14 Commits

Author SHA1 Message Date
Shredder
378dfe8e22 award for brain of a goldfish goes to me 2026-04-03 15:54:48 +05:00
Shredder
61f0124beb oops forgot to define some things 2026-04-03 15:37:15 +05:00
Shredder
ff5c57f6ba Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting. 2026-04-03 14:55:33 +05:00
Shredder
eac71a93d1 ok this should finally work now 2026-04-02 01:35:06 +05:00
Shredder
fa249728e5 hopefully fixes broken build 2026-04-02 01:19:47 +05:00
Shredder
84e8744387 oops forgot to include the other files. 2026-04-01 23:37:37 +05:00
Shredder
27f0287986 Ported over Spooner Trees (Fancy Trees), Flint and Steel can be used to ignite fire now and modified Forest and Rainforest to generate spooner trees. 2026-04-01 23:31:15 +05:00
Shredder
109bbcfdb1 Added Rendering and Dynamic texture for Fire and it's behaviour 2026-04-01 14:03:38 +05:00
Kolyah35
cbd81b47ce ADD: EpikIzCool to credits 2026-03-24 17:32:52 +03:00
Kolyah35
c146791845 Merge pull request 'Fix Whool and block variations n slabs n stuff' (#13) from EpikIzCool/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/13
2026-03-24 16:31:46 +02:00
EpikIzCool
a7c75d2ad2 Touch thingie 2026-03-24 00:29:52 +02:00
EpikIzCool
468ae4a211 Whool Fix part 1 2026-03-24 00:24:16 +02:00
mschiller890
9405e8daad FIXED: Scrolling with mouse wheel improved 2026-03-22 18:38:14 +01:00
mschiller890
bef09a3305 FIXED: sprinting now works when flying 2026-03-22 14:51:22 +01:00
48 changed files with 1958 additions and 879 deletions

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@@ -153,6 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible

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@@ -209,6 +209,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

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@@ -183,6 +183,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

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@@ -90,6 +90,7 @@
#include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h"
static void checkGlError(const char* tag) {
#ifdef GLDEBUG
while (1) {
@@ -1125,12 +1126,31 @@ void Minecraft::init()
textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture());
textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new FireTexture());
gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this);
gameRenderer = new GameRenderer(this);
particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code
TextureId foliageId = (textures->loadTexture("environment/foliagecolor.png")); // loading the uh png for foliage color
int* foliagePixels = textures->loadTexturePixels(foliageId, "environment/foliagecolor.png");
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("environment/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "environment/grasscolor.png");
GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
// Platform specific initialization here
font = new Font(&options, "font/default8.png", textures);

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@@ -60,6 +60,8 @@ OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -136,6 +138,8 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
@@ -160,6 +164,7 @@ void Options::initTable() {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;

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@@ -84,6 +84,7 @@ enum OptionId {
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
// Should be last!
OPTIONS_COUNT
};

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@@ -1,69 +1,56 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

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@@ -1,27 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

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@@ -1,115 +1,102 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
void CreatorMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

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@@ -1,61 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
#include "../../world/PosTranslator.h"
class ICreator {
public:
virtual ~ICreator() {}
struct TileEvent {
int entityId;
int x, y, z;
int face;
void write(std::stringstream& ss, IPosTranslator& t) const {
int xx = x, yy = y, zz = z;
t.to(xx, yy, zz);
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
}
};
template <class T>
class EventList {
public:
EventList(int size) {
_events.reserve(size);
_maxSize = (int)size;
clear();
}
void clear() {
_index = -1;
_size = 0;
}
void add(const T& item, int tick) {
if (_size < _maxSize) {
_events.push_back(Item());
++_size;
}
Item& e = _events[_nextIndex()];
e.item = item;
e.timestamp = tick;
}
int size() const {
return _size;
}
const T& operator[](int i) const {
return _events[_getIndex(i)].item;
}
T& operator[](int i) {
return _events[_getIndex(i)].item;
}
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
#include "../../world/PosTranslator.h"
class ICreator {
public:
virtual ~ICreator() {}
struct TileEvent {
int entityId;
int x, y, z;
int face;
void write(std::stringstream& ss, IPosTranslator& t) const {
int xx = x, yy = y, zz = z;
t.to(xx, yy, zz);
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
}
};
template <class T>
class EventList {
public:
EventList(int size) {
_events.reserve(size);
_maxSize = (int)size;
clear();
}
void clear() {
_index = -1;
_size = 0;
}
void add(const T& item, int tick) {
if (_size < _maxSize) {
_events.push_back(Item());
++_size;
}
Item& e = _events[_nextIndex()];
e.item = item;
e.timestamp = tick;
}
int size() const {
return _size;
}
const T& operator[](int i) const {
return _events[_getIndex(i)].item;
}
T& operator[](int i) {
return _events[_getIndex(i)].item;
}
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
int i = _getFirstNewerIndex(minTimetamp);
if (i < 0)
return;
@@ -66,63 +66,62 @@ public:
ss << "|";
if (++i == _size) i = 0;
}
}
private:
int _getIndex(int i) const { return (1 + _index + i) % _size; }
int _nextIndex() {
if (++_index == _size) _index = 0;
return _index;
}
int _getFirstNewerIndex(int timestamp) const {
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
if (i == _size) i = 0;
if (_events[i].timestamp >= timestamp) return i;
}
return -1;
}
struct Item {
int timestamp;
T item;
};
int _index;
int _size;
int _maxSize;
std::vector<Item> _events;
};
virtual EventList<TileEvent>& getTileEvents() = 0;
};
class Creator;
class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
void tick();
ICreator* getCreator();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
}
private:
int _getIndex(int i) const { return (1 + _index + i) % _size; }
int _nextIndex() {
if (++_index == _size) _index = 0;
return _index;
}
int _getFirstNewerIndex(int timestamp) const {
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
if (i == _size) i = 0;
if (_events[i].timestamp >= timestamp) return i;
}
return -1;
}
struct Item {
int timestamp;
T item;
};
int _index;
int _size;
int _maxSize;
std::vector<Item> _events;
};
virtual EventList<TileEvent>& getTileEvents() = 0;
};
class Creator;
class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
void tick();
ICreator* getCreator();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/

View File

@@ -1,174 +1,174 @@
#include "GameMode.h"
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
player->interact(entity);
}
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
if (level->adventureSettings.immutableWorld) {
if (oldTile != (Tile*)Tile::leaves
&& oldTile->material != Material::plant) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
/*virtual*/
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
item = player->inventory->getSelected();
if(level->isClientSide) {
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
return true;
if (item == NULL) return false;
if(isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
} else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
}
}
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
int oldCount = item->count;
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
//if (itemInstance.count == 0) {
// player.inventory.items[player.inventory.selected] = NULL;
//}
return true;
}
return false;
}
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
//return player.containerMenu.clicked(slotNum, buttonNum, player);
return NULL;
}
void GameMode::handleCloseInventory( int containerId, Player* player ) {
//player.containerMenu.removed(player);
//player.containerMenu = player.inventoryMenu;
}
float GameMode::getPickRange() {
return 5.0f;
}
void GameMode::initPlayer( Player* player ) {
initAbilities(player->abilities);
}
void GameMode::releaseUsingItem(Player* player){
if(minecraft->level->isClientSide) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}
#include "GameMode.h"
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
player->interact(entity);
}
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
if (level->adventureSettings.immutableWorld) {
if (oldTile != (Tile*)Tile::leaves
&& oldTile->material != Material::plant) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
/*virtual*/
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
if (level->isClientSide) {
item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
return true;
if (item == NULL) return false;
if(isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
} else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
}
}
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
int oldCount = item->count;
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
//if (itemInstance.count == 0) {
// player.inventory.items[player.inventory.selected] = NULL;
//}
return true;
}
return false;
}
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
//return player.containerMenu.clicked(slotNum, buttonNum, player);
return NULL;
}
void GameMode::handleCloseInventory( int containerId, Player* player ) {
//player.containerMenu.removed(player);
//player.containerMenu = player.inventoryMenu;
}
float GameMode::getPickRange() {
return 5.0f;
}
void GameMode::initPlayer( Player* player ) {
initAbilities(player->abilities);
}
void GameMode::releaseUsingItem(Player* player){
if (minecraft->level->isClientSide && player->isUsingItem()) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}

View File

@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
static const float kMinIndicatorLength = 34.0f / 3;
static const float PKScrollIndicatorEndSize = 3;
static const float PKScrollIndicatorThickness = 7.0f /3;
static const float kWheelOverscrollMax = 80.0f;
static const float kWheelOverscrollDamping = 0.6f;
static const float kWheelOverscrollRestoreAlpha = 0.18f;
ScrollingPane::ScrollingPane(
int optionFlags,
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
}
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
rows = 1 + (numItems-1) / this->columns,
rows = 1 + (numItems-1) / this->columns;
/*
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
*/
// initialize content bounds immediately
adjustContentSize();
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
this->snapContentOffsetToBounds(false);
dragDeltas.reserve(128);
te_moved = 0;
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
updateScrollFade(vScroll);
updateScrollFade(hScroll);
}
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
float targetX = _contentOffset.x;
float targetY = _contentOffset.y;
bool corrected = false;
if (targetX > 0.0f) {
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetX < minPoint.x) {
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (targetY > 0.0f) {
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetY < minPoint.y) {
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (corrected) {
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
setContentOffset(Vec3(targetX, targetY, 0));
}
}
}
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
}
void ScrollingPane::scrollBy(float dx, float dy) {
// adjust the translation offsets fpx/fpy by the requested amount
float nfpx = fpx + dx;
float nfpy = fpy + dy;
// convert back to content offset (fpx = -contentOffset.x)
setContentOffset(Vec3(-nfpx, -nfpy, 0));
// compute target content offset from wheel delta (in screen-space w/ opposite sign)
float targetX = _contentOffset.x - dx;
float targetY = _contentOffset.y - dy;
if (isSet(SF_LockX)) targetX = _contentOffset.x;
if (isSet(SF_LockY)) targetY = _contentOffset.y;
if (isSet(SF_HardLimits)) {
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
} else {
if (targetX > 0.0f) {
float overshoot = targetX;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetX = overshoot * kWheelOverscrollDamping;
} else if (targetX < minPoint.x) {
float overshoot = targetX - minPoint.x;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
}
if (targetY > 0.0f) {
float overshoot = targetY;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetY = overshoot * kWheelOverscrollDamping;
} else if (targetY < minPoint.y) {
float overshoot = targetY - minPoint.y;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
}
}
setContentOffset(Vec3(targetX, targetY, 0));
}
void ScrollingPane::setContentOffset(float x, float y) {

View File

@@ -28,6 +28,7 @@ void CreditsScreen::init() {
buttons.push_back(bHeader);
buttons.push_back(btnBack);
// TODO: rewrite it
// prepare text lines
_lines.clear();
_lines.push_back("Minecraft: Pocket Edition");
@@ -39,6 +40,7 @@ void CreditsScreen::init() {
_lines.push_back("Kolyah35");
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool");
_lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -225,7 +225,8 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft);
}
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {

View File

@@ -1,291 +1,293 @@
#include "TouchIngameBlockSelectionScreen.h"
#include "../crafting/WorkbenchScreen.h"
#include "../../Screen.h"
#include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h"
#include "../../../gamemode/GameMode.h"
#include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h"
#include "../../../renderer/entity/ItemRenderer.h"
#include "../../../renderer/Tesselator.h"
#include "../../../renderer/Textures.h"
#include "../../../Minecraft.h"
#include "../../../sound/SoundEngine.h"
#include "../../../../world/entity/player/Inventory.h"
#include "../../../../platform/input/Mouse.h"
#include "../../../../util/Mth.h"
#include "../../../../world/item/ItemInstance.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "../../../player/input/touchscreen/TouchAreaModel.h"
#include "../ArmorScreen.h"
namespace Touch {
#if defined(__APPLE__)
static const std::string demoVersionString("Not available in the Lite version");
#else
static const std::string demoVersionString("Not available in the demo version");
#endif
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
//
// Block selection screen
//
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
: selectedItem(0),
_blockList(NULL),
_pendingClose(false),
bArmor (4, "Armor"),
bDone (3, ""),
//bDone (3, "Done"),
bMenu (2, "Menu"),
bCraft (1, "Craft"),
bHeader (0, "Select blocks")
{
}
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
{
delete _blockList;
}
void IngameBlockSelectionScreen::init()
{
Inventory* inventory = minecraft->player->inventory;
//const int itemWidth = 2 * BorderPixels +
int maxWidth = width - Bx - Bx;
InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int realBx = (width - realWidth) / 2;
IntRectangle rect(realBx,
#ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
#else
24 + By, realWidth, height-By-By-20-24);
#endif
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
_blockList->fillMarginX = realBx;
//for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
InventorySize = inventory->getContainerSize();
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
// Buttons
//
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
bDone.setImageDef(def, true);
bDone.width = bDone.height = 19;
bDone.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&bDone);
if (!minecraft->isCreativeMode()) {
buttons.push_back(&bCraft);
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::setupPositions() {
bHeader.y = bDone.y = bCraft.y = 0;
bDone.x = width - bDone.width;
bCraft.x = 0;//width - bDone.w - bCraft.w;
bCraft.width = bArmor.width = 48;
bArmor.x = bCraft.width;
if (minecraft->isCreativeMode()) {
bHeader.x = 0;
bHeader.width = width;// - bDone.w;
bHeader.xText = width/2; // Center of the screen
} else {
bHeader.x = bCraft.width + bArmor.width;
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
}
clippingArea.x = 0;
clippingArea.w = minecraft->width;
clippingArea.y = 0;
clippingArea.h = (int)(Gui::GuiScale * 24);
}
void IngameBlockSelectionScreen::removed()
{
minecraft->gui.inventoryUpdated();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
// @todo: Number of columns
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
}
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
return height - 16 - 3 - 22 * 2 - 22 * slotY;
}
int IngameBlockSelectionScreen::getSlotHeight() {
// same as non-touch implementation
return 22;
}
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
if (!_pendingClose)
super::mouseClicked(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
minecraft->setScreen(NULL);
else
super::mouseReleased(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
{
if (dy == 0) return;
if (_blockList) {
float amount = -dy * getSlotHeight();
_blockList->scrollBy(0, amount);
}
int cols = InventoryColumns;
int maxIndex = InventorySize - 1;
int idx = selectedItem;
if (dy > 0) {
if (idx >= cols) idx -= cols;
} else {
if (idx + cols <= maxIndex) idx += cols;
}
selectedItem = idx;
}
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
{
Inventory* inventory = minecraft->player->inventory;
itemId += Inventory::MAX_SELECTION_SIZE;
if (!inventory->getItem(itemId))
return false;
inventory->moveToSelectionSlot(0, itemId, true);
inventory->selectSlot(0);
#ifdef __APPLE__
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#else
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#endif
// Flash the selected gui item
minecraft->gui.flashSlot(inventory->selected);
return true;
}
void IngameBlockSelectionScreen::tick()
{
_blockList->tick();
super::tick();
}
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
{
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
Screen::render(xm, ym, a);
_blockList->render(xm, ym, a);
// render frame
IntRectangle& bbox = _blockList->rect;
Tesselator::instance.colorABGR(0xffffffff);
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
glEnable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
glDisable2(GL_BLEND);
glEnable2(GL_DEPTH_TEST);
}
void IngameBlockSelectionScreen::renderDemoOverlay() {
#ifdef DEMO_MODE
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
#endif /*DEMO_MODE*/
}
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
if (button->id == bDone.id)
minecraft->setScreen(NULL);
if (button->id == bMenu.id)
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
if (button->id == bCraft.id)
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
if (button == &bArmor)
minecraft->setScreen(new ArmorScreen());
}
bool IngameBlockSelectionScreen::isAllowed( int slot )
{
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
return false;
#ifdef DEMO_MODE
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
#endif
return true;
}
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
{
out = clippingArea;
return true;
}
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
{
std::vector<const ItemInstance*> out;
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
out.push_back(minecraft->player->inventory->getItem(i));
return out;
}
}
#include "TouchIngameBlockSelectionScreen.h"
#include "../crafting/WorkbenchScreen.h"
#include "../../Screen.h"
#include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h"
#include "../../../gamemode/GameMode.h"
#include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h"
#include "../../../renderer/entity/ItemRenderer.h"
#include "../../../renderer/Tesselator.h"
#include "../../../renderer/Textures.h"
#include "../../../Minecraft.h"
#include "../../../sound/SoundEngine.h"
#include "../../../../world/entity/player/Inventory.h"
#include "../../../../platform/input/Mouse.h"
#include "../../../../util/Mth.h"
#include "../../../../world/item/ItemInstance.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "../../../player/input/touchscreen/TouchAreaModel.h"
#include "../ArmorScreen.h"
namespace Touch {
#if defined(__APPLE__)
static const std::string demoVersionString("Not available in the Lite version");
#else
static const std::string demoVersionString("Not available in the demo version");
#endif
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
//
// Block selection screen
//
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
: selectedItem(0),
_blockList(NULL),
_pendingClose(false),
bArmor (4, "Armor"),
bDone (3, ""),
//bDone (3, "Done"),
bMenu (2, "Menu"),
bCraft (1, "Craft"),
bHeader (0, "Select blocks")
{
}
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
{
delete _blockList;
}
void IngameBlockSelectionScreen::init()
{
Inventory* inventory = minecraft->player->inventory;
//const int itemWidth = 2 * BorderPixels +
int maxWidth = width - Bx - Bx;
InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int realBx = (width - realWidth) / 2;
IntRectangle rect(realBx,
#ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
#else
24 + By, realWidth, height-By-By-20-24);
#endif
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
_blockList->fillMarginX = realBx;
//for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
// Buttons
//
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
bDone.setImageDef(def, true);
bDone.width = bDone.height = 19;
bDone.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&bDone);
if (!minecraft->isCreativeMode()) {
buttons.push_back(&bCraft);
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::setupPositions() {
bHeader.y = bDone.y = bCraft.y = 0;
bDone.x = width - bDone.width;
bCraft.x = 0;//width - bDone.w - bCraft.w;
bCraft.width = bArmor.width = 48;
bArmor.x = bCraft.width;
if (minecraft->isCreativeMode()) {
bHeader.x = 0;
bHeader.width = width;// - bDone.w;
bHeader.xText = width/2; // Center of the screen
} else {
bHeader.x = bCraft.width + bArmor.width;
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
}
clippingArea.x = 0;
clippingArea.w = minecraft->width;
clippingArea.y = 0;
clippingArea.h = (int)(Gui::GuiScale * 24);
}
void IngameBlockSelectionScreen::removed()
{
minecraft->gui.inventoryUpdated();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
// @todo: Number of columns
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
}
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
return height - 16 - 3 - 22 * 2 - 22 * slotY;
}
int IngameBlockSelectionScreen::getSlotHeight() {
// same as non-touch implementation
return 22;
}
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
if (!_pendingClose)
super::mouseClicked(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
minecraft->setScreen(NULL);
else
super::mouseReleased(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
{
if (dy == 0) return;
if (_blockList) {
float amount = -dy * getSlotHeight();
_blockList->scrollBy(0, amount);
}
int cols = InventoryColumns;
int maxIndex = InventorySize - 1;
int idx = selectedItem;
if (dy > 0) {
if (idx >= cols) idx -= cols;
} else {
if (idx + cols <= maxIndex) idx += cols;
}
selectedItem = idx;
}
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
{
Inventory* inventory = minecraft->player->inventory;
itemId += Inventory::MAX_SELECTION_SIZE;
if (!inventory->getItem(itemId))
return false;
inventory->moveToSelectionSlot(0, itemId, true);
inventory->selectSlot(0);
#ifdef __APPLE__
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#else
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#endif
// Flash the selected gui item
minecraft->gui.flashSlot(inventory->selected);
return true;
}
void IngameBlockSelectionScreen::tick()
{
_blockList->tick();
super::tick();
}
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
{
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
Screen::render(xm, ym, a);
_blockList->render(xm, ym, a);
// render frame
IntRectangle& bbox = _blockList->rect;
Tesselator::instance.colorABGR(0xffffffff);
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
glEnable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
glDisable2(GL_BLEND);
glEnable2(GL_DEPTH_TEST);
}
void IngameBlockSelectionScreen::renderDemoOverlay() {
#ifdef DEMO_MODE
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
#endif /*DEMO_MODE*/
}
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
if (button->id == bDone.id)
minecraft->setScreen(NULL);
if (button->id == bMenu.id)
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
if (button->id == bCraft.id)
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
if (button == &bArmor)
minecraft->setScreen(new ArmorScreen());
}
bool IngameBlockSelectionScreen::isAllowed( int slot )
{
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
if (slot < 0 || slot >= gridCount)
return false;
#ifdef DEMO_MODE
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
#endif
return true;
}
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
{
out = clippingArea;
return true;
}
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
{
std::vector<const ItemInstance*> out;
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
out.push_back(minecraft->player->inventory->getItem(i));
return out;
}
}

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@@ -388,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
ya = 0;
za = za * flySpeed;
if (sprinting) {
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
xa *= sprintBoost;
za *= sprintBoost;
}
#ifdef ANDROID
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
@@ -506,7 +512,7 @@ void LocalPlayer::aiStep() {
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
prevForwardHeld = forwardHeld;
}
if (input->sneaking || abilities.flying)
if (input->sneaking)
sprinting = false;
if (input->sneaking) {

View File

@@ -7,6 +7,10 @@
#include "../../world/level/Region.h"
#include "../../world/level/chunk/LevelChunk.h"
#include "../../util/Mth.h"
#include "../../world/level/biome/BiomeSource.h"
#include "../../world/level/Level.h"
//#include "../../platform/time.h"
/*static*/ int Chunk::updates = 0;
@@ -259,4 +263,4 @@ void Chunk::resetUpdates()
{
updates = 0;
//swRebuild.reset();
}
}

View File

@@ -25,6 +25,8 @@
#include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
#else
@@ -143,6 +145,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this);
allChanged();
}
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
}
void LevelRenderer::allChanged()
@@ -155,6 +161,11 @@ void LevelRenderer::allChanged()
Tile::leaves_carried->setFancy(fancy);
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR())
dist = (int)((float)dist * 0.8f);

View File

@@ -249,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
return (a << 24) | (r << 16) | (g << 8) | b;
}
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
// had to implement this because i couldn't find a similar function in the code to do this
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
int size = texture->w * texture->h; // gets the size of our funny lil guy
int* pixels = new int[size]; // memory leaks be galore
unsigned char* raw = texture->data; // storing raw data into our beloved variable
for (int i = 0; i < (texture->w * texture->h); i++){
// my head hurts i hate working with this
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
int r = raw[i * 4 + 0]; // gets us the first channel aka red
int g = raw[i * 4 + 1]; // gets us the second channel green
int b = raw[i * 4 + 2]; // gets us the third channel blue
int a = raw[i * 4 + 3]; // gets us the alpha channel
// woohoo pixels uh should have been seperated into their colors now hopefully
// r g b a
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
}
return pixels; // your meal has been prepared john colors
}
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
// HttpTexture texture = httpTextures.get(url);
// if (texture != NULL) {

View File

@@ -44,6 +44,8 @@ public:
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
const TextureData* getTemporaryTextureData(TextureId id);
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
void tick(bool uploadToGraphicsCard);
void clear();

View File

@@ -13,6 +13,7 @@
#include "../../world/level/tile/BedTile.h"
#include "../../world/level/tile/StemTile.h"
#include "../../world/level/tile/StairTile.h"
#include "../../world/level/tile/FireTile.h"
#include "../../world/Direction.h"
#include "../../world/Facing.h"
#include "tileentity/TileEntityRenderer.h"
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_FIRE) {
// return tesselateFireInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_FIRE) {
return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) {
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
return true;
}
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
{
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
Tesselator& t = Tesselator::instance;
int tex = tt->getTexture(0);
if (fixedTexture >= 0) tex = fixedTexture;
float br = tt->getBrightness( level, x, y, z );
t.color( br, br, br );
int xt = ((tex & 0xf) << 4);
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
float h = 1.4f;
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
{
float x0 = x + 0.5f + 0.2f;
float x1 = x + 0.5f - 0.2f;
float z0 = z + 0.5f + 0.2f;
float z1 = z + 0.5f - 0.2f;
float x0_ = x + 0.5f - 0.3f;
float x1_ = x + 0.5f + 0.3f;
float z0_ = z + 0.5f - 0.3f;
float z1_ = z + 0.5f + 0.3f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
x0 = x + 0.5f - 0.5f;
x1 = x + 0.5f + 0.5f;
z0 = z + 0.5f - 0.5f;
z1 = z + 0.5f + 0.5f;
x0_ = x + 0.5f - 0.4f;
x1_ = x + 0.5f + 0.4f;
z0_ = z + 0.5f - 0.4f;
z1_ = z + 0.5f + 0.4f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
}
else
{
float r = 0.2f;
float yo = 1 / 16.0f;
if ( ( ( x + y + z ) & 1 ) == 1 )
{
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
}
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
{
float tmp = u1;
u1 = u0;
u0 = tmp;
}
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{
double x0 = x + 0.5f + 0.5f;
double x1 = x + 0.5f - 0.5f;
double z0 = z + 0.5f + 0.5f;
double z1 = z + 0.5f - 0.5f;
double x0_ = x + 0.5f - 0.5f;
double x1_ = x + 0.5f + 0.5f;
double z0_ = z + 0.5f - 0.5f;
double z1_ = z + 0.5f + 0.5f;
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
y += 1;
h = -0.2f;
if ( ( ( x + y + z ) & 1 ) == 0 )
{
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) );
}
else
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
}
}
}
return true;
}
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
{
Tesselator& t = Tesselator::instance;

View File

@@ -34,6 +34,8 @@ public:
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);

View File

@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
pixels[i * 4 + 3] = a;
}
}
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{
current = new float[16*20];
next = new float[16*20];
heat = new float[16*20];
heata = new float[16*20];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::~FireTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}

View File

@@ -56,4 +56,21 @@ public:
void tick();
};
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
FireTexture();
~FireTexture();
void tick();
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/

View File

@@ -19,7 +19,7 @@ public:
setMaxDamage(64);
}
/*
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
if (face == 0) y--;
if (face == 1) y++;
@@ -30,14 +30,14 @@ public:
int targetType = level->getTile(x, y, z);
if (targetType == 0) {
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, Tile::fire->id);
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
}
instance->hurt(1);
return true;
}
*/
};
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/

View File

@@ -0,0 +1,13 @@
#include "FoliageColor.h"
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
bool FoliageColor::useTint = true;
int FoliageColor::get(float temp, float rain) {
rain *= temp;
int x = (int) ((1 - temp) * 255);
int y = (int) ((1 - rain) * 255);
return pixels[y << 8 | x];
}
int* FoliageColor::pixels = nullptr;

View File

@@ -6,31 +6,49 @@
class FoliageColor
{
public:
// static void init(int[] pixels) {
// FoliageColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static bool useTint;
static int getEvergreenColor() {
return 0x619961;
}
static void setUseTint(bool value) {
useTint = value;
}
/*
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
commented out code
*/
static int getBirchColor() {
return 0x80a755;
}
// static void init(int[] pixels) {
// FoliageColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static int getDefaultColor() {
return 0x48b518;
}
static void init(int* p) {
pixels = p;
}
static int get(float temp, float rain);
static int getEvergreenColor() {
return 0x619961;
}
static int getBirchColor() {
return 0x80a755;
}
static int getDefaultColor() {
return 0xFFFFFF;
}
private:
//static int pixels[256*256];
// static int pixels[256*256];
static int* pixels;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/

View File

@@ -0,0 +1,13 @@
#include "GrassColor.h"
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
bool GrassColor::useTint = true;
int GrassColor::get(float temp, float rain) {
rain *= temp;
int x = (int) ((1 - temp) * 255);
int y = (int) ((1 - rain) * 255);
return pixels[y << 8 | x];
}
int* GrassColor::pixels = nullptr;

View File

@@ -0,0 +1,42 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
//package net.minecraft.world.level;
class GrassColor
{
public:
static bool useTint;
static void setUseTint(bool value) {
useTint = value;
}
/*
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
commented out code
*/
// static void init(int[] pixels) {
// GrassColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static void init(int* p) {
pixels = p;
}
static int get(float temp, float rain);
private:
// static int pixels[256*256];
static int* pixels;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/

View File

@@ -1599,8 +1599,8 @@ bool Level::containsFireTile(const AABB& box) {
for (int z = z0; z < z1; z++) {
int t = getTile(x, y, z);
if (/*t == ((Tile*)(Tile::fire))->id
||*/ t == Tile::lava->id
if (t == ((Tile*)(Tile::fire))->id
|| t == Tile::lava->id
|| t == Tile::calmLava->id) {
return true;
}

View File

@@ -3,8 +3,9 @@
//package net.minecraft.world.level;
/*
class BiomeSource;
/*
class TileEntity;
*/
class Material;
@@ -29,7 +30,7 @@ public:
virtual bool isSolidRenderTile(int x, int i, int z) = 0;
virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
//virtual BiomeSource* getBiomeSource() = 0;
virtual BiomeSource* getBiomeSource() = 0;
virtual Biome* getBiome(int x, int z) = 0;
};

View File

@@ -4,6 +4,7 @@
#include "tile/Tile.h"
#include "Level.h"
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
this->level = level;
@@ -135,6 +136,6 @@ Biome* Region::getBiome( int x, int z ) {
return level->getBiome(x, z);
}
//BiomeSource getBiomeSource() {
// return level.getBiomeSource();
//}
BiomeSource* Region::getBiomeSource() {
return level->getBiomeSource();
}

View File

@@ -5,6 +5,7 @@
#include "LevelSource.h"
class Level;
class Material;
class LevelChunk;
@@ -27,6 +28,7 @@ public:
int getData(int x, int y, int z);
const Material* getMaterial(int x, int y, int z);
Biome* getBiome(int x, int z);
BiomeSource* getBiomeSource() override;
private:
int xc1, zc1;
LevelChunk*** chunks;

View File

@@ -2,6 +2,7 @@
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/TallgrassFeature.h"
#include "../levelgen/feature/BasicTree.h"
#include "../../entity/EntityTypes.h"
#include "../../entity/MobCategory.h"
@@ -140,7 +141,7 @@ void Biome::teardownBiomes() {
Feature* Biome::getTreeFeature( Random* random )
{
if (random->nextInt(10) == 0) {
//return /*new*/ BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}
@@ -148,6 +149,9 @@ Feature* Biome::getGrassFeature( Random* random ) {
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
}
Biome* Biome::getBiome( float temperature, float downfall )
{
int a = (int) (temperature * 63);

View File

@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
return getBiomeBlock(x, z, 1, 1)[0];
}
//float BiomeSource::getTemperature( int x, int z )
//{
// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
// return temperatures[0];
//}
float BiomeSource::getTemperature( int x, int z )
{
temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
return temperatures[0];
}
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
{
@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
return biomes;
}
float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h )
float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
{
//LOGI("gTempBlock: 1\n");
//const int size = w * h;
@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
return temperatures;
}
//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h )
//{
float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
{
// //const int size = w * h;
// //if (lenDownfalls < size) {
// // delete[] downfalls;
@@ -173,6 +173,6 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
// // lenDownfalls = size;
// //}
//
// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
// return downfalls;
//}
downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
return downfalls;
}

View File

@@ -31,13 +31,13 @@ public:
virtual Biome* getBiome(const ChunkPos& chunk);
virtual Biome* getBiome(int x, int z);
//virtual float getTemperature(int x, int z);
virtual float getTemperature(int x, int z);
// Note: The arrays returned here are temporary in the meaning that their
// contents might change in the future. If you need to SAVE the
// values, do a shallow copy to an array of your own.
virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h);
//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h);
virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
virtual Biome** getBiomeBlock(int x, int z, int w, int h);
private:

View File

@@ -6,6 +6,7 @@
#include "Biome.h"
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/BasicTree.h"
class ForestBiome: public Biome
{
@@ -15,7 +16,7 @@ public:
return new BirchFeature();
}
if (random->nextInt(3) == 0) {
//return new BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}

View File

@@ -6,13 +6,14 @@
#include "Biome.h"
#include "../../../util/Random.h"
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class RainforestBiome: public Biome
{
public:
Feature* getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) {
//return new BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}

View File

@@ -1,4 +1,4 @@
#if 0
#include "CanyonFeature.h"
@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
}
}
void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks )
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
{
if (random.nextInt(15) != 0) return;
@@ -151,6 +151,7 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
}
/* //private
@@ -165,4 +166,4 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
for (int z = zOffs - r; z <= zOffs + r; z++) {
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
#endif

View File

@@ -1,7 +1,7 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
#if 0
//package net.minecraft.world.level.levelgen;
@@ -12,8 +12,8 @@ class CanyonFeature: public LargeFeature {
/*protected*/
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
/*protected*/
void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks);
void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
};
#endif
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/

View File

@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
}
//printf("placing tree at %d, %d, %d\n", x, y, z);
}
// for (int i = 0; i < forests; i++) {
// int x = xo + random.nextInt(16) + 8;
// int z = zo + random.nextInt(16) + 8;
//int y = level->getHeightmap(x, z);
// Feature* tree = biome->getBasicTreeFeature(&random);
//if (tree) {
// tree->init(1, 1, 1);
// tree->place(level, &random, x, y, z);
// delete tree;
//}
////printf("placing tree at %d, %d, %d\n", x, y, z);
// }
for (int i = 0; i < 2; i++) {
int x = xo + random.nextInt(16) + 8;
@@ -461,7 +473,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
//LOGI("Reading temp: 1\n");
float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16);
float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
for (int x = xo + 8; x < xo + 8 + 16; x++)
for (int z = zo + 8; z < zo + 8 + 16; z++) {
int xp = x - (xo + 8);

View File

@@ -0,0 +1,446 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
//package net.minecraft.world.level.levelgen.feature;
#include "Feature.h"
#include "../../../../util/Random.h"
#include "../../Level.h"
#include "../../tile/TreeTile.h"
class Level;
class BasicTree : public Feature
{
typedef Feature super;
private:
unsigned char axisConversionArray[6];
Random *rnd;
Level *thisLevel;
int origin[3];
int height;
int trunkHeight;
double trunkHeightScale;
double branchDensity;
double branchSlope;
double widthScale;
double foliageDensity;
int trunkWidth;
int heightVariance;
int foliageHeight;
int **foliageCoords;
int foliageCoordsLength;
void prepare(){
trunkHeight = (int) (height * trunkHeightScale);
if (trunkHeight >= height) trunkHeight = height - 1;
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1;
int **tempFoliageCoords = new int *[clustersPerY * height];
for( int i = 0; i < clustersPerY * height; i++ )
{
tempFoliageCoords[i] = new int[4];
}
int y = origin[1] + height - foliageHeight;
int clusterCount = 1;
int trunkTop = origin[1] + trunkHeight;
int relativeY = y - origin[1];
tempFoliageCoords[0][0] = origin[0];
tempFoliageCoords[0][1] = y;
tempFoliageCoords[0][2] = origin[2];
tempFoliageCoords[0][3] = trunkTop;
y--;
while (relativeY >= 0)
{
int num = 0;
float shapefac = treeShape(relativeY);
if (shapefac < 0)
{
y--;
relativeY--;
continue;
}
double originOffset = 0.5;
while (num < clustersPerY)
{
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
double angle = rnd->nextFloat() * 2.0 * 3.14159;
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = { x, y, z };
int checkEnd[] = { x, y + foliageHeight, z };
if (checkLine(checkStart, checkEnd) == -1) {
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
double branchHeight = distance * branchSlope;
if ((checkStart[1] - branchHeight) > trunkTop)
{
checkBranchBase[1] = trunkTop;
}
else
{
checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
}
if (checkLine(checkBranchBase, checkStart) == -1)
{
tempFoliageCoords[clusterCount][0] = x;
tempFoliageCoords[clusterCount][1] = y;
tempFoliageCoords[clusterCount][2] = z;
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
clusterCount++;
}
}
num++;
}
y--;
relativeY--;
}
foliageCoordsLength = clusterCount;
foliageCoords = tempFoliageCoords;
for( int i = clusterCount; i < clustersPerY * height; i++ )
{
delete [] tempFoliageCoords[i];
tempFoliageCoords[i] = NULL;
}
}
void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
{
int rad = (int) (radius + 0.618);
unsigned char secidx1 = axisConversionArray[direction];
unsigned char secidx2 = axisConversionArray[direction + 3];
int center[] = { x, y, z };
int position[] = { 0, 0, 0 };
int offset1 = -rad;
int offset2 = -rad;
int thismat;
position[direction] = center[direction];
while (offset1 <= rad)
{
position[secidx1] = center[secidx1] + offset1;
offset2 = -rad;
while (offset2 <= rad)
{
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
if (thisdistance > radius * radius)
{
offset2++;
continue;
}
position[secidx2] = center[secidx2] + offset2;
thismat = thisLevel->getTile(position[0], position[1], position[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
offset2++;
continue;
}
placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
offset2++;
}
offset1++;
}
}
float treeShape(int y){
if (y < (((float) height) * 0.3)) return (float) -1.618;
float radius = ((float) height) / ((float) 2.0);
float adjacent = (((float) height) / ((float) 2.0)) - y;
float distance;
if (adjacent == 0) distance = radius;
else if (abs(adjacent) >= radius) distance = (float) 0.0;
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
distance *= (float) 0.5;
return distance;
}
float foliageShape(int y){
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
else return (float) 3;
}
void foliageCluster(int x, int y, int z){
int topy = y + foliageHeight;
int cury = topy - 1;
float radius;
while (cury >= y)
{
radius = foliageShape(cury - y);
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
cury--;
}
}
void limb(int *start, int *end, int material)
{
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
while (primoffset != endoffset)
{
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
int dir = 0;
int xdiff = abs(coordinate[0] - start[0]);
int zdiff = abs(coordinate[2] - start[2]);
int maxdiff = (std::max)(xdiff, zdiff);
if (maxdiff > 0)
{
if (xdiff == maxdiff)
{
dir = 0;
}
else if (zdiff == maxdiff)
{
dir = 0;
}
}
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
primoffset += primsign;
}
}
void makeFoliage(){
int idx = 0;
int finish = foliageCoordsLength;
while (idx < finish)
{
int x = foliageCoords[idx][0];
int y = foliageCoords[idx][1];
int z = foliageCoords[idx][2];
foliageCluster(x, y, z);
idx++;
}
}
bool trimBranches(int localY){
if (localY < (height * 0.2)) return false;
else return true;
}
void makeTrunk(){
int x = origin[0];
int startY = origin[1];
int topY = origin[1] + trunkHeight;
int z = origin[2];
int startCoord[] = { x, startY, z };
int endCoord[] = { x, topY, z };
limb(startCoord, endCoord, Tile::treeTrunk->id);
if (trunkWidth == 2)
{
startCoord[0] += 1;
endCoord[0] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[2] += 1;
endCoord[2] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[0] += -1;
endCoord[0] += -1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
}
}
void makeBranches(){
int idx = 0;
int finish = foliageCoordsLength;
int baseCoord[] = { origin[0], origin[1], origin[2] };
while (idx < finish)
{
int *coordValues = foliageCoords[idx];
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
baseCoord[1] = coordValues[3];
int localY = baseCoord[1] - origin[1];
if (trimBranches(localY))
{
limb(baseCoord, endCoord, Tile::treeTrunk->id);
}
idx++;
}
}
int checkLine(int *start, int *end){
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return -1;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
int thismat;
while (primoffset != endoffset)
{
coordinate[primidx] = start[primidx] + primoffset;
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
break;
}
primoffset += primsign;
}
if (primoffset == endoffset)
{
return -1;
}
else
{
return abs(primoffset);
}
}
bool checkLocation(){
int startPosition[] = { origin[0], origin[1], origin[2] };
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
if (!((baseMaterial == 2) || (baseMaterial == 3)))
{
return false;
}
int allowedHeight = checkLine(startPosition, endPosition);
if (allowedHeight == -1)
{
return true;
}
else if (allowedHeight < 6)
{
return false;
}
else
{
height = allowedHeight;
return true;
}
}
public:
BasicTree(bool doUpdate){
axisConversionArray[0] = 2;
axisConversionArray[1] = 0;
axisConversionArray[2] = 0;
axisConversionArray[3] = 1;
axisConversionArray[4] = 2;
axisConversionArray[5] = 1;
rnd = new Random();
origin[0] = 0;
origin[1] = 0;
origin[2] = 0;
height = 0;
trunkHeight = 0;
trunkHeightScale = 0.618;
branchDensity = 1.0;
branchSlope = 0.381;
widthScale = 1.0;
foliageDensity = 1.0;
trunkWidth = 1;
heightVariance = 12;
foliageHeight = 4;
foliageCoords = NULL;
foliageCoordsLength = 0;
}
virtual ~BasicTree(){
delete rnd;
for( int i = 0; i < foliageCoordsLength; i++ )
{
delete [] foliageCoords[i];
}
delete [] foliageCoords;
}
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
heightVariance = (int) (heightInit * 12);
if (heightInit > 0.5) foliageHeight = 5;
widthScale = widthInit;
foliageDensity = foliageDensityInit;
}
virtual bool place(Level *level, Random *random, int x, int y, int z){
thisLevel = level;
int seed = random->nextLong();
rnd->setSeed(seed);
origin[0] = x;
origin[1] = y;
origin[2] = z;
if (height == 0)
{
height = 5 + rnd->nextInt(heightVariance);
}
if (!(checkLocation()))
{
return false;
}
prepare();
makeFoliage();
makeTrunk();
makeBranches();
return true;
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/

View File

@@ -38,7 +38,7 @@ public:
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
//setTicking(true); //@fire
setTicking(true); //@fire
}
AABB* getAABB(Level* level, int x, int y, int z) {
@@ -70,9 +70,9 @@ public:
}
void tick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
int age = level->getData(x, y, z);
if (age < 15) {
@@ -148,7 +148,6 @@ public:
}
void neighborChanged(Level* level, int x, int y, int z, int type) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0);
return;
@@ -156,7 +155,6 @@ public:
}
void onPlace(Level* level, int x, int y, int z) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0);
return;
@@ -169,7 +167,6 @@ public:
}
void ignite(Level* level, int x, int y, int z) {
return; //@fire
bool lit = false;
if (!lit) lit = tryIgnite(level, x, y + 1, z);
@@ -184,11 +181,10 @@ public:
}
void animateTick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
//if (random.nextInt(24) == 0) {
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f);
//}
if (random->nextInt(24) == 0) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
}
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
for (int i = 0; i < 3; i++) {
@@ -248,7 +244,6 @@ private:
}
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
return; //@fire
int odds = burnOdds[level->getTile(x, y, z)];
if (random->nextInt(chance) < odds) {
@@ -265,7 +260,6 @@ private:
}
bool isValidFireLocation(Level* level, int x, int y, int z) {
return false; //@fire
if (canBurn(level, x + 1, y, z)) return true;
if (canBurn(level, x - 1, y, z)) return true;
@@ -278,7 +272,6 @@ private:
}
int getFireOdds(Level* level, int x, int y, int z) {
return 0; //@fire
int odds = 0;
if (!level->isEmptyTile(x, y, z)) return 0;
@@ -294,7 +287,6 @@ private:
}
bool tryIgnite(Level* level, int x, int y, int z) {
return false; //@fire
int t = level->getTile(x, y, z);
if (t == Tile::fire->id) return true;

View File

@@ -1,6 +1,11 @@
#include "GrassTile.h"
#include "../material/Material.h"
#include "../../entity/item/ItemEntity.h"
#include "../GrassColor.h"
#include "../Level.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
#include "../../../client/Minecraft.h"
GrassTile::GrassTile(int id)
: super(id, Material::dirt)
@@ -24,11 +29,18 @@ int GrassTile::getTexture( int face, int data ) {
}
int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
//level.getBiomeSource().getBiomeBlock(x, z, 1, 1);
//float temp = level.getBiomeSource().temperatures[0];
//float rain = level.getBiomeSource().downfalls[0];
return 0x339933;//GrassColor.get(temp, rain);
if(!GrassColor::useTint){
return 0x339933;
}
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temp = level->getBiomeSource()->temperatures[0];
float rain = level->getBiomeSource()->downfalls[0];
// return 0x339933;//GrassColor.get(temp, rain); // we need to hook this up with OPTION_FOLIAGE_TINT
return GrassColor::get(temp, rain);
}
void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {

View File

@@ -14,6 +14,7 @@ class GrassTile: public Tile
{
typedef Tile super;
public:
static const int MIN_BRIGHTNESS = 4;
GrassTile(int id);

View File

@@ -9,6 +9,8 @@
#include "../../item/Item.h"
#include "../../item/ItemInstance.h"
#include "../FoliageColor.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
class Entity;
@@ -54,8 +56,16 @@ public:
if (data == BIRCH_LEAF) {
return FoliageColor::getBirchColor();
}
if (!FoliageColor::useTint){
return FoliageColor::getDefaultColor();
}
return FoliageColor::getDefaultColor();
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temperature = level->getBiomeSource()->temperatures[0];
float rainfall = level->getBiomeSource()->downfalls[0];
return FoliageColor::get(temperature, rainfall);
}
void onRemove(Level* level, int x, int y, int z) {