17 Commits

Author SHA1 Message Date
Kolyah35
aeef442f76 FIX: Server-side item remove when crafting 2026-03-27 04:02:27 +03:00
InviseDivine
8098ab8906 easy 2026-03-27 02:48:56 +02:00
InviseDivine
f0cb6d0b7c Fix compile errors 2026-03-27 02:42:34 +02:00
InviseDivine
d1672c0ee2 Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-27 02:40:55 +02:00
InviseDivine
c234abe3aa FIX: Item crafting 2026-03-27 02:40:52 +02:00
Kolyah35
e4ff7728af Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 03:34:29 +03:00
Kolyah35
41c5bdf243 FIX: The end of item cheating 2026-03-27 03:33:21 +03:00
InviseDivine
96e8826f01 FEAT: Crafting on server 2026-03-27 02:14:28 +02:00
InviseDivine
db8993683f Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-26 22:48:52 +02:00
InviseDivine
2c1b5e256e change proto ver 2026-03-26 22:48:50 +02:00
Kolyah35
4beb5cb0f9 i think i fixed player equip 2026-03-26 23:32:09 +03:00
Kolyah35
cbd81b47ce ADD: EpikIzCool to credits 2026-03-24 17:32:52 +03:00
Kolyah35
c146791845 Merge pull request 'Fix Whool and block variations n slabs n stuff' (#13) from EpikIzCool/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/13
2026-03-24 16:31:46 +02:00
EpikIzCool
a7c75d2ad2 Touch thingie 2026-03-24 00:29:52 +02:00
EpikIzCool
468ae4a211 Whool Fix part 1 2026-03-24 00:24:16 +02:00
mschiller890
9405e8daad FIXED: Scrolling with mouse wheel improved 2026-03-22 18:38:14 +01:00
mschiller890
bef09a3305 FIXED: sprinting now works when flying 2026-03-22 14:51:22 +01:00
32 changed files with 1414 additions and 859 deletions

View File

@@ -111,7 +111,6 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"

View File

@@ -16,8 +16,9 @@ namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
// TODO: Better proto check
const int NetworkProtocolVersion = 10;
const int NetworkProtocolLowestSupportedVersion = 10;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;

View File

@@ -726,6 +726,21 @@ void Minecraft::tickInput() {
if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG);
}
// TODO: replace it with client /give command :face_vomiting:
if (key == Keyboard::KEY_F4) {
player->inventory->add(new ItemInstance(Tile::redBrick));
player->inventory->add(new ItemInstance(Item::ironIngot, 64));
player->inventory->add(new ItemInstance(Item::ironIngot, 34));
player->inventory->add(new ItemInstance(Tile::stonecutterBench));
player->inventory->add(new ItemInstance(Tile::workBench));
player->inventory->add(new ItemInstance(Tile::furnace));
player->inventory->add(new ItemInstance(Tile::wood, 54));
player->inventory->add(new ItemInstance(Item::stick, 14));
player->inventory->add(new ItemInstance(Item::coal, 31));
player->inventory->add(new ItemInstance(Tile::sand, 6));
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);

View File

@@ -1,69 +1,56 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

View File

@@ -1,27 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

View File

@@ -1,115 +1,102 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
void CreatorMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

View File

@@ -1,61 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
#include "../../world/PosTranslator.h"
class ICreator {
public:
virtual ~ICreator() {}
struct TileEvent {
int entityId;
int x, y, z;
int face;
void write(std::stringstream& ss, IPosTranslator& t) const {
int xx = x, yy = y, zz = z;
t.to(xx, yy, zz);
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
}
};
template <class T>
class EventList {
public:
EventList(int size) {
_events.reserve(size);
_maxSize = (int)size;
clear();
}
void clear() {
_index = -1;
_size = 0;
}
void add(const T& item, int tick) {
if (_size < _maxSize) {
_events.push_back(Item());
++_size;
}
Item& e = _events[_nextIndex()];
e.item = item;
e.timestamp = tick;
}
int size() const {
return _size;
}
const T& operator[](int i) const {
return _events[_getIndex(i)].item;
}
T& operator[](int i) {
return _events[_getIndex(i)].item;
}
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
#include "../../world/PosTranslator.h"
class ICreator {
public:
virtual ~ICreator() {}
struct TileEvent {
int entityId;
int x, y, z;
int face;
void write(std::stringstream& ss, IPosTranslator& t) const {
int xx = x, yy = y, zz = z;
t.to(xx, yy, zz);
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
}
};
template <class T>
class EventList {
public:
EventList(int size) {
_events.reserve(size);
_maxSize = (int)size;
clear();
}
void clear() {
_index = -1;
_size = 0;
}
void add(const T& item, int tick) {
if (_size < _maxSize) {
_events.push_back(Item());
++_size;
}
Item& e = _events[_nextIndex()];
e.item = item;
e.timestamp = tick;
}
int size() const {
return _size;
}
const T& operator[](int i) const {
return _events[_getIndex(i)].item;
}
T& operator[](int i) {
return _events[_getIndex(i)].item;
}
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
int i = _getFirstNewerIndex(minTimetamp);
if (i < 0)
return;
@@ -66,63 +66,62 @@ public:
ss << "|";
if (++i == _size) i = 0;
}
}
private:
int _getIndex(int i) const { return (1 + _index + i) % _size; }
int _nextIndex() {
if (++_index == _size) _index = 0;
return _index;
}
int _getFirstNewerIndex(int timestamp) const {
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
if (i == _size) i = 0;
if (_events[i].timestamp >= timestamp) return i;
}
return -1;
}
struct Item {
int timestamp;
T item;
};
int _index;
int _size;
int _maxSize;
std::vector<Item> _events;
};
virtual EventList<TileEvent>& getTileEvents() = 0;
};
class Creator;
class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
void tick();
ICreator* getCreator();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
}
private:
int _getIndex(int i) const { return (1 + _index + i) % _size; }
int _nextIndex() {
if (++_index == _size) _index = 0;
return _index;
}
int _getFirstNewerIndex(int timestamp) const {
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
if (i == _size) i = 0;
if (_events[i].timestamp >= timestamp) return i;
}
return -1;
}
struct Item {
int timestamp;
T item;
};
int _index;
int _size;
int _maxSize;
std::vector<Item> _events;
};
virtual EventList<TileEvent>& getTileEvents() = 0;
};
class Creator;
class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
void tick();
ICreator* getCreator();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/

View File

@@ -1,174 +1,174 @@
#include "GameMode.h"
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
player->interact(entity);
}
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
if (level->adventureSettings.immutableWorld) {
if (oldTile != (Tile*)Tile::leaves
&& oldTile->material != Material::plant) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
/*virtual*/
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
item = player->inventory->getSelected();
if(level->isClientSide) {
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
return true;
if (item == NULL) return false;
if(isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
} else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
}
}
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
int oldCount = item->count;
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
//if (itemInstance.count == 0) {
// player.inventory.items[player.inventory.selected] = NULL;
//}
return true;
}
return false;
}
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
//return player.containerMenu.clicked(slotNum, buttonNum, player);
return NULL;
}
void GameMode::handleCloseInventory( int containerId, Player* player ) {
//player.containerMenu.removed(player);
//player.containerMenu = player.inventoryMenu;
}
float GameMode::getPickRange() {
return 5.0f;
}
void GameMode::initPlayer( Player* player ) {
initAbilities(player->abilities);
}
void GameMode::releaseUsingItem(Player* player){
if(minecraft->level->isClientSide) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}
#include "GameMode.h"
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
player->interact(entity);
}
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
if (level->adventureSettings.immutableWorld) {
if (oldTile != (Tile*)Tile::leaves
&& oldTile->material != Material::plant) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
/*virtual*/
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
if (level->isClientSide) {
item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
return true;
if (item == NULL) return false;
if(isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
} else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
}
}
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
int oldCount = item->count;
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
//if (itemInstance.count == 0) {
// player.inventory.items[player.inventory.selected] = NULL;
//}
return true;
}
return false;
}
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
//return player.containerMenu.clicked(slotNum, buttonNum, player);
return NULL;
}
void GameMode::handleCloseInventory( int containerId, Player* player ) {
//player.containerMenu.removed(player);
//player.containerMenu = player.inventoryMenu;
}
float GameMode::getPickRange() {
return 5.0f;
}
void GameMode::initPlayer( Player* player ) {
initAbilities(player->abilities);
}
void GameMode::releaseUsingItem(Player* player){
if (minecraft->level->isClientSide && player->isUsingItem()) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}

View File

@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
static const float kMinIndicatorLength = 34.0f / 3;
static const float PKScrollIndicatorEndSize = 3;
static const float PKScrollIndicatorThickness = 7.0f /3;
static const float kWheelOverscrollMax = 80.0f;
static const float kWheelOverscrollDamping = 0.6f;
static const float kWheelOverscrollRestoreAlpha = 0.18f;
ScrollingPane::ScrollingPane(
int optionFlags,
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
}
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
rows = 1 + (numItems-1) / this->columns,
rows = 1 + (numItems-1) / this->columns;
/*
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
*/
// initialize content bounds immediately
adjustContentSize();
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
this->snapContentOffsetToBounds(false);
dragDeltas.reserve(128);
te_moved = 0;
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
updateScrollFade(vScroll);
updateScrollFade(hScroll);
}
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
float targetX = _contentOffset.x;
float targetY = _contentOffset.y;
bool corrected = false;
if (targetX > 0.0f) {
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetX < minPoint.x) {
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (targetY > 0.0f) {
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetY < minPoint.y) {
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (corrected) {
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
setContentOffset(Vec3(targetX, targetY, 0));
}
}
}
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
}
void ScrollingPane::scrollBy(float dx, float dy) {
// adjust the translation offsets fpx/fpy by the requested amount
float nfpx = fpx + dx;
float nfpy = fpy + dy;
// convert back to content offset (fpx = -contentOffset.x)
setContentOffset(Vec3(-nfpx, -nfpy, 0));
// compute target content offset from wheel delta (in screen-space w/ opposite sign)
float targetX = _contentOffset.x - dx;
float targetY = _contentOffset.y - dy;
if (isSet(SF_LockX)) targetX = _contentOffset.x;
if (isSet(SF_LockY)) targetY = _contentOffset.y;
if (isSet(SF_HardLimits)) {
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
} else {
if (targetX > 0.0f) {
float overshoot = targetX;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetX = overshoot * kWheelOverscrollDamping;
} else if (targetX < minPoint.x) {
float overshoot = targetX - minPoint.x;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
}
if (targetY > 0.0f) {
float overshoot = targetY;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetY = overshoot * kWheelOverscrollDamping;
} else if (targetY < minPoint.y) {
float overshoot = targetY - minPoint.y;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
}
}
setContentOffset(Vec3(targetX, targetY, 0));
}
void ScrollingPane::setContentOffset(float x, float y) {

View File

@@ -28,6 +28,7 @@ void CreditsScreen::init() {
buttons.push_back(bHeader);
buttons.push_back(btnBack);
// TODO: rewrite it
// prepare text lines
_lines.clear();
_lines.push_back("Minecraft: Pocket Edition");
@@ -39,6 +40,7 @@ void CreditsScreen::init() {
_lines.push_back("Kolyah35");
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool");
_lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -16,6 +16,8 @@
#include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h"
static NinePatchLayer* guiPaneFrame = NULL;
@@ -439,33 +441,38 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item;
if (minecraft->player) {
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
} else {
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
}
// ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground!
if (!minecraft->player->inventory->add(&resultItem)) {
minecraft->player->drop(new ItemInstance(resultItem), false);
}
recheckRecipes();
}
// ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground!
if (!minecraft->player->inventory->add(&resultItem)) {
minecraft->player->drop(new ItemInstance(resultItem), false);
}
recheckRecipes();
}
}

View File

@@ -1,291 +1,293 @@
#include "TouchIngameBlockSelectionScreen.h"
#include "../crafting/WorkbenchScreen.h"
#include "../../Screen.h"
#include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h"
#include "../../../gamemode/GameMode.h"
#include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h"
#include "../../../renderer/entity/ItemRenderer.h"
#include "../../../renderer/Tesselator.h"
#include "../../../renderer/Textures.h"
#include "../../../Minecraft.h"
#include "../../../sound/SoundEngine.h"
#include "../../../../world/entity/player/Inventory.h"
#include "../../../../platform/input/Mouse.h"
#include "../../../../util/Mth.h"
#include "../../../../world/item/ItemInstance.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "../../../player/input/touchscreen/TouchAreaModel.h"
#include "../ArmorScreen.h"
namespace Touch {
#if defined(__APPLE__)
static const std::string demoVersionString("Not available in the Lite version");
#else
static const std::string demoVersionString("Not available in the demo version");
#endif
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
//
// Block selection screen
//
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
: selectedItem(0),
_blockList(NULL),
_pendingClose(false),
bArmor (4, "Armor"),
bDone (3, ""),
//bDone (3, "Done"),
bMenu (2, "Menu"),
bCraft (1, "Craft"),
bHeader (0, "Select blocks")
{
}
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
{
delete _blockList;
}
void IngameBlockSelectionScreen::init()
{
Inventory* inventory = minecraft->player->inventory;
//const int itemWidth = 2 * BorderPixels +
int maxWidth = width - Bx - Bx;
InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int realBx = (width - realWidth) / 2;
IntRectangle rect(realBx,
#ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
#else
24 + By, realWidth, height-By-By-20-24);
#endif
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
_blockList->fillMarginX = realBx;
//for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
InventorySize = inventory->getContainerSize();
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
// Buttons
//
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
bDone.setImageDef(def, true);
bDone.width = bDone.height = 19;
bDone.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&bDone);
if (!minecraft->isCreativeMode()) {
buttons.push_back(&bCraft);
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::setupPositions() {
bHeader.y = bDone.y = bCraft.y = 0;
bDone.x = width - bDone.width;
bCraft.x = 0;//width - bDone.w - bCraft.w;
bCraft.width = bArmor.width = 48;
bArmor.x = bCraft.width;
if (minecraft->isCreativeMode()) {
bHeader.x = 0;
bHeader.width = width;// - bDone.w;
bHeader.xText = width/2; // Center of the screen
} else {
bHeader.x = bCraft.width + bArmor.width;
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
}
clippingArea.x = 0;
clippingArea.w = minecraft->width;
clippingArea.y = 0;
clippingArea.h = (int)(Gui::GuiScale * 24);
}
void IngameBlockSelectionScreen::removed()
{
minecraft->gui.inventoryUpdated();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
// @todo: Number of columns
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
}
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
return height - 16 - 3 - 22 * 2 - 22 * slotY;
}
int IngameBlockSelectionScreen::getSlotHeight() {
// same as non-touch implementation
return 22;
}
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
if (!_pendingClose)
super::mouseClicked(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
minecraft->setScreen(NULL);
else
super::mouseReleased(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
{
if (dy == 0) return;
if (_blockList) {
float amount = -dy * getSlotHeight();
_blockList->scrollBy(0, amount);
}
int cols = InventoryColumns;
int maxIndex = InventorySize - 1;
int idx = selectedItem;
if (dy > 0) {
if (idx >= cols) idx -= cols;
} else {
if (idx + cols <= maxIndex) idx += cols;
}
selectedItem = idx;
}
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
{
Inventory* inventory = minecraft->player->inventory;
itemId += Inventory::MAX_SELECTION_SIZE;
if (!inventory->getItem(itemId))
return false;
inventory->moveToSelectionSlot(0, itemId, true);
inventory->selectSlot(0);
#ifdef __APPLE__
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#else
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#endif
// Flash the selected gui item
minecraft->gui.flashSlot(inventory->selected);
return true;
}
void IngameBlockSelectionScreen::tick()
{
_blockList->tick();
super::tick();
}
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
{
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
Screen::render(xm, ym, a);
_blockList->render(xm, ym, a);
// render frame
IntRectangle& bbox = _blockList->rect;
Tesselator::instance.colorABGR(0xffffffff);
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
glEnable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
glDisable2(GL_BLEND);
glEnable2(GL_DEPTH_TEST);
}
void IngameBlockSelectionScreen::renderDemoOverlay() {
#ifdef DEMO_MODE
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
#endif /*DEMO_MODE*/
}
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
if (button->id == bDone.id)
minecraft->setScreen(NULL);
if (button->id == bMenu.id)
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
if (button->id == bCraft.id)
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
if (button == &bArmor)
minecraft->setScreen(new ArmorScreen());
}
bool IngameBlockSelectionScreen::isAllowed( int slot )
{
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
return false;
#ifdef DEMO_MODE
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
#endif
return true;
}
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
{
out = clippingArea;
return true;
}
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
{
std::vector<const ItemInstance*> out;
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
out.push_back(minecraft->player->inventory->getItem(i));
return out;
}
}
#include "TouchIngameBlockSelectionScreen.h"
#include "../crafting/WorkbenchScreen.h"
#include "../../Screen.h"
#include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h"
#include "../../../gamemode/GameMode.h"
#include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h"
#include "../../../renderer/entity/ItemRenderer.h"
#include "../../../renderer/Tesselator.h"
#include "../../../renderer/Textures.h"
#include "../../../Minecraft.h"
#include "../../../sound/SoundEngine.h"
#include "../../../../world/entity/player/Inventory.h"
#include "../../../../platform/input/Mouse.h"
#include "../../../../util/Mth.h"
#include "../../../../world/item/ItemInstance.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "../../../player/input/touchscreen/TouchAreaModel.h"
#include "../ArmorScreen.h"
namespace Touch {
#if defined(__APPLE__)
static const std::string demoVersionString("Not available in the Lite version");
#else
static const std::string demoVersionString("Not available in the demo version");
#endif
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
//
// Block selection screen
//
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
: selectedItem(0),
_blockList(NULL),
_pendingClose(false),
bArmor (4, "Armor"),
bDone (3, ""),
//bDone (3, "Done"),
bMenu (2, "Menu"),
bCraft (1, "Craft"),
bHeader (0, "Select blocks")
{
}
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
{
delete _blockList;
}
void IngameBlockSelectionScreen::init()
{
Inventory* inventory = minecraft->player->inventory;
//const int itemWidth = 2 * BorderPixels +
int maxWidth = width - Bx - Bx;
InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int realBx = (width - realWidth) / 2;
IntRectangle rect(realBx,
#ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
#else
24 + By, realWidth, height-By-By-20-24);
#endif
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
_blockList->fillMarginX = realBx;
//for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
// Buttons
//
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
bDone.setImageDef(def, true);
bDone.width = bDone.height = 19;
bDone.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&bDone);
if (!minecraft->isCreativeMode()) {
buttons.push_back(&bCraft);
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::setupPositions() {
bHeader.y = bDone.y = bCraft.y = 0;
bDone.x = width - bDone.width;
bCraft.x = 0;//width - bDone.w - bCraft.w;
bCraft.width = bArmor.width = 48;
bArmor.x = bCraft.width;
if (minecraft->isCreativeMode()) {
bHeader.x = 0;
bHeader.width = width;// - bDone.w;
bHeader.xText = width/2; // Center of the screen
} else {
bHeader.x = bCraft.width + bArmor.width;
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
}
clippingArea.x = 0;
clippingArea.w = minecraft->width;
clippingArea.y = 0;
clippingArea.h = (int)(Gui::GuiScale * 24);
}
void IngameBlockSelectionScreen::removed()
{
minecraft->gui.inventoryUpdated();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
// @todo: Number of columns
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
}
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
return height - 16 - 3 - 22 * 2 - 22 * slotY;
}
int IngameBlockSelectionScreen::getSlotHeight() {
// same as non-touch implementation
return 22;
}
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
if (!_pendingClose)
super::mouseClicked(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
minecraft->setScreen(NULL);
else
super::mouseReleased(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
{
if (dy == 0) return;
if (_blockList) {
float amount = -dy * getSlotHeight();
_blockList->scrollBy(0, amount);
}
int cols = InventoryColumns;
int maxIndex = InventorySize - 1;
int idx = selectedItem;
if (dy > 0) {
if (idx >= cols) idx -= cols;
} else {
if (idx + cols <= maxIndex) idx += cols;
}
selectedItem = idx;
}
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
{
Inventory* inventory = minecraft->player->inventory;
itemId += Inventory::MAX_SELECTION_SIZE;
if (!inventory->getItem(itemId))
return false;
inventory->moveToSelectionSlot(0, itemId, true);
inventory->selectSlot(0);
#ifdef __APPLE__
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#else
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#endif
// Flash the selected gui item
minecraft->gui.flashSlot(inventory->selected);
return true;
}
void IngameBlockSelectionScreen::tick()
{
_blockList->tick();
super::tick();
}
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
{
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
Screen::render(xm, ym, a);
_blockList->render(xm, ym, a);
// render frame
IntRectangle& bbox = _blockList->rect;
Tesselator::instance.colorABGR(0xffffffff);
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
glEnable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
glDisable2(GL_BLEND);
glEnable2(GL_DEPTH_TEST);
}
void IngameBlockSelectionScreen::renderDemoOverlay() {
#ifdef DEMO_MODE
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
#endif /*DEMO_MODE*/
}
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
if (button->id == bDone.id)
minecraft->setScreen(NULL);
if (button->id == bMenu.id)
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
if (button->id == bCraft.id)
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
if (button == &bArmor)
minecraft->setScreen(new ArmorScreen());
}
bool IngameBlockSelectionScreen::isAllowed( int slot )
{
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
if (slot < 0 || slot >= gridCount)
return false;
#ifdef DEMO_MODE
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
#endif
return true;
}
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
{
out = clippingArea;
return true;
}
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
{
std::vector<const ItemInstance*> out;
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
out.push_back(minecraft->player->inventory->getItem(i));
return out;
}
}

View File

@@ -388,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
ya = 0;
za = za * flySpeed;
if (sprinting) {
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
xa *= sprintBoost;
za *= sprintBoost;
}
#ifdef ANDROID
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
@@ -450,7 +456,7 @@ void LocalPlayer::tick() {
{
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
minecraft->raknetInstance->send(packet);
}
}
@@ -506,7 +512,7 @@ void LocalPlayer::aiStep() {
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
prevForwardHeld = forwardHeld;
}
if (input->sneaking || abilities.flying)
if (input->sneaking)
sprinting = false;
if (input->sneaking) {

View File

@@ -10,6 +10,7 @@
#include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h"
#endif
@@ -385,6 +386,38 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{
@@ -782,6 +815,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
}

View File

@@ -77,6 +77,10 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
private:
void requestNextChunk();

View File

@@ -18,6 +18,8 @@ class RemovePlayerPacket;
class RemoveEntityPacket;
class MoveEntityPacket;
//class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket;
class PlaceBlockPacket;
class RemoveBlockPacket;
@@ -48,6 +50,7 @@ class ContainerClosePacket;
class ContainerSetSlotPacket;
class ContainerSetDataPacket;
class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket;
class SignUpdatePacket;
class Minecraft;
@@ -119,6 +122,9 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
//
// Common implementation for Client and Server

View File

@@ -2,6 +2,7 @@
#include "Packet.h"
#include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h"
Packet::Packet()
@@ -41,10 +42,16 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket();
break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket();
break;
case PACKET_ADDMOB:
case PACKET_ADDMOB:
packet = new AddMobPacket();
break;
case PACKET_ADDPLAYER:
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN:
packet = new RespawnPacket();
break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket();
break;

View File

@@ -33,7 +33,10 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS,
PACKET_MOVEENTITY_ROT,

View File

@@ -5,6 +5,12 @@
#include "../world/entity/player/Inventory.h"
#include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
@@ -13,6 +19,12 @@
#include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "world/item/ItemInstance.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h"
#endif
@@ -179,7 +191,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (!_allowIncoming) return;
LOGI("LoginPacket\n");
printf("%d", packet->clientNetworkVersion);
int loginStatus = LoginStatus::Success;
//
// Bad/incompatible client version
@@ -206,6 +219,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -244,6 +259,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
}
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -374,6 +391,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
oldTile->destroy(level, x, y, z, data);
}
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -403,6 +422,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p);
}
}
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
}
void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -429,23 +450,27 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0) {
if (packet->itemId == 0) {
player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
}
player->inventory->moveToSelectedSlot(slot, true);
redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
packet->inventorySlot = slot;
}
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -455,6 +480,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player);
redistributePacket(packet, source);
}
@@ -466,6 +493,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer())
{
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) {
player->swing();
@@ -506,12 +535,73 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
for (int i = 0; i < items.size(); i++) {
RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
raknetInstance->send(source, removePacket);
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
}
TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
if (!level) return;
LOGI("UseItemPacket\n");
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* player = (Player*) entity;
@@ -522,7 +612,30 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return;
ItemInstance* item = &packet->item;
ItemInstance* packetItem = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
if(packet->face == 255) {
// Special case: x,y,z means direction-of-action
@@ -533,6 +646,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
}
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n");
@@ -544,6 +661,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId);
}
@@ -577,6 +696,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{
if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
@@ -592,15 +716,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{
if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -612,6 +748,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -619,11 +765,79 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n");
return;
}
if (p->containerMenu->containerId != packet->containerId)
{
if (p->containerMenu->containerId != packet->containerId) {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return;
}
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
@@ -635,10 +849,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
}
p->inventory->print();
}
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
{
LOGI("SetHealthPacket\n");
for (unsigned int i = 0; i < level->players.size(); ++i) {
Player* p = level->players[i];
if (p->owner == source) {
@@ -657,6 +875,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level)
return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te;

View File

@@ -58,7 +58,8 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow);

View File

@@ -50,5 +50,7 @@
#include "TileEventPacket.h"
#include "UpdateBlockPacket.h"
#include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,15 +9,19 @@ public:
int entityId;
unsigned short itemId;
unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket()
{
}
PlayerEquipmentPacket(int entityId, int itemId, int data)
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
: entityId(entityId),
itemId(itemId),
itemAuxValue(data)
itemAuxValue(data),
selectedSlot(selSlot),
inventorySlot(invSlot)
{
}
@@ -28,6 +32,8 @@ public:
bitStream->Write(entityId);
bitStream->Write(itemId);
bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
}
void read(RakNet::BitStream* bitStream)
@@ -35,6 +41,8 @@ public:
bitStream->Read(entityId);
bitStream->Read(itemId);
bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,6 +2,7 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h"
#include "world/entity/player/Inventory.h"
class SendInventoryPacket: public Packet
{

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class WantCreatePacket: public Packet
{
public:
WantCreatePacket() {
}
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (WantCreatePacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/

View File

@@ -19,6 +19,8 @@
#include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
: super(level, minecraft->isCreativeMode()),
@@ -26,7 +28,7 @@ ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
_prevHealth(-999),
_containerCounter(0)
{
hasFakeInventory = true;
// hasFakeInventory = true;
footSize = 0;
}
@@ -67,8 +69,16 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet);
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount);
}
@@ -118,20 +128,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p);
//LOGI("Setting container data for id %d: %d\n", id, value);
LOGI("Setting container data for id %d: %d\n", id, value);
}
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p);
//LOGI("Slot %d changed\n", slot);
LOGI("Slot %d changed\n", slot);
}
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p);
//LOGI("Refreshing container with %d items\n", items.size());
LOGI("Refreshing container with %zu items\n", items.size());
}
void ServerPlayer::nextContainerCounter() {

View File

@@ -357,3 +357,12 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
}
return false;
}
void Inventory::print() {
LOGI("%s's Inventory:\n", player->name.c_str());
for (int i = 0; i < numTotalSlots; i++) {
auto item = getItem(i);
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
}
}

View File

@@ -45,6 +45,8 @@ public:
int getAttackDamage(Entity* entity);
float getDestroySpeed(Tile* tile);
bool canDestroy(Tile* tile);
void print();
private:
void setupDefault();
public:

View File

@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
// // silently destroy the item when having a full inventory
// item->count = 0;
// return true;
LOGI("Inventory:\n");
for (int i = 0; i < numTotalSlots; i++) {
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
}
}
return false;

View File

@@ -290,3 +290,7 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
return item->isArmor();
}
bool ItemInstance::isBlock(const ItemInstance* instance) {
return instance->id < 256;
}

View File

@@ -81,6 +81,8 @@ public:
static bool isArmorItem(const ItemInstance* instance);
static bool isBlock(const ItemInstance* instance);
/**
* Checks if this item is the same item as the other one, disregarding the
* 'count' value.