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minecraft-pe-0.6.1/src/world/level/Region.h

42 lines
1016 B
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL__Region_H__
#define NET_MINECRAFT_WORLD_LEVEL__Region_H__
//package net.minecraft.world.level;
#include "LevelSource.h"
class Level;
class Material;
class LevelChunk;
class Region: public LevelSource
{
public:
Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2);
~Region();
bool isSolidRenderTile(int x, int y, int z);
bool isSolidBlockingTile(int x, int y, int z);
int getTile(int x, int y, int z);
bool isEmptyTile(int x, int y, int z);
float getBrightness(int x, int y, int z);
int getRawBrightness(int x, int y, int z);
int getRawBrightness(int x, int y, int z, bool propagate);
int getData(int x, int y, int z);
const Material* getMaterial(int x, int y, int z);
Biome* getBiome(int x, int z);
BiomeSource* getBiomeSource() override;
private:
int xc1, zc1;
LevelChunk*** chunks;
Level* level;
int size_x;
int size_z;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL__Region_H__*/