Files
minecraft-pe-0.6.1/src/client/player/LocalPlayer.cpp
2026-03-02 22:04:18 +03:00

514 lines
14 KiB
C++
Executable File

#include "LocalPlayer.h"
#include "../Minecraft.h"
#include "../../ErrorCodes.h"
#include "../../world/entity/EntityEvent.h"
#include "../../world/entity/player/Player.h"
#include "../../world/inventory/BaseContainerMenu.h"
#include "../../world/item/BowItem.h"
#include "../../world/level/Level.h"
#include "../../world/level/tile/Tile.h"
#include "../../world/level/tile/entity/TileEntity.h"
#include "../../world/level/material/Material.h"
#include "../../network/packet/ContainerClosePacket.h"
#include "../../network/packet/MovePlayerPacket.h"
#include "../../network/packet/PlayerEquipmentPacket.h"
#include "../../network/RakNetInstance.h"
#include "../../network/packet/DropItemPacket.h"
#include "../../network/packet/SetHealthPacket.h"
#include "../../network/packet/SendInventoryPacket.h"
#include "../../network/packet/EntityEventPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#ifndef STANDALONE_SERVER
#include "../gui/Screen.h"
#include "../gui/screens/FurnaceScreen.h"
#include "../gui/screens/ChestScreen.h"
#include "../gui/screens/crafting/WorkbenchScreen.h"
#include "../gui/screens/crafting/StonecutterScreen.h"
#include "../gui/screens/InBedScreen.h"
#include "../gui/screens/TextEditScreen.h"
#include "../particle/TakeAnimationParticle.h"
#endif
#include "../../network/packet/AnimatePacket.h"
#include "../../world/item/ArmorItem.h"
#include "../../network/packet/PlayerArmorEquipmentPacket.h"
//@note: doesn't work completely, since it doesn't care about stairs rotation
static bool isJumpable(int tileId) {
return tileId != Tile::fence->id
&& tileId != Tile::fenceGate->id
&& tileId != Tile::stoneSlabHalf->id
&& tileId != Tile::trapdoor->id
&& tileId != Tile::sign->id
&& tileId != Tile::wallSign->id
&& (Tile::tiles[tileId] != NULL && Tile::tiles[tileId]->getRenderShape() != Tile::SHAPE_STAIRS);
}
LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dimension, bool isCreative)
: Player(level, isCreative),
minecraft(minecraft),
input(NULL),
sentInventoryItemId(-1),
sentInventoryItemData(-1),
autoJumpEnabled(true),
armorTypeHash(0)
{
this->dimension = dimension;
_init();
if (user != NULL) {
if (user->name.length() > 0)
//customTextureUrl = "http://s3.amazonaws.com/MinecraftSkins/" + user.name + ".png";
this->name = user->name;
}
}
LocalPlayer::~LocalPlayer() {
//delete input;
//input = NULL;
}
/*private*/
void LocalPlayer::calculateFlight(float xa, float ya, float za) {
xa = xa * minecraft->options.flySpeed;
ya = 0;
za = za * minecraft->options.flySpeed;
#ifdef ANDROID
if (Keyboard::isKeyDown(103)) ya = .2f * minecraft->options.flySpeed;
if (Keyboard::isKeyDown(102)) ya = -.2f * minecraft->options.flySpeed;
#else
if (Keyboard::isKeyDown(Keyboard::KEY_E)) ya = .2f * minecraft->options.flySpeed;
if (Keyboard::isKeyDown(Keyboard::KEY_Q)) ya = -.2f * minecraft->options.flySpeed;
#endif
flyX = 10 * smoothFlyX.getNewDeltaValue(xa, .35f * minecraft->options.sensitivity);
flyY = 10 * smoothFlyY.getNewDeltaValue(ya, .35f * minecraft->options.sensitivity);
flyZ = 10 * smoothFlyZ.getNewDeltaValue(za, .35f * minecraft->options.sensitivity);
}
bool LocalPlayer::isSolidTile(int x, int y, int z) {
int tileId = level->getTile(x, y, z);
return tileId > 0 && Tile::tiles[tileId]->material->isSolid();
}
void LocalPlayer::tick() {
super::tick();
if(!useItem.isNull()) {
ItemInstance* item = inventory->getSelected();
if(item != NULL && *item == useItem) {
if (useItemDuration <= 25 && useItemDuration % 4 == 0) {
spawnEatParticles(item, 5);
}
if(--useItemDuration == 0) {
if(!level->isClientSide) {
completeUsingItem();
} else {
EntityEventPacket p(entityId, EntityEvent::USE_ITEM_COMPLETE);
level->raknetInstance->send(p);
}
}
}
else {
stopUsingItem();
}
}
if (minecraft->isOnline())
{
if (std::abs(x - sentX) > .1f || std::abs(y - sentY) > .01f || std::abs(z - sentZ) > .1f || std::abs(sentRotX - xRot) > 1 || std::abs(sentRotY - yRot) > 1)
{
MovePlayerPacket packet(entityId, x, y - heightOffset, z, xRot, yRot);
minecraft->raknetInstance->send(packet);
sentX = x;
sentY = y;
sentZ = z;
sentRotX = xRot;
sentRotY = yRot;
}
ItemInstance* item = inventory->getSelected();
int newItemId = (item && item->count > 0) ? item->id : 0;
int newItemData = (item && item->count > 0) ? item->getAuxValue() : 0;
if (sentInventoryItemId != newItemId
|| sentInventoryItemData != newItemData)
{
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
minecraft->raknetInstance->send(packet);
}
}
/*
for (int i = 0; i < 4; ++i) {
ItemInstance* a = getArmor(i);
if (!a) continue;
ArmorItem* item = (ArmorItem*) a->getItem();
printf("armor %d: %d\n", i, a->getAuxValue());
}
/**/
updateArmorTypeHash();
#ifndef STANDALONE_SERVER
if (!minecraft->screen && containerMenu) {
static bool hasPostedError = false;
if (!hasPostedError) {
minecraft->gui.postError( ErrorCodes::ContainerRefStillExistsAfterDestruction );
hasPostedError = true;
}
}
#endif
//LOGI("biome: %s\n", level->getBiomeSource()->getBiome((int)x >> 4, (int)z >> 4)->name.c_str());
}
/*public*/
void LocalPlayer::aiStep() {
jumpTriggerTime--;
ascendTriggerTime--;
descendTriggerTime--;
bool wasJumping = input->jumping;
#ifndef STANDALONE_SERVER
bool screenCovering = minecraft->screen && !minecraft->screen->passEvents;
if (!screenCovering)
input->tick(this);
if (input->sneaking) {
if (ySlideOffset < 0.2f) ySlideOffset = 0.2f;
}
#endif
if (abilities.mayfly) {
// Check for flight toggle
if (!wasJumping && input->jumping) {
if (jumpTriggerTime <= 0) jumpTriggerTime = 7;
else {
abilities.flying = !abilities.flying;
jumpTriggerTime = 0;
}
}
if (abilities.flying) {
if (input->wantUp) {
yd += 0.15f;
//xd = zd = 0;
}
if (input->wantDown) {
yd -= 0.15f;
}
}
}
if(isUsingItem()) {
const float k = 0.35f;
input->xa *= k;
input->ya *= k;
}
Mob::aiStep();
super::aiStep();
//if (onGround && abilities.flying)
// abilities.flying = false;
if (interpolateOnly())
updateAi();
}
/*public*/
void LocalPlayer::closeContainer() {
if (level->isClientSide) {
ContainerClosePacket packet(containerMenu->containerId);
minecraft->raknetInstance->send(packet);
}
super::closeContainer();
minecraft->setScreen(NULL);
}
//@Override
void LocalPlayer::move(float xa, float ya, float za) {
//@note: why is this == minecraft->player needed?
if (this == minecraft->player && minecraft->options.isFlying) {
noPhysics = true;
float tmp = walkDist; // update
calculateFlight((float) xa, (float) ya, (float) za);
fallDistance = 0;
yd = 0;
super::move(flyX, flyY, flyZ);
onGround = true;
walkDist = tmp;
} else {
if (autoJumpTime > 0) {
autoJumpTime--;
input->jumping = true;
}
float prevX = x, prevZ = z;
super::move(xa, ya, za);
float newX = x, newZ = z;
if (autoJumpTime <= 0 && autoJumpEnabled)
{
// auto-jump when crossing the middle of a tile, and the tile in the front is blocked
bool jump = false;
if (Mth::floor(prevX * 2.0f) != Mth::floor(newX * 2.0f) || Mth::floor(prevZ * 2.0f) != Mth::floor(newZ * 2.0f))
{
float dist = Mth::sqrt(xa * xa + za * za);
const int xx = Mth::floor(x + xa / dist);
const int zz = Mth::floor(z + za / dist);
const int tileId = level->getTile(xx, (int)(y-1), zz);
jump = (isSolidTile(xx, (int)(y-1), zz) // Solid block to jump up on
&& !isSolidTile(xx, (int)y, zz) && !isSolidTile(xx, (int)(y+1), zz)) // Enough space
&& isJumpable(tileId);
}
if (jump)
{
autoJumpTime = 1;
}
}
}
}
void LocalPlayer::updateAi() {
super::updateAi();
this->xxa = input->xa;
this->yya = input->ya;
this->jumping = input->jumping || autoJumpTime > 0;
}
void LocalPlayer::take( Entity* e, int orgCount )
{
#ifndef STANDALONE_SERVER
if (e->isItemEntity())
minecraft->particleEngine->add(new TakeAnimationParticle(minecraft->level, (ItemEntity*)e, this, -0.5f));
#endif
}
void LocalPlayer::setKey( int eventKey, bool eventKeyState )
{
input->setKey(eventKey, eventKeyState);
}
void LocalPlayer::releaseAllKeys()
{
if (input) input->releaseAllKeys();
}
float LocalPlayer::getFieldOfViewModifier() {
float targetFov = 1.0f;
if(abilities.flying) targetFov *= 1.1f;
targetFov *= ((walkingSpeed * getWalkingSpeedModifier()) / DEFAULT_WALK_SPEED +1) / 2;
if(isUsingItem() && getUseItem()->id == Item::bow->id) {
float ticksHeld = (float)getTicksUsingItem();
float scale = ticksHeld / BowItem::MAX_DRAW_DURATION;
if(scale > 1) {
scale = 1;
}
else {
scale *= scale;
}
targetFov *= 1.0f - scale * 0.15f;
}
return targetFov;
}
void LocalPlayer::addAdditonalSaveData( CompoundTag* entityTag )
{
super::addAdditonalSaveData(entityTag);
entityTag->putInt("Score", score);
}
void LocalPlayer::readAdditionalSaveData( CompoundTag* entityTag )
{
super::readAdditionalSaveData(entityTag);
score = entityTag->getInt("Score");
}
bool LocalPlayer::isSneaking()
{
return input->sneaking;
}
void LocalPlayer::hurtTo( int newHealth )
{
int dmg = health - newHealth;
if (dmg <= 0) {
this->health = newHealth;
} else {
lastHurt = dmg;
lastHealth = health;
invulnerableTime = invulnerableDuration;
minecraft->player->bypassArmor = true;
actuallyHurt(dmg);
minecraft->player->bypassArmor = false;
hurtTime = hurtDuration = 10;
}
}
void LocalPlayer::actuallyHurt( int dmg )
{
#ifndef STANDALONE_SERVER
if (minecraft->screen && minecraft->screen->closeOnPlayerHurt()) {
if (containerMenu) closeContainer();
else minecraft->setScreen(NULL);
}
#endif
super::actuallyHurt(dmg);
}
void LocalPlayer::respawn()
{
minecraft->respawnPlayer();
}
void LocalPlayer::die(Entity* source)
{
// If we're an online client, send the inventory to be dropped
// If we're the server, drop the inventory immediately
if (level->isClientSide) {
SendInventoryPacket packet(this, true);
minecraft->raknetInstance->send(packet);
}
inventory->dropAll(level->isClientSide);
for (int i = 0; i < NUM_ARMOR; ++i) {
ItemInstance* item = getArmor(i);
if (!ItemInstance::isArmorItem(item)) return;
drop(new ItemInstance(*item), true);
setArmor(i, NULL);
}
super::die(source);
}
void LocalPlayer::swing() {
super::swing();
if (swingTime == -1) {
AnimatePacket packet(AnimatePacket::Swing, this);
packet.reliability = UNRELIABLE;
packet.priority = MEDIUM_PRIORITY;
minecraft->raknetInstance->send(packet);
}
}
void LocalPlayer::reset() {
super::reset();
this->_init();
}
void LocalPlayer::_init() {
autoJumpTime = 0;
jumpTriggerTime = 0;
ascendTriggerTime = 0;
descendTriggerTime = 0;
ascending = false;
descending = false;
ItemInstance* item = inventory->getSelected();
sentInventoryItemId = item? item->id : 0;
sentInventoryItemData = item? item->getAuxValue() : 0;
}
void LocalPlayer::startCrafting(int x, int y, int z, int tableSize) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new WorkbenchScreen(tableSize) );
#endif
}
void LocalPlayer::startStonecutting(int x, int y, int z) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new StonecutterScreen() );
#endif
}
void LocalPlayer::openFurnace( FurnaceTileEntity* e ) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new FurnaceScreen(this, e) );
#endif
}
void LocalPlayer::openContainer( ChestTileEntity* container ) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new ChestScreen(this, container) );
#endif
}
void LocalPlayer::drop( ItemInstance* item, bool randomly )
{
if (!item)
return;
if (level->isClientSide) {
DropItemPacket packet(entityId, *item);
minecraft->raknetInstance->send(packet);
// delete the ItemEntity here, since we don't add it to level
delete item;
} else {
super::drop(item, randomly);
}
}
void LocalPlayer::causeFallDamage( float distance )
{
int dmg = (int) ceil((distance - 3));
if (dmg > 0) {
if (level->isClientSide) {
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
minecraft->raknetInstance->send(packet);
}
}
super::causeFallDamage(distance);
}
void LocalPlayer::displayClientMessage( const std::string& messageId ) {
#ifndef STANDALONE_SERVER
minecraft->gui.displayClientMessage(messageId);
#endif
}
int LocalPlayer::startSleepInBed( int x, int y, int z ) {
int startSleepInBedReturnValue = super::startSleepInBed(x, y, z);
#ifndef STANDALONE_SERVER
if(startSleepInBedReturnValue == BedSleepingResult::OK)
minecraft->setScreen(new InBedScreen());
#endif
return startSleepInBedReturnValue;
}
void LocalPlayer::stopSleepInBed( bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint ) {
if(level->isClientSide) {
PlayerActionPacket packet(PlayerActionPacket::STOP_SLEEPING, 0, 0, 0, 0, entityId);
minecraft->raknetInstance->send(packet);
}
#ifndef STANDALONE_SERVER
minecraft->setScreen(NULL);
#endif
super::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint);
}
void LocalPlayer::openTextEdit( TileEntity* tileEntity ) {
#if !defined(STANDALONE_SERVER) && !defined(RPI)
if(tileEntity->type == TileEntityType::Sign)
minecraft->setScreen(new TextEditScreen((SignTileEntity*) tileEntity));
#endif
}
void LocalPlayer::updateArmorTypeHash() {
int hash = getArmorTypeHash();
if (hash != armorTypeHash) {
PlayerArmorEquipmentPacket p(this);
minecraft->raknetInstance->send(p);
armorTypeHash = hash;
}
}