30 Commits

Author SHA1 Message Date
Kolyah35
7418263193 .h -> .hpp everything 2026-03-28 01:08:50 +03:00
Kolyah35
7d3257669a pragma once everywhere 2026-03-28 00:00:19 +03:00
Kolyah35
a45c01d013 server compilable 2026-03-26 03:55:28 +03:00
Kolyah35
cbd81b47ce ADD: EpikIzCool to credits 2026-03-24 17:32:52 +03:00
Kolyah35
c146791845 Merge pull request 'Fix Whool and block variations n slabs n stuff' (#13) from EpikIzCool/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/13
2026-03-24 16:31:46 +02:00
EpikIzCool
a7c75d2ad2 Touch thingie 2026-03-24 00:29:52 +02:00
EpikIzCool
468ae4a211 Whool Fix part 1 2026-03-24 00:24:16 +02:00
mschiller890
9405e8daad FIXED: Scrolling with mouse wheel improved 2026-03-22 18:38:14 +01:00
mschiller890
bef09a3305 FIXED: sprinting now works when flying 2026-03-22 14:51:22 +01:00
Kolyah35
82f827af29 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-22 02:12:46 +03:00
Kolyah35
4f8b18b735 FIX: Now we're using useTouchsceen() right way!!!! 2026-03-22 02:12:04 +03:00
InviseDivine
2acb57d051 revert all sht 2026-03-21 19:19:07 +02:00
InviseDivine
5251085752 i broke all 2026-03-21 19:09:11 +02:00
InviseDivine
a16f76f2b6 idk??? 2026-03-21 19:05:00 +02:00
InviseDivine
b088f39e52 emm 2026-03-21 18:54:51 +02:00
InviseDivine
13c624e07e hmmmmmmmmmm 2026-03-21 18:54:04 +02:00
InviseDivine
2bfa8f11f1 hmm 2026-03-21 18:39:08 +02:00
InviseDivine
98a05e5aa3 FIX: Keyboard on android 2026-03-21 18:25:42 +02:00
InviseDivine
3f6d9cdcb8 FIX: Armor display 2026-03-21 18:10:46 +02:00
InviseDivine
39186069cf Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 16:22:50 +02:00
InviseDivine
b94c16b22a FIX: Bow release 2026-03-21 16:22:50 +02:00
Kolyah35
91ce365a26 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-21 17:20:18 +03:00
Kolyah35
f114536463 FIX: improve web port 2026-03-21 17:19:46 +03:00
InviseDivine
6e0615c0bc FEAT: Auto jump in settings (again) 2026-03-21 16:03:51 +02:00
InviseDivine
fd3ee23e4e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 15:44:06 +02:00
InviseDivine
e9766ed2a1 FEAT: Option button in PauseScreen 2026-03-21 15:44:05 +02:00
Kolyah35
298451c290 USE_LIBPNG when compile web 2026-03-21 15:28:50 +03:00
Kolyah35
668fc9d16f oh i forgot data 2026-03-21 15:25:18 +03:00
Kolyah35
5717aeab24 ADD: Web action 2026-03-21 15:23:37 +03:00
Kolyah35
9af1496b9d FIX: windows CI build 2026-03-21 15:04:50 +03:00
936 changed files with 91807 additions and 97539 deletions

View File

@@ -18,7 +18,7 @@ permissions:
jobs: jobs:
build-windows: build-windows:
name: Windows Build name: Build Windows
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
steps: steps:
@@ -68,13 +68,12 @@ jobs:
name: mcpe-windows name: mcpe-windows
path: | path: |
${{github.workspace}}/build/MinecraftPE.exe ${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/glfw3.dll
${{github.workspace}}/build/libpng16.dll ${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll ${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/z.dll ${{github.workspace}}/build/libz.dll
build-linux: build-linux:
name: Linux Build name: Build Linux
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
@@ -120,7 +119,7 @@ jobs:
${{github.workspace}}/build/MinecraftPE-server ${{github.workspace}}/build/MinecraftPE-server
build-android: # pray to god build-android: # pray to god
name: Build Android APK (${{ matrix.abi }}) name: Build Android (${{ matrix.abi }})
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
@@ -215,10 +214,59 @@ jobs:
name: minecraftpe-apk-${{ matrix.abi }} name: minecraftpe-apk-${{ matrix.abi }}
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
build-web:
name: Build Web
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 5.0.3
actions-cache-folder: 'emsdk-cache'
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-web
path: |
${{github.workspace}}/build/MinecraftPE.js
${{github.workspace}}/build/MinecraftPE.wasm
${{github.workspace}}/build/MinecraftPE.data
publish: publish:
name: Publish name: Publish
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android ] needs: [ build-windows, build-linux, build-android, build-web ]
if: github.ref == 'refs/heads/main' if: github.ref == 'refs/heads/main'
steps: steps:
- name: Checkout - name: Checkout
@@ -236,13 +284,13 @@ jobs:
- name: Zip Windows Artifacts - name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
with: with:
files: data mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts - name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
with: with:
files: data mcpe-linux/MinecraftPE files: mcpe-linux/MinecraftPE
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Linux Server Artifacts - name: Zip Linux Server Artifacts
@@ -263,6 +311,19 @@ jobs:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
with:
files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html
dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
- name: Zip Data
uses: vimtor/action-zip@v1.2
with:
files: data
recursive: false
dest: data.zip
- name: Update Development Release - name: Update Development Release
uses: andelf/nightly-release@main uses: andelf/nightly-release@main
env: env:
@@ -273,8 +334,10 @@ jobs:
body: | body: |
MinecraftPE development release for commit ${{ github.sha }}. MinecraftPE development release for commit ${{ github.sha }}.
files: | files: |
./data.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip ./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

View File

@@ -7,10 +7,6 @@ set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE) set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10) set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
include(cmake/EnumOption.cmake) include(cmake/EnumOption.cmake)
if(EMSCRIPTEN) if(EMSCRIPTEN)
@@ -26,6 +22,14 @@ find_package(OpenSSL)
if (${PLATFORM} STREQUAL "Desktop") if (${PLATFORM} STREQUAL "Desktop")
set(PLATFORM_CPP "PLATFORM_DESKTOP") set(PLATFORM_CPP "PLATFORM_DESKTOP")
if (MINGW)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
if (WIN32) if (WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(misc/windows) include_directories(misc/windows)
@@ -35,6 +39,8 @@ if (${PLATFORM} STREQUAL "Desktop")
set(EXTRA_LIBS pthread m) set(EXTRA_LIBS pthread m)
endif() endif()
include_directories("glad/include")
elseif (${PLATFORM} STREQUAL "Web") elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB") set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js") set(EXTRA_LIBS "idbfs.js")
@@ -52,6 +58,7 @@ if(${PLATFORM} MATCHES "Web")
add_library(png INTERFACE IMPORTED) add_library(png INTERFACE IMPORTED)
set_target_properties(png PROPERTIES set_target_properties(png PROPERTIES
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1" INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
) )
@@ -102,39 +109,45 @@ CPMAddPackage(
"ALSOFT_UTILS OFF" "ALSOFT_UTILS OFF"
"LIBTYPE ${AL_LIBTYPE}" "LIBTYPE ${AL_LIBTYPE}"
"ALSOFT_ENABLE_MODULES OFF" "ALSOFT_ENABLE_MODULES OFF"
"ALSOFT_STATIC_STDCXX ON"
"ALSOFT_STATIC_LIBGCC ON"
) )
# TODO: Clear this paths with * # TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp" "project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
"src/Performance.cpp" "src/Performance.cpp"
"src/SharedConstants.cpp" "src/SharedConstants.cpp"
"src/Minecraft.cpp"
"src/MinecraftServer.cpp"
"src/App.cpp"
"src/IPlatform.cpp"
"src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp"
"src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp" # "src/client/IConfigListener.cpp"
"src/client/gamemode/GameMode.cpp" # "src/client/Minecraft.cpp"
"src/client/gamemode/SurvivalMode.cpp" # "src/client/OptionStrings.cpp"
# "src/client/Option.cpp"
# "src/client/Options.cpp"
# "src/client/OptionsFile.cpp"
# "src/client/ServerProfiler.cpp"
"src/client/player/LocalPlayer.cpp" # "src/client/gamemode/CreativeMode.cpp"
"src/client/player/RemotePlayer.cpp" # "src/client/gamemode/GameMode.cpp"
"src/client/player/input/KeyboardInput.cpp" # "src/client/gamemode/SurvivalMode.cpp"
# "src/client/player/LocalPlayer.cpp"
# "src/client/player/RemotePlayer.cpp"
# "src/client/player/input/KeyboardInput.cpp"
"src/gamemode/*.cpp"
"src/locale/I18n.cpp" "src/locale/I18n.cpp"
"src/main.cpp"
"src/main_dedicated.cpp" "src/main_dedicated.cpp"
"src/nbt/Tag.cpp" "src/nbt/Tag.cpp"
"src/network/ClientSideNetworkHandler.cpp"
"src/network/NetEventCallback.cpp" "src/network/NetEventCallback.cpp"
"src/network/Packet.cpp" "src/network/Packet.cpp"
"src/network/RakNetInstance.cpp" "src/network/RakNetInstance.cpp"
@@ -145,11 +158,7 @@ file(GLOB SERVER_SOURCES
"src/platform/HttpClient.cpp" "src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp" "src/platform/PngLoader.cpp"
"src/platform/time.cpp" "src/platform/time.cpp"
"src/platform/server/PlatformServer.cpp"
"src/platform/input/Controller.cpp"
"src/platform/input/Keyboard.cpp"
"src/platform/input/Mouse.cpp"
"src/platform/input/Multitouch.cpp"
"src/server/ArgumentsSettings.cpp" "src/server/ArgumentsSettings.cpp"
"src/server/ServerLevel.cpp" "src/server/ServerLevel.cpp"
@@ -321,11 +330,11 @@ target_include_directories(${PROJECT_NAME} PUBLIC
if(${PLATFORM} MATCHES "Web") if(${PLATFORM} MATCHES "Web")
set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD 11)
# uuuh i hate it # uuuh i hate it
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sSHARED_MEMORY=1") set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sUSE_LIBPNG=1 -sSHARED_MEMORY=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data -sPROXY_TO_PTHREAD") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
target_compile_options(${PROJECT_NAME} PUBLIC target_compile_options(${PROJECT_NAME} PUBLIC
"-Os" "-Os"
@@ -362,7 +371,7 @@ if(${PLATFORM} MATCHES "Web")
endif() endif()
# Client # Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM}) target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS}) target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND) if (OpenSSL_FOUND)

View File

@@ -153,7 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor options.rpiCursor=Show Raspberry PI cursor
options.autojump=Auto Jump options.autoJump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible
options.sensitivity=Sensitivity options.sensitivity=Sensitivity

View File

@@ -1,143 +1,46 @@
<!doctype html> <!DOCTYPE html>
<html lang="en-us"> <html lang="en">
<head> <head>
<meta charset="utf-8"> <meta charset="UTF-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>MCPE 0.6.1</title>
<title>Emscripten-Generated Code</title> <style>
<style> html, body {
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } margin: 0;
textarea.emscripten { font-family: monospace; width: 80%; } padding: 0;
div.emscripten { text-align: center; } height: 100%;
div.emscripten_border { border: 1px solid black; } background: black;
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */ overflow: hidden;
canvas.emscripten { border: 0px none; background-color: black; } }
.spinner { #canvas {
height: 50px; width: 100vw;
width: 50px; height: 100vh;
margin: 0px auto; display: block;
-webkit-animation: rotation .8s linear infinite; }
-moz-animation: rotation .8s linear infinite; </style>
-o-animation: rotation .8s linear infinite; </head>
animation: rotation 0.8s linear infinite; <body>
border-left: 10px solid rgb(0,150,240);
border-right: 10px solid rgb(0,150,240);
border-bottom: 10px solid rgb(0,150,240);
border-top: 10px solid rgb(100,0,200);
border-radius: 100%;
background-color: rgb(200,100,250);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
</style> <canvas id="canvas"></canvas>
</head>
<body>
<hr/>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<hr/>
<div class="emscripten">
<input type="checkbox" id="resize">Resize canvas
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)">
</div>
<hr/> <script>
<textarea class="emscripten" id="output" rows="8"></textarea> var Module = {
<hr> canvas: document.getElementById('canvas'),
<script type='text/javascript'> onRuntimeInitialized: function () { resizeCanvas() }
var statusElement = document.getElementById('status'); };
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var canvasElement = document.getElementById('canvas');
var outputElement = document.getElementById('output');
if (outputElement) outputElement.value = ''; // clear browser cache
// As a default initial behavior, pop up an alert when webgl context is lost. To make your function resizeCanvas() {
// application robust, you may want to override this behavior before shipping! const canvas = Module.canvas;
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 canvas.width = window.innerWidth;
canvasElement.addEventListener("webglcontextlost", (e) => { canvas.height = window.innerHeight;
alert('WebGL context lost. You will need to reload the page.'); }
e.preventDefault();
}, false);
function setStatus(text) { window.addEventListener('resize', resizeCanvas);
if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' }; window.addEventListener('onunload', () => {
if (text === setStatus.last.text) return; FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) });
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); })
var now = Date.now(); </script>
if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
setStatus.last.time = now;
setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
}
var Module = { <script src="MinecraftPE.js"></script>
print(...args) { </body>
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(...args);
if (outputElement) {
var text = args.join(' ');
outputElement.value += text + "\n";
outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
}
},
canvas: canvasElement,
setStatus: setStatus,
totalDependencies: 0,
monitorRunDependencies(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
setStatus('Downloading...');
window.onerror = () => {
setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
setStatus = (text) => {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
<script src="MinecraftPE.js"></script>
</body>
</html> </html>

26
src/App.cpp Normal file
View File

@@ -0,0 +1,26 @@
#include "App.hpp"
#include "IPlatform.hpp"
#include "platform/server/PlatformServer.hpp"
#include "platform/glfw/PlatformGlfw.hpp"
std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER)
return std::make_unique<PlatformServer>();
#elif defined(PLATFORM_DESKTOP)
return std::make_unique<PlatformGlfw>();
#else
static_assert(false, "Unsupported platform!");
#endif
}
void App::run() {
init();
m_platform->runMainLoop(*this);
}
void App::swapBuffers() {
m_platform->swapBuffers();
}

View File

@@ -1,87 +0,0 @@
#ifndef APP_H__
#define APP_H__
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include "AppPlatform.h"
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
class App
{
public:
App()
: _finished(false),
_inited(false)
{
_context.platform = 0;
}
virtual ~App() {}
void init(AppContext& c) {
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
virtual AppPlatform* platform() { return _context.platform; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers() {
#ifndef NO_EGL
if (_context.doRender)
eglSwapBuffers(_context.display, _context.surface);
#endif
}
virtual void draw() {}
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { _finished = true; }
virtual bool wantToQuit() { return _finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() {}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private:
bool _inited;
bool _finished;
AppContext _context;
};
#endif//APP_H__

71
src/App.hpp Executable file
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@@ -0,0 +1,71 @@
#pragma once
#include <memory>
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include <IPlatform.hpp>
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
// typedef struct AppContext {
// #ifndef NO_EGL
// EGLDisplay display;
// EGLContext context;
// EGLSurface surface;
// #endif
// AppPlatform* platform;
// bool doRender;
// } AppContext;
class App {
protected:
std::unique_ptr<IPlatform> m_platform;
public:
static std::unique_ptr<IPlatform> CreatePlatform();
App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
App() = delete;
virtual ~App() {}
void run();
bool isInited() { return m_inited; }
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers();
// {
// #ifndef NO_EGL
// if (_context.doRender)
// eglSwapBuffers(_context.display, _context.surface);
// #endif
// m_platform->swapBuffers();
// }
virtual void update() = 0;
virtual void quit() { m_finished = true; }
virtual bool wantToQuit() { return m_finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() { m_inited = true;}
private:
bool m_inited = false;
bool m_finished = false;
};

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@@ -1,10 +0,0 @@
#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

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@@ -1,143 +0,0 @@
#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

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@@ -1,12 +0,0 @@
#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

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@@ -1,130 +0,0 @@
#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
#include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32
#include <windows.h>
#include <shellapi.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (!source) {
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s;
char mbstr[100];
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
return std::string(mbstr);
}
virtual int getScreenWidth() override { return 854; };
virtual int getScreenHeight() override { return 480; };
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return true; }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override {
#ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#endif
}
GLFWwindow* window;
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

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@@ -1,5 +1,4 @@
#ifndef EGLCONFIGPRINTER_H__ #pragma once
#define EGLCONFIGPRINTER_H__
#include <cstdio> #include <cstdio>
#include <string> #include <string>
@@ -122,4 +121,3 @@ public:
} }
}; };
#endif /*EGLCONFIGPRINTER_H__*/

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@@ -1,13 +0,0 @@
#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

14
src/IPlatform.cpp Normal file
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@@ -0,0 +1,14 @@
#include <IPlatform.hpp>
#include <App.hpp>
#include <fstream>
void IPlatform::runMainLoop(App& app) {
while(!app.wantToQuit()) app.update();
}
ByteVector IPlatform::readAssetFile(const std::string& path) {
std::ifstream instream(path, std::ios::in | std::ios::binary);
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
return data;
}

81
src/IPlatform.hpp Executable file
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@@ -0,0 +1,81 @@
#pragma once
#include <vector>
#include <string>
#include "client/renderer/TextureData.hpp"
#include <cstdint>
typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector;
class App;
class IPlatform {
public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {}
virtual bool init() { return true; }
virtual void swapBuffers() {}
virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; }
protected:
bool keyboardVisible;
bool windowSizeChanged;
bool vsync;
double m_targetFrametime;
};

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@@ -1,5 +1,4 @@
#ifndef LICENSECODES_H__ #pragma once
#define LICENSECODES_H__
class LicenseCodes class LicenseCodes
{ {

502
src/Minecraft.cpp Executable file
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@@ -0,0 +1,502 @@
#include <Minecraft.hpp>
#include "gamemode/CreativeMode.hpp"
#include "gamemode/SurvivalMode.hpp"
#include "gamemode/CreatorMode.hpp"
#include "world/entity/player/Player.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/item/crafting/Recipes.hpp"
#include "world/level/Level.hpp"
#include "world/level/tile/entity/TileEntity.hpp"
#include <string>
#include <cstdlib>
#include "client/gui/Screen.hpp"
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#endif
#include "network/RakNetInstance.hpp"
#include "network/ClientSideNetworkHandler.hpp"
#include "network/ServerSideNetworkHandler.hpp"
//#include "network/Packet.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/tile/Tile.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
#include "world/level/storage/LevelStorage.hpp"
#include "world/level/chunk/ChunkSource.hpp"
#include "platform/CThread.hpp"
#include <IPlatform.hpp>
#include "util/PerfTimer.hpp"
#include "util/PerfRenderer.hpp"
#include "world/entity/MobFactory.hpp"
#include "world/level/MobSpawner.hpp"
#include "util/Mth.hpp"
#include "world/entity/MobCategory.hpp"
#include "server/ServerLevel.hpp"
#ifdef CREATORMODE
#include "server/CreatorLevel.hpp"
#endif
#include "network/command/CommandServer.hpp"
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
"Building terrain",
"Preparing",
"Saving chunks"
};
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::_hasInitedStatics = false;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
// Minecraft::Minecraft() :
// #ifdef __APPLE__
// _isSuperFast(false),
// #endif
// #if defined(NO_NETWORK)
// raknetInstance = new IRakNetInstance();
// #else
// raknetInstance = new RakNetInstance();
// #endif
// #ifndef STANDALONE_SERVER
// soundEngine = new SoundEngine(20.0f);
// soundEngine->init(this, &options);
// #endif
// //setupPieces();
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
// signal(SIGPIPE, SIG_IGN);
// #endif
// externalCacheStoragePath = '.';
// externalCacheStoragePath = '.';
// }
Minecraft::~Minecraft() {
delete netCallback;
delete raknetInstance;
delete gameMode;
if (level != NULL) {
level->saveGame();
if (level->getChunkSource())
level->getChunkSource()->saveAll(true);
delete level->getLevelStorage();
delete level;
level = NULL;
}
//delete player;
delete storageSource;
delete _commandServer;
MobFactory::clearStaticTestMobs();
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
}
// Only called by server
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
level = (Level*)new ServerLevel(
storageSource->selectLevel(levelId, false),
levelName,
settings,
SharedConstants::GeneratorVersion
);
// note: settings is useless beyond this point, since it's
// either copied to LevelData (or LevelData read from file)
setLevel(level, "Generating level");
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
_running = true;
}
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
this->level = level;
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
#else
const bool threadedLevelCreation = true;
#endif
if (threadedLevelCreation) {
// Threaded
// "Lock"
isGeneratingLevel = true;
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
} else {
// Non-threaded
generateLevel("Currently not used", level);
}
}
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::prepareLevel(const std::string& title) {
LOGI("status: 1\n");
progressStageStatusId = 1;
Stopwatch A, B, C, D;
A.start();
Stopwatch L;
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
A.stop();
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
{
chunk->unsaved = false;
chunk->clearUpdateMap();
}
}
}
C.stop();
LOGI("status: 3\n");
progressStageStatusId = 3;
if (level->isNew()) {
level->setInitialSpawn(); // @note: should obviously be called from Level itself
level->saveLevelData();
level->getChunkSource()->saveAll(false);
level->saveGame();
} else {
level->saveLevelData();
level->loadEntities();
}
progressStagePercentage = -1;
progressStageStatusId = 2;
LOGI("status: 2\n");
D.start();
level->prepare();
D.stop();
A.print("Generate level: ");
L.print(" - light: ");
B.print(" - getTl: ");
C.print(" - clear: ");
D.print(" - prepr: ");
progressStageStatusId = 0;
}
void Minecraft::update() {
timer.advanceTime();
raknetInstance->runEvents(netCallback);
TIMER_PUSH("tick");
int toTick = timer.ticks;
timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
TIMER_POP_PUSH("updatelights");
{
if (level && !isGeneratingLevel) {
level->updateLights();
}
}
TIMER_POP();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
}
void Minecraft::restartServer() {
if (!level) return;
raknetInstance->resetIsBroken();
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
TIMER_PUSH("gameMode");
if (level) {
gameMode->tick();
}
TIMER_POP_PUSH("commandServer");
if (level && _commandServer) {
_commandServer->tick();
}
//
// Ongoing level generation in a (perhaps) different thread. When it's
// ready, _levelGenerated() is called once and any threads are deleted.
//
if (isGeneratingLevel) {
return;
} else if (!_hasSignaledGeneratingLevelFinished) {
if (generateLevelThread) {
delete generateLevelThread;
generateLevelThread = NULL;
}
_levelGenerated();
}
//
// Normal game loop, run before or efter level generation
//
if (level != NULL) {
TIMER_POP_PUSH("level");
level->tickEntities();
level->tick();
}
TIMER_POP();
}
bool Minecraft::isOnlineClient() {
return false;
}
bool Minecraft::isOnline() {
return netCallback != NULL;
}
void Minecraft::init()
{
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
// Global initialization goes here
Mth::initMth();
if (raknetInstance != nullptr) {
delete raknetInstance;
}
raknetInstance = new RakNetInstance();
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
setIsCreativeMode(false); // false means it's Survival Mode
#if !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
// Server-only featire @todo server class app
hostMultiplayer();
}
//
// Multiplayer
//
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = nullptr;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#endif
}
//
// Level generation
//
/*static*/
void* Minecraft::prepareLevel_tspawn(void *p_param) {
Minecraft* mc = (Minecraft*) p_param;
mc->generateLevel("Currently not used", mc->level);
return 0;
}
void Minecraft::generateLevel( const std::string& message, Level* level ) {
Stopwatch s;
s.start();
prepareLevel(message);
s.stop();
s.print("Level generated: ");
// "Unlock"
isGeneratingLevel = false;
}
void Minecraft::_levelGenerated() {
level->validateSpawn();
if (raknetInstance->isServer())
raknetInstance->announceServer(getServerName());
if (netCallback) {
netCallback->levelGenerated(level);
}
_hasSignaledGeneratingLevelFinished = true;
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
resetPlayer(level->players[i]);
return level->players[i];
}
}
return NULL;
}
void Minecraft::resetPlayer(Player* player) {
level->validateSpawn();
player->reset();
Pos p;
if(player->hasRespawnPosition()) {
p = player->getRespawnPosition();
}
else {
p = level->getSharedSpawnPos();
}
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
player->resetPos(true);
if (isCreativeMode())
player->inventory->clearInventoryWithDefault();
}
int Minecraft::getProgressStatusId() {
return progressStageStatusId;
}
const char* Minecraft::getProgressMessage()
{
return progressMessages[progressStageStatusId];
}
bool Minecraft::isLevelGenerated()
{
return level != NULL && !isGeneratingLevel;
}
LevelStorageSource* Minecraft::getLevelSource()
{
return storageSource;
}
void Minecraft::setIsCreativeMode(bool isCreative)
{
#ifdef CREATORMODE
delete gameMode;
gameMode = new CreatorMode(this);
_isCreativeMode = true;
#else
if (!gameMode || isCreative != _isCreativeMode)
{
delete gameMode;
if (isCreative) gameMode = new CreativeMode(*this);
else gameMode = new SurvivalMode(*this);
_isCreativeMode = isCreative;
}
#endif
}
bool Minecraft::isCreativeMode() {
return _isCreativeMode;
}
ICreator* Minecraft::getCreator()
{
#ifdef CREATORMODE
return ((CreatorMode*)gameMode)->getCreator();
#else
return NULL;
#endif
}
void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
}
}
void Minecraft::optionUpdated(OptionId option, float value ) {}
void Minecraft::optionUpdated(OptionId option, int value ) {}

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#pragma once
#include "client/Options.hpp"
#include "client/Timer.hpp"
//#include "../network/RakNetInstance.hpp"
#include "world/phys/HitResult.hpp"
#include "App.hpp"
#include <cstddef>
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class Entity;
class ICreator;
class GameMode;
class CThread;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
class Minecraft: public App {
public:
using App::App;
virtual ~Minecraft();
virtual void init();
virtual void update();
virtual void restartServer();
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, int value);
/**
* @brief Get public name that will be listed in JoinGame menu
*/
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
bool isLevelGenerated();
#ifdef __APPLE__
bool _isSuperFast = false;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
virtual void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
public:
Level* level = nullptr;
CommandServer* _commandServer = nullptr;
GameMode* gameMode = nullptr;
IRakNetInstance* raknetInstance = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int lastTime = 0;
int lastTickTime = -1;
int missTime = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
// static int customDebugId;
HitResult hitResult;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer{20};
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel = false;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
bool _running;
protected:
volatile int progressStageStatusId = 0;
static const char* progressMessages[];
int _licenseId;
bool _isCreativeMode;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
bool _verbose = true;
int _lastTickMs = 0;
static bool _hasInitedStatics;
};

1258
src/MinecraftClient.cpp Normal file

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142
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#pragma once
#include "client/gui/Font.hpp"
#include "client/gui/Screen.hpp"
#include "client/particle/ParticleEngine.hpp"
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/Textures.hpp"
#include "client/sound/SoundEngine.hpp"
#include <Minecraft.hpp>
#include <client/MouseHandler.hpp>
#include <client/gui/Gui.hpp>
#include <client/gui/screens/ScreenChooser.hpp>
#include <client/PixelCalc.hpp>
#include <client/renderer/LevelRenderer.hpp>
class MinecraftClient : public Minecraft {
public:
using Minecraft::Minecraft;
~MinecraftClient();
void init() override;
void update() override;
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void setScreen(Screen*);
void leaveGame(bool renameLevel = false);
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
void updateStats();
void restartServer() override;
bool handleBack(bool isDown) override;
void onGraphicsReset();
void initGLStates();
void tick(int nTick, int maxTick) override;
void tickInput();
void handleBuildAction(BuildActionIntention* action);
bool isOnlineClient() override;
void pauseGame(bool isBackPaused);
void gameLostFocus();
void respawnPlayer();
void audioEngineOn() override;
void audioEngineOff() override;
void setIsCreativeMode(bool isCreative) override;
void optionUpdated(OptionId option, bool value) override;
void optionUpdated(OptionId option, float value) override;
void optionUpdated(OptionId option, int value) override;
LocalPlayer* getPlayer() { return player; }
Font* getFont() { return font; }
Textures& textures() { return m_textures; }
Options& options() { return m_options;}
Screen* getScreen() { return m_screen; }
Gui& gui() { return m_gui; }
ParticleEngine* getParticleEngine() {return particleEngine; }
int getScreenWidth() { return width; }
int getScreenHeigth() { return height; }
virtual void hostMultiplayer(int port) override;
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
virtual std::string getServerName() override;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
protected:
void _reloadInput();
void _levelGenerated() override;
int width = 1, height = 1;
Font* font = nullptr;
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
MouseHandler mouseHandler;
LevelRenderer* levelRenderer = nullptr;
GameRenderer* gameRenderer = nullptr;
ParticleEngine* particleEngine = nullptr;
SoundEngine* soundEngine = nullptr;
PerfRenderer* _perfRenderer = nullptr;
bool mouseGrabbed = false;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Screen* m_screen = nullptr;
bool screenMutex = false;
bool hasScheduledScreen = false;
Screen* scheduledScreen = nullptr;
int m_frames = 0;
volatile bool pause = false;
// @todo make static
LocalPlayer* player = nullptr;
IInputHolder* inputHolder = nullptr;
Mob* cameraTargetPlayer = nullptr;
bool _supportsNonTouchscreen = false;
bool isLookingForMultiplayer = false;
bool _powerVr = false;
Options m_options{*this};
Textures m_textures{m_options, *m_platform};
ScreenChooser screenChooser{*this};
Gui m_gui{*this};
};

15
src/MinecraftServer.cpp Normal file
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#include "MinecraftServer.hpp"
#include <Minecraft.hpp>
#include <network/RakNetInstance.hpp>
void MinecraftServer::hostMultiplayer(int port) {
Minecraft::hostMultiplayer(port);
raknetInstance->host("Server", port, 16);
}
std::string MinecraftServer::getServerName() {
// @todo read server name from config
return "Dedicated server 0.6.1";
}

10
src/MinecraftServer.hpp Normal file
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@@ -0,0 +1,10 @@
#pragma once
#include <Minecraft.hpp>
class MinecraftServer : public Minecraft {
public:
using Minecraft::Minecraft;
void hostMultiplayer(int port) override;
std::string getServerName() override;
};

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@@ -1,428 +0,0 @@
#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#include "client/gui/screens/UsernameScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

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@@ -1,52 +0,0 @@
#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

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@@ -1,4 +1,4 @@
#include "Performance.h" #include "Performance.hpp"
/*static*/ /*static*/
StopwatchHandler Performance::watches; StopwatchHandler Performance::watches;

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@@ -1,12 +0,0 @@
#ifndef PERFORMANCE_H__
#define PERFORMANCE_H__
#include "platform/time.h"
class Performance
{
public:
static StopwatchHandler watches;
};
#endif /*PERFORMANCE_H__*/

10
src/Performance.hpp Executable file
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@@ -0,0 +1,10 @@
#pragma once
#include "platform/time.hpp"
class Performance
{
public:
static StopwatchHandler watches;
};

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@@ -1,4 +1,4 @@
#include "SharedConstants.h" #include "SharedConstants.hpp"
namespace Common { namespace Common {

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@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_SharedConstants_H__ #pragma once
#define NET_MINECRAFT_SharedConstants_H__
#include <string> #include <string>
@@ -31,4 +30,3 @@ namespace SharedConstants
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4; //int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
} }
#endif /*NET_MINECRAFT_SharedConstants_H__*/

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@@ -1,7 +1,7 @@
#include "IConfigListener.h" #include "IConfigListener.hpp"
#include "Minecraft.h" #include "Minecraft.hpp"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "gui/Gui.h" #include "gui/Gui.hpp"
#endif /* STANDALONE_SERVER */ #endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) { Config createConfig(Minecraft* mc) {
Config c; Config c;

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@@ -1,7 +1,6 @@
#ifndef CONFIGLISTENER_H__ #pragma once
#define CONFIGLISTENER_H__
#include "PixelCalc.h" #include "PixelCalc.hpp"
class Minecraft; class Minecraft;
class Options; class Options;
@@ -45,4 +44,3 @@ public:
virtual void onConfigChanged(const Config& config) = 0; virtual void onConfigChanged(const Config& config) = 0;
}; };
#endif /*CONFIGLISTENER_H__*/

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@@ -1,227 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
#include "Timer.h"
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

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@@ -1,11 +1,11 @@
#include "MouseHandler.h" #include "MouseHandler.hpp"
#include "player/input/ITurnInput.h" #include "player/input/ITurnInput.hpp"
#ifdef RPI #ifdef RPI
#include <SDL/SDL.h> #include <SDL/SDL.h>
#endif #endif
#ifdef PLATFORM_DESKTOP #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
@@ -34,7 +34,7 @@ void MouseHandler::grab() {
SDL_ShowCursor(0); SDL_ShowCursor(0);
#endif #endif
#ifdef PLATFORM_DESKTOP #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif #endif
} }
@@ -46,7 +46,7 @@ void MouseHandler::release() {
SDL_ShowCursor(1); SDL_ShowCursor(1);
#endif #endif
#ifdef PLATFORM_DESKTOP #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif #endif
} }

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__ #pragma once
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
//package net.minecraft.client; //package net.minecraft.client;
@@ -25,4 +24,3 @@ private:
ITurnInput* _turnInput; ITurnInput* _turnInput;
}; };
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/

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@@ -1,4 +1,4 @@
#include "Option.h" #include "Option.hpp"
#include <sstream> #include <sstream>
#include <cstdio> #include <cstdio>

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <sstream> #include <sstream>
#include <type_traits> #include <type_traits>
#include <util/Mth.h> #include <util/Mth.hpp>
/* /*
template<typename T> template<typename T>
struct is_option_type : std::false_type {}; struct is_option_type : std::false_type {};

View File

@@ -1,4 +1,4 @@
#include "OptionStrings.h" #include "OptionStrings.hpp"
const char* OptionStrings::Multiplayer_Username = "mp_username"; const char* OptionStrings::Multiplayer_Username = "mp_username";
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default"; const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__ #pragma once
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
class OptionStrings { class OptionStrings {
public: public:
@@ -33,4 +32,3 @@ public:
}; };
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

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@@ -1,11 +1,6 @@
#include "Options.h" #include "Options.hpp"
#include "OptionStrings.h" #include "world/Difficulty.hpp"
#include "Minecraft.h" #include <MinecraftClient.hpp>
#include "../platform/log.h"
#include "../world/Difficulty.h"
#include <cmath>
#include <memory>
bool Options::debugGl = false; bool Options::debugGl = false;
@@ -290,13 +285,13 @@ void Options::setOptionsFilePath(const std::string& path) {
} }
void Options::notifyOptionUpdate(OptionId key, bool value) { void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft->optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }
void Options::notifyOptionUpdate(OptionId key, float value) { void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft->optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }
void Options::notifyOptionUpdate(OptionId key, int value) { void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft->optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__Options_H__ #pragma once
#define NET_MINECRAFT_CLIENT__Options_H__
#define SOUND_MIN_VALUE 0.0f #define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f #define SOUND_MAX_VALUE 1.0f
@@ -12,14 +11,13 @@
//package net.minecraft.client; //package net.minecraft.client;
//#include "locale/Language.h" //#include "locale/Language.hpp"
#include <string> #include <string>
#include <cstdio> #include <platform/input/Keyboard.hpp>
#include "../platform/input/Keyboard.h" #include <util/StringUtils.hpp>
#include "../util/StringUtils.h" #include "OptionsFile.hpp"
#include "OptionsFile.h" #include "Option.hpp"
#include "Option.h"
#include <array> #include <array>
enum OptionId { enum OptionId {
@@ -88,7 +86,7 @@ enum OptionId {
OPTIONS_COUNT OPTIONS_COUNT
}; };
class Minecraft; class MinecraftClient;
typedef std::vector<std::string> StringVector; typedef std::vector<std::string> StringVector;
class Options class Options
@@ -96,7 +94,7 @@ class Options
public: public:
static bool debugGl; static bool debugGl;
Options(Minecraft* minecraft, const std::string& workingDirectory = "") Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) { : minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash // elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr); m_options.fill(nullptr);
@@ -161,7 +159,6 @@ private:
std::array<Option*, OPTIONS_COUNT> m_options; std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile; OptionsFile optionsFile;
Minecraft* minecraft; MinecraftClient& minecraft;
}; };
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/

View File

@@ -1,8 +1,8 @@
#include "OptionsFile.h" #include "OptionsFile.hpp"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <errno.h> #include <errno.h>
#include <platform/log.h> #include <platform/log.hpp>
#if defined(_WIN32) #if defined(_WIN32)
#include <direct.h> #include <direct.h>
@@ -16,6 +16,8 @@ OptionsFile::OptionsFile() {
settingsPath = "./Documents/options.txt"; settingsPath = "./Documents/options.txt";
#elif defined(ANDROID) #elif defined(ANDROID)
settingsPath = "options.txt"; settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else #else
settingsPath = "options.txt"; settingsPath = "options.txt";
#endif #endif

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__ #pragma once
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
//package net.minecraft.client; //package net.minecraft.client;
#include <string> #include <string>
@@ -18,4 +17,3 @@ private:
std::string settingsPath; std::string settingsPath;
}; };
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */

View File

@@ -1,8 +1,7 @@
#ifndef NET_MINECRAFT_CLIENT__Timer_H__ #pragma once
#define NET_MINECRAFT_CLIENT__Timer_H__
//package net.minecraft.client; //package net.minecraft.client;
#include "../platform/time.h" #include "platform/time.hpp"
class Timer class Timer
{ {
@@ -121,4 +120,3 @@ private:
float adjustTime; float adjustTime;
}; };
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/

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@@ -1,69 +0,0 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}

View File

@@ -1,27 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

View File

@@ -1,98 +0,0 @@
#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

View File

@@ -1,31 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#include "GameMode.h"
class Abilities;
class Minecraft;
class SurvivalMode: public GameMode
{
typedef GameMode super;
public:
SurvivalMode(Minecraft* minecraft);
bool destroyBlock(int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool canHurtPlayer() { return true; }
bool isSurvivalType() { return true; }
void initAbilities( Abilities& abilities );
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__*/

View File

@@ -1,10 +1,10 @@
#include "Font.h" #include "Font.hpp"
//#include "SharedConstants.h" //#include "SharedConstants.hpp"
#include "../Options.h" #include "client/Options.hpp"
#include "../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../util/Mth.h" #include "util/Mth.hpp"
#include <cstring> #include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures ) Font::Font( Options* options, const std::string& name, Textures* textures )

View File

@@ -1,12 +1,11 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
#include <string> #include <string>
#include <cctype> #include <cctype>
#include "../renderer/gles.h" #include "client/renderer/gles.hpp"
class Textures; class Textures;
class Options; class Options;
@@ -60,4 +59,3 @@ private:
unsigned char _charOffset; unsigned char _charOffset;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/

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@@ -1,66 +1,52 @@
#include "Gui.h" #include "Gui.hpp"
#include "Font.h" #include "Font.hpp"
#include "client/Options.h" #include "MinecraftClient.hpp"
#include "platform/input/Keyboard.h" #include "client/Options.hpp"
#include "screens/IngameBlockSelectionScreen.h" #include "platform/input/Keyboard.hpp"
#include "screens/ChatScreen.h" #include "screens/IngameBlockSelectionScreen.hpp"
#include "screens/ConsoleScreen.h" #include "screens/ChatScreen.hpp"
#include "../Minecraft.h" #include "screens/ConsoleScreen.hpp"
#include "../player/LocalPlayer.h" #include <Minecraft.hpp>
#include "../renderer/Tesselator.h" #include "client/player/LocalPlayer.hpp"
#include "../renderer/TileRenderer.h" #include "client/renderer/Tesselator.hpp"
#include "../renderer/LevelRenderer.h" #include "client/renderer/TileRenderer.hpp"
#include "../renderer/GameRenderer.h" #include "client/renderer/LevelRenderer.hpp"
#include "../renderer/entity/ItemRenderer.h" #include "client/renderer/GameRenderer.hpp"
#include "../player/input/IInputHolder.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../gamemode/GameMode.h" #include "client/player/input/IInputHolder.hpp"
#include "../gamemode/CreativeMode.h" #include "client/gamemode/GameMode.hpp"
#include "../renderer/Textures.h" #include "client/gamemode/CreativeMode.hpp"
#include "../../AppConstants.h" #include "client/renderer/Textures.hpp"
#include "../../world/entity/player/Inventory.h" #include "AppConstants.hpp"
#include "../../world/level/material/Material.h" #include "world/entity/player/Inventory.hpp"
#include "../../world/item/Item.h" #include "world/level/material/Material.hpp"
#include "../../world/item/ItemInstance.h" #include "world/item/Item.hpp"
#include "../../platform/input/Mouse.h" #include "world/item/ItemInstance.hpp"
#include "../../world/level/Level.h" #include "platform/input/Mouse.hpp"
#include "../../world/PosTranslator.h" #include "world/level/Level.hpp"
#include "../../platform/time.h" #include "world/PosTranslator.hpp"
#include "platform/time.hpp"
#include <cmath> #include <cmath>
#include <algorithm> #include <algorithm>
#include <sstream> #include <sstream>
#define MAX_MESSAGE_WIDTH 240
float Gui::InvGuiScale = 1.0f / 3.0f; float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale; float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
const float Gui::DropTicks = 40.0f; const float Gui::DropTicks = 40.0f;
//#include <android/log.h> //#include <android/log.h>
Gui::Gui(Minecraft* minecraft) // @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
: minecraft(minecraft), Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2)
{
glGenBuffers2(1, &_inventoryRc.vboId); glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId); glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId); glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854); //Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
} }
Gui::~Gui() Gui::~Gui() {
{
if (_slotFont) if (_slotFont)
delete _slotFont; delete _slotFont;
@@ -68,20 +54,16 @@ Gui::~Gui()
} }
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) { void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft.level || !minecraft.getPlayer())
if (!minecraft->level || !minecraft->player)
return; return;
//minecraft->gameRenderer->setupGuiScreen(); //minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font; Font* font = minecraft.getFont();
#ifdef PLATFORM_DESKTOP const bool isTouchInterface = minecraft.useTouchscreen();
const bool isTouchInterface = false;
#else const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
const bool isTouchInterface = minecraft->useTouchscreen(); const int screenHeight = (int)(minecraft.getScreenHeigth() * InvGuiScale);
#endif
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90; blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a); renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
@@ -93,9 +75,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3 // F: 3
int ySlot = screenHeight - 16 - 3; int ySlot = screenHeight - 16 - 3;
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft->gameMode->canHurtPlayer()) { if (minecraft.gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png"); minecraft.getTextures()->loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.beginOverride(); t.beginOverride();
t.colorABGR(0xffffffff); t.colorABGR(0xffffffff);
@@ -105,7 +87,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
if(minecraft->player->getSleepTimer() > 0) { if(minecraft.getPlayer()->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
@@ -114,7 +96,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST); glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
} }
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth); renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND); glEnable(GL_BLEND);
@@ -206,16 +188,10 @@ void Gui::handleClick(int button, int x, int y) {
if (button != MouseAction::ACTION_LEFT) return; if (button != MouseAction::ACTION_LEFT) return;
int slot = getSlotIdAt(x, y); int slot = getSlotIdAt(x, y);
if (slot != -1) if (slot != -1) {
{ if (_openInventorySlot && slot == (getNumSlots()-1)) {
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION); minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
} } else {
else
#endif
{
minecraft->player->inventory->selectSlot(slot); minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0; itemNameOverlayTime = 0;
} }
@@ -349,7 +325,7 @@ void Gui::setNowPlaying(const std::string& string) {
void Gui::displayClientMessage(const std::string& messageId) { void Gui::displayClientMessage(const std::string& messageId) {
//Language language = Language.getInstance(); //Language language = Language.getInstance();
//std::string languageString = language.getElement(messageId); //std::string languageString = language.getElement(messageId);
addMessage(std::string("Client message: ") + messageId); addMessage(messageId);
} }
void Gui::renderVignette(float br, int w, int h) { void Gui::renderVignette(float br, int w, int h) {
@@ -537,11 +513,7 @@ void Gui::tickItemDrop()
static bool isCurrentlyActive = false; static bool isCurrentlyActive = false;
isCurrentlyActive = false; isCurrentlyActive = false;
int slots = getNumSlots(); int slots = getNumSlots() - _openInventorySlot;
#ifndef PLATFORM_DESKTOP
slots--;
#endif
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY()); int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
@@ -1083,13 +1055,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
float x = baseItemX; float x = baseItemX;
int slots = getNumSlots(); int slots = getNumSlots() - _openInventorySlot;
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
for (int i = 0; i < slots; i++) { for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a); renderSlot(i, (int)x, ySlot, a);
@@ -1097,9 +1063,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
} }
_inventoryNeedsUpdate = false; _inventoryNeedsUpdate = false;
#ifndef PLATFORM_DESKTOP
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4); if (_openInventorySlot) {
#endif blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
}
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png"); minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();

View File

@@ -1,16 +1,15 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
#include "GuiComponent.h" #include "GuiComponent.hpp"
#include "Font.h" #include "Font.hpp"
#include "../player/input/touchscreen/TouchAreaModel.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../renderer/RenderChunk.h" #include "client/renderer/RenderChunk.hpp"
#include "../../util/Random.h" #include "util/Random.hpp"
#include "../IConfigListener.h" #include "client/IConfigListener.hpp"
class Minecraft; class MinecraftClient;
class ItemInstance; class ItemInstance;
class Textures; class Textures;
class Tesselator; class Tesselator;
@@ -27,7 +26,7 @@ typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener class Gui: public GuiComponent, IConfigListener
{ {
public: public:
Gui(Minecraft* minecraft); Gui(MinecraftClient& minecraft);
~Gui(); ~Gui();
int getSlotIdAt(int x, int y); int getSlotIdAt(int x, int y);
@@ -90,43 +89,43 @@ private:
void tickItemDrop(); void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max); float cubeSmoothStep(float percentage, float min, float max);
public: public:
float progress; float progress = 0.f;
std::string selectedName; std::string selectedName;
static float InvGuiScale; static float InvGuiScale;
static float GuiScale; static float GuiScale;
private: private:
int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer; //ItemRenderer itemRenderer;
GuiMessageList guiMessages; GuiMessageList guiMessages;
int chatScrollOffset; int chatScrollOffset = 0;
Random random; Random random;
Minecraft* minecraft; MinecraftClient& minecraft;
int tickCount; int tickCount = 0;
float itemNameOverlayTime; float itemNameOverlayTime = 2;
std::string overlayMessageString; std::string overlayMessageString;
int overlayMessageTime; int overlayMessageTime = 0;
bool animateOverlayMessageColor; bool animateOverlayMessageColor = false;
float tbr; float tbr = 1.f;
RenderChunk _inventoryRc; RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate; bool _inventoryNeedsUpdate = true;
int _flashSlotId; int _flashSlotId = -1;
float _flashSlotStartTime; float _flashSlotStartTime = -1;
Font* _slotFont; Font* _slotFont = nullptr;
int _numSlots; int _numSlots = 4;
RenderChunk rcFeedbackOuter; RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner; RenderChunk rcFeedbackInner;
// For dropping // For dropping
static const float DropTicks; static const float DropTicks;
float _currentDropTicks; float _currentDropTicks = -1;
int _currentDropSlot; int _currentDropSlot = -1;
bool _openInventorySlot;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

View File

@@ -1,8 +1,8 @@
#include "GuiComponent.h" #include "GuiComponent.hpp"
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "Font.h" #include "Font.hpp"
GuiComponent::GuiComponent() GuiComponent::GuiComponent()

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
@@ -31,4 +30,3 @@ protected:
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/

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@@ -1,12 +1,12 @@
#include "Screen.h" #include "Screen.hpp"
#include "components/Button.h" #include "components/Button.hpp"
#include "components/TextBox.h" #include "components/TextBox.hpp"
#include "../Minecraft.h" #include <Minecraft.hpp>
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../sound/SoundEngine.h" #include "client/sound/SoundEngine.hpp"
#include "../../platform/input/Keyboard.h" #include "platform/input/Keyboard.hpp"
#include "../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../renderer/Textures.h" #include "client/renderer/Textures.hpp"
Screen::Screen() Screen::Screen()
: passEvents(false), : passEvents(false),
@@ -177,9 +177,11 @@ void Screen::keyPressed( int eventKey )
textbox->keyPressed(minecraft, eventKey); textbox->keyPressed(minecraft, eventKey);
} }
#ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
// "Tabbing" the buttons (walking with keys) // "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size(); const int tabButtonCount = tabButtons.size();
if (!tabButtonCount) if (!tabButtonCount)
@@ -199,6 +201,7 @@ void Screen::keyPressed( int eventKey )
} }
updateTabButtonSelection(); updateTabButtonSelection();
#endif
} }
void Screen::charPressed(char inputChar) { void Screen::charPressed(char inputChar) {
@@ -209,11 +212,13 @@ void Screen::charPressed(char inputChar) {
void Screen::updateTabButtonSelection() void Screen::updateTabButtonSelection()
{ {
#ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
for (unsigned int i = 0; i < tabButtons.size(); ++i) for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex); tabButtons[i]->selected = (i == tabButtonIndex);
#endif
} }
void Screen::mouseClicked( int x, int y, int buttonNum ) void Screen::mouseClicked( int x, int y, int buttonNum )

View File

@@ -1,10 +1,9 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
#include <vector> #include <vector>
#include "GuiComponent.h" #include "GuiComponent.hpp"
class Font; class Font;
class Minecraft; class Minecraft;
@@ -80,4 +79,3 @@ private:
Button* clickedButton; Button* clickedButton;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/

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@@ -1,11 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/

9
src/client/gui/TweenData.hpp Executable file
View File

@@ -0,0 +1,9 @@
#pragma once
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;

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@@ -1,6 +1,6 @@
#include "Button.h" #include "Button.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
Button::Button(int id, const std::string& msg) Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24), : GuiElement(true, true, 0, 0, 200, 24),
@@ -95,7 +95,7 @@ void Button::renderBg( Minecraft* minecraft, int xm, int ym )
} }
bool Button::hovered(Minecraft* minecraft, int xm , int ym) { bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false; return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
} }
bool Button::isInside( int xm, int ym ) { bool Button::isInside( int xm, int ym ) {
@@ -143,7 +143,8 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
void TButton::renderBg( Minecraft* minecraft, int xm, int ym ) void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{ {
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); minecraft->textures->loadAndBindTexture("gui/touchgui.png");

View File

@@ -1,11 +1,10 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
#include <string> #include <string>
#include "GuiElement.h" #include "GuiElement.hpp"
#include "../../Options.h" #include "client/Options.hpp"
class Font; class Font;
class Minecraft; class Minecraft;
@@ -77,4 +76,3 @@ public:
}; };
} }
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/

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@@ -1 +1 @@
#include "GuiElement.h" #include "GuiElement.hpp"

View File

@@ -1,6 +1,5 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__ #include "Button.hpp"
#include "Button.h"
class GButton: public Button { class GButton: public Button {
typedef Button super; typedef Button super;
@@ -52,4 +51,3 @@ private:
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/

View File

@@ -1,4 +1,4 @@
#include "GuiElement.h" #include "GuiElement.hpp"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ ) GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active), : active(active),

View File

@@ -1,6 +1,5 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__ #include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h"
class Tesselator; class Tesselator;
class Minecraft; class Minecraft;
@@ -31,4 +30,3 @@ public:
int height; int height;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/

View File

@@ -1,4 +1,4 @@
#include "GuiElementContainer.h" #include "GuiElementContainer.hpp"
#include <algorithm> #include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ ) GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) { : GuiElement(active, visible, x, y, width, height) {

View File

@@ -1,6 +1,5 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__ #include "GuiElement.hpp"
#include "GuiElement.h"
#include <vector> #include <vector>
class Tesselator; class Tesselator;
class Minecraft; class Minecraft;
@@ -25,4 +24,3 @@ protected:
std::vector<GuiElement*> children; std::vector<GuiElement*> children;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/

View File

@@ -1,10 +1,10 @@
#include "ImageButton.h" #include "ImageButton.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../platform/log.h" #include "platform/log.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include <client/Option.h> #include <client/Option.hpp>
ImageButton::ImageButton(int id, const std::string& msg) ImageButton::ImageButton(int id, const std::string& msg)
@@ -42,7 +42,7 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered); bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);

View File

@@ -1,7 +1,6 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.h" #include "Button.hpp"
typedef struct IntRectangle { typedef struct IntRectangle {
IntRectangle() IntRectangle()
@@ -94,4 +93,3 @@ private:
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/

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@@ -1,12 +1,12 @@
#include "InventoryPane.h" #include "InventoryPane.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../player/input/touchscreen/TouchAreaModel.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../../../world/item/ItemInstance.h" #include "world/item/ItemInstance.hpp"
#include "../../../world/entity/player/Inventory.h" #include "world/entity/player/Inventory.hpp"
namespace Touch { namespace Touch {

View File

@@ -1,8 +1,7 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.h" #include "ScrollingPane.hpp"
#include "ImageButton.h" #include "ImageButton.hpp"
class Minecraft; class Minecraft;
class ItemInstance; class ItemInstance;
@@ -59,4 +58,3 @@ public:
} }
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/

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@@ -1,9 +1,9 @@
#include "ItemPane.h" #include "ItemPane.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "NinePatch.h" #include "NinePatch.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
const int rgbActive = 0xfff0f0f0; const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558; const int rgbInactive = 0xc0635558;

View File

@@ -1,10 +1,9 @@
#ifndef ITEMPANE_H__ #pragma once
#define ITEMPANE_H__
#include <string> #include <string>
#include <vector> #include <vector>
#include "ScrollingPane.h" #include "ScrollingPane.hpp"
#include "../../../world/item/ItemInstance.h" #include "world/item/ItemInstance.hpp"
class Font; class Font;
class Textures; class Textures;
@@ -92,4 +91,3 @@ public:
NinePatchLayer* guiSlotItemSelected; NinePatchLayer* guiSlotItemSelected;
}; };
#endif /*ITEMPANE_H__*/

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@@ -1,5 +1,5 @@
#include "KeyOption.h" #include "KeyOption.hpp"
#include <client/Minecraft.h> #include <client/Minecraft.hpp>
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId) KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {} : Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}

View File

@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Button.h" #include "Button.hpp"
#include <client/Options.h> #include <client/Options.hpp>
class KeyOption : public Touch::TButton { class KeyOption : public Touch::TButton {
public: public:

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@@ -1,10 +1,10 @@
#include "LargeImageButton.h" #include "LargeImageButton.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../../platform/log.h" #include "platform/log.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
LargeImageButton::LargeImageButton(int id, const std::string& msg) LargeImageButton::LargeImageButton(int id, const std::string& msg)
@@ -33,7 +33,7 @@ void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected); //int yImage = getYImage(hovered || selected);

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@@ -1,7 +1,6 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#include "ImageButton.h" #include "ImageButton.hpp"
class LargeImageButton: public ImageButton class LargeImageButton: public ImageButton
{ {
@@ -18,4 +17,3 @@ private:
float _buttonScale; float _buttonScale;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/

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@@ -1,4 +1,4 @@
#include "NinePatch.h" #include "NinePatch.hpp"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3), NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3), v0(y), v1(y + y1), v2(y + y2), v3(y + y3),

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@@ -1,11 +1,10 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__NinePatch_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#include "ImageButton.h" #include "ImageButton.hpp"
#include "../../renderer/TextureData.h" #include "client/renderer/TextureData.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
class Tesselator; class Tesselator;
@@ -75,4 +74,3 @@ private:
int height; int height;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__NinePatch_H__*/

View File

@@ -1,11 +1,11 @@
#include "OptionsGroup.h" #include "OptionsGroup.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "ImageButton.h" #include "ImageButton.hpp"
#include "OptionsItem.h" #include "OptionsItem.hpp"
#include "Slider.h" #include "Slider.hpp"
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "TextOption.h" #include "TextOption.hpp"
#include "KeyOption.h" #include "KeyOption.hpp"
OptionsGroup::OptionsGroup( std::string labelID ) { OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID); label = I18n::get(labelID);

View File

@@ -1,12 +1,11 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
#include <string> #include <string>
#include "GuiElementContainer.h" #include "GuiElementContainer.hpp"
#include "ScrollingPane.h" #include "ScrollingPane.hpp"
#include "../../Options.h" #include "client/Options.hpp"
class Font; class Font;
class Minecraft; class Minecraft;
@@ -29,4 +28,3 @@ protected:
std::string label; std::string label;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -1,7 +1,7 @@
#include "OptionsItem.h" #include "OptionsItem.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element ) OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12), : GuiElementContainer(false, true, 0, 0, 24, 12),
m_optionId(optionId), m_optionId(optionId),

View File

@@ -1,11 +1,10 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#include <string> #include <string>
#include <vector> #include <vector>
#include "GuiElementContainer.h" #include "GuiElementContainer.hpp"
#include "../../../world/item/ItemInstance.h" #include "world/item/ItemInstance.hpp"
#include "../../../client/Options.h" #include "client/Options.hpp"
class Font; class Font;
class Textures; class Textures;
class NinePatchLayer; class NinePatchLayer;
@@ -24,4 +23,3 @@ private:
std::string m_label; std::string m_label;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

View File

@@ -1,14 +1,14 @@
#include "RolledSelectionListH.h" #include "RolledSelectionListH.hpp"
#include "../../Minecraft.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/gles.hpp"
#include "../../renderer/gles.h" #include "platform/input/Mouse.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Multitouch.hpp"
#include "../../../platform/input/Multitouch.h" #include "util/Mth.hpp"
#include "../../../util/Mth.h" #include "client/renderer/Textures.hpp"
#include "../../renderer/Textures.h" #include "MinecraftClient.hpp"
RolledSelectionListH::RolledSelectionListH( Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth ) RolledSelectionListH::RolledSelectionListH( MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft), : minecraft(minecraft),
width(width), width(width),
height(height), height(height),
@@ -172,7 +172,7 @@ void RolledSelectionListH::render( int xm, int ym, float a )
//LOGI("x: %f\n", xo); //LOGI("x: %f\n", xo);
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
@@ -280,7 +280,7 @@ void RolledSelectionListH::render( int xm, int ym, float a )
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 ) void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();

View File

@@ -1,8 +1,7 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#include "../GuiComponent.h" #include "client/gui/GuiComponent.hpp"
class Minecraft; class MinecraftClient;
class Tesselator; class Tesselator;
@@ -12,7 +11,7 @@ class RolledSelectionListH : public GuiComponent
static const int DRAG_OUTSIDE = -2; static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0; static const int DRAG_NORMAL = 0;
public: public:
RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth); RolledSelectionListH(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y); virtual int getItemAtPosition(int x, int y);
@@ -45,7 +44,7 @@ protected:
virtual void clickedHeader(int headerMouseX, int headerMouseY) {} virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
int getItemAtXPositionRaw(int x); int getItemAtXPositionRaw(int x);
protected: protected:
Minecraft* minecraft; MinecraftClient& minecraft;
float x0; float x0;
float x1; float x1;
@@ -79,4 +78,3 @@ private:
float _lastxoo; float _lastxoo;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__*/

View File

@@ -1,10 +1,10 @@
#include "RolledSelectionListV.h" #include "RolledSelectionListV.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ ) RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )

View File

@@ -1,7 +1,6 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#include "../GuiComponent.h" #include "client/gui/GuiComponent.hpp"
class Minecraft; class Minecraft;
class Tesselator; class Tesselator;
@@ -91,4 +90,3 @@ private:
float _stickPixels; float _stickPixels;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__*/

View File

@@ -1,9 +1,9 @@
#include "ScrolledSelectionList.h" #include "ScrolledSelectionList.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
static int Abs(int d) { static int Abs(int d) {
return d >= 0? d : -d; return d >= 0? d : -d;

View File

@@ -1,7 +1,6 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#include "../GuiComponent.h" #include "client/gui/GuiComponent.hpp"
class Minecraft; class Minecraft;
class Tesselator; class Tesselator;
@@ -66,4 +65,3 @@ private:
int headerHeight; int headerHeight;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__*/

View File

@@ -1,8 +1,8 @@
#include "ScrollingPane.h" #include "ScrollingPane.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../../SharedConstants.h" #include "SharedConstants.hpp"
#define STR(x) (x.toString().c_str()) #define STR(x) (x.toString().c_str())
@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
static const float kMinIndicatorLength = 34.0f / 3; static const float kMinIndicatorLength = 34.0f / 3;
static const float PKScrollIndicatorEndSize = 3; static const float PKScrollIndicatorEndSize = 3;
static const float PKScrollIndicatorThickness = 7.0f /3; static const float PKScrollIndicatorThickness = 7.0f /3;
static const float kWheelOverscrollMax = 80.0f;
static const float kWheelOverscrollDamping = 0.6f;
static const float kWheelOverscrollRestoreAlpha = 0.18f;
ScrollingPane::ScrollingPane( ScrollingPane::ScrollingPane(
int optionFlags, int optionFlags,
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
} }
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns); //LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
rows = 1 + (numItems-1) / this->columns, rows = 1 + (numItems-1) / this->columns;
/* /*
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX; if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY; if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
*/ */
// initialize content bounds immediately
adjustContentSize();
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
this->snapContentOffsetToBounds(false);
dragDeltas.reserve(128); dragDeltas.reserve(128);
te_moved = 0; te_moved = 0;
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
updateScrollFade(vScroll); updateScrollFade(vScroll);
updateScrollFade(hScroll); updateScrollFade(hScroll);
} }
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
float targetX = _contentOffset.x;
float targetY = _contentOffset.y;
bool corrected = false;
if (targetX > 0.0f) {
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetX < minPoint.x) {
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (targetY > 0.0f) {
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetY < minPoint.y) {
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (corrected) {
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
setContentOffset(Vec3(targetX, targetY, 0));
}
}
} }
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) { bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
} }
void ScrollingPane::scrollBy(float dx, float dy) { void ScrollingPane::scrollBy(float dx, float dy) {
// adjust the translation offsets fpx/fpy by the requested amount // compute target content offset from wheel delta (in screen-space w/ opposite sign)
float nfpx = fpx + dx; float targetX = _contentOffset.x - dx;
float nfpy = fpy + dy; float targetY = _contentOffset.y - dy;
// convert back to content offset (fpx = -contentOffset.x)
setContentOffset(Vec3(-nfpx, -nfpy, 0)); if (isSet(SF_LockX)) targetX = _contentOffset.x;
if (isSet(SF_LockY)) targetY = _contentOffset.y;
if (isSet(SF_HardLimits)) {
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
} else {
if (targetX > 0.0f) {
float overshoot = targetX;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetX = overshoot * kWheelOverscrollDamping;
} else if (targetX < minPoint.x) {
float overshoot = targetX - minPoint.x;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
}
if (targetY > 0.0f) {
float overshoot = targetY;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetY = overshoot * kWheelOverscrollDamping;
} else if (targetY < minPoint.y) {
float overshoot = targetY - minPoint.y;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
}
}
setContentOffset(Vec3(targetX, targetY, 0));
} }
void ScrollingPane::setContentOffset(float x, float y) { void ScrollingPane::setContentOffset(float x, float y) {

View File

@@ -1,11 +1,10 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#include "../GuiComponent.h" #include "client/gui/GuiComponent.hpp"
#include "ImageButton.h" #include "ImageButton.hpp"
#include "../../player/input/touchscreen/TouchAreaModel.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../../../world/phys/Vec3.h" #include "world/phys/Vec3.hpp"
#include "../../Timer.h" #include "client/Timer.hpp"
enum ScrollingPaneFlags { enum ScrollingPaneFlags {
SF_LockX = 1 << 0, SF_LockX = 1 << 0,
@@ -200,4 +199,3 @@ private:
float _ly; float _ly;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__*/

View File

@@ -1,9 +1,9 @@
#include "Slider.h" #include "Slider.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../Screen.h" #include "client/gui/Screen.hpp"
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include <algorithm> #include <algorithm>
#include <assert.h> #include <assert.h>

View File

@@ -1,9 +1,8 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
#include "GuiElement.h" #include "GuiElement.hpp"
#include "../../../client/Options.h" #include "client/Options.hpp"
#include <client/Option.h> #include <client/Option.hpp>
class Slider : public GuiElement { class Slider : public GuiElement {
typedef GuiElement super; typedef GuiElement super;
@@ -45,4 +44,3 @@ protected:
OptionInt* m_option; OptionInt* m_option;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/

View File

@@ -1,8 +1,8 @@
#include "TextBox.h" #include "TextBox.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../AppPlatform.h" #include "AppPlatform.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
// delegate constructors // delegate constructors
TextBox::TextBox(int id, const std::string& msg) TextBox::TextBox(int id, const std::string& msg)

View File

@@ -1,13 +1,12 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
#include <string> #include <string>
#include "GuiElement.h" #include "GuiElement.hpp"
#include "../../Options.h" #include "client/Options.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../../platform/input/Keyboard.h" #include "platform/input/Keyboard.hpp"
class Font; class Font;
class Minecraft; class Minecraft;
@@ -41,4 +40,3 @@ public:
bool blink; bool blink;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__*/

View File

@@ -1,5 +1,5 @@
#include "TextOption.h" #include "TextOption.hpp"
#include <client/Minecraft.h> #include <client/Minecraft.hpp>
TextOption::TextOption(Minecraft* minecraft, OptionId optId) TextOption::TextOption(Minecraft* minecraft, OptionId optId)
: TextBox((int)optId, minecraft->options.getOpt(optId)->getStringId()) : TextBox((int)optId, minecraft->options.getOpt(optId)->getStringId())

View File

@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "TextBox.h" #include "TextBox.hpp"
#include <client/Options.h> #include <client/Options.hpp>
class TextOption : public TextBox { class TextOption : public TextBox {
public: public:

View File

@@ -1,18 +1,18 @@
#include "ArmorScreen.h" #include "ArmorScreen.hpp"
#include "../Screen.h" #include "client/gui/Screen.hpp"
#include "../components/NinePatch.h" #include "client/gui/components/NinePatch.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../../../world/item/Item.h" #include "world/item/Item.hpp"
#include "../../../world/item/ItemCategory.h" #include "world/item/ItemCategory.hpp"
#include "../../../world/entity/player/Inventory.h" #include "world/entity/player/Inventory.hpp"
#include "../../../world/entity/item/ItemEntity.h" #include "world/entity/item/ItemEntity.hpp"
#include "../../../world/level/Level.h" #include "world/level/Level.hpp"
#include "../../../network/RakNetInstance.h" #include "network/RakNetInstance.hpp"
#include "../../renderer/entity/EntityRenderDispatcher.h" #include "client/renderer/entity/EntityRenderDispatcher.hpp"
#include "../../../world/item/ArmorItem.h" #include "world/item/ArmorItem.hpp"
static void setIfNotSet(bool& ref, bool condition) { static void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition); ref = (ref || condition);

View File

@@ -1,10 +1,9 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__
#include "BaseContainerScreen.h" #include "BaseContainerScreen.hpp"
#include "../components/InventoryPane.h" #include "client/gui/components/InventoryPane.hpp"
#include "../components/Button.h" #include "client/gui/components/Button.hpp"
class Font; class Font;
class CItem; class CItem;
@@ -76,4 +75,3 @@ private:
Player* player; Player* player;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__*/

View File

@@ -1,12 +1,11 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__
//package net.minecraft.client.gui.screens; //package net.minecraft.client.gui.screens;
#include <vector> #include <vector>
#include "../Screen.h" #include "client/gui/Screen.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
class BaseContainerMenu; class BaseContainerMenu;
@@ -47,4 +46,3 @@ protected:
BaseContainerMenu* menu; BaseContainerMenu* menu;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__*/

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