i fucking FLIPPED the cape textures and fixed issues with options

were the options working for everyone else? am i stupid
This commit is contained in:
Michal Schiller
2026-03-16 05:19:10 +01:00
parent 725353eb74
commit babd7b4d96
4 changed files with 34 additions and 21 deletions

View File

@@ -73,6 +73,8 @@
#include "../util/Mth.h"
#include "../network/packet/InteractPacket.h"
#include "../network/packet/RespawnPacket.h"
#include "../network/packet/AdventureSettingsPacket.h"
#include "../network/packet/SetSpawnPositionPacket.h"
#include "IConfigListener.h"
#include "../world/entity/MobCategory.h"
#include "../world/Difficulty.h"

View File

@@ -97,6 +97,8 @@ public:
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable();
load();
}

View File

@@ -170,22 +170,31 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
//rebuild();
}
void TouchscreenInput_TestFps::setKey( int key, bool state )
void TouchscreenInput_TestFps::setKey(int key, bool state)
{
#ifdef WIN32
//LOGI("key: %d, %d\n", key, state);
//LOGI("key: %d, %d\n", key, state);
int id = -1;
if (key == _options->keyUp.key) id = KEY_UP;
if (key == _options->keyDown.key) id = KEY_DOWN;
if (key == _options->keyLeft.key) id = KEY_LEFT;
if (key == _options->keyRight.key) id = KEY_RIGHT;
if (key == _options->keyJump.key) id = KEY_JUMP;
if (key == _options->keySneak.key) id = KEY_SNEAK;
if (key == _options->keyCraft.key) id = KEY_CRAFT;
if (id >= 0) {
_keys[id] = state;
}
// theres no keyUp etc???
//if (key == _options->keyUp.key) id = KEY_UP;
//if (key == _options->keyDown.key) id = KEY_DOWN;
//if (key == _options->keyLeft.key) id = KEY_LEFT;
//if (key == _options->keyRight.key) id = KEY_RIGHT;
//if (key == _options->keyJump.key) id = KEY_JUMP;
//if (key == _options->keySneak.key) id = KEY_SNEAK;
//if (key == _options->keyCraft.key) id = KEY_CRAFT;
//if (id >= 0) {
// _keys[id] = state;
//}
if (key == _options->getIntValue(OPTIONS_KEY_FORWARD)) id = KEY_UP;
if (key == _options->getIntValue(OPTIONS_KEY_BACK)) id = KEY_DOWN;
if (key == _options->getIntValue(OPTIONS_KEY_LEFT)) id = KEY_LEFT;
if (key == _options->getIntValue(OPTIONS_KEY_RIGHT)) id = KEY_RIGHT;
if (key == _options->getIntValue(OPTIONS_KEY_JUMP)) id = KEY_JUMP;
if (key == _options->getIntValue(OPTIONS_KEY_SNEAK)) id = KEY_SNEAK;
//if (key == _options->getIntValue(OPTIONS_KEY_CRAFT)) id = KEY_CRAFT;
#endif
}

View File

@@ -167,16 +167,16 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float a) {
const float depth = 1.0f;
// Front
t.tex(u0, vTop); t.vertex(-halfW, 0.0f, 0.0f);
t.tex(u1, vTop); t.vertex(halfW, 0.0f, 0.0f);
t.tex(u1, vBottom); t.vertex(halfW, height, 0.0f);
t.tex(u0, vBottom); t.vertex(-halfW, height, 0.0f);
t.tex(u2, vTop); t.vertex(-halfW, 0.0f, 0.0f);
t.tex(u3, vTop); t.vertex(halfW, 0.0f, 0.0f);
t.tex(u3, vBottom); t.vertex(halfW, height, 0.0f);
t.tex(u2, vBottom); t.vertex(-halfW, height, 0.0f);
// Back
t.tex(u2, vTop); t.vertex(halfW, 0.0f, depth);
t.tex(u3, vTop); t.vertex(-halfW, 0.0f, depth);
t.tex(u3, vBottom); t.vertex(-halfW, height, depth);
t.tex(u2, vBottom); t.vertex(halfW, height, depth);
// Back
t.tex(u0, vTop); t.vertex(halfW, 0.0f, depth);
t.tex(u1, vTop); t.vertex(-halfW, 0.0f, depth);
t.tex(u1, vBottom); t.vertex(-halfW, height, depth);
t.tex(u0, vBottom); t.vertex(halfW, height, depth);
// Left
t.tex(uL0, vTop); t.vertex(-halfW, 0.0f, depth);