forgot to move the clamp calls below

This commit is contained in:
Shredder
2026-04-12 02:29:27 +05:00
parent 4d68c4dff8
commit d6a3e477c1

View File

@@ -189,8 +189,7 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
Textures* textures = entityRenderDispatcher->textures;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Level* level = getLevel();
@@ -223,6 +222,8 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
}
}
textures->loadAndBindTexture(("/misc/shadow.png"));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
tt.draw();
glColor4f2(1, 1, 1, 1);