mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-04-05 23:13:33 +00:00
Compare commits
4 Commits
fix-ios-co
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
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ef32fcfe08 | ||
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2237515793 | ||
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e272991159 | ||
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055f00be49 |
27
.github/workflows/build.yml
vendored
27
.github/workflows/build.yml
vendored
@@ -72,30 +72,6 @@ jobs:
|
|||||||
${{github.workspace}}/build/OpenAL32.dll
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${{github.workspace}}/build/OpenAL32.dll
|
||||||
${{github.workspace}}/build/libz.dll
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${{github.workspace}}/build/libz.dll
|
||||||
|
|
||||||
build-ios:
|
|
||||||
# credit to pengubow from deepfriedwaffles repo
|
|
||||||
name: Build iOS
|
|
||||||
runs-on: macos-latest
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@main
|
|
||||||
|
|
||||||
- name: Build
|
|
||||||
run: |
|
|
||||||
cd project/iosproj
|
|
||||||
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
|
|
||||||
mkdir -p Payload
|
|
||||||
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
|
|
||||||
zip -r minecraftpe.ipa Payload
|
|
||||||
rm -rf Payload
|
|
||||||
|
|
||||||
- name: Upload artifact
|
|
||||||
uses: actions/upload-artifact@main
|
|
||||||
with:
|
|
||||||
name: minecraftpe-ios
|
|
||||||
path: project/iosproj/minecraftpe.ipa
|
|
||||||
|
|
||||||
build-linux:
|
build-linux:
|
||||||
name: Build Linux
|
name: Build Linux
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -290,7 +266,8 @@ jobs:
|
|||||||
publish:
|
publish:
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||||||
name: Publish
|
name: Publish
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
|
needs: [ build-windows, build-linux, build-android, build-web ]
|
||||||
|
if: github.ref == 'refs/heads/main'
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v4
|
||||||
|
|||||||
@@ -199,6 +199,9 @@ file(GLOB SERVER_SOURCES
|
|||||||
|
|
||||||
"src/world/level/dimension/Dimension.cpp"
|
"src/world/level/dimension/Dimension.cpp"
|
||||||
|
|
||||||
|
"src/world/level/dimension/FoliageColor.cpp"
|
||||||
|
"src/world/level/GrassColor.cpp"
|
||||||
|
|
||||||
"src/world/level/levelgen/*.cpp"
|
"src/world/level/levelgen/*.cpp"
|
||||||
"src/world/level/levelgen/feature/Feature.cpp"
|
"src/world/level/levelgen/feature/Feature.cpp"
|
||||||
"src/world/level/levelgen/synth/*.cpp"
|
"src/world/level/levelgen/synth/*.cpp"
|
||||||
@@ -258,6 +261,8 @@ file(GLOB CLIENT_SOURCES
|
|||||||
|
|
||||||
"src/util/**.cpp"
|
"src/util/**.cpp"
|
||||||
|
|
||||||
|
"src/util/Color.cpp"
|
||||||
|
|
||||||
"src/world/*.cpp"
|
"src/world/*.cpp"
|
||||||
"src/world/phys/*.cpp"
|
"src/world/phys/*.cpp"
|
||||||
"src/world/entity/*.cpp"
|
"src/world/entity/*.cpp"
|
||||||
|
|||||||
35
README.md
35
README.md
@@ -198,38 +198,3 @@ cmake --build .
|
|||||||
```
|
```
|
||||||
emrun --port 8080 .
|
emrun --port 8080 .
|
||||||
```
|
```
|
||||||
## iOS
|
|
||||||
### Xcode
|
|
||||||
> [Note!]
|
|
||||||
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
|
|
||||||
|
|
||||||
### 1. Clone
|
|
||||||
Open your terminal and clone the repository
|
|
||||||
```bash
|
|
||||||
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
|
|
||||||
cd minecraft-pe-0.6.1
|
|
||||||
```
|
|
||||||
You can also build from the ios-support branch by checking out to it
|
|
||||||
```
|
|
||||||
git checkout ios-support
|
|
||||||
```
|
|
||||||
|
|
||||||
### 2. Open in Xcode
|
|
||||||
|
|
||||||
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
|
|
||||||
|
|
||||||
### 3. Configure Code Signing
|
|
||||||
|
|
||||||
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
|
|
||||||
|
|
||||||
1. Select the **minecraftpe** project in the left sidebar.
|
|
||||||
2. Go to **Signing & Capabilities**.
|
|
||||||
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
|
|
||||||
4. Select your **Team** from the dropdown menu.
|
|
||||||
|
|
||||||
### 4. Build and Run
|
|
||||||
|
|
||||||
1. Connect your iPhone via USB or LAN.
|
|
||||||
2. Select your device from the run destination menu at the top of Xcode.
|
|
||||||
3. Press **Cmd + R** (or the Play button).
|
|
||||||
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.
|
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
BIN
data/images/misc/shadow.png
Normal file
BIN
data/images/misc/shadow.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 868 B |
BIN
data/images/misc/vignette.png
Normal file
BIN
data/images/misc/vignette.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
@@ -146,6 +146,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/util/StringUtils.cpp \
|
../../../src/util/StringUtils.cpp \
|
||||||
../../../src/util/PerfTimer.cpp \
|
../../../src/util/PerfTimer.cpp \
|
||||||
../../../src/util/PerfRenderer.cpp \
|
../../../src/util/PerfRenderer.cpp \
|
||||||
|
../../../src/util/Color.cpp \
|
||||||
../../../src/world/Direction.cpp \
|
../../../src/world/Direction.cpp \
|
||||||
../../../src/world/entity/AgableMob.cpp \
|
../../../src/world/entity/AgableMob.cpp \
|
||||||
../../../src/world/entity/Entity.cpp \
|
../../../src/world/entity/Entity.cpp \
|
||||||
|
|||||||
@@ -122,6 +122,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/util/StringUtils.cpp \
|
../../../src/util/StringUtils.cpp \
|
||||||
../../../src/util/PerfTimer.cpp \
|
../../../src/util/PerfTimer.cpp \
|
||||||
../../../src/util/PerfRenderer.cpp \
|
../../../src/util/PerfRenderer.cpp \
|
||||||
|
../../../src/util/Color.cpp \
|
||||||
../../../src/world/Direction.cpp \
|
../../../src/world/Direction.cpp \
|
||||||
../../../src/world/entity/AgableMob.cpp \
|
../../../src/world/entity/AgableMob.cpp \
|
||||||
../../../src/world/entity/Entity.cpp \
|
../../../src/world/entity/Entity.cpp \
|
||||||
|
|||||||
@@ -1,48 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
|
||||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
|
||||||
<dependencies>
|
|
||||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
|
|
||||||
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
|
|
||||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
|
||||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
|
||||||
</dependencies>
|
|
||||||
<scenes>
|
|
||||||
<!--View Controller-->
|
|
||||||
<scene sceneID="EHf-IW-A2E">
|
|
||||||
<objects>
|
|
||||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
|
||||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
|
||||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
|
||||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
|
||||||
<subviews>
|
|
||||||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
|
|
||||||
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
|
|
||||||
<fontDescription key="fontDescription" type="system" pointSize="17"/>
|
|
||||||
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
|
||||||
<nil key="highlightedColor"/>
|
|
||||||
</label>
|
|
||||||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
|
|
||||||
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
|
|
||||||
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
|
|
||||||
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
|
||||||
<nil key="highlightedColor"/>
|
|
||||||
</label>
|
|
||||||
</subviews>
|
|
||||||
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
|
||||||
<constraints>
|
|
||||||
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
|
|
||||||
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
|
|
||||||
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
|
|
||||||
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
|
|
||||||
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
|
|
||||||
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
|
|
||||||
</constraints>
|
|
||||||
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
|
|
||||||
</view>
|
|
||||||
</viewController>
|
|
||||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
|
||||||
</objects>
|
|
||||||
<point key="canvasLocation" x="53" y="375"/>
|
|
||||||
</scene>
|
|
||||||
</scenes>
|
|
||||||
</document>
|
|
||||||
@@ -41,6 +41,7 @@
|
|||||||
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|
042A91AE16B17517007ABBC6 /* GuiElement.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A316B17517007ABBC6 /* GuiElement.cpp */; };
|
||||||
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A516B17517007ABBC6 /* NinePatch.cpp */; };
|
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A516B17517007ABBC6 /* NinePatch.cpp */; };
|
||||||
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A716B17517007ABBC6 /* OptionsGroup.cpp */; };
|
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A716B17517007ABBC6 /* OptionsGroup.cpp */; };
|
||||||
|
042A91B116B17517007ABBC6 /* OptionsPane.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A916B17517007ABBC6 /* OptionsPane.cpp */; };
|
||||||
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
|
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
|
||||||
044129071682FF9600B70EE6 /* MouseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 044129061682FF9600B70EE6 /* MouseHandler.cpp */; };
|
044129071682FF9600B70EE6 /* MouseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 044129061682FF9600B70EE6 /* MouseHandler.cpp */; };
|
||||||
9D293CE716071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
|
9D293CE716071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
|
||||||
@@ -1146,33 +1147,6 @@
|
|||||||
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|
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|
||||||
D5F3B7DE14548E7900D25470 /* IASKSpecifierValuesView.xib in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7C914548E7900D25470 /* IASKSpecifierValuesView.xib */; };
|
D5F3B7DE14548E7900D25470 /* IASKSpecifierValuesView.xib in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7C914548E7900D25470 /* IASKSpecifierValuesView.xib */; };
|
||||||
D5F3B7E51454930400D25470 /* InAppSettings.bundle in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7E41454930400D25470 /* InAppSettings.bundle */; };
|
D5F3B7E51454930400D25470 /* InAppSettings.bundle in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7E41454930400D25470 /* InAppSettings.bundle */; };
|
||||||
F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AC16B17517007ABBC6 /* TextBox.h */; };
|
|
||||||
F99D341F2F736AA100DC153E /* HttpClient.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D341E2F736AA100DC153E /* HttpClient.cpp */; };
|
|
||||||
F99D34202F736AA100DC153E /* HttpClient.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D341E2F736AA100DC153E /* HttpClient.cpp */; };
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
F99D342B2F736B6F00DC153E /* OptionsItem.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D342A2F736B6F00DC153E /* OptionsItem.cpp */; };
|
|
||||||
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|
|
||||||
F99D342F2F736BAD00DC153E /* ConsoleScreen.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D342E2F736BAD00DC153E /* ConsoleScreen.cpp */; };
|
|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
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||||||
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||||||
@@ -5091,22 +5011,18 @@
|
|||||||
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|
D58BB544146A0B910002C9F5 /* IASKSettingsStore.m in Sources */,
|
||||||
D58BB545146A0B910002C9F5 /* IASKSettingsStoreFile.m in Sources */,
|
D58BB545146A0B910002C9F5 /* IASKSettingsStoreFile.m in Sources */,
|
||||||
D58BB546146A0B910002C9F5 /* IASKSettingsStoreUserDefaults.m in Sources */,
|
D58BB546146A0B910002C9F5 /* IASKSettingsStoreUserDefaults.m in Sources */,
|
||||||
F99D34232F736AD400DC153E /* TextOption.cpp in Sources */,
|
|
||||||
D58BB547146A0B910002C9F5 /* IASKSpecifier.m in Sources */,
|
D58BB547146A0B910002C9F5 /* IASKSpecifier.m in Sources */,
|
||||||
D58BB548146A0B910002C9F5 /* IASKPSSliderSpecifierViewCell.m in Sources */,
|
D58BB548146A0B910002C9F5 /* IASKPSSliderSpecifierViewCell.m in Sources */,
|
||||||
D58BB549146A0B910002C9F5 /* IASKPSTextFieldSpecifierViewCell.m in Sources */,
|
D58BB549146A0B910002C9F5 /* IASKPSTextFieldSpecifierViewCell.m in Sources */,
|
||||||
D58BB54A146A0B910002C9F5 /* IASKPSTitleValueSpecifierViewCell.m in Sources */,
|
D58BB54A146A0B910002C9F5 /* IASKPSTitleValueSpecifierViewCell.m in Sources */,
|
||||||
D58BB54B146A0B910002C9F5 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
|
D58BB54B146A0B910002C9F5 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
D58BB54E146A0B910002C9F5 /* IASKTextField.m in Sources */,
|
||||||
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|
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|
||||||
D5D43CC9146AF4B4002ED842 /* RenameMPWorldViewController.mm in Sources */,
|
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|
||||||
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|
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|
||||||
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|
D5B50F7414CFF670005F7284 /* CreativeMode.cpp in Sources */,
|
||||||
F99D34432F736F9400DC153E /* Option.cpp in Sources */,
|
|
||||||
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|
D5B50F7614CFF670005F7284 /* GameMode.cpp in Sources */,
|
||||||
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|
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|
||||||
D5B50F7A14CFF670005F7284 /* ImageButton.cpp in Sources */,
|
D5B50F7A14CFF670005F7284 /* ImageButton.cpp in Sources */,
|
||||||
@@ -5151,7 +5067,6 @@
|
|||||||
D5B50FC814CFF670005F7284 /* KeyboardInput.cpp in Sources */,
|
D5B50FC814CFF670005F7284 /* KeyboardInput.cpp in Sources */,
|
||||||
D5B50FCA14CFF670005F7284 /* TouchscreenInput.cpp in Sources */,
|
D5B50FCA14CFF670005F7284 /* TouchscreenInput.cpp in Sources */,
|
||||||
D5B50FCC14CFF670005F7284 /* LocalPlayer.cpp in Sources */,
|
D5B50FCC14CFF670005F7284 /* LocalPlayer.cpp in Sources */,
|
||||||
F99D34482F736FE800DC153E /* KeyOption.cpp in Sources */,
|
|
||||||
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|
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|
||||||
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|
D5B50FD014CFF670005F7284 /* Frustum.cpp in Sources */,
|
||||||
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|
D5B50FD214CFF670005F7284 /* ChickenRenderer.cpp in Sources */,
|
||||||
@@ -5210,7 +5125,6 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
F99D34282F736AFB00DC153E /* OptionsFile.cpp in Sources */,
|
|
||||||
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|
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|
||||||
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|
D5B5113A14CFF670005F7284 /* Inventory.cpp in Sources */,
|
||||||
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|
D5B5113C14CFF670005F7284 /* Player.cpp in Sources */,
|
||||||
@@ -5222,7 +5136,6 @@
|
|||||||
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|
D5B5114814CFF670005F7284 /* Item.cpp in Sources */,
|
||||||
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|
D5B5114A14CFF670005F7284 /* ItemInstance.cpp in Sources */,
|
||||||
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D5B5114C14CFF670005F7284 /* PickaxeItem.cpp in Sources */,
|
||||||
F99D344B2F7370CF00DC153E /* Slider.cpp in Sources */,
|
|
||||||
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|
D5B5114E14CFF670005F7284 /* ShovelItem.cpp in Sources */,
|
||||||
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D5B5115014CFF670005F7284 /* Biome.cpp in Sources */,
|
||||||
D5B5115214CFF670005F7284 /* BiomeSource.cpp in Sources */,
|
D5B5115214CFF670005F7284 /* BiomeSource.cpp in Sources */,
|
||||||
@@ -5273,7 +5186,6 @@
|
|||||||
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|
D5251DBA1538192700FC82C8 /* CloudServer.cpp in Sources */,
|
||||||
D5251DBE1538192700FC82C8 /* CommandParserInterface.cpp in Sources */,
|
D5251DBE1538192700FC82C8 /* CommandParserInterface.cpp in Sources */,
|
||||||
D5251DC01538192700FC82C8 /* ConnectionGraph2.cpp in Sources */,
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D5251DC01538192700FC82C8 /* ConnectionGraph2.cpp in Sources */,
|
||||||
F99D34402F736C8400DC153E /* GuiElementContainer.cpp in Sources */,
|
|
||||||
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D5251DC21538192700FC82C8 /* ConsoleServer.cpp in Sources */,
|
||||||
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D5251DC41538192700FC82C8 /* DataCompressor.cpp in Sources */,
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||||||
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D5251DC61538192700FC82C8 /* DirectoryDeltaTransfer.cpp in Sources */,
|
||||||
@@ -5298,8 +5210,6 @@
|
|||||||
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D5251DEC1538192700FC82C8 /* HTTPConnection.cpp in Sources */,
|
||||||
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D5251DEE1538192700FC82C8 /* IncrementalReadInterface.cpp in Sources */,
|
||||||
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D5251DF01538192700FC82C8 /* Itoa.cpp in Sources */,
|
||||||
F99D34202F736AA100DC153E /* HttpClient.cpp in Sources */,
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|
||||||
F99D34382F736C1000DC153E /* JoinByIPScreen.cpp in Sources */,
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|
||||||
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D5251DF21538192700FC82C8 /* LinuxStrings.cpp in Sources */,
|
||||||
D5251DF41538192700FC82C8 /* LocklessTypes.cpp in Sources */,
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D5251DF41538192700FC82C8 /* LocklessTypes.cpp in Sources */,
|
||||||
D5251DF61538192700FC82C8 /* LogCommandParser.cpp in Sources */,
|
D5251DF61538192700FC82C8 /* LogCommandParser.cpp in Sources */,
|
||||||
@@ -5328,7 +5238,6 @@
|
|||||||
D5251E2A1538192700FC82C8 /* RakSleep.cpp in Sources */,
|
D5251E2A1538192700FC82C8 /* RakSleep.cpp in Sources */,
|
||||||
D5251E2C1538192700FC82C8 /* RakString.cpp in Sources */,
|
D5251E2C1538192700FC82C8 /* RakString.cpp in Sources */,
|
||||||
D5251E2E1538192700FC82C8 /* RakThread.cpp in Sources */,
|
D5251E2E1538192700FC82C8 /* RakThread.cpp in Sources */,
|
||||||
F99D34332F736BDA00DC153E /* CreditsScreen.cpp in Sources */,
|
|
||||||
D5251E301538192700FC82C8 /* RakWString.cpp in Sources */,
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D5251E301538192700FC82C8 /* RakWString.cpp in Sources */,
|
||||||
D5251E321538192700FC82C8 /* Rand.cpp in Sources */,
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D5251E321538192700FC82C8 /* Rand.cpp in Sources */,
|
||||||
D5251E341538192700FC82C8 /* rdlmalloc.cpp in Sources */,
|
D5251E341538192700FC82C8 /* rdlmalloc.cpp in Sources */,
|
||||||
@@ -5371,7 +5280,6 @@
|
|||||||
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|
D5951EEB159349100043A12A /* TileEntity.cpp in Sources */,
|
||||||
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D5951EEF159349680043A12A /* FurnaceScreen.cpp in Sources */,
|
||||||
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D5951EF215934A2D0043A12A /* Feature.cpp in Sources */,
|
||||||
F99D342C2F736B6F00DC153E /* OptionsItem.cpp in Sources */,
|
|
||||||
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D5951EF815934AC50043A12A /* BaseContainerMenu.cpp in Sources */,
|
||||||
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D5951EFA15934AC50043A12A /* FurnaceMenu.cpp in Sources */,
|
||||||
D5D381F315A1A1CF00B6C50E /* FillingContainer.cpp in Sources */,
|
D5D381F315A1A1CF00B6C50E /* FillingContainer.cpp in Sources */,
|
||||||
@@ -5431,10 +5339,8 @@
|
|||||||
isa = PBXSourcesBuildPhase;
|
isa = PBXSourcesBuildPhase;
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||||||
buildActionMask = 2147483647;
|
buildActionMask = 2147483647;
|
||||||
files = (
|
files = (
|
||||||
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|
|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
@@ -5448,7 +5354,6 @@
|
|||||||
D5F3B7D014548E7900D25470 /* IASKSettingsStoreUserDefaults.m in Sources */,
|
D5F3B7D014548E7900D25470 /* IASKSettingsStoreUserDefaults.m in Sources */,
|
||||||
D5F3B7D114548E7900D25470 /* IASKSpecifier.m in Sources */,
|
D5F3B7D114548E7900D25470 /* IASKSpecifier.m in Sources */,
|
||||||
D5F3B7D214548E7900D25470 /* IASKPSSliderSpecifierViewCell.m in Sources */,
|
D5F3B7D214548E7900D25470 /* IASKPSSliderSpecifierViewCell.m in Sources */,
|
||||||
F99D34472F736FE800DC153E /* KeyOption.cpp in Sources */,
|
|
||||||
D5F3B7D314548E7900D25470 /* IASKPSTextFieldSpecifierViewCell.m in Sources */,
|
D5F3B7D314548E7900D25470 /* IASKPSTextFieldSpecifierViewCell.m in Sources */,
|
||||||
D5F3B7D414548E7900D25470 /* IASKPSTitleValueSpecifierViewCell.m in Sources */,
|
D5F3B7D414548E7900D25470 /* IASKPSTitleValueSpecifierViewCell.m in Sources */,
|
||||||
D5F3B7D514548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
|
D5F3B7D514548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
|
||||||
@@ -5560,13 +5465,11 @@
|
|||||||
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|
D5B5112D14CFF670005F7284 /* PrimedTnt.cpp in Sources */,
|
||||||
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|
||||||
D5B5113114CFF670005F7284 /* Mob.cpp in Sources */,
|
D5B5113114CFF670005F7284 /* Mob.cpp in Sources */,
|
||||||
F99D34442F736F9400DC153E /* Option.cpp in Sources */,
|
|
||||||
D5B5113314CFF670005F7284 /* MobCategory.cpp in Sources */,
|
D5B5113314CFF670005F7284 /* MobCategory.cpp in Sources */,
|
||||||
D5B5113714CFF670005F7284 /* PathFinderMob.cpp in Sources */,
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D5B5113714CFF670005F7284 /* PathFinderMob.cpp in Sources */,
|
||||||
D5B5113914CFF670005F7284 /* Inventory.cpp in Sources */,
|
D5B5113914CFF670005F7284 /* Inventory.cpp in Sources */,
|
||||||
D5B5113B14CFF670005F7284 /* Player.cpp in Sources */,
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D5B5113B14CFF670005F7284 /* Player.cpp in Sources */,
|
||||||
D5B5113D14CFF670005F7284 /* Arrow.cpp in Sources */,
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D5B5113D14CFF670005F7284 /* Arrow.cpp in Sources */,
|
||||||
F99D343F2F736C8400DC153E /* GuiElementContainer.cpp in Sources */,
|
|
||||||
D5B5113F14CFF670005F7284 /* Recipes.cpp in Sources */,
|
D5B5113F14CFF670005F7284 /* Recipes.cpp in Sources */,
|
||||||
D5B5114114CFF670005F7284 /* ToolRecipes.cpp in Sources */,
|
D5B5114114CFF670005F7284 /* ToolRecipes.cpp in Sources */,
|
||||||
D5B5114314CFF670005F7284 /* WeaponRecipes.cpp in Sources */,
|
D5B5114314CFF670005F7284 /* WeaponRecipes.cpp in Sources */,
|
||||||
@@ -5604,12 +5507,10 @@
|
|||||||
D5B5118514CFF670005F7284 /* HitResult.cpp in Sources */,
|
D5B5118514CFF670005F7284 /* HitResult.cpp in Sources */,
|
||||||
D5B5118B14D03342005F7284 /* SynchedEntityData.cpp in Sources */,
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D5B5118B14D03342005F7284 /* SynchedEntityData.cpp in Sources */,
|
||||||
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D5B5118E14DEA27F005F7284 /* DeathScreen.cpp in Sources */,
|
||||||
F99D34242F736AD400DC153E /* TextOption.cpp in Sources */,
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|
||||||
D5B5119114DEA2B7005F7284 /* LevelData.cpp in Sources */,
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D5B5119114DEA2B7005F7284 /* LevelData.cpp in Sources */,
|
||||||
D5B5119414DEA2EF005F7284 /* DyePowderItem.cpp in Sources */,
|
D5B5119414DEA2EF005F7284 /* DyePowderItem.cpp in Sources */,
|
||||||
D584926D14FD234400741128 /* SharedConstants.cpp in Sources */,
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D584926D14FD234400741128 /* SharedConstants.cpp in Sources */,
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||||||
D584927314FD236700741128 /* MoveControl.cpp in Sources */,
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D584927314FD236700741128 /* MoveControl.cpp in Sources */,
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||||||
F99D344C2F7370CF00DC153E /* Slider.cpp in Sources */,
|
|
||||||
D584928614FD240D00741128 /* IConfigListener.cpp in Sources */,
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D584928614FD240D00741128 /* IConfigListener.cpp in Sources */,
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||||||
D584928914FD2FAF00741128 /* Path.cpp in Sources */,
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D584928914FD2FAF00741128 /* Path.cpp in Sources */,
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||||||
D5B86281153810BD00F3238A /* I18n.cpp in Sources */,
|
D5B86281153810BD00F3238A /* I18n.cpp in Sources */,
|
||||||
@@ -5661,7 +5562,6 @@
|
|||||||
D5251E011538192700FC82C8 /* NatTypeDetectionServer.cpp in Sources */,
|
D5251E011538192700FC82C8 /* NatTypeDetectionServer.cpp in Sources */,
|
||||||
D5251E031538192700FC82C8 /* NetworkIDManager.cpp in Sources */,
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D5251E031538192700FC82C8 /* NetworkIDManager.cpp in Sources */,
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||||||
D5251E051538192700FC82C8 /* NetworkIDObject.cpp in Sources */,
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D5251E051538192700FC82C8 /* NetworkIDObject.cpp in Sources */,
|
||||||
F99D34372F736C1000DC153E /* JoinByIPScreen.cpp in Sources */,
|
|
||||||
D5251E071538192700FC82C8 /* PacketConsoleLogger.cpp in Sources */,
|
D5251E071538192700FC82C8 /* PacketConsoleLogger.cpp in Sources */,
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||||||
D5251E091538192700FC82C8 /* PacketFileLogger.cpp in Sources */,
|
D5251E091538192700FC82C8 /* PacketFileLogger.cpp in Sources */,
|
||||||
D5251E0B1538192700FC82C8 /* PacketizedTCP.cpp in Sources */,
|
D5251E0B1538192700FC82C8 /* PacketizedTCP.cpp in Sources */,
|
||||||
@@ -5691,13 +5591,11 @@
|
|||||||
D5251E411538192700FC82C8 /* SendToThread.cpp in Sources */,
|
D5251E411538192700FC82C8 /* SendToThread.cpp in Sources */,
|
||||||
D5251E431538192700FC82C8 /* SHA1.cpp in Sources */,
|
D5251E431538192700FC82C8 /* SHA1.cpp in Sources */,
|
||||||
D5251E451538192700FC82C8 /* SignaledEvent.cpp in Sources */,
|
D5251E451538192700FC82C8 /* SignaledEvent.cpp in Sources */,
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||||||
F99D34342F736BDA00DC153E /* CreditsScreen.cpp in Sources */,
|
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||||||
D5251E471538192700FC82C8 /* SimpleMutex.cpp in Sources */,
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D5251E471538192700FC82C8 /* SimpleMutex.cpp in Sources */,
|
||||||
D5251E491538192700FC82C8 /* SocketLayer.cpp in Sources */,
|
D5251E491538192700FC82C8 /* SocketLayer.cpp in Sources */,
|
||||||
D5251E4B1538192700FC82C8 /* StringCompressor.cpp in Sources */,
|
D5251E4B1538192700FC82C8 /* StringCompressor.cpp in Sources */,
|
||||||
D5251E4D1538192700FC82C8 /* StringTable.cpp in Sources */,
|
D5251E4D1538192700FC82C8 /* StringTable.cpp in Sources */,
|
||||||
D5251E4F1538192700FC82C8 /* SuperFastHash.cpp in Sources */,
|
D5251E4F1538192700FC82C8 /* SuperFastHash.cpp in Sources */,
|
||||||
F99D342B2F736B6F00DC153E /* OptionsItem.cpp in Sources */,
|
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||||||
D5251E511538192700FC82C8 /* TableSerializer.cpp in Sources */,
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D5251E511538192700FC82C8 /* TableSerializer.cpp in Sources */,
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||||||
D5251E531538192700FC82C8 /* TCPInterface.cpp in Sources */,
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D5251E531538192700FC82C8 /* TCPInterface.cpp in Sources */,
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||||||
D5251E551538192700FC82C8 /* TeamBalancer.cpp in Sources */,
|
D5251E551538192700FC82C8 /* TeamBalancer.cpp in Sources */,
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||||||
@@ -5720,7 +5618,6 @@
|
|||||||
D5951EDD159348C50043A12A /* ItemPane.cpp in Sources */,
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D5951EDD159348C50043A12A /* ItemPane.cpp in Sources */,
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||||||
D5951EE3159349000043A12A /* FurnaceTile.cpp in Sources */,
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D5951EE3159349000043A12A /* FurnaceTile.cpp in Sources */,
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||||||
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F99D342F2F736BAD00DC153E /* ConsoleScreen.cpp in Sources */,
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||||||
};
|
};
|
||||||
name = Release;
|
name = Release;
|
||||||
@@ -6119,34 +5977,19 @@
|
|||||||
D5CF9C6F144C225000E4244F /* Debug */ = {
|
D5CF9C6F144C225000E4244F /* Debug */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
CODE_SIGN_IDENTITY = "Apple Development";
|
|
||||||
CODE_SIGN_STYLE = Automatic;
|
|
||||||
DEVELOPMENT_TEAM = PZUVNW8F2U;
|
|
||||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||||
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
|
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
|
||||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||||
GCC_VERSION = "";
|
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||||
HEADER_SEARCH_PATHS = (
|
HEADER_SEARCH_PATHS = "";
|
||||||
"$(SRCROOT)/../../src",
|
|
||||||
"$(SRCROOT)/../../src/client/gui/components",
|
|
||||||
"$(SRCROOT)/../../src/world",
|
|
||||||
"$(SRCROOT)/../../src/platform/input",
|
|
||||||
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
|
||||||
);
|
|
||||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
|
||||||
ONLY_ACTIVE_ARCH = YES;
|
|
||||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
|
||||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
|
||||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||||
SDKROOT = iphoneos;
|
SDKROOT = iphoneos6.0;
|
||||||
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
VALID_ARCHS = "i386 armv6 armv7";
|
||||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
|
||||||
USE_HEADERMAP = NO;
|
|
||||||
WRAPPER_EXTENSION = app;
|
WRAPPER_EXTENSION = app;
|
||||||
};
|
};
|
||||||
name = Debug;
|
name = Debug;
|
||||||
@@ -6154,34 +5997,19 @@
|
|||||||
D5CF9C70144C225000E4244F /* Release */ = {
|
D5CF9C70144C225000E4244F /* Release */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
CODE_SIGN_IDENTITY = "Apple Development";
|
|
||||||
CODE_SIGN_STYLE = Automatic;
|
|
||||||
DEVELOPMENT_TEAM = PZUVNW8F2U;
|
|
||||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||||
GCC_PREPROCESSOR_DEFINITIONS = "";
|
GCC_PREPROCESSOR_DEFINITIONS = "";
|
||||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||||
GCC_VERSION = "";
|
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||||
HEADER_SEARCH_PATHS = (
|
HEADER_SEARCH_PATHS = "";
|
||||||
"$(SRCROOT)/../../src",
|
|
||||||
"$(SRCROOT)/../../src/client/gui/components",
|
|
||||||
"$(SRCROOT)/../../src/world",
|
|
||||||
"$(SRCROOT)/../../src/platform/input",
|
|
||||||
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
|
||||||
);
|
|
||||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
|
||||||
ONLY_ACTIVE_ARCH = YES;
|
|
||||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
|
||||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
|
||||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||||
SDKROOT = iphoneos;
|
SDKROOT = iphoneos6.0;
|
||||||
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
VALID_ARCHS = "i386 armv6 armv7";
|
||||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
|
||||||
USE_HEADERMAP = NO;
|
|
||||||
WRAPPER_EXTENSION = app;
|
WRAPPER_EXTENSION = app;
|
||||||
};
|
};
|
||||||
name = Release;
|
name = Release;
|
||||||
|
|||||||
@@ -37,7 +37,7 @@
|
|||||||
</dict>
|
</dict>
|
||||||
</dict>
|
</dict>
|
||||||
<key>CFBundleIdentifier</key>
|
<key>CFBundleIdentifier</key>
|
||||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
|
||||||
<key>CFBundleInfoDictionaryVersion</key>
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
<string>6.0</string>
|
<string>6.0</string>
|
||||||
<key>CFBundleName</key>
|
<key>CFBundleName</key>
|
||||||
@@ -58,8 +58,6 @@
|
|||||||
<array>
|
<array>
|
||||||
<string>minecraft.ttf</string>
|
<string>minecraft.ttf</string>
|
||||||
</array>
|
</array>
|
||||||
<key>UILaunchStoryboardName</key>
|
|
||||||
<string>Launch Screen</string>
|
|
||||||
<key>UIPrerenderedIcon</key>
|
<key>UIPrerenderedIcon</key>
|
||||||
<true/>
|
<true/>
|
||||||
<key>UIRequiresPersistentWiFi</key>
|
<key>UIRequiresPersistentWiFi</key>
|
||||||
|
|||||||
@@ -52,10 +52,11 @@ public:
|
|||||||
|
|
||||||
virtual StringVector getOptionStrings();
|
virtual StringVector getOptionStrings();
|
||||||
|
|
||||||
virtual bool isPowerVR();
|
virtual bool isPowerVR() { return false; }
|
||||||
virtual bool isSuperFast();
|
virtual bool isSuperFast();
|
||||||
virtual void showKeyboard();
|
virtual void showKeyboard();
|
||||||
virtual void hideKeyboard();
|
virtual void hideKeyboard();
|
||||||
|
virtual void isPowerVR();
|
||||||
private:
|
private:
|
||||||
|
|
||||||
std::string _basePath;
|
std::string _basePath;
|
||||||
|
|||||||
@@ -275,9 +275,7 @@ void AppPlatform_iOS::hideKeyboard() {
|
|||||||
[_viewController hideKeyboard];
|
[_viewController hideKeyboard];
|
||||||
super::hideKeyboard();
|
super::hideKeyboard();
|
||||||
}
|
}
|
||||||
|
void AppPlatform_iOS::isPowerVR() {
|
||||||
// this was originally void but i changed it to bool because void cant return values
|
|
||||||
bool AppPlatform_iOS::isPowerVR() {
|
|
||||||
const char* s = (const char*)glGetString(GL_RENDERER);
|
const char* s = (const char*)glGetString(GL_RENDERER);
|
||||||
if (!s) return false;
|
if (!s) return false;
|
||||||
return strstr(s, "SGX") != NULL;
|
return strstr(s, "SGX") != NULL;
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
|
|
||||||
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
|
|
||||||
|
|
||||||
//package net.minecraft.client;
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
class KeyMapping
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
std::string name;
|
|
||||||
int key;
|
|
||||||
|
|
||||||
KeyMapping() {}
|
|
||||||
|
|
||||||
KeyMapping(const std::string& name_, int key_)
|
|
||||||
: name(name_),
|
|
||||||
key(key_)
|
|
||||||
{}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/
|
|
||||||
@@ -1106,9 +1106,7 @@ void Minecraft::releaseMouse()
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Minecraft::useTouchscreen() {
|
bool Minecraft::useTouchscreen() {
|
||||||
#if TARGET_OS_IPHONE
|
#ifdef RPI
|
||||||
return true;
|
|
||||||
#elif RPI
|
|
||||||
return false;
|
return false;
|
||||||
#endif
|
#endif
|
||||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
||||||
@@ -1140,13 +1138,13 @@ void Minecraft::init()
|
|||||||
|
|
||||||
|
|
||||||
// my code
|
// my code
|
||||||
TextureId foliageId = (textures->loadTexture("environment/foliagecolor.png")); // loading the uh png for foliage color
|
TextureId foliageId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
||||||
int* foliagePixels = textures->loadTexturePixels(foliageId, "environment/foliagecolor.png");
|
int* foliagePixels = textures->loadTexturePixels(foliageId, "misc/foliagecolor.png");
|
||||||
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
||||||
FoliageColor::init(foliagePixels);
|
FoliageColor::init(foliagePixels);
|
||||||
|
|
||||||
TextureId grassId = (textures->loadTexture("environment/grasscolor.png")); // loading the uh png for foliage color
|
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
||||||
int* grassPixels = textures->loadTexturePixels(grassId, "environment/grasscolor.png");
|
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
|
||||||
GrassColor::init(grassPixels);
|
GrassColor::init(grassPixels);
|
||||||
|
|
||||||
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||||
@@ -1214,7 +1212,7 @@ void Minecraft::setSize(int w, int h) {
|
|||||||
int screenHeight = (int)(height * Gui::InvGuiScale);
|
int screenHeight = (int)(height * Gui::InvGuiScale);
|
||||||
|
|
||||||
// if (platform()) {
|
// if (platform()) {
|
||||||
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
|
// float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER);
|
||||||
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||||
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||||
// }
|
// }
|
||||||
@@ -1403,6 +1401,12 @@ void Minecraft::_levelGenerated()
|
|||||||
player->resetPos(false);
|
player->resetPos(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (level && level->dimension) {
|
||||||
|
// For example, if you want FogType or any other option
|
||||||
|
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
this->cameraTargetPlayer = player;
|
this->cameraTargetPlayer = player;
|
||||||
|
|
||||||
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
|
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
|
||||||
|
|||||||
@@ -221,7 +221,6 @@ private:
|
|||||||
bool _isCreativeMode;
|
bool _isCreativeMode;
|
||||||
//int _respawnPlayerTicks;
|
//int _respawnPlayerTicks;
|
||||||
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
||||||
// shit* lmao
|
|
||||||
|
|
||||||
PerfRenderer* _perfRenderer;
|
PerfRenderer* _perfRenderer;
|
||||||
CommandServer* _commandServer;
|
CommandServer* _commandServer;
|
||||||
|
|||||||
@@ -62,6 +62,10 @@ OptionBool serverVisible("servervisible", true);
|
|||||||
|
|
||||||
OptionBool foliageTint("foliagetint", false);
|
OptionBool foliageTint("foliagetint", false);
|
||||||
|
|
||||||
|
OptionInt fogType("fogType", 0, 0, 2);
|
||||||
|
|
||||||
|
OptionBool javaHud("javaHud", false);
|
||||||
|
|
||||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||||
@@ -166,6 +170,11 @@ void Options::initTable() {
|
|||||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||||
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
||||||
|
|
||||||
|
// more options yay
|
||||||
|
m_options[OPTIONS_FOG_TYPE] = &fogType;
|
||||||
|
|
||||||
|
m_options[OPTIONS_JAVA_HUD] = &javaHud;
|
||||||
|
|
||||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -85,6 +85,8 @@ enum OptionId {
|
|||||||
|
|
||||||
OPTIONS_RPI_CURSOR,
|
OPTIONS_RPI_CURSOR,
|
||||||
OPTIONS_FOLIAGE_TINT,
|
OPTIONS_FOLIAGE_TINT,
|
||||||
|
OPTIONS_FOG_TYPE,
|
||||||
|
OPTIONS_JAVA_HUD,
|
||||||
// Should be last!
|
// Should be last!
|
||||||
OPTIONS_COUNT
|
OPTIONS_COUNT
|
||||||
};
|
};
|
||||||
@@ -95,10 +97,6 @@ typedef std::vector<std::string> StringVector;
|
|||||||
class Options
|
class Options
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
|
|
||||||
float sound = 1.0f;
|
|
||||||
float music = 1.0f;
|
|
||||||
|
|
||||||
static bool debugGl;
|
static bool debugGl;
|
||||||
|
|
||||||
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ const float Gui::DropTicks = 40.0f;
|
|||||||
//#include <android/log.h>
|
//#include <android/log.h>
|
||||||
|
|
||||||
Gui::Gui(Minecraft* minecraft)
|
Gui::Gui(Minecraft* minecraft)
|
||||||
: minecraft(minecraft),
|
: minecraft(minecraft),
|
||||||
tickCount(0),
|
tickCount(0),
|
||||||
progress(0),
|
progress(0),
|
||||||
overlayMessageTime(0),
|
overlayMessageTime(0),
|
||||||
@@ -86,9 +86,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
|
|
||||||
// H: 4
|
// H: 4
|
||||||
// T: 7
|
// T: 7
|
||||||
// L: 6
|
// L: 6
|
||||||
// F: 3
|
// F: 3
|
||||||
int ySlot = screenHeight - 16 - 3;
|
int ySlot = screenHeight - 16 - 3;
|
||||||
|
|
||||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
@@ -103,6 +103,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
|
||||||
|
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
|
||||||
|
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
||||||
|
// }
|
||||||
|
// shredder end
|
||||||
|
|
||||||
if(minecraft->player->getSleepTimer() > 0) {
|
if(minecraft->player->getSleepTimer() > 0) {
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDisable(GL_ALPHA_TEST);
|
glDisable(GL_ALPHA_TEST);
|
||||||
@@ -113,38 +119,38 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
}
|
}
|
||||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
renderToolBar(a, ySlot, screenWidth);
|
renderToolBar(a, ySlot, screenWidth);
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||||
unsigned int max = 10;
|
unsigned int max = 10;
|
||||||
if (isChatting) {
|
if (isChatting) {
|
||||||
int lineHeight = 9;
|
int lineHeight = 9;
|
||||||
max = (screenHeight - 48) / lineHeight;
|
max = (screenHeight - 48) / lineHeight;
|
||||||
if (max < 1) max = 1;
|
if (max < 1) max = 1;
|
||||||
int maxScroll = (int)guiMessages.size() - (int)max;
|
int maxScroll = (int)guiMessages.size() - (int)max;
|
||||||
if (maxScroll < 0) maxScroll = 0;
|
if (maxScroll < 0) maxScroll = 0;
|
||||||
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
||||||
} else {
|
} else {
|
||||||
chatScrollOffset = 0;
|
chatScrollOffset = 0;
|
||||||
}
|
}
|
||||||
renderChatMessages(screenHeight, max, isChatting, font);
|
renderChatMessages(screenHeight, max, isChatting, font);
|
||||||
#if !defined(RPI)
|
#if !defined(RPI)
|
||||||
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
||||||
#endif
|
#endif
|
||||||
#if defined(RPI)
|
#if defined(RPI)
|
||||||
renderDebugInfo();
|
renderDebugInfo();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
||||||
renderPlayerList(font, screenWidth, screenHeight);
|
renderPlayerList(font, screenWidth, screenHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
||||||
|
renderDebugInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
glDisable(GL_BLEND);
|
||||||
renderDebugInfo();
|
|
||||||
}
|
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
glEnable2(GL_ALPHA_TEST);
|
glEnable2(GL_ALPHA_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,7 +189,7 @@ void Gui::getSlotPos(int slot, int& posX, int& posY) {
|
|||||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||||
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
|
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
|
||||||
posY = screenHeight - 22;
|
posY = screenHeight - 22;
|
||||||
}
|
}
|
||||||
|
|
||||||
RectangleArea Gui::getRectangleArea(int extendSide) {
|
RectangleArea Gui::getRectangleArea(int extendSide) {
|
||||||
@@ -290,11 +296,11 @@ void Gui::tick() {
|
|||||||
if(itemNameOverlayTime < 2)
|
if(itemNameOverlayTime < 2)
|
||||||
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
|
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
|
||||||
for (unsigned int i = 0; i < guiMessages.size(); i++) {
|
for (unsigned int i = 0; i < guiMessages.size(); i++) {
|
||||||
guiMessages.at(i).ticks++;
|
guiMessages.at(i).ticks++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!minecraft->isCreativeMode())
|
if (!minecraft->isCreativeMode())
|
||||||
tickItemDrop();
|
tickItemDrop();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::addMessage(const std::string& _string) {
|
void Gui::addMessage(const std::string& _string) {
|
||||||
@@ -344,6 +350,8 @@ void Gui::displayClientMessage(const std::string& messageId) {
|
|||||||
addMessage(messageId);
|
addMessage(messageId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
|
||||||
void Gui::renderVignette(float br, int w, int h) {
|
void Gui::renderVignette(float br, int w, int h) {
|
||||||
br = 1 - br;
|
br = 1 - br;
|
||||||
if (br < 0) br = 0;
|
if (br < 0) br = 0;
|
||||||
@@ -354,7 +362,10 @@ void Gui::renderVignette(float br, int w, int h) {
|
|||||||
glDepthMask(false);
|
glDepthMask(false);
|
||||||
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||||
glColor4f2(tbr, tbr, tbr, 1);
|
glColor4f2(tbr, tbr, tbr, 1);
|
||||||
|
|
||||||
minecraft->textures->loadAndBindTexture("misc/vignette.png");
|
minecraft->textures->loadAndBindTexture("misc/vignette.png");
|
||||||
|
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
t.begin();
|
t.begin();
|
||||||
@@ -407,7 +418,7 @@ void Gui::inventoryUpdated() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Gui::onGraphicsReset() {
|
void Gui::onGraphicsReset() {
|
||||||
inventoryUpdated();
|
inventoryUpdated();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::texturesLoaded( Textures* textures ) {
|
void Gui::texturesLoaded( Textures* textures ) {
|
||||||
@@ -585,12 +596,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
|||||||
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
||||||
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
||||||
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
||||||
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||||
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
} else if(!bowEquipped) {
|
} else if(!bowEquipped) {
|
||||||
const float tprogress = minecraft->gameMode->destroyProgress;
|
const float tprogress = minecraft->gameMode->destroyProgress;
|
||||||
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
|
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
|
||||||
@@ -665,10 +676,10 @@ void Gui::renderHearts() {
|
|||||||
int ip2 = i + i + 1;
|
int ip2 = i + i + 1;
|
||||||
|
|
||||||
if (armor > 0) {
|
if (armor > 0) {
|
||||||
int xo = xx + 80 + i * 8 + 4;
|
int xo = xx + 80 + i * 8 + 4;
|
||||||
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
||||||
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
||||||
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
||||||
}
|
}
|
||||||
|
|
||||||
int bg = 0;
|
int bg = 0;
|
||||||
@@ -910,64 +921,64 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
|
|||||||
|
|
||||||
// helper structure used by drawColoredString
|
// helper structure used by drawColoredString
|
||||||
struct ColorSegment {
|
struct ColorSegment {
|
||||||
std::string text;
|
std::string text;
|
||||||
uint32_t color;
|
uint32_t color;
|
||||||
};
|
};
|
||||||
|
|
||||||
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
|
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
|
||||||
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
|
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
|
||||||
uint32_t curColor = 0xffffff;
|
uint32_t curColor = 0xffffff;
|
||||||
size_t pos = 0;
|
size_t pos = 0;
|
||||||
while (pos < in.size()) {
|
while (pos < in.size()) {
|
||||||
size_t open = in.find('[', pos);
|
size_t open = in.find('[', pos);
|
||||||
if (open == std::string::npos) {
|
if (open == std::string::npos) {
|
||||||
out.push_back({in.substr(pos), curColor});
|
out.push_back({in.substr(pos), curColor});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (open > pos) {
|
if (open > pos) {
|
||||||
out.push_back({in.substr(pos, open - pos), curColor});
|
out.push_back({in.substr(pos, open - pos), curColor});
|
||||||
}
|
}
|
||||||
size_t close = in.find(']', open);
|
size_t close = in.find(']', open);
|
||||||
if (close == std::string::npos) {
|
if (close == std::string::npos) {
|
||||||
out.push_back({in.substr(open), curColor});
|
out.push_back({in.substr(open), curColor});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
std::string tag = in.substr(open + 1, close - open - 1);
|
std::string tag = in.substr(open + 1, close - open - 1);
|
||||||
if (!tag.empty() && tag[0] == '/') {
|
if (!tag.empty() && tag[0] == '/') {
|
||||||
curColor = 0xffffff;
|
curColor = 0xffffff;
|
||||||
} else {
|
} else {
|
||||||
std::string lower;
|
std::string lower;
|
||||||
lower.resize(tag.size());
|
lower.resize(tag.size());
|
||||||
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
||||||
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
||||||
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
||||||
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
||||||
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
||||||
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
||||||
}
|
}
|
||||||
pos = close + 1;
|
pos = close + 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
|
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
|
||||||
std::vector<ColorSegment> segs;
|
std::vector<ColorSegment> segs;
|
||||||
parseColorTags(text, segs);
|
parseColorTags(text, segs);
|
||||||
float cx = x;
|
float cx = x;
|
||||||
for (auto &s : segs) {
|
for (auto &s : segs) {
|
||||||
int color = s.color + (alpha << 24);
|
int color = s.color + (alpha << 24);
|
||||||
font->drawShadow(s.text, cx, y, color);
|
font->drawShadow(s.text, cx, y, color);
|
||||||
cx += font->width(s.text);
|
cx += font->width(s.text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float Gui::getColoredWidth(Font* font, const std::string& text) {
|
float Gui::getColoredWidth(Font* font, const std::string& text) {
|
||||||
std::vector<ColorSegment> segs;
|
std::vector<ColorSegment> segs;
|
||||||
parseColorTags(text, segs);
|
parseColorTags(text, segs);
|
||||||
float w = 0;
|
float w = 0;
|
||||||
for (auto &s : segs) {
|
for (auto &s : segs) {
|
||||||
w += font->width(s.text);
|
w += font->width(s.text);
|
||||||
}
|
}
|
||||||
return w;
|
return w;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
|
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
|
||||||
@@ -1011,13 +1022,13 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
|
|||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
// special-case join/leave announcements
|
// special-case join/leave announcements
|
||||||
int baseColor = 0xffffff;
|
int baseColor = 0xffffff;
|
||||||
if (msg.find(" joined the game") != std::string::npos ||
|
if (msg.find(" joined the game") != std::string::npos ||
|
||||||
msg.find(" left the game") != std::string::npos) {
|
msg.find(" left the game") != std::string::npos) {
|
||||||
baseColor = 0xffff00; // yellow
|
baseColor = 0xffff00; // yellow
|
||||||
}
|
}
|
||||||
// replace previous logic; allow full colour tags now
|
// replace previous logic; allow full colour tags now
|
||||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1105,22 +1116,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
|||||||
|
|
||||||
// Draw count
|
// Draw count
|
||||||
//Tesselator& t = Tesselator::instance;
|
//Tesselator& t = Tesselator::instance;
|
||||||
glPushMatrix2();
|
|
||||||
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
|
||||||
const float k = 0.5f * GuiScale;
|
const float k = 0.5f * GuiScale;
|
||||||
|
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
|
||||||
t.beginOverride();
|
{
|
||||||
if (minecraft->gameMode->isSurvivalType()) {
|
t.beginOverride();
|
||||||
x = baseItemX;
|
if (minecraft->gameMode->isSurvivalType()) {
|
||||||
for (int i = 0; i < slots; i++) {
|
x = baseItemX;
|
||||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
for (int i = 0; i < slots; i++) {
|
||||||
if (item && item->count >= 0)
|
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||||
renderSlotText(item, k*x, k*ySlot + 1, true, true);
|
if (item && item->count >= 0)
|
||||||
x += 20;
|
ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
|
||||||
|
x += 20;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||||
|
t.endOverrideAndDraw();
|
||||||
|
}
|
||||||
|
else { // otherwise uses the normal pocket edition one
|
||||||
|
glPushMatrix2();
|
||||||
|
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
||||||
|
t.beginOverride();
|
||||||
|
if (minecraft->gameMode->isSurvivalType()) {
|
||||||
|
x = baseItemX;
|
||||||
|
for (int i = 0; i < slots; i++) {
|
||||||
|
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||||
|
if (item && item->count >= 0)
|
||||||
|
renderSlotText(item, k*x, k*ySlot, true, true);
|
||||||
|
x += 20;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||||
|
t.endOverrideAndDraw();
|
||||||
|
|
||||||
|
glPopMatrix2();
|
||||||
}
|
}
|
||||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
|
||||||
t.endOverrideAndDraw();
|
|
||||||
|
|
||||||
glPopMatrix2();
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,64 +0,0 @@
|
|||||||
#include "OptionsPane.h"
|
|
||||||
#include "OptionsGroup.h"
|
|
||||||
#include "OptionsItem.h"
|
|
||||||
#include "ImageButton.h"
|
|
||||||
#include "Slider.h"
|
|
||||||
#include "../../Minecraft.h"
|
|
||||||
#include "client/Options.h"
|
|
||||||
|
|
||||||
OptionsPane::OptionsPane() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsPane::setupPositions() {
|
|
||||||
int currentHeight = y + 1;
|
|
||||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
|
|
||||||
(*it)->width = width;
|
|
||||||
(*it)->y = currentHeight;
|
|
||||||
(*it)->x = x;
|
|
||||||
currentHeight += (*it)->height + 1;
|
|
||||||
}
|
|
||||||
height = currentHeight;
|
|
||||||
super::setupPositions();
|
|
||||||
}
|
|
||||||
|
|
||||||
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
|
|
||||||
OptionsGroup* newGroup = new OptionsGroup(label);
|
|
||||||
children.push_back(newGroup);
|
|
||||||
// create and return a new group index
|
|
||||||
return *newGroup;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
|
|
||||||
if(group > children.size()) return;
|
|
||||||
ImageDef def;
|
|
||||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
|
||||||
def.name = "gui/touchgui.png";
|
|
||||||
def.width = 39 * 0.7f;
|
|
||||||
def.height = 20 * 0.7f;
|
|
||||||
OptionButton* element = new OptionButton(option);
|
|
||||||
element->setImageDef(def, true);
|
|
||||||
OptionsItem* item = new OptionsItem(option, label, element);
|
|
||||||
((OptionsGroup*)children[group])->addChild(item);
|
|
||||||
setupPositions();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
|
|
||||||
if(group > children.size()) return;
|
|
||||||
Slider* element = new SliderFloat(minecraft, option);
|
|
||||||
element->width = 100;
|
|
||||||
element->height = 20;
|
|
||||||
OptionsItem* item = new OptionsItem(option, label, element);
|
|
||||||
((OptionsGroup*)children[group])->addChild(item);
|
|
||||||
setupPositions();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
|
|
||||||
if(group > children.size()) return;
|
|
||||||
Slider* element = new SliderInt(minecraft, option);
|
|
||||||
element->width = 100;
|
|
||||||
element->height = 20;
|
|
||||||
OptionsItem* item = new OptionsItem(option, label, element);
|
|
||||||
((OptionsGroup*)children[group])->addChild(item);
|
|
||||||
setupPositions();
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
#ifndef ITEMPANE_H__
|
|
||||||
#define ITEMPANE_H__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
#include "GuiElementContainer.h"
|
|
||||||
#include "../../../world/item/ItemInstance.h"
|
|
||||||
#include "../../../client/Options.h"
|
|
||||||
class Font;
|
|
||||||
class Textures;
|
|
||||||
class NinePatchLayer;
|
|
||||||
class ItemPane;
|
|
||||||
class OptionButton;
|
|
||||||
class Button;
|
|
||||||
class OptionsGroup;
|
|
||||||
class Slider;
|
|
||||||
class Minecraft;
|
|
||||||
class OptionsPane: public GuiElementContainer
|
|
||||||
{
|
|
||||||
typedef GuiElementContainer super;
|
|
||||||
public:
|
|
||||||
OptionsPane();
|
|
||||||
OptionsGroup& createOptionsGroup( std::string label );
|
|
||||||
void createToggle( unsigned int group, std::string label, OptionId option );
|
|
||||||
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
|
|
||||||
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
|
|
||||||
void setupPositions();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*ITEMPANE_H__*/
|
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "GuiElement.h"
|
#include "GuiElement.h"
|
||||||
#include "../../../client/Options.h"
|
#include "../../../client/Options.h"
|
||||||
|
#include <client/Option.h>
|
||||||
|
|
||||||
class Slider : public GuiElement {
|
class Slider : public GuiElement {
|
||||||
typedef GuiElement super;
|
typedef GuiElement super;
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
#include "SmallButton.h"
|
|
||||||
|
|
||||||
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
|
|
||||||
: super(id, x, y, 150, 20, msg),
|
|
||||||
option(NULL)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
|
|
||||||
: super(id, x, y, width, height, msg),
|
|
||||||
option(NULL)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
SmallButton::SmallButton( int id, int x, int y, Option* item, const std::string& msg )
|
|
||||||
: super(id, x, y, 150, 20, msg),
|
|
||||||
option(item)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
Option* SmallButton::getOption()
|
|
||||||
{
|
|
||||||
return option;
|
|
||||||
}
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
|
||||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
|
||||||
|
|
||||||
//package net.minecraft.client.gui;
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include "Button.h"
|
|
||||||
#include "../../Options.h"
|
|
||||||
|
|
||||||
class SmallButton: public Button
|
|
||||||
{
|
|
||||||
typedef Button super;
|
|
||||||
public:
|
|
||||||
SmallButton(int id, int x, int y, const std::string& msg);
|
|
||||||
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
|
|
||||||
SmallButton(int id, int x, int y, Option* item, const std::string& msg);
|
|
||||||
|
|
||||||
Option* getOption();
|
|
||||||
private:
|
|
||||||
Option* option;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
|
|
||||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
|
|
||||||
|
|
||||||
#include "../Screen.h"
|
|
||||||
#include "../components/Button.h"
|
|
||||||
|
|
||||||
class BuyGameScreen: public Screen
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BuyGameScreen() {}
|
|
||||||
virtual ~BuyGameScreen() {}
|
|
||||||
|
|
||||||
void init();
|
|
||||||
|
|
||||||
void render(int xm, int ym, float a);
|
|
||||||
|
|
||||||
void buttonClicked(Button* button) {
|
|
||||||
//if (button->id == bQuit.id)
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
//Button bQuit;
|
|
||||||
//Button bBuyGame;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/
|
|
||||||
@@ -1,107 +0,0 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
|
|
||||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
|
|
||||||
|
|
||||||
#include "../Screen.h"
|
|
||||||
#include "../components/Button.h"
|
|
||||||
#include "../../Minecraft.h"
|
|
||||||
#include "../../../LicenseCodes.h"
|
|
||||||
|
|
||||||
class InvalidLicenseScreen: public Screen
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
InvalidLicenseScreen(int id, bool hasBuyButton)
|
|
||||||
: _id(id),
|
|
||||||
_hasBuyButton(hasBuyButton),
|
|
||||||
_baseY(0),
|
|
||||||
bOk(0),
|
|
||||||
bBuy(0)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ~InvalidLicenseScreen() {
|
|
||||||
delete bOk;
|
|
||||||
delete bBuy;
|
|
||||||
}
|
|
||||||
|
|
||||||
void init() {
|
|
||||||
if (minecraft->useTouchscreen()) {
|
|
||||||
bOk = new Touch::TButton(1, "Ok");
|
|
||||||
bBuy = new Touch::TButton(2, "Buy");
|
|
||||||
} else {
|
|
||||||
bOk = new Button(1, "Ok");
|
|
||||||
bBuy = new Button(2, "Buy");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_hasBuyButton)
|
|
||||||
bOk->msg = "Quit";
|
|
||||||
|
|
||||||
if (!LicenseCodes::isOk(_id)) {
|
|
||||||
char buf[20] = {0};
|
|
||||||
sprintf(buf, "%d", _id);
|
|
||||||
|
|
||||||
desc1 = "License verification failed (error ";
|
|
||||||
desc1 += buf;
|
|
||||||
desc1 += ")";
|
|
||||||
desc2 = "Try again later.";
|
|
||||||
hint = "You need to be connected to the internet\n";
|
|
||||||
hint += "once while you start the game.";
|
|
||||||
}
|
|
||||||
|
|
||||||
buttons.push_back(bOk);
|
|
||||||
tabButtons.push_back(bOk);
|
|
||||||
|
|
||||||
if (_hasBuyButton) {
|
|
||||||
buttons.push_back(bBuy);
|
|
||||||
tabButtons.push_back(bBuy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupPositions() {
|
|
||||||
_baseY = height/5 + 6;
|
|
||||||
//if (_hasBuyButton)
|
|
||||||
_baseY -= 24;
|
|
||||||
|
|
||||||
bOk->width = bBuy->width = 200;
|
|
||||||
bOk->x = bBuy->x = (width - bOk->width) / 2;
|
|
||||||
bBuy->y = _baseY + 84;
|
|
||||||
bOk->y = bBuy->y + bBuy->height + 4;
|
|
||||||
|
|
||||||
if (!_hasBuyButton)
|
|
||||||
bOk->y -= 24;
|
|
||||||
}
|
|
||||||
|
|
||||||
void tick() {}
|
|
||||||
|
|
||||||
//void keyPressed(int eventKey) {}
|
|
||||||
|
|
||||||
void render(int xm, int ym, float a) {
|
|
||||||
renderDirtBackground(0);
|
|
||||||
drawCenteredString(minecraft->font, desc1, width/2, _baseY, 0xffffff);
|
|
||||||
drawCenteredString(minecraft->font, desc2, width/2, _baseY + 24, 0xffffff);
|
|
||||||
|
|
||||||
drawCenteredString(minecraft->font, hint, width/2, _baseY + 60, 0xffffff);
|
|
||||||
|
|
||||||
Screen::render(xm, ym, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
void buttonClicked(Button* button) {
|
|
||||||
if (button->id == bOk->id) {
|
|
||||||
minecraft->quit();
|
|
||||||
}
|
|
||||||
if (button->id == bBuy->id) {
|
|
||||||
minecraft->platform()->buyGame();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
private:
|
|
||||||
int _id;
|
|
||||||
std::string desc1;
|
|
||||||
std::string desc2;
|
|
||||||
std::string hint;
|
|
||||||
|
|
||||||
Button* bOk;
|
|
||||||
Button* bBuy;
|
|
||||||
bool _hasBuyButton;
|
|
||||||
int _baseY;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__*/
|
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
#include "../Screen.h"
|
#include "../Screen.h"
|
||||||
#include "../components/Button.h"
|
#include "../components/Button.h"
|
||||||
#include "../../Minecraft.h"
|
#include "../../Minecraft.h"
|
||||||
#include "../components/ImageButton.h"
|
#include "client/gui/components/ImageButton.h"
|
||||||
#include "../components/TextBox.h"
|
#include "client/gui/components/TextBox.h"
|
||||||
|
|
||||||
class JoinByIPScreen: public Screen
|
class JoinByIPScreen: public Screen
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -216,9 +216,6 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
|
|
||||||
// // Graphics Pane
|
// // Graphics Pane
|
||||||
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
|
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
|
||||||
// .addOptionItem(&Option::VIEW_BOBBING, minecraft)
|
|
||||||
// .addOptionItem(&Option::AMBIENT_OCCLUSION, minecraft)
|
|
||||||
// .addOptionItem(&Option::ANAGLYPH, minecraft)
|
|
||||||
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
||||||
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
||||||
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
||||||
@@ -229,7 +226,10 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft);
|
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
|
|
||||||
#include "../../Minecraft.h"
|
#include "../../Minecraft.h"
|
||||||
|
|
||||||
#include "UsernameScreen.h"
|
#include <client/gui/screens/UsernameScreen.h>
|
||||||
|
|
||||||
Screen* ScreenChooser::createScreen( ScreenId id )
|
Screen* ScreenChooser::createScreen( ScreenId id )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -35,8 +35,8 @@ void UsernameScreen::setupPositions()
|
|||||||
// Make the done button match the touch-style option tabs
|
// Make the done button match the touch-style option tabs
|
||||||
_btnDone.width = 66;
|
_btnDone.width = 66;
|
||||||
_btnDone.height = 26;
|
_btnDone.height = 26;
|
||||||
_btnDone.x = cx - (_btnDone.width / 2);
|
_btnDone.x = (width - _btnDone.width) / 2;
|
||||||
_btnDone.y = cy + 52;
|
_btnDone.y = height / 2 + 52;
|
||||||
|
|
||||||
tUsername.width = 120;
|
tUsername.width = 120;
|
||||||
tUsername.height = 20;
|
tUsername.height = 20;
|
||||||
|
|||||||
@@ -3,8 +3,7 @@
|
|||||||
|
|
||||||
#include "../Screen.h"
|
#include "../Screen.h"
|
||||||
#include "../components/Button.h"
|
#include "../components/Button.h"
|
||||||
// this is cursed lol
|
#include "client/gui/components/TextBox.h"
|
||||||
#include "../../../client/gui/components/TextBox.h"
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class UsernameScreen : public Screen
|
class UsernameScreen : public Screen
|
||||||
|
|||||||
@@ -34,7 +34,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
LevelRenderer::LevelRenderer( Minecraft* mc)
|
LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||||
: mc(mc),
|
: mc(mc),
|
||||||
textures(mc->textures),
|
textures(mc->textures),
|
||||||
level(NULL),
|
level(NULL),
|
||||||
cullStep(0),
|
cullStep(0),
|
||||||
@@ -49,6 +49,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
|||||||
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
|
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
|
||||||
|
|
||||||
lastViewDistance(-1),
|
lastViewDistance(-1),
|
||||||
|
lastFogType(-1),
|
||||||
|
|
||||||
noEntityRenderFrames(2),
|
noEntityRenderFrames(2),
|
||||||
totalEntities(0),
|
totalEntities(0),
|
||||||
@@ -145,10 +146,10 @@ void LevelRenderer::setLevel( Level* level )
|
|||||||
level->addListener(this);
|
level->addListener(this);
|
||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||||
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::allChanged()
|
void LevelRenderer::allChanged()
|
||||||
@@ -161,6 +162,8 @@ void LevelRenderer::allChanged()
|
|||||||
Tile::leaves_carried->setFancy(fancy);
|
Tile::leaves_carried->setFancy(fancy);
|
||||||
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||||
|
|
||||||
|
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
|
|
||||||
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||||
FoliageColor::setUseTint(tint);
|
FoliageColor::setUseTint(tint);
|
||||||
GrassColor::setUseTint(tint);
|
GrassColor::setUseTint(tint);
|
||||||
@@ -171,9 +174,9 @@ void LevelRenderer::allChanged()
|
|||||||
dist = (int)((float)dist * 0.8f);
|
dist = (int)((float)dist * 0.8f);
|
||||||
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
||||||
|
|
||||||
#if defined(RPI)
|
#if defined(RPI)
|
||||||
dist *= 0.6f;
|
dist *= 0.6f;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (dist > 400) dist = 400;
|
if (dist > 400) dist = 400;
|
||||||
/*
|
/*
|
||||||
@@ -238,17 +241,17 @@ void LevelRenderer::allChanged()
|
|||||||
void LevelRenderer::deleteChunks()
|
void LevelRenderer::deleteChunks()
|
||||||
{
|
{
|
||||||
for (int z = 0; z < zChunks; ++z)
|
for (int z = 0; z < zChunks; ++z)
|
||||||
for (int y = 0; y < yChunks; ++y)
|
for (int y = 0; y < yChunks; ++y)
|
||||||
for (int x = 0; x < xChunks; ++x) {
|
for (int x = 0; x < xChunks; ++x) {
|
||||||
int c = getLinearCoord(x, y, z);
|
int c = getLinearCoord(x, y, z);
|
||||||
delete chunks[c];
|
delete chunks[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
delete[] chunks;
|
delete[] chunks;
|
||||||
chunks = NULL;
|
chunks = NULL;
|
||||||
|
|
||||||
delete[] sortedChunks;
|
delete[] sortedChunks;
|
||||||
sortedChunks = NULL;
|
sortedChunks = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
||||||
@@ -312,6 +315,17 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
|||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
|
if (currentFogType != lastFogType) {
|
||||||
|
lastFogType = currentFogType;
|
||||||
|
|
||||||
|
if (level && level->dimension) {
|
||||||
|
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||||
|
}
|
||||||
|
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
|
|
||||||
TIMER_PUSH("sortchunks");
|
TIMER_PUSH("sortchunks");
|
||||||
for (int i = 0; i < 10; i++) {
|
for (int i = 0; i < 10; i++) {
|
||||||
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
|
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
|
||||||
@@ -580,11 +594,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
|
|||||||
|
|
||||||
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
|
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
|
||||||
Chunk* chunk = _renderChunks[i];
|
Chunk* chunk = _renderChunks[i];
|
||||||
#ifdef USE_VBO
|
#ifdef USE_VBO
|
||||||
renderList.addR(chunk->getRenderChunk(layer));
|
renderList.addR(chunk->getRenderChunk(layer));
|
||||||
#else
|
#else
|
||||||
renderList.add(chunk->getList(layer));
|
renderList.add(chunk->getList(layer));
|
||||||
#endif
|
#endif
|
||||||
renderList.next();
|
renderList.next();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -735,20 +749,20 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
|||||||
Chunk* chunk = dirtyChunks[cursor];
|
Chunk* chunk = dirtyChunks[cursor];
|
||||||
if (chunk != NULL) {
|
if (chunk != NULL) {
|
||||||
bool remove = false;
|
bool remove = false;
|
||||||
for (int i = 0; i < count && !remove; i++)
|
for (int i = 0; i < count && !remove; i++)
|
||||||
if (chunk == toAdd[i]) {
|
if (chunk == toAdd[i]) {
|
||||||
remove = true;
|
remove = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!remove) {
|
if (!remove) {
|
||||||
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
||||||
// ; // this chunk was rendered and should be removed
|
// ; // this chunk was rendered and should be removed
|
||||||
//} else {
|
//} else {
|
||||||
if (target != cursor) {
|
if (target != cursor) {
|
||||||
dirtyChunks[target] = chunk;
|
dirtyChunks[target] = chunk;
|
||||||
|
}
|
||||||
|
target++;
|
||||||
}
|
}
|
||||||
target++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
cursor++;
|
cursor++;
|
||||||
}
|
}
|
||||||
@@ -922,23 +936,23 @@ bool entityRenderPredicate(const Entity* a, const Entity* b) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||||
if (noEntityRenderFrames > 0) {
|
if (noEntityRenderFrames > 0) {
|
||||||
noEntityRenderFrames--;
|
noEntityRenderFrames--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
TIMER_PUSH("prepare");
|
TIMER_PUSH("prepare");
|
||||||
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
||||||
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
||||||
|
|
||||||
totalEntities = 0;
|
totalEntities = 0;
|
||||||
renderedEntities = 0;
|
renderedEntities = 0;
|
||||||
culledEntities = 0;
|
culledEntities = 0;
|
||||||
|
|
||||||
Entity* player = mc->cameraTargetPlayer;
|
Entity* player = mc->cameraTargetPlayer;
|
||||||
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
||||||
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
||||||
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
||||||
|
|
||||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
@@ -977,10 +991,10 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
|||||||
delete[] toRender;
|
delete[] toRender;
|
||||||
}
|
}
|
||||||
|
|
||||||
TIMER_POP_PUSH("tileentities");
|
TIMER_POP_PUSH("tileentities");
|
||||||
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
||||||
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
||||||
}
|
}
|
||||||
|
|
||||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||||
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
@@ -991,7 +1005,7 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
|||||||
std::string LevelRenderer::gatherStats1() {
|
std::string LevelRenderer::gatherStats1() {
|
||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
|
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
|
||||||
return ss.str();
|
return ss.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
@@ -1003,34 +1017,34 @@ std::string LevelRenderer::gatherStats1() {
|
|||||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||||
|
|
||||||
void LevelRenderer::renderSky(float alpha) {
|
void LevelRenderer::renderSky(float alpha) {
|
||||||
if (mc->level->dimension->foggy) return;
|
if (mc->level->dimension->foggy) return;
|
||||||
|
|
||||||
glDisable2(GL_TEXTURE_2D);
|
glDisable2(GL_TEXTURE_2D);
|
||||||
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||||
float sr = (float) sc.x;
|
float sr = (float) sc.x;
|
||||||
float sg = (float) sc.y;
|
float sg = (float) sc.y;
|
||||||
float sb = (float) sc.z;// + 0.5f;
|
float sb = (float) sc.z;// + 0.5f;
|
||||||
|
|
||||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||||
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
||||||
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
||||||
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
||||||
|
|
||||||
sr = srr;
|
sr = srr;
|
||||||
sg = sgg;
|
sg = sgg;
|
||||||
sb = sbb;
|
sb = sbb;
|
||||||
}
|
}
|
||||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||||
|
|
||||||
//Tesselator& t = Tesselator::instance;
|
//Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
glEnable2(GL_FOG);
|
glEnable2(GL_FOG);
|
||||||
glColor4f2(sr, sg, sb, 1.0f);
|
glColor4f2(sr, sg, sb, 1.0f);
|
||||||
|
|
||||||
#ifdef OPENGL_ES
|
#ifdef OPENGL_ES
|
||||||
drawArrayVT(skyBuffer, skyVertexCount);
|
drawArrayVT(skyBuffer, skyVertexCount);
|
||||||
#endif
|
#endif
|
||||||
glEnable2(GL_TEXTURE_2D);
|
glEnable2(GL_TEXTURE_2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::renderClouds( float alpha ) {
|
void LevelRenderer::renderClouds( float alpha ) {
|
||||||
@@ -1087,17 +1101,17 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
|
|||||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||||
float dd = 16;
|
float dd = 16;
|
||||||
|
|
||||||
if (volume > 1) dd *= volume;
|
if (volume > 1) dd *= volume;
|
||||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||||
|
|
||||||
float xd = mc->cameraTargetPlayer->x - x;
|
float xd = mc->cameraTargetPlayer->x - x;
|
||||||
float yd = mc->cameraTargetPlayer->y - y;
|
float yd = mc->cameraTargetPlayer->y - y;
|
||||||
float zd = mc->cameraTargetPlayer->z - z;
|
float zd = mc->cameraTargetPlayer->z - z;
|
||||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||||
|
|
||||||
//Particle* p = NULL;
|
//Particle* p = NULL;
|
||||||
@@ -1111,27 +1125,27 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
|||||||
// return;
|
// return;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
const float particleDistance = 16;
|
const float particleDistance = 16;
|
||||||
if (distanceSquared > particleDistance * particleDistance) return;
|
if (distanceSquared > particleDistance * particleDistance) return;
|
||||||
|
|
||||||
//static Stopwatch sw;
|
//static Stopwatch sw;
|
||||||
//sw.start();
|
//sw.start();
|
||||||
|
|
||||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||||
|
|
||||||
//sw.stop();
|
//sw.stop();
|
||||||
//sw.printEvery(50, "add-particle-string");
|
//sw.printEvery(50, "add-particle-string");
|
||||||
@@ -1139,53 +1153,53 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
|
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||||
float xd = mc->cameraTargetPlayer->x - x;
|
float xd = mc->cameraTargetPlayer->x - x;
|
||||||
float yd = mc->cameraTargetPlayer->y - y;
|
float yd = mc->cameraTargetPlayer->y - y;
|
||||||
float zd = mc->cameraTargetPlayer->z - z;
|
float zd = mc->cameraTargetPlayer->z - z;
|
||||||
|
|
||||||
const float particleDistance = 16;
|
const float particleDistance = 16;
|
||||||
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
||||||
|
|
||||||
//static Stopwatch sw;
|
//static Stopwatch sw;
|
||||||
//sw.start();
|
//sw.start();
|
||||||
|
|
||||||
//Particle* p = NULL;
|
//Particle* p = NULL;
|
||||||
|
|
||||||
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
||||||
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
||||||
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
||||||
|
|
||||||
//switch (name) {
|
//switch (name) {
|
||||||
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
||||||
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
||||||
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
||||||
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
||||||
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
||||||
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// default:
|
// default:
|
||||||
// LOGW("Couldn't find particle of type: %d\n", name);
|
// LOGW("Couldn't find particle of type: %d\n", name);
|
||||||
// break;
|
// break;
|
||||||
//}
|
//}
|
||||||
//if (p) {
|
//if (p) {
|
||||||
// mc->particleEngine->add(p);
|
// mc->particleEngine->add(p);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//sw.stop();
|
//sw.stop();
|
||||||
//sw.printEvery(50, "add-particle-enum");
|
//sw.printEvery(50, "add-particle-enum");
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -1300,11 +1314,11 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
|
|||||||
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
|
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case LevelEvent::SOUND_OPEN_DOOR:
|
case LevelEvent::SOUND_OPEN_DOOR:
|
||||||
if (Mth::random() < 0.5f) {
|
if (Mth::random() < 0.5f) {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||||
} else {
|
} else {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -113,6 +113,9 @@ private:
|
|||||||
bool occlusionCheck;
|
bool occlusionCheck;
|
||||||
int lastViewDistance;
|
int lastViewDistance;
|
||||||
|
|
||||||
|
// shredder added again...
|
||||||
|
int lastFogType;
|
||||||
|
|
||||||
int ticks;
|
int ticks;
|
||||||
int starList, skyList, darkList;
|
int starList, skyList, darkList;
|
||||||
|
|
||||||
|
|||||||
@@ -40,18 +40,18 @@ EntityRenderDispatcher::EntityRenderDispatcher()
|
|||||||
{
|
{
|
||||||
//@note: The Models (model/armor) will be deleted by resp. MobRenderer
|
//@note: The Models (model/armor) will be deleted by resp. MobRenderer
|
||||||
assign( ER_ITEM_RENDERER, new ItemRenderer());
|
assign( ER_ITEM_RENDERER, new ItemRenderer());
|
||||||
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0));
|
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0.5));
|
||||||
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(), NULL/*new PigModel(0.5f)*/, 0));
|
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(0.5), NULL/*new PigModel(0.5f)*/, 0.7));
|
||||||
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0));
|
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0.7));
|
||||||
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0));
|
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0.3));
|
||||||
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0));
|
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7));
|
||||||
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
|
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
|
||||||
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
|
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
|
||||||
assign( ER_CREEPER_RENDERER, new CreeperRenderer());
|
assign( ER_CREEPER_RENDERER, new CreeperRenderer());
|
||||||
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
||||||
assign( ER_TNT_RENDERER, new TntRenderer());
|
assign( ER_TNT_RENDERER, new TntRenderer());
|
||||||
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
||||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0));
|
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0.5));
|
||||||
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
||||||
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
||||||
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
||||||
@@ -133,7 +133,7 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
|
|||||||
EntityRenderer* renderer = getRenderer(entity);
|
EntityRenderer* renderer = getRenderer(entity);
|
||||||
if (renderer != NULL) {
|
if (renderer != NULL) {
|
||||||
renderer->render(entity, x, y, z, rot, a);
|
renderer->render(entity, x, y, z, rot, a);
|
||||||
//renderer->postRender(entity, x, y, z, rot, a);
|
renderer->postRender(entity, x, y, z, rot, a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,11 +5,17 @@
|
|||||||
#include "../gles.h"
|
#include "../gles.h"
|
||||||
#include "../../../world/phys/AABB.h"
|
#include "../../../world/phys/AABB.h"
|
||||||
#include "EntityRenderDispatcher.h"
|
#include "EntityRenderDispatcher.h"
|
||||||
|
#include "../../../util/Mth.h"
|
||||||
|
#include "../../../world/level/Level.h"
|
||||||
|
#include "../../../world/level/tile/Tile.h"
|
||||||
|
|
||||||
|
#include "../../Minecraft.h"
|
||||||
|
#include "../../Option.h"
|
||||||
|
|
||||||
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
|
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
|
||||||
|
|
||||||
EntityRenderer::EntityRenderer()
|
EntityRenderer::EntityRenderer()
|
||||||
: shadowRadius(0),
|
: shadowRadius(0),
|
||||||
shadowStrength(1.0f)
|
shadowStrength(1.0f)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
@@ -36,37 +42,37 @@ void EntityRenderer::render(const AABB& bb, float xo, float yo, float zo) {
|
|||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
t.begin();
|
t.begin();
|
||||||
t.offset(xo, yo, zo);
|
t.offset(xo, yo, zo);
|
||||||
//t.normal(0, 0, -1);
|
t.normal(0, 0, -1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
|
|
||||||
//t.normal(0, 0, 1);
|
t.normal(0, 0, 1);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
|
|
||||||
//t.normal(0, -1, 0);
|
t.normal(0, -1, 0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
|
|
||||||
//t.normal(0, 1, 0);
|
t.normal(0, 1, 0);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
|
|
||||||
//t.normal(-1, 0, 0);
|
t.normal(-1, 0, 0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
|
|
||||||
//t.normal(1, 0, 0);
|
t.normal(1, 0, 0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
@@ -116,134 +122,139 @@ Font* EntityRenderer::getFont() {
|
|||||||
return entityRenderDispatcher->getFont();
|
return entityRenderDispatcher->getFont();
|
||||||
}
|
}
|
||||||
|
|
||||||
//void postRender(Entity entity, float x, float y, float z, float rot, float a) {
|
void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float rot, float a) {
|
||||||
// if (entityRenderDispatcher.options.fancyGraphics && shadowRadius > 0) {
|
if (/*entityRenderDispatcher.options.fancyGraphics &&*/entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && shadowRadius > 0) {
|
||||||
// float dist = entityRenderDispatcher.distanceToSqr(entity.x, entity.y, entity.z);
|
float dist = entityRenderDispatcher->distanceToSqr(entity->x, entity->y, entity->z);
|
||||||
// float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
||||||
// if (pow > 0) {
|
if (pow > 0) {
|
||||||
// renderShadow(entity, x, y, z, pow, a);
|
renderShadow(entity, x, y, z, pow, a);
|
||||||
// }
|
}
|
||||||
// }
|
//}
|
||||||
// if (entity.isOnFire()) renderFlame(entity, x, y, z, a);
|
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||||
//}
|
}
|
||||||
|
}
|
||||||
|
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||||
|
|
||||||
//void renderFlame(Entity e, float x, float y, float z, float a) {
|
int tex = ((Tile*)Tile::fire)->tex;
|
||||||
// glDisable2(GL_LIGHTING);
|
|
||||||
// int tex = Tile.fire.tex;
|
|
||||||
|
|
||||||
// int xt = (tex & 0xf) << 4;
|
int xt = (tex & 0xf) << 4;
|
||||||
// int yt = tex & 0xf0;
|
int yt = tex & 0xf0;
|
||||||
|
|
||||||
// float u0 = (xt) / 256.0f;
|
float u0 = (xt) / 256.0f;
|
||||||
// float u1 = (xt + 15.99f) / 256.0f;
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
// float v0 = (yt) / 256.0f;
|
float v0 = (yt) / 256.0f;
|
||||||
// float v1 = (yt + 15.99f) / 256.0f;
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
// glPushMatrix2();
|
glPushMatrix2();
|
||||||
// glTranslatef2((float) x, (float) y, (float) z);
|
glTranslatef2((float) x, (float) y, (float) z);
|
||||||
|
|
||||||
// float s = e.bbWidth * 1.4f;
|
float s = e->bbWidth * 1.4f;
|
||||||
// glScalef2(s, s, s);
|
glScalef2(s, s, s);
|
||||||
// bindTexture("terrain.png");
|
bindTexture("terrain.png");
|
||||||
// Tesselator t = Tesselator.instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
// float r = 1.0f;
|
float r = 1.0f;
|
||||||
// float xo = 0.5f;
|
float xo = 0.5f;
|
||||||
// float yo = 0.0f;
|
float yo = 0.0f;
|
||||||
|
|
||||||
// float h = e.bbHeight / e.bbWidth;
|
float h = e->bbHeight / e->bbWidth;
|
||||||
|
|
||||||
// glRotatef2(-entityRenderDispatcher.playerRotY, 0, 1, 0);
|
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||||
// glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
||||||
// glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
// // glRotatef2(-playerRotX, 1, 0, 0);
|
// glRotatef2(-playerRotX, 1, 0, 0);
|
||||||
// t.begin();
|
t.begin();
|
||||||
// while (h > 0) {
|
while (h > 0) {
|
||||||
// t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||||
// t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||||
// t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
||||||
// t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
||||||
// h -= 1;
|
h -= 1;
|
||||||
// yo -= 1;
|
yo -= 1;
|
||||||
// r *= 0.9f;
|
r *= 0.9f;
|
||||||
// glTranslatef2(0, 0, -0.04f);
|
glTranslatef2(0, 0, -0.04f);
|
||||||
// }
|
}
|
||||||
// t.end();
|
t.draw();
|
||||||
// glPopMatrix2();
|
glPopMatrix2();
|
||||||
// glEnable2(GL_LIGHTING);
|
// glEnable2(GL_LIGHTING);
|
||||||
//}
|
}
|
||||||
|
|
||||||
//void renderShadow(Entity e, float x, float y, float z, float pow, float a) {
|
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||||
// glEnable2(GL_BLEND);
|
glEnable2(GL_BLEND);
|
||||||
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
// Textures textures = entityRenderDispatcher.textures;
|
//Textures* textures = entityRenderDispatcher->textures;
|
||||||
// textures.bind(textures.loadTexture("%clamp%/misc/shadow.png"));
|
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||||
|
Textures* textures = entityRenderDispatcher->textures;
|
||||||
|
textures->bind(textures->loadTexture("/misc/shadow.png"));
|
||||||
|
|
||||||
// Level level = getLevel();
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
// glDepthMask(false);
|
Level* level = getLevel();
|
||||||
// float r = shadowRadius;
|
|
||||||
|
|
||||||
// float ex = e.xOld + (e.x - e.xOld) * a;
|
glDepthMask(false);
|
||||||
// float ey = e.yOld + (e.y - e.yOld) * a + e.getShadowHeightOffs();
|
float r = shadowRadius;
|
||||||
// float ez = e.zOld + (e.z - e.zOld) * a;
|
|
||||||
|
|
||||||
// int x0 = Mth.floor(ex - r);
|
float ex = e->xOld + (e->x - e->xOld) * a;
|
||||||
// int x1 = Mth.floor(ex + r);
|
float ey = e->yOld + (e->y - e->yOld) * a + e->getShadowHeightOffs();
|
||||||
// int y0 = Mth.floor(ey - r);
|
float ez = e->zOld + (e->z - e->zOld) * a;
|
||||||
// int y1 = Mth.floor(ey);
|
|
||||||
// int z0 = Mth.floor(ez - r);
|
|
||||||
// int z1 = Mth.floor(ez + r);
|
|
||||||
|
|
||||||
// float xo = x - ex;
|
int x0 = Mth::floor(ex - r);
|
||||||
// float yo = y - ey;
|
int x1 = Mth::floor(ex + r);
|
||||||
// float zo = z - ez;
|
int y0 = Mth::floor(ey - r);
|
||||||
|
int y1 = Mth::floor(ey);
|
||||||
|
int z0 = Mth::floor(ez - r);
|
||||||
|
int z1 = Mth::floor(ez + r);
|
||||||
|
|
||||||
// Tesselator tt = Tesselator.instance;
|
float xo = x - ex;
|
||||||
// tt.begin();
|
float yo = y - ey;
|
||||||
// for (int xt = x0; xt <= x1; xt++)
|
float zo = z - ez;
|
||||||
// for (int yt = y0; yt <= y1; yt++)
|
|
||||||
// for (int zt = z0; zt <= z1; zt++) {
|
|
||||||
// int t = level.getTile(xt, yt - 1, zt);
|
|
||||||
// if (t > 0 && level.getRawBrightness(xt, yt, zt) > 3) {
|
|
||||||
// renderTileShadow(Tile.tiles[t], x, y + e.getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e.getShadowHeightOffs(), zo);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// tt.end();
|
|
||||||
|
|
||||||
// glColor4f2(1, 1, 1, 1);
|
Tesselator& tt = Tesselator::instance;
|
||||||
// glDisable2(GL_BLEND);
|
tt.begin();
|
||||||
// glDepthMask(true);
|
for (int xt = x0; xt <= x1; xt++)
|
||||||
//}
|
for (int yt = y0; yt <= y1; yt++)
|
||||||
|
for (int zt = z0; zt <= z1; zt++) {
|
||||||
|
int t = level->getTile(xt, yt - 1, zt);
|
||||||
|
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3) {
|
||||||
|
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tt.draw();
|
||||||
|
|
||||||
//Level* getLevel() {
|
glColor4f2(1, 1, 1, 1);
|
||||||
// return entityRenderDispatcher.level;
|
glDisable2(GL_BLEND);
|
||||||
//}
|
glDepthMask(true);
|
||||||
|
}
|
||||||
|
|
||||||
//void renderTileShadow(Tile tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
Level* EntityRenderer::getLevel() {
|
||||||
// Tesselator t = Tesselator.instance;
|
return entityRenderDispatcher->level;
|
||||||
// if (!tt.isCubeShaped()) return;
|
}
|
||||||
|
|
||||||
// float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel().getBrightness(xt, yt, zt);
|
void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
||||||
// if (a < 0) return;
|
Tesselator& t = Tesselator::instance;
|
||||||
// if (a > 1) a = 1;
|
if (!tt->isCubeShaped()) return;
|
||||||
// t.color(1, 1, 1, (float) a);
|
|
||||||
// // glColor4f2(1, 1, 1, (float) a);
|
|
||||||
|
|
||||||
// float x0 = xt + tt.xx0 + xo;
|
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
|
||||||
// float x1 = xt + tt.xx1 + xo;
|
if (a < 0) return;
|
||||||
// float y0 = yt + tt.yy0 + yo + 1.0 / 64.0f;
|
if (a > 1) a = 1;
|
||||||
// float z0 = zt + tt.zz0 + zo;
|
// t.color(1, 1, 1, (float) a);
|
||||||
// float z1 = zt + tt.zz1 + zo;
|
glColor4f2(1, 1, 1, (float) a);
|
||||||
|
|
||||||
// float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
float x0 = xt + tt->xx0 + xo;
|
||||||
// float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
float x1 = xt + tt->xx1 + xo;
|
||||||
// float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
float y0 = yt + tt->yy0 + yo + 1.0 / 64.0f;
|
||||||
// float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
float z0 = zt + tt->zz0 + zo;
|
||||||
|
float z1 = zt + tt->zz1 + zo;
|
||||||
|
|
||||||
// t.vertexUV(x0, y0, z0, u0, v0);
|
float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
||||||
// t.vertexUV(x0, y0, z1, u0, v1);
|
float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
||||||
// t.vertexUV(x1, y0, z1, u1, v1);
|
float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
||||||
// t.vertexUV(x1, y0, z0, u1, v0);
|
float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
||||||
//}
|
|
||||||
|
t.vertexUV(x0, y0, z0, u0, v0);
|
||||||
|
t.vertexUV(x0, y0, z1, u0, v1);
|
||||||
|
t.vertexUV(x1, y0, z1, u1, v1);
|
||||||
|
t.vertexUV(x1, y0, z0, u1, v0);
|
||||||
|
}
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ class EntityRenderDispatcher;
|
|||||||
class Entity;
|
class Entity;
|
||||||
class AABB;
|
class AABB;
|
||||||
class Font;
|
class Font;
|
||||||
|
class Tile;
|
||||||
|
class Level;
|
||||||
|
|
||||||
class EntityRenderer
|
class EntityRenderer
|
||||||
{
|
{
|
||||||
@@ -24,6 +26,11 @@ public:
|
|||||||
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
|
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
|
||||||
static void render(const AABB& bb, float xo, float yo, float zo);
|
static void render(const AABB& bb, float xo, float yo, float zo);
|
||||||
static void renderFlat(const AABB& bb);
|
static void renderFlat(const AABB& bb);
|
||||||
|
void renderShadow(Entity* e, float x, float y, float z, float pow, float a);
|
||||||
|
void renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo);
|
||||||
|
void renderFlame(Entity* e, float x, float y, float z, float a);
|
||||||
|
void postRender(Entity* entity, float x, float y, float z, float rot, float a);
|
||||||
|
Level* getLevel();
|
||||||
|
|
||||||
Font* getFont();
|
Font* getFont();
|
||||||
|
|
||||||
|
|||||||
@@ -226,7 +226,42 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
|
|||||||
t.draw();
|
t.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) {
|
|
||||||
|
void ItemRenderer::renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y){ // this is normally unused in the header but i ported it from java beta - shredder
|
||||||
|
if (item != NULL) {
|
||||||
|
if (item->count > 1) {
|
||||||
|
char buf[16];
|
||||||
|
sprintf(buf, "%d", item->count);
|
||||||
|
std::string countStr = buf;
|
||||||
|
// glDisable(GL_LIGHTING);
|
||||||
|
// glDisable(GL_DEPTH_TEST);
|
||||||
|
font->drawShadow(countStr, x + 19 - 2 - font->width(countStr),
|
||||||
|
y + 6 + 3, 0xFFFFFF);
|
||||||
|
// glEnable(GL_LIGHTING);
|
||||||
|
// glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
|
if (item->isDamaged()) {
|
||||||
|
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage() + 0.5);
|
||||||
|
int cc = (int) std::floor(255.5f - (float) item->getDamageValue() * 255.0f / (float) item->getMaxDamage() + 0.5);
|
||||||
|
// glDisable(GL_LIGHTING);
|
||||||
|
// glDisable(GL_DEPTH_TEST);
|
||||||
|
// glDisable(GL_TEXTURE_2D);
|
||||||
|
// auto var8 = ::net::minecraft::client::renderer::Tesselator::instance();
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
int ca = ((255 - cc)<< 16 | (cc << 8));
|
||||||
|
int cb = (((255 - cc) / 4) << 16 | 16128);
|
||||||
|
fillRect(t, x + 2, y + 13, 13, 2, 0);
|
||||||
|
fillRect(t, x + 2, y + 13, 12, 1, cb);
|
||||||
|
fillRect(t, x + 2, y + 13, p, 1, ca);
|
||||||
|
// glEnable(GL_TEXTURE_2D);
|
||||||
|
// glEnable(GL_LIGHTING);
|
||||||
|
// glEnable(GL_DEPTH_TEST);
|
||||||
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) { // nothing changed here this is the normal pocket edition one.
|
||||||
if (!item) return;
|
if (!item) return;
|
||||||
if (item->count > 0 && item->isDamaged()) {
|
if (item->count > 0 && item->isDamaged()) {
|
||||||
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());
|
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public:
|
|||||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
|
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
|
||||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
|
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
|
||||||
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
|
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
|
||||||
//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
||||||
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
|
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
|
||||||
|
|
||||||
static void blit(float x, float y, float sx, float sy, float w, float h);
|
static void blit(float x, float y, float sx, float sy, float w, float h);
|
||||||
|
|||||||
@@ -135,7 +135,7 @@ void MobRenderer::render(Entity* e, float x, float y, float z, float rot, float
|
|||||||
//glEnable2(GL_DEPTH_TEST);
|
//glEnable2(GL_DEPTH_TEST);
|
||||||
|
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
postRender(mob, x, y, z, rot, a);
|
||||||
renderName(mob, x, y, z);
|
renderName(mob, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,11 +14,11 @@
|
|||||||
#define USE_VBO
|
#define USE_VBO
|
||||||
#define GL_QUADS 0x0007
|
#define GL_QUADS 0x0007
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
#import <OpenGLES/ES1/gl.h>
|
#import <OpenGLES/ES1/gl.height>
|
||||||
#import <OpenGLES/ES1/glext.h>
|
#import <OpenGLES/ES1/glext.height>
|
||||||
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
|
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
|
||||||
#import <GLES/gl.h>
|
#include <GLES/gl.h>
|
||||||
#import <GLES/glext.h>
|
#include <GLES/glext.h>
|
||||||
#else
|
#else
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
|||||||
@@ -3,14 +3,8 @@
|
|||||||
|
|
||||||
#include "SoundSystem.h"
|
#include "SoundSystem.h"
|
||||||
|
|
||||||
// If audio breaks for other platforms, this is probably why. Here, I'm just calling where Apple's OpenAL headers live (they arent in just "AL"
|
#include <AL/al.h>
|
||||||
#if defined(__APPLE__)
|
#include <AL/alc.h>
|
||||||
#include <OpenAL/al.h>
|
|
||||||
#include <OpenAL/alc.h>
|
|
||||||
#else
|
|
||||||
#include <AL/al.h>
|
|
||||||
#include <AL/alc.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|||||||
98
src/util/Color.cpp
Normal file
98
src/util/Color.cpp
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
#include "Mth.h"
|
||||||
|
|
||||||
|
#include "Color.h"
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
|
||||||
|
//Alpha is defaulted to 1.0. The actual color used in rendering depends on finding the best match given the color space
|
||||||
|
//available for a particular output device.
|
||||||
|
//Parameters:
|
||||||
|
//r - the red component
|
||||||
|
//g - the green component
|
||||||
|
//b - the blue component
|
||||||
|
//Throws:
|
||||||
|
//IllegalArgumentException - if r, g or b are outside of the range 0.0 to 1.0, inclusive
|
||||||
|
Color::Color( float r, float g, float b)
|
||||||
|
{
|
||||||
|
assert( r >= 0.0f && r <= 1.0f );
|
||||||
|
assert( g >= 0.0f && g <= 1.0f );
|
||||||
|
assert( b >= 0.0f && b <= 1.0f );
|
||||||
|
|
||||||
|
//argb
|
||||||
|
colour = ( (0xFF<<24) | ( (int)(r*255)<<16 ) | ( (int)(g*255)<<8 ) | ( (int)(b*255) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
Color::Color( int r, int g, int b)
|
||||||
|
{
|
||||||
|
colour = ( (0xFF<<24) | ( (r&0xff)<<16 ) | ( (g&0xff)<<8 ) | ( (b&0xff) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Creates a Color object based on the specified values for the HSB color model.
|
||||||
|
//The s and b components should be floating-point values between zero and one (numbers in the range 0.0-1.0).
|
||||||
|
//The h component can be any floating-point number. The floor of this number is subtracted from it to create a fraction between 0 and 1.
|
||||||
|
//This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model.
|
||||||
|
//
|
||||||
|
//Parameters:
|
||||||
|
//h - the hue component
|
||||||
|
//s - the saturation of the color
|
||||||
|
//b - the brightness of the color
|
||||||
|
//Returns:
|
||||||
|
//a Color object with the specified hue, saturation, and brightness.
|
||||||
|
Color Color::getHSBColor(float hue, float saturation, float brightness)
|
||||||
|
{
|
||||||
|
int r = 0, g = 0, b = 0;
|
||||||
|
if (saturation == 0)
|
||||||
|
{
|
||||||
|
r = g = b = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float h = (hue - (float)Mth::floor(hue)) * 6.0f;
|
||||||
|
float f = h - (float)Mth::floor(h);
|
||||||
|
float p = brightness * (1.0f - saturation);
|
||||||
|
float q = brightness * (1.0f - saturation * f);
|
||||||
|
float t = brightness * (1.0f - (saturation * (1.0f - f)));
|
||||||
|
switch ((int) h)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
r = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
g = (int) (t * 255.0f + 0.5f);
|
||||||
|
b = (int) (p * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
r = (int) (q * 255.0f + 0.5f);
|
||||||
|
g = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
b = (int) (p * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
r = (int) (p * 255.0f + 0.5f);
|
||||||
|
g = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
b = (int) (t * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
r = (int) (p * 255.0f + 0.5f);
|
||||||
|
g = (int) (q * 255.0f + 0.5f);
|
||||||
|
b = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
r = (int) (t * 255.0f + 0.5f);
|
||||||
|
g = (int) (p * 255.0f + 0.5f);
|
||||||
|
b = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
r = (int) (brightness * 255.0f + 0.5f);
|
||||||
|
g = (int) (p * 255.0f + 0.5f);
|
||||||
|
b = (int) (q * 255.0f + 0.5f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return Color( r, g, b );
|
||||||
|
}
|
||||||
|
|
||||||
|
int Color::getRGB()
|
||||||
|
{
|
||||||
|
return colour;
|
||||||
|
}
|
||||||
15
src/util/Color.h
Normal file
15
src/util/Color.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class Color
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
int colour;
|
||||||
|
|
||||||
|
public:
|
||||||
|
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
|
||||||
|
Color( float r, float g, float b);
|
||||||
|
Color( int r, int g, int b);
|
||||||
|
|
||||||
|
static Color getHSBColor(float h, float s, float b);
|
||||||
|
int getRGB();
|
||||||
|
};
|
||||||
@@ -245,6 +245,7 @@ void Inventory::setupDefault() {
|
|||||||
addItem(new ItemInstance(Item::seeds_melon));
|
addItem(new ItemInstance(Item::seeds_melon));
|
||||||
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
|
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
|
||||||
addItem(new ItemInstance(Item::hoe_iron));
|
addItem(new ItemInstance(Item::hoe_iron));
|
||||||
|
addItem(new ItemInstance(Item::flintAndSteel));
|
||||||
#ifdef RPI
|
#ifdef RPI
|
||||||
Sel[0] = addItem(new ItemInstance(Item::sword_iron));
|
Sel[0] = addItem(new ItemInstance(Item::sword_iron));
|
||||||
#else
|
#else
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,8 @@
|
|||||||
#include "../../entity/MobCategory.h"
|
#include "../../entity/MobCategory.h"
|
||||||
#include "../../level/tile/TallGrass.h"
|
#include "../../level/tile/TallGrass.h"
|
||||||
|
|
||||||
|
#include "../../../util/Color.h"
|
||||||
|
|
||||||
Biome* Biome::rainForest = NULL;
|
Biome* Biome::rainForest = NULL;
|
||||||
Biome* Biome::swampland = NULL;
|
Biome* Biome::swampland = NULL;
|
||||||
Biome* Biome::seasonalForest = NULL;
|
Biome* Biome::seasonalForest = NULL;
|
||||||
@@ -208,11 +210,11 @@ float Biome::adjustDepth( float depth )
|
|||||||
|
|
||||||
int Biome::getSkyColor( float temp )
|
int Biome::getSkyColor( float temp )
|
||||||
{
|
{
|
||||||
// temp /= 3.f;
|
temp /= 3.f;
|
||||||
// if (temp < -1) temp = -1;
|
if (temp < -1) temp = -1;
|
||||||
// if (temp > 1) temp = 1;
|
if (temp > 1) temp = 1;
|
||||||
return 0x80808080;
|
// return 0x80808080;This is the vanilla way, add it as OPTION_SKY or leave it like this bcus this function literally never gets used anyways if level has vanilla sky color - shredder
|
||||||
//return Color.getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
||||||
}
|
}
|
||||||
|
|
||||||
Biome::MobList& Biome::getMobs(const MobCategory& category)
|
Biome::MobList& Biome::getMobs(const MobCategory& category)
|
||||||
|
|||||||
@@ -262,14 +262,14 @@ void LevelChunk::recalcHeight(int x, int yStart, int z) {
|
|||||||
|
|
||||||
/*public*/
|
/*public*/
|
||||||
void LevelChunk::skyBrightnessChanged() {
|
void LevelChunk::skyBrightnessChanged() {
|
||||||
// int x0 = xt;
|
int x0 = xt;
|
||||||
// int y0 = this->minHeight - 16;
|
int y0 = this->minHeight - 16;
|
||||||
// int z0 = zt;
|
int z0 = zt;
|
||||||
// int x1 = xt + 16;
|
int x1 = xt + 16;
|
||||||
// int y1 = Level::DEPTH - 1;
|
int y1 = Level::DEPTH - 1;
|
||||||
// int z1 = zt + 16;
|
int z1 = zt + 16;
|
||||||
|
|
||||||
//level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*public*/
|
/*public*/
|
||||||
|
|||||||
@@ -15,7 +15,8 @@ Dimension::Dimension()
|
|||||||
ultraWarm(false),
|
ultraWarm(false),
|
||||||
hasCeiling(false),
|
hasCeiling(false),
|
||||||
biomeSource(NULL),
|
biomeSource(NULL),
|
||||||
id(0)
|
id(0),
|
||||||
|
fogColor(0x80daff)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -93,6 +94,18 @@ float* Dimension::getSunriseColor( float td, float a )
|
|||||||
|
|
||||||
Vec3 Dimension::getFogColor( float td, float a )
|
Vec3 Dimension::getFogColor( float td, float a )
|
||||||
{
|
{
|
||||||
|
if (FogType == 1)
|
||||||
|
{
|
||||||
|
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
|
||||||
|
}
|
||||||
|
else if (FogType == 2)
|
||||||
|
{
|
||||||
|
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
|
||||||
|
}
|
||||||
|
else // otherwise as default we return the mcpe fog color
|
||||||
|
{
|
||||||
|
fogColor = 0x80daff;
|
||||||
|
}
|
||||||
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
|
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||||
if (br < 0.0f) br = 0.0f;
|
if (br < 0.0f) br = 0.0f;
|
||||||
if (br > 1.0f) br = 1.0f;
|
if (br > 1.0f) br = 1.0f;
|
||||||
@@ -104,7 +117,8 @@ Vec3 Dimension::getFogColor( float td, float a )
|
|||||||
g *= br * 0.94f + 0.06f;
|
g *= br * 0.94f + 0.06f;
|
||||||
b *= br * 0.91f + 0.09f;
|
b *= br * 0.91f + 0.09f;
|
||||||
return Vec3(r, g, b);
|
return Vec3(r, g, b);
|
||||||
//return Vec3(0.752941f, 0.847059f, 1);
|
|
||||||
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Dimension::mayRespawn()
|
bool Dimension::mayRespawn()
|
||||||
|
|||||||
@@ -49,8 +49,11 @@ public:
|
|||||||
bool hasCeiling;
|
bool hasCeiling;
|
||||||
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
|
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
|
||||||
int id;
|
int id;
|
||||||
|
|
||||||
|
// shredder added
|
||||||
|
int FogType; // lets us choose between what fog we want ig
|
||||||
protected:
|
protected:
|
||||||
static const long fogColor = 0x80daff;//0x406fe5;//0xc0d8ff;
|
long fogColor; //= 0x80daff;//0x406fe5;//0xc0d8ff;
|
||||||
float sunriseCol[4];
|
float sunriseCol[4];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
|
|
||||||
class NormalDayCycleDimension: public Dimension {
|
class NormalDayCycleDimension: public Dimension {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
float getTimeOfDay(long time, float a) {
|
float getTimeOfDay(long time, float a) {
|
||||||
int dayStep = (int) (time % Level::TICKS_PER_DAY);
|
int dayStep = (int) (time % Level::TICKS_PER_DAY);
|
||||||
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
|
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
|
||||||
@@ -20,6 +21,18 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
Vec3 getFogColor( float td, float a ) {
|
Vec3 getFogColor( float td, float a ) {
|
||||||
|
if (FogType == 1)
|
||||||
|
{
|
||||||
|
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
|
||||||
|
}
|
||||||
|
else if (FogType == 2)
|
||||||
|
{
|
||||||
|
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
|
||||||
|
}
|
||||||
|
else // otherwise as default we return the mcpe fog color
|
||||||
|
{
|
||||||
|
fogColor = 0x80daff;
|
||||||
|
}
|
||||||
float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
|
float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||||
if (br < 0) br = 0;
|
if (br < 0) br = 0;
|
||||||
if (br > 1.f) br = 1.f;
|
if (br > 1.f) br = 1.f;
|
||||||
|
|||||||
@@ -6,24 +6,23 @@ NetherReactorPattern::NetherReactorPattern( ) {
|
|||||||
const int netherCoreId = Tile::netherReactor->id;
|
const int netherCoreId = Tile::netherReactor->id;
|
||||||
const unsigned int types[3][3][3] =
|
const unsigned int types[3][3][3] =
|
||||||
{
|
{
|
||||||
// Changing all of these values to be unsigned is needed to get the nether reactor pattern to compile. In the past having them be normal ints was fine but the c++ convention has changed
|
// Level 0
|
||||||
// Level 0
|
|
||||||
{
|
{
|
||||||
{static_cast<unsigned int>(goldId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(goldId)},
|
{goldId, stoneId, goldId},
|
||||||
{static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId)},
|
{stoneId, stoneId, stoneId},
|
||||||
{static_cast<unsigned int>(goldId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(goldId)}
|
{goldId, stoneId, goldId}
|
||||||
},
|
},
|
||||||
// Level 1
|
// Level 1
|
||||||
{
|
{
|
||||||
{static_cast<unsigned int>(stoneId), 0, static_cast<unsigned int>(stoneId)},
|
{stoneId, 0, stoneId},
|
||||||
{0, static_cast<unsigned int>(netherCoreId), 0},
|
{0, netherCoreId, 0},
|
||||||
{static_cast<unsigned int>(stoneId), 0, static_cast<unsigned int>(stoneId)}
|
{stoneId, 0, stoneId}
|
||||||
},
|
},
|
||||||
// Level 2
|
// Level 2
|
||||||
{
|
{
|
||||||
{0, static_cast<unsigned int>(stoneId), 0},
|
{0, stoneId, 0},
|
||||||
{static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId)},
|
{stoneId, stoneId, stoneId},
|
||||||
{0, static_cast<unsigned int>(stoneId), 0}
|
{0, stoneId, 0}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
for(int setLevel = 0; setLevel <= 2; ++setLevel) {
|
for(int setLevel = 0; setLevel <= 2; ++setLevel) {
|
||||||
|
|||||||
Reference in New Issue
Block a user