
|
||||
char buf[64] = {0};
|
||||
/*int c = */ Gui::itemCountItoa(buf, citem->count);
|
||||
|
||||
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
|
||||
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
|
||||
mc->gui.renderSlotText(citem, tx, ty, true, true);
|
||||
}
|
||||
t.resetScale();
|
||||
glEnable2(GL_BLEND);
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
|
||||
if (renderDecorations) {
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
const ItemInstance* citem = inventoryItems[item.id];
|
||||
if (!citem || citem->isNull()) continue;
|
||||
|
||||
if (citem->isDamaged()) {
|
||||
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
|
||||
}
|
||||
}
|
||||
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
t.endOverrideAndDraw();
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
|
||||
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
|
||||
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
|
||||
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
|
||||
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
|
||||
|
||||
drawScrollBar(hScroll);
|
||||
drawScrollBar(vScroll);
|
||||
}
|
||||
|
||||
bool InventoryPane::onSelect( int gridId, bool selected )
|
||||
{
|
||||
//screen->onItemSelected(gridId);
|
||||
if (screen->isAllowed(gridId))
|
||||
if (screen->addItem(this, gridId)) {
|
||||
lastItemIndex = gridId;
|
||||
lastItemTicks = 7;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
|
||||
if (sb.alpha <= 0)
|
||||
return;
|
||||
|
||||
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
|
||||
const float xx = (float)(bbox.x + bbox.w);
|
||||
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
|
||||
}
|
||||
|
||||
void InventoryPane::tick()
|
||||
{
|
||||
--lastItemTicks;
|
||||
super::tick();
|
||||
}
|
||||
|
||||
void InventoryPane::setRenderDecorations( bool value ) {
|
||||
renderDecorations = value;
|
||||
}
|
||||
|
||||
}
|
||||
#include "InventoryPane.hpp"
|
||||
#include "client/gui/Gui.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
|
||||
#include "client/renderer/entity/ItemRenderer.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
#include "world/item/ItemInstance.hpp"
|
||||
#include "world/entity/player/Inventory.hpp"
|
||||
|
||||
namespace Touch {
|
||||
|
||||
static const int By = 6; // Border Frame height
|
||||
|
||||
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
|
||||
: screen(screen),
|
||||
mc(mc),
|
||||
paneWidth(paneWidth),
|
||||
rect(rect),
|
||||
super(
|
||||
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
|
||||
rect, // Pane rect
|
||||
IntRectangle(0, 0, itemSize, itemSize), // Item rect
|
||||
0, numItems, Gui::GuiScale),
|
||||
BorderPixels(itemBorderSize),
|
||||
lastItemIndex(-1),
|
||||
lastItemTicks(-1),
|
||||
fillMarginX(2),
|
||||
fillMarginY(4),
|
||||
markerType(1),
|
||||
markerIndex(-1),
|
||||
markerShare(0),
|
||||
renderDecorations(true)
|
||||
{
|
||||
_clickArea = new RectangleArea(0, 0, 0, 0);
|
||||
area._x0 = rect.x - clickMarginH;
|
||||
area._x1 = rect.x + rect.w + clickMarginH;
|
||||
area._y0 -= By;
|
||||
area._y1 += By;
|
||||
|
||||
/*
|
||||
const int left = bbox.x + (bbox.w - paneWidth) / 2;
|
||||
bg.x = left;
|
||||
bg.w = left + paneWidth; // @note: read as x1, not width
|
||||
bg.y = bbox.y - fillMarginY;
|
||||
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
|
||||
*/
|
||||
}
|
||||
|
||||
InventoryPane::~InventoryPane() {
|
||||
delete _clickArea;
|
||||
}
|
||||
|
||||
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
|
||||
{
|
||||
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
|
||||
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
|
||||
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
GLuint x = (GLuint)(screenScale * bbox.x);
|
||||
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
|
||||
GLuint w = (GLuint)(screenScale * bbox.w);
|
||||
GLuint h = (GLuint)(screenScale * bbox.h);
|
||||
glScissor(x, y, w, h);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.beginOverride();
|
||||
t.colorABGR(0xffffffff);
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
|
||||
}
|
||||
mc->textures->loadAndBindTexture("gui/gui.png");
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
GridItem* marked = NULL;
|
||||
float mxx, myy;
|
||||
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
int j = item.id;
|
||||
const ItemInstance* citem = inventoryItems[j];
|
||||
if (!citem) continue;
|
||||
|
||||
bool allowed = true;
|
||||
|
||||
t.enableColor();
|
||||
//#ifdef DEMO_MODE //@huge @attn
|
||||
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
|
||||
else
|
||||
//#endif
|
||||
if (lastItemTicks > 0 && lastItemIndex == j) {
|
||||
int gv = 255 - lastItemTicks * 15;
|
||||
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
|
||||
} else {
|
||||
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
|
||||
}
|
||||
t.noColor();
|
||||
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
|
||||
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
|
||||
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
|
||||
|
||||
if (j == markerIndex && markerShare >= 0)
|
||||
marked = &item, mxx = xx, myy = yy;
|
||||
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
if (marked) {
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
const float yy0 = myy - 5.0f;
|
||||
const float yy1 = yy0 + 2;
|
||||
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
|
||||
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
|
||||
glEnable2(GL_BLEND);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
|
||||
if (!mc->isCreativeMode()) {
|
||||
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
|
||||
const float kText = 0.5f * Gui::GuiScale;
|
||||
t.beginOverride();
|
||||
t.scale2d(ikText, ikText);
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
const ItemInstance* citem = inventoryItems[item.id];
|
||||
if (!citem) continue;
|
||||
|
||||
char buf[64] = {0};
|
||||
/*int c = */ Gui::itemCountItoa(buf, citem->count);
|
||||
|
||||
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
|
||||
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
|
||||
mc->gui.renderSlotText(citem, tx, ty, true, true);
|
||||
}
|
||||
t.resetScale();
|
||||
glEnable2(GL_BLEND);
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
|
||||
if (renderDecorations) {
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
const ItemInstance* citem = inventoryItems[item.id];
|
||||
if (!citem || citem->isNull()) continue;
|
||||
|
||||
if (citem->isDamaged()) {
|
||||
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
|
||||
}
|
||||
}
|
||||
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
t.endOverrideAndDraw();
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
|
||||
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
|
||||
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
|
||||
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
|
||||
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
|
||||
|
||||
drawScrollBar(hScroll);
|
||||
drawScrollBar(vScroll);
|
||||
}
|
||||
|
||||
bool InventoryPane::onSelect( int gridId, bool selected )
|
||||
{
|
||||
//screen->onItemSelected(gridId);
|
||||
if (screen->isAllowed(gridId))
|
||||
if (screen->addItem(this, gridId)) {
|
||||
lastItemIndex = gridId;
|
||||
lastItemTicks = 7;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
|
||||
if (sb.alpha <= 0)
|
||||
return;
|
||||
|
||||
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
|
||||
const float xx = (float)(bbox.x + bbox.w);
|
||||
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
|
||||
}
|
||||
|
||||
void InventoryPane::tick()
|
||||
{
|
||||
--lastItemTicks;
|
||||
super::tick();
|
||||
}
|
||||
|
||||
void InventoryPane::setRenderDecorations( bool value ) {
|
||||
renderDecorations = value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,62 +1,60 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
|
||||
|
||||
#include "ScrollingPane.h"
|
||||
#include "ImageButton.h"
|
||||
|
||||
class Minecraft;
|
||||
class ItemInstance;
|
||||
class Font;
|
||||
class IArea;
|
||||
|
||||
namespace Touch {
|
||||
|
||||
class IInventoryPaneCallback;
|
||||
|
||||
class InventoryPane: public ScrollingPane
|
||||
{
|
||||
typedef ScrollingPane super;
|
||||
public:
|
||||
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
|
||||
~InventoryPane();
|
||||
|
||||
void tick();
|
||||
void renderBatch( std::vector<GridItem>& item, float alpha );
|
||||
bool onSelect( int gridId, bool selected );
|
||||
void drawScrollBar( ScrollBar& hScroll );
|
||||
|
||||
void setRenderDecorations(bool value);
|
||||
|
||||
IntRectangle rect;
|
||||
int paneWidth;
|
||||
IArea* _clickArea;
|
||||
IInventoryPaneCallback* screen;
|
||||
Minecraft* mc;
|
||||
|
||||
int fillMarginX;
|
||||
int fillMarginY;
|
||||
|
||||
int markerType;
|
||||
int markerIndex;
|
||||
float markerShare;
|
||||
private:
|
||||
int lastItemIndex;
|
||||
int lastItemTicks;
|
||||
int BorderPixels;
|
||||
bool renderDecorations;
|
||||
|
||||
IntRectangle bg;
|
||||
};
|
||||
|
||||
class IInventoryPaneCallback
|
||||
{
|
||||
public:
|
||||
virtual ~IInventoryPaneCallback() {}
|
||||
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
|
||||
virtual bool isAllowed( int slot ) = 0;
|
||||
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "ScrollingPane.hpp"
|
||||
#include "ImageButton.hpp"
|
||||
|
||||
class Minecraft;
|
||||
class ItemInstance;
|
||||
class Font;
|
||||
class IArea;
|
||||
|
||||
namespace Touch {
|
||||
|
||||
class IInventoryPaneCallback;
|
||||
|
||||
class InventoryPane: public ScrollingPane
|
||||
{
|
||||
typedef ScrollingPane super;
|
||||
public:
|
||||
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
|
||||
~InventoryPane();
|
||||
|
||||
void tick();
|
||||
void renderBatch( std::vector<GridItem>& item, float alpha );
|
||||
bool onSelect( int gridId, bool selected );
|
||||
void drawScrollBar( ScrollBar& hScroll );
|
||||
|
||||
void setRenderDecorations(bool value);
|
||||
|
||||
IntRectangle rect;
|
||||
int paneWidth;
|
||||
IArea* _clickArea;
|
||||
IInventoryPaneCallback* screen;
|
||||
Minecraft* mc;
|
||||
|
||||
int fillMarginX;
|
||||
int fillMarginY;
|
||||
|
||||
int markerType;
|
||||
int markerIndex;
|
||||
float markerShare;
|
||||
private:
|
||||
int lastItemIndex;
|
||||
int lastItemTicks;
|
||||
int BorderPixels;
|
||||
bool renderDecorations;
|
||||
|
||||
IntRectangle bg;
|
||||
};
|
||||
|
||||
class IInventoryPaneCallback
|
||||
{
|
||||
public:
|
||||
virtual ~IInventoryPaneCallback() {}
|
||||
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
|
||||
virtual bool isAllowed( int slot ) = 0;
|
||||
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,148 +1,148 @@
|
||||
#include "ItemPane.h"
|
||||
#include "../Gui.h"
|
||||
#include "../../renderer/gles.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "NinePatch.h"
|
||||
#include "../../renderer/entity/ItemRenderer.h"
|
||||
|
||||
const int rgbActive = 0xfff0f0f0;
|
||||
const int rgbInactive = 0xc0635558;
|
||||
const int rgbInactiveShadow = 0xc0aaaaaa;
|
||||
|
||||
ItemPane::ItemPane( IItemPaneCallback* screen,
|
||||
Textures* textures,
|
||||
const IntRectangle& rect,
|
||||
int numItems,
|
||||
int guiHeight,
|
||||
int physicalScreenHeight,
|
||||
bool isVertical /*= true*/)
|
||||
: super(
|
||||
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
|
||||
rect, // Pane rect
|
||||
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
|
||||
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
|
||||
isVertical?1:numItems, numItems, Gui::GuiScale),
|
||||
screen(screen),
|
||||
textures(textures),
|
||||
physicalScreenHeight(physicalScreenHeight),
|
||||
guiSlotItem(NULL),
|
||||
guiSlotItemSelected(NULL),
|
||||
isVertical(isVertical)
|
||||
{
|
||||
// Expand the area to make it easier to scroll
|
||||
area._x0 -= 4;
|
||||
area._x1 += 4;
|
||||
area._y0 = 0;
|
||||
area._y1 = (float)guiHeight;
|
||||
|
||||
// GUI
|
||||
NinePatchFactory builder(textures, "gui/spritesheet.png");
|
||||
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
|
||||
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
|
||||
guiSlotItem->setSize((float)rect.w + 4, 22);
|
||||
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
|
||||
}
|
||||
|
||||
ItemPane::~ItemPane() {
|
||||
delete guiSlotItem;
|
||||
delete guiSlotItemSelected;
|
||||
}
|
||||
|
||||
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
|
||||
{
|
||||
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
|
||||
const std::vector<CItem*>& cat = screen->getItems(this);
|
||||
if (cat.empty()) return;
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
GLuint x = (GLuint)(screenScale * bbox.x);
|
||||
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
|
||||
GLuint w = (GLuint)(screenScale * bbox.w);
|
||||
GLuint h = (GLuint)(screenScale * bbox.h);
|
||||
glScissor(x, y, w, h);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
CItem* citem = cat[item.id];
|
||||
|
||||
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
|
||||
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
|
||||
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
CItem* citem = cat[item.id];
|
||||
|
||||
char buf[64] = {0};
|
||||
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
|
||||
|
||||
float xf = item.xf - 1;
|
||||
if (citem->canCraft()) {
|
||||
f->drawShadow(citem->text,
|
||||
Gui::floorAlignToScreenPixel(xf + 2),
|
||||
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
|
||||
t.scale2d(0.6667f, 0.6667f);
|
||||
f->drawShadow(buf,
|
||||
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
|
||||
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
|
||||
t.resetScale();
|
||||
} else {
|
||||
f->draw(citem->text,
|
||||
Gui::floorAlignToScreenPixel(xf + 3),
|
||||
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
|
||||
f->draw(citem->text,
|
||||
Gui::floorAlignToScreenPixel(xf + 2),
|
||||
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
|
||||
t.scale2d(0.6667f, 0.6667f);
|
||||
f->draw(buf,
|
||||
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
|
||||
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
|
||||
t.resetScale();
|
||||
}
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
|
||||
if (isVertical) {
|
||||
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
|
||||
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
|
||||
} else {
|
||||
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
|
||||
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
|
||||
}
|
||||
|
||||
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
|
||||
drawScrollBar(hScroll);
|
||||
drawScrollBar(vScroll);
|
||||
}
|
||||
|
||||
bool ItemPane::onSelect( int gridId, bool selected )
|
||||
{
|
||||
if (selected)
|
||||
screen->onItemSelected(this, gridId);
|
||||
|
||||
return selected;
|
||||
}
|
||||
|
||||
void ItemPane::drawScrollBar( ScrollBar& sb ) {
|
||||
if (sb.alpha <= 0)
|
||||
return;
|
||||
|
||||
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
|
||||
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
|
||||
}
|
||||
#include "ItemPane.hpp"
|
||||
#include "client/gui/Gui.hpp"
|
||||
#include "client/renderer/gles.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "NinePatch.hpp"
|
||||
#include "client/renderer/entity/ItemRenderer.hpp"
|
||||
|
||||
const int rgbActive = 0xfff0f0f0;
|
||||
const int rgbInactive = 0xc0635558;
|
||||
const int rgbInactiveShadow = 0xc0aaaaaa;
|
||||
|
||||
ItemPane::ItemPane( IItemPaneCallback* screen,
|
||||
Textures* textures,
|
||||
const IntRectangle& rect,
|
||||
int numItems,
|
||||
int guiHeight,
|
||||
int physicalScreenHeight,
|
||||
bool isVertical /*= true*/)
|
||||
: super(
|
||||
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
|
||||
rect, // Pane rect
|
||||
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
|
||||
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
|
||||
isVertical?1:numItems, numItems, Gui::GuiScale),
|
||||
screen(screen),
|
||||
textures(textures),
|
||||
physicalScreenHeight(physicalScreenHeight),
|
||||
guiSlotItem(NULL),
|
||||
guiSlotItemSelected(NULL),
|
||||
isVertical(isVertical)
|
||||
{
|
||||
// Expand the area to make it easier to scroll
|
||||
area._x0 -= 4;
|
||||
area._x1 += 4;
|
||||
area._y0 = 0;
|
||||
area._y1 = (float)guiHeight;
|
||||
|
||||
// GUI
|
||||
NinePatchFactory builder(textures, "gui/spritesheet.png");
|
||||
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
|
||||
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
|
||||
guiSlotItem->setSize((float)rect.w + 4, 22);
|
||||
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
|
||||
}
|
||||
|
||||
ItemPane::~ItemPane() {
|
||||
delete guiSlotItem;
|
||||
delete guiSlotItemSelected;
|
||||
}
|
||||
|
||||
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
|
||||
{
|
||||
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
|
||||
const std::vector<CItem*>& cat = screen->getItems(this);
|
||||
if (cat.empty()) return;
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
GLuint x = (GLuint)(screenScale * bbox.x);
|
||||
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
|
||||
GLuint w = (GLuint)(screenScale * bbox.w);
|
||||
GLuint h = (GLuint)(screenScale * bbox.h);
|
||||
glScissor(x, y, w, h);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
CItem* citem = cat[item.id];
|
||||
|
||||
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
|
||||
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
|
||||
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
t.beginOverride();
|
||||
for (unsigned int i = 0; i < items.size(); ++i) {
|
||||
GridItem& item = items[i];
|
||||
CItem* citem = cat[item.id];
|
||||
|
||||
char buf[64] = {0};
|
||||
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
|
||||
|
||||
float xf = item.xf - 1;
|
||||
if (citem->canCraft()) {
|
||||
f->drawShadow(citem->text,
|
||||
Gui::floorAlignToScreenPixel(xf + 2),
|
||||
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
|
||||
t.scale2d(0.6667f, 0.6667f);
|
||||
f->drawShadow(buf,
|
||||
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
|
||||
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
|
||||
t.resetScale();
|
||||
} else {
|
||||
f->draw(citem->text,
|
||||
Gui::floorAlignToScreenPixel(xf + 3),
|
||||
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
|
||||
f->draw(citem->text,
|
||||
Gui::floorAlignToScreenPixel(xf + 2),
|
||||
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
|
||||
t.scale2d(0.6667f, 0.6667f);
|
||||
f->draw(buf,
|
||||
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
|
||||
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
|
||||
t.resetScale();
|
||||
}
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
|
||||
if (isVertical) {
|
||||
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
|
||||
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
|
||||
} else {
|
||||
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
|
||||
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
|
||||
}
|
||||
|
||||
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
|
||||
drawScrollBar(hScroll);
|
||||
drawScrollBar(vScroll);
|
||||
}
|
||||
|
||||
bool ItemPane::onSelect( int gridId, bool selected )
|
||||
{
|
||||
if (selected)
|
||||
screen->onItemSelected(this, gridId);
|
||||
|
||||
return selected;
|
||||
}
|
||||
|
||||
void ItemPane::drawScrollBar( ScrollBar& sb ) {
|
||||
if (sb.alpha <= 0)
|
||||
return;
|
||||
|
||||
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
|
||||
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
|
||||
}
|
||||
|
||||
@@ -1,95 +1,93 @@
|
||||
#ifndef ITEMPANE_H__
|
||||
#define ITEMPANE_H__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "ScrollingPane.h"
|
||||
#include "../../../world/item/ItemInstance.h"
|
||||
|
||||
class Font;
|
||||
class Textures;
|
||||
class NinePatchLayer;
|
||||
class Recipe;
|
||||
class ItemPane;
|
||||
|
||||
class CItem
|
||||
{
|
||||
public:
|
||||
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
|
||||
: item(ins),
|
||||
recipe(recipe),
|
||||
text(text),
|
||||
sortText(text),
|
||||
//maxBuildCount(0),
|
||||
numBuilt(0),
|
||||
inventoryCount(0),
|
||||
_canCraft(false)
|
||||
{
|
||||
}
|
||||
|
||||
typedef struct ReqItem {
|
||||
ReqItem() {}
|
||||
ReqItem(const ItemInstance& needItem, int has)
|
||||
: item(needItem), has(has) {}
|
||||
ItemInstance item;
|
||||
int has;
|
||||
bool enough() { return has >= item.count; }
|
||||
} ReqItem;
|
||||
|
||||
bool canCraft() {
|
||||
return _canCraft;// || maxBuildCount > 0;
|
||||
}
|
||||
void setCanCraft(bool status) {
|
||||
_canCraft = status;
|
||||
}
|
||||
|
||||
ItemInstance item;
|
||||
Recipe* recipe;
|
||||
std::string text;
|
||||
std::string sortText;
|
||||
//int maxBuildCount;
|
||||
int numBuilt;
|
||||
int inventoryCount;
|
||||
std::vector<ReqItem> neededItems;
|
||||
private:
|
||||
bool _canCraft;
|
||||
};
|
||||
|
||||
class IItemPaneCallback
|
||||
{
|
||||
public:
|
||||
virtual ~IItemPaneCallback() {}
|
||||
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
|
||||
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
|
||||
};
|
||||
|
||||
class ItemPane: public ScrollingPane
|
||||
{
|
||||
typedef ScrollingPane super;
|
||||
public:
|
||||
ItemPane( IItemPaneCallback* screen,
|
||||
Textures* textures,
|
||||
const IntRectangle& rect,
|
||||
int numItems,
|
||||
int guiHeight,
|
||||
int physicalScreenHeight,
|
||||
bool isVertical = true);
|
||||
~ItemPane();
|
||||
|
||||
void renderBatch( std::vector<GridItem>& item, float alpha );
|
||||
bool onSelect( int gridId, bool selected );
|
||||
void drawScrollBar( ScrollBar& hScroll );
|
||||
//void setSize()
|
||||
|
||||
Font* f;
|
||||
Textures* textures;
|
||||
IItemPaneCallback* screen;
|
||||
|
||||
int physicalScreenHeight; // Needed for glScissor
|
||||
bool isVertical;
|
||||
|
||||
NinePatchLayer* guiSlotItem;
|
||||
NinePatchLayer* guiSlotItemSelected;
|
||||
};
|
||||
|
||||
#endif /*ITEMPANE_H__*/
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "ScrollingPane.hpp"
|
||||
#include "world/item/ItemInstance.hpp"
|
||||
|
||||
class Font;
|
||||
class Textures;
|
||||
class NinePatchLayer;
|
||||
class Recipe;
|
||||
class ItemPane;
|
||||
|
||||
class CItem
|
||||
{
|
||||
public:
|
||||
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
|
||||
: item(ins),
|
||||
recipe(recipe),
|
||||
text(text),
|
||||
sortText(text),
|
||||
//maxBuildCount(0),
|
||||
numBuilt(0),
|
||||
inventoryCount(0),
|
||||
_canCraft(false)
|
||||
{
|
||||
}
|
||||
|
||||
typedef struct ReqItem {
|
||||
ReqItem() {}
|
||||
ReqItem(const ItemInstance& needItem, int has)
|
||||
: item(needItem), has(has) {}
|
||||
ItemInstance item;
|
||||
int has;
|
||||
bool enough() { return has >= item.count; }
|
||||
} ReqItem;
|
||||
|
||||
bool canCraft() {
|
||||
return _canCraft;// || maxBuildCount > 0;
|
||||
}
|
||||
void setCanCraft(bool status) {
|
||||
_canCraft = status;
|
||||
}
|
||||
|
||||
ItemInstance item;
|
||||
Recipe* recipe;
|
||||
std::string text;
|
||||
std::string sortText;
|
||||
//int maxBuildCount;
|
||||
int numBuilt;
|
||||
int inventoryCount;
|
||||
std::vector<ReqItem> neededItems;
|
||||
private:
|
||||
bool _canCraft;
|
||||
};
|
||||
|
||||
class IItemPaneCallback
|
||||
{
|
||||
public:
|
||||
virtual ~IItemPaneCallback() {}
|
||||
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
|
||||
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
|
||||
};
|
||||
|
||||
class ItemPane: public ScrollingPane
|
||||
{
|
||||
typedef ScrollingPane super;
|
||||
public:
|
||||
ItemPane( IItemPaneCallback* screen,
|
||||
Textures* textures,
|
||||
const IntRectangle& rect,
|
||||
int numItems,
|
||||
int guiHeight,
|
||||
int physicalScreenHeight,
|
||||
bool isVertical = true);
|
||||
~ItemPane();
|
||||
|
||||
void renderBatch( std::vector<GridItem>& item, float alpha );
|
||||
bool onSelect( int gridId, bool selected );
|
||||
void drawScrollBar( ScrollBar& hScroll );
|
||||
//void setSize()
|
||||
|
||||
Font* f;
|
||||
Textures* textures;
|
||||
IItemPaneCallback* screen;
|
||||
|
||||
int physicalScreenHeight; // Needed for glScissor
|
||||
bool isVertical;
|
||||
|
||||
NinePatchLayer* guiSlotItem;
|
||||
NinePatchLayer* guiSlotItemSelected;
|
||||
};
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "KeyOption.h"
|
||||
#include <client/Minecraft.h>
|
||||
#include "KeyOption.hpp"
|
||||
#include <client/Minecraft.hpp>
|
||||
|
||||
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
|
||||
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "Button.h"
|
||||
#include <client/Options.h>
|
||||
#include "Button.hpp"
|
||||
#include <client/Options.hpp>
|
||||
|
||||
class KeyOption : public Touch::TButton {
|
||||
public:
|
||||
@@ -1,104 +1,104 @@
|
||||
#include "LargeImageButton.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../../platform/log.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
|
||||
|
||||
LargeImageButton::LargeImageButton(int id, const std::string& msg)
|
||||
: super(id, msg)
|
||||
{
|
||||
setupDefault();
|
||||
}
|
||||
|
||||
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
|
||||
: super(id, msg)
|
||||
{
|
||||
_imageDef = imagedef;
|
||||
setupDefault();
|
||||
}
|
||||
|
||||
void LargeImageButton::setupDefault() {
|
||||
_buttonScale = 1;
|
||||
width = 72;
|
||||
height = 72;
|
||||
}
|
||||
|
||||
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
|
||||
if (!visible) return;
|
||||
|
||||
Font* font = minecraft->font;
|
||||
|
||||
//minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
//int yImage = getYImage(hovered || selected);
|
||||
|
||||
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
|
||||
renderBg(minecraft, xm, ym);
|
||||
|
||||
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
|
||||
if ( Textures::isTextureIdValid(texId) ) {
|
||||
const ImageDef& d = _imageDef;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.begin();
|
||||
if (!active) t.color(0xff808080);
|
||||
//else if (hovered||selected) t.color(0xffffffff);
|
||||
//else t.color(0xffe0e0e0);
|
||||
else t.color(0xffffffff);
|
||||
|
||||
float hx = ((float) d.width) * 0.5f;
|
||||
float hy = ((float) d.height) * 0.5f;
|
||||
const float cx = ((float)x+d.x) + hx;
|
||||
const float cy = ((float)y+d.y) + hy;
|
||||
|
||||
if (hovered)
|
||||
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
|
||||
else
|
||||
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
|
||||
|
||||
hx *= _buttonScale;
|
||||
hy *= _buttonScale;
|
||||
|
||||
const IntRectangle* src = _imageDef.getSrc();
|
||||
if (src) {
|
||||
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
|
||||
if (d != NULL) {
|
||||
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
|
||||
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
|
||||
float v0 = src->y / (float)d->h;
|
||||
float v1 = (src->y+src->h) / (float)d->h;
|
||||
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
|
||||
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
|
||||
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
|
||||
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
|
||||
}
|
||||
} else {
|
||||
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
|
||||
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
|
||||
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
|
||||
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
|
||||
}
|
||||
t.draw();
|
||||
}
|
||||
//blit(0, 0, 0, 0, 64, 64, 256, 256);
|
||||
|
||||
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
|
||||
|
||||
if (!active) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
|
||||
} else {
|
||||
if (hovered || selected) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
|
||||
} else {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
|
||||
}
|
||||
}
|
||||
}
|
||||
#include "LargeImageButton.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
#include "platform/log.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
|
||||
|
||||
LargeImageButton::LargeImageButton(int id, const std::string& msg)
|
||||
: super(id, msg)
|
||||
{
|
||||
setupDefault();
|
||||
}
|
||||
|
||||
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
|
||||
: super(id, msg)
|
||||
{
|
||||
_imageDef = imagedef;
|
||||
setupDefault();
|
||||
}
|
||||
|
||||
void LargeImageButton::setupDefault() {
|
||||
_buttonScale = 1;
|
||||
width = 72;
|
||||
height = 72;
|
||||
}
|
||||
|
||||
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
|
||||
if (!visible) return;
|
||||
|
||||
Font* font = minecraft->font;
|
||||
|
||||
//minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
//int yImage = getYImage(hovered || selected);
|
||||
|
||||
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
|
||||
|
||||
renderBg(minecraft, xm, ym);
|
||||
|
||||
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
|
||||
if ( Textures::isTextureIdValid(texId) ) {
|
||||
const ImageDef& d = _imageDef;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.begin();
|
||||
if (!active) t.color(0xff808080);
|
||||
//else if (hovered||selected) t.color(0xffffffff);
|
||||
//else t.color(0xffe0e0e0);
|
||||
else t.color(0xffffffff);
|
||||
|
||||
float hx = ((float) d.width) * 0.5f;
|
||||
float hy = ((float) d.height) * 0.5f;
|
||||
const float cx = ((float)x+d.x) + hx;
|
||||
const float cy = ((float)y+d.y) + hy;
|
||||
|
||||
if (hovered)
|
||||
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
|
||||
else
|
||||
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
|
||||
|
||||
hx *= _buttonScale;
|
||||
hy *= _buttonScale;
|
||||
|
||||
const IntRectangle* src = _imageDef.getSrc();
|
||||
if (src) {
|
||||
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
|
||||
if (d != NULL) {
|
||||
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
|
||||
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
|
||||
float v0 = src->y / (float)d->h;
|
||||
float v1 = (src->y+src->h) / (float)d->h;
|
||||
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
|
||||
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
|
||||
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
|
||||
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
|
||||
}
|
||||
} else {
|
||||
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
|
||||
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
|
||||
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
|
||||
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
|
||||
}
|
||||
t.draw();
|
||||
}
|
||||
//blit(0, 0, 0, 0, 64, 64, 256, 256);
|
||||
|
||||
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
|
||||
|
||||
if (!active) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
|
||||
} else {
|
||||
if (hovered || selected) {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
|
||||
} else {
|
||||
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
|
||||
|
||||
#include "ImageButton.h"
|
||||
|
||||
class LargeImageButton: public ImageButton
|
||||
{
|
||||
typedef ImageButton super;
|
||||
public:
|
||||
LargeImageButton(int id, const std::string& msg);
|
||||
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
|
||||
|
||||
void render(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
private:
|
||||
void setupDefault();
|
||||
|
||||
float _buttonScale;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "ImageButton.hpp"
|
||||
|
||||
class LargeImageButton: public ImageButton
|
||||
{
|
||||
typedef ImageButton super;
|
||||
public:
|
||||
LargeImageButton(int id, const std::string& msg);
|
||||
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
|
||||
|
||||
void render(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
private:
|
||||
void setupDefault();
|
||||
|
||||
float _buttonScale;
|
||||
};
|
||||
|
||||
@@ -1,141 +1,141 @@
|
||||
#include "NinePatch.h"
|
||||
|
||||
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
|
||||
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
|
||||
w(w), e(e), n(n), s(s),
|
||||
imgW(-1),
|
||||
imgH(-1) {
|
||||
|
||||
}
|
||||
|
||||
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
|
||||
return transformUVForImageSize(d.w, d.h);
|
||||
}
|
||||
|
||||
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
|
||||
if (imgW < 0)
|
||||
imgW = imgH = 1;
|
||||
|
||||
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
|
||||
const float vs = (float) imgH / h;
|
||||
u0 *= us; u1 *= us; u2 *= us; u3 *= us;
|
||||
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
|
||||
|
||||
imgW = w;
|
||||
imgH = h;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
|
||||
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
|
||||
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
|
||||
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
|
||||
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
|
||||
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
|
||||
return patch;
|
||||
}
|
||||
|
||||
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
|
||||
: desc(desc),
|
||||
imageName(imageName),
|
||||
textures(textures),
|
||||
w(-1), h(-1),
|
||||
excluded(0)
|
||||
{
|
||||
setSize(w, h);
|
||||
}
|
||||
|
||||
void NinePatchLayer::setSize( float w, float h ) {
|
||||
if (w == this->w && h == this->h)
|
||||
return;
|
||||
|
||||
this->w = w;
|
||||
this->h = h;
|
||||
|
||||
for (int i = 0; i < 9; ++i)
|
||||
buildQuad(i);
|
||||
}
|
||||
|
||||
void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
|
||||
textures->loadAndBindTexture(imageName);
|
||||
t.begin();
|
||||
t.addOffset(x, y, 0);
|
||||
for (int i = 0, b = 1; i < 9; ++i, b += b)
|
||||
if ((b & excluded) == 0)
|
||||
d(t, quads[i]);
|
||||
t.addOffset(-x, -y, 0);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
|
||||
return setExcluded(excluded | (1 << excludeId));
|
||||
}
|
||||
|
||||
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
|
||||
excluded = exludeBits;
|
||||
return this;
|
||||
}
|
||||
|
||||
void NinePatchLayer::buildQuad( int qid ) {
|
||||
//@attn; fix
|
||||
CachedQuad& q = quads[qid];
|
||||
const int yid = qid / 3;
|
||||
const int xid = qid - 3 * yid;
|
||||
q.u0 = (&desc.u0)[xid];
|
||||
q.u1 = (&desc.u0)[xid + 1];
|
||||
q.v0 = (&desc.v0)[yid];
|
||||
q.v1 = (&desc.v0)[yid + 1];
|
||||
q.z = 0;
|
||||
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
|
||||
/* q.x0 = w * (q.u0 - desc.u0);
|
||||
q.y0 = h * (q.v0 - desc.v0);
|
||||
q.x1 = w * (q.u1 - desc.u0);
|
||||
q.y1 = h * (q.v1 - desc.v0);
|
||||
*/
|
||||
}
|
||||
|
||||
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
|
||||
if (xc == 0) { x0 = 0; x1 = desc.w; }
|
||||
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
|
||||
else if (xc == 2) { x0 = w-desc.e; x1 = w; }
|
||||
if (yc == 0) { y0 = 0; y1 = desc.n; }
|
||||
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
|
||||
else if (yc == 2) { y0 = h-desc.s; y1 = h; }
|
||||
}
|
||||
|
||||
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
|
||||
/*
|
||||
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
|
||||
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
|
||||
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
|
||||
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
|
||||
*/
|
||||
|
||||
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
|
||||
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
|
||||
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
|
||||
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
|
||||
}
|
||||
|
||||
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
|
||||
imageName(imageName),
|
||||
width(1),
|
||||
height(1) {
|
||||
TextureId id = textures->loadTexture(imageName);
|
||||
if (id != Textures::InvalidId) {
|
||||
const TextureData* data = textures->getTemporaryTextureData(id);
|
||||
if (data) { // This should never be false
|
||||
width = data->w;
|
||||
height = data->h;
|
||||
}
|
||||
} else {
|
||||
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
|
||||
return new NinePatchLayer(
|
||||
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
|
||||
imageName, textures, w, h);
|
||||
}
|
||||
#include "NinePatch.hpp"
|
||||
|
||||
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
|
||||
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
|
||||
w(w), e(e), n(n), s(s),
|
||||
imgW(-1),
|
||||
imgH(-1) {
|
||||
|
||||
}
|
||||
|
||||
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
|
||||
return transformUVForImageSize(d.w, d.h);
|
||||
}
|
||||
|
||||
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
|
||||
if (imgW < 0)
|
||||
imgW = imgH = 1;
|
||||
|
||||
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
|
||||
const float vs = (float) imgH / h;
|
||||
u0 *= us; u1 *= us; u2 *= us; u3 *= us;
|
||||
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
|
||||
|
||||
imgW = w;
|
||||
imgH = h;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
|
||||
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
|
||||
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
|
||||
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
|
||||
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
|
||||
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
|
||||
return patch;
|
||||
}
|
||||
|
||||
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
|
||||
: desc(desc),
|
||||
imageName(imageName),
|
||||
textures(textures),
|
||||
w(-1), h(-1),
|
||||
excluded(0)
|
||||
{
|
||||
setSize(w, h);
|
||||
}
|
||||
|
||||
void NinePatchLayer::setSize( float w, float h ) {
|
||||
if (w == this->w && h == this->h)
|
||||
return;
|
||||
|
||||
this->w = w;
|
||||
this->h = h;
|
||||
|
||||
for (int i = 0; i < 9; ++i)
|
||||
buildQuad(i);
|
||||
}
|
||||
|
||||
void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
|
||||
textures->loadAndBindTexture(imageName);
|
||||
t.begin();
|
||||
t.addOffset(x, y, 0);
|
||||
for (int i = 0, b = 1; i < 9; ++i, b += b)
|
||||
if ((b & excluded) == 0)
|
||||
d(t, quads[i]);
|
||||
t.addOffset(-x, -y, 0);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
|
||||
return setExcluded(excluded | (1 << excludeId));
|
||||
}
|
||||
|
||||
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
|
||||
excluded = exludeBits;
|
||||
return this;
|
||||
}
|
||||
|
||||
void NinePatchLayer::buildQuad( int qid ) {
|
||||
//@attn; fix
|
||||
CachedQuad& q = quads[qid];
|
||||
const int yid = qid / 3;
|
||||
const int xid = qid - 3 * yid;
|
||||
q.u0 = (&desc.u0)[xid];
|
||||
q.u1 = (&desc.u0)[xid + 1];
|
||||
q.v0 = (&desc.v0)[yid];
|
||||
q.v1 = (&desc.v0)[yid + 1];
|
||||
q.z = 0;
|
||||
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
|
||||
/* q.x0 = w * (q.u0 - desc.u0);
|
||||
q.y0 = h * (q.v0 - desc.v0);
|
||||
q.x1 = w * (q.u1 - desc.u0);
|
||||
q.y1 = h * (q.v1 - desc.v0);
|
||||
*/
|
||||
}
|
||||
|
||||
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
|
||||
if (xc == 0) { x0 = 0; x1 = desc.w; }
|
||||
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
|
||||
else if (xc == 2) { x0 = w-desc.e; x1 = w; }
|
||||
if (yc == 0) { y0 = 0; y1 = desc.n; }
|
||||
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
|
||||
else if (yc == 2) { y0 = h-desc.s; y1 = h; }
|
||||
}
|
||||
|
||||
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
|
||||
/*
|
||||
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
|
||||
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
|
||||
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
|
||||
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
|
||||
*/
|
||||
|
||||
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
|
||||
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
|
||||
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
|
||||
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
|
||||
}
|
||||
|
||||
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
|
||||
imageName(imageName),
|
||||
width(1),
|
||||
height(1) {
|
||||
TextureId id = textures->loadTexture(imageName);
|
||||
if (id != Textures::InvalidId) {
|
||||
const TextureData* data = textures->getTemporaryTextureData(id);
|
||||
if (data) { // This should never be false
|
||||
width = data->w;
|
||||
height = data->h;
|
||||
}
|
||||
} else {
|
||||
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
|
||||
return new NinePatchLayer(
|
||||
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
|
||||
imageName, textures, w, h);
|
||||
}
|
||||
|
||||
@@ -1,78 +1,76 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
|
||||
|
||||
#include "ImageButton.h"
|
||||
#include "../../renderer/TextureData.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "../../Minecraft.h"
|
||||
|
||||
class Tesselator;
|
||||
|
||||
class NinePatchDescription {
|
||||
public:
|
||||
NinePatchDescription& transformUVForImage(const TextureData& d);
|
||||
NinePatchDescription& transformUVForImageSize(int w, int h);
|
||||
|
||||
float u0, u1, u2, u3;
|
||||
float v0, v1, v2, v3;
|
||||
float w, e, n, s;
|
||||
|
||||
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
|
||||
private:
|
||||
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
|
||||
float w, float e, float n, float s);
|
||||
|
||||
int imgW;
|
||||
int imgH;
|
||||
};
|
||||
|
||||
class NinePatchLayer: public GuiElement
|
||||
{
|
||||
struct CachedQuad;
|
||||
public:
|
||||
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32);
|
||||
virtual ~NinePatchLayer() {};
|
||||
void setSize(float w, float h);
|
||||
|
||||
void draw(Tesselator& t, float x, float y);
|
||||
|
||||
NinePatchLayer* exclude(int excludeId);
|
||||
NinePatchLayer* setExcluded(int exludeBits);
|
||||
|
||||
float getWidth() { return w; }
|
||||
float getHeight() { return h; }
|
||||
|
||||
private:
|
||||
void buildQuad(int qid);
|
||||
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
|
||||
|
||||
void d(Tesselator& t, const CachedQuad& q);
|
||||
|
||||
float w, h;
|
||||
NinePatchDescription desc;
|
||||
std::string imageName;
|
||||
Textures* textures;
|
||||
int excluded;
|
||||
|
||||
typedef struct CachedQuad {
|
||||
float x0, x1, y0, y1, z;
|
||||
float u0, u1, v0, v1;
|
||||
} CachedQuad;
|
||||
CachedQuad quads[9];
|
||||
};
|
||||
|
||||
class NinePatchFactory {
|
||||
public:
|
||||
NinePatchFactory(Textures* textures, const std::string& imageName );
|
||||
|
||||
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
|
||||
|
||||
private:
|
||||
Textures* textures;
|
||||
std::string imageName;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__NinePatch_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "ImageButton.hpp"
|
||||
#include "client/renderer/TextureData.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
|
||||
class Tesselator;
|
||||
|
||||
class NinePatchDescription {
|
||||
public:
|
||||
NinePatchDescription& transformUVForImage(const TextureData& d);
|
||||
NinePatchDescription& transformUVForImageSize(int w, int h);
|
||||
|
||||
float u0, u1, u2, u3;
|
||||
float v0, v1, v2, v3;
|
||||
float w, e, n, s;
|
||||
|
||||
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
|
||||
private:
|
||||
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
|
||||
float w, float e, float n, float s);
|
||||
|
||||
int imgW;
|
||||
int imgH;
|
||||
};
|
||||
|
||||
class NinePatchLayer: public GuiElement
|
||||
{
|
||||
struct CachedQuad;
|
||||
public:
|
||||
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32);
|
||||
virtual ~NinePatchLayer() {};
|
||||
void setSize(float w, float h);
|
||||
|
||||
void draw(Tesselator& t, float x, float y);
|
||||
|
||||
NinePatchLayer* exclude(int excludeId);
|
||||
NinePatchLayer* setExcluded(int exludeBits);
|
||||
|
||||
float getWidth() { return w; }
|
||||
float getHeight() { return h; }
|
||||
|
||||
private:
|
||||
void buildQuad(int qid);
|
||||
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
|
||||
|
||||
void d(Tesselator& t, const CachedQuad& q);
|
||||
|
||||
float w, h;
|
||||
NinePatchDescription desc;
|
||||
std::string imageName;
|
||||
Textures* textures;
|
||||
int excluded;
|
||||
|
||||
typedef struct CachedQuad {
|
||||
float x0, x1, y0, y1, z;
|
||||
float u0, u1, v0, v1;
|
||||
} CachedQuad;
|
||||
CachedQuad quads[9];
|
||||
};
|
||||
|
||||
class NinePatchFactory {
|
||||
public:
|
||||
NinePatchFactory(Textures* textures, const std::string& imageName );
|
||||
|
||||
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
|
||||
|
||||
private:
|
||||
Textures* textures;
|
||||
std::string imageName;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
@@ -1,115 +1,115 @@
|
||||
#include "OptionsGroup.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "ImageButton.h"
|
||||
#include "OptionsItem.h"
|
||||
#include "Slider.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "TextOption.h"
|
||||
#include "KeyOption.h"
|
||||
|
||||
OptionsGroup::OptionsGroup( std::string labelID ) {
|
||||
label = I18n::get(labelID);
|
||||
}
|
||||
|
||||
void OptionsGroup::setupPositions() {
|
||||
// First we write the header and then we add the items
|
||||
int curY = y + 18;
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->width = width - 5;
|
||||
|
||||
(*it)->y = curY;
|
||||
(*it)->x = x + 10;
|
||||
(*it)->setupPositions();
|
||||
curY += (*it)->height + 3;
|
||||
}
|
||||
height = curY;
|
||||
}
|
||||
|
||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
float padX = 10.0f;
|
||||
float padY = 5.0f;
|
||||
|
||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||
|
||||
super::render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||
auto option = minecraft->options.getOpt(optId);
|
||||
|
||||
if (option == nullptr) return *this;
|
||||
|
||||
// TODO: do a options key class to check it faster via dynamic_cast
|
||||
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
|
||||
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
|
||||
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// TODO: wrap this copypaste shit into templates
|
||||
|
||||
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
|
||||
ImageDef def;
|
||||
|
||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 39 * 0.7f;
|
||||
def.height = 20 * 0.7f;
|
||||
|
||||
OptionButton* element = new OptionButton(optId);
|
||||
element->setImageDef(def, true);
|
||||
element->updateImage(&minecraft->options);
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderFloat(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderInt(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
|
||||
TextBox* element = new TextOption(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
KeyOption* element = new KeyOption(minecraft, optId);
|
||||
element->width = 50;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
#include "OptionsGroup.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "ImageButton.hpp"
|
||||
#include "OptionsItem.hpp"
|
||||
#include "Slider.hpp"
|
||||
#include "locale/I18n.hpp"
|
||||
#include "TextOption.hpp"
|
||||
#include "KeyOption.hpp"
|
||||
|
||||
OptionsGroup::OptionsGroup( std::string labelID ) {
|
||||
label = I18n::get(labelID);
|
||||
}
|
||||
|
||||
void OptionsGroup::setupPositions() {
|
||||
// First we write the header and then we add the items
|
||||
int curY = y + 18;
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->width = width - 5;
|
||||
|
||||
(*it)->y = curY;
|
||||
(*it)->x = x + 10;
|
||||
(*it)->setupPositions();
|
||||
curY += (*it)->height + 3;
|
||||
}
|
||||
height = curY;
|
||||
}
|
||||
|
||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
float padX = 10.0f;
|
||||
float padY = 5.0f;
|
||||
|
||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||
|
||||
super::render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||
auto option = minecraft->options.getOpt(optId);
|
||||
|
||||
if (option == nullptr) return *this;
|
||||
|
||||
// TODO: do a options key class to check it faster via dynamic_cast
|
||||
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
|
||||
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
|
||||
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// TODO: wrap this copypaste shit into templates
|
||||
|
||||
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
|
||||
ImageDef def;
|
||||
|
||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 39 * 0.7f;
|
||||
def.height = 20 * 0.7f;
|
||||
|
||||
OptionButton* element = new OptionButton(optId);
|
||||
element->setImageDef(def, true);
|
||||
element->updateImage(&minecraft->options);
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderFloat(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderInt(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
|
||||
TextBox* element = new TextOption(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
KeyOption* element = new KeyOption(minecraft, optId);
|
||||
element->width = 50;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
@@ -1,32 +1,30 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "GuiElementContainer.h"
|
||||
#include "ScrollingPane.h"
|
||||
#include "../../Options.h"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class OptionsGroup: public GuiElementContainer {
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsGroup(std::string labelID);
|
||||
virtual void setupPositions();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||
protected:
|
||||
|
||||
void createToggle(OptionId optId, Minecraft* minecraft);
|
||||
void createProgressSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createStepSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createTextbox(OptionId optId, Minecraft* minecraft);
|
||||
void createKey(OptionId optId, Minecraft* minecraft);
|
||||
|
||||
std::string label;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "GuiElementContainer.hpp"
|
||||
#include "ScrollingPane.hpp"
|
||||
#include "client/Options.hpp"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class OptionsGroup: public GuiElementContainer {
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsGroup(std::string labelID);
|
||||
virtual void setupPositions();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||
protected:
|
||||
|
||||
void createToggle(OptionId optId, Minecraft* minecraft);
|
||||
void createProgressSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createStepSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createTextbox(OptionId optId, Minecraft* minecraft);
|
||||
void createKey(OptionId optId, Minecraft* minecraft);
|
||||
|
||||
std::string label;
|
||||
};
|
||||
|
||||
@@ -1,42 +1,42 @@
|
||||
#include "OptionsItem.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "../../../util/Mth.h"
|
||||
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
|
||||
: GuiElementContainer(false, true, 0, 0, 24, 12),
|
||||
m_optionId(optionId),
|
||||
m_label(label) {
|
||||
addChild(element);
|
||||
}
|
||||
|
||||
void OptionsItem::setupPositions() {
|
||||
int currentHeight = 0;
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->x = x + width - (*it)->width - 15;
|
||||
(*it)->y = y + currentHeight;
|
||||
currentHeight += (*it)->height;
|
||||
}
|
||||
height = currentHeight;
|
||||
}
|
||||
|
||||
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
int yOffset = (height - 8) / 2;
|
||||
std::string text = m_label;
|
||||
if (m_optionId == OPTIONS_GUI_SCALE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
case 1: scaleText = I18n::get("options.guiScale.small"); break;
|
||||
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
|
||||
case 3: scaleText = I18n::get("options.guiScale.large"); break;
|
||||
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
|
||||
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
|
||||
default: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
|
||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||
super::render(minecraft, xm, ym);
|
||||
#include "OptionsItem.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "locale/I18n.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
|
||||
: GuiElementContainer(false, true, 0, 0, 24, 12),
|
||||
m_optionId(optionId),
|
||||
m_label(label) {
|
||||
addChild(element);
|
||||
}
|
||||
|
||||
void OptionsItem::setupPositions() {
|
||||
int currentHeight = 0;
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->x = x + width - (*it)->width - 15;
|
||||
(*it)->y = y + currentHeight;
|
||||
currentHeight += (*it)->height;
|
||||
}
|
||||
height = currentHeight;
|
||||
}
|
||||
|
||||
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
int yOffset = (height - 8) / 2;
|
||||
std::string text = m_label;
|
||||
if (m_optionId == OPTIONS_GUI_SCALE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
case 1: scaleText = I18n::get("options.guiScale.small"); break;
|
||||
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
|
||||
case 3: scaleText = I18n::get("options.guiScale.large"); break;
|
||||
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
|
||||
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
|
||||
default: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
|
||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||
super::render(minecraft, xm, ym);
|
||||
}
|
||||
@@ -1,27 +1,25 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "GuiElementContainer.h"
|
||||
#include "../../../world/item/ItemInstance.h"
|
||||
#include "../../../client/Options.h"
|
||||
class Font;
|
||||
class Textures;
|
||||
class NinePatchLayer;
|
||||
class ItemPane;
|
||||
|
||||
class OptionsItem: public GuiElementContainer
|
||||
{
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
void setupPositions();
|
||||
|
||||
private:
|
||||
OptionId m_optionId;
|
||||
std::string m_label;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "GuiElementContainer.hpp"
|
||||
#include "world/item/ItemInstance.hpp"
|
||||
#include "client/Options.hpp"
|
||||
class Font;
|
||||
class Textures;
|
||||
class NinePatchLayer;
|
||||
class ItemPane;
|
||||
|
||||
class OptionsItem: public GuiElementContainer
|
||||
{
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
void setupPositions();
|
||||
|
||||
private:
|
||||
OptionId m_optionId;
|
||||
std::string m_label;
|
||||
};
|
||||
|
||||
@@ -1,299 +1,299 @@
|
||||
#include "RolledSelectionListH.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "../../renderer/gles.h"
|
||||
#include "../../../platform/input/Mouse.h"
|
||||
#include "../../../platform/input/Multitouch.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
|
||||
|
||||
RolledSelectionListH::RolledSelectionListH( Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
|
||||
: minecraft(minecraft),
|
||||
width(width),
|
||||
height(height),
|
||||
x0((float)x0),
|
||||
x1((float)x1),
|
||||
y0((float)y0),
|
||||
y1((float)y1),
|
||||
itemWidth(itemWidth),
|
||||
selectionX(-1),
|
||||
lastSelectionTime(0),
|
||||
lastSelection(-1),
|
||||
renderSelection(true),
|
||||
doRenderHeader(false),
|
||||
headerWidth(0),
|
||||
dragState(DRAG_OUTSIDE),
|
||||
xDrag(0.0f),
|
||||
xo(0.0f),
|
||||
xoo(0.0f),
|
||||
xInertia(0.0f),
|
||||
_componentSelected(false),
|
||||
_renderTopBorder(true),
|
||||
_renderBottomBorder(true),
|
||||
_lastxoo(0),
|
||||
_xinertia(0)
|
||||
{
|
||||
xo = xoo = (float)(itemWidth-width) * 0.5f;
|
||||
_lastxoo = xoo;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::setRenderSelection( bool _renderSelection )
|
||||
{
|
||||
renderSelection = _renderSelection;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::setComponentSelected(bool selected) {
|
||||
_componentSelected = selected;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight )
|
||||
{
|
||||
doRenderHeader = _renderHeader;
|
||||
headerWidth = _headerHeight;
|
||||
|
||||
if (!doRenderHeader) {
|
||||
headerWidth = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int RolledSelectionListH::getMaxPosition()
|
||||
{
|
||||
return getNumberOfItems() * itemWidth + headerWidth;
|
||||
}
|
||||
|
||||
int RolledSelectionListH::getItemAtPosition( int x, int y )
|
||||
{
|
||||
int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4);
|
||||
int isInsideY = y >= y0 && y <= y1;
|
||||
return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1;
|
||||
}
|
||||
|
||||
int RolledSelectionListH::getItemAtXPositionRaw(int x) {
|
||||
int slot = x / itemWidth;
|
||||
bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems();
|
||||
return isInsideX? slot : -1;
|
||||
}
|
||||
|
||||
bool RolledSelectionListH::capXPosition()
|
||||
{
|
||||
const float MinX = (float)(itemWidth-width)/2;
|
||||
const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth;
|
||||
if (xo < MinX) { xo = MinX; xInertia = 0; return true; }
|
||||
if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::tick() {
|
||||
|
||||
//if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
|
||||
{
|
||||
_xinertia = _lastxoo - xoo;
|
||||
}
|
||||
_lastxoo = xoo;
|
||||
xoo = xo - xInertia;
|
||||
}
|
||||
|
||||
float RolledSelectionListH::getPos(float alpha) {
|
||||
return xoo - xInertia * alpha;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::render( int xm, int ym, float a )
|
||||
{
|
||||
renderBackground();
|
||||
|
||||
int itemCount = getNumberOfItems();
|
||||
|
||||
//float yy0 = height / 2.0f + 124;
|
||||
//float yy1 = yy0 + 6;
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
|
||||
touched();
|
||||
//LOGI("DOWN ym: %d\n", ym);
|
||||
if (ym >= y0 && ym <= y1) {
|
||||
if (dragState == NO_DRAG) {
|
||||
lastSelectionTime = getTimeMs();
|
||||
lastSelection = getItemAtPosition(xm, height/2);
|
||||
//float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth);
|
||||
selectStart(lastSelection, 0, 0);//localX, ym-y0);
|
||||
selectionX = xm;
|
||||
}
|
||||
else if (dragState >= 0) {
|
||||
xo -= (xm - xDrag);
|
||||
xoo = xo;
|
||||
}
|
||||
dragState = DRAG_NORMAL;
|
||||
//const int* ids;
|
||||
//LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids));
|
||||
}
|
||||
} else {
|
||||
if (dragState >= 0) {
|
||||
if (dragState >= 0) {
|
||||
xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia);
|
||||
}
|
||||
//LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX);
|
||||
// kill small inertia values when releasing scrollist
|
||||
if (std::abs(xInertia) <= 2.0001f) {
|
||||
xInertia = 0.0f;
|
||||
}
|
||||
|
||||
if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300)
|
||||
{
|
||||
int slot = getItemAtPosition(xm, height/2);
|
||||
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
|
||||
if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10)
|
||||
selectItem(slot, false);
|
||||
else
|
||||
selectCancel();
|
||||
} else {
|
||||
selectCancel();
|
||||
}
|
||||
}
|
||||
|
||||
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
|
||||
// {
|
||||
// bool doubleClick = false;
|
||||
// selectItem(slot, doubleClick);
|
||||
// //xInertia = 0.0f;
|
||||
// }
|
||||
//}
|
||||
dragState = NO_DRAG;
|
||||
|
||||
xo = getPos(a);
|
||||
}
|
||||
xDrag = (float)xm;
|
||||
|
||||
capXPosition();
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
float by0 = _renderTopBorder? y0 : 0;
|
||||
float by1 = _renderBottomBorder? y1 : height;
|
||||
|
||||
//LOGI("x: %f\n", xo);
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x202020);
|
||||
t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s);
|
||||
t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s);
|
||||
t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s);
|
||||
t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s);
|
||||
t.draw();
|
||||
|
||||
const int HalfHeight = 48;
|
||||
|
||||
if (getNumberOfItems() == 0) xo = 0;
|
||||
|
||||
int rowY = (int)(height / 2 - HalfHeight + 8);
|
||||
int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo);
|
||||
|
||||
if (doRenderHeader) {
|
||||
renderHeader(rowBaseX, rowY, t);
|
||||
}
|
||||
|
||||
for (int i = 0; i < itemCount; i++) {
|
||||
|
||||
float x = (float)(rowBaseX + (i) * itemWidth + headerWidth);
|
||||
float h = (float)itemWidth;
|
||||
|
||||
if (x > x1 || (x + h) < x0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (renderSelection && isSelectedItem(i)) {
|
||||
float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2
|
||||
float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
int ew = 0;
|
||||
int color = 0x808080;
|
||||
if (_componentSelected) {
|
||||
ew = 0;
|
||||
color = 0x7F89BF;
|
||||
}
|
||||
t.begin();
|
||||
t.color(color);
|
||||
t.vertex(x - 1 - ew, y0 - ew, 0);
|
||||
t.vertex(x - 1 - ew, y1 + ew, 0);
|
||||
t.vertex(x + h + 1 + ew, y1 + ew, 0);
|
||||
t.vertex(x + h + 1 + ew, y0 - ew, 0);
|
||||
|
||||
t.color(0x000000);
|
||||
t.vertex(x, y0 + 1, 0);
|
||||
t.vertex(x, y1 - 1, 0);
|
||||
t.vertex(x + h, y1 - 1, 0);
|
||||
t.vertex(x + h, y0 + 1, 0);
|
||||
|
||||
t.draw();
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
renderItem(i, (int)x, rowY, (int)h, t);
|
||||
}
|
||||
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
|
||||
if (_renderTopBorder)
|
||||
renderHoleBackground(0, y0, 255, 255);
|
||||
if (_renderBottomBorder)
|
||||
renderHoleBackground(y1, (float)height, 255, 255);
|
||||
|
||||
//glEnable2(GL_BLEND);
|
||||
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glDisable2(GL_ALPHA_TEST);
|
||||
//glShadeModel2(GL_SMOOTH);
|
||||
|
||||
//glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
//const int d = 4;
|
||||
//t.begin();
|
||||
//t.color(0x000000, 0);
|
||||
//t.vertexUV(y0, x0 + d, 0, 0, 1);
|
||||
//t.vertexUV(y1, x0 + d, 0, 1, 1);
|
||||
//t.color(0x000000, 255);
|
||||
//t.vertexUV(y1, x0, 0, 1, 0);
|
||||
//t.vertexUV(y0, x0, 0, 0, 0);
|
||||
//t.draw();
|
||||
|
||||
//t.begin();
|
||||
//t.color(0x000000, 255);
|
||||
//t.vertexUV(y0, x1, 0, 0, 1);
|
||||
//t.vertexUV(y1, x1, 0, 1, 1);
|
||||
//t.color(0x000000, 0);
|
||||
//t.vertexUV(y1, x1 - d, 0, 1, 0);
|
||||
//t.vertexUV(y0, x1 - d, 0, 0, 0);
|
||||
//t.draw();
|
||||
|
||||
//renderDecorations(xm, ym);
|
||||
|
||||
//glEnable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
//glShadeModel2(GL_FLAT);
|
||||
//glEnable2(GL_ALPHA_TEST);
|
||||
//glDisable2(GL_BLEND);
|
||||
}
|
||||
|
||||
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x505050, a1);
|
||||
t.vertexUV(0, y1, 0, 0, y1 / s);
|
||||
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
|
||||
t.color(0x505050, a0);
|
||||
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
|
||||
t.vertexUV(0, y0, 0, 0, y0 / s);
|
||||
t.draw();
|
||||
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
|
||||
}
|
||||
|
||||
void RolledSelectionListH::touched()
|
||||
{
|
||||
}
|
||||
#include "RolledSelectionListH.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/renderer/gles.hpp"
|
||||
#include "platform/input/Mouse.hpp"
|
||||
#include "platform/input/Multitouch.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
#include "MinecraftClient.hpp"
|
||||
|
||||
|
||||
RolledSelectionListH::RolledSelectionListH( MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
|
||||
: minecraft(minecraft),
|
||||
width(width),
|
||||
height(height),
|
||||
x0((float)x0),
|
||||
x1((float)x1),
|
||||
y0((float)y0),
|
||||
y1((float)y1),
|
||||
itemWidth(itemWidth),
|
||||
selectionX(-1),
|
||||
lastSelectionTime(0),
|
||||
lastSelection(-1),
|
||||
renderSelection(true),
|
||||
doRenderHeader(false),
|
||||
headerWidth(0),
|
||||
dragState(DRAG_OUTSIDE),
|
||||
xDrag(0.0f),
|
||||
xo(0.0f),
|
||||
xoo(0.0f),
|
||||
xInertia(0.0f),
|
||||
_componentSelected(false),
|
||||
_renderTopBorder(true),
|
||||
_renderBottomBorder(true),
|
||||
_lastxoo(0),
|
||||
_xinertia(0)
|
||||
{
|
||||
xo = xoo = (float)(itemWidth-width) * 0.5f;
|
||||
_lastxoo = xoo;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::setRenderSelection( bool _renderSelection )
|
||||
{
|
||||
renderSelection = _renderSelection;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::setComponentSelected(bool selected) {
|
||||
_componentSelected = selected;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight )
|
||||
{
|
||||
doRenderHeader = _renderHeader;
|
||||
headerWidth = _headerHeight;
|
||||
|
||||
if (!doRenderHeader) {
|
||||
headerWidth = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int RolledSelectionListH::getMaxPosition()
|
||||
{
|
||||
return getNumberOfItems() * itemWidth + headerWidth;
|
||||
}
|
||||
|
||||
int RolledSelectionListH::getItemAtPosition( int x, int y )
|
||||
{
|
||||
int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4);
|
||||
int isInsideY = y >= y0 && y <= y1;
|
||||
return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1;
|
||||
}
|
||||
|
||||
int RolledSelectionListH::getItemAtXPositionRaw(int x) {
|
||||
int slot = x / itemWidth;
|
||||
bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems();
|
||||
return isInsideX? slot : -1;
|
||||
}
|
||||
|
||||
bool RolledSelectionListH::capXPosition()
|
||||
{
|
||||
const float MinX = (float)(itemWidth-width)/2;
|
||||
const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth;
|
||||
if (xo < MinX) { xo = MinX; xInertia = 0; return true; }
|
||||
if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::tick() {
|
||||
|
||||
//if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
|
||||
{
|
||||
_xinertia = _lastxoo - xoo;
|
||||
}
|
||||
_lastxoo = xoo;
|
||||
xoo = xo - xInertia;
|
||||
}
|
||||
|
||||
float RolledSelectionListH::getPos(float alpha) {
|
||||
return xoo - xInertia * alpha;
|
||||
}
|
||||
|
||||
void RolledSelectionListH::render( int xm, int ym, float a )
|
||||
{
|
||||
renderBackground();
|
||||
|
||||
int itemCount = getNumberOfItems();
|
||||
|
||||
//float yy0 = height / 2.0f + 124;
|
||||
//float yy1 = yy0 + 6;
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
|
||||
touched();
|
||||
//LOGI("DOWN ym: %d\n", ym);
|
||||
if (ym >= y0 && ym <= y1) {
|
||||
if (dragState == NO_DRAG) {
|
||||
lastSelectionTime = getTimeMs();
|
||||
lastSelection = getItemAtPosition(xm, height/2);
|
||||
//float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth);
|
||||
selectStart(lastSelection, 0, 0);//localX, ym-y0);
|
||||
selectionX = xm;
|
||||
}
|
||||
else if (dragState >= 0) {
|
||||
xo -= (xm - xDrag);
|
||||
xoo = xo;
|
||||
}
|
||||
dragState = DRAG_NORMAL;
|
||||
//const int* ids;
|
||||
//LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids));
|
||||
}
|
||||
} else {
|
||||
if (dragState >= 0) {
|
||||
if (dragState >= 0) {
|
||||
xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia);
|
||||
}
|
||||
//LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX);
|
||||
// kill small inertia values when releasing scrollist
|
||||
if (std::abs(xInertia) <= 2.0001f) {
|
||||
xInertia = 0.0f;
|
||||
}
|
||||
|
||||
if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300)
|
||||
{
|
||||
int slot = getItemAtPosition(xm, height/2);
|
||||
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
|
||||
if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10)
|
||||
selectItem(slot, false);
|
||||
else
|
||||
selectCancel();
|
||||
} else {
|
||||
selectCancel();
|
||||
}
|
||||
}
|
||||
|
||||
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
|
||||
// {
|
||||
// bool doubleClick = false;
|
||||
// selectItem(slot, doubleClick);
|
||||
// //xInertia = 0.0f;
|
||||
// }
|
||||
//}
|
||||
dragState = NO_DRAG;
|
||||
|
||||
xo = getPos(a);
|
||||
}
|
||||
xDrag = (float)xm;
|
||||
|
||||
capXPosition();
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
float by0 = _renderTopBorder? y0 : 0;
|
||||
float by1 = _renderBottomBorder? y1 : height;
|
||||
|
||||
//LOGI("x: %f\n", xo);
|
||||
|
||||
minecraft.textures().loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x202020);
|
||||
t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s);
|
||||
t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s);
|
||||
t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s);
|
||||
t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s);
|
||||
t.draw();
|
||||
|
||||
const int HalfHeight = 48;
|
||||
|
||||
if (getNumberOfItems() == 0) xo = 0;
|
||||
|
||||
int rowY = (int)(height / 2 - HalfHeight + 8);
|
||||
int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo);
|
||||
|
||||
if (doRenderHeader) {
|
||||
renderHeader(rowBaseX, rowY, t);
|
||||
}
|
||||
|
||||
for (int i = 0; i < itemCount; i++) {
|
||||
|
||||
float x = (float)(rowBaseX + (i) * itemWidth + headerWidth);
|
||||
float h = (float)itemWidth;
|
||||
|
||||
if (x > x1 || (x + h) < x0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (renderSelection && isSelectedItem(i)) {
|
||||
float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2
|
||||
float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
int ew = 0;
|
||||
int color = 0x808080;
|
||||
if (_componentSelected) {
|
||||
ew = 0;
|
||||
color = 0x7F89BF;
|
||||
}
|
||||
t.begin();
|
||||
t.color(color);
|
||||
t.vertex(x - 1 - ew, y0 - ew, 0);
|
||||
t.vertex(x - 1 - ew, y1 + ew, 0);
|
||||
t.vertex(x + h + 1 + ew, y1 + ew, 0);
|
||||
t.vertex(x + h + 1 + ew, y0 - ew, 0);
|
||||
|
||||
t.color(0x000000);
|
||||
t.vertex(x, y0 + 1, 0);
|
||||
t.vertex(x, y1 - 1, 0);
|
||||
t.vertex(x + h, y1 - 1, 0);
|
||||
t.vertex(x + h, y0 + 1, 0);
|
||||
|
||||
t.draw();
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
renderItem(i, (int)x, rowY, (int)h, t);
|
||||
}
|
||||
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
|
||||
if (_renderTopBorder)
|
||||
renderHoleBackground(0, y0, 255, 255);
|
||||
if (_renderBottomBorder)
|
||||
renderHoleBackground(y1, (float)height, 255, 255);
|
||||
|
||||
//glEnable2(GL_BLEND);
|
||||
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glDisable2(GL_ALPHA_TEST);
|
||||
//glShadeModel2(GL_SMOOTH);
|
||||
|
||||
//glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
//const int d = 4;
|
||||
//t.begin();
|
||||
//t.color(0x000000, 0);
|
||||
//t.vertexUV(y0, x0 + d, 0, 0, 1);
|
||||
//t.vertexUV(y1, x0 + d, 0, 1, 1);
|
||||
//t.color(0x000000, 255);
|
||||
//t.vertexUV(y1, x0, 0, 1, 0);
|
||||
//t.vertexUV(y0, x0, 0, 0, 0);
|
||||
//t.draw();
|
||||
|
||||
//t.begin();
|
||||
//t.color(0x000000, 255);
|
||||
//t.vertexUV(y0, x1, 0, 0, 1);
|
||||
//t.vertexUV(y1, x1, 0, 1, 1);
|
||||
//t.color(0x000000, 0);
|
||||
//t.vertexUV(y1, x1 - d, 0, 1, 0);
|
||||
//t.vertexUV(y0, x1 - d, 0, 0, 0);
|
||||
//t.draw();
|
||||
|
||||
//renderDecorations(xm, ym);
|
||||
|
||||
//glEnable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
//glShadeModel2(GL_FLAT);
|
||||
//glEnable2(GL_ALPHA_TEST);
|
||||
//glDisable2(GL_BLEND);
|
||||
}
|
||||
|
||||
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft.textures().loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x505050, a1);
|
||||
t.vertexUV(0, y1, 0, 0, y1 / s);
|
||||
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
|
||||
t.color(0x505050, a0);
|
||||
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
|
||||
t.vertexUV(0, y0, 0, 0, y0 / s);
|
||||
t.draw();
|
||||
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
|
||||
}
|
||||
|
||||
void RolledSelectionListH::touched()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1,82 +1,80 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
class Minecraft;
|
||||
class Tesselator;
|
||||
|
||||
|
||||
class RolledSelectionListH : public GuiComponent
|
||||
{
|
||||
static const int NO_DRAG = -1;
|
||||
static const int DRAG_OUTSIDE = -2;
|
||||
static const int DRAG_NORMAL = 0;
|
||||
public:
|
||||
RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
|
||||
|
||||
virtual int getItemAtPosition(int x, int y);
|
||||
|
||||
virtual bool capXPosition();
|
||||
|
||||
virtual void tick();
|
||||
virtual void render(int xm, int ym, float a);
|
||||
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
|
||||
virtual void setRenderSelection(bool _renderSelection);
|
||||
virtual void setComponentSelected(bool selected);
|
||||
protected:
|
||||
void setRenderHeader(bool _renderHeader, int _headerHeight);
|
||||
|
||||
virtual int getNumberOfItems() = 0;
|
||||
|
||||
virtual void selectStart(int item, int localX, int localY) {}
|
||||
virtual void selectCancel() {}
|
||||
virtual void selectItem(int item, bool doubleClick) = 0;
|
||||
virtual bool isSelectedItem(int item) = 0;
|
||||
|
||||
virtual int getMaxPosition();
|
||||
virtual float getPos(float alpha);
|
||||
virtual void touched();
|
||||
|
||||
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
|
||||
virtual void renderHeader(int x, int y, Tesselator& t) {}
|
||||
virtual void renderBackground() = 0;
|
||||
virtual void renderDecorations(int mouseX, int mouseY) {}
|
||||
|
||||
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
|
||||
int getItemAtXPositionRaw(int x);
|
||||
protected:
|
||||
Minecraft* minecraft;
|
||||
|
||||
float x0;
|
||||
float x1;
|
||||
int itemWidth;
|
||||
int width;
|
||||
int height;
|
||||
//private:
|
||||
float y0;
|
||||
float y1;
|
||||
|
||||
int dragState;
|
||||
float xDrag;
|
||||
float xo;
|
||||
float xoo;
|
||||
float xInertia;
|
||||
float _xinertia;
|
||||
|
||||
int selectionX;
|
||||
bool renderSelection;
|
||||
bool _componentSelected;
|
||||
|
||||
bool _renderTopBorder;
|
||||
bool _renderBottomBorder;
|
||||
|
||||
private:
|
||||
int headerWidth;
|
||||
bool doRenderHeader;
|
||||
long lastSelectionTime;
|
||||
int lastSelection;
|
||||
|
||||
float _lastxoo;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "client/gui/GuiComponent.hpp"
|
||||
class MinecraftClient;
|
||||
class Tesselator;
|
||||
|
||||
|
||||
class RolledSelectionListH : public GuiComponent
|
||||
{
|
||||
static const int NO_DRAG = -1;
|
||||
static const int DRAG_OUTSIDE = -2;
|
||||
static const int DRAG_NORMAL = 0;
|
||||
public:
|
||||
RolledSelectionListH(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
|
||||
|
||||
virtual int getItemAtPosition(int x, int y);
|
||||
|
||||
virtual bool capXPosition();
|
||||
|
||||
virtual void tick();
|
||||
virtual void render(int xm, int ym, float a);
|
||||
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
|
||||
virtual void setRenderSelection(bool _renderSelection);
|
||||
virtual void setComponentSelected(bool selected);
|
||||
protected:
|
||||
void setRenderHeader(bool _renderHeader, int _headerHeight);
|
||||
|
||||
virtual int getNumberOfItems() = 0;
|
||||
|
||||
virtual void selectStart(int item, int localX, int localY) {}
|
||||
virtual void selectCancel() {}
|
||||
virtual void selectItem(int item, bool doubleClick) = 0;
|
||||
virtual bool isSelectedItem(int item) = 0;
|
||||
|
||||
virtual int getMaxPosition();
|
||||
virtual float getPos(float alpha);
|
||||
virtual void touched();
|
||||
|
||||
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
|
||||
virtual void renderHeader(int x, int y, Tesselator& t) {}
|
||||
virtual void renderBackground() = 0;
|
||||
virtual void renderDecorations(int mouseX, int mouseY) {}
|
||||
|
||||
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
|
||||
int getItemAtXPositionRaw(int x);
|
||||
protected:
|
||||
MinecraftClient& minecraft;
|
||||
|
||||
float x0;
|
||||
float x1;
|
||||
int itemWidth;
|
||||
int width;
|
||||
int height;
|
||||
//private:
|
||||
float y0;
|
||||
float y1;
|
||||
|
||||
int dragState;
|
||||
float xDrag;
|
||||
float xo;
|
||||
float xoo;
|
||||
float xInertia;
|
||||
float _xinertia;
|
||||
|
||||
int selectionX;
|
||||
bool renderSelection;
|
||||
bool _componentSelected;
|
||||
|
||||
bool _renderTopBorder;
|
||||
bool _renderBottomBorder;
|
||||
|
||||
private:
|
||||
int headerWidth;
|
||||
bool doRenderHeader;
|
||||
long lastSelectionTime;
|
||||
int lastSelection;
|
||||
|
||||
float _lastxoo;
|
||||
};
|
||||
|
||||
@@ -1,352 +1,352 @@
|
||||
#include "RolledSelectionListV.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "../../renderer/gles.h"
|
||||
#include "../../../platform/input/Mouse.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
|
||||
|
||||
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )
|
||||
: minecraft(minecraft_),
|
||||
width(width_),
|
||||
height(height_),
|
||||
x0((float)x0_),
|
||||
x1((float)x1_),
|
||||
y0((float)y0_),
|
||||
y1((float)y1_),
|
||||
itemHeight(itemHeight_),
|
||||
selectionY(-1),
|
||||
lastSelectionTime(0),
|
||||
lastSelection(-1),
|
||||
renderSelection(true),
|
||||
doRenderHeader(false),
|
||||
headerHeight(0),
|
||||
dragState(DRAG_OUTSIDE),
|
||||
yDrag(0.0f),
|
||||
yo(0.0f),
|
||||
yoo(0.0f),
|
||||
yInertia(0.0f),
|
||||
_componentSelected(false),
|
||||
_renderDirtBackground(true),
|
||||
_renderTopBorder(true),
|
||||
_renderBottomBorder(true),
|
||||
_lastyoo(0),
|
||||
_yinertia(0),
|
||||
_stickPixels(0),
|
||||
_lastxm(0),
|
||||
_lastym(0)
|
||||
{
|
||||
yo = yoo = 0;//(float)(-itemHeight) * 0.5f;
|
||||
_lastyoo = yoo;
|
||||
}
|
||||
|
||||
void RolledSelectionListV::setRenderSelection( bool _renderSelection )
|
||||
{
|
||||
renderSelection = _renderSelection;
|
||||
}
|
||||
|
||||
void RolledSelectionListV::setComponentSelected(bool selected) {
|
||||
_componentSelected = selected;
|
||||
}
|
||||
|
||||
void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight )
|
||||
{
|
||||
doRenderHeader = _renderHeader;
|
||||
headerHeight = _headerHeight;
|
||||
|
||||
if (!doRenderHeader) {
|
||||
headerHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int RolledSelectionListV::getMaxPosition()
|
||||
{
|
||||
return getNumberOfItems() * itemHeight + headerHeight;
|
||||
}
|
||||
|
||||
int RolledSelectionListV::getItemAtPosition( int x, int y )
|
||||
{
|
||||
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
|
||||
int isInsideX = x >= x0 && x <= x1;
|
||||
return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1;
|
||||
}
|
||||
|
||||
int RolledSelectionListV::getItemAtYPositionRaw(int y) {
|
||||
int slot = y / itemHeight;
|
||||
bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems();
|
||||
return isInsideX? slot : -1;
|
||||
}
|
||||
|
||||
bool RolledSelectionListV::capYPosition()
|
||||
{
|
||||
float max = getMaxPosition() - (y1 - y0 - 4);
|
||||
if (max < 0) max /= 2;
|
||||
if (yo < 0) yo = 0;
|
||||
if (yo > max) yo = max;
|
||||
return false;
|
||||
/*
|
||||
const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2;
|
||||
const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight;
|
||||
if (yo < MinY) { yo = MinY; yInertia = 0; return true; }
|
||||
if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; }
|
||||
return false;
|
||||
*/
|
||||
}
|
||||
|
||||
void RolledSelectionListV::tick() {
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
|
||||
{
|
||||
_yinertia = _lastyoo - yoo;
|
||||
}
|
||||
_lastyoo = yoo;
|
||||
|
||||
//yInertia = Mth::absDecrease(yInertia, 1.0f, 0);
|
||||
|
||||
yoo = yo - yInertia;
|
||||
|
||||
//LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia);
|
||||
}
|
||||
|
||||
float RolledSelectionListV::getPos(float alpha) {
|
||||
return yoo - yInertia * alpha;
|
||||
}
|
||||
|
||||
void RolledSelectionListV::render( int xm, int ym, float a )
|
||||
{
|
||||
_lastxm = xm;
|
||||
_lastym = ym;
|
||||
renderBackground();
|
||||
|
||||
int itemCount = getNumberOfItems();
|
||||
|
||||
//float yy0 = height / 2.0f + 124;
|
||||
//float yy1 = yy0 + 6;
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
|
||||
touched();
|
||||
//LOGI("DOWN ym: %d\n", ym);
|
||||
if (ym >= y0 && ym <= y1) {
|
||||
if (dragState == NO_DRAG) {
|
||||
lastSelectionTime = getTimeMs();
|
||||
lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym );
|
||||
selectStart(lastSelection);
|
||||
//LOGI("Sel : %d\n", lastSelection);
|
||||
selectionY = ym;
|
||||
_stickPixels = 10;
|
||||
}
|
||||
else if (dragState >= 0) {
|
||||
float delta = (ym - yDrag);
|
||||
float absDelta = Mth::abs(delta);
|
||||
if (absDelta > _stickPixels) {
|
||||
_stickPixels = 0;
|
||||
delta -= delta>0? _stickPixels : -_stickPixels;
|
||||
} else {
|
||||
delta = 0;
|
||||
_stickPixels -= absDelta;
|
||||
}
|
||||
yo -= delta;
|
||||
yoo = yo;
|
||||
}
|
||||
dragState = DRAG_NORMAL;
|
||||
}
|
||||
} else {
|
||||
if (dragState >= 0) {
|
||||
if (dragState >= 0) {
|
||||
yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia);
|
||||
}
|
||||
// kill small inertia values when releasing scrollist
|
||||
if (std::abs(yInertia) <= 2.0001f) {
|
||||
yInertia = 0.0f;
|
||||
}
|
||||
|
||||
if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */)
|
||||
{
|
||||
//float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4);
|
||||
int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym);
|
||||
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
|
||||
if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10)
|
||||
selectItem(slot, false);
|
||||
} else {
|
||||
selectCancel();
|
||||
}
|
||||
}
|
||||
|
||||
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
|
||||
// {
|
||||
// bool doubleClick = false;
|
||||
// selectItem(slot, doubleClick);
|
||||
// //xInertia = 0.0f;
|
||||
// }
|
||||
//}
|
||||
dragState = NO_DRAG;
|
||||
|
||||
yo = getPos(a);
|
||||
}
|
||||
yDrag = (float)ym;
|
||||
|
||||
evaluate(xm, ym);
|
||||
capYPosition();
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
const int HalfWidth = 48;
|
||||
int rowX = (int)(width / 2 - HalfWidth + 8);
|
||||
int rowBaseY = (int)(y0 + 4 - (int) yo);
|
||||
|
||||
if (_renderDirtBackground)
|
||||
renderDirtBackground();
|
||||
|
||||
if (getNumberOfItems() == 0) yo = 0;
|
||||
|
||||
//int rowY = (int)(height / 2 - HalfHeight + 8);
|
||||
if (doRenderHeader) {
|
||||
const int HalfWidth = 48;
|
||||
int rowX = (int)(width / 2 - HalfWidth + 8);
|
||||
int rowBaseY = (int)(y0 + 4 - (int) yo);
|
||||
renderHeader(rowX, rowBaseY, t);
|
||||
}
|
||||
|
||||
onPreRender();
|
||||
for (int i = 0; i < itemCount; i++) {
|
||||
|
||||
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
|
||||
float h = itemHeight - 4.0f;
|
||||
|
||||
if (y > y1 || (y + h) < y0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (renderSelection && isSelectedItem(i)) {
|
||||
//float y0 = height / 2.0f - HalfHeight - 4;
|
||||
//float y1 = height / 2.0f + HalfHeight - 4;
|
||||
//glColor4f2(1, 1, 1, 1);
|
||||
//glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
//int ew = 0;
|
||||
//int color = 0x808080;
|
||||
//if (_componentSelected) {
|
||||
// ew = 0;
|
||||
// color = 0x7F89BF;
|
||||
//}
|
||||
//t.begin();
|
||||
//t.color(color);
|
||||
//t.vertex(x - 2 - ew, y0 - ew, 0);
|
||||
//t.vertex(x - 2 - ew, y1 + ew, 0);
|
||||
//t.vertex(x + h + 2 + ew, y1 + ew, 0);
|
||||
//t.vertex(x + h + 2 + ew, y0 - ew, 0);
|
||||
|
||||
//t.color(0x000000);
|
||||
//t.vertex(x - 1, y0 + 1, 0);
|
||||
//t.vertex(x - 1, y1 - 1, 0);
|
||||
//t.vertex(x + h + 1, y1 - 1, 0);
|
||||
//t.vertex(x + h + 1, y0 + 1, 0);
|
||||
|
||||
//t.draw();
|
||||
//glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
renderItem(i, rowX, (int)y, (int)h, t);
|
||||
}
|
||||
onPostRender();
|
||||
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
|
||||
if (_renderTopBorder)
|
||||
renderHoleBackground(0, y0, 255, 255);
|
||||
if (_renderBottomBorder)
|
||||
renderHoleBackground(y1, (float)height, 255, 255);
|
||||
renderForeground();
|
||||
|
||||
//glEnable2(GL_BLEND);
|
||||
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glDisable2(GL_ALPHA_TEST);
|
||||
//glShadeModel2(GL_SMOOTH);
|
||||
|
||||
//glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
//const int d = 4;
|
||||
//t.begin();
|
||||
//t.color(0x000000, 0);
|
||||
//t.vertexUV(y0, x0 + d, 0, 0, 1);
|
||||
//t.vertexUV(y1, x0 + d, 0, 1, 1);
|
||||
//t.color(0x000000, 255);
|
||||
//t.vertexUV(y1, x0, 0, 1, 0);
|
||||
//t.vertexUV(y0, x0, 0, 0, 0);
|
||||
//t.draw();
|
||||
|
||||
//t.begin();
|
||||
//t.color(0x000000, 255);
|
||||
//t.vertexUV(y0, x1, 0, 0, 1);
|
||||
//t.vertexUV(y1, x1, 0, 1, 1);
|
||||
//t.color(0x000000, 0);
|
||||
//t.vertexUV(y1, x1 - d, 0, 1, 0);
|
||||
//t.vertexUV(y0, x1 - d, 0, 0, 0);
|
||||
//t.draw();
|
||||
|
||||
//renderDecorations(xm, ym);
|
||||
|
||||
//glEnable2(GL_TEXTURE_2D);
|
||||
//glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
//glShadeModel2(GL_FLAT);
|
||||
//glEnable2(GL_ALPHA_TEST);
|
||||
//glDisable2(GL_BLEND);
|
||||
}
|
||||
|
||||
void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x505050, a1);
|
||||
t.vertexUV(0, y1, 0, 0, y1 / s);
|
||||
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
|
||||
t.color(0x505050, a0);
|
||||
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
|
||||
t.vertexUV(0, y0, 0, 0, y0 / s);
|
||||
t.draw();
|
||||
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
|
||||
}
|
||||
|
||||
void RolledSelectionListV::touched()
|
||||
{
|
||||
}
|
||||
|
||||
void RolledSelectionListV::evaluate(int xm, int ym)
|
||||
{
|
||||
if (std::abs(selectionY - ym) >= 10) {
|
||||
lastSelection = -1;
|
||||
selectCancel();
|
||||
}
|
||||
}
|
||||
|
||||
void RolledSelectionListV::onPreRender()
|
||||
{
|
||||
}
|
||||
|
||||
void RolledSelectionListV::onPostRender()
|
||||
{
|
||||
}
|
||||
|
||||
void RolledSelectionListV::renderDirtBackground()
|
||||
{
|
||||
float by0 = _renderTopBorder? y0 : 0;
|
||||
float by1 = _renderBottomBorder? y1 : height;
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
const float uvy = (float)((int) yo);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.color(0x202020);
|
||||
t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s);
|
||||
t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s);
|
||||
t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s);
|
||||
t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s);
|
||||
t.draw();
|
||||
//LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1);
|
||||
}
|
||||
#include "RolledSelectionListV.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/renderer/gles.hpp"
|
||||
#include "platform/input/Mouse.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
|
||||
|
||||
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )
|
||||
: minecraft(minecraft_),
|
||||
width(width_),
|
||||
height(height_),
|
||||
x0((float)x0_),
|
||||
x1((float)x1_),
|
||||
y0((float)y0_),
|
||||
y1((float)y1_),
|
||||
itemHeight(itemHeight_),
|
||||
selectionY(-1),
|
||||
lastSelectionTime(0),
|
||||
lastSelection(-1),
|
||||
renderSelection(true),
|
||||
doRenderHeader(false),
|
||||
headerHeight(0),
|
||||
dragState(DRAG_OUTSIDE),
|
||||
yDrag(0.0f),
|
||||
yo(0.0f),
|
||||
yoo(0.0f),
|
||||
yInertia(0.0f),
|
||||
_componentSelected(false),
|
||||
_renderDirtBackground(true),
|
||||
_renderTopBorder(true),
|
||||
_renderBottomBorder(true),
|
||||
_lastyoo(0),
|
||||
_yinertia(0),
|
||||
_stickPixels(0),
|
||||
_lastxm(0),
|
||||
_lastym(0)
|
||||
{
|
||||
yo = yoo = 0;//(float)(-itemHeight) * 0.5f;
|
||||
_lastyoo = yoo;
|
||||
}
|
||||
|
||||
void RolledSelectionListV::setRenderSelection( bool _renderSelection )
|
||||
{
|
||||
renderSelection = _renderSelection;
|
||||
}
|
||||
|
||||
void RolledSelectionListV::setComponentSelected(bool selected) {
|
||||
_componentSelected = selected;
|
||||
}
|
||||
|
||||
void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight )
|
||||
{
|
||||
doRenderHeader = _renderHeader;
|
||||
headerHeight = _headerHeight;
|
||||
|
||||
if (!doRenderHeader) {
|
||||
headerHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int RolledSelectionListV::getMaxPosition()
|
||||
{
|
||||
return getNumberOfItems() * itemHeight + headerHeight;
|
||||
}
|
||||
|
||||
int RolledSelectionListV::getItemAtPosition( int x, int y )
|
||||
{
|
||||
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
|
||||
int isInsideX = x >= x0 && x <= x1;
|
||||
return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1;
|
||||
}
|
||||
|
||||
int RolledSelectionListV::getItemAtYPositionRaw(int y) {
|
||||
int slot = y / itemHeight;
|
||||
bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems();
|
||||
return isInsideX? slot : -1;
|
||||
}
|
||||
|
||||
bool RolledSelectionListV::capYPosition()
|
||||
{
|
||||
float max = getMaxPosition() - (y1 - y0 - 4);
|
||||
if (max < 0) max /= 2;
|
||||
if (yo < 0) yo = 0;
|
||||
if (yo > max) yo = max;
|
||||
return false;
|
||||
/*
|
||||
const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2;
|
||||
const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight;
|
||||
if (yo < MinY) { yo = MinY; yInertia = 0; return true; }
|
||||
if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; }
|
||||
return false;
|
||||
*/
|
||||
}
|
||||
|
||||
void RolledSelectionListV::tick() {
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
|
||||
{
|
||||
_yinertia = _lastyoo - yoo;
|
||||
}
|
||||
_lastyoo = yoo;
|
||||
|
||||
//yInertia = Mth::absDecrease(yInertia, 1.0f, 0);
|
||||
|
||||
yoo = yo - yInertia;
|
||||
|
||||
//LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia);
|
||||
}
|
||||
|
||||
float RolledSelectionListV::getPos(float alpha) {
|
||||
return yoo - yInertia * alpha;
|
||||
}
|
||||
|
||||
void RolledSelectionListV::render( int xm, int ym, float a )
|
||||
{
|
||||
_lastxm = xm;
|
||||
_lastym = ym;
|
||||
renderBackground();
|
||||
|
||||
int itemCount = getNumberOfItems();
|
||||
|
||||
//float yy0 = height / 2.0f + 124;
|
||||
//float yy1 = yy0 + 6;
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
|
||||
touched();
|
||||
//LOGI("DOWN ym: %d\n", ym);
|
||||
if (ym >= y0 && ym <= y1) {
|
||||
if (dragState == NO_DRAG) {
|
||||
lastSelectionTime = getTimeMs();
|
||||
lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym );
|
||||
selectStart(lastSelection);
|
||||
//LOGI("Sel : %d\n", lastSelection);
|
||||
selectionY = ym;
|
||||
_stickPixels = 10;
|
||||
}
|
||||
else if (dragState >= 0) {
|
||||
float delta = (ym - yDrag);
|
||||
float absDelta = Mth::abs(delta);
|
||||
if (absDelta > _stickPixels) {
|
||||
_stickPixels = 0;
|
||||
delta -= delta>0? _stickPixels : -_stickPixels;
|
||||
} else {
|
||||
delta = 0;
|
||||
_stickPixels -= absDelta;
|
||||
}
|
||||
yo -= delta;
|
||||
yoo = yo;
|
||||
}
|
||||
dragState = DRAG_NORMAL;
|
||||
}
|
||||
} else {
|
||||
if (dragState >= 0) {
|
||||
if (dragState >= 0) {
|
||||
yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia);
|
||||
}
|
||||
// kill small inertia values when releasing scrollist
|
||||
if (std::abs(yInertia) <= 2.0001f) {
|
||||
yInertia = 0.0f;
|
||||
}
|
||||
|
||||
if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */)
|
||||
{
|
||||
//float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4);
|
||||
int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym);
|
||||
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
|
||||
if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10)
|
||||
selectItem(slot, false);
|
||||
} else {
|
||||
selectCancel();
|
||||
}
|
||||
}
|
||||
|
||||
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
|
||||
// {
|
||||
// bool doubleClick = false;
|
||||
// selectItem(slot, doubleClick);
|
||||
// //xInertia = 0.0f;
|
||||
// }
|
||||
//}
|
||||
dragState = NO_DRAG;
|
||||
|
||||
yo = getPos(a);
|
||||
}
|
||||
yDrag = (float)ym;
|
||||
|
||||
evaluate(xm, ym);
|
||||
capYPosition();
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
const int HalfWidth = 48;
|
||||
int rowX = (int)(width / 2 - HalfWidth + 8);
|
||||
int rowBaseY = (int)(y0 + 4 - (int) yo);
|
||||
|
||||
if (_renderDirtBackground)
|
||||
renderDirtBackground();
|
||||
|
||||
if (getNumberOfItems() == 0) yo = 0;
|
||||
|
||||
//int rowY = (int)(height / 2 - HalfHeight + 8);
|
||||
if (doRenderHeader) {
|
||||
const int HalfWidth = 48;
|
||||
int rowX = (int)(width / 2 - HalfWidth + 8);
|
||||
int rowBaseY = (int)(y0 + 4 - (int) yo);
|
||||
renderHeader(rowX, rowBaseY, t);
|
||||
}
|
||||
|
||||
onPreRender();
|
||||
for (int i = 0; i < itemCount; i++) {
|
||||
|
||||
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
|
||||
float h = itemHeight - 4.0f;
|
||||
|
||||
if (y > y1 || (y + h) < y0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (renderSelection && isSelectedItem(i)) {
|
||||
//float y0 = height / 2.0f - HalfHeight - 4;
|
||||
//float y1 = height / 2.0f + HalfHeight - 4;
|
||||
//glColor4f2(1, 1, 1, 1);
|
||||
//glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
//int ew = 0;
|
||||
//int color = 0x808080;
|
||||
//if (_componentSelected) {
|
||||
// ew = 0;
|
||||
// color = 0x7F89BF;
|
||||
//}
|
||||
//t.begin();
|
||||
//t.color(color);
|
||||
//t.vertex(x - 2 - ew, y0 - ew, 0);
|
||||
//t.vertex(x - 2 - ew, y1 + ew, 0);
|
||||
//t.vertex(x + h + 2 + ew, y1 + ew, 0);
|
||||
//t.vertex(x + h + 2 + ew, y0 - ew, 0);
|
||||
|
||||
//t.color(0x000000);
|
||||
//t.vertex(x - 1, y0 + 1, 0);
|
||||
//t.vertex(x - 1, y1 - 1, 0);
|
||||
//t.vertex(x + h + 1, y1 - 1, 0);
|
||||
//t.vertex(x + h + 1, y0 + 1, 0);
|
||||
|
||||
//t.draw();
|
||||
//glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
renderItem(i, rowX, (int)y, (int)h, t);
|
||||
}
|
||||
onPostRender();
|
||||
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
|
||||
if (_renderTopBorder)
|
||||
renderHoleBackground(0, y0, 255, 255);
|
||||
if (_renderBottomBorder)
|
||||
renderHoleBackground(y1, (float)height, 255, 255);
|
||||
renderForeground();
|
||||
|
||||
//glEnable2(GL_BLEND);
|
||||
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glDisable2(GL_ALPHA_TEST);
|
||||
//glShadeModel2(GL_SMOOTH);
|
||||
|
||||
//glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
//const int d = 4;
|
||||
//t.begin();
|
||||
//t.color(0x000000, 0);
|
||||
//t.vertexUV(y0, x0 + d, 0, 0, 1);
|
||||
//t.vertexUV(y1, x0 + d, 0, 1, 1);
|
||||
//t.color(0x000000, 255);
|
||||
//t.vertexUV(y1, x0, 0, 1, 0);
|
||||
//t.vertexUV(y0, x0, 0, 0, 0);
|
||||
//t.draw();
|
||||
|
||||
//t.begin();
|
||||
//t.color(0x000000, 255);
|
||||
//t.vertexUV(y0, x1, 0, 0, 1);
|
||||
//t.vertexUV(y1, x1, 0, 1, 1);
|
||||
//t.color(0x000000, 0);
|
||||
//t.vertexUV(y1, x1 - d, 0, 1, 0);
|
||||
//t.vertexUV(y0, x1 - d, 0, 0, 0);
|
||||
//t.draw();
|
||||
|
||||
//renderDecorations(xm, ym);
|
||||
|
||||
//glEnable2(GL_TEXTURE_2D);
|
||||
//glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
//glShadeModel2(GL_FLAT);
|
||||
//glEnable2(GL_ALPHA_TEST);
|
||||
//glDisable2(GL_BLEND);
|
||||
}
|
||||
|
||||
void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x505050, a1);
|
||||
t.vertexUV(0, y1, 0, 0, y1 / s);
|
||||
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
|
||||
t.color(0x505050, a0);
|
||||
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
|
||||
t.vertexUV(0, y0, 0, 0, y0 / s);
|
||||
t.draw();
|
||||
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
|
||||
}
|
||||
|
||||
void RolledSelectionListV::touched()
|
||||
{
|
||||
}
|
||||
|
||||
void RolledSelectionListV::evaluate(int xm, int ym)
|
||||
{
|
||||
if (std::abs(selectionY - ym) >= 10) {
|
||||
lastSelection = -1;
|
||||
selectCancel();
|
||||
}
|
||||
}
|
||||
|
||||
void RolledSelectionListV::onPreRender()
|
||||
{
|
||||
}
|
||||
|
||||
void RolledSelectionListV::onPostRender()
|
||||
{
|
||||
}
|
||||
|
||||
void RolledSelectionListV::renderDirtBackground()
|
||||
{
|
||||
float by0 = _renderTopBorder? y0 : 0;
|
||||
float by1 = _renderBottomBorder? y1 : height;
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
const float uvy = (float)((int) yo);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
t.color(0x202020);
|
||||
t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s);
|
||||
t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s);
|
||||
t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s);
|
||||
t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s);
|
||||
t.draw();
|
||||
//LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1);
|
||||
}
|
||||
|
||||
@@ -1,94 +1,92 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
class Minecraft;
|
||||
class Tesselator;
|
||||
|
||||
|
||||
class RolledSelectionListV : public GuiComponent
|
||||
{
|
||||
static const int NO_DRAG = -1;
|
||||
static const int DRAG_OUTSIDE = -2;
|
||||
static const int DRAG_NORMAL = 0;
|
||||
public:
|
||||
RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
|
||||
|
||||
virtual int getItemAtPosition(int x, int y);
|
||||
|
||||
virtual bool capYPosition();
|
||||
|
||||
virtual void tick();
|
||||
virtual void render(int xm, int ym, float a);
|
||||
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
|
||||
virtual void setRenderSelection(bool _renderSelection);
|
||||
virtual void setComponentSelected(bool selected);
|
||||
protected:
|
||||
void setRenderHeader(bool _renderHeader, int _headerHeight);
|
||||
|
||||
virtual int getNumberOfItems() = 0;
|
||||
|
||||
virtual void selectStart(int item) {}
|
||||
virtual void selectCancel() {}
|
||||
virtual void selectItem(int item, bool doubleClick) = 0;
|
||||
virtual bool isSelectedItem(int item) = 0;
|
||||
|
||||
virtual int getMaxPosition();
|
||||
virtual float getPos(float alpha);
|
||||
virtual void touched();
|
||||
|
||||
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
|
||||
virtual void renderHeader(int x, int y, Tesselator& t) {}
|
||||
virtual void renderBackground() = 0;
|
||||
virtual void renderForeground() {}
|
||||
virtual void renderDecorations(int mouseX, int mouseY) {}
|
||||
|
||||
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
|
||||
virtual int convertSelection(int item, int xm, int ym) { return item; }
|
||||
|
||||
int getItemAtYPositionRaw(int y);
|
||||
void evaluate(int xm, int ym);
|
||||
virtual void onPreRender();
|
||||
virtual void onPostRender();
|
||||
void renderDirtBackground();
|
||||
protected:
|
||||
Minecraft* minecraft;
|
||||
|
||||
float x0;
|
||||
float x1;
|
||||
int itemHeight;
|
||||
int width;
|
||||
int height;
|
||||
//private:
|
||||
float y0;
|
||||
float y1;
|
||||
|
||||
int dragState;
|
||||
float yDrag;
|
||||
float yo;
|
||||
float yoo;
|
||||
float yInertia;
|
||||
float _yinertia;
|
||||
|
||||
int selectionY;
|
||||
bool renderSelection;
|
||||
bool _componentSelected;
|
||||
|
||||
bool _renderDirtBackground;
|
||||
bool _renderTopBorder;
|
||||
bool _renderBottomBorder;
|
||||
|
||||
int _lastxm;
|
||||
int _lastym;
|
||||
private:
|
||||
int headerHeight;
|
||||
bool doRenderHeader;
|
||||
long lastSelectionTime;
|
||||
int lastSelection;
|
||||
|
||||
float _lastyoo;
|
||||
|
||||
float _stickPixels;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "client/gui/GuiComponent.hpp"
|
||||
class Minecraft;
|
||||
class Tesselator;
|
||||
|
||||
|
||||
class RolledSelectionListV : public GuiComponent
|
||||
{
|
||||
static const int NO_DRAG = -1;
|
||||
static const int DRAG_OUTSIDE = -2;
|
||||
static const int DRAG_NORMAL = 0;
|
||||
public:
|
||||
RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
|
||||
|
||||
virtual int getItemAtPosition(int x, int y);
|
||||
|
||||
virtual bool capYPosition();
|
||||
|
||||
virtual void tick();
|
||||
virtual void render(int xm, int ym, float a);
|
||||
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
|
||||
virtual void setRenderSelection(bool _renderSelection);
|
||||
virtual void setComponentSelected(bool selected);
|
||||
protected:
|
||||
void setRenderHeader(bool _renderHeader, int _headerHeight);
|
||||
|
||||
virtual int getNumberOfItems() = 0;
|
||||
|
||||
virtual void selectStart(int item) {}
|
||||
virtual void selectCancel() {}
|
||||
virtual void selectItem(int item, bool doubleClick) = 0;
|
||||
virtual bool isSelectedItem(int item) = 0;
|
||||
|
||||
virtual int getMaxPosition();
|
||||
virtual float getPos(float alpha);
|
||||
virtual void touched();
|
||||
|
||||
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
|
||||
virtual void renderHeader(int x, int y, Tesselator& t) {}
|
||||
virtual void renderBackground() = 0;
|
||||
virtual void renderForeground() {}
|
||||
virtual void renderDecorations(int mouseX, int mouseY) {}
|
||||
|
||||
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
|
||||
virtual int convertSelection(int item, int xm, int ym) { return item; }
|
||||
|
||||
int getItemAtYPositionRaw(int y);
|
||||
void evaluate(int xm, int ym);
|
||||
virtual void onPreRender();
|
||||
virtual void onPostRender();
|
||||
void renderDirtBackground();
|
||||
protected:
|
||||
Minecraft* minecraft;
|
||||
|
||||
float x0;
|
||||
float x1;
|
||||
int itemHeight;
|
||||
int width;
|
||||
int height;
|
||||
//private:
|
||||
float y0;
|
||||
float y1;
|
||||
|
||||
int dragState;
|
||||
float yDrag;
|
||||
float yo;
|
||||
float yoo;
|
||||
float yInertia;
|
||||
float _yinertia;
|
||||
|
||||
int selectionY;
|
||||
bool renderSelection;
|
||||
bool _componentSelected;
|
||||
|
||||
bool _renderDirtBackground;
|
||||
bool _renderTopBorder;
|
||||
bool _renderBottomBorder;
|
||||
|
||||
int _lastxm;
|
||||
int _lastym;
|
||||
private:
|
||||
int headerHeight;
|
||||
bool doRenderHeader;
|
||||
long lastSelectionTime;
|
||||
int lastSelection;
|
||||
|
||||
float _lastyoo;
|
||||
|
||||
float _stickPixels;
|
||||
};
|
||||
|
||||
@@ -1,296 +1,296 @@
|
||||
#include "ScrolledSelectionList.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "../../renderer/gles.h"
|
||||
#include "../../../platform/input/Mouse.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
|
||||
static int Abs(int d) {
|
||||
return d >= 0? d : -d;
|
||||
}
|
||||
|
||||
ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight )
|
||||
: minecraft(_minecraft),
|
||||
width(_width),
|
||||
height(_height),
|
||||
y0((float)_y0),
|
||||
y1((float)_y1),
|
||||
itemHeight(_itemHeight),
|
||||
x0(0.0f),
|
||||
x1((float)_width),
|
||||
selectionY(-1),
|
||||
lastSelectionTime(0),
|
||||
renderSelection(true),
|
||||
doRenderHeader(false),
|
||||
headerHeight(0),
|
||||
dragState(DRAG_OUTSIDE),
|
||||
yDrag(0.0f),
|
||||
yo(0.0f),
|
||||
yInertia(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::setRenderSelection( bool _renderSelection )
|
||||
{
|
||||
renderSelection = _renderSelection;
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight )
|
||||
{
|
||||
doRenderHeader = _renderHeader;
|
||||
headerHeight = _headerHeight;
|
||||
|
||||
if (!doRenderHeader) {
|
||||
headerHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int ScrolledSelectionList::getMaxPosition()
|
||||
{
|
||||
return getNumberOfItems() * itemHeight + headerHeight;
|
||||
}
|
||||
|
||||
int ScrolledSelectionList::getItemAtPosition( int x, int y )
|
||||
{
|
||||
int x0 = width / 2 - (92 + 16 + 2);
|
||||
int x1 = width / 2 + (92 + 16 + 2);
|
||||
|
||||
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
|
||||
int slot = clickSlotPos / itemHeight;
|
||||
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) {
|
||||
return slot;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::capYPosition()
|
||||
{
|
||||
float max = getMaxPosition() - (y1 - y0 - 4);
|
||||
if (max < 0) max /= 2;
|
||||
if (yo < 0) yo = 0;
|
||||
if (yo > max) yo = max;
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::render( int xm, int ym, float a )
|
||||
{
|
||||
renderBackground();
|
||||
|
||||
int itemCount = getNumberOfItems();
|
||||
|
||||
//float xx0 = width / 2.0f + 124;
|
||||
//float xx1 = xx0 + 6;
|
||||
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
|
||||
//LOGI("DOWN ym: %d\n", ym);
|
||||
if (ym >= y0 && ym <= y1 && ym != ignoreY) {
|
||||
if (dragState == NO_DRAG) {
|
||||
dragState = DRAG_SKIP;
|
||||
}
|
||||
else if (dragState >= 0)
|
||||
{
|
||||
if (dragState == DRAG_SKIP)
|
||||
{
|
||||
lastSelectionTime = getTimeMs();
|
||||
selectionY = ym;
|
||||
}
|
||||
else if (dragState == DRAG_NORMAL)
|
||||
{
|
||||
yo -= (ym - yDrag);
|
||||
yInertia += (float)(ym - yDrag);
|
||||
}
|
||||
dragState = DRAG_NORMAL;
|
||||
}
|
||||
ignoreY = -1;
|
||||
}
|
||||
|
||||
} else {
|
||||
if (dragState != NO_DRAG)
|
||||
{
|
||||
//LOGI("UP ym: %d\n", ym);
|
||||
}
|
||||
//ignoreY = ym;
|
||||
|
||||
// kill small inertia values when releasing scrollist
|
||||
if (dragState >= 0 && std::abs(yInertia) < 2)
|
||||
{
|
||||
yInertia = 0.0f;
|
||||
}
|
||||
|
||||
if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300)
|
||||
{
|
||||
float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4);
|
||||
int slot = (int)clickSlotPos / itemHeight;
|
||||
|
||||
if (slot >= 0 && Abs(selectionY - ym) < itemHeight)
|
||||
{
|
||||
bool doubleClick = false;
|
||||
selectItem(slot, doubleClick);
|
||||
yInertia = 0.0f;
|
||||
}
|
||||
}
|
||||
dragState = NO_DRAG;
|
||||
|
||||
yo -= yInertia;
|
||||
}
|
||||
yInertia = yInertia * .75f;
|
||||
yDrag = (float)ym;
|
||||
|
||||
capYPosition();
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
renderDirtBackground();
|
||||
|
||||
int rowX = (int)(width / 2 - 92 - 16);
|
||||
int rowBaseY = (int)(y0 + 4 - (int) yo);
|
||||
|
||||
if (doRenderHeader) {
|
||||
renderHeader(rowX, rowBaseY, t);
|
||||
}
|
||||
|
||||
for (int i = 0; i < itemCount; i++) {
|
||||
|
||||
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
|
||||
float h = itemHeight - 4.0f;
|
||||
|
||||
if (y > y1 || (y + h) < y0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (renderSelection && isSelectedItem(i)) {
|
||||
float x0 = width / 2.0f - (92 + 16 + 2);
|
||||
float x1 = width / 2.0f + (92 + 16 + 2);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
t.begin();
|
||||
t.color(0x808080);
|
||||
t.vertexUV(x0, y + h + 2, 0, 0, 1);
|
||||
t.vertexUV(x1, y + h + 2, 0, 1, 1);
|
||||
t.vertexUV(x1, y - 2, 0, 1, 0);
|
||||
t.vertexUV(x0, y - 2, 0, 0, 0);
|
||||
|
||||
t.color(0x000000);
|
||||
t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1);
|
||||
t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1);
|
||||
t.vertexUV(x1 - 1, y - 1, 0, 1, 0);
|
||||
t.vertexUV(x0 + 1, y - 1, 0, 0, 0);
|
||||
|
||||
t.draw();
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
renderItem(i, rowX, (int)y, (int)h, t);
|
||||
|
||||
}
|
||||
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
int d = 4;
|
||||
|
||||
renderHoleBackground(0, y0, 255, 255);
|
||||
renderHoleBackground(y1, (float)height, 255, 255);
|
||||
|
||||
glEnable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
t.begin();
|
||||
t.color(0x000000, 0);
|
||||
t.vertexUV(x0, y0 + d, 0, 0, 1);
|
||||
t.vertexUV(x1, y0 + d, 0, 1, 1);
|
||||
t.color(0x000000, 255);
|
||||
t.vertexUV(x1, y0, 0, 1, 0);
|
||||
t.vertexUV(x0, y0, 0, 0, 0);
|
||||
t.draw();
|
||||
|
||||
t.begin();
|
||||
t.color(0x000000, 255);
|
||||
t.vertexUV(x0, y1, 0, 0, 1);
|
||||
t.vertexUV(x1, y1, 0, 1, 1);
|
||||
t.color(0x000000, 0);
|
||||
t.vertexUV(x1, y1 - d, 0, 1, 0);
|
||||
t.vertexUV(x0, y1 - d, 0, 0, 0);
|
||||
t.draw();
|
||||
|
||||
// {
|
||||
// float max = getMaxPosition() - (y1 - y0 - 4);
|
||||
// if (max > 0) {
|
||||
// float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition());
|
||||
// if (barHeight < 32) barHeight = 32;
|
||||
// if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8);
|
||||
//
|
||||
// float yp = (int) yo * (y1 - y0 - barHeight) / max + y0;
|
||||
// if (yp < y0) yp = y0;
|
||||
//
|
||||
// t.begin();
|
||||
// t.color(0x000000, 255);
|
||||
// t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f);
|
||||
// t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f);
|
||||
// t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f);
|
||||
// t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f);
|
||||
// t.draw();
|
||||
//
|
||||
// t.begin();
|
||||
// t.color(0x808080, 255);
|
||||
// t.vertexUV(xx0, yp + barHeight, 0, 0, 1);
|
||||
// t.vertexUV(xx1, yp + barHeight, 0, 1, 1);
|
||||
// t.vertexUV(xx1, yp, 0, 1, 0);
|
||||
// t.vertexUV(xx0, yp, 0, 0, 0);
|
||||
// t.draw();
|
||||
//
|
||||
// t.begin();
|
||||
// t.color(0xc0c0c0, 255);
|
||||
// t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1);
|
||||
// t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1);
|
||||
// t.vertexUV(xx1 - 1, yp, 0, 1, 0);
|
||||
// t.vertexUV(xx0, yp, 0, 0, 0);
|
||||
// t.draw();
|
||||
// }
|
||||
// }
|
||||
|
||||
renderDecorations(xm, ym);
|
||||
|
||||
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
glShadeModel2(GL_FLAT);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
glDisable2(GL_BLEND);
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x505050, a1);
|
||||
t.vertexUV(0, y1, 0, 0, y1 / s);
|
||||
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
|
||||
t.color(0x505050, a0);
|
||||
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
|
||||
t.vertexUV(0, y0, 0, 0, y0 / s);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::renderDirtBackground()
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x202020);
|
||||
t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s);
|
||||
t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s);
|
||||
t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s);
|
||||
t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s);
|
||||
t.draw();
|
||||
}
|
||||
#include "ScrolledSelectionList.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/renderer/gles.hpp"
|
||||
#include "platform/input/Mouse.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
|
||||
static int Abs(int d) {
|
||||
return d >= 0? d : -d;
|
||||
}
|
||||
|
||||
ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight )
|
||||
: minecraft(_minecraft),
|
||||
width(_width),
|
||||
height(_height),
|
||||
y0((float)_y0),
|
||||
y1((float)_y1),
|
||||
itemHeight(_itemHeight),
|
||||
x0(0.0f),
|
||||
x1((float)_width),
|
||||
selectionY(-1),
|
||||
lastSelectionTime(0),
|
||||
renderSelection(true),
|
||||
doRenderHeader(false),
|
||||
headerHeight(0),
|
||||
dragState(DRAG_OUTSIDE),
|
||||
yDrag(0.0f),
|
||||
yo(0.0f),
|
||||
yInertia(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::setRenderSelection( bool _renderSelection )
|
||||
{
|
||||
renderSelection = _renderSelection;
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight )
|
||||
{
|
||||
doRenderHeader = _renderHeader;
|
||||
headerHeight = _headerHeight;
|
||||
|
||||
if (!doRenderHeader) {
|
||||
headerHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int ScrolledSelectionList::getMaxPosition()
|
||||
{
|
||||
return getNumberOfItems() * itemHeight + headerHeight;
|
||||
}
|
||||
|
||||
int ScrolledSelectionList::getItemAtPosition( int x, int y )
|
||||
{
|
||||
int x0 = width / 2 - (92 + 16 + 2);
|
||||
int x1 = width / 2 + (92 + 16 + 2);
|
||||
|
||||
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
|
||||
int slot = clickSlotPos / itemHeight;
|
||||
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) {
|
||||
return slot;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::capYPosition()
|
||||
{
|
||||
float max = getMaxPosition() - (y1 - y0 - 4);
|
||||
if (max < 0) max /= 2;
|
||||
if (yo < 0) yo = 0;
|
||||
if (yo > max) yo = max;
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::render( int xm, int ym, float a )
|
||||
{
|
||||
renderBackground();
|
||||
|
||||
int itemCount = getNumberOfItems();
|
||||
|
||||
//float xx0 = width / 2.0f + 124;
|
||||
//float xx1 = xx0 + 6;
|
||||
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
|
||||
//LOGI("DOWN ym: %d\n", ym);
|
||||
if (ym >= y0 && ym <= y1 && ym != ignoreY) {
|
||||
if (dragState == NO_DRAG) {
|
||||
dragState = DRAG_SKIP;
|
||||
}
|
||||
else if (dragState >= 0)
|
||||
{
|
||||
if (dragState == DRAG_SKIP)
|
||||
{
|
||||
lastSelectionTime = getTimeMs();
|
||||
selectionY = ym;
|
||||
}
|
||||
else if (dragState == DRAG_NORMAL)
|
||||
{
|
||||
yo -= (ym - yDrag);
|
||||
yInertia += (float)(ym - yDrag);
|
||||
}
|
||||
dragState = DRAG_NORMAL;
|
||||
}
|
||||
ignoreY = -1;
|
||||
}
|
||||
|
||||
} else {
|
||||
if (dragState != NO_DRAG)
|
||||
{
|
||||
//LOGI("UP ym: %d\n", ym);
|
||||
}
|
||||
//ignoreY = ym;
|
||||
|
||||
// kill small inertia values when releasing scrollist
|
||||
if (dragState >= 0 && std::abs(yInertia) < 2)
|
||||
{
|
||||
yInertia = 0.0f;
|
||||
}
|
||||
|
||||
if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300)
|
||||
{
|
||||
float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4);
|
||||
int slot = (int)clickSlotPos / itemHeight;
|
||||
|
||||
if (slot >= 0 && Abs(selectionY - ym) < itemHeight)
|
||||
{
|
||||
bool doubleClick = false;
|
||||
selectItem(slot, doubleClick);
|
||||
yInertia = 0.0f;
|
||||
}
|
||||
}
|
||||
dragState = NO_DRAG;
|
||||
|
||||
yo -= yInertia;
|
||||
}
|
||||
yInertia = yInertia * .75f;
|
||||
yDrag = (float)ym;
|
||||
|
||||
capYPosition();
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
renderDirtBackground();
|
||||
|
||||
int rowX = (int)(width / 2 - 92 - 16);
|
||||
int rowBaseY = (int)(y0 + 4 - (int) yo);
|
||||
|
||||
if (doRenderHeader) {
|
||||
renderHeader(rowX, rowBaseY, t);
|
||||
}
|
||||
|
||||
for (int i = 0; i < itemCount; i++) {
|
||||
|
||||
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
|
||||
float h = itemHeight - 4.0f;
|
||||
|
||||
if (y > y1 || (y + h) < y0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (renderSelection && isSelectedItem(i)) {
|
||||
float x0 = width / 2.0f - (92 + 16 + 2);
|
||||
float x1 = width / 2.0f + (92 + 16 + 2);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
t.begin();
|
||||
t.color(0x808080);
|
||||
t.vertexUV(x0, y + h + 2, 0, 0, 1);
|
||||
t.vertexUV(x1, y + h + 2, 0, 1, 1);
|
||||
t.vertexUV(x1, y - 2, 0, 1, 0);
|
||||
t.vertexUV(x0, y - 2, 0, 0, 0);
|
||||
|
||||
t.color(0x000000);
|
||||
t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1);
|
||||
t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1);
|
||||
t.vertexUV(x1 - 1, y - 1, 0, 1, 0);
|
||||
t.vertexUV(x0 + 1, y - 1, 0, 0, 0);
|
||||
|
||||
t.draw();
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
renderItem(i, rowX, (int)y, (int)h, t);
|
||||
|
||||
}
|
||||
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
int d = 4;
|
||||
|
||||
renderHoleBackground(0, y0, 255, 255);
|
||||
renderHoleBackground(y1, (float)height, 255, 255);
|
||||
|
||||
glEnable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
|
||||
t.begin();
|
||||
t.color(0x000000, 0);
|
||||
t.vertexUV(x0, y0 + d, 0, 0, 1);
|
||||
t.vertexUV(x1, y0 + d, 0, 1, 1);
|
||||
t.color(0x000000, 255);
|
||||
t.vertexUV(x1, y0, 0, 1, 0);
|
||||
t.vertexUV(x0, y0, 0, 0, 0);
|
||||
t.draw();
|
||||
|
||||
t.begin();
|
||||
t.color(0x000000, 255);
|
||||
t.vertexUV(x0, y1, 0, 0, 1);
|
||||
t.vertexUV(x1, y1, 0, 1, 1);
|
||||
t.color(0x000000, 0);
|
||||
t.vertexUV(x1, y1 - d, 0, 1, 0);
|
||||
t.vertexUV(x0, y1 - d, 0, 0, 0);
|
||||
t.draw();
|
||||
|
||||
// {
|
||||
// float max = getMaxPosition() - (y1 - y0 - 4);
|
||||
// if (max > 0) {
|
||||
// float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition());
|
||||
// if (barHeight < 32) barHeight = 32;
|
||||
// if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8);
|
||||
//
|
||||
// float yp = (int) yo * (y1 - y0 - barHeight) / max + y0;
|
||||
// if (yp < y0) yp = y0;
|
||||
//
|
||||
// t.begin();
|
||||
// t.color(0x000000, 255);
|
||||
// t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f);
|
||||
// t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f);
|
||||
// t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f);
|
||||
// t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f);
|
||||
// t.draw();
|
||||
//
|
||||
// t.begin();
|
||||
// t.color(0x808080, 255);
|
||||
// t.vertexUV(xx0, yp + barHeight, 0, 0, 1);
|
||||
// t.vertexUV(xx1, yp + barHeight, 0, 1, 1);
|
||||
// t.vertexUV(xx1, yp, 0, 1, 0);
|
||||
// t.vertexUV(xx0, yp, 0, 0, 0);
|
||||
// t.draw();
|
||||
//
|
||||
// t.begin();
|
||||
// t.color(0xc0c0c0, 255);
|
||||
// t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1);
|
||||
// t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1);
|
||||
// t.vertexUV(xx1 - 1, yp, 0, 1, 0);
|
||||
// t.vertexUV(xx0, yp, 0, 0, 0);
|
||||
// t.draw();
|
||||
// }
|
||||
// }
|
||||
|
||||
renderDecorations(xm, ym);
|
||||
|
||||
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
glShadeModel2(GL_FLAT);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
glDisable2(GL_BLEND);
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x505050, a1);
|
||||
t.vertexUV(0, y1, 0, 0, y1 / s);
|
||||
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
|
||||
t.color(0x505050, a0);
|
||||
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
|
||||
t.vertexUV(0, y0, 0, 0, y0 / s);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
void ScrolledSelectionList::renderDirtBackground()
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
glColor4f2(1.0f, 1, 1, 1);
|
||||
float s = 32;
|
||||
t.begin();
|
||||
t.color(0x202020);
|
||||
t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s);
|
||||
t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s);
|
||||
t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s);
|
||||
t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s);
|
||||
t.draw();
|
||||
}
|
||||
|
||||
@@ -1,69 +1,67 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
class Minecraft;
|
||||
class Tesselator;
|
||||
|
||||
|
||||
class ScrolledSelectionList : public GuiComponent
|
||||
{
|
||||
static const int NO_DRAG = -1;
|
||||
static const int DRAG_OUTSIDE = -2;
|
||||
static const int DRAG_NORMAL = 0;
|
||||
static const int DRAG_SKIP = 1; // special case to fix android jump bug
|
||||
public:
|
||||
ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
|
||||
|
||||
virtual void setRenderSelection(bool _renderSelection);
|
||||
protected:
|
||||
void setRenderHeader(bool _renderHeader, int _headerHeight);
|
||||
|
||||
virtual int getNumberOfItems() = 0;
|
||||
|
||||
virtual void selectItem(int item, bool doubleClick) = 0;
|
||||
virtual bool isSelectedItem(int item) = 0;
|
||||
|
||||
virtual int getMaxPosition();
|
||||
|
||||
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
|
||||
virtual void renderHeader(int x, int y, Tesselator& t) {}
|
||||
virtual void renderBackground() = 0;
|
||||
virtual void renderDecorations(int mouseX, int mouseY) {}
|
||||
|
||||
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
|
||||
public:
|
||||
virtual int getItemAtPosition(int x, int y);
|
||||
|
||||
virtual void capYPosition();
|
||||
|
||||
virtual void render(int xm, int ym, float a);
|
||||
virtual void renderHoleBackground(float y0, float y1, int a0, int a1);
|
||||
void renderDirtBackground();
|
||||
protected:
|
||||
Minecraft* minecraft;
|
||||
|
||||
float y0;
|
||||
float y1;
|
||||
int itemHeight;
|
||||
private:
|
||||
int width;
|
||||
int height;
|
||||
float x1;
|
||||
float x0;
|
||||
|
||||
int ignoreY; // new attempt to fix android jump bug
|
||||
int dragState;
|
||||
float yDrag;
|
||||
float yo;
|
||||
float yInertia;
|
||||
|
||||
int selectionY;
|
||||
long lastSelectionTime;
|
||||
|
||||
bool renderSelection;
|
||||
bool doRenderHeader;
|
||||
int headerHeight;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "client/gui/GuiComponent.hpp"
|
||||
class Minecraft;
|
||||
class Tesselator;
|
||||
|
||||
|
||||
class ScrolledSelectionList : public GuiComponent
|
||||
{
|
||||
static const int NO_DRAG = -1;
|
||||
static const int DRAG_OUTSIDE = -2;
|
||||
static const int DRAG_NORMAL = 0;
|
||||
static const int DRAG_SKIP = 1; // special case to fix android jump bug
|
||||
public:
|
||||
ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
|
||||
|
||||
virtual void setRenderSelection(bool _renderSelection);
|
||||
protected:
|
||||
void setRenderHeader(bool _renderHeader, int _headerHeight);
|
||||
|
||||
virtual int getNumberOfItems() = 0;
|
||||
|
||||
virtual void selectItem(int item, bool doubleClick) = 0;
|
||||
virtual bool isSelectedItem(int item) = 0;
|
||||
|
||||
virtual int getMaxPosition();
|
||||
|
||||
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
|
||||
virtual void renderHeader(int x, int y, Tesselator& t) {}
|
||||
virtual void renderBackground() = 0;
|
||||
virtual void renderDecorations(int mouseX, int mouseY) {}
|
||||
|
||||
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
|
||||
public:
|
||||
virtual int getItemAtPosition(int x, int y);
|
||||
|
||||
virtual void capYPosition();
|
||||
|
||||
virtual void render(int xm, int ym, float a);
|
||||
virtual void renderHoleBackground(float y0, float y1, int a0, int a1);
|
||||
void renderDirtBackground();
|
||||
protected:
|
||||
Minecraft* minecraft;
|
||||
|
||||
float y0;
|
||||
float y1;
|
||||
int itemHeight;
|
||||
private:
|
||||
int width;
|
||||
int height;
|
||||
float x1;
|
||||
float x0;
|
||||
|
||||
int ignoreY; // new attempt to fix android jump bug
|
||||
int dragState;
|
||||
float yDrag;
|
||||
float yo;
|
||||
float yInertia;
|
||||
|
||||
int selectionY;
|
||||
long lastSelectionTime;
|
||||
|
||||
bool renderSelection;
|
||||
bool doRenderHeader;
|
||||
int headerHeight;
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,203 +1,201 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include "ImageButton.h"
|
||||
#include "../../player/input/touchscreen/TouchAreaModel.h"
|
||||
#include "../../../world/phys/Vec3.h"
|
||||
#include "../../Timer.h"
|
||||
|
||||
enum ScrollingPaneFlags {
|
||||
SF_LockX = 1 << 0,
|
||||
SF_LockY = 1 << 1,
|
||||
SF_WrapX = 1 << 2,
|
||||
SF_WrapY = 1 << 3,
|
||||
SF_HardLimits = 1 << 4,
|
||||
SF_MultiSelect = 1 << 5,
|
||||
//SF_Snap = 1 << 6,
|
||||
//SF_CustomSnap = 1 << 7,
|
||||
//SF_Scissor = 1 << 8,
|
||||
SF_ShowScrollbar= 1 << 9,
|
||||
SF_NoHoldSelect = 1 << 10
|
||||
};
|
||||
|
||||
typedef struct ScrollBar {
|
||||
ScrollBar()
|
||||
: alpha(0),
|
||||
fading(-1)
|
||||
{}
|
||||
float x;
|
||||
float y;
|
||||
float w;
|
||||
float h;
|
||||
//bool visible;
|
||||
float alpha;
|
||||
int fading;
|
||||
} ScrollBar;
|
||||
|
||||
class ScrollingPane: public GuiComponent {
|
||||
public:
|
||||
typedef struct GridItem {
|
||||
int id;
|
||||
int x, y;
|
||||
// The GUI coordinates comes in (xf, yf)
|
||||
float xf, yf;
|
||||
bool selected;
|
||||
} GridItem;
|
||||
|
||||
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0));
|
||||
~ScrollingPane();
|
||||
//void init(Minecraft*, int width, int height);
|
||||
void tick();
|
||||
void render(int xm, int ym, float alpha);
|
||||
|
||||
// scroll the content by the given amount (dx horizontal, dy vertical)
|
||||
// positive values move content downward/rightward
|
||||
void scrollBy(float dx, float dy);
|
||||
|
||||
bool getGridItemFor_slow(int itemIndex, GridItem& out);
|
||||
|
||||
void setSelected(int id, bool selected);
|
||||
|
||||
// This function is called with all visible GridItems. The base
|
||||
// implementation just dispatches each item to renderItem in y,x order
|
||||
virtual void renderBatch(std::vector<GridItem>& items, float alpha);
|
||||
virtual void renderItem(GridItem& item, float alpha);
|
||||
|
||||
//void render(int xx, int yy);
|
||||
bool queryHoldTime(int* gridId, int* heldMs);
|
||||
|
||||
protected:
|
||||
GridItem getItemForPos(float x, float y, bool isScreenPos);
|
||||
void handleUserInput();
|
||||
void addDeltaPos(float x, float y, float dt, int z);
|
||||
|
||||
void translate(float xo, float yo);
|
||||
|
||||
int flags;
|
||||
|
||||
int columns;
|
||||
int rows;
|
||||
int numItems;
|
||||
|
||||
int px, py;
|
||||
float fpx, fpy;
|
||||
|
||||
float screenScale;
|
||||
float invScreenScale;
|
||||
//bool hasItemBounding;
|
||||
|
||||
IntRectangle bbox;
|
||||
IntRectangle itemRect;
|
||||
IntRectangle itemBbox;
|
||||
RectangleArea area;
|
||||
RectangleArea bboxArea;
|
||||
|
||||
// Dragging info
|
||||
std::vector<float> dragDeltas;
|
||||
int dragState;
|
||||
Vec3 dragBeginPos;
|
||||
Vec3 dragBeginScreenPos;
|
||||
int dragTicks;
|
||||
float dragLastDeltaTimeStamp;
|
||||
Vec3 dragLastPos;
|
||||
|
||||
float dx, dy;
|
||||
float friction;
|
||||
|
||||
float dstx, dsty;
|
||||
|
||||
// Rewrite
|
||||
bool dragging; //!
|
||||
bool decelerating;
|
||||
bool tracking; //!
|
||||
|
||||
bool pagingEnabled; //!
|
||||
|
||||
Vec3 _contentOffset; //!
|
||||
Vec3 _contentOffsetBeforeDeceleration; //*
|
||||
|
||||
int lastEventTime; //<
|
||||
|
||||
Vec3 decelerationVelocity; //*
|
||||
Vec3 minDecelerationPoint; //*
|
||||
Vec3 maxDecelerationPoint; //*
|
||||
|
||||
float penetrationDeceleration; //<
|
||||
float penetrationAcceleration; //<
|
||||
|
||||
Vec3 minPoint; //*
|
||||
Vec3 startPosition; //*
|
||||
Vec3 startTouchPosition; //*
|
||||
Vec3 startTimePosition; //*
|
||||
|
||||
bool wasDeceleratingWhenTouchesBegan; //*
|
||||
bool firstDrag; //<
|
||||
|
||||
float startTime; //<
|
||||
//float startTime
|
||||
|
||||
IntRectangle size;
|
||||
int lastFrame;
|
||||
|
||||
bool _scrollEnabled; //!
|
||||
bool touchesHaveMoved; //*
|
||||
|
||||
virtual void didEndDragging() {}
|
||||
virtual void didEndDecelerating() {}
|
||||
virtual void willBeginDecelerating() {}
|
||||
virtual void willBeginDragging() {}
|
||||
|
||||
int te_moved,
|
||||
te_ended,
|
||||
te_highlight;
|
||||
int highlightTimer;
|
||||
int highlightStarted;
|
||||
GridItem highlightItem;
|
||||
|
||||
bool* selected;
|
||||
int selectedId;
|
||||
|
||||
ScrollBar vScroll, hScroll;
|
||||
|
||||
IntRectangle adjustedContentSize;
|
||||
void touchesBegan(float x, float y, int t);
|
||||
void touchesMoved(float x, float y, int t);
|
||||
void touchesEnded(float x, float y, int t);
|
||||
void touchesCancelled(float x, float y, int t);
|
||||
void beginTracking(float x, float y, int t);
|
||||
void onHoldItem();
|
||||
|
||||
void _onSelect( int id );
|
||||
virtual bool onSelect(int gridId, bool selected);
|
||||
|
||||
Vec3& contentOffset();
|
||||
|
||||
void startDecelerationAnimation(bool force);
|
||||
void stopDecelerationAnimation();
|
||||
void stepThroughDecelerationAnimation(bool f);
|
||||
|
||||
void setContentOffset(float x, float y);
|
||||
void setContentOffset(Vec3 a);
|
||||
void setContentOffsetWithAnimation(Vec3 b, bool doScroll);
|
||||
void snapContentOffsetToBounds(bool snap); //*
|
||||
void adjustContentSize();
|
||||
//TouchAreaModel _areaModel;
|
||||
|
||||
bool isAllSet(int flag) { return (flags & flag) == flag; }
|
||||
bool isSet(int flag) { return (flags & flag) != 0; }
|
||||
bool isNotSet(int flag) { return !isSet(flag); }
|
||||
|
||||
void updateHorizontalScrollIndicator();
|
||||
void updateVerticalScrollIndicator();
|
||||
void hideScrollIndicators(); //*
|
||||
void updateScrollFade( ScrollBar& vScroll );
|
||||
private:
|
||||
Timer _timer;
|
||||
bool _doStepTimer;
|
||||
bool _wasDown;
|
||||
float _lx;
|
||||
float _ly;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "client/gui/GuiComponent.hpp"
|
||||
#include "ImageButton.hpp"
|
||||
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
|
||||
#include "world/phys/Vec3.hpp"
|
||||
#include "client/Timer.hpp"
|
||||
|
||||
enum ScrollingPaneFlags {
|
||||
SF_LockX = 1 << 0,
|
||||
SF_LockY = 1 << 1,
|
||||
SF_WrapX = 1 << 2,
|
||||
SF_WrapY = 1 << 3,
|
||||
SF_HardLimits = 1 << 4,
|
||||
SF_MultiSelect = 1 << 5,
|
||||
//SF_Snap = 1 << 6,
|
||||
//SF_CustomSnap = 1 << 7,
|
||||
//SF_Scissor = 1 << 8,
|
||||
SF_ShowScrollbar= 1 << 9,
|
||||
SF_NoHoldSelect = 1 << 10
|
||||
};
|
||||
|
||||
typedef struct ScrollBar {
|
||||
ScrollBar()
|
||||
: alpha(0),
|
||||
fading(-1)
|
||||
{}
|
||||
float x;
|
||||
float y;
|
||||
float w;
|
||||
float h;
|
||||
//bool visible;
|
||||
float alpha;
|
||||
int fading;
|
||||
} ScrollBar;
|
||||
|
||||
class ScrollingPane: public GuiComponent {
|
||||
public:
|
||||
typedef struct GridItem {
|
||||
int id;
|
||||
int x, y;
|
||||
// The GUI coordinates comes in (xf, yf)
|
||||
float xf, yf;
|
||||
bool selected;
|
||||
} GridItem;
|
||||
|
||||
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0));
|
||||
~ScrollingPane();
|
||||
//void init(Minecraft*, int width, int height);
|
||||
void tick();
|
||||
void render(int xm, int ym, float alpha);
|
||||
|
||||
// scroll the content by the given amount (dx horizontal, dy vertical)
|
||||
// positive values move content downward/rightward
|
||||
void scrollBy(float dx, float dy);
|
||||
|
||||
bool getGridItemFor_slow(int itemIndex, GridItem& out);
|
||||
|
||||
void setSelected(int id, bool selected);
|
||||
|
||||
// This function is called with all visible GridItems. The base
|
||||
// implementation just dispatches each item to renderItem in y,x order
|
||||
virtual void renderBatch(std::vector<GridItem>& items, float alpha);
|
||||
virtual void renderItem(GridItem& item, float alpha);
|
||||
|
||||
//void render(int xx, int yy);
|
||||
bool queryHoldTime(int* gridId, int* heldMs);
|
||||
|
||||
protected:
|
||||
GridItem getItemForPos(float x, float y, bool isScreenPos);
|
||||
void handleUserInput();
|
||||
void addDeltaPos(float x, float y, float dt, int z);
|
||||
|
||||
void translate(float xo, float yo);
|
||||
|
||||
int flags;
|
||||
|
||||
int columns;
|
||||
int rows;
|
||||
int numItems;
|
||||
|
||||
int px, py;
|
||||
float fpx, fpy;
|
||||
|
||||
float screenScale;
|
||||
float invScreenScale;
|
||||
//bool hasItemBounding;
|
||||
|
||||
IntRectangle bbox;
|
||||
IntRectangle itemRect;
|
||||
IntRectangle itemBbox;
|
||||
RectangleArea area;
|
||||
RectangleArea bboxArea;
|
||||
|
||||
// Dragging info
|
||||
std::vector<float> dragDeltas;
|
||||
int dragState;
|
||||
Vec3 dragBeginPos;
|
||||
Vec3 dragBeginScreenPos;
|
||||
int dragTicks;
|
||||
float dragLastDeltaTimeStamp;
|
||||
Vec3 dragLastPos;
|
||||
|
||||
float dx, dy;
|
||||
float friction;
|
||||
|
||||
float dstx, dsty;
|
||||
|
||||
// Rewrite
|
||||
bool dragging; //!
|
||||
bool decelerating;
|
||||
bool tracking; //!
|
||||
|
||||
bool pagingEnabled; //!
|
||||
|
||||
Vec3 _contentOffset; //!
|
||||
Vec3 _contentOffsetBeforeDeceleration; //*
|
||||
|
||||
int lastEventTime; //<
|
||||
|
||||
Vec3 decelerationVelocity; //*
|
||||
Vec3 minDecelerationPoint; //*
|
||||
Vec3 maxDecelerationPoint; //*
|
||||
|
||||
float penetrationDeceleration; //<
|
||||
float penetrationAcceleration; //<
|
||||
|
||||
Vec3 minPoint; //*
|
||||
Vec3 startPosition; //*
|
||||
Vec3 startTouchPosition; //*
|
||||
Vec3 startTimePosition; //*
|
||||
|
||||
bool wasDeceleratingWhenTouchesBegan; //*
|
||||
bool firstDrag; //<
|
||||
|
||||
float startTime; //<
|
||||
//float startTime
|
||||
|
||||
IntRectangle size;
|
||||
int lastFrame;
|
||||
|
||||
bool _scrollEnabled; //!
|
||||
bool touchesHaveMoved; //*
|
||||
|
||||
virtual void didEndDragging() {}
|
||||
virtual void didEndDecelerating() {}
|
||||
virtual void willBeginDecelerating() {}
|
||||
virtual void willBeginDragging() {}
|
||||
|
||||
int te_moved,
|
||||
te_ended,
|
||||
te_highlight;
|
||||
int highlightTimer;
|
||||
int highlightStarted;
|
||||
GridItem highlightItem;
|
||||
|
||||
bool* selected;
|
||||
int selectedId;
|
||||
|
||||
ScrollBar vScroll, hScroll;
|
||||
|
||||
IntRectangle adjustedContentSize;
|
||||
void touchesBegan(float x, float y, int t);
|
||||
void touchesMoved(float x, float y, int t);
|
||||
void touchesEnded(float x, float y, int t);
|
||||
void touchesCancelled(float x, float y, int t);
|
||||
void beginTracking(float x, float y, int t);
|
||||
void onHoldItem();
|
||||
|
||||
void _onSelect( int id );
|
||||
virtual bool onSelect(int gridId, bool selected);
|
||||
|
||||
Vec3& contentOffset();
|
||||
|
||||
void startDecelerationAnimation(bool force);
|
||||
void stopDecelerationAnimation();
|
||||
void stepThroughDecelerationAnimation(bool f);
|
||||
|
||||
void setContentOffset(float x, float y);
|
||||
void setContentOffset(Vec3 a);
|
||||
void setContentOffsetWithAnimation(Vec3 b, bool doScroll);
|
||||
void snapContentOffsetToBounds(bool snap); //*
|
||||
void adjustContentSize();
|
||||
//TouchAreaModel _areaModel;
|
||||
|
||||
bool isAllSet(int flag) { return (flags & flag) == flag; }
|
||||
bool isSet(int flag) { return (flags & flag) != 0; }
|
||||
bool isNotSet(int flag) { return !isSet(flag); }
|
||||
|
||||
void updateHorizontalScrollIndicator();
|
||||
void updateVerticalScrollIndicator();
|
||||
void hideScrollIndicators(); //*
|
||||
void updateScrollFade( ScrollBar& vScroll );
|
||||
private:
|
||||
Timer _timer;
|
||||
bool _doStepTimer;
|
||||
bool _wasDown;
|
||||
float _lx;
|
||||
float _ly;
|
||||
};
|
||||
|
||||
@@ -1,94 +1,94 @@
|
||||
#include "Slider.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
#include "../Screen.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
|
||||
Slider::Slider(OptionId optId) : m_mouseDownOnElement(false), m_optId(optId), m_numSteps(0) {}
|
||||
|
||||
void Slider::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
int xSliderStart = x + 5;
|
||||
int xSliderEnd = x + width - 5;
|
||||
int ySliderStart = y + 6;
|
||||
int ySliderEnd = y + 9;
|
||||
int handleSizeX = 9;
|
||||
int handleSizeY = 15;
|
||||
int barWidth = xSliderEnd - xSliderStart;
|
||||
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
|
||||
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
|
||||
|
||||
if (m_numSteps > 2) {
|
||||
int stepDistance = barWidth / (m_numSteps-1);
|
||||
for(int a = 0; a < m_numSteps; ++a) {
|
||||
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
|
||||
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
|
||||
}
|
||||
}
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
|
||||
blit(xSliderStart + (int)(m_percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
|
||||
}
|
||||
|
||||
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
if(pointInside(x, y)) {
|
||||
m_mouseDownOnElement = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
m_mouseDownOnElement = false;
|
||||
}
|
||||
|
||||
void Slider::tick(Minecraft* minecraft) {
|
||||
if(minecraft->screen != NULL) {
|
||||
int xm = Mouse::getX();
|
||||
int ym = Mouse::getY();
|
||||
|
||||
minecraft->screen->toGUICoordinate(xm, ym);
|
||||
|
||||
if(m_mouseDownOnElement) {
|
||||
m_percentage = float(xm - x) / float(width);
|
||||
m_percentage = Mth::clamp(m_percentage, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
|
||||
: Slider(option), m_option(dynamic_cast<OptionFloat*>(minecraft->options.getOpt(option)))
|
||||
{
|
||||
m_percentage = Mth::clamp((m_option->get() - m_option->getMin()) / (m_option->getMax() - m_option->getMin()), 0.f, 1.f);
|
||||
}
|
||||
|
||||
SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
|
||||
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
|
||||
{
|
||||
m_numSteps = m_option->getMax() - m_option->getMin() + 1;
|
||||
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
|
||||
}
|
||||
|
||||
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
Slider::render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
Slider::mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
if (pointInside(x, y)) {
|
||||
int curStep = int(m_percentage * (m_numSteps-1) + 0.5f);
|
||||
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
|
||||
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
|
||||
|
||||
minecraft->options.set(m_optId, curStep);
|
||||
}
|
||||
}
|
||||
|
||||
void SliderFloat::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
Slider::mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
if (pointInside(x, y)) {
|
||||
minecraft->options.set(m_optId, m_percentage * (m_option->getMax() - m_option->getMin()) + m_option->getMin());
|
||||
}
|
||||
#include "Slider.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "client/renderer/Textures.hpp"
|
||||
#include "client/gui/Screen.hpp"
|
||||
#include "locale/I18n.hpp"
|
||||
#include "util/Mth.hpp"
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
|
||||
Slider::Slider(OptionId optId) : m_mouseDownOnElement(false), m_optId(optId), m_numSteps(0) {}
|
||||
|
||||
void Slider::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
int xSliderStart = x + 5;
|
||||
int xSliderEnd = x + width - 5;
|
||||
int ySliderStart = y + 6;
|
||||
int ySliderEnd = y + 9;
|
||||
int handleSizeX = 9;
|
||||
int handleSizeY = 15;
|
||||
int barWidth = xSliderEnd - xSliderStart;
|
||||
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
|
||||
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
|
||||
|
||||
if (m_numSteps > 2) {
|
||||
int stepDistance = barWidth / (m_numSteps-1);
|
||||
for(int a = 0; a < m_numSteps; ++a) {
|
||||
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
|
||||
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
|
||||
}
|
||||
}
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
|
||||
blit(xSliderStart + (int)(m_percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
|
||||
}
|
||||
|
||||
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
if(pointInside(x, y)) {
|
||||
m_mouseDownOnElement = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
m_mouseDownOnElement = false;
|
||||
}
|
||||
|
||||
void Slider::tick(Minecraft* minecraft) {
|
||||
if(minecraft->screen != NULL) {
|
||||
int xm = Mouse::getX();
|
||||
int ym = Mouse::getY();
|
||||
|
||||
minecraft->screen->toGUICoordinate(xm, ym);
|
||||
|
||||
if(m_mouseDownOnElement) {
|
||||
m_percentage = float(xm - x) / float(width);
|
||||
m_percentage = Mth::clamp(m_percentage, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
|
||||
: Slider(option), m_option(dynamic_cast<OptionFloat*>(minecraft->options.getOpt(option)))
|
||||
{
|
||||
m_percentage = Mth::clamp((m_option->get() - m_option->getMin()) / (m_option->getMax() - m_option->getMin()), 0.f, 1.f);
|
||||
}
|
||||
|
||||
SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
|
||||
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
|
||||
{
|
||||
m_numSteps = m_option->getMax() - m_option->getMin() + 1;
|
||||
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
|
||||
}
|
||||
|
||||
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
Slider::render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
Slider::mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
if (pointInside(x, y)) {
|
||||
int curStep = int(m_percentage * (m_numSteps-1) + 0.5f);
|
||||
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
|
||||
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
|
||||
|
||||
minecraft->options.set(m_optId, curStep);
|
||||
}
|
||||
}
|
||||
|
||||
void SliderFloat::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
Slider::mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
if (pointInside(x, y)) {
|
||||
minecraft->options.set(m_optId, m_percentage * (m_option->getMax() - m_option->getMin()) + m_option->getMin());
|
||||
}
|
||||
}
|
||||
@@ -1,48 +1,46 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "../../../client/Options.h"
|
||||
#include <client/Option.h>
|
||||
|
||||
class Slider : public GuiElement {
|
||||
typedef GuiElement super;
|
||||
public:
|
||||
virtual void render( Minecraft* minecraft, int xm, int ym );
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
|
||||
protected:
|
||||
Slider(OptionId optId);
|
||||
|
||||
OptionId m_optId;
|
||||
|
||||
bool m_mouseDownOnElement;
|
||||
float m_percentage;
|
||||
int m_numSteps;
|
||||
};
|
||||
|
||||
class SliderFloat : public Slider {
|
||||
public:
|
||||
SliderFloat(Minecraft* minecraft, OptionId option);
|
||||
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
|
||||
|
||||
protected:
|
||||
OptionFloat* m_option;
|
||||
};
|
||||
|
||||
|
||||
class SliderInt : public Slider {
|
||||
public:
|
||||
SliderInt(Minecraft* minecraft, OptionId option);
|
||||
|
||||
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
|
||||
|
||||
protected:
|
||||
OptionInt* m_option;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "GuiElement.hpp"
|
||||
#include "client/Options.hpp"
|
||||
#include <client/Option.hpp>
|
||||
|
||||
class Slider : public GuiElement {
|
||||
typedef GuiElement super;
|
||||
public:
|
||||
virtual void render( Minecraft* minecraft, int xm, int ym );
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
|
||||
protected:
|
||||
Slider(OptionId optId);
|
||||
|
||||
OptionId m_optId;
|
||||
|
||||
bool m_mouseDownOnElement;
|
||||
float m_percentage;
|
||||
int m_numSteps;
|
||||
};
|
||||
|
||||
class SliderFloat : public Slider {
|
||||
public:
|
||||
SliderFloat(Minecraft* minecraft, OptionId option);
|
||||
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
|
||||
|
||||
protected:
|
||||
OptionFloat* m_option;
|
||||
};
|
||||
|
||||
|
||||
class SliderInt : public Slider {
|
||||
public:
|
||||
SliderInt(Minecraft* minecraft, OptionId option);
|
||||
|
||||
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
|
||||
|
||||
protected:
|
||||
OptionInt* m_option;
|
||||
};
|
||||
|
||||
@@ -1,102 +1,102 @@
|
||||
#include "TextBox.h"
|
||||
#include "../Gui.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../../AppPlatform.h"
|
||||
#include "../../../platform/input/Mouse.h"
|
||||
|
||||
// delegate constructors
|
||||
TextBox::TextBox(int id, const std::string& msg)
|
||||
: TextBox(id, 0, 0, msg)
|
||||
{
|
||||
}
|
||||
|
||||
TextBox::TextBox(int id, int x, int y, const std::string& msg)
|
||||
: TextBox(id, x, y, 24, Font::DefaultLineHeight + 4, msg)
|
||||
{
|
||||
}
|
||||
|
||||
TextBox::TextBox(int id, int x, int y, int w, int h, const std::string& msg)
|
||||
: GuiElement(true, true, x, y, w, h),
|
||||
id(id), hint(msg), focused(false), blink(false), blinkTicks(0)
|
||||
{
|
||||
}
|
||||
|
||||
void TextBox::setFocus(Minecraft* minecraft) {
|
||||
if (!focused) {
|
||||
minecraft->platform()->showKeyboard();
|
||||
focused = true;
|
||||
blinkTicks = 0;
|
||||
blink = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool TextBox::loseFocus(Minecraft* minecraft) {
|
||||
if (focused) {
|
||||
minecraft->platform()->hideKeyboard();
|
||||
focused = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
if (buttonNum == MouseAction::ACTION_LEFT) {
|
||||
if (pointInside(x, y)) {
|
||||
setFocus(minecraft);
|
||||
} else {
|
||||
loseFocus(minecraft);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::charPressed(Minecraft* minecraft, char c) {
|
||||
if (focused && c >= 32 && c < 127 && (int)text.size() < 256) {
|
||||
text.push_back(c);
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::keyPressed(Minecraft* minecraft, int key) {
|
||||
if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
|
||||
text.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::tick(Minecraft* minecraft) {
|
||||
blinkTicks++;
|
||||
if (blinkTicks >= 5) {
|
||||
blink = !blink;
|
||||
blinkTicks = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::render(Minecraft* minecraft, int xm, int ym) {
|
||||
// textbox like in beta 1.7.3
|
||||
// change appearance when focused so the user can tell it's active
|
||||
// active background darker gray with a subtle border
|
||||
uint32_t bgColor = focused ? 0xffa0a0a0 : 0xffa0a0a0;
|
||||
uint32_t borderColor = focused ? 0xff000000 : 0xff000000;
|
||||
fill(x, y, x + width, y + height, bgColor);
|
||||
fill(x + 1, y + 1, x + width - 1, y + height - 1, borderColor);
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
Gui::GuiScale * (x + 2),
|
||||
minecraft->height - Gui::GuiScale * (y + height - 2),
|
||||
Gui::GuiScale * (width - 2),
|
||||
Gui::GuiScale * (height - 2)
|
||||
);
|
||||
|
||||
int _y = y + (height - Font::DefaultLineHeight) / 2;
|
||||
|
||||
if (text.empty() && !focused) {
|
||||
drawString(minecraft->font, hint, x + 2, _y, 0xff5e5e5e);
|
||||
}
|
||||
|
||||
if (focused && blink) text.push_back('_');
|
||||
|
||||
drawString(minecraft->font, text, x + 2, _y, 0xffffffff);
|
||||
|
||||
if (focused && blink) text.pop_back();
|
||||
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
}
|
||||
#include "TextBox.hpp"
|
||||
#include "client/gui/Gui.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "AppPlatform.hpp"
|
||||
#include "platform/input/Mouse.hpp"
|
||||
|
||||
// delegate constructors
|
||||
TextBox::TextBox(int id, const std::string& msg)
|
||||
: TextBox(id, 0, 0, msg)
|
||||
{
|
||||
}
|
||||
|
||||
TextBox::TextBox(int id, int x, int y, const std::string& msg)
|
||||
: TextBox(id, x, y, 24, Font::DefaultLineHeight + 4, msg)
|
||||
{
|
||||
}
|
||||
|
||||
TextBox::TextBox(int id, int x, int y, int w, int h, const std::string& msg)
|
||||
: GuiElement(true, true, x, y, w, h),
|
||||
id(id), hint(msg), focused(false), blink(false), blinkTicks(0)
|
||||
{
|
||||
}
|
||||
|
||||
void TextBox::setFocus(Minecraft* minecraft) {
|
||||
if (!focused) {
|
||||
minecraft->platform()->showKeyboard();
|
||||
focused = true;
|
||||
blinkTicks = 0;
|
||||
blink = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool TextBox::loseFocus(Minecraft* minecraft) {
|
||||
if (focused) {
|
||||
minecraft->platform()->hideKeyboard();
|
||||
focused = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
if (buttonNum == MouseAction::ACTION_LEFT) {
|
||||
if (pointInside(x, y)) {
|
||||
setFocus(minecraft);
|
||||
} else {
|
||||
loseFocus(minecraft);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::charPressed(Minecraft* minecraft, char c) {
|
||||
if (focused && c >= 32 && c < 127 && (int)text.size() < 256) {
|
||||
text.push_back(c);
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::keyPressed(Minecraft* minecraft, int key) {
|
||||
if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
|
||||
text.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::tick(Minecraft* minecraft) {
|
||||
blinkTicks++;
|
||||
if (blinkTicks >= 5) {
|
||||
blink = !blink;
|
||||
blinkTicks = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::render(Minecraft* minecraft, int xm, int ym) {
|
||||
// textbox like in beta 1.7.3
|
||||
// change appearance when focused so the user can tell it's active
|
||||
// active background darker gray with a subtle border
|
||||
uint32_t bgColor = focused ? 0xffa0a0a0 : 0xffa0a0a0;
|
||||
uint32_t borderColor = focused ? 0xff000000 : 0xff000000;
|
||||
fill(x, y, x + width, y + height, bgColor);
|
||||
fill(x + 1, y + 1, x + width - 1, y + height - 1, borderColor);
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
Gui::GuiScale * (x + 2),
|
||||
minecraft->height - Gui::GuiScale * (y + height - 2),
|
||||
Gui::GuiScale * (width - 2),
|
||||
Gui::GuiScale * (height - 2)
|
||||
);
|
||||
|
||||
int _y = y + (height - Font::DefaultLineHeight) / 2;
|
||||
|
||||
if (text.empty() && !focused) {
|
||||
drawString(minecraft->font, hint, x + 2, _y, 0xff5e5e5e);
|
||||
}
|
||||
|
||||
if (focused && blink) text.push_back('_');
|
||||
|
||||
drawString(minecraft->font, text, x + 2, _y, 0xffffffff);
|
||||
|
||||
if (focused && blink) text.pop_back();
|
||||
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
@@ -1,44 +1,42 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "GuiElement.h"
|
||||
#include "../../Options.h"
|
||||
#include "../../../platform/input/Mouse.h"
|
||||
#include "../../../platform/input/Keyboard.h"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class TextBox: public GuiElement
|
||||
{
|
||||
public:
|
||||
TextBox(int id, const std::string& msg);
|
||||
TextBox(int id, int x, int y, const std::string& msg);
|
||||
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
|
||||
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
|
||||
virtual void setFocus(Minecraft* minecraft);
|
||||
virtual bool loseFocus(Minecraft* minecraft);
|
||||
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
virtual void keyPressed(Minecraft* minecraft, int key);
|
||||
virtual void charPressed(Minecraft* minecraft, char c);
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
|
||||
public:
|
||||
std::string hint;
|
||||
std::string text;
|
||||
int id;
|
||||
|
||||
int blinkTicks;
|
||||
|
||||
bool focused;
|
||||
bool blink;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "GuiElement.hpp"
|
||||
#include "client/Options.hpp"
|
||||
#include "platform/input/Mouse.hpp"
|
||||
#include "platform/input/Keyboard.hpp"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class TextBox: public GuiElement
|
||||
{
|
||||
public:
|
||||
TextBox(int id, const std::string& msg);
|
||||
TextBox(int id, int x, int y, const std::string& msg);
|
||||
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
|
||||
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
|
||||
virtual void setFocus(Minecraft* minecraft);
|
||||
virtual bool loseFocus(Minecraft* minecraft);
|
||||
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
virtual void keyPressed(Minecraft* minecraft, int key);
|
||||
virtual void charPressed(Minecraft* minecraft, char c);
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
|
||||
public:
|
||||
std::string hint;
|
||||
std::string text;
|
||||
int id;
|
||||
|
||||
int blinkTicks;
|
||||
|
||||
bool focused;
|
||||
bool blink;
|
||||
};
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "TextOption.h"
|
||||
#include <client/Minecraft.h>
|
||||
#include "TextOption.hpp"
|
||||
#include <client/Minecraft.hpp>
|
||||
|
||||
TextOption::TextOption(Minecraft* minecraft, OptionId optId)
|
||||
: TextBox((int)optId, minecraft->options.getOpt(optId)->getStringId())
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "TextBox.h"
|
||||
#include <client/Options.h>
|
||||
#include "TextBox.hpp"
|
||||
#include <client/Options.hpp>
|
||||
|
||||
class TextOption : public TextBox {
|
||||
public:
|
||||
@@ -1,370 +1,370 @@
|
||||
#include "ArmorScreen.h"
|
||||
#include "../Screen.h"
|
||||
#include "../components/NinePatch.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../player/LocalPlayer.h"
|
||||
#include "../../renderer/Tesselator.h"
|
||||
#include "../../renderer/entity/ItemRenderer.h"
|
||||
#include "../../../world/item/Item.h"
|
||||
#include "../../../world/item/ItemCategory.h"
|
||||
#include "../../../world/entity/player/Inventory.h"
|
||||
#include "../../../world/entity/item/ItemEntity.h"
|
||||
#include "../../../world/level/Level.h"
|
||||
#include "../../../network/RakNetInstance.h"
|
||||
#include "../../renderer/entity/EntityRenderDispatcher.h"
|
||||
#include "../../../world/item/ArmorItem.h"
|
||||
|
||||
static void setIfNotSet(bool& ref, bool condition) {
|
||||
ref = (ref || condition);
|
||||
}
|
||||
|
||||
const int descFrameWidth = 100;
|
||||
|
||||
const int rgbActive = 0xfff0f0f0;
|
||||
const int rgbInactive = 0xc0635558;
|
||||
const int rgbInactiveShadow = 0xc0aaaaaa;
|
||||
|
||||
#ifdef __APPLE__
|
||||
static const float BorderPixels = 4;
|
||||
#ifdef DEMO_MODE
|
||||
static const float BlockPixels = 22;
|
||||
#else
|
||||
static const float BlockPixels = 22;
|
||||
#endif
|
||||
#else
|
||||
static const float BorderPixels = 4;
|
||||
static const float BlockPixels = 24;
|
||||
#endif
|
||||
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
|
||||
|
||||
static const int Bx = 10; // Border Frame width
|
||||
static const int By = 6; // Border Frame height
|
||||
|
||||
|
||||
ArmorScreen::ArmorScreen():
|
||||
inventoryPane(NULL),
|
||||
btnArmor0(0),
|
||||
btnArmor1(1),
|
||||
btnArmor2(2),
|
||||
btnArmor3(3),
|
||||
btnClose(4, ""),
|
||||
bHeader (5, "Armor"),
|
||||
guiBackground(NULL),
|
||||
guiSlot(NULL),
|
||||
guiPaneFrame(NULL),
|
||||
guiPlayerBg(NULL),
|
||||
doRecreatePane(false),
|
||||
descWidth(90)
|
||||
//guiSlotItem(NULL),
|
||||
//guiSlotItemSelected(NULL)
|
||||
{
|
||||
//LOGI("Creating ArmorScreen with %p, %d\n", furnace, furnace->runningId);
|
||||
}
|
||||
|
||||
ArmorScreen::~ArmorScreen() {
|
||||
delete inventoryPane;
|
||||
|
||||
delete guiBackground;
|
||||
delete guiSlot;
|
||||
delete guiPaneFrame;
|
||||
delete guiPlayerBg;
|
||||
}
|
||||
|
||||
void ArmorScreen::init() {
|
||||
super::init();
|
||||
|
||||
player = minecraft->player;
|
||||
|
||||
ImageDef def;
|
||||
def.name = "gui/spritesheet.png";
|
||||
def.x = 0;
|
||||
def.y = 1;
|
||||
def.width = def.height = 18;
|
||||
def.setSrc(IntRectangle(60, 0, 18, 18));
|
||||
btnClose.setImageDef(def, true);
|
||||
btnClose.scaleWhenPressed = false;
|
||||
|
||||
buttons.push_back(&bHeader);
|
||||
buttons.push_back(&btnClose);
|
||||
|
||||
armorButtons[0] = &btnArmor0;
|
||||
armorButtons[1] = &btnArmor1;
|
||||
armorButtons[2] = &btnArmor2;
|
||||
armorButtons[3] = &btnArmor3;
|
||||
for (int i = 0; i < NUM_ARMORBUTTONS; ++i)
|
||||
buttons.push_back(armorButtons[i]);
|
||||
|
||||
// GUI - nine patches
|
||||
NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png");
|
||||
|
||||
guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4);
|
||||
guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3, 20, 20);
|
||||
guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->setExcluded(1 << 4);
|
||||
guiPlayerBg = builder.createSymmetrical(IntRectangle(0, 20, 8, 8), 3, 3);
|
||||
|
||||
updateItems();
|
||||
}
|
||||
|
||||
void ArmorScreen::setupPositions() {
|
||||
// Left - Categories
|
||||
bHeader.x = bHeader.y = 0;
|
||||
bHeader.width = width;// - bDone.w;
|
||||
|
||||
btnClose.width = btnClose.height = 19;
|
||||
btnClose.x = width - btnClose.width;
|
||||
btnClose.y = 0;
|
||||
|
||||
// Inventory pane
|
||||
const int maxWidth = (int)(width/1.8f) - Bx - Bx;
|
||||
const int InventoryColumns = maxWidth / ItemSize;
|
||||
const int realWidth = InventoryColumns * ItemSize;
|
||||
const int paneWidth = realWidth + Bx + Bx;
|
||||
const int realBx = (paneWidth - realWidth) / 2;
|
||||
|
||||
inventoryPaneRect = IntRectangle(realBx,
|
||||
#ifdef __APPLE__
|
||||
26 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-28);
|
||||
#else
|
||||
26 + By, realWidth, height-By-By-28);
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
|
||||
Button& b = *armorButtons[i];
|
||||
b.x = paneWidth;
|
||||
b.y = inventoryPaneRect.y + 24 * i;
|
||||
b.width = 20;
|
||||
b.height = 20;
|
||||
}
|
||||
|
||||
guiPlayerBgRect.y = inventoryPaneRect.y;
|
||||
int xx = armorButtons[0]->x + armorButtons[0]->width;
|
||||
int xw = width - xx;
|
||||
guiPlayerBgRect.x = xx + xw / 10;
|
||||
guiPlayerBgRect.w = xw - (xw / 10) * 2;
|
||||
guiPlayerBgRect.h = inventoryPaneRect.h;
|
||||
|
||||
guiPaneFrame->setSize((float)inventoryPaneRect.w + 2, (float)inventoryPaneRect.h + 2);
|
||||
guiPlayerBg->setSize((float)guiPlayerBgRect.w, (float)guiPlayerBgRect.h);
|
||||
guiBackground->setSize((float)width, (float)height);
|
||||
|
||||
updateItems();
|
||||
setupInventoryPane();
|
||||
}
|
||||
|
||||
void ArmorScreen::tick() {
|
||||
if (inventoryPane)
|
||||
inventoryPane->tick();
|
||||
|
||||
if (doRecreatePane) {
|
||||
updateItems();
|
||||
setupInventoryPane();
|
||||
doRecreatePane = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ArmorScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) {
|
||||
if (pane) {
|
||||
pane->render(xm, ym, a);
|
||||
guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1));
|
||||
}
|
||||
}
|
||||
|
||||
void ArmorScreen::render(int xm, int ym, float a) {
|
||||
//renderBackground();
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.addOffset(0, 0, -500);
|
||||
guiBackground->draw(t, 0, 0);
|
||||
t.addOffset(0, 0, 500);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
|
||||
// Buttons (Left side + crafting)
|
||||
super::render(xm, ym, a);
|
||||
|
||||
handleRenderPane(inventoryPane, t, xm, ym, a);
|
||||
|
||||
t.colorABGR(0xffffffff);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
t.addOffset(0, 0, -490);
|
||||
guiPlayerBg->draw(t, (float)guiPlayerBgRect.x, (float)guiPlayerBgRect.y);
|
||||
t.addOffset(0, 0, 490);
|
||||
renderPlayer((float)(guiPlayerBgRect.x + guiPlayerBgRect.w / 2), 0.85f * height);
|
||||
|
||||
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
|
||||
drawSlotItemAt(t, i, player->getArmor(i), armorButtons[i]->x, armorButtons[i]->y);
|
||||
}
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
}
|
||||
|
||||
void ArmorScreen::buttonClicked(Button* button) {
|
||||
if (button == &btnClose) {
|
||||
minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
if (button->id >= 0 && button->id <= 3) {
|
||||
takeAndClearSlot(button->id);
|
||||
}
|
||||
}
|
||||
|
||||
bool ArmorScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) {
|
||||
const ItemInstance* instance = armorItems[itemIndex];
|
||||
if (!ItemInstance::isArmorItem(instance))
|
||||
return false;
|
||||
|
||||
ArmorItem* item = (ArmorItem*) instance->getItem();
|
||||
ItemInstance* old = player->getArmor(item->slot);
|
||||
ItemInstance oldArmor;
|
||||
|
||||
if (ItemInstance::isArmorItem(old)) {
|
||||
oldArmor = *old;
|
||||
}
|
||||
|
||||
player->setArmor(item->slot, instance);
|
||||
|
||||
player->inventory->removeItem(instance);
|
||||
//@attn: this is hugely important
|
||||
armorItems[itemIndex] = NULL;
|
||||
|
||||
if (!oldArmor.isNull()) {
|
||||
if (!player->inventory->add(&oldArmor)) {
|
||||
player->drop(new ItemInstance(oldArmor), false);
|
||||
}
|
||||
}
|
||||
|
||||
doRecreatePane = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ArmorScreen::isAllowed( int slot ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ArmorScreen::renderGameBehind() {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<const ItemInstance*> ArmorScreen::getItems( const Touch::InventoryPane* forPane ) {
|
||||
return armorItems;
|
||||
}
|
||||
|
||||
void ArmorScreen::updateItems() {
|
||||
armorItems.clear();
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||
if (ItemInstance::isArmorItem(item))
|
||||
armorItems.push_back(item);
|
||||
}
|
||||
}
|
||||
|
||||
bool ArmorScreen::canMoveToSlot(int slot, const ItemInstance* item) {
|
||||
return ItemInstance::isArmorItem(item)
|
||||
&& ((ArmorItem*)item)->slot == slot;
|
||||
}
|
||||
|
||||
void ArmorScreen::setupInventoryPane() {
|
||||
// IntRectangle(0, 0, 100, 100)
|
||||
if (inventoryPane) delete inventoryPane;
|
||||
inventoryPane = new Touch::InventoryPane(this, minecraft, inventoryPaneRect, inventoryPaneRect.w, BorderPixels, armorItems.size(), ItemSize, (int)BorderPixels);
|
||||
inventoryPane->fillMarginX = 0;
|
||||
inventoryPane->fillMarginY = 0;
|
||||
//LOGI("Creating new pane: %d %p\n", inventoryItems.size(), inventoryPane);
|
||||
}
|
||||
|
||||
void ArmorScreen::drawSlotItemAt( Tesselator& t, int slot, const ItemInstance* item, int x, int y)
|
||||
{
|
||||
float xx = (float)x;
|
||||
float yy = (float)y;
|
||||
|
||||
guiSlot->draw(t, xx, yy);
|
||||
|
||||
if (item && !item->isNull()) {
|
||||
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 2, yy, true);
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
ItemRenderer::renderGuiItemDecorations(item, xx + 2, yy + 3);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
//minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true);
|
||||
} else {
|
||||
minecraft->textures->loadAndBindTexture("gui/items.png");
|
||||
blit(x + 2, y, 15 * 16, slot * 16, 16, 16, 16, 16);
|
||||
}
|
||||
}
|
||||
|
||||
void ArmorScreen::takeAndClearSlot( int slot ) {
|
||||
ItemInstance* item = player->getArmor(slot);
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
int oldSize = minecraft->player->inventory->getNumEmptySlots();
|
||||
|
||||
if (!minecraft->player->inventory->add(item))
|
||||
minecraft->player->drop(new ItemInstance(*item), false);
|
||||
|
||||
player->setArmor(slot, NULL);
|
||||
|
||||
int newSize = minecraft->player->inventory->getNumEmptySlots();
|
||||
setIfNotSet(doRecreatePane, newSize != oldSize);
|
||||
}
|
||||
|
||||
void ArmorScreen::renderPlayer(float xo, float yo) {
|
||||
// Push GL and player state
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef(xo, yo, -200);
|
||||
float ss = 45;
|
||||
glScalef(-ss, ss, ss);
|
||||
|
||||
glRotatef(180, 0, 0, 1);
|
||||
//glDisable(GL_DEPTH_TEST);
|
||||
|
||||
Player* player = (Player*) minecraft->player;
|
||||
float oybr = player->yBodyRot;
|
||||
float oyr = player->yRot;
|
||||
float oxr = player->xRot;
|
||||
|
||||
float t = getTimeS();
|
||||
|
||||
float xd = 10 * Mth::sin(t);//(xo + 51) - xm;
|
||||
float yd = 10 * Mth::cos(t * 0.05f);//(yo + 75 - 50) - ym;
|
||||
|
||||
glRotatef(45 + 90, 0, 1, 0);
|
||||
glRotatef(-45 - 90, 0, 1, 0);
|
||||
|
||||
const float xtan = Mth::atan(xd / 40.0f) * +20;
|
||||
const float ytan = Mth::atan(yd / 40.0f) * -20;
|
||||
|
||||
glRotatef(ytan, 1, 0, 0);
|
||||
|
||||
player->yBodyRot = xtan;
|
||||
player->yRot = xtan + xtan;
|
||||
player->xRot = ytan;
|
||||
glTranslatef(0, player->heightOffset, 0);
|
||||
|
||||
// Push walking anim
|
||||
float oldWAP = player->walkAnimPos;
|
||||
float oldWAS = player->walkAnimSpeed;
|
||||
float oldWASO = player->walkAnimSpeedO;
|
||||
|
||||
// Set new walking anim
|
||||
player->walkAnimSpeedO = player->walkAnimSpeed = 0.25f;
|
||||
player->walkAnimPos = getTimeS() * player->walkAnimSpeed * SharedConstants::TicksPerSecond;
|
||||
|
||||
EntityRenderDispatcher* rd = EntityRenderDispatcher::getInstance();
|
||||
rd->playerRotY = 180;
|
||||
rd->render(player, 0, 0, 0, 0, 1);
|
||||
|
||||
// Pop walking anim
|
||||
player->walkAnimPos = oldWAP;
|
||||
player->walkAnimSpeed = oldWAS;
|
||||
player->walkAnimSpeedO = oldWASO;
|
||||
|
||||
//glEnable(GL_DEPTH_TEST);
|
||||
// Pop GL and player state
|
||||
player->yBodyRot = oybr;
|
||||
player->yRot = oyr;
|
||||
player->xRot = oxr;
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
#include "ArmorScreen.hpp"
|
||||
#include "client/gui/Screen.hpp"
|
||||
#include "client/gui/components/NinePatch.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "client/player/LocalPlayer.hpp"
|
||||
#include "client/renderer/Tesselator.hpp"
|
||||
#include "client/renderer/entity/ItemRenderer.hpp"
|
||||
#include "world/item/Item.hpp"
|
||||
#include "world/item/ItemCategory.hpp"
|
||||
#include "world/entity/player/Inventory.hpp"
|
||||
#include "world/entity/item/ItemEntity.hpp"
|
||||
#include "world/level/Level.hpp"
|
||||
#include "network/RakNetInstance.hpp"
|
||||
#include "client/renderer/entity/EntityRenderDispatcher.hpp"
|
||||
#include "world/item/ArmorItem.hpp"
|
||||
|
||||
static void setIfNotSet(bool& ref, bool condition) {
|
||||
ref = (ref || condition);
|
||||
}
|
||||
|
||||
const int descFrameWidth = 100;
|
||||
|
||||
const int rgbActive = 0xfff0f0f0;
|
||||
const int rgbInactive = 0xc0635558;
|
||||
const int rgbInactiveShadow = 0xc0aaaaaa;
|
||||
|
||||
#ifdef __APPLE__
|
||||
static const float BorderPixels = 4;
|
||||
#ifdef DEMO_MODE
|
||||
static const float BlockPixels = 22;
|
||||
#else
|
||||
static const float BlockPixels = 22;
|
||||
#endif
|
||||
#else
|
||||
static const float BorderPixels = 4;
|
||||
static const float BlockPixels = 24;
|
||||
#endif
|
||||
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
|
||||
|
||||
static const int Bx = 10; // Border Frame width
|
||||
static const int By = 6; // Border Frame height
|
||||
|
||||
|
||||
ArmorScreen::ArmorScreen():
|
||||
inventoryPane(NULL),
|
||||
btnArmor0(0),
|
||||
btnArmor1(1),
|
||||
btnArmor2(2),
|
||||
btnArmor3(3),
|
||||
btnClose(4, ""),
|
||||
bHeader (5, "Armor"),
|
||||
guiBackground(NULL),
|
||||
guiSlot(NULL),
|
||||
guiPaneFrame(NULL),
|
||||
guiPlayerBg(NULL),
|
||||
doRecreatePane(false),
|
||||
descWidth(90)
|
||||
//guiSlotItem(NULL),
|
||||
//guiSlotItemSelected(NULL)
|
||||
{
|
||||
//LOGI("Creating ArmorScreen with %p, %d\n", furnace, furnace->runningId);
|
||||
}
|
||||
|
||||
ArmorScreen::~ArmorScreen() {
|
||||
delete inventoryPane;
|
||||
|
||||
delete guiBackground;
|
||||
delete guiSlot;
|
||||
delete guiPaneFrame;
|
||||
delete guiPlayerBg;
|
||||
}
|
||||
|
||||
void ArmorScreen::init() {
|
||||
super::init();
|
||||
|
||||
player = minecraft->player;
|
||||
|
||||
ImageDef def;
|
||||
def.name = "gui/spritesheet.png";
|
||||
def.x = 0;
|
||||
def.y = 1;
|
||||
def.width = def.height = 18;
|
||||
def.setSrc(IntRectangle(60, 0, 18, 18));
|
||||
btnClose.setImageDef(def, true);
|
||||
btnClose.scaleWhenPressed = false;
|
||||
|
||||
buttons.push_back(&bHeader);
|
||||
buttons.push_back(&btnClose);
|
||||
|
||||
armorButtons[0] = &btnArmor0;
|
||||
armorButtons[1] = &btnArmor1;
|
||||
armorButtons[2] = &btnArmor2;
|
||||
armorButtons[3] = &btnArmor3;
|
||||
for (int i = 0; i < NUM_ARMORBUTTONS; ++i)
|
||||
buttons.push_back(armorButtons[i]);
|
||||
|
||||
// GUI - nine patches
|
||||
NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png");
|
||||
|
||||
guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4);
|
||||
guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3, 20, 20);
|
||||
guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->setExcluded(1 << 4);
|
||||
guiPlayerBg = builder.createSymmetrical(IntRectangle(0, 20, 8, 8), 3, 3);
|
||||
|
||||
updateItems();
|
||||
}
|
||||
|
||||
void ArmorScreen::setupPositions() {
|
||||
// Left - Categories
|
||||
bHeader.x = bHeader.y = 0;
|
||||
bHeader.width = width;// - bDone.w;
|
||||
|
||||
btnClose.width = btnClose.height = 19;
|
||||
btnClose.x = width - btnClose.width;
|
||||
btnClose.y = 0;
|
||||
|
||||
// Inventory pane
|
||||
const int maxWidth = (int)(width/1.8f) - Bx - Bx;
|
||||
const int InventoryColumns = maxWidth / ItemSize;
|
||||
const int realWidth = InventoryColumns * ItemSize;
|
||||
const int paneWidth = realWidth + Bx + Bx;
|
||||
const int realBx = (paneWidth - realWidth) / 2;
|
||||
|
||||
inventoryPaneRect = IntRectangle(realBx,
|
||||
#ifdef __APPLE__
|
||||
26 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-28);
|
||||
#else
|
||||
26 + By, realWidth, height-By-By-28);
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
|
||||
Button& b = *armorButtons[i];
|
||||
b.x = paneWidth;
|
||||
b.y = inventoryPaneRect.y + 24 * i;
|
||||
b.width = 20;
|
||||
b.height = 20;
|
||||
}
|
||||
|
||||
guiPlayerBgRect.y = inventoryPaneRect.y;
|
||||
int xx = armorButtons[0]->x + armorButtons[0]->width;
|
||||
int xw = width - xx;
|
||||
guiPlayerBgRect.x = xx + xw / 10;
|
||||
guiPlayerBgRect.w = xw - (xw / 10) * 2;
|
||||
guiPlayerBgRect.h = inventoryPaneRect.h;
|
||||
|
||||
guiPaneFrame->setSize((float)inventoryPaneRect.w + 2, (float)inventoryPaneRect.h + 2);
|
||||
guiPlayerBg->setSize((float)guiPlayerBgRect.w, (float)guiPlayerBgRect.h);
|
||||
guiBackground->setSize((float)width, (float)height);
|
||||
|
||||
updateItems();
|
||||
setupInventoryPane();
|
||||
}
|
||||
|
||||
void ArmorScreen::tick() {
|
||||
if (inventoryPane)
|
||||
inventoryPane->tick();
|
||||
|
||||
if (doRecreatePane) {
|
||||
updateItems();
|
||||
setupInventoryPane();
|
||||
doRecreatePane = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ArmorScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) {
|
||||
if (pane) {
|
||||
pane->render(xm, ym, a);
|
||||
guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1));
|
||||
}
|
||||
}
|
||||
|
||||
void ArmorScreen::render(int xm, int ym, float a) {
|
||||
//renderBackground();
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.addOffset(0, 0, -500);
|
||||
guiBackground->draw(t, 0, 0);
|
||||
t.addOffset(0, 0, 500);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
|
||||
// Buttons (Left side + crafting)
|
||||
super::render(xm, ym, a);
|
||||
|
||||
handleRenderPane(inventoryPane, t, xm, ym, a);
|
||||
|
||||
t.colorABGR(0xffffffff);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
t.addOffset(0, 0, -490);
|
||||
guiPlayerBg->draw(t, (float)guiPlayerBgRect.x, (float)guiPlayerBgRect.y);
|
||||
t.addOffset(0, 0, 490);
|
||||
renderPlayer((float)(guiPlayerBgRect.x + guiPlayerBgRect.w / 2), 0.85f * height);
|
||||
|
||||
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
|
||||
drawSlotItemAt(t, i, player->getArmor(i), armorButtons[i]->x, armorButtons[i]->y);
|
||||
}
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
}
|
||||
|
||||
void ArmorScreen::buttonClicked(Button* button) {
|
||||
if (button == &btnClose) {
|
||||
minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
if (button->id >= 0 && button->id <= 3) {
|
||||
takeAndClearSlot(button->id);
|
||||
}
|
||||
}
|
||||
|
||||
bool ArmorScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) {
|
||||
const ItemInstance* instance = armorItems[itemIndex];
|
||||
if (!ItemInstance::isArmorItem(instance))
|
||||
return false;
|
||||
|
||||
ArmorItem* item = (ArmorItem*) instance->getItem();
|
||||
ItemInstance* old = player->getArmor(item->slot);
|
||||
ItemInstance oldArmor;
|
||||
|
||||
if (ItemInstance::isArmorItem(old)) {
|
||||
oldArmor = *old;
|
||||
}
|
||||
|
||||
player->setArmor(item->slot, instance);
|
||||
|
||||
player->inventory->removeItem(instance);
|
||||
//@attn: this is hugely important
|
||||
armorItems[itemIndex] = NULL;
|
||||
|
||||
if (!oldArmor.isNull()) {
|
||||
if (!player->inventory->add(&oldArmor)) {
|
||||
player->drop(new ItemInstance(oldArmor), false);
|
||||
}
|
||||
}
|
||||
|
||||
doRecreatePane = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ArmorScreen::isAllowed( int slot ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ArmorScreen::renderGameBehind() {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<const ItemInstance*> ArmorScreen::getItems( const Touch::InventoryPane* forPane ) {
|
||||
return armorItems;
|
||||
}
|
||||
|
||||
void ArmorScreen::updateItems() {
|
||||
armorItems.clear();
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||
if (ItemInstance::isArmorItem(item))
|
||||
armorItems.push_back(item);
|
||||
}
|
||||
}
|
||||
|
||||
bool ArmorScreen::canMoveToSlot(int slot, const ItemInstance* item) {
|
||||
return ItemInstance::isArmorItem(item)
|
||||
&& ((ArmorItem*)item)->slot == slot;
|
||||
}
|
||||
|
||||
void ArmorScreen::setupInventoryPane() {
|
||||
// IntRectangle(0, 0, 100, 100)
|
||||
if (inventoryPane) delete inventoryPane;
|
||||
inventoryPane = new Touch::InventoryPane(this, minecraft, inventoryPaneRect, inventoryPaneRect.w, BorderPixels, armorItems.size(), ItemSize, (int)BorderPixels);
|
||||
inventoryPane->fillMarginX = 0;
|
||||
inventoryPane->fillMarginY = 0;
|
||||
//LOGI("Creating new pane: %d %p\n", inventoryItems.size(), inventoryPane);
|
||||
}
|
||||
|
||||
void ArmorScreen::drawSlotItemAt( Tesselator& t, int slot, const ItemInstance* item, int x, int y)
|
||||
{
|
||||
float xx = (float)x;
|
||||
float yy = (float)y;
|
||||
|
||||
guiSlot->draw(t, xx, yy);
|
||||
|
||||
if (item && !item->isNull()) {
|
||||
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 2, yy, true);
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
ItemRenderer::renderGuiItemDecorations(item, xx + 2, yy + 3);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
//minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true);
|
||||
} else {
|
||||
minecraft->textures->loadAndBindTexture("gui/items.png");
|
||||
blit(x + 2, y, 15 * 16, slot * 16, 16, 16, 16, 16);
|
||||
}
|
||||
}
|
||||
|
||||
void ArmorScreen::takeAndClearSlot( int slot ) {
|
||||
ItemInstance* item = player->getArmor(slot);
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
int oldSize = minecraft->player->inventory->getNumEmptySlots();
|
||||
|
||||
if (!minecraft->player->inventory->add(item))
|
||||
minecraft->player->drop(new ItemInstance(*item), false);
|
||||
|
||||
player->setArmor(slot, NULL);
|
||||
|
||||
int newSize = minecraft->player->inventory->getNumEmptySlots();
|
||||
setIfNotSet(doRecreatePane, newSize != oldSize);
|
||||
}
|
||||
|
||||
void ArmorScreen::renderPlayer(float xo, float yo) {
|
||||
// Push GL and player state
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef(xo, yo, -200);
|
||||
float ss = 45;
|
||||
glScalef(-ss, ss, ss);
|
||||
|
||||
glRotatef(180, 0, 0, 1);
|
||||
//glDisable(GL_DEPTH_TEST);
|
||||
|
||||
Player* player = (Player*) minecraft->player;
|
||||
float oybr = player->yBodyRot;
|
||||
float oyr = player->yRot;
|
||||
float oxr = player->xRot;
|
||||
|
||||
float t = getTimeS();
|
||||
|
||||
float xd = 10 * Mth::sin(t);//(xo + 51) - xm;
|
||||
float yd = 10 * Mth::cos(t * 0.05f);//(yo + 75 - 50) - ym;
|
||||
|
||||
glRotatef(45 + 90, 0, 1, 0);
|
||||
glRotatef(-45 - 90, 0, 1, 0);
|
||||
|
||||
const float xtan = Mth::atan(xd / 40.0f) * +20;
|
||||
const float ytan = Mth::atan(yd / 40.0f) * -20;
|
||||
|
||||
glRotatef(ytan, 1, 0, 0);
|
||||
|
||||
player->yBodyRot = xtan;
|
||||
player->yRot = xtan + xtan;
|
||||
player->xRot = ytan;
|
||||
glTranslatef(0, player->heightOffset, 0);
|
||||
|
||||
// Push walking anim
|
||||
float oldWAP = player->walkAnimPos;
|
||||
float oldWAS = player->walkAnimSpeed;
|
||||
float oldWASO = player->walkAnimSpeedO;
|
||||
|
||||
// Set new walking anim
|
||||
player->walkAnimSpeedO = player->walkAnimSpeed = 0.25f;
|
||||
player->walkAnimPos = getTimeS() * player->walkAnimSpeed * SharedConstants::TicksPerSecond;
|
||||
|
||||
EntityRenderDispatcher* rd = EntityRenderDispatcher::getInstance();
|
||||
rd->playerRotY = 180;
|
||||
rd->render(player, 0, 0, 0, 0, 1);
|
||||
|
||||
// Pop walking anim
|
||||
player->walkAnimPos = oldWAP;
|
||||
player->walkAnimSpeed = oldWAS;
|
||||
player->walkAnimSpeedO = oldWASO;
|
||||
|
||||
//glEnable(GL_DEPTH_TEST);
|
||||
// Pop GL and player state
|
||||
player->yBodyRot = oybr;
|
||||
player->yRot = oyr;
|
||||
player->xRot = oxr;
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
@@ -1,79 +1,77 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__
|
||||
|
||||
#include "BaseContainerScreen.h"
|
||||
|
||||
#include "../components/InventoryPane.h"
|
||||
#include "../components/Button.h"
|
||||
|
||||
class Font;
|
||||
class CItem;
|
||||
class Textures;
|
||||
class NinePatchLayer;
|
||||
class Tesselator;
|
||||
|
||||
class ArmorScreen: public Screen,
|
||||
public Touch::IInventoryPaneCallback
|
||||
{
|
||||
typedef Screen super;
|
||||
typedef std::vector<CItem*> ItemList;
|
||||
|
||||
static const int NUM_ARMORBUTTONS = 4;
|
||||
public:
|
||||
ArmorScreen();
|
||||
~ArmorScreen();
|
||||
|
||||
void init();
|
||||
void setupPositions();
|
||||
|
||||
void tick();
|
||||
void render(int xm, int ym, float a);
|
||||
bool renderGameBehind();
|
||||
void buttonClicked(Button* button);
|
||||
|
||||
// IInventoryPaneCallback
|
||||
bool addItem(const Touch::InventoryPane* pane, int itemId);
|
||||
bool isAllowed( int slot );
|
||||
std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane );
|
||||
private:
|
||||
void renderPlayer(float xo, float yo);
|
||||
|
||||
void setupInventoryPane();
|
||||
void updateItems();
|
||||
|
||||
void drawSlotItemAt(Tesselator& t, int slot, const ItemInstance* item, int x, int y);
|
||||
ItemInstance moveOver(const ItemInstance* item, int maxCount);
|
||||
void takeAndClearSlot( int slot );
|
||||
void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
|
||||
bool canMoveToSlot(int slot, const ItemInstance* item);
|
||||
ItemList _items;
|
||||
|
||||
std::string currentItemDesc;
|
||||
ItemInstance burnResult;
|
||||
float descWidth;
|
||||
ImageButton btnClose;
|
||||
|
||||
BlankButton btnArmor0;
|
||||
BlankButton btnArmor1;
|
||||
BlankButton btnArmor2;
|
||||
BlankButton btnArmor3;
|
||||
BlankButton* armorButtons[4];
|
||||
|
||||
Touch::THeader bHeader;
|
||||
|
||||
Touch::InventoryPane* inventoryPane;
|
||||
IntRectangle inventoryPaneRect;
|
||||
IntRectangle guiPlayerBgRect;
|
||||
|
||||
std::vector<const ItemInstance*> armorItems;
|
||||
bool doRecreatePane;
|
||||
|
||||
// GUI elements such as 9-Patches
|
||||
NinePatchLayer* guiBackground;
|
||||
NinePatchLayer* guiSlot;
|
||||
NinePatchLayer* guiPaneFrame;
|
||||
NinePatchLayer* guiPlayerBg;
|
||||
Player* player;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__*/
|
||||
#pragma once
|
||||
|
||||
#include "BaseContainerScreen.hpp"
|
||||
|
||||
#include "client/gui/components/InventoryPane.hpp"
|
||||
#include "client/gui/components/Button.hpp"
|
||||
|
||||
class Font;
|
||||
class CItem;
|
||||
class Textures;
|
||||
class NinePatchLayer;
|
||||
class Tesselator;
|
||||
|
||||
class ArmorScreen: public Screen,
|
||||
public Touch::IInventoryPaneCallback
|
||||
{
|
||||
typedef Screen super;
|
||||
typedef std::vector<CItem*> ItemList;
|
||||
|
||||
static const int NUM_ARMORBUTTONS = 4;
|
||||
public:
|
||||
ArmorScreen();
|
||||
~ArmorScreen();
|
||||
|
||||
void init();
|
||||
void setupPositions();
|
||||
|
||||
void tick();
|
||||
void render(int xm, int ym, float a);
|
||||
bool renderGameBehind();
|
||||
void buttonClicked(Button* button);
|
||||
|
||||
// IInventoryPaneCallback
|
||||
bool addItem(const Touch::InventoryPane* pane, int itemId);
|
||||
bool isAllowed( int slot );
|
||||
std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane );
|
||||
private:
|
||||
void renderPlayer(float xo, float yo);
|
||||
|
||||
void setupInventoryPane();
|
||||
void updateItems();
|
||||
|
||||
void drawSlotItemAt(Tesselator& t, int slot, const ItemInstance* item, int x, int y);
|
||||
ItemInstance moveOver(const ItemInstance* item, int maxCount);
|
||||
void takeAndClearSlot( int slot );
|
||||
void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
|
||||
bool canMoveToSlot(int slot, const ItemInstance* item);
|
||||
ItemList _items;
|
||||
|
||||
std::string currentItemDesc;
|
||||
ItemInstance burnResult;
|
||||
float descWidth;
|
||||
ImageButton btnClose;
|
||||
|
||||
BlankButton btnArmor0;
|
||||
BlankButton btnArmor1;
|
||||
BlankButton btnArmor2;
|
||||
BlankButton btnArmor3;
|
||||
BlankButton* armorButtons[4];
|
||||
|
||||
Touch::THeader bHeader;
|
||||
|
||||
Touch::InventoryPane* inventoryPane;
|
||||
IntRectangle inventoryPaneRect;
|
||||
IntRectangle guiPlayerBgRect;
|
||||
|
||||
std::vector<const ItemInstance*> armorItems;
|
||||
bool doRecreatePane;
|
||||
|
||||
// GUI elements such as 9-Patches
|
||||
NinePatchLayer* guiBackground;
|
||||
NinePatchLayer* guiSlot;
|
||||
NinePatchLayer* guiPaneFrame;
|
||||
NinePatchLayer* guiPlayerBg;
|
||||
Player* player;
|
||||
};
|
||||
|
||||
@@ -1,50 +1,48 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__
|
||||
|
||||
//package net.minecraft.client.gui.screens;
|
||||
|
||||
#include <vector>
|
||||
#include "../Screen.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../player/LocalPlayer.h"
|
||||
|
||||
class BaseContainerMenu;
|
||||
|
||||
class BaseContainerScreen: public Screen
|
||||
{
|
||||
typedef Screen super;
|
||||
public:
|
||||
BaseContainerScreen(BaseContainerMenu* menu)
|
||||
: menu(menu)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void init() {
|
||||
super::init();
|
||||
minecraft->player->containerMenu = menu;
|
||||
}
|
||||
|
||||
virtual void tick() {
|
||||
super::tick();
|
||||
if (!minecraft->player->isAlive() || minecraft->player->removed)
|
||||
minecraft->player->closeContainer();
|
||||
}
|
||||
|
||||
virtual void keyPressed( int eventKey )
|
||||
{
|
||||
if (eventKey == Keyboard::KEY_ESCAPE) {
|
||||
minecraft->player->closeContainer();
|
||||
} else {
|
||||
super::keyPressed(eventKey);
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool closeOnPlayerHurt() {
|
||||
return true;
|
||||
}
|
||||
|
||||
protected:
|
||||
BaseContainerMenu* menu;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__*/
|
||||
#pragma once
|
||||
|
||||
//package net.minecraft.client.gui.screens;
|
||||
|
||||
#include <vector>
|
||||
#include "client/gui/Screen.hpp"
|
||||
#include "client/Minecraft.hpp"
|
||||
#include "client/player/LocalPlayer.hpp"
|
||||
|
||||
class BaseContainerMenu;
|
||||
|
||||
class BaseContainerScreen: public Screen
|
||||
{
|
||||
typedef Screen super;
|
||||
public:
|
||||
BaseContainerScreen(BaseContainerMenu* menu)
|
||||
: menu(menu)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void init() {
|
||||
super::init();
|
||||
minecraft->player->containerMenu = menu;
|
||||
}
|
||||
|
||||
virtual void tick() {
|
||||
super::tick();
|
||||
if (!minecraft->player->isAlive() || minecraft->player->removed)
|
||||
minecraft->player->closeContainer();
|
||||
}
|
||||
|
||||
virtual void keyPressed( int eventKey )
|
||||
{
|
||||
if (eventKey == Keyboard::KEY_ESCAPE) {
|
||||
minecraft->player->closeContainer();
|
||||
} else {
|
||||
super::keyPressed(eventKey);
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool closeOnPlayerHurt() {
|
||||
return true;
|
||||
}
|
||||
|
||||
protected:
|
||||
BaseContainerMenu* menu;
|
||||
};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user