Delete useless class

This commit is contained in:
InviseDivine
2026-03-28 21:08:52 +02:00
parent ba3ed3b4dd
commit 4363157cd9
3 changed files with 2 additions and 59 deletions

View File

@@ -1,33 +0,0 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

View File

@@ -1,24 +0,0 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -418,8 +418,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
// TODO: Replace with Entity::move() // TODO: Replace with Entity::move()
// if (speed < 2.5f) { // if (speed < 2.5f) {
printf("Packet do: %f, %f, %f \n", packet->x, packet->y, packet->z); printf("Packet before: %f, %f, %f \n", packet->x, packet->y, packet->z);
printf("Entity do: %f, %f, %f \n", entity->x, entity->y, entity->z); printf("Entity before: %f, %f, %f \n", entity->x, entity->y, entity->z);
printf("Delta: %f %f %f \n", packet->x - entity->x, packet->y - entity->y, packet->z - entity->z); printf("Delta: %f %f %f \n", packet->x - entity->x, packet->y - entity->y, packet->z - entity->z);
player->xd = player->yd = player->zd = 0; player->xd = player->yd = player->zd = 0;
player->move(packet->x - entity->x, packet->y - entity->y, packet->z - entity->z); player->move(packet->x - entity->x, packet->y - entity->y, packet->z - entity->z);