MinecraftPE
Warning
Github repository isnt main. All issues and pull requests should be send in Gitea Repository.
Important
We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
Source code for Minecraft Pocket Edition 0.6.1 alpha with various fixes and improvements.
This project aims to preserve and improve this early version of Minecraft PE.
TODO / Roadmap
- Add platform GLFW
- Compile for Linux
- Compile for android aarch64
- Touch control improvements
- Screen fixes
- Rewrite platform logic
- Fix sound
- Do a server connection GUI
- Controller support
- Minecraft server hosting
- Screen fixess
- Fix fog
- Add sprinting
- Chat (semi working) and commands
- Implementing options
- Better F3
Build
CMake
Linux
- Install dependiences
(Debian-like)
sudo apt install build-essential git cmake libgl-dev libwayland-dev xorg-dev libxkbcommon-dev
(Arch-like)
sudo pacman -S base-devel git cmake libglvnd wayland xorg-server-devel xorgproto libxkbcommon
-
Create build folder
mkdir build && cd build -
Generate CMake cache and build the project
cmake .. -B .
cmake --build .
Windows
-
Install Visual studio Build Tools and CMake
-
Create build folder
mkdir build && cd build -
Generate CMake cache and build the project
cmake ..
cmake --build .
Visual Studio
- Open the repository folder in Visual Studio.
- Visual Studio will automatically detect the
CMakeLists.txtfile and generate the project configuration. - Set MinecraftPE.exe as the target.
- Press Run (or F5) to build and launch the game.
Android
Windows
-
Download Android NDK r14b:
http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip -
Extract it to the root of your
C:drive so the path becomes:C:\android-ndk-r14b -
Run the build script:
# Full build (NDK + Java + APK + install)
.\build.ps1
# Skip C++ compilation (Java/assets changed only)
.\build.ps1 -NoCpp
# Skip Java compilation (C++ changed only)
.\build.ps1 -NoJava
# Only repackage + install (no compilation)
.\build.ps1 -NoBuild
Linux
-
Download Command line tools:
https://developer.android.com/studio#command-line-tools-only -
Unzip it into a folder, e.g.:
mkdir -p "$HOME/Android/Sdk/" unzip commandlinetools-linux-*.zip -d "$HOME/Android/Sdk/" -
Your structure should look like
$HOME/Android/Sdk/cmdline-tools/bin/sdkmanagerNote
sdkmanagerexpects the SDK to include acmdline-tools/latest/folder. If you only havecmdline-tools/bin, create the required layout:mkdir -p "$HOME/Android/Sdk/cmdline-tools/latest" ln -snf ../bin "$HOME/Android/Sdk/cmdline-tools/latest/bin" ln -snf ../lib "$HOME/Android/Sdk/cmdline-tools/latest/lib" ln -snf ../source.properties "$HOME/Android/Sdk/cmdline-tools/latest/source.properties" ln -snf ../NOTICE.txt "$HOME/Android/Sdk/cmdline-tools/latest/NOTICE.txt" -
Install the build tools (and platform) using
sdkmanagerexport ANDROID_SDK_ROOT="$HOME/Android/Sdk" export PATH="$ANDROID_SDK_ROOT/cmdline-tools/latest/bin:$PATH" sdkmanager --install "platform-tools" "platforms;android-35" "build-tools;35.0.0"Note
if you want build.sh to always find the SDK, Set ANDROID_SDK_ROOT in your shell config (~/.bashrc / ~/.profile / ~/.config/fish/config.fish), for example:
export ANDROID_SDK_ROOT="$HOME/Android/Sdk"Then restart your shell (or
sourcethe file) -
Verify the install
ls "$ANDROID_SDK_ROOT/build-tools"You should see a version folder like:
35.0.0 33.0.2 -
Download Android NDK r14b:
https://dl.google.com/android/repository/android-ndk-r14b-linux-x86_64.zip -
Extract the archive to
/home/username/, so that the final directory path is/home/username/android-ndk-r14b/Warning
Make sure you don’t end up with a nested folder like
/home/username/android-ndk-r14b/android-ndk-r14b/. -
Re run
build.sh