mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-04-05 23:13:33 +00:00
Compare commits
8 Commits
ios-suppor
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29
.github/workflows/build.yml
vendored
29
.github/workflows/build.yml
vendored
@@ -72,30 +72,6 @@ jobs:
|
|||||||
${{github.workspace}}/build/OpenAL32.dll
|
${{github.workspace}}/build/OpenAL32.dll
|
||||||
${{github.workspace}}/build/libz.dll
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${{github.workspace}}/build/libz.dll
|
||||||
|
|
||||||
build-ios:
|
|
||||||
# credit to pengubow from deepfriedwaffles repo
|
|
||||||
name: Build iOS
|
|
||||||
runs-on: macos-latest
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@main
|
|
||||||
|
|
||||||
- name: Build
|
|
||||||
run: |
|
|
||||||
cd project/iosproj
|
|
||||||
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
|
|
||||||
mkdir -p Payload
|
|
||||||
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
|
|
||||||
zip -r minecraftpe.ipa Payload
|
|
||||||
rm -rf Payload
|
|
||||||
|
|
||||||
- name: Upload artifact
|
|
||||||
uses: actions/upload-artifact@main
|
|
||||||
with:
|
|
||||||
name: minecraftpe-ios
|
|
||||||
path: project/iosproj/minecraftpe.ipa
|
|
||||||
|
|
||||||
build-linux:
|
build-linux:
|
||||||
name: Build Linux
|
name: Build Linux
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -290,7 +266,8 @@ jobs:
|
|||||||
publish:
|
publish:
|
||||||
name: Publish
|
name: Publish
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
|
needs: [ build-windows, build-linux, build-android, build-web ]
|
||||||
|
if: github.ref == 'refs/heads/main'
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v4
|
||||||
@@ -363,4 +340,4 @@ jobs:
|
|||||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||||
37
README.md
37
README.md
@@ -197,39 +197,4 @@ cmake --build .
|
|||||||
3. Run game:
|
3. Run game:
|
||||||
```
|
```
|
||||||
emrun --port 8080 .
|
emrun --port 8080 .
|
||||||
```
|
```
|
||||||
## iOS
|
|
||||||
### Xcode
|
|
||||||
> [Note!]
|
|
||||||
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
|
|
||||||
|
|
||||||
### 1. Clone
|
|
||||||
Open your terminal and clone the repository
|
|
||||||
```bash
|
|
||||||
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
|
|
||||||
cd minecraft-pe-0.6.1
|
|
||||||
```
|
|
||||||
You can also build from the ios-support branch by checking out to it
|
|
||||||
```
|
|
||||||
git checkout ios-support
|
|
||||||
```
|
|
||||||
|
|
||||||
### 2. Open in Xcode
|
|
||||||
|
|
||||||
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
|
|
||||||
|
|
||||||
### 3. Configure Code Signing
|
|
||||||
|
|
||||||
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
|
|
||||||
|
|
||||||
1. Select the **minecraftpe** project in the left sidebar.
|
|
||||||
2. Go to **Signing & Capabilities**.
|
|
||||||
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
|
|
||||||
4. Select your **Team** from the dropdown menu.
|
|
||||||
|
|
||||||
### 4. Build and Run
|
|
||||||
|
|
||||||
1. Connect your iPhone via USB or LAN.
|
|
||||||
2. Select your device from the run destination menu at the top of Xcode.
|
|
||||||
3. Press **Cmd + R** (or the Play button).
|
|
||||||
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.
|
|
||||||
BIN
data/images/environment/foliagecolor.png
Normal file
BIN
data/images/environment/foliagecolor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
BIN
data/images/environment/grasscolor.png
Normal file
BIN
data/images/environment/grasscolor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 25 KiB |
@@ -153,6 +153,7 @@ options.group.tweaks=Tweaks
|
|||||||
options.allowSprint=Allow sprint
|
options.allowSprint=Allow sprint
|
||||||
options.barOnTop=HUD above inventory
|
options.barOnTop=HUD above inventory
|
||||||
options.rpiCursor=Show Raspberry PI cursor
|
options.rpiCursor=Show Raspberry PI cursor
|
||||||
|
options.foliageTint=Tint Grass and Leaves
|
||||||
options.autoJump=Auto Jump
|
options.autoJump=Auto Jump
|
||||||
options.thirdperson=Third Person
|
options.thirdperson=Third Person
|
||||||
options.servervisible=Server Visible
|
options.servervisible=Server Visible
|
||||||
|
|||||||
@@ -209,6 +209,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/world/level/MobSpawner.cpp \
|
../../../src/world/level/MobSpawner.cpp \
|
||||||
../../../src/world/level/Region.cpp \
|
../../../src/world/level/Region.cpp \
|
||||||
../../../src/world/level/TickNextTickData.cpp \
|
../../../src/world/level/TickNextTickData.cpp \
|
||||||
|
../../../src/world/level/FoliageColor.cpp \
|
||||||
|
../../../src/world/level/GrassColor.cpp \
|
||||||
../../../src/world/level/biome/Biome.cpp \
|
../../../src/world/level/biome/Biome.cpp \
|
||||||
../../../src/world/level/biome/BiomeSource.cpp \
|
../../../src/world/level/biome/BiomeSource.cpp \
|
||||||
../../../src/world/level/chunk/LevelChunk.cpp \
|
../../../src/world/level/chunk/LevelChunk.cpp \
|
||||||
|
|||||||
@@ -183,6 +183,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/world/level/MobSpawner.cpp \
|
../../../src/world/level/MobSpawner.cpp \
|
||||||
../../../src/world/level/Region.cpp \
|
../../../src/world/level/Region.cpp \
|
||||||
../../../src/world/level/TickNextTickData.cpp \
|
../../../src/world/level/TickNextTickData.cpp \
|
||||||
|
../../../src/world/level/FoliageColor.cpp \
|
||||||
|
../../../src/world/level/GrassColor.cpp \
|
||||||
../../../src/world/level/biome/Biome.cpp \
|
../../../src/world/level/biome/Biome.cpp \
|
||||||
../../../src/world/level/biome/BiomeSource.cpp \
|
../../../src/world/level/biome/BiomeSource.cpp \
|
||||||
../../../src/world/level/chunk/LevelChunk.cpp \
|
../../../src/world/level/chunk/LevelChunk.cpp \
|
||||||
|
|||||||
@@ -1,48 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
|
||||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
|
||||||
<dependencies>
|
|
||||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
|
|
||||||
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
|
|
||||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
|
||||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
|
||||||
</dependencies>
|
|
||||||
<scenes>
|
|
||||||
<!--View Controller-->
|
|
||||||
<scene sceneID="EHf-IW-A2E">
|
|
||||||
<objects>
|
|
||||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
|
||||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
|
||||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
|
||||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
|
||||||
<subviews>
|
|
||||||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
|
|
||||||
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
|
|
||||||
<fontDescription key="fontDescription" type="system" pointSize="17"/>
|
|
||||||
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
|
||||||
<nil key="highlightedColor"/>
|
|
||||||
</label>
|
|
||||||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
|
|
||||||
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
|
|
||||||
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
|
|
||||||
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
|
||||||
<nil key="highlightedColor"/>
|
|
||||||
</label>
|
|
||||||
</subviews>
|
|
||||||
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
|
||||||
<constraints>
|
|
||||||
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
|
|
||||||
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
|
|
||||||
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
|
|
||||||
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
|
|
||||||
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
|
|
||||||
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
|
|
||||||
</constraints>
|
|
||||||
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
|
|
||||||
</view>
|
|
||||||
</viewController>
|
|
||||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
|
||||||
</objects>
|
|
||||||
<point key="canvasLocation" x="53" y="375"/>
|
|
||||||
</scene>
|
|
||||||
</scenes>
|
|
||||||
</document>
|
|
||||||
@@ -41,6 +41,7 @@
|
|||||||
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|
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|
||||||
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A516B17517007ABBC6 /* NinePatch.cpp */; };
|
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A516B17517007ABBC6 /* NinePatch.cpp */; };
|
||||||
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A716B17517007ABBC6 /* OptionsGroup.cpp */; };
|
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A716B17517007ABBC6 /* OptionsGroup.cpp */; };
|
||||||
|
042A91B116B17517007ABBC6 /* OptionsPane.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A916B17517007ABBC6 /* OptionsPane.cpp */; };
|
||||||
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
|
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
|
||||||
044129071682FF9600B70EE6 /* MouseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 044129061682FF9600B70EE6 /* MouseHandler.cpp */; };
|
044129071682FF9600B70EE6 /* MouseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 044129061682FF9600B70EE6 /* MouseHandler.cpp */; };
|
||||||
9D293CE716071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
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|
||||||
@@ -1146,33 +1147,6 @@
|
|||||||
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|
||||||
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|
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|
||||||
D5F3B7E51454930400D25470 /* InAppSettings.bundle in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7E41454930400D25470 /* InAppSettings.bundle */; };
|
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|
||||||
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|
|
||||||
F99D341F2F736AA100DC153E /* HttpClient.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D341E2F736AA100DC153E /* HttpClient.cpp */; };
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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D5ACF27515C03DBF00E21C22 /* snow1.m4a in Resources */,
|
||||||
D5ACF27715C03DBF00E21C22 /* snow2.m4a in Resources */,
|
D5ACF27715C03DBF00E21C22 /* snow2.m4a in Resources */,
|
||||||
D5ACF27915C03DBF00E21C22 /* snow3.m4a in Resources */,
|
D5ACF27915C03DBF00E21C22 /* snow3.m4a in Resources */,
|
||||||
@@ -5091,22 +5011,18 @@
|
|||||||
D58BB544146A0B910002C9F5 /* IASKSettingsStore.m in Sources */,
|
D58BB544146A0B910002C9F5 /* IASKSettingsStore.m in Sources */,
|
||||||
D58BB545146A0B910002C9F5 /* IASKSettingsStoreFile.m in Sources */,
|
D58BB545146A0B910002C9F5 /* IASKSettingsStoreFile.m in Sources */,
|
||||||
D58BB546146A0B910002C9F5 /* IASKSettingsStoreUserDefaults.m in Sources */,
|
D58BB546146A0B910002C9F5 /* IASKSettingsStoreUserDefaults.m in Sources */,
|
||||||
F99D34232F736AD400DC153E /* TextOption.cpp in Sources */,
|
|
||||||
D58BB547146A0B910002C9F5 /* IASKSpecifier.m in Sources */,
|
D58BB547146A0B910002C9F5 /* IASKSpecifier.m in Sources */,
|
||||||
D58BB548146A0B910002C9F5 /* IASKPSSliderSpecifierViewCell.m in Sources */,
|
D58BB548146A0B910002C9F5 /* IASKPSSliderSpecifierViewCell.m in Sources */,
|
||||||
D58BB549146A0B910002C9F5 /* IASKPSTextFieldSpecifierViewCell.m in Sources */,
|
D58BB549146A0B910002C9F5 /* IASKPSTextFieldSpecifierViewCell.m in Sources */,
|
||||||
D58BB54A146A0B910002C9F5 /* IASKPSTitleValueSpecifierViewCell.m in Sources */,
|
D58BB54A146A0B910002C9F5 /* IASKPSTitleValueSpecifierViewCell.m in Sources */,
|
||||||
D58BB54B146A0B910002C9F5 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
|
D58BB54B146A0B910002C9F5 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
|
||||||
F99D343B2F736C3B00DC153E /* UsernameScreen.cpp in Sources */,
|
|
||||||
D58BB54C146A0B910002C9F5 /* IASKSlider.m in Sources */,
|
D58BB54C146A0B910002C9F5 /* IASKSlider.m in Sources */,
|
||||||
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|
D58BB54D146A0B910002C9F5 /* IASKSwitch.m in Sources */,
|
||||||
F99D34302F736BAD00DC153E /* ConsoleScreen.cpp in Sources */,
|
|
||||||
D58BB54E146A0B910002C9F5 /* IASKTextField.m in Sources */,
|
D58BB54E146A0B910002C9F5 /* IASKTextField.m in Sources */,
|
||||||
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|
D58BB550146A0B910002C9F5 /* PVRTexture.m in Sources */,
|
||||||
D5D43CC9146AF4B4002ED842 /* RenameMPWorldViewController.mm in Sources */,
|
D5D43CC9146AF4B4002ED842 /* RenameMPWorldViewController.mm in Sources */,
|
||||||
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|
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|
||||||
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|
D5B50F7414CFF670005F7284 /* CreativeMode.cpp in Sources */,
|
||||||
F99D34432F736F9400DC153E /* Option.cpp in Sources */,
|
|
||||||
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|
D5B50F7614CFF670005F7284 /* GameMode.cpp in Sources */,
|
||||||
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|
D5B50F7814CFF670005F7284 /* Button.cpp in Sources */,
|
||||||
D5B50F7A14CFF670005F7284 /* ImageButton.cpp in Sources */,
|
D5B50F7A14CFF670005F7284 /* ImageButton.cpp in Sources */,
|
||||||
@@ -5151,7 +5067,6 @@
|
|||||||
D5B50FC814CFF670005F7284 /* KeyboardInput.cpp in Sources */,
|
D5B50FC814CFF670005F7284 /* KeyboardInput.cpp in Sources */,
|
||||||
D5B50FCA14CFF670005F7284 /* TouchscreenInput.cpp in Sources */,
|
D5B50FCA14CFF670005F7284 /* TouchscreenInput.cpp in Sources */,
|
||||||
D5B50FCC14CFF670005F7284 /* LocalPlayer.cpp in Sources */,
|
D5B50FCC14CFF670005F7284 /* LocalPlayer.cpp in Sources */,
|
||||||
F99D34482F736FE800DC153E /* KeyOption.cpp in Sources */,
|
|
||||||
D5B50FCE14CFF670005F7284 /* Chunk.cpp in Sources */,
|
D5B50FCE14CFF670005F7284 /* Chunk.cpp in Sources */,
|
||||||
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|
D5B50FD014CFF670005F7284 /* Frustum.cpp in Sources */,
|
||||||
D5B50FD214CFF670005F7284 /* ChickenRenderer.cpp in Sources */,
|
D5B50FD214CFF670005F7284 /* ChickenRenderer.cpp in Sources */,
|
||||||
@@ -5210,7 +5125,6 @@
|
|||||||
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|
D5B5113014CFF670005F7284 /* TripodCamera.cpp in Sources */,
|
||||||
D5B5113214CFF670005F7284 /* Mob.cpp in Sources */,
|
D5B5113214CFF670005F7284 /* Mob.cpp in Sources */,
|
||||||
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|
D5B5113414CFF670005F7284 /* MobCategory.cpp in Sources */,
|
||||||
F99D34282F736AFB00DC153E /* OptionsFile.cpp in Sources */,
|
|
||||||
D5B5113814CFF670005F7284 /* PathFinderMob.cpp in Sources */,
|
D5B5113814CFF670005F7284 /* PathFinderMob.cpp in Sources */,
|
||||||
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|
D5B5113A14CFF670005F7284 /* Inventory.cpp in Sources */,
|
||||||
D5B5113C14CFF670005F7284 /* Player.cpp in Sources */,
|
D5B5113C14CFF670005F7284 /* Player.cpp in Sources */,
|
||||||
@@ -5222,7 +5136,6 @@
|
|||||||
D5B5114814CFF670005F7284 /* Item.cpp in Sources */,
|
D5B5114814CFF670005F7284 /* Item.cpp in Sources */,
|
||||||
D5B5114A14CFF670005F7284 /* ItemInstance.cpp in Sources */,
|
D5B5114A14CFF670005F7284 /* ItemInstance.cpp in Sources */,
|
||||||
D5B5114C14CFF670005F7284 /* PickaxeItem.cpp in Sources */,
|
D5B5114C14CFF670005F7284 /* PickaxeItem.cpp in Sources */,
|
||||||
F99D344B2F7370CF00DC153E /* Slider.cpp in Sources */,
|
|
||||||
D5B5114E14CFF670005F7284 /* ShovelItem.cpp in Sources */,
|
D5B5114E14CFF670005F7284 /* ShovelItem.cpp in Sources */,
|
||||||
D5B5115014CFF670005F7284 /* Biome.cpp in Sources */,
|
D5B5115014CFF670005F7284 /* Biome.cpp in Sources */,
|
||||||
D5B5115214CFF670005F7284 /* BiomeSource.cpp in Sources */,
|
D5B5115214CFF670005F7284 /* BiomeSource.cpp in Sources */,
|
||||||
@@ -5273,7 +5186,6 @@
|
|||||||
D5251DBA1538192700FC82C8 /* CloudServer.cpp in Sources */,
|
D5251DBA1538192700FC82C8 /* CloudServer.cpp in Sources */,
|
||||||
D5251DBE1538192700FC82C8 /* CommandParserInterface.cpp in Sources */,
|
D5251DBE1538192700FC82C8 /* CommandParserInterface.cpp in Sources */,
|
||||||
D5251DC01538192700FC82C8 /* ConnectionGraph2.cpp in Sources */,
|
D5251DC01538192700FC82C8 /* ConnectionGraph2.cpp in Sources */,
|
||||||
F99D34402F736C8400DC153E /* GuiElementContainer.cpp in Sources */,
|
|
||||||
D5251DC21538192700FC82C8 /* ConsoleServer.cpp in Sources */,
|
D5251DC21538192700FC82C8 /* ConsoleServer.cpp in Sources */,
|
||||||
D5251DC41538192700FC82C8 /* DataCompressor.cpp in Sources */,
|
D5251DC41538192700FC82C8 /* DataCompressor.cpp in Sources */,
|
||||||
D5251DC61538192700FC82C8 /* DirectoryDeltaTransfer.cpp in Sources */,
|
D5251DC61538192700FC82C8 /* DirectoryDeltaTransfer.cpp in Sources */,
|
||||||
@@ -5298,8 +5210,6 @@
|
|||||||
D5251DEC1538192700FC82C8 /* HTTPConnection.cpp in Sources */,
|
D5251DEC1538192700FC82C8 /* HTTPConnection.cpp in Sources */,
|
||||||
D5251DEE1538192700FC82C8 /* IncrementalReadInterface.cpp in Sources */,
|
D5251DEE1538192700FC82C8 /* IncrementalReadInterface.cpp in Sources */,
|
||||||
D5251DF01538192700FC82C8 /* Itoa.cpp in Sources */,
|
D5251DF01538192700FC82C8 /* Itoa.cpp in Sources */,
|
||||||
F99D34202F736AA100DC153E /* HttpClient.cpp in Sources */,
|
|
||||||
F99D34382F736C1000DC153E /* JoinByIPScreen.cpp in Sources */,
|
|
||||||
D5251DF21538192700FC82C8 /* LinuxStrings.cpp in Sources */,
|
D5251DF21538192700FC82C8 /* LinuxStrings.cpp in Sources */,
|
||||||
D5251DF41538192700FC82C8 /* LocklessTypes.cpp in Sources */,
|
D5251DF41538192700FC82C8 /* LocklessTypes.cpp in Sources */,
|
||||||
D5251DF61538192700FC82C8 /* LogCommandParser.cpp in Sources */,
|
D5251DF61538192700FC82C8 /* LogCommandParser.cpp in Sources */,
|
||||||
@@ -5328,7 +5238,6 @@
|
|||||||
D5251E2A1538192700FC82C8 /* RakSleep.cpp in Sources */,
|
D5251E2A1538192700FC82C8 /* RakSleep.cpp in Sources */,
|
||||||
D5251E2C1538192700FC82C8 /* RakString.cpp in Sources */,
|
D5251E2C1538192700FC82C8 /* RakString.cpp in Sources */,
|
||||||
D5251E2E1538192700FC82C8 /* RakThread.cpp in Sources */,
|
D5251E2E1538192700FC82C8 /* RakThread.cpp in Sources */,
|
||||||
F99D34332F736BDA00DC153E /* CreditsScreen.cpp in Sources */,
|
|
||||||
D5251E301538192700FC82C8 /* RakWString.cpp in Sources */,
|
D5251E301538192700FC82C8 /* RakWString.cpp in Sources */,
|
||||||
D5251E321538192700FC82C8 /* Rand.cpp in Sources */,
|
D5251E321538192700FC82C8 /* Rand.cpp in Sources */,
|
||||||
D5251E341538192700FC82C8 /* rdlmalloc.cpp in Sources */,
|
D5251E341538192700FC82C8 /* rdlmalloc.cpp in Sources */,
|
||||||
@@ -5371,7 +5280,6 @@
|
|||||||
D5951EEB159349100043A12A /* TileEntity.cpp in Sources */,
|
D5951EEB159349100043A12A /* TileEntity.cpp in Sources */,
|
||||||
D5951EEF159349680043A12A /* FurnaceScreen.cpp in Sources */,
|
D5951EEF159349680043A12A /* FurnaceScreen.cpp in Sources */,
|
||||||
D5951EF215934A2D0043A12A /* Feature.cpp in Sources */,
|
D5951EF215934A2D0043A12A /* Feature.cpp in Sources */,
|
||||||
F99D342C2F736B6F00DC153E /* OptionsItem.cpp in Sources */,
|
|
||||||
D5951EF815934AC50043A12A /* BaseContainerMenu.cpp in Sources */,
|
D5951EF815934AC50043A12A /* BaseContainerMenu.cpp in Sources */,
|
||||||
D5951EFA15934AC50043A12A /* FurnaceMenu.cpp in Sources */,
|
D5951EFA15934AC50043A12A /* FurnaceMenu.cpp in Sources */,
|
||||||
D5D381F315A1A1CF00B6C50E /* FillingContainer.cpp in Sources */,
|
D5D381F315A1A1CF00B6C50E /* FillingContainer.cpp in Sources */,
|
||||||
@@ -5431,10 +5339,8 @@
|
|||||||
isa = PBXSourcesBuildPhase;
|
isa = PBXSourcesBuildPhase;
|
||||||
buildActionMask = 2147483647;
|
buildActionMask = 2147483647;
|
||||||
files = (
|
files = (
|
||||||
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|
|
||||||
D5CF9C57144C225000E4244F /* main.mm in Sources */,
|
D5CF9C57144C225000E4244F /* main.mm in Sources */,
|
||||||
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|
D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */,
|
||||||
F99D343C2F736C3B00DC153E /* UsernameScreen.cpp in Sources */,
|
|
||||||
D5CF9C65144C225000E4244F /* EAGLView.m in Sources */,
|
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|
||||||
D5CFA01D144C453900E4244F /* minecraftpeViewController.mm in Sources */,
|
D5CFA01D144C453900E4244F /* minecraftpeViewController.mm in Sources */,
|
||||||
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|
D5A55E4914500EDE00A7571B /* CreateNewWorldViewController.mm in Sources */,
|
||||||
@@ -5448,7 +5354,6 @@
|
|||||||
D5F3B7D014548E7900D25470 /* IASKSettingsStoreUserDefaults.m in Sources */,
|
D5F3B7D014548E7900D25470 /* IASKSettingsStoreUserDefaults.m in Sources */,
|
||||||
D5F3B7D114548E7900D25470 /* IASKSpecifier.m in Sources */,
|
D5F3B7D114548E7900D25470 /* IASKSpecifier.m in Sources */,
|
||||||
D5F3B7D214548E7900D25470 /* IASKPSSliderSpecifierViewCell.m in Sources */,
|
D5F3B7D214548E7900D25470 /* IASKPSSliderSpecifierViewCell.m in Sources */,
|
||||||
F99D34472F736FE800DC153E /* KeyOption.cpp in Sources */,
|
|
||||||
D5F3B7D314548E7900D25470 /* IASKPSTextFieldSpecifierViewCell.m in Sources */,
|
D5F3B7D314548E7900D25470 /* IASKPSTextFieldSpecifierViewCell.m in Sources */,
|
||||||
D5F3B7D414548E7900D25470 /* IASKPSTitleValueSpecifierViewCell.m in Sources */,
|
D5F3B7D414548E7900D25470 /* IASKPSTitleValueSpecifierViewCell.m in Sources */,
|
||||||
D5F3B7D514548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
|
D5F3B7D514548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
|
||||||
@@ -5560,13 +5465,11 @@
|
|||||||
D5B5112D14CFF670005F7284 /* PrimedTnt.cpp in Sources */,
|
D5B5112D14CFF670005F7284 /* PrimedTnt.cpp in Sources */,
|
||||||
D5B5112F14CFF670005F7284 /* TripodCamera.cpp in Sources */,
|
D5B5112F14CFF670005F7284 /* TripodCamera.cpp in Sources */,
|
||||||
D5B5113114CFF670005F7284 /* Mob.cpp in Sources */,
|
D5B5113114CFF670005F7284 /* Mob.cpp in Sources */,
|
||||||
F99D34442F736F9400DC153E /* Option.cpp in Sources */,
|
|
||||||
D5B5113314CFF670005F7284 /* MobCategory.cpp in Sources */,
|
D5B5113314CFF670005F7284 /* MobCategory.cpp in Sources */,
|
||||||
D5B5113714CFF670005F7284 /* PathFinderMob.cpp in Sources */,
|
D5B5113714CFF670005F7284 /* PathFinderMob.cpp in Sources */,
|
||||||
D5B5113914CFF670005F7284 /* Inventory.cpp in Sources */,
|
D5B5113914CFF670005F7284 /* Inventory.cpp in Sources */,
|
||||||
D5B5113B14CFF670005F7284 /* Player.cpp in Sources */,
|
D5B5113B14CFF670005F7284 /* Player.cpp in Sources */,
|
||||||
D5B5113D14CFF670005F7284 /* Arrow.cpp in Sources */,
|
D5B5113D14CFF670005F7284 /* Arrow.cpp in Sources */,
|
||||||
F99D343F2F736C8400DC153E /* GuiElementContainer.cpp in Sources */,
|
|
||||||
D5B5113F14CFF670005F7284 /* Recipes.cpp in Sources */,
|
D5B5113F14CFF670005F7284 /* Recipes.cpp in Sources */,
|
||||||
D5B5114114CFF670005F7284 /* ToolRecipes.cpp in Sources */,
|
D5B5114114CFF670005F7284 /* ToolRecipes.cpp in Sources */,
|
||||||
D5B5114314CFF670005F7284 /* WeaponRecipes.cpp in Sources */,
|
D5B5114314CFF670005F7284 /* WeaponRecipes.cpp in Sources */,
|
||||||
@@ -5604,12 +5507,10 @@
|
|||||||
D5B5118514CFF670005F7284 /* HitResult.cpp in Sources */,
|
D5B5118514CFF670005F7284 /* HitResult.cpp in Sources */,
|
||||||
D5B5118B14D03342005F7284 /* SynchedEntityData.cpp in Sources */,
|
D5B5118B14D03342005F7284 /* SynchedEntityData.cpp in Sources */,
|
||||||
D5B5118E14DEA27F005F7284 /* DeathScreen.cpp in Sources */,
|
D5B5118E14DEA27F005F7284 /* DeathScreen.cpp in Sources */,
|
||||||
F99D34242F736AD400DC153E /* TextOption.cpp in Sources */,
|
|
||||||
D5B5119114DEA2B7005F7284 /* LevelData.cpp in Sources */,
|
D5B5119114DEA2B7005F7284 /* LevelData.cpp in Sources */,
|
||||||
D5B5119414DEA2EF005F7284 /* DyePowderItem.cpp in Sources */,
|
D5B5119414DEA2EF005F7284 /* DyePowderItem.cpp in Sources */,
|
||||||
D584926D14FD234400741128 /* SharedConstants.cpp in Sources */,
|
D584926D14FD234400741128 /* SharedConstants.cpp in Sources */,
|
||||||
D584927314FD236700741128 /* MoveControl.cpp in Sources */,
|
D584927314FD236700741128 /* MoveControl.cpp in Sources */,
|
||||||
F99D344C2F7370CF00DC153E /* Slider.cpp in Sources */,
|
|
||||||
D584928614FD240D00741128 /* IConfigListener.cpp in Sources */,
|
D584928614FD240D00741128 /* IConfigListener.cpp in Sources */,
|
||||||
D584928914FD2FAF00741128 /* Path.cpp in Sources */,
|
D584928914FD2FAF00741128 /* Path.cpp in Sources */,
|
||||||
D5B86281153810BD00F3238A /* I18n.cpp in Sources */,
|
D5B86281153810BD00F3238A /* I18n.cpp in Sources */,
|
||||||
@@ -5661,7 +5562,6 @@
|
|||||||
D5251E011538192700FC82C8 /* NatTypeDetectionServer.cpp in Sources */,
|
D5251E011538192700FC82C8 /* NatTypeDetectionServer.cpp in Sources */,
|
||||||
D5251E031538192700FC82C8 /* NetworkIDManager.cpp in Sources */,
|
D5251E031538192700FC82C8 /* NetworkIDManager.cpp in Sources */,
|
||||||
D5251E051538192700FC82C8 /* NetworkIDObject.cpp in Sources */,
|
D5251E051538192700FC82C8 /* NetworkIDObject.cpp in Sources */,
|
||||||
F99D34372F736C1000DC153E /* JoinByIPScreen.cpp in Sources */,
|
|
||||||
D5251E071538192700FC82C8 /* PacketConsoleLogger.cpp in Sources */,
|
D5251E071538192700FC82C8 /* PacketConsoleLogger.cpp in Sources */,
|
||||||
D5251E091538192700FC82C8 /* PacketFileLogger.cpp in Sources */,
|
D5251E091538192700FC82C8 /* PacketFileLogger.cpp in Sources */,
|
||||||
D5251E0B1538192700FC82C8 /* PacketizedTCP.cpp in Sources */,
|
D5251E0B1538192700FC82C8 /* PacketizedTCP.cpp in Sources */,
|
||||||
@@ -5691,13 +5591,11 @@
|
|||||||
D5251E411538192700FC82C8 /* SendToThread.cpp in Sources */,
|
D5251E411538192700FC82C8 /* SendToThread.cpp in Sources */,
|
||||||
D5251E431538192700FC82C8 /* SHA1.cpp in Sources */,
|
D5251E431538192700FC82C8 /* SHA1.cpp in Sources */,
|
||||||
D5251E451538192700FC82C8 /* SignaledEvent.cpp in Sources */,
|
D5251E451538192700FC82C8 /* SignaledEvent.cpp in Sources */,
|
||||||
F99D34342F736BDA00DC153E /* CreditsScreen.cpp in Sources */,
|
|
||||||
D5251E471538192700FC82C8 /* SimpleMutex.cpp in Sources */,
|
D5251E471538192700FC82C8 /* SimpleMutex.cpp in Sources */,
|
||||||
D5251E491538192700FC82C8 /* SocketLayer.cpp in Sources */,
|
D5251E491538192700FC82C8 /* SocketLayer.cpp in Sources */,
|
||||||
D5251E4B1538192700FC82C8 /* StringCompressor.cpp in Sources */,
|
D5251E4B1538192700FC82C8 /* StringCompressor.cpp in Sources */,
|
||||||
D5251E4D1538192700FC82C8 /* StringTable.cpp in Sources */,
|
D5251E4D1538192700FC82C8 /* StringTable.cpp in Sources */,
|
||||||
D5251E4F1538192700FC82C8 /* SuperFastHash.cpp in Sources */,
|
D5251E4F1538192700FC82C8 /* SuperFastHash.cpp in Sources */,
|
||||||
F99D342B2F736B6F00DC153E /* OptionsItem.cpp in Sources */,
|
|
||||||
D5251E511538192700FC82C8 /* TableSerializer.cpp in Sources */,
|
D5251E511538192700FC82C8 /* TableSerializer.cpp in Sources */,
|
||||||
D5251E531538192700FC82C8 /* TCPInterface.cpp in Sources */,
|
D5251E531538192700FC82C8 /* TCPInterface.cpp in Sources */,
|
||||||
D5251E551538192700FC82C8 /* TeamBalancer.cpp in Sources */,
|
D5251E551538192700FC82C8 /* TeamBalancer.cpp in Sources */,
|
||||||
@@ -5720,7 +5618,6 @@
|
|||||||
D5951EDD159348C50043A12A /* ItemPane.cpp in Sources */,
|
D5951EDD159348C50043A12A /* ItemPane.cpp in Sources */,
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||||||
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||||||
SDKROOT = iphoneos;
|
SDKROOT = iphoneos6.0;
|
||||||
TARGETED_DEVICE_FAMILY = "1,2";
|
TARGETED_DEVICE_FAMILY = "1,2";
|
||||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
|
||||||
USE_HEADERMAP = NO;
|
|
||||||
VALIDATE_PRODUCT = YES;
|
VALIDATE_PRODUCT = YES;
|
||||||
};
|
};
|
||||||
name = Release;
|
name = Release;
|
||||||
@@ -6119,34 +5977,19 @@
|
|||||||
D5CF9C6F144C225000E4244F /* Debug */ = {
|
D5CF9C6F144C225000E4244F /* Debug */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
CODE_SIGN_IDENTITY = "Apple Development";
|
|
||||||
CODE_SIGN_STYLE = Automatic;
|
|
||||||
DEVELOPMENT_TEAM = PZUVNW8F2U;
|
|
||||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||||
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
|
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
|
||||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||||
GCC_VERSION = "";
|
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||||
HEADER_SEARCH_PATHS = (
|
HEADER_SEARCH_PATHS = "";
|
||||||
"$(SRCROOT)/../../src",
|
|
||||||
"$(SRCROOT)/../../src/client/gui/components",
|
|
||||||
"$(SRCROOT)/../../src/world",
|
|
||||||
"$(SRCROOT)/../../src/platform/input",
|
|
||||||
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
|
||||||
);
|
|
||||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
|
||||||
ONLY_ACTIVE_ARCH = YES;
|
|
||||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
|
||||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
|
||||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||||
SDKROOT = iphoneos;
|
SDKROOT = iphoneos6.0;
|
||||||
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
VALID_ARCHS = "i386 armv6 armv7";
|
||||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
|
||||||
USE_HEADERMAP = NO;
|
|
||||||
WRAPPER_EXTENSION = app;
|
WRAPPER_EXTENSION = app;
|
||||||
};
|
};
|
||||||
name = Debug;
|
name = Debug;
|
||||||
@@ -6154,34 +5997,19 @@
|
|||||||
D5CF9C70144C225000E4244F /* Release */ = {
|
D5CF9C70144C225000E4244F /* Release */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
CODE_SIGN_IDENTITY = "Apple Development";
|
|
||||||
CODE_SIGN_STYLE = Automatic;
|
|
||||||
DEVELOPMENT_TEAM = PZUVNW8F2U;
|
|
||||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||||
GCC_PREPROCESSOR_DEFINITIONS = "";
|
GCC_PREPROCESSOR_DEFINITIONS = "";
|
||||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||||
GCC_VERSION = "";
|
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||||
HEADER_SEARCH_PATHS = (
|
HEADER_SEARCH_PATHS = "";
|
||||||
"$(SRCROOT)/../../src",
|
|
||||||
"$(SRCROOT)/../../src/client/gui/components",
|
|
||||||
"$(SRCROOT)/../../src/world",
|
|
||||||
"$(SRCROOT)/../../src/platform/input",
|
|
||||||
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
|
||||||
);
|
|
||||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
|
||||||
ONLY_ACTIVE_ARCH = YES;
|
|
||||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
|
||||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
|
||||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||||
SDKROOT = iphoneos;
|
SDKROOT = iphoneos6.0;
|
||||||
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
VALID_ARCHS = "i386 armv6 armv7";
|
||||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
|
||||||
USE_HEADERMAP = NO;
|
|
||||||
WRAPPER_EXTENSION = app;
|
WRAPPER_EXTENSION = app;
|
||||||
};
|
};
|
||||||
name = Release;
|
name = Release;
|
||||||
|
|||||||
@@ -37,7 +37,7 @@
|
|||||||
</dict>
|
</dict>
|
||||||
</dict>
|
</dict>
|
||||||
<key>CFBundleIdentifier</key>
|
<key>CFBundleIdentifier</key>
|
||||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
|
||||||
<key>CFBundleInfoDictionaryVersion</key>
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
<string>6.0</string>
|
<string>6.0</string>
|
||||||
<key>CFBundleName</key>
|
<key>CFBundleName</key>
|
||||||
@@ -58,8 +58,6 @@
|
|||||||
<array>
|
<array>
|
||||||
<string>minecraft.ttf</string>
|
<string>minecraft.ttf</string>
|
||||||
</array>
|
</array>
|
||||||
<key>UILaunchStoryboardName</key>
|
|
||||||
<string>Launch Screen</string>
|
|
||||||
<key>UIPrerenderedIcon</key>
|
<key>UIPrerenderedIcon</key>
|
||||||
<true/>
|
<true/>
|
||||||
<key>UIRequiresPersistentWiFi</key>
|
<key>UIRequiresPersistentWiFi</key>
|
||||||
|
|||||||
@@ -52,10 +52,11 @@ public:
|
|||||||
|
|
||||||
virtual StringVector getOptionStrings();
|
virtual StringVector getOptionStrings();
|
||||||
|
|
||||||
virtual bool isPowerVR();
|
virtual bool isPowerVR() { return false; }
|
||||||
virtual bool isSuperFast();
|
virtual bool isSuperFast();
|
||||||
virtual void showKeyboard();
|
virtual void showKeyboard();
|
||||||
virtual void hideKeyboard();
|
virtual void hideKeyboard();
|
||||||
|
virtual void isPowerVR();
|
||||||
private:
|
private:
|
||||||
|
|
||||||
std::string _basePath;
|
std::string _basePath;
|
||||||
|
|||||||
@@ -275,10 +275,8 @@ void AppPlatform_iOS::hideKeyboard() {
|
|||||||
[_viewController hideKeyboard];
|
[_viewController hideKeyboard];
|
||||||
super::hideKeyboard();
|
super::hideKeyboard();
|
||||||
}
|
}
|
||||||
|
void AppPlatform_iOS::isPowerVR() {
|
||||||
// this was originally void but i changed it to bool because void cant return values
|
|
||||||
bool AppPlatform_iOS::isPowerVR() {
|
|
||||||
const char* s = (const char*)glGetString(GL_RENDERER);
|
const char* s = (const char*)glGetString(GL_RENDERER);
|
||||||
if (!s) return false;
|
if (!s) return false;
|
||||||
return strstr(s, "SGX") != NULL;
|
return strstr(s, "SGX") != NULL;
|
||||||
}
|
}
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
|
|
||||||
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
|
|
||||||
|
|
||||||
//package net.minecraft.client;
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
class KeyMapping
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
std::string name;
|
|
||||||
int key;
|
|
||||||
|
|
||||||
KeyMapping() {}
|
|
||||||
|
|
||||||
KeyMapping(const std::string& name_, int key_)
|
|
||||||
: name(name_),
|
|
||||||
key(key_)
|
|
||||||
{}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/
|
|
||||||
@@ -90,6 +90,7 @@
|
|||||||
#include "../network/command/CommandServer.h"
|
#include "../network/command/CommandServer.h"
|
||||||
#include "gamemode/CreatorMode.h"
|
#include "gamemode/CreatorMode.h"
|
||||||
|
|
||||||
|
#include "../world/level/GrassColor.h"
|
||||||
static void checkGlError(const char* tag) {
|
static void checkGlError(const char* tag) {
|
||||||
#ifdef GLDEBUG
|
#ifdef GLDEBUG
|
||||||
while (1) {
|
while (1) {
|
||||||
@@ -1105,9 +1106,7 @@ void Minecraft::releaseMouse()
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Minecraft::useTouchscreen() {
|
bool Minecraft::useTouchscreen() {
|
||||||
#if TARGET_OS_IPHONE
|
#ifdef RPI
|
||||||
return true;
|
|
||||||
#elif RPI
|
|
||||||
return false;
|
return false;
|
||||||
#endif
|
#endif
|
||||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
||||||
@@ -1127,12 +1126,31 @@ void Minecraft::init()
|
|||||||
textures = new Textures(&options, platform());
|
textures = new Textures(&options, platform());
|
||||||
textures->addDynamicTexture(new WaterTexture());
|
textures->addDynamicTexture(new WaterTexture());
|
||||||
textures->addDynamicTexture(new WaterSideTexture());
|
textures->addDynamicTexture(new WaterSideTexture());
|
||||||
|
textures->addDynamicTexture(new FireTexture());
|
||||||
gui.texturesLoaded(textures);
|
gui.texturesLoaded(textures);
|
||||||
|
|
||||||
levelRenderer = new LevelRenderer(this);
|
levelRenderer = new LevelRenderer(this);
|
||||||
gameRenderer = new GameRenderer(this);
|
gameRenderer = new GameRenderer(this);
|
||||||
particleEngine = new ParticleEngine(level, textures);
|
particleEngine = new ParticleEngine(level, textures);
|
||||||
|
|
||||||
|
// 4j's code for reference
|
||||||
|
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||||
|
|
||||||
|
|
||||||
|
// my code
|
||||||
|
TextureId foliageId = (textures->loadTexture("environment/foliagecolor.png")); // loading the uh png for foliage color
|
||||||
|
int* foliagePixels = textures->loadTexturePixels(foliageId, "environment/foliagecolor.png");
|
||||||
|
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
||||||
|
FoliageColor::init(foliagePixels);
|
||||||
|
|
||||||
|
TextureId grassId = (textures->loadTexture("environment/grasscolor.png")); // loading the uh png for foliage color
|
||||||
|
int* grassPixels = textures->loadTexturePixels(grassId, "environment/grasscolor.png");
|
||||||
|
GrassColor::init(grassPixels);
|
||||||
|
|
||||||
|
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||||
|
FoliageColor::setUseTint(tint);
|
||||||
|
GrassColor::setUseTint(tint);
|
||||||
|
|
||||||
// Platform specific initialization here
|
// Platform specific initialization here
|
||||||
font = new Font(&options, "font/default8.png", textures);
|
font = new Font(&options, "font/default8.png", textures);
|
||||||
|
|
||||||
@@ -1194,7 +1212,7 @@ void Minecraft::setSize(int w, int h) {
|
|||||||
int screenHeight = (int)(height * Gui::InvGuiScale);
|
int screenHeight = (int)(height * Gui::InvGuiScale);
|
||||||
|
|
||||||
// if (platform()) {
|
// if (platform()) {
|
||||||
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
|
// float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER);
|
||||||
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||||
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||||
// }
|
// }
|
||||||
|
|||||||
@@ -221,7 +221,6 @@ private:
|
|||||||
bool _isCreativeMode;
|
bool _isCreativeMode;
|
||||||
//int _respawnPlayerTicks;
|
//int _respawnPlayerTicks;
|
||||||
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
||||||
// shit* lmao
|
|
||||||
|
|
||||||
PerfRenderer* _perfRenderer;
|
PerfRenderer* _perfRenderer;
|
||||||
CommandServer* _commandServer;
|
CommandServer* _commandServer;
|
||||||
|
|||||||
@@ -104,4 +104,4 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
std::string m_value;
|
std::string m_value;
|
||||||
};
|
};
|
||||||
@@ -60,6 +60,8 @@ OptionBool useTouchscreen("useTouchscreen", true);
|
|||||||
|
|
||||||
OptionBool serverVisible("servervisible", true);
|
OptionBool serverVisible("servervisible", true);
|
||||||
|
|
||||||
|
OptionBool foliageTint("foliagetint", false);
|
||||||
|
|
||||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||||
@@ -136,6 +138,8 @@ void Options::initTable() {
|
|||||||
|
|
||||||
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||||
|
|
||||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||||
@@ -160,6 +164,7 @@ void Options::initTable() {
|
|||||||
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
||||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||||
|
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
||||||
|
|
||||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||||
|
|||||||
@@ -84,6 +84,7 @@ enum OptionId {
|
|||||||
OPTIONS_LAST_IP,
|
OPTIONS_LAST_IP,
|
||||||
|
|
||||||
OPTIONS_RPI_CURSOR,
|
OPTIONS_RPI_CURSOR,
|
||||||
|
OPTIONS_FOLIAGE_TINT,
|
||||||
// Should be last!
|
// Should be last!
|
||||||
OPTIONS_COUNT
|
OPTIONS_COUNT
|
||||||
};
|
};
|
||||||
@@ -94,10 +95,6 @@ typedef std::vector<std::string> StringVector;
|
|||||||
class Options
|
class Options
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
|
|
||||||
float sound = 1.0f;
|
|
||||||
float music = 1.0f;
|
|
||||||
|
|
||||||
static bool debugGl;
|
static bool debugGl;
|
||||||
|
|
||||||
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
||||||
|
|||||||
@@ -1,64 +0,0 @@
|
|||||||
#include "OptionsPane.h"
|
|
||||||
#include "OptionsGroup.h"
|
|
||||||
#include "OptionsItem.h"
|
|
||||||
#include "ImageButton.h"
|
|
||||||
#include "Slider.h"
|
|
||||||
#include "../../Minecraft.h"
|
|
||||||
#include "client/Options.h"
|
|
||||||
|
|
||||||
OptionsPane::OptionsPane() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsPane::setupPositions() {
|
|
||||||
int currentHeight = y + 1;
|
|
||||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
|
|
||||||
(*it)->width = width;
|
|
||||||
(*it)->y = currentHeight;
|
|
||||||
(*it)->x = x;
|
|
||||||
currentHeight += (*it)->height + 1;
|
|
||||||
}
|
|
||||||
height = currentHeight;
|
|
||||||
super::setupPositions();
|
|
||||||
}
|
|
||||||
|
|
||||||
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
|
|
||||||
OptionsGroup* newGroup = new OptionsGroup(label);
|
|
||||||
children.push_back(newGroup);
|
|
||||||
// create and return a new group index
|
|
||||||
return *newGroup;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
|
|
||||||
if(group > children.size()) return;
|
|
||||||
ImageDef def;
|
|
||||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
|
||||||
def.name = "gui/touchgui.png";
|
|
||||||
def.width = 39 * 0.7f;
|
|
||||||
def.height = 20 * 0.7f;
|
|
||||||
OptionButton* element = new OptionButton(option);
|
|
||||||
element->setImageDef(def, true);
|
|
||||||
OptionsItem* item = new OptionsItem(option, label, element);
|
|
||||||
((OptionsGroup*)children[group])->addChild(item);
|
|
||||||
setupPositions();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
|
|
||||||
if(group > children.size()) return;
|
|
||||||
Slider* element = new SliderFloat(minecraft, option);
|
|
||||||
element->width = 100;
|
|
||||||
element->height = 20;
|
|
||||||
OptionsItem* item = new OptionsItem(option, label, element);
|
|
||||||
((OptionsGroup*)children[group])->addChild(item);
|
|
||||||
setupPositions();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
|
|
||||||
if(group > children.size()) return;
|
|
||||||
Slider* element = new SliderInt(minecraft, option);
|
|
||||||
element->width = 100;
|
|
||||||
element->height = 20;
|
|
||||||
OptionsItem* item = new OptionsItem(option, label, element);
|
|
||||||
((OptionsGroup*)children[group])->addChild(item);
|
|
||||||
setupPositions();
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
#ifndef ITEMPANE_H__
|
|
||||||
#define ITEMPANE_H__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
#include "GuiElementContainer.h"
|
|
||||||
#include "../../../world/item/ItemInstance.h"
|
|
||||||
#include "../../../client/Options.h"
|
|
||||||
class Font;
|
|
||||||
class Textures;
|
|
||||||
class NinePatchLayer;
|
|
||||||
class ItemPane;
|
|
||||||
class OptionButton;
|
|
||||||
class Button;
|
|
||||||
class OptionsGroup;
|
|
||||||
class Slider;
|
|
||||||
class Minecraft;
|
|
||||||
class OptionsPane: public GuiElementContainer
|
|
||||||
{
|
|
||||||
typedef GuiElementContainer super;
|
|
||||||
public:
|
|
||||||
OptionsPane();
|
|
||||||
OptionsGroup& createOptionsGroup( std::string label );
|
|
||||||
void createToggle( unsigned int group, std::string label, OptionId option );
|
|
||||||
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
|
|
||||||
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
|
|
||||||
void setupPositions();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*ITEMPANE_H__*/
|
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "GuiElement.h"
|
#include "GuiElement.h"
|
||||||
#include "../../../client/Options.h"
|
#include "../../../client/Options.h"
|
||||||
|
#include <client/Option.h>
|
||||||
|
|
||||||
class Slider : public GuiElement {
|
class Slider : public GuiElement {
|
||||||
typedef GuiElement super;
|
typedef GuiElement super;
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
#include "SmallButton.h"
|
|
||||||
|
|
||||||
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
|
|
||||||
: super(id, x, y, 150, 20, msg),
|
|
||||||
option(NULL)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
|
|
||||||
: super(id, x, y, width, height, msg),
|
|
||||||
option(NULL)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
SmallButton::SmallButton( int id, int x, int y, Option* item, const std::string& msg )
|
|
||||||
: super(id, x, y, 150, 20, msg),
|
|
||||||
option(item)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
Option* SmallButton::getOption()
|
|
||||||
{
|
|
||||||
return option;
|
|
||||||
}
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
|
||||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
|
||||||
|
|
||||||
//package net.minecraft.client.gui;
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include "Button.h"
|
|
||||||
#include "../../Options.h"
|
|
||||||
|
|
||||||
class SmallButton: public Button
|
|
||||||
{
|
|
||||||
typedef Button super;
|
|
||||||
public:
|
|
||||||
SmallButton(int id, int x, int y, const std::string& msg);
|
|
||||||
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
|
|
||||||
SmallButton(int id, int x, int y, Option* item, const std::string& msg);
|
|
||||||
|
|
||||||
Option* getOption();
|
|
||||||
private:
|
|
||||||
Option* option;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
|
|
||||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
|
|
||||||
|
|
||||||
#include "../Screen.h"
|
|
||||||
#include "../components/Button.h"
|
|
||||||
|
|
||||||
class BuyGameScreen: public Screen
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BuyGameScreen() {}
|
|
||||||
virtual ~BuyGameScreen() {}
|
|
||||||
|
|
||||||
void init();
|
|
||||||
|
|
||||||
void render(int xm, int ym, float a);
|
|
||||||
|
|
||||||
void buttonClicked(Button* button) {
|
|
||||||
//if (button->id == bQuit.id)
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
//Button bQuit;
|
|
||||||
//Button bBuyGame;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/
|
|
||||||
@@ -1,107 +0,0 @@
|
|||||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
|
|
||||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
|
|
||||||
|
|
||||||
#include "../Screen.h"
|
|
||||||
#include "../components/Button.h"
|
|
||||||
#include "../../Minecraft.h"
|
|
||||||
#include "../../../LicenseCodes.h"
|
|
||||||
|
|
||||||
class InvalidLicenseScreen: public Screen
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
InvalidLicenseScreen(int id, bool hasBuyButton)
|
|
||||||
: _id(id),
|
|
||||||
_hasBuyButton(hasBuyButton),
|
|
||||||
_baseY(0),
|
|
||||||
bOk(0),
|
|
||||||
bBuy(0)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ~InvalidLicenseScreen() {
|
|
||||||
delete bOk;
|
|
||||||
delete bBuy;
|
|
||||||
}
|
|
||||||
|
|
||||||
void init() {
|
|
||||||
if (minecraft->useTouchscreen()) {
|
|
||||||
bOk = new Touch::TButton(1, "Ok");
|
|
||||||
bBuy = new Touch::TButton(2, "Buy");
|
|
||||||
} else {
|
|
||||||
bOk = new Button(1, "Ok");
|
|
||||||
bBuy = new Button(2, "Buy");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_hasBuyButton)
|
|
||||||
bOk->msg = "Quit";
|
|
||||||
|
|
||||||
if (!LicenseCodes::isOk(_id)) {
|
|
||||||
char buf[20] = {0};
|
|
||||||
sprintf(buf, "%d", _id);
|
|
||||||
|
|
||||||
desc1 = "License verification failed (error ";
|
|
||||||
desc1 += buf;
|
|
||||||
desc1 += ")";
|
|
||||||
desc2 = "Try again later.";
|
|
||||||
hint = "You need to be connected to the internet\n";
|
|
||||||
hint += "once while you start the game.";
|
|
||||||
}
|
|
||||||
|
|
||||||
buttons.push_back(bOk);
|
|
||||||
tabButtons.push_back(bOk);
|
|
||||||
|
|
||||||
if (_hasBuyButton) {
|
|
||||||
buttons.push_back(bBuy);
|
|
||||||
tabButtons.push_back(bBuy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupPositions() {
|
|
||||||
_baseY = height/5 + 6;
|
|
||||||
//if (_hasBuyButton)
|
|
||||||
_baseY -= 24;
|
|
||||||
|
|
||||||
bOk->width = bBuy->width = 200;
|
|
||||||
bOk->x = bBuy->x = (width - bOk->width) / 2;
|
|
||||||
bBuy->y = _baseY + 84;
|
|
||||||
bOk->y = bBuy->y + bBuy->height + 4;
|
|
||||||
|
|
||||||
if (!_hasBuyButton)
|
|
||||||
bOk->y -= 24;
|
|
||||||
}
|
|
||||||
|
|
||||||
void tick() {}
|
|
||||||
|
|
||||||
//void keyPressed(int eventKey) {}
|
|
||||||
|
|
||||||
void render(int xm, int ym, float a) {
|
|
||||||
renderDirtBackground(0);
|
|
||||||
drawCenteredString(minecraft->font, desc1, width/2, _baseY, 0xffffff);
|
|
||||||
drawCenteredString(minecraft->font, desc2, width/2, _baseY + 24, 0xffffff);
|
|
||||||
|
|
||||||
drawCenteredString(minecraft->font, hint, width/2, _baseY + 60, 0xffffff);
|
|
||||||
|
|
||||||
Screen::render(xm, ym, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
void buttonClicked(Button* button) {
|
|
||||||
if (button->id == bOk->id) {
|
|
||||||
minecraft->quit();
|
|
||||||
}
|
|
||||||
if (button->id == bBuy->id) {
|
|
||||||
minecraft->platform()->buyGame();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
private:
|
|
||||||
int _id;
|
|
||||||
std::string desc1;
|
|
||||||
std::string desc2;
|
|
||||||
std::string hint;
|
|
||||||
|
|
||||||
Button* bOk;
|
|
||||||
Button* bBuy;
|
|
||||||
bool _hasBuyButton;
|
|
||||||
int _baseY;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__*/
|
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
#include "../Screen.h"
|
#include "../Screen.h"
|
||||||
#include "../components/Button.h"
|
#include "../components/Button.h"
|
||||||
#include "../../Minecraft.h"
|
#include "../../Minecraft.h"
|
||||||
#include "../components/ImageButton.h"
|
#include "client/gui/components/ImageButton.h"
|
||||||
#include "../components/TextBox.h"
|
#include "client/gui/components/TextBox.h"
|
||||||
|
|
||||||
class JoinByIPScreen: public Screen
|
class JoinByIPScreen: public Screen
|
||||||
{
|
{
|
||||||
@@ -25,4 +25,4 @@ private:
|
|||||||
Touch::THeader bHeader;
|
Touch::THeader bHeader;
|
||||||
Touch::TButton bJoin;
|
Touch::TButton bJoin;
|
||||||
ImageButton bBack;
|
ImageButton bBack;
|
||||||
};
|
};
|
||||||
@@ -216,9 +216,6 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
|
|
||||||
// // Graphics Pane
|
// // Graphics Pane
|
||||||
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
|
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
|
||||||
// .addOptionItem(&Option::VIEW_BOBBING, minecraft)
|
|
||||||
// .addOptionItem(&Option::AMBIENT_OCCLUSION, minecraft)
|
|
||||||
// .addOptionItem(&Option::ANAGLYPH, minecraft)
|
|
||||||
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
||||||
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
||||||
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
||||||
@@ -228,7 +225,8 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
|
|
||||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
|
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
|
|
||||||
#include "../../Minecraft.h"
|
#include "../../Minecraft.h"
|
||||||
|
|
||||||
#include "UsernameScreen.h"
|
#include <client/gui/screens/UsernameScreen.h>
|
||||||
|
|
||||||
Screen* ScreenChooser::createScreen( ScreenId id )
|
Screen* ScreenChooser::createScreen( ScreenId id )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -35,8 +35,8 @@ void UsernameScreen::setupPositions()
|
|||||||
// Make the done button match the touch-style option tabs
|
// Make the done button match the touch-style option tabs
|
||||||
_btnDone.width = 66;
|
_btnDone.width = 66;
|
||||||
_btnDone.height = 26;
|
_btnDone.height = 26;
|
||||||
_btnDone.x = cx - (_btnDone.width / 2);
|
_btnDone.x = (width - _btnDone.width) / 2;
|
||||||
_btnDone.y = cy + 52;
|
_btnDone.y = height / 2 + 52;
|
||||||
|
|
||||||
tUsername.width = 120;
|
tUsername.width = 120;
|
||||||
tUsername.height = 20;
|
tUsername.height = 20;
|
||||||
|
|||||||
@@ -3,8 +3,7 @@
|
|||||||
|
|
||||||
#include "../Screen.h"
|
#include "../Screen.h"
|
||||||
#include "../components/Button.h"
|
#include "../components/Button.h"
|
||||||
// this is cursed lol
|
#include "client/gui/components/TextBox.h"
|
||||||
#include "../../../client/gui/components/TextBox.h"
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class UsernameScreen : public Screen
|
class UsernameScreen : public Screen
|
||||||
|
|||||||
@@ -7,6 +7,10 @@
|
|||||||
#include "../../world/level/Region.h"
|
#include "../../world/level/Region.h"
|
||||||
#include "../../world/level/chunk/LevelChunk.h"
|
#include "../../world/level/chunk/LevelChunk.h"
|
||||||
#include "../../util/Mth.h"
|
#include "../../util/Mth.h"
|
||||||
|
|
||||||
|
#include "../../world/level/biome/BiomeSource.h"
|
||||||
|
|
||||||
|
#include "../../world/level/Level.h"
|
||||||
//#include "../../platform/time.h"
|
//#include "../../platform/time.h"
|
||||||
|
|
||||||
/*static*/ int Chunk::updates = 0;
|
/*static*/ int Chunk::updates = 0;
|
||||||
@@ -259,4 +263,4 @@ void Chunk::resetUpdates()
|
|||||||
{
|
{
|
||||||
updates = 0;
|
updates = 0;
|
||||||
//swRebuild.reset();
|
//swRebuild.reset();
|
||||||
}
|
}
|
||||||
@@ -25,6 +25,8 @@
|
|||||||
|
|
||||||
#include "../../client/player/LocalPlayer.h"
|
#include "../../client/player/LocalPlayer.h"
|
||||||
|
|
||||||
|
#include "../../world/level/GrassColor.h"
|
||||||
|
|
||||||
#ifdef GFX_SMALLER_CHUNKS
|
#ifdef GFX_SMALLER_CHUNKS
|
||||||
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
||||||
#else
|
#else
|
||||||
@@ -143,6 +145,10 @@ void LevelRenderer::setLevel( Level* level )
|
|||||||
level->addListener(this);
|
level->addListener(this);
|
||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
|
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||||
|
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::allChanged()
|
void LevelRenderer::allChanged()
|
||||||
@@ -155,6 +161,11 @@ void LevelRenderer::allChanged()
|
|||||||
Tile::leaves_carried->setFancy(fancy);
|
Tile::leaves_carried->setFancy(fancy);
|
||||||
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||||
|
|
||||||
|
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||||
|
FoliageColor::setUseTint(tint);
|
||||||
|
GrassColor::setUseTint(tint);
|
||||||
|
|
||||||
|
|
||||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||||
dist = (int)((float)dist * 0.8f);
|
dist = (int)((float)dist * 0.8f);
|
||||||
|
|||||||
@@ -249,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
|
|||||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
|
||||||
|
// had to implement this because i couldn't find a similar function in the code to do this
|
||||||
|
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
|
||||||
|
|
||||||
|
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
|
||||||
|
|
||||||
|
int size = texture->w * texture->h; // gets the size of our funny lil guy
|
||||||
|
int* pixels = new int[size]; // memory leaks be galore
|
||||||
|
unsigned char* raw = texture->data; // storing raw data into our beloved variable
|
||||||
|
for (int i = 0; i < (texture->w * texture->h); i++){
|
||||||
|
// my head hurts i hate working with this
|
||||||
|
|
||||||
|
|
||||||
|
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
|
||||||
|
|
||||||
|
int r = raw[i * 4 + 0]; // gets us the first channel aka red
|
||||||
|
int g = raw[i * 4 + 1]; // gets us the second channel green
|
||||||
|
int b = raw[i * 4 + 2]; // gets us the third channel blue
|
||||||
|
int a = raw[i * 4 + 3]; // gets us the alpha channel
|
||||||
|
|
||||||
|
// woohoo pixels uh should have been seperated into their colors now hopefully
|
||||||
|
|
||||||
|
// r g b a
|
||||||
|
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
|
||||||
|
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
|
||||||
|
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
|
||||||
|
}
|
||||||
|
return pixels; // your meal has been prepared john colors
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
|
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
|
||||||
// HttpTexture texture = httpTextures.get(url);
|
// HttpTexture texture = httpTextures.get(url);
|
||||||
// if (texture != NULL) {
|
// if (texture != NULL) {
|
||||||
|
|||||||
@@ -44,6 +44,8 @@ public:
|
|||||||
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
|
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
|
||||||
const TextureData* getTemporaryTextureData(TextureId id);
|
const TextureData* getTemporaryTextureData(TextureId id);
|
||||||
|
|
||||||
|
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
|
||||||
|
|
||||||
void tick(bool uploadToGraphicsCard);
|
void tick(bool uploadToGraphicsCard);
|
||||||
|
|
||||||
void clear();
|
void clear();
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
#include "../../world/level/tile/BedTile.h"
|
#include "../../world/level/tile/BedTile.h"
|
||||||
#include "../../world/level/tile/StemTile.h"
|
#include "../../world/level/tile/StemTile.h"
|
||||||
#include "../../world/level/tile/StairTile.h"
|
#include "../../world/level/tile/StairTile.h"
|
||||||
|
#include "../../world/level/tile/FireTile.h"
|
||||||
#include "../../world/Direction.h"
|
#include "../../world/Direction.h"
|
||||||
#include "../../world/Facing.h"
|
#include "../../world/Facing.h"
|
||||||
#include "tileentity/TileEntityRenderer.h"
|
#include "tileentity/TileEntityRenderer.h"
|
||||||
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return tesselateRowInWorld(tt, x, y, z);
|
return tesselateRowInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_TORCH) {
|
} else if (shape == Tile::SHAPE_TORCH) {
|
||||||
return tesselateTorchInWorld(tt, x, y, z);
|
return tesselateTorchInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_FIRE) {
|
} else if (shape == Tile::SHAPE_FIRE) {
|
||||||
// return tesselateFireInWorld(tt, x, y, z);
|
return tesselateFireInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||||
// return tesselateDustInWorld(tt, x, y, z);
|
// return tesselateDustInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_LADDER) {
|
} else if (shape == Tile::SHAPE_LADDER) {
|
||||||
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||||
|
{
|
||||||
|
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
|
||||||
|
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
|
int tex = tt->getTexture(0);
|
||||||
|
|
||||||
|
if (fixedTexture >= 0) tex = fixedTexture;
|
||||||
|
|
||||||
|
float br = tt->getBrightness( level, x, y, z );
|
||||||
|
t.color( br, br, br );
|
||||||
|
|
||||||
|
int xt = ((tex & 0xf) << 4);
|
||||||
|
int yt = tex & 0xf0;
|
||||||
|
|
||||||
|
float u0 = (xt) / 256.0f;
|
||||||
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
float v0 = (yt) / 256.0f;
|
||||||
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
float h = 1.4f;
|
||||||
|
|
||||||
|
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
|
||||||
|
{
|
||||||
|
float x0 = x + 0.5f + 0.2f;
|
||||||
|
float x1 = x + 0.5f - 0.2f;
|
||||||
|
float z0 = z + 0.5f + 0.2f;
|
||||||
|
float z1 = z + 0.5f - 0.2f;
|
||||||
|
|
||||||
|
float x0_ = x + 0.5f - 0.3f;
|
||||||
|
float x1_ = x + 0.5f + 0.3f;
|
||||||
|
float z0_ = z + 0.5f - 0.3f;
|
||||||
|
float z1_ = z + 0.5f + 0.3f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
x0 = x + 0.5f - 0.5f;
|
||||||
|
x1 = x + 0.5f + 0.5f;
|
||||||
|
z0 = z + 0.5f - 0.5f;
|
||||||
|
z1 = z + 0.5f + 0.5f;
|
||||||
|
|
||||||
|
x0_ = x + 0.5f - 0.4f;
|
||||||
|
x1_ = x + 0.5f + 0.4f;
|
||||||
|
z0_ = z + 0.5f - 0.4f;
|
||||||
|
z1_ = z + 0.5f + 0.4f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float r = 0.2f;
|
||||||
|
float yo = 1 / 16.0f;
|
||||||
|
if ( ( ( x + y + z ) & 1 ) == 1 )
|
||||||
|
{
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
}
|
||||||
|
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
|
||||||
|
{
|
||||||
|
float tmp = u1;
|
||||||
|
u1 = u0;
|
||||||
|
u0 = tmp;
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||||
|
{
|
||||||
|
double x0 = x + 0.5f + 0.5f;
|
||||||
|
double x1 = x + 0.5f - 0.5f;
|
||||||
|
double z0 = z + 0.5f + 0.5f;
|
||||||
|
double z1 = z + 0.5f - 0.5f;
|
||||||
|
|
||||||
|
double x0_ = x + 0.5f - 0.5f;
|
||||||
|
double x1_ = x + 0.5f + 0.5f;
|
||||||
|
double z0_ = z + 0.5f - 0.5f;
|
||||||
|
double z1_ = z + 0.5f + 0.5f;
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
y += 1;
|
||||||
|
h = -0.2f;
|
||||||
|
|
||||||
|
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
|
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
|
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
|
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
||||||
{
|
{
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ public:
|
|||||||
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
||||||
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
||||||
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
||||||
|
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
|
||||||
|
|
||||||
|
|
||||||
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
||||||
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
||||||
|
|||||||
@@ -14,11 +14,11 @@
|
|||||||
#define USE_VBO
|
#define USE_VBO
|
||||||
#define GL_QUADS 0x0007
|
#define GL_QUADS 0x0007
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
#import <OpenGLES/ES1/gl.h>
|
#import <OpenGLES/ES1/gl.height>
|
||||||
#import <OpenGLES/ES1/glext.h>
|
#import <OpenGLES/ES1/glext.height>
|
||||||
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
|
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
|
||||||
#import <GLES/gl.h>
|
#include <GLES/gl.h>
|
||||||
#import <GLES/glext.h>
|
#include <GLES/glext.h>
|
||||||
#else
|
#else
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
|||||||
@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
|
|||||||
pixels[i * 4 + 3] = a;
|
pixels[i * 4 + 3] = a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FireTexture::FireTexture()
|
||||||
|
: super(((Tile*)Tile::fire)->tex),
|
||||||
|
_tick(0),
|
||||||
|
_frame(0)
|
||||||
|
{
|
||||||
|
current = new float[16*20];
|
||||||
|
next = new float[16*20];
|
||||||
|
heat = new float[16*20];
|
||||||
|
heata = new float[16*20];
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; ++i) {
|
||||||
|
current[i] = 0;
|
||||||
|
next[i] = 0;
|
||||||
|
heat[i] = 0;
|
||||||
|
heata[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FireTexture::~FireTexture() {
|
||||||
|
delete[] current;
|
||||||
|
delete[] next;
|
||||||
|
delete[] heat;
|
||||||
|
delete[] heata;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// oh boy time to implement fire textures, i am so fucked - shredder
|
||||||
|
|
||||||
|
void FireTexture::tick() {
|
||||||
|
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
|
||||||
|
for (int x = 0; x < 16; x++) {
|
||||||
|
for (int y = 0; y < 20; y++) {
|
||||||
|
int count = 18;
|
||||||
|
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
|
||||||
|
for (int xx = x - 1; xx <= x + 1; xx++) {
|
||||||
|
for (int yy = y; yy <= y + 1; yy++) {
|
||||||
|
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
|
||||||
|
pow += this->current[xx + yy * 16];
|
||||||
|
}
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this->next[x + y * 16] = pow / (float(count) * 1.06f);
|
||||||
|
if (y >= 19) {
|
||||||
|
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// hopefully this doesn't cause any mysterious issues - shredder
|
||||||
|
float* tmp = next;
|
||||||
|
next = current;
|
||||||
|
current = tmp;
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float pow = this->current[i] * 1.8f;
|
||||||
|
if (pow > 1.0f) {
|
||||||
|
pow = 1.0f;
|
||||||
|
}
|
||||||
|
if (pow < 0.0f) {
|
||||||
|
pow = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int r = (int) (pow * 155.0f + 100.0f);
|
||||||
|
int g = (int)(pow * pow * 255.0f);
|
||||||
|
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
|
||||||
|
int a = 255;
|
||||||
|
if (pow < 0.5f) {
|
||||||
|
a = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
|
||||||
|
//if (this->anaglyph3d) {
|
||||||
|
// float rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||||
|
// float gg = (r * 30 + g * 70) / 100;
|
||||||
|
// float bb = (r * 30 + b * 70) / 100;
|
||||||
|
// r = rr;
|
||||||
|
// g = gg;
|
||||||
|
// b = bb;
|
||||||
|
//}
|
||||||
|
|
||||||
|
pixels[i * 4 + 0] = r;
|
||||||
|
pixels[i * 4 + 1] = g;
|
||||||
|
pixels[i * 4 + 2] = b;
|
||||||
|
pixels[i * 4 + 3] = a;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -56,4 +56,21 @@ public:
|
|||||||
void tick();
|
void tick();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class FireTexture: public DynamicTexture
|
||||||
|
{
|
||||||
|
typedef DynamicTexture super;
|
||||||
|
int _tick;
|
||||||
|
int _frame;
|
||||||
|
|
||||||
|
float* current;
|
||||||
|
float* next;
|
||||||
|
float* heat;
|
||||||
|
float* heata;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FireTexture();
|
||||||
|
~FireTexture();
|
||||||
|
|
||||||
|
void tick();
|
||||||
|
};
|
||||||
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
||||||
|
|||||||
@@ -3,14 +3,8 @@
|
|||||||
|
|
||||||
#include "SoundSystem.h"
|
#include "SoundSystem.h"
|
||||||
|
|
||||||
// If audio breaks for other platforms, this is probably why. Here, I'm just calling where Apple's OpenAL headers live (they arent in just "AL"
|
#include <AL/al.h>
|
||||||
#if defined(__APPLE__)
|
#include <AL/alc.h>
|
||||||
#include <OpenAL/al.h>
|
|
||||||
#include <OpenAL/alc.h>
|
|
||||||
#else
|
|
||||||
#include <AL/al.h>
|
|
||||||
#include <AL/alc.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ public:
|
|||||||
setMaxDamage(64);
|
setMaxDamage(64);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
|
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
|
||||||
if (face == 0) y--;
|
if (face == 0) y--;
|
||||||
if (face == 1) y++;
|
if (face == 1) y++;
|
||||||
@@ -30,14 +30,14 @@ public:
|
|||||||
|
|
||||||
int targetType = level->getTile(x, y, z);
|
int targetType = level->getTile(x, y, z);
|
||||||
if (targetType == 0) {
|
if (targetType == 0) {
|
||||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f);
|
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
|
||||||
level->setTile(x, y, z, Tile::fire->id);
|
level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
|
||||||
}
|
}
|
||||||
|
|
||||||
instance->hurt(1);
|
instance->hurt(1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/
|
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/
|
||||||
|
|||||||
13
src/world/level/FoliageColor.cpp
Normal file
13
src/world/level/FoliageColor.cpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include "FoliageColor.h"
|
||||||
|
|
||||||
|
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
|
||||||
|
bool FoliageColor::useTint = true;
|
||||||
|
|
||||||
|
int FoliageColor::get(float temp, float rain) {
|
||||||
|
rain *= temp;
|
||||||
|
int x = (int) ((1 - temp) * 255);
|
||||||
|
int y = (int) ((1 - rain) * 255);
|
||||||
|
return pixels[y << 8 | x];
|
||||||
|
}
|
||||||
|
|
||||||
|
int* FoliageColor::pixels = nullptr;
|
||||||
@@ -6,31 +6,49 @@
|
|||||||
class FoliageColor
|
class FoliageColor
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// static void init(int[] pixels) {
|
static bool useTint;
|
||||||
// FoliageColor::pixels = pixels;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// static int get(float temp, float rain) {
|
|
||||||
// rain *= temp;
|
|
||||||
// int x = (int) ((1 - temp) * 255);
|
|
||||||
// int y = (int) ((1 - rain) * 255);
|
|
||||||
// return pixels[y << 8 | x];
|
|
||||||
// }
|
|
||||||
|
|
||||||
static int getEvergreenColor() {
|
static void setUseTint(bool value) {
|
||||||
return 0x619961;
|
useTint = value;
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
|
||||||
|
commented out code
|
||||||
|
*/
|
||||||
|
|
||||||
static int getBirchColor() {
|
// static void init(int[] pixels) {
|
||||||
return 0x80a755;
|
// FoliageColor::pixels = pixels;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
|
// static int get(float temp, float rain) {
|
||||||
|
// rain *= temp;
|
||||||
|
// int x = (int) ((1 - temp) * 255);
|
||||||
|
// int y = (int) ((1 - rain) * 255);
|
||||||
|
// return pixels[y << 8 | x];
|
||||||
|
// }
|
||||||
|
|
||||||
static int getDefaultColor() {
|
|
||||||
return 0x48b518;
|
static void init(int* p) {
|
||||||
}
|
pixels = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int get(float temp, float rain);
|
||||||
|
|
||||||
|
static int getEvergreenColor() {
|
||||||
|
return 0x619961;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getBirchColor() {
|
||||||
|
return 0x80a755;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getDefaultColor() {
|
||||||
|
return 0xFFFFFF;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//static int pixels[256*256];
|
// static int pixels[256*256];
|
||||||
|
static int* pixels;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/
|
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/
|
||||||
|
|||||||
13
src/world/level/GrassColor.cpp
Normal file
13
src/world/level/GrassColor.cpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include "GrassColor.h"
|
||||||
|
|
||||||
|
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
|
||||||
|
bool GrassColor::useTint = true;
|
||||||
|
|
||||||
|
int GrassColor::get(float temp, float rain) {
|
||||||
|
rain *= temp;
|
||||||
|
int x = (int) ((1 - temp) * 255);
|
||||||
|
int y = (int) ((1 - rain) * 255);
|
||||||
|
return pixels[y << 8 | x];
|
||||||
|
}
|
||||||
|
|
||||||
|
int* GrassColor::pixels = nullptr;
|
||||||
42
src/world/level/GrassColor.h
Normal file
42
src/world/level/GrassColor.h
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
|
||||||
|
#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
|
||||||
|
|
||||||
|
//package net.minecraft.world.level;
|
||||||
|
|
||||||
|
class GrassColor
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static bool useTint;
|
||||||
|
|
||||||
|
static void setUseTint(bool value) {
|
||||||
|
useTint = value;
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
|
||||||
|
commented out code
|
||||||
|
*/
|
||||||
|
|
||||||
|
// static void init(int[] pixels) {
|
||||||
|
// GrassColor::pixels = pixels;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// static int get(float temp, float rain) {
|
||||||
|
// rain *= temp;
|
||||||
|
// int x = (int) ((1 - temp) * 255);
|
||||||
|
// int y = (int) ((1 - rain) * 255);
|
||||||
|
// return pixels[y << 8 | x];
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
static void init(int* p) {
|
||||||
|
pixels = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int get(float temp, float rain);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// static int pixels[256*256];
|
||||||
|
static int* pixels;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/
|
||||||
@@ -1599,8 +1599,8 @@ bool Level::containsFireTile(const AABB& box) {
|
|||||||
for (int z = z0; z < z1; z++) {
|
for (int z = z0; z < z1; z++) {
|
||||||
int t = getTile(x, y, z);
|
int t = getTile(x, y, z);
|
||||||
|
|
||||||
if (/*t == ((Tile*)(Tile::fire))->id
|
if (t == ((Tile*)(Tile::fire))->id
|
||||||
||*/ t == Tile::lava->id
|
|| t == Tile::lava->id
|
||||||
|| t == Tile::calmLava->id) {
|
|| t == Tile::calmLava->id) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,8 +3,9 @@
|
|||||||
|
|
||||||
//package net.minecraft.world.level;
|
//package net.minecraft.world.level;
|
||||||
|
|
||||||
/*
|
|
||||||
class BiomeSource;
|
class BiomeSource;
|
||||||
|
/*
|
||||||
class TileEntity;
|
class TileEntity;
|
||||||
*/
|
*/
|
||||||
class Material;
|
class Material;
|
||||||
@@ -29,7 +30,7 @@ public:
|
|||||||
virtual bool isSolidRenderTile(int x, int i, int z) = 0;
|
virtual bool isSolidRenderTile(int x, int i, int z) = 0;
|
||||||
virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
|
virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
|
||||||
|
|
||||||
//virtual BiomeSource* getBiomeSource() = 0;
|
virtual BiomeSource* getBiomeSource() = 0;
|
||||||
virtual Biome* getBiome(int x, int z) = 0;
|
virtual Biome* getBiome(int x, int z) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "tile/Tile.h"
|
#include "tile/Tile.h"
|
||||||
#include "Level.h"
|
#include "Level.h"
|
||||||
|
|
||||||
|
|
||||||
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
|
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||||
this->level = level;
|
this->level = level;
|
||||||
|
|
||||||
@@ -135,6 +136,6 @@ Biome* Region::getBiome( int x, int z ) {
|
|||||||
return level->getBiome(x, z);
|
return level->getBiome(x, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
//BiomeSource getBiomeSource() {
|
BiomeSource* Region::getBiomeSource() {
|
||||||
// return level.getBiomeSource();
|
return level->getBiomeSource();
|
||||||
//}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
#include "LevelSource.h"
|
#include "LevelSource.h"
|
||||||
|
|
||||||
|
|
||||||
class Level;
|
class Level;
|
||||||
class Material;
|
class Material;
|
||||||
class LevelChunk;
|
class LevelChunk;
|
||||||
@@ -27,6 +28,7 @@ public:
|
|||||||
int getData(int x, int y, int z);
|
int getData(int x, int y, int z);
|
||||||
const Material* getMaterial(int x, int y, int z);
|
const Material* getMaterial(int x, int y, int z);
|
||||||
Biome* getBiome(int x, int z);
|
Biome* getBiome(int x, int z);
|
||||||
|
BiomeSource* getBiomeSource() override;
|
||||||
private:
|
private:
|
||||||
int xc1, zc1;
|
int xc1, zc1;
|
||||||
LevelChunk*** chunks;
|
LevelChunk*** chunks;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "../levelgen/feature/TreeFeature.h"
|
#include "../levelgen/feature/TreeFeature.h"
|
||||||
#include "../levelgen/feature/TallgrassFeature.h"
|
#include "../levelgen/feature/TallgrassFeature.h"
|
||||||
|
#include "../levelgen/feature/BasicTree.h"
|
||||||
|
|
||||||
#include "../../entity/EntityTypes.h"
|
#include "../../entity/EntityTypes.h"
|
||||||
#include "../../entity/MobCategory.h"
|
#include "../../entity/MobCategory.h"
|
||||||
@@ -140,7 +141,7 @@ void Biome::teardownBiomes() {
|
|||||||
Feature* Biome::getTreeFeature( Random* random )
|
Feature* Biome::getTreeFeature( Random* random )
|
||||||
{
|
{
|
||||||
if (random->nextInt(10) == 0) {
|
if (random->nextInt(10) == 0) {
|
||||||
//return /*new*/ BasicTree();
|
return new BasicTree(false);
|
||||||
}
|
}
|
||||||
return new TreeFeature(false);
|
return new TreeFeature(false);
|
||||||
}
|
}
|
||||||
@@ -148,6 +149,9 @@ Feature* Biome::getGrassFeature( Random* random ) {
|
|||||||
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
|
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Biome* Biome::getBiome( float temperature, float downfall )
|
Biome* Biome::getBiome( float temperature, float downfall )
|
||||||
{
|
{
|
||||||
int a = (int) (temperature * 63);
|
int a = (int) (temperature * 63);
|
||||||
|
|||||||
@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
|
|||||||
return getBiomeBlock(x, z, 1, 1)[0];
|
return getBiomeBlock(x, z, 1, 1)[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
//float BiomeSource::getTemperature( int x, int z )
|
float BiomeSource::getTemperature( int x, int z )
|
||||||
//{
|
{
|
||||||
// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
|
temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
|
||||||
// return temperatures[0];
|
return temperatures[0];
|
||||||
//}
|
}
|
||||||
|
|
||||||
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
|
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
|
||||||
{
|
{
|
||||||
@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
|
|||||||
return biomes;
|
return biomes;
|
||||||
}
|
}
|
||||||
|
|
||||||
float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h )
|
float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
|
||||||
{
|
{
|
||||||
//LOGI("gTempBlock: 1\n");
|
//LOGI("gTempBlock: 1\n");
|
||||||
//const int size = w * h;
|
//const int size = w * h;
|
||||||
@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
|
|||||||
return temperatures;
|
return temperatures;
|
||||||
}
|
}
|
||||||
|
|
||||||
//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h )
|
float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
|
||||||
//{
|
{
|
||||||
// //const int size = w * h;
|
// //const int size = w * h;
|
||||||
// //if (lenDownfalls < size) {
|
// //if (lenDownfalls < size) {
|
||||||
// // delete[] downfalls;
|
// // delete[] downfalls;
|
||||||
@@ -173,6 +173,6 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
|
|||||||
// // lenDownfalls = size;
|
// // lenDownfalls = size;
|
||||||
// //}
|
// //}
|
||||||
//
|
//
|
||||||
// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
|
downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
|
||||||
// return downfalls;
|
return downfalls;
|
||||||
//}
|
}
|
||||||
|
|||||||
@@ -31,13 +31,13 @@ public:
|
|||||||
virtual Biome* getBiome(const ChunkPos& chunk);
|
virtual Biome* getBiome(const ChunkPos& chunk);
|
||||||
virtual Biome* getBiome(int x, int z);
|
virtual Biome* getBiome(int x, int z);
|
||||||
|
|
||||||
//virtual float getTemperature(int x, int z);
|
virtual float getTemperature(int x, int z);
|
||||||
|
|
||||||
// Note: The arrays returned here are temporary in the meaning that their
|
// Note: The arrays returned here are temporary in the meaning that their
|
||||||
// contents might change in the future. If you need to SAVE the
|
// contents might change in the future. If you need to SAVE the
|
||||||
// values, do a shallow copy to an array of your own.
|
// values, do a shallow copy to an array of your own.
|
||||||
virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h);
|
virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
|
||||||
//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h);
|
virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
|
||||||
virtual Biome** getBiomeBlock(int x, int z, int w, int h);
|
virtual Biome** getBiomeBlock(int x, int z, int w, int h);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "Biome.h"
|
#include "Biome.h"
|
||||||
#include "../levelgen/feature/TreeFeature.h"
|
#include "../levelgen/feature/TreeFeature.h"
|
||||||
#include "../levelgen/feature/BirchFeature.h"
|
#include "../levelgen/feature/BirchFeature.h"
|
||||||
|
#include "../levelgen/feature/BasicTree.h"
|
||||||
|
|
||||||
class ForestBiome: public Biome
|
class ForestBiome: public Biome
|
||||||
{
|
{
|
||||||
@@ -15,7 +16,7 @@ public:
|
|||||||
return new BirchFeature();
|
return new BirchFeature();
|
||||||
}
|
}
|
||||||
if (random->nextInt(3) == 0) {
|
if (random->nextInt(3) == 0) {
|
||||||
//return new BasicTree();
|
return new BasicTree(false);
|
||||||
}
|
}
|
||||||
return new TreeFeature(false);
|
return new TreeFeature(false);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,13 +6,14 @@
|
|||||||
#include "Biome.h"
|
#include "Biome.h"
|
||||||
#include "../../../util/Random.h"
|
#include "../../../util/Random.h"
|
||||||
#include "../levelgen/feature/TreeFeature.h"
|
#include "../levelgen/feature/TreeFeature.h"
|
||||||
|
#include "../levelgen/feature/BasicTree.h"
|
||||||
|
|
||||||
class RainforestBiome: public Biome
|
class RainforestBiome: public Biome
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Feature* getTreeFeature(Random* random) {
|
Feature* getTreeFeature(Random* random) {
|
||||||
if (random->nextInt(3) == 0) {
|
if (random->nextInt(3) == 0) {
|
||||||
//return new BasicTree();
|
return new BasicTree(false);
|
||||||
}
|
}
|
||||||
return new TreeFeature(false);
|
return new TreeFeature(false);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#if 0
|
|
||||||
|
|
||||||
#include "CanyonFeature.h"
|
#include "CanyonFeature.h"
|
||||||
|
|
||||||
@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks )
|
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
|
||||||
{
|
{
|
||||||
if (random.nextInt(15) != 0) return;
|
if (random.nextInt(15) != 0) return;
|
||||||
|
|
||||||
@@ -151,6 +151,7 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
|
|||||||
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
|
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
|
||||||
|
|
||||||
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
|
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* //private
|
/* //private
|
||||||
@@ -165,4 +166,4 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
|
|||||||
for (int z = zOffs - r; z <= zOffs + r; z++) {
|
for (int z = zOffs - r; z <= zOffs + r; z++) {
|
||||||
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
|
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
||||||
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
||||||
|
|
||||||
#if 0
|
|
||||||
|
|
||||||
//package net.minecraft.world.level.levelgen;
|
//package net.minecraft.world.level.levelgen;
|
||||||
|
|
||||||
@@ -12,8 +12,8 @@ class CanyonFeature: public LargeFeature {
|
|||||||
/*protected*/
|
/*protected*/
|
||||||
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
|
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
|
||||||
/*protected*/
|
/*protected*/
|
||||||
void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks);
|
void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/
|
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/
|
||||||
|
|||||||
@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
|
|||||||
}
|
}
|
||||||
//printf("placing tree at %d, %d, %d\n", x, y, z);
|
//printf("placing tree at %d, %d, %d\n", x, y, z);
|
||||||
}
|
}
|
||||||
|
// for (int i = 0; i < forests; i++) {
|
||||||
|
// int x = xo + random.nextInt(16) + 8;
|
||||||
|
// int z = zo + random.nextInt(16) + 8;
|
||||||
|
//int y = level->getHeightmap(x, z);
|
||||||
|
// Feature* tree = biome->getBasicTreeFeature(&random);
|
||||||
|
//if (tree) {
|
||||||
|
// tree->init(1, 1, 1);
|
||||||
|
// tree->place(level, &random, x, y, z);
|
||||||
|
// delete tree;
|
||||||
|
//}
|
||||||
|
////printf("placing tree at %d, %d, %d\n", x, y, z);
|
||||||
|
// }
|
||||||
|
|
||||||
for (int i = 0; i < 2; i++) {
|
for (int i = 0; i < 2; i++) {
|
||||||
int x = xo + random.nextInt(16) + 8;
|
int x = xo + random.nextInt(16) + 8;
|
||||||
@@ -461,7 +473,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
|
|||||||
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
|
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
|
||||||
|
|
||||||
//LOGI("Reading temp: 1\n");
|
//LOGI("Reading temp: 1\n");
|
||||||
float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16);
|
float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
|
||||||
for (int x = xo + 8; x < xo + 8 + 16; x++)
|
for (int x = xo + 8; x < xo + 8 + 16; x++)
|
||||||
for (int z = zo + 8; z < zo + 8 + 16; z++) {
|
for (int z = zo + 8; z < zo + 8 + 16; z++) {
|
||||||
int xp = x - (xo + 8);
|
int xp = x - (xo + 8);
|
||||||
|
|||||||
446
src/world/level/levelgen/feature/BasicTree.h
Normal file
446
src/world/level/levelgen/feature/BasicTree.h
Normal file
@@ -0,0 +1,446 @@
|
|||||||
|
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
|
||||||
|
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
|
||||||
|
|
||||||
|
//package net.minecraft.world.level.levelgen.feature;
|
||||||
|
|
||||||
|
#include "Feature.h"
|
||||||
|
|
||||||
|
#include "../../../../util/Random.h"
|
||||||
|
#include "../../Level.h"
|
||||||
|
|
||||||
|
#include "../../tile/TreeTile.h"
|
||||||
|
|
||||||
|
class Level;
|
||||||
|
|
||||||
|
class BasicTree : public Feature
|
||||||
|
{
|
||||||
|
typedef Feature super;
|
||||||
|
private:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
unsigned char axisConversionArray[6];
|
||||||
|
Random *rnd;
|
||||||
|
Level *thisLevel;
|
||||||
|
int origin[3];
|
||||||
|
int height;
|
||||||
|
int trunkHeight;
|
||||||
|
double trunkHeightScale;
|
||||||
|
double branchDensity;
|
||||||
|
double branchSlope;
|
||||||
|
double widthScale;
|
||||||
|
double foliageDensity;
|
||||||
|
int trunkWidth;
|
||||||
|
int heightVariance;
|
||||||
|
int foliageHeight;
|
||||||
|
int **foliageCoords;
|
||||||
|
int foliageCoordsLength;
|
||||||
|
void prepare(){
|
||||||
|
trunkHeight = (int) (height * trunkHeightScale);
|
||||||
|
if (trunkHeight >= height) trunkHeight = height - 1;
|
||||||
|
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
|
||||||
|
if (clustersPerY < 1) clustersPerY = 1;
|
||||||
|
int **tempFoliageCoords = new int *[clustersPerY * height];
|
||||||
|
for( int i = 0; i < clustersPerY * height; i++ )
|
||||||
|
{
|
||||||
|
tempFoliageCoords[i] = new int[4];
|
||||||
|
}
|
||||||
|
int y = origin[1] + height - foliageHeight;
|
||||||
|
int clusterCount = 1;
|
||||||
|
int trunkTop = origin[1] + trunkHeight;
|
||||||
|
int relativeY = y - origin[1];
|
||||||
|
|
||||||
|
tempFoliageCoords[0][0] = origin[0];
|
||||||
|
tempFoliageCoords[0][1] = y;
|
||||||
|
tempFoliageCoords[0][2] = origin[2];
|
||||||
|
tempFoliageCoords[0][3] = trunkTop;
|
||||||
|
y--;
|
||||||
|
|
||||||
|
while (relativeY >= 0)
|
||||||
|
{
|
||||||
|
int num = 0;
|
||||||
|
|
||||||
|
float shapefac = treeShape(relativeY);
|
||||||
|
if (shapefac < 0)
|
||||||
|
{
|
||||||
|
y--;
|
||||||
|
relativeY--;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
double originOffset = 0.5;
|
||||||
|
while (num < clustersPerY)
|
||||||
|
{
|
||||||
|
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
|
||||||
|
double angle = rnd->nextFloat() * 2.0 * 3.14159;
|
||||||
|
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
|
||||||
|
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
|
||||||
|
int checkStart[] = { x, y, z };
|
||||||
|
int checkEnd[] = { x, y + foliageHeight, z };
|
||||||
|
if (checkLine(checkStart, checkEnd) == -1) {
|
||||||
|
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
|
||||||
|
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
|
||||||
|
double branchHeight = distance * branchSlope;
|
||||||
|
if ((checkStart[1] - branchHeight) > trunkTop)
|
||||||
|
{
|
||||||
|
checkBranchBase[1] = trunkTop;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
|
||||||
|
}
|
||||||
|
if (checkLine(checkBranchBase, checkStart) == -1)
|
||||||
|
{
|
||||||
|
tempFoliageCoords[clusterCount][0] = x;
|
||||||
|
tempFoliageCoords[clusterCount][1] = y;
|
||||||
|
tempFoliageCoords[clusterCount][2] = z;
|
||||||
|
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
|
||||||
|
clusterCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
num++;
|
||||||
|
}
|
||||||
|
y--;
|
||||||
|
relativeY--;
|
||||||
|
}
|
||||||
|
|
||||||
|
foliageCoordsLength = clusterCount;
|
||||||
|
foliageCoords = tempFoliageCoords;
|
||||||
|
|
||||||
|
for( int i = clusterCount; i < clustersPerY * height; i++ )
|
||||||
|
{
|
||||||
|
delete [] tempFoliageCoords[i];
|
||||||
|
tempFoliageCoords[i] = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
|
||||||
|
{
|
||||||
|
|
||||||
|
int rad = (int) (radius + 0.618);
|
||||||
|
unsigned char secidx1 = axisConversionArray[direction];
|
||||||
|
unsigned char secidx2 = axisConversionArray[direction + 3];
|
||||||
|
int center[] = { x, y, z };
|
||||||
|
int position[] = { 0, 0, 0 };
|
||||||
|
int offset1 = -rad;
|
||||||
|
int offset2 = -rad;
|
||||||
|
int thismat;
|
||||||
|
position[direction] = center[direction];
|
||||||
|
while (offset1 <= rad)
|
||||||
|
{
|
||||||
|
position[secidx1] = center[secidx1] + offset1;
|
||||||
|
offset2 = -rad;
|
||||||
|
while (offset2 <= rad)
|
||||||
|
{
|
||||||
|
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
|
||||||
|
if (thisdistance > radius * radius)
|
||||||
|
{
|
||||||
|
offset2++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
position[secidx2] = center[secidx2] + offset2;
|
||||||
|
|
||||||
|
thismat = thisLevel->getTile(position[0], position[1], position[2]);
|
||||||
|
|
||||||
|
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
|
||||||
|
{
|
||||||
|
offset2++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
|
||||||
|
|
||||||
|
offset2++;
|
||||||
|
}
|
||||||
|
offset1++;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
float treeShape(int y){
|
||||||
|
if (y < (((float) height) * 0.3)) return (float) -1.618;
|
||||||
|
float radius = ((float) height) / ((float) 2.0);
|
||||||
|
float adjacent = (((float) height) / ((float) 2.0)) - y;
|
||||||
|
float distance;
|
||||||
|
if (adjacent == 0) distance = radius;
|
||||||
|
else if (abs(adjacent) >= radius) distance = (float) 0.0;
|
||||||
|
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
|
||||||
|
distance *= (float) 0.5;
|
||||||
|
return distance;
|
||||||
|
}
|
||||||
|
float foliageShape(int y){
|
||||||
|
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
|
||||||
|
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
|
||||||
|
else return (float) 3;
|
||||||
|
}
|
||||||
|
void foliageCluster(int x, int y, int z){
|
||||||
|
|
||||||
|
int topy = y + foliageHeight;
|
||||||
|
int cury = topy - 1;
|
||||||
|
float radius;
|
||||||
|
while (cury >= y)
|
||||||
|
{
|
||||||
|
radius = foliageShape(cury - y);
|
||||||
|
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
|
||||||
|
cury--;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
void limb(int *start, int *end, int material)
|
||||||
|
{
|
||||||
|
int delta[] = { 0, 0, 0 };
|
||||||
|
unsigned char idx = 0;
|
||||||
|
unsigned char primidx = 0;
|
||||||
|
while (idx < 3)
|
||||||
|
{
|
||||||
|
delta[idx] = end[idx] - start[idx];
|
||||||
|
if (abs(delta[idx]) > abs(delta[primidx]))
|
||||||
|
{
|
||||||
|
primidx = idx;
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
if (delta[primidx] == 0) return;
|
||||||
|
unsigned char secidx1 = axisConversionArray[primidx];
|
||||||
|
unsigned char secidx2 = axisConversionArray[primidx + 3];
|
||||||
|
char primsign;
|
||||||
|
if (delta[primidx] > 0) primsign = 1;
|
||||||
|
else primsign = -1;
|
||||||
|
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
|
||||||
|
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
|
||||||
|
int coordinate[] = { 0, 0, 0 };
|
||||||
|
int primoffset = 0;
|
||||||
|
int endoffset = delta[primidx] + primsign;
|
||||||
|
while (primoffset != endoffset)
|
||||||
|
{
|
||||||
|
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
|
||||||
|
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
|
||||||
|
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
|
||||||
|
|
||||||
|
int dir = 0;
|
||||||
|
int xdiff = abs(coordinate[0] - start[0]);
|
||||||
|
int zdiff = abs(coordinate[2] - start[2]);
|
||||||
|
int maxdiff = (std::max)(xdiff, zdiff);
|
||||||
|
|
||||||
|
if (maxdiff > 0)
|
||||||
|
{
|
||||||
|
if (xdiff == maxdiff)
|
||||||
|
{
|
||||||
|
dir = 0;
|
||||||
|
}
|
||||||
|
else if (zdiff == maxdiff)
|
||||||
|
{
|
||||||
|
dir = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
|
||||||
|
primoffset += primsign;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void makeFoliage(){
|
||||||
|
int idx = 0;
|
||||||
|
int finish = foliageCoordsLength;
|
||||||
|
while (idx < finish)
|
||||||
|
{
|
||||||
|
int x = foliageCoords[idx][0];
|
||||||
|
int y = foliageCoords[idx][1];
|
||||||
|
int z = foliageCoords[idx][2];
|
||||||
|
foliageCluster(x, y, z);
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool trimBranches(int localY){
|
||||||
|
if (localY < (height * 0.2)) return false;
|
||||||
|
else return true;
|
||||||
|
}
|
||||||
|
void makeTrunk(){
|
||||||
|
int x = origin[0];
|
||||||
|
int startY = origin[1];
|
||||||
|
int topY = origin[1] + trunkHeight;
|
||||||
|
int z = origin[2];
|
||||||
|
int startCoord[] = { x, startY, z };
|
||||||
|
int endCoord[] = { x, topY, z };
|
||||||
|
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
if (trunkWidth == 2)
|
||||||
|
{
|
||||||
|
startCoord[0] += 1;
|
||||||
|
endCoord[0] += 1;
|
||||||
|
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
startCoord[2] += 1;
|
||||||
|
endCoord[2] += 1;
|
||||||
|
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
startCoord[0] += -1;
|
||||||
|
endCoord[0] += -1;
|
||||||
|
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void makeBranches(){
|
||||||
|
int idx = 0;
|
||||||
|
int finish = foliageCoordsLength;
|
||||||
|
int baseCoord[] = { origin[0], origin[1], origin[2] };
|
||||||
|
while (idx < finish)
|
||||||
|
{
|
||||||
|
int *coordValues = foliageCoords[idx];
|
||||||
|
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
|
||||||
|
baseCoord[1] = coordValues[3];
|
||||||
|
int localY = baseCoord[1] - origin[1];
|
||||||
|
if (trimBranches(localY))
|
||||||
|
{
|
||||||
|
limb(baseCoord, endCoord, Tile::treeTrunk->id);
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int checkLine(int *start, int *end){
|
||||||
|
|
||||||
|
int delta[] = { 0, 0, 0 };
|
||||||
|
unsigned char idx = 0;
|
||||||
|
unsigned char primidx = 0;
|
||||||
|
while (idx < 3)
|
||||||
|
{
|
||||||
|
delta[idx] = end[idx] - start[idx];
|
||||||
|
if (abs(delta[idx]) > abs(delta[primidx]))
|
||||||
|
{
|
||||||
|
primidx = idx;
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
if (delta[primidx] == 0) return -1;
|
||||||
|
unsigned char secidx1 = axisConversionArray[primidx];
|
||||||
|
unsigned char secidx2 = axisConversionArray[primidx + 3];
|
||||||
|
char primsign;
|
||||||
|
if (delta[primidx] > 0) primsign = 1;
|
||||||
|
else primsign = -1;
|
||||||
|
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
|
||||||
|
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
|
||||||
|
int coordinate[] = { 0, 0, 0 };
|
||||||
|
int primoffset = 0;
|
||||||
|
int endoffset = delta[primidx] + primsign;
|
||||||
|
int thismat;
|
||||||
|
while (primoffset != endoffset)
|
||||||
|
{
|
||||||
|
coordinate[primidx] = start[primidx] + primoffset;
|
||||||
|
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
|
||||||
|
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
|
||||||
|
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
|
||||||
|
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
|
||||||
|
{
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
primoffset += primsign;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (primoffset == endoffset)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return abs(primoffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool checkLocation(){
|
||||||
|
|
||||||
|
int startPosition[] = { origin[0], origin[1], origin[2] };
|
||||||
|
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
|
||||||
|
|
||||||
|
|
||||||
|
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
|
||||||
|
if (!((baseMaterial == 2) || (baseMaterial == 3)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
int allowedHeight = checkLine(startPosition, endPosition);
|
||||||
|
if (allowedHeight == -1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (allowedHeight < 6)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
height = allowedHeight;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
BasicTree(bool doUpdate){
|
||||||
|
axisConversionArray[0] = 2;
|
||||||
|
axisConversionArray[1] = 0;
|
||||||
|
axisConversionArray[2] = 0;
|
||||||
|
axisConversionArray[3] = 1;
|
||||||
|
axisConversionArray[4] = 2;
|
||||||
|
axisConversionArray[5] = 1;
|
||||||
|
rnd = new Random();
|
||||||
|
origin[0] = 0;
|
||||||
|
origin[1] = 0;
|
||||||
|
origin[2] = 0;
|
||||||
|
height = 0;
|
||||||
|
trunkHeight = 0;
|
||||||
|
trunkHeightScale = 0.618;
|
||||||
|
branchDensity = 1.0;
|
||||||
|
branchSlope = 0.381;
|
||||||
|
widthScale = 1.0;
|
||||||
|
foliageDensity = 1.0;
|
||||||
|
trunkWidth = 1;
|
||||||
|
heightVariance = 12;
|
||||||
|
foliageHeight = 4;
|
||||||
|
foliageCoords = NULL;
|
||||||
|
foliageCoordsLength = 0;
|
||||||
|
}
|
||||||
|
virtual ~BasicTree(){
|
||||||
|
delete rnd;
|
||||||
|
|
||||||
|
for( int i = 0; i < foliageCoordsLength; i++ )
|
||||||
|
{
|
||||||
|
delete [] foliageCoords[i];
|
||||||
|
}
|
||||||
|
delete [] foliageCoords;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
|
||||||
|
|
||||||
|
heightVariance = (int) (heightInit * 12);
|
||||||
|
if (heightInit > 0.5) foliageHeight = 5;
|
||||||
|
widthScale = widthInit;
|
||||||
|
foliageDensity = foliageDensityInit;
|
||||||
|
}
|
||||||
|
virtual bool place(Level *level, Random *random, int x, int y, int z){
|
||||||
|
|
||||||
|
thisLevel = level;
|
||||||
|
int seed = random->nextLong();
|
||||||
|
rnd->setSeed(seed);
|
||||||
|
origin[0] = x;
|
||||||
|
origin[1] = y;
|
||||||
|
origin[2] = z;
|
||||||
|
if (height == 0)
|
||||||
|
{
|
||||||
|
height = 5 + rnd->nextInt(heightVariance);
|
||||||
|
}
|
||||||
|
if (!(checkLocation()))
|
||||||
|
{
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
prepare();
|
||||||
|
|
||||||
|
makeFoliage();
|
||||||
|
|
||||||
|
makeTrunk();
|
||||||
|
|
||||||
|
makeBranches();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/
|
||||||
@@ -38,7 +38,7 @@ public:
|
|||||||
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
|
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
|
||||||
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
|
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
|
||||||
|
|
||||||
//setTicking(true); //@fire
|
setTicking(true); //@fire
|
||||||
}
|
}
|
||||||
|
|
||||||
AABB* getAABB(Level* level, int x, int y, int z) {
|
AABB* getAABB(Level* level, int x, int y, int z) {
|
||||||
@@ -70,9 +70,9 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void tick(Level* level, int x, int y, int z, Random* random) {
|
void tick(Level* level, int x, int y, int z, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
|
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
|
||||||
|
|
||||||
int age = level->getData(x, y, z);
|
int age = level->getData(x, y, z);
|
||||||
if (age < 15) {
|
if (age < 15) {
|
||||||
@@ -148,7 +148,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void neighborChanged(Level* level, int x, int y, int z, int type) {
|
void neighborChanged(Level* level, int x, int y, int z, int type) {
|
||||||
return; //@fire
|
|
||||||
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
||||||
level->setTile(x, y, z, 0);
|
level->setTile(x, y, z, 0);
|
||||||
return;
|
return;
|
||||||
@@ -156,7 +155,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void onPlace(Level* level, int x, int y, int z) {
|
void onPlace(Level* level, int x, int y, int z) {
|
||||||
return; //@fire
|
|
||||||
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
||||||
level->setTile(x, y, z, 0);
|
level->setTile(x, y, z, 0);
|
||||||
return;
|
return;
|
||||||
@@ -169,7 +167,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ignite(Level* level, int x, int y, int z) {
|
void ignite(Level* level, int x, int y, int z) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
bool lit = false;
|
bool lit = false;
|
||||||
if (!lit) lit = tryIgnite(level, x, y + 1, z);
|
if (!lit) lit = tryIgnite(level, x, y + 1, z);
|
||||||
@@ -184,11 +181,10 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void animateTick(Level* level, int x, int y, int z, Random* random) {
|
void animateTick(Level* level, int x, int y, int z, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
//if (random.nextInt(24) == 0) {
|
if (random->nextInt(24) == 0) {
|
||||||
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
|
||||||
//}
|
}
|
||||||
|
|
||||||
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
|
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
@@ -248,7 +244,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
|
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
int odds = burnOdds[level->getTile(x, y, z)];
|
int odds = burnOdds[level->getTile(x, y, z)];
|
||||||
if (random->nextInt(chance) < odds) {
|
if (random->nextInt(chance) < odds) {
|
||||||
@@ -265,7 +260,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool isValidFireLocation(Level* level, int x, int y, int z) {
|
bool isValidFireLocation(Level* level, int x, int y, int z) {
|
||||||
return false; //@fire
|
|
||||||
|
|
||||||
if (canBurn(level, x + 1, y, z)) return true;
|
if (canBurn(level, x + 1, y, z)) return true;
|
||||||
if (canBurn(level, x - 1, y, z)) return true;
|
if (canBurn(level, x - 1, y, z)) return true;
|
||||||
@@ -278,7 +272,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
int getFireOdds(Level* level, int x, int y, int z) {
|
int getFireOdds(Level* level, int x, int y, int z) {
|
||||||
return 0; //@fire
|
|
||||||
|
|
||||||
int odds = 0;
|
int odds = 0;
|
||||||
if (!level->isEmptyTile(x, y, z)) return 0;
|
if (!level->isEmptyTile(x, y, z)) return 0;
|
||||||
@@ -294,7 +287,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool tryIgnite(Level* level, int x, int y, int z) {
|
bool tryIgnite(Level* level, int x, int y, int z) {
|
||||||
return false; //@fire
|
|
||||||
|
|
||||||
int t = level->getTile(x, y, z);
|
int t = level->getTile(x, y, z);
|
||||||
if (t == Tile::fire->id) return true;
|
if (t == Tile::fire->id) return true;
|
||||||
|
|||||||
@@ -1,6 +1,11 @@
|
|||||||
#include "GrassTile.h"
|
#include "GrassTile.h"
|
||||||
#include "../material/Material.h"
|
#include "../material/Material.h"
|
||||||
#include "../../entity/item/ItemEntity.h"
|
#include "../../entity/item/ItemEntity.h"
|
||||||
|
#include "../GrassColor.h"
|
||||||
|
#include "../Level.h"
|
||||||
|
#include "../LevelSource.h"
|
||||||
|
#include "../biome/BiomeSource.h"
|
||||||
|
#include "../../../client/Minecraft.h"
|
||||||
|
|
||||||
GrassTile::GrassTile(int id)
|
GrassTile::GrassTile(int id)
|
||||||
: super(id, Material::dirt)
|
: super(id, Material::dirt)
|
||||||
@@ -24,11 +29,18 @@ int GrassTile::getTexture( int face, int data ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
|
int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
|
||||||
//level.getBiomeSource().getBiomeBlock(x, z, 1, 1);
|
|
||||||
//float temp = level.getBiomeSource().temperatures[0];
|
|
||||||
//float rain = level.getBiomeSource().downfalls[0];
|
|
||||||
|
|
||||||
return 0x339933;//GrassColor.get(temp, rain);
|
if(!GrassColor::useTint){
|
||||||
|
return 0x339933;
|
||||||
|
}
|
||||||
|
|
||||||
|
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
|
||||||
|
float temp = level->getBiomeSource()->temperatures[0];
|
||||||
|
float rain = level->getBiomeSource()->downfalls[0];
|
||||||
|
|
||||||
|
// return 0x339933;//GrassColor.get(temp, rain); // we need to hook this up with OPTION_FOLIAGE_TINT
|
||||||
|
|
||||||
|
return GrassColor::get(temp, rain);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {
|
void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ class GrassTile: public Tile
|
|||||||
{
|
{
|
||||||
typedef Tile super;
|
typedef Tile super;
|
||||||
public:
|
public:
|
||||||
|
|
||||||
static const int MIN_BRIGHTNESS = 4;
|
static const int MIN_BRIGHTNESS = 4;
|
||||||
|
|
||||||
GrassTile(int id);
|
GrassTile(int id);
|
||||||
|
|||||||
@@ -9,6 +9,8 @@
|
|||||||
#include "../../item/Item.h"
|
#include "../../item/Item.h"
|
||||||
#include "../../item/ItemInstance.h"
|
#include "../../item/ItemInstance.h"
|
||||||
#include "../FoliageColor.h"
|
#include "../FoliageColor.h"
|
||||||
|
#include "../LevelSource.h"
|
||||||
|
#include "../biome/BiomeSource.h"
|
||||||
|
|
||||||
class Entity;
|
class Entity;
|
||||||
|
|
||||||
@@ -54,8 +56,16 @@ public:
|
|||||||
if (data == BIRCH_LEAF) {
|
if (data == BIRCH_LEAF) {
|
||||||
return FoliageColor::getBirchColor();
|
return FoliageColor::getBirchColor();
|
||||||
}
|
}
|
||||||
|
if (!FoliageColor::useTint){
|
||||||
|
return FoliageColor::getDefaultColor();
|
||||||
|
}
|
||||||
|
|
||||||
return FoliageColor::getDefaultColor();
|
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
|
||||||
|
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
|
||||||
|
float temperature = level->getBiomeSource()->temperatures[0];
|
||||||
|
float rainfall = level->getBiomeSource()->downfalls[0];
|
||||||
|
return FoliageColor::get(temperature, rainfall);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void onRemove(Level* level, int x, int y, int z) {
|
void onRemove(Level* level, int x, int y, int z) {
|
||||||
|
|||||||
@@ -6,24 +6,23 @@ NetherReactorPattern::NetherReactorPattern( ) {
|
|||||||
const int netherCoreId = Tile::netherReactor->id;
|
const int netherCoreId = Tile::netherReactor->id;
|
||||||
const unsigned int types[3][3][3] =
|
const unsigned int types[3][3][3] =
|
||||||
{
|
{
|
||||||
// Changing all of these values to be unsigned is needed to get the nether reactor pattern to compile. In the past having them be normal ints was fine but the c++ convention has changed
|
// Level 0
|
||||||
// Level 0
|
|
||||||
{
|
{
|
||||||
{static_cast<unsigned int>(goldId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(goldId)},
|
{goldId, stoneId, goldId},
|
||||||
{static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId)},
|
{stoneId, stoneId, stoneId},
|
||||||
{static_cast<unsigned int>(goldId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(goldId)}
|
{goldId, stoneId, goldId}
|
||||||
},
|
},
|
||||||
// Level 1
|
// Level 1
|
||||||
{
|
{
|
||||||
{static_cast<unsigned int>(stoneId), 0, static_cast<unsigned int>(stoneId)},
|
{stoneId, 0, stoneId},
|
||||||
{0, static_cast<unsigned int>(netherCoreId), 0},
|
{0, netherCoreId, 0},
|
||||||
{static_cast<unsigned int>(stoneId), 0, static_cast<unsigned int>(stoneId)}
|
{stoneId, 0, stoneId}
|
||||||
},
|
},
|
||||||
// Level 2
|
// Level 2
|
||||||
{
|
{
|
||||||
{0, static_cast<unsigned int>(stoneId), 0},
|
{0, stoneId, 0},
|
||||||
{static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId)},
|
{stoneId, stoneId, stoneId},
|
||||||
{0, static_cast<unsigned int>(stoneId), 0}
|
{0, stoneId, 0}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
for(int setLevel = 0; setLevel <= 2; ++setLevel) {
|
for(int setLevel = 0; setLevel <= 2; ++setLevel) {
|
||||||
|
|||||||
Reference in New Issue
Block a user