111 Commits

Author SHA1 Message Date
Kolyah35
7418263193 .h -> .hpp everything 2026-03-28 01:08:50 +03:00
Kolyah35
7d3257669a pragma once everywhere 2026-03-28 00:00:19 +03:00
Kolyah35
a45c01d013 server compilable 2026-03-26 03:55:28 +03:00
Kolyah35
cbd81b47ce ADD: EpikIzCool to credits 2026-03-24 17:32:52 +03:00
Kolyah35
c146791845 Merge pull request 'Fix Whool and block variations n slabs n stuff' (#13) from EpikIzCool/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/13
2026-03-24 16:31:46 +02:00
EpikIzCool
a7c75d2ad2 Touch thingie 2026-03-24 00:29:52 +02:00
EpikIzCool
468ae4a211 Whool Fix part 1 2026-03-24 00:24:16 +02:00
mschiller890
9405e8daad FIXED: Scrolling with mouse wheel improved 2026-03-22 18:38:14 +01:00
mschiller890
bef09a3305 FIXED: sprinting now works when flying 2026-03-22 14:51:22 +01:00
Kolyah35
82f827af29 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-22 02:12:46 +03:00
Kolyah35
4f8b18b735 FIX: Now we're using useTouchsceen() right way!!!! 2026-03-22 02:12:04 +03:00
InviseDivine
2acb57d051 revert all sht 2026-03-21 19:19:07 +02:00
InviseDivine
5251085752 i broke all 2026-03-21 19:09:11 +02:00
InviseDivine
a16f76f2b6 idk??? 2026-03-21 19:05:00 +02:00
InviseDivine
b088f39e52 emm 2026-03-21 18:54:51 +02:00
InviseDivine
13c624e07e hmmmmmmmmmm 2026-03-21 18:54:04 +02:00
InviseDivine
2bfa8f11f1 hmm 2026-03-21 18:39:08 +02:00
InviseDivine
98a05e5aa3 FIX: Keyboard on android 2026-03-21 18:25:42 +02:00
InviseDivine
3f6d9cdcb8 FIX: Armor display 2026-03-21 18:10:46 +02:00
InviseDivine
39186069cf Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 16:22:50 +02:00
InviseDivine
b94c16b22a FIX: Bow release 2026-03-21 16:22:50 +02:00
Kolyah35
91ce365a26 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-21 17:20:18 +03:00
Kolyah35
f114536463 FIX: improve web port 2026-03-21 17:19:46 +03:00
InviseDivine
6e0615c0bc FEAT: Auto jump in settings (again) 2026-03-21 16:03:51 +02:00
InviseDivine
fd3ee23e4e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 15:44:06 +02:00
InviseDivine
e9766ed2a1 FEAT: Option button in PauseScreen 2026-03-21 15:44:05 +02:00
Kolyah35
298451c290 USE_LIBPNG when compile web 2026-03-21 15:28:50 +03:00
Kolyah35
668fc9d16f oh i forgot data 2026-03-21 15:25:18 +03:00
Kolyah35
5717aeab24 ADD: Web action 2026-03-21 15:23:37 +03:00
Kolyah35
9af1496b9d FIX: windows CI build 2026-03-21 15:04:50 +03:00
InviseDivine
6bfae5a14e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 13:43:29 +02:00
InviseDivine
4034cf243d FIX: glfw crash when closing the game 2026-03-21 13:43:28 +02:00
Kolyah35
b6e7414f04 Merge pull request 'fix msvc build & mingw build' (#10) from evildebugger/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/10
2026-03-21 12:48:51 +02:00
66hh
83f3284827 fix msvc build & mingw build
1. Include unified header files using lowercase filenames
2. Change special characters to escape sequences to solve encoding issues
2026-03-21 18:32:09 +08:00
Kolyah35
3dab395af3 fix workflow and im done 2026-03-21 02:45:06 +03:00
Kolyah35
011c8f7123 fix mingw build 2026-03-21 02:35:04 +03:00
Kolyah35
f69c009da9 replace pwd with workspace 2026-03-21 01:38:17 +03:00
Kolyah35
b66b4a2dc2 wtf im dumb 2026-03-21 01:35:40 +03:00
Kolyah35
7037b2b5f2 create build dir 2026-03-21 01:33:57 +03:00
Kolyah35
d54e39b332 -_- 2026-03-21 01:32:47 +03:00
Kolyah35
f96ba8bb33 ubuntu 22.04 2026-03-21 01:31:42 +03:00
Kolyah35
f0e1980f59 i dont like xwin anymore 2026-03-21 01:31:35 +03:00
mschiller890
52f607b126 Made some changes to the GUI scale slider.
Should be waaaaaaay better now
2026-03-20 23:20:37 +01:00
Kolyah35
84a956531c and here 2026-03-21 00:56:21 +03:00
Kolyah35
c4f5f22f24 disable module scan 2026-03-21 00:51:35 +03:00
Kolyah35
7867aea042 bruh 2026-03-21 00:43:57 +03:00
Kolyah35
a90e1463ee maybe try geode msvc sdk 2026-03-21 00:41:19 +03:00
Kolyah35
59e820e27f setup ninja 2026-03-21 00:33:59 +03:00
Kolyah35
1199f53632 -_- 2026-03-21 00:28:07 +03:00
Kolyah35
dc0e2c192b oh i forgot headers 2026-03-21 00:23:56 +03:00
Kolyah35
6ef9efa434 maybe ninja? 2026-03-21 00:17:53 +03:00
Kolyah35
72e6537dc5 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-21 00:15:24 +03:00
Kolyah35
0e2e7694d3 oops 2026-03-21 00:12:51 +03:00
InviseDivine
45f04ca07b readme fix 2026-03-20 23:08:24 +02:00
InviseDivine
42e7a3da90 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-20 23:00:36 +02:00
InviseDivine
0edee15930 FEAT:Raspberry PI cursor in tweaks 2026-03-20 22:59:52 +02:00
mschiller890
753fdbe701 FIXED: support 64x32 + 64x64 skins with fallback for failed skin URL 2026-03-20 21:47:53 +01:00
mschiller890
ac60559a22 FIXED: Saving works on Android now!
I honestly changed too much stuff trying to pinpoint a fix. I might be stupid.
I have no idea what I did that fixed this.
2026-03-20 21:11:17 +01:00
Kolyah35
be6fa57a10 trying to speed up windows build 2026-03-20 23:07:27 +03:00
Kolyah35
68f5bc3a0a why zip only files inside data??? 2026-03-20 22:56:00 +03:00
Kolyah35
0a24a51663 uuuh 2026-03-20 22:43:49 +03:00
Kolyah35
96b17e9c8a tring to pack data with desktop releases 2026-03-20 22:26:26 +03:00
Kolyah35
c08c4d270d specify targets for linux 2026-03-20 22:17:20 +03:00
Kolyah35
8cd74922bf maybe remove that subdir from path? 2026-03-20 22:10:50 +03:00
Kolyah35
b2707cc35d yeah fix shit 2026-03-20 22:03:41 +03:00
Kolyah35
1ff91505d8 FIX: ndk and tools caching 2026-03-20 21:57:57 +03:00
Kolyah35
b909f3c576 EnumOption 2026-03-20 21:53:10 +03:00
Kolyah35
8d1c4f1c4e aaah who did revert my cmake changes 2026-03-20 21:50:45 +03:00
Kolyah35
bc5cbe6b73 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-20 21:47:46 +03:00
Kolyah35
cda2534c1e ADD: pause and chat btn 2026-03-20 21:46:43 +03:00
mschiller890
c54bdfdcff Target SDK lowered for compatibility
Setting it to 36 broke some permission things
Still seems like the game can't write anywhere even with r/w permissions...
2026-03-20 19:07:25 +01:00
InviseDivine
d5b2c59ebf FIX: Cmake 2026-03-20 19:14:18 +02:00
Kolyah35
5d415dcca1 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-20 19:57:24 +03:00
Kolyah35
a317bf66af FIX: Increased save time 2026-03-20 19:57:00 +03:00
InviseDivine
cb28b78776 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-20 18:43:33 +02:00
InviseDivine
6a77ae3c64 FIX: Skins loading 2026-03-20 18:41:28 +02:00
mschiller890
c5fb648df7 FIXED: Android controls no longer tiny 2026-03-20 13:19:57 +01:00
mschiller890
a51f47a108 FIXED: Android 32bit build issues, expanded supported SDKs 2026-03-20 12:57:55 +01:00
mschiller890
017d908c54 armeabi-v7a building should work now.
./build.sh --abi arm64-v8a
./build.sh --abi armeabi-v7a

arm64-v8a is default.
2026-03-20 09:31:34 +01:00
mschiller890
70a45fb446 fixed apk not getting packaged 2026-03-20 09:35:47 +02:00
mschiller890
e0dac8a95c maybe manual caching will be better 2026-03-19 21:37:50 +02:00
mschiller890
1cd73cfc1e hmmmmmmmmmmmmmmmmmmmm... 2026-03-19 21:30:33 +02:00
mschiller890
c1fe428aa3 where are you hiding, r14b NDK 2026-03-19 21:25:44 +02:00
mschiller890
24d3b9488d improve Android build job with cached NDK script 2026-03-19 21:20:15 +02:00
mschiller890
f3f0918e77 SHITSHITSHIT 2026-03-19 20:39:30 +02:00
mschiller890
e190335abe Hopefully added Android building to the workflow
please work
2026-03-19 20:36:41 +02:00
InviseDivine
402b053432 wtf 2026-03-19 20:02:15 +02:00
Kolyah35
0964e3ea4b fix release att 1 2026-03-19 20:57:01 +03:00
Kolyah35
0dc8deac93 fuck i dumbass 2026-03-19 20:32:22 +03:00
Kolyah35
13280cb8a7 fix artifacts att 3 2026-03-19 20:16:04 +03:00
Kolyah35
11117cd4f6 fix artifacts att 2 2026-03-19 19:46:58 +03:00
Kolyah35
78d218ccb1 fix build att 6 2026-03-19 19:31:52 +03:00
Kolyah35
a72c2c4094 FIX: windows build ig 2026-03-19 19:12:00 +03:00
Kolyah35
193f63893d REMOVE: png server dependency 2026-03-19 19:09:40 +03:00
Kolyah35
bb181ca838 AAAAH 2026-03-19 18:59:05 +03:00
Kolyah35
eadbe78f6b -_- 2026-03-19 18:58:00 +03:00
Kolyah35
bfc796b59f oh fu 2026-03-19 18:55:17 +03:00
Kolyah35
04d892c926 ADD: github actions 2026-03-19 18:53:13 +03:00
Kolyah35
e469e03366 REMOVE: all build actions 2026-03-19 17:58:48 +03:00
Kolyah35
ca2af5edb4 ADD: fire (and reduce options writings) 2026-03-19 17:55:22 +03:00
Kolyah35
e49f58bc89 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-19 02:27:04 +03:00
Kolyah35
e9914e3fbd ADD: WebASM port (no sound/no network) 2026-03-19 02:26:34 +03:00
InviseDivine
157ef5ff05 FIX: Settings save when leave on escape 2026-03-18 22:50:35 +02:00
Kolyah35
4769d4ae72 minor changes 2026-03-17 23:08:56 +03:00
Kolyah35
d15051aab6 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-17 22:50:18 +03:00
Kolyah35
5ff8b54c4f REMOVE: User class 2026-03-17 22:49:59 +03:00
mschiller890
48e3b11c4e can i get a better error please??? 2026-03-17 21:44:23 +02:00
Kolyah35
2c132d5bc7 cache ndk to avoid downloading and extracting :v 2026-03-17 21:59:19 +03:00
Kolyah35
e0a39fb6c1 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-17 21:59:16 +03:00
Kolyah35
ccac464750 just a comment 2026-03-17 21:53:15 +03:00
mschiller890
11e986bcf2 FIXED: Android build issues, added building to Andr from Linux
I really hope this didnt break anything
Im proud of the bash script
2026-03-17 19:01:27 +01:00
971 changed files with 93012 additions and 97948 deletions

27
.github/actions/setup-cache/action.yml vendored Normal file
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@@ -0,0 +1,27 @@
name: Setup cache
description: Sets up sccache, CPM cache, etc.
inputs:
host:
description: 'Host platform: win or linux'
required: true
target:
description: 'Target platform: win, linux'
required: true
runs:
using: "composite"
steps:
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
variant: sccache
key: ${{ inputs.target }}-v1
- name: Setup CPM Cache
uses: actions/cache@v4
with:
path: cpm-cache
key: cpm-${{ inputs.target }}-v1-${{ hashFiles('**/CMakeLists.txt', '**/*.cmake') }}
restore-keys: |
cpm-${{ inputs.target }}-v1-

17
.github/actions/setup-ninja/action.yml vendored Normal file
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@@ -0,0 +1,17 @@
name: Setup Ninja
description: Sets up Ninja
inputs:
host:
description: 'Host platform: win, mac or linux'
required: true
runs:
using: "composite"
steps:
- name: Setup
shell: bash
run: |
curl -L https://github.com/ninja-build/ninja/releases/latest/download/ninja-${{ inputs.host }}.zip -o ninja.zip
7z x ninja.zip -o"$GITHUB_WORKSPACE/ninja"
echo "$GITHUB_WORKSPACE/ninja" >> $GITHUB_PATH

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@@ -1,36 +0,0 @@
name: Android Build
on:
push:
branches: [ main ]
pull_request:
jobs:
build:
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Download Android NDK r14b
shell: powershell
run: |
Invoke-WebRequest `
-Uri "http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip" `
-OutFile "ndk.zip"
- name: Extract NDK
shell: powershell
run: |
Expand-Archive ndk.zip C:\
- name: Verify NDK path
shell: powershell
run: |
Test-Path "C:\android-ndk-r14b"
- name: Run build script
shell: powershell
run: |
./build.ps1

343
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,343 @@
name: Build Game
on:
workflow_dispatch:
pull_request:
push:
branches:
- '**' # every branch
- '!no-build-**' # unless marked as no-build
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
permissions:
contents: write
jobs:
build-windows:
name: Build Windows
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: win
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Download llvm-mingw
run: |
curl -L https://github.com/mstorsjo/llvm-mingw/releases/download/20260311/llvm-mingw-20260311-msvcrt-ubuntu-22.04-x86_64.tar.xz -o llvm-mingw.tar.xz
tar -xf llvm-mingw.tar.xz
mv llvm-mingw-* llvm-mingw
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
working-directory: ${{github.workspace}}/build
run: |
cmake $GITHUB_WORKSPACE \
-G Ninja \
-DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_C_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang \
-DCMAKE_CXX_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang++ \
-DCMAKE_RC_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-windres \
-DALSOFT_BACKEND_PIPEWIRE=OFF \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-windows
path: |
${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/libz.dll
build-linux:
name: Build Linux
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends build-essential libgl-dev libwayland-dev xorg-dev libxkbcommon-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
run: |
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-linux
path: |
${{github.workspace}}/build/MinecraftPE
${{github.workspace}}/build/MinecraftPE-server
build-android: # pray to god
name: Build Android (${{ matrix.abi }})
runs-on: ubuntu-latest
strategy:
# keep going with the other ABI if one fails so you at least get something useful
fail-fast: false
matrix:
abi: [ arm64-v8a, armeabi-v7a ]
env:
ANDROID_SDK_ROOT: ${{ github.workspace }}/android-sdk
ANDROID_NDK_PATH: ${{ github.workspace }}/android-ndk-r14b
ANDROID_PLATFORM_API: 36
ANDROID_BUILD_TOOLS_VERSION: 36.0.0
ADB: /bin/true
# build.sh reads MATRIX_ABI to decide which ABI to build when no --abi flag is passed
MATRIX_ABI: ${{ matrix.abi }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Cache Android command-line tools
id: cache-android-tools
uses: actions/cache@v3
with:
path: ${{ env.ANDROID_SDK_ROOT }}
key: android-cmdline-tools-v36
- name: Setup Android command line tools
if: steps.cache-android-tools.outputs.cache-hit != 'true'
run: |
if [ ! -d "$ANDROID_SDK_ROOT/cmdline-tools/latest" ]; then
mkdir -p "$ANDROID_SDK_ROOT/cmdline-tools"
curl -o cmdline-tools.zip -L "https://dl.google.com/android/repository/commandlinetools-linux-9477386_latest.zip"
unzip -q cmdline-tools.zip -d "$ANDROID_SDK_ROOT/cmdline-tools"
mv "$ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools" "$ANDROID_SDK_ROOT/cmdline-tools/latest"
fi
yes | "$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager" --sdk_root="$ANDROID_SDK_ROOT" "platform-tools" "platforms;android-${ANDROID_PLATFORM_API}" "build-tools;${ANDROID_BUILD_TOOLS_VERSION}"
- name: Cache Android NDK r14b
id: cache-android-ndk
uses: actions/cache@v3
with:
path: ${{ github.workspace }}/android-ndk-r14b
key: android-ndk-r14b
- name: Install Android NDK r14b
if: steps.cache-android-ndk.outputs.cache-hit != 'true'
run: |
if [ ! -d "$ANDROID_NDK_PATH" ]; then
curl -L -o ndk.zip "https://dl.google.com/android/repository/android-ndk-r14b-linux-x86_64.zip"
unzip -q ndk.zip -d "$GITHUB_WORKSPACE"
fi
- name: Install system prerequisites
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends wget unzip curl git python3 libncurses6 libtinfo6
if ! ldconfig -p | grep -q "libncurses.so.5"; then
sudo ln -sf /lib/x86_64-linux-gnu/libncurses.so.6 /usr/lib/x86_64-linux-gnu/libncurses.so.5 || true
fi
if ! ldconfig -p | grep -q "libtinfo.so.5"; then
sudo ln -sf /lib/x86_64-linux-gnu/libtinfo.so.6 /usr/lib/x86_64-linux-gnu/libtinfo.so.5 || true
fi
- name: Setup Java 25
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script
run: |
chmod +x ./build.sh
./build.sh
- name: Upload APK
uses: actions/upload-artifact@v4
with:
# artifact name is ABI-specific so both matrix legs can upload without clobbering each other
name: minecraftpe-apk-${{ matrix.abi }}
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
build-web:
name: Build Web
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 5.0.3
actions-cache-folder: 'emsdk-cache'
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-web
path: |
${{github.workspace}}/build/MinecraftPE.js
${{github.workspace}}/build/MinecraftPE.wasm
${{github.workspace}}/build/MinecraftPE.data
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android, build-web ]
if: github.ref == 'refs/heads/main'
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Declare Version Variables
id: ref
run: |
echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT
echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT
- name: Download Artifacts
uses: actions/download-artifact@v4
- name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Linux Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
- name: Zip Android arm64-v8a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
- name: Zip Android armeabi-v7a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
with:
files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html
dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
- name: Zip Data
uses: vimtor/action-zip@v1.2
with:
files: data
recursive: false
dest: data.zip
- name: Update Development Release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: dev
name: 'Development Release'
body: |
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./data.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

View File

@@ -1,75 +0,0 @@
name: CMake multiplatform
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
permissions:
contents: write
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, windows-latest]
build_type: [Release]
include:
- os: windows-latest
c_compiler: clang
cpp_compiler: clang++
- os: ubuntu-latest
c_compiler: clang
cpp_compiler: clang++
steps:
- uses: actions/checkout@v4
- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: Setup Environment
if: ${{ matrix.os == 'ubuntu-latest' }}
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends build-essential libgl-dev libwayland-dev xorg-dev libxkbcommon-dev
- name: Configure CMake
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
- name: Install
run: cmake --install ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
- name: Pack
run: |
cd ${{ steps.strings.outputs.build-output-dir }}
cpack -C ${{ matrix.build_type }}
- name: Create or Update Development Release
uses: softprops/action-gh-release@v1
with:
name: Development Build
tag_name: dev
body: |
${{ github.event.head_commit.timestamp }}
draft: false
prerelease: true
generate_release_notes: false
files: 'build/package/*.zip'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

3
.gitignore vendored
View File

@@ -3,13 +3,12 @@ build/
out/
bin/
lib/
build-apk/
cmake-build-*/
CMakeFiles/
CMakeCache.txt
cmake_install.cmake
Makefile
*.cmake
!cmake/CPM.cmake
# Compiled object files
*.o

View File

@@ -6,86 +6,148 @@ include(cmake/CPM.cmake)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
include(cmake/EnumOption.cmake)
if(EMSCRIPTEN)
# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
set(PLATFORM Web CACHE STRING "Platform to build for.")
endif()
enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
find_package(Threads REQUIRED)
find_package(OpenSSL)
if (OpenSSL_FOUND)
message(STATUS "found openssl ${OPENSSL_VERSION}")
if (${PLATFORM} STREQUAL "Desktop")
set(PLATFORM_CPP "PLATFORM_DESKTOP")
if (MINGW)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
if (WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(misc/windows)
set(EXTRA_LIBS ws2_32 winhttp)
elseif(UNIX)
find_library(pthread NAMES pthread)
set(EXTRA_LIBS pthread m)
endif()
include_directories("glad/include")
elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js")
endif()
CPMAddPackage("gh:madler/zlib@1.3.2")
CPMAddPackage(
NAME "libpng"
GIT_REPOSITORY "https://github.com/pnggroup/libpng.git"
GIT_TAG "v1.6.55"
EXCLUDE_FROM_ALL TRUE
OPTIONS
"ZLIB_ROOT ${zlib_SOURCE_DIR}"
"ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR}"
"PNG_TOOLS OFF"
"PNG_TESTS OFF"
"BUILD_SHARED_LIBS ON"
)
# I totally shocked
if(${PLATFORM} MATCHES "Web")
set(PNG_LIB png)
set(AL_LIBTYPE "STATIC")
add_library(zlib INTERFACE IMPORTED)
set_target_properties(zlib PROPERTIES
INTERFACE_LINK_OPTIONS "-sUSE_ZLIB=1"
)
add_library(png INTERFACE IMPORTED)
set_target_properties(png PROPERTIES
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
)
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_OPTIONS "-sUSE_GLFW=3"
)
else()
set(PNG_LIB png_shared)
set(AL_LIBTYPE "SHARED")
CPMAddPackage(
NAME "zlib"
GIT_REPOSITORY "https://github.com/madler/zlib"
GIT_TAG "v1.3.2"
)
CPMAddPackage(
NAME "libpng"
GIT_REPOSITORY "https://github.com/pnggroup/libpng.git"
GIT_TAG "v1.6.55"
OPTIONS
"ZLIB_ROOT ${zlib_SOURCE_DIR}"
"ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR}"
"PNG_TOOLS OFF"
"PNG_TESTS OFF"
)
CPMAddPackage(
NAME "glfw"
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
GIT_TAG "3.4"
EXCLUDE_FROM_ALL TRUE
OPTIONS
"GLFW_BUILD_EXAMPLES OFF"
"GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF"
)
endif()
CPMAddPackage(
NAME "openal"
GIT_REPOSITORY "https://github.com/kcat/openal-soft.git"
GIT_TAG "1.25.1"
EXCLUDE_FROM_ALL TRUE
OPTIONS
"ALSOFT_EXAMPLES OFF"
"ALSOFT_TESTS OFF"
"ALSOFT_UTILS OFF"
"BUILD_SHARED_LIBS ON"
)
CPMAddPackage(
NAME "glfw"
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
GIT_TAG "3.4"
EXCLUDE_FROM_ALL TRUE
OPTIONS
"GLFW_BUILD_EXAMPLES OFF"
"GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF"
"BUILD_SHARED_LIBS ON"
"LIBTYPE ${AL_LIBTYPE}"
"ALSOFT_ENABLE_MODULES OFF"
"ALSOFT_STATIC_STDCXX ON"
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
"src/Performance.cpp"
"src/SharedConstants.cpp"
"src/Minecraft.cpp"
"src/MinecraftServer.cpp"
"src/App.cpp"
"src/IPlatform.cpp"
"src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp"
"src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp"
"src/client/gamemode/GameMode.cpp"
"src/client/gamemode/SurvivalMode.cpp"
# "src/client/IConfigListener.cpp"
# "src/client/Minecraft.cpp"
# "src/client/OptionStrings.cpp"
# "src/client/Option.cpp"
# "src/client/Options.cpp"
# "src/client/OptionsFile.cpp"
# "src/client/ServerProfiler.cpp"
"src/client/player/LocalPlayer.cpp"
"src/client/player/RemotePlayer.cpp"
"src/client/player/input/KeyboardInput.cpp"
# "src/client/gamemode/CreativeMode.cpp"
# "src/client/gamemode/GameMode.cpp"
# "src/client/gamemode/SurvivalMode.cpp"
# "src/client/player/LocalPlayer.cpp"
# "src/client/player/RemotePlayer.cpp"
# "src/client/player/input/KeyboardInput.cpp"
"src/gamemode/*.cpp"
"src/locale/I18n.cpp"
"src/main.cpp"
"src/main_dedicated.cpp"
"src/nbt/Tag.cpp"
"src/network/ClientSideNetworkHandler.cpp"
"src/network/NetEventCallback.cpp"
"src/network/Packet.cpp"
"src/network/RakNetInstance.cpp"
@@ -96,11 +158,7 @@ file(GLOB SERVER_SOURCES
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp"
"src/platform/input/Controller.cpp"
"src/platform/input/Keyboard.cpp"
"src/platform/input/Mouse.cpp"
"src/platform/input/Multitouch.cpp"
"src/platform/server/PlatformServer.cpp"
"src/server/ArgumentsSettings.cpp"
"src/server/ServerLevel.cpp"
@@ -234,50 +292,32 @@ file(GLOB CLIENT_SOURCES
"src/SharedConstants.cpp"
"src/main.cpp"
"src/NinecraftApp.cpp"
"src/AppPlatform_glfw.cpp"
"src/main.cpp"
)
if(NOT DEFINED PLATFORM)
set(PLATFORM "PLATFORM_GLFW")
endif()
if(PLATFORM STREQUAL "PLATFORM_WIN32")
list(APPEND CLIENT_SOURCES "src/AppPlatform_win32.cpp")
endif()
if(PLATFORM STREQUAL "PLATFORM_GLFW")
list(APPEND CLIENT_SOURCES "src/AppPlatform_glfw.cpp")
if (${PLATFORM} STREQUAL "Desktop")
list(APPEND CLIENT_SOURCES glad/src/glad.c)
endif()
# Server
if(UNIX)
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} png_shared)
endif()
add_executable(${PROJECT_NAME}
${CLIENT_SOURCES}
"glad/src/glad.c"
)
if(WIN32)
set(EXTRA_LIBS "ws2_32")
target_compile_definitions(${PROJECT_NAME} PUBLIC "_CRT_SECURE_NO_WARNINGS")
endif()
if(PLATFORM STREQUAL "PLATFORM_WIN32" OR PLATFORM STREQUAL "PLATFORM_GLFW")
target_compile_definitions(${PROJECT_NAME} PUBLIC "PLATFORM_DESKTOP")
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
endif()
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_SOURCE_DIR}/glad/include/"
@@ -287,9 +327,52 @@ target_include_directories(${PROJECT_NAME} PUBLIC
"lib/include"
)
if(${PLATFORM} MATCHES "Web")
set(CMAKE_CXX_STANDARD 11)
# uuuh i hate it
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sUSE_LIBPNG=1 -sSHARED_MEMORY=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
target_compile_options(${PROJECT_NAME} PUBLIC
"-Os"
"-Wno-invalid-source-encoding"
"-Wno-narrowing"
"-Wno-deprecated-register"
"-Wno-reserved-user-defined-literal"
)
target_link_options(${PROJECT_NAME} PUBLIC
"-Os"
"-sALLOW_MEMORY_GROWTH=1"
"-sFORCE_FILESYSTEM=1"
"-sLEGACY_GL_EMULATION=1"
"-sGL_UNSAFE_OPTS=0"
"-sEMULATE_FUNCTION_POINTER_CASTS=1"
"-sALLOW_TABLE_GROWTH=1"
"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
"-sEXPORTED_FUNCTIONS=['_main']"
)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
message("DEBUG MODE")
target_link_options(${PROJECT_NAME} PUBLIC
"-sASSERTIONS=2"
"-sSTACK_OVERFLOW_CHECK=2"
"-sSTACK_SIZE=5242880"
"-sGL_DEBUG=1"
)
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC "__EMSCRIPTEN__" "NO_SOUND" "NO_NETWORK")
endif()
# Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_link_libraries(${PROJECT_NAME} zlib png_shared alsoft.common OpenAL::OpenAL glfw ${EXTRA_LIBS})
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND)
target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)
@@ -297,72 +380,27 @@ if (OpenSSL_FOUND)
endif()
if (NOT UNIX)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
endif()
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" $<TARGET_FILE_DIR:${PROJECT_NAME}>/data
)
# Installing and packing
find_package(Git REQUIRED)
execute_process(
COMMAND ${GIT_EXECUTABLE} log -1 --format=%h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_SHORTSHA
OUTPUT_STRIP_TRAILING_WHITESPACE
)
string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME)
set(CPACK_PACKAGE_NAME "MCPE-0.6.1-for-all")
set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${SYSTEM_NAME})
set(CPACK_PACKAGE_VENDOR "MCPE-0.6.1-for-all")
set(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
set(CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/package")
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install")
set(CPACK_GENERATOR "ZIP")
set(GIT_REPO "https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1")
install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION .)
if(NOT UNIX)
install(FILES
$<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
DESTINATION .
)
if(NOT ${PLATFORM} MATCHES "Web")
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" $<TARGET_FILE_DIR:${PROJECT_NAME}>/data
)
else()
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
)
endif()
install(DIRECTORY "${CMAKE_SOURCE_DIR}/data" DESTINATION .)
string(TIMESTAMP CURRENT_DATE "%Y-%m-%d")
string(TIMESTAMP CURRENT_TIME "%H:%M:%S")
set(VERSION_STR "${PROJECT_VERSION}")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(VERSION_STR "${VERSION_STR} - Development Build")
endif()
file(WRITE "${CMAKE_BINARY_DIR}/version.txt"
"Minecraft PE 0.6.1
Autogenerated file by cmake-${CMAKE_VERSION}
Report issues ${GIT_REPO}/issues
Build date: ${CURRENT_DATE} ${CURRENT_TIME}
Build configuration: ${CMAKE_BUILD_TYPE}
Git commit: ${GIT_SHORTSHA}
Platform: ${CMAKE_SYSTEM_NAME}")
install(FILES "${CMAKE_BINARY_DIR}/version.txt" DESTINATION .)
include(CPack)
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM_CPP})

111
README.md
View File

@@ -17,9 +17,9 @@ This project aims to preserve and improve this early version of Minecraft PE.
- [ ] Screen fixes
- [ ] Rewrite platform logic
- [x] Fix sound
- [ ] Do a server connection GUI
- [x] Do a server connection GUI
- [ ] Controller support
- [ ] Minecraft server hosting
- [x] Minecraft server hosting
- [x] Screen fixess
- [x] Fix fog
- [x] Add sprinting
@@ -70,7 +70,7 @@ cmake --build .
4. Press **Run** (or F5) to build and launch the game.
## Android
### Windows
1. Download **Android NDK r14b**:
http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip
@@ -94,4 +94,107 @@ cmake --build .
# Only repackage + install (no compilation)
.\build.ps1 -NoBuild
```
```
### Linux
1. Download **Command line tools**:
https://developer.android.com/studio#command-line-tools-only
2. Unzip it into a folder, e.g.:
```bash
mkdir -p "$HOME/Android/Sdk/"
unzip commandlinetools-linux-*.zip -d "$HOME/Android/Sdk/"
```
3. Your structure should look like
```bash
$HOME/Android/Sdk/cmdline-tools/bin/sdkmanager
```
> [!Note]
> `sdkmanager` expects the SDK to include a `cmdline-tools/latest/` folder.
> If you only have `cmdline-tools/bin`, create the required layout:
>
> ```bash
> mkdir -p "$HOME/Android/Sdk/cmdline-tools/latest"
> ln -snf ../bin "$HOME/Android/Sdk/cmdline-tools/latest/bin"
> ln -snf ../lib "$HOME/Android/Sdk/cmdline-tools/latest/lib"
> ln -snf ../source.properties "$HOME/Android/Sdk/cmdline-tools/latest/source.properties"
> ln -snf ../NOTICE.txt "$HOME/Android/Sdk/cmdline-tools/latest/NOTICE.txt"
> ```
4. Install the build tools (and platform) using `sdkmanager`
```bash
export ANDROID_SDK_ROOT="$HOME/Android/Sdk"
export PATH="$ANDROID_SDK_ROOT/cmdline-tools/latest/bin:$PATH"
sdkmanager --install "platform-tools" "platforms;android-35" "build-tools;35.0.0"
```
> [!Note]
> if you want build.sh to always find the SDK,
> Set ANDROID_SDK_ROOT in your shell config (~/.bashrc / ~/.profile / ~/.config/fish/config.fish), for example:
>
> ```bash
> export ANDROID_SDK_ROOT="$HOME/Android/Sdk"
> ```
>
> Then restart your shell (or `source` the file)
5. Verify the install
```bash
ls "$ANDROID_SDK_ROOT/build-tools"
```
You should see a version folder like:
```bash
35.0.0
33.0.2
```
6. Download **Android NDK r14b**:
https://dl.google.com/android/repository/android-ndk-r14b-linux-x86_64.zip
7. Extract the archive to `/home/username/`, so that the final directory path is `/home/username/android-ndk-r14b/`
> [!Warning]
> Make sure you dont end up with a nested folder like `/home/username/android-ndk-r14b/android-ndk-r14b/`.
8. Re run `build.sh`
## Web
1. Download and install **emsdk**: https://emscripten.org/docs/getting_started/downloads.html
> [!Note]
> On arch linux you can use AUR:
> `yay -Sy emsdk`
2. Configure and build project:
```
mkdir build && cd build
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake --build . --target MinecraftPE
```
> [!Note]
> If you are using VSCode with CMake plugin, you can add Emscripten kit
> 1. Press Ctrl + Shift + P
> 2. Type `CMake: Edit User-Local CMake Kits` and hit Enter
> 3. Add this:
```json
{
"name": "Emscripten",
"compilers": {
"C": "/usr/lib/emsdk/upstream/bin/clang",
"CXX": "/usr/lib/emsdk/upstream/bin/clang++"
},
"toolchainFile": "/usr/lib/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
}
```
3. Run game:
```
emrun --port 8080 .
```

View File

@@ -1,18 +1,16 @@
# ============================================================
# MCPE 0.6.1 Android Build Script — from-scratch capable
# Works on a clean machine; creates all dirs, keystore and
# stub Java files automatically.
#
# Usage:
# .\build.ps1 # full build (NDK + Java + APK + install)
# .\build.ps1 -NoCpp # skip NDK rebuild (Java/assets changed)
# .\build.ps1 -NoJava # skip Java recompile (C++ changed only)
# .\build.ps1 -NoBuild # repackage + install only (no recompile)
# .\build.ps1 # full build (NDK + Java + APK + install)
# .\build.ps1 -NoCpp # skip NDK rebuild (Java/assets changed)
# .\build.ps1 -NoJava # skip Java recompile (C++ changed only)
# .\build.ps1 -NoBuild # repackage + install only (no recompile)
# .\build.ps1 -Clean # remove build output before building
# ============================================================
param(
[switch]$NoCpp,
[switch]$NoJava,
[switch]$NoBuild
[switch]$NoBuild,
[switch]$Clean
)
Set-StrictMode -Version Latest
@@ -66,7 +64,13 @@ function Write-Stub([string]$rel, [string]$content) {
if (-not (Test-Path $full)) { [System.IO.File]::WriteAllText($full, $content); Write-Host " stub: $rel" }
}
# ── 0. Bootstrap ─────────────────────────────────────────────
# ── 0. Clean (optional) ───────────────────────────────────────
if ($Clean) {
Write-Step "Cleaning build output"
Remove-Item -Recurse -Force $apkbuild -ErrorAction SilentlyContinue
}
# ── 1. Bootstrap ─────────────────────────────────────────────
Write-Step "Bootstrap"
New-Dir $apkbuild
@@ -227,16 +231,16 @@ if (-not $NoCpp -and -not $NoBuild) {
}
Push-Location "$junctionBase/project/android/jni"
$env:NDK_MODULE_PATH = "$junctionBase/project/lib_projects"
# run ndk-build and capture everything; let user see full output for debugging
$ndkOutput = & "$ndk\ndk-build.cmd" NDK_PROJECT_PATH="$junctionBase/project/android" APP_BUILD_SCRIPT="$junctionBase/project/android/jni/Android.mk" 2>&1 | Tee-Object -Variable ndkOutput
# dump entire output for diagnosis
Write-Host "---- NDK BUILD OUTPUT BEGIN ----"
$ndkOutput | ForEach-Object { Write-Host $_ }
Write-Host "---- NDK BUILD OUTPUT END ----"
# optionally highlight errors/warnings afterwards
$ndkOutput | Where-Object { $_ -match "error:|warning:|libminecraftpe|In file included" }
# run ndk-build and stream output directly to the console
$ndkCmd = Join-Path $ndk 'ndk-build.cmd'
$ndkArgs = "NDK_PROJECT_PATH=`"$junctionBase/project/android`" APP_BUILD_SCRIPT=`"$junctionBase/project/android/jni/Android.mk`""
$proc = Start-Process -FilePath $ndkCmd -ArgumentList $ndkArgs -NoNewWindow -Wait -PassThru
Pop-Location
Assert-ExitCode "ndk-build"
if ($proc.ExitCode -ne 0) {
Write-Host "ndk-build failed (exit $($proc.ExitCode))" -ForegroundColor Red
exit 1
}
Copy-Item $libSrc $libDst -Force
Write-Host " .so -> $libDst"
}
@@ -246,7 +250,7 @@ if (-not $NoJava -and -not $NoBuild) {
Write-Step "Java compile"
New-Dir (Split-Path $rJava -Parent)
& "$sdkTools\aapt.exe" package -f -M $manifest -S $res -I $androidJar -J "$apkbuild\gen" -F "$apkbuild\_rgen.apk" 2>&1 | Out-Null
& "$sdkTools\aapt.exe" package -f -M $manifest -S $res -I $androidJar -J "$apkbuild\gen" -F "$apkbuild\_rgen.apk"
Assert-ExitCode "aapt R.java"
Remove-Item "$apkbuild\_rgen.apk" -ea SilentlyContinue
@@ -258,11 +262,9 @@ if (-not $NoJava -and -not $NoBuild) {
Remove-Item $classesDir -Recurse -Force -ea SilentlyContinue
New-Dir $classesDir
$eap = $ErrorActionPreference; $ErrorActionPreference = "Continue"
$errors = & javac --release 8 -cp $androidJar -d $classesDir @srcs 2>&1 |
Where-Object { $_ -match "error:" }
$ErrorActionPreference = $eap
if ($errors) { Write-Host $errors -ForegroundColor Red; exit 1 }
& javac --release 8 -cp $androidJar -d $classesDir @srcs
if ($LASTEXITCODE -ne 0) { Write-Host 'javac failed' -ForegroundColor Red; exit 1 }
Write-Host " javac OK"
$classFiles = Get-ChildItem $classesDir -Recurse -Filter "*.class" | Select-Object -Exp FullName

455
build.sh Executable file
View File

@@ -0,0 +1,455 @@
#!/usr/bin/env bash
# ============================================================
# Usage:
# ./build.sh # full build (NDK + Java + APK + install)
# ./build.sh --no-cpp # skip NDK rebuild (Java/assets changed)
# ./build.sh --no-java # skip Java recompile (C++ changed only)
# ./build.sh --no-build # repackage + install only (no recompile)
#
# ABI targeting:
# ./build.sh --abi arm64-v8a # build for arm64 only (default)
# ./build.sh --abi armeabi-v7a # build for ARMv7 only
# ./build.sh --abi all # build for both ABIs (fat APK)
# ============================================================
# lets be strict cuz we are safe like that
# *thanos snap*
set -euo pipefail
IFS=$'\n\t'
########################################
# configuration
########################################
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$SCRIPT_DIR"
# build output directory (similar to apkbuild in the PS script)
# maybe doing this in build.ps1 would be cleaner, than putting the apkbuild in C:
BUILD_DIR="$REPO_ROOT/build-apk"
# default Android/NDK/SDK paths (can be overridden by env vars)
ANDROID_NDK_PATH="${ANDROID_NDK_PATH:-$HOME/android-ndk-r14b}"
ANDROID_SDK_ROOT="${ANDROID_SDK_ROOT:-${ANDROID_HOME:-$HOME/Android/Sdk}}"
ANDROID_BUILD_TOOLS_VERSION="${ANDROID_BUILD_TOOLS_VERSION:-}"
ANDROID_PLATFORM_API="${ANDROID_PLATFORM_API:-}"
# ABI selection: can be set via --abi flag or MATRIX_ABI env var.
# Supported values: arm64-v8a, armeabi-v7a, all
# MATRIX_ABI takes precedence over the default but is overridden by --abi on the CLI.
TARGET_ABI="${MATRIX_ABI:-arm64-v8a}"
function fail() {
echo "ERROR: $1" >&2
exit 1
}
function find_build_tools_dir() {
if [[ -n "$ANDROID_BUILD_TOOLS_VERSION" ]]; then
local candidate="$ANDROID_SDK_ROOT/build-tools/$ANDROID_BUILD_TOOLS_VERSION"
[[ -d "$candidate" ]] && echo "$candidate" && return
fi
if [[ ! -d "$ANDROID_SDK_ROOT/build-tools" ]]; then
fail "Android build-tools not found under $ANDROID_SDK_ROOT/build-tools. Set ANDROID_SDK_ROOT or install Android SDK build-tools."
fi
# picking the highest build tools version because its the easiest way rn
# i guess if it breaks then fuck you
local best
best=$(ls -1 "$ANDROID_SDK_ROOT/build-tools" | sort -V | tail -n 1)
[[ -n "$best" && -d "$ANDROID_SDK_ROOT/build-tools/$best" ]] || \
fail "No Android build-tools versions found under $ANDROID_SDK_ROOT/build-tools."
echo "$ANDROID_SDK_ROOT/build-tools/$best"
}
function find_android_platform_dir() {
if [[ -n "$ANDROID_PLATFORM_API" ]]; then
local candidate="$ANDROID_SDK_ROOT/platforms/android-$ANDROID_PLATFORM_API"
[[ -d "$candidate" ]] && echo "$candidate" && return
fi
if [[ ! -d "$ANDROID_SDK_ROOT/platforms" ]]; then
fail "Android platforms not found under $ANDROID_SDK_ROOT/platforms. Install an Android platform."
fi
# pick the highest api level installed for now
# ideally we should be able to build to any api level, but lets keep it simple for now and
# just pick the highest one available
local best
best=$(ls -1 "$ANDROID_SDK_ROOT/platforms" | grep -E '^android-[0-9]+' | sed 's/android-//' | sort -n | tail -n 1)
[[ -n "$best" ]] || fail "No Android platforms found under $ANDROID_SDK_ROOT/platforms."
echo "$ANDROID_SDK_ROOT/platforms/android-$best"
}
ANDROID_BUILD_TOOLS_DIR="$(find_build_tools_dir)"
ANDROID_PLATFORM_DIR="$(find_android_platform_dir)"
KEYSTORE_FILE="$BUILD_DIR/debug.keystore"
PACKAGE_NAME="com.mojang.minecraftpe"
# android tool binaries
AAPT="$ANDROID_BUILD_TOOLS_DIR/aapt"
ZIPALIGN="$ANDROID_BUILD_TOOLS_DIR/zipalign"
APKSIGNER="$ANDROID_BUILD_TOOLS_DIR/apksigner"
DEX_TOOL="$ANDROID_BUILD_TOOLS_DIR/d8"
ADB="${ADB:-$ANDROID_SDK_ROOT/platform-tools/adb}"
# java tool binaries
JAVA_HOME_DEFAULT="${JAVA_HOME:-}" # may be empty
# prefer javac from the jdk;
# on some systems /usr/lib/jvm/default points to a JRE only.
# If javac is missing, try to locate a JDK installation.
JAVAC_CMD=""
if command -v javac >/dev/null 2>&1; then
JAVAC_CMD="$(command -v javac)"
elif [[ -n "$JAVA_HOME_DEFAULT" && -x "$JAVA_HOME_DEFAULT/bin/javac" ]]; then
JAVAC_CMD="$JAVA_HOME_DEFAULT/bin/javac"
elif [[ -x "/usr/lib/jvm/java-8-openjdk/bin/javac" ]]; then
JAVAC_CMD="/usr/lib/jvm/java-8-openjdk/bin/javac"
elif [[ -x "/usr/lib/jvm/default/bin/javac" ]]; then
JAVAC_CMD="/usr/lib/jvm/default/bin/javac"
fi
if [[ -z "$JAVAC_CMD" ]]; then
fail "javac not found; install a JDK and ensure javac is on PATH"
fi
KEYTOOL="" # will be detected later
# swource directories
JNI_DIR="$REPO_ROOT/project/android/jni"
JAVA_SRC_DIR="$REPO_ROOT/project/android_java/src"
ANDROID_MANIFEST="$REPO_ROOT/project/android_java/AndroidManifest.xml"
ANDROID_RES_DIR="$REPO_ROOT/project/android_java/res"
DATA_DIR="$REPO_ROOT/data"
# output files: APK names are derived after argument parsing once TARGET_ABI is final.
# see the "resolve APK output filenames" block below.
APK_UNSIGNED=""
APK_ALIGNED=""
APK_SIGNED=""
DEX_OUTPUT="$BUILD_DIR/classes.dex"
# flags parsed from CLI args
NO_CPP=false
NO_JAVA=false
NO_BUILD=false
########################################
# helpers
########################################
function usage() {
cat <<EOF
Usage: $0 [--no-cpp] [--no-java] [--no-build] [--abi <abi>]
Options:
--no-cpp Skip the NDK (C++) build step
--no-java Skip the Java build step
--no-build Skip the compile steps; just package + install
--abi <abi> Target ABI: arm64-v8a (default), armeabi-v7a, or all
Can also be set via MATRIX_ABI env var for CI matrix builds.
EOF
exit 1
}
function log_step() {
echo -e "\n==> $1"
}
function fail() {
echo "ERROR: $1" >&2
exit 1
}
function require_cmd() {
if ! command -v "$1" >/dev/null 2>&1; then
fail "$1 not found; install it (e.g. 'sudo pacman -S $1')"
fi
}
# ensure required tools are available early
require_cmd zip
require_cmd unzip
function ensure_dir() {
mkdir -p "$1"
}
function find_keytool() {
# first try JAVA_HOME if set
if [[ -n "$JAVA_HOME_DEFAULT" && -x "$JAVA_HOME_DEFAULT/bin/keytool" ]]; then
echo "$JAVA_HOME_DEFAULT/bin/keytool"
return
fi
# try common install locations
if [[ -n "${JAVA_HOME:-}" && -x "${JAVA_HOME}/bin/keytool" ]]; then
echo "${JAVA_HOME}/bin/keytool"
return
fi
if command -v keytool >/dev/null 2>&1; then
command -v keytool
return
fi
fail "keytool not found. Set JAVA_HOME or install a JDK."
}
function write_stub_file() {
local rel_path="$1"
local content="$2"
local full_path="$BUILD_DIR/stubs/$rel_path"
ensure_dir "$(dirname "$full_path")"
if [[ ! -f "$full_path" ]]; then
echo -e "$content" > "$full_path"
echo " stub: $rel_path"
fi
}
function build_ndk_abi() {
local abi="$1"
# armeabi-v7a needs a few extra NDK flags to get hardware FPU support
# without APP_ABI the default would be whatever Android.mk says, so we
# always pass it explicitly so the same Android.mk works for both targets
local -a extra_flags=( "APP_ABI=$abi" )
if [[ "$abi" == "armeabi-v7a" ]]; then
# enable hardware FPU + NEON like the old Minecraft ARMv7 builds used to
extra_flags+=( "APP_ARM_MODE=arm" "APP_ARM_NEON=true" )
fi
echo " ndk-build for $abi..."
if ! "$ANDROID_NDK_PATH/ndk-build" \
NDK_PROJECT_PATH="$REPO_ROOT/project/android" \
APP_BUILD_SCRIPT="$JNI_DIR/Android.mk" \
"${extra_flags[@]}" \
2>&1 | tee "$BUILD_DIR/ndk-build-${abi}.log"; then
echo "NDK build failed for $abi. See $BUILD_DIR/ndk-build-${abi}.log" >&2
exit 1
fi
ensure_dir "$BUILD_DIR/lib/$abi"
cp -v "$REPO_ROOT/project/android/libs/$abi/libminecraftpe.so" "$BUILD_DIR/lib/$abi/"
echo " .so -> $BUILD_DIR/lib/$abi/libminecraftpe.so"
}
########################################
# argument parsing
########################################
while [[ $# -gt 0 ]]; do
case "$1" in
--no-cpp) NO_CPP=true ;;
--no-java) NO_JAVA=true ;;
--no-build) NO_BUILD=true ;;
--abi)
shift
[[ $# -gt 0 ]] || fail "--abi requires a value (arm64-v8a, armeabi-v7a, all)"
TARGET_ABI="$1"
;;
-h|--help) usage ;;
*)
echo "Unknown option: $1" >&2
usage
;;
esac
shift
done
# validate the ABI value now that all args are parsed
case "$TARGET_ABI" in
arm64-v8a|armeabi-v7a|all) ;;
*) fail "Unknown ABI '$TARGET_ABI'. Supported values: arm64-v8a, armeabi-v7a, all" ;;
esac
echo " TARGET_ABI=$TARGET_ABI"
# resolve APK output filenames now that TARGET_ABI is final.
# arm64-v8a -> minecraftpe-v8a-debug.apk
# armeabi-v7a -> minecraftpe-v7a-debug.apk
# all -> minecraftpe-all-debug.apk (fat APK containing both ABIs)
case "$TARGET_ABI" in
arm64-v8a) APK_SUFFIX="v8a" ;;
armeabi-v7a) APK_SUFFIX="v7a" ;;
*) APK_SUFFIX="$TARGET_ABI" ;;
esac
APK_UNSIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-unsigned.apk"
APK_ALIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-aligned.apk"
APK_SIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-debug.apk"
########################################
# validate required tools
########################################
KEYTOOL="$(find_keytool)"
if [[ ! -x "$AAPT" ]]; then
fail "aapt not found at $AAPT"
fi
if [[ ! -x "$ZIPALIGN" ]]; then
fail "zipalign not found at $ZIPALIGN"
fi
if [[ ! -x "$APKSIGNER" ]]; then
fail "apksigner not found at $APKSIGNER"
fi
if [[ ! -x "$DEX_TOOL" ]]; then
fail "d8 not found at $DEX_TOOL"
fi
if [[ ! -x "$ADB" ]]; then
fail "adb not found at $ADB"
fi
########################################
# bootstrap
########################################
log_step "Bootstrap"
ensure_dir "$BUILD_DIR"
ensure_dir "$BUILD_DIR/lib/arm64-v8a"
ensure_dir "$BUILD_DIR/lib/armeabi-v7a"
ensure_dir "$BUILD_DIR/gen"
ensure_dir "$BUILD_DIR/stubs"
# create a debug keystore if it doesn't exist
if [[ ! -f "$KEYSTORE_FILE" ]]; then
echo " generating debug.keystore..."
"$KEYTOOL" -genkeypair \
-keystore "$KEYSTORE_FILE" -storepass android -keypass android \
-alias androiddebugkey -keyalg RSA -keysize 2048 -validity 10000 \
-dname "CN=Android Debug,O=Android,C=US" >/dev/null 2>&1
echo " keystore created"
else
echo " keystore OK"
fi
# why dont we just include the stubs lol
write_stub_file "com/mojang/android/StringValue.java" "package com.mojang.android;\npublic interface StringValue { String getStringValue(); }\n"
write_stub_file "com/mojang/android/licensing/LicenseCodes.java" "package com.mojang.android.licensing;\npublic class LicenseCodes { public static final int LICENSE_OK = 0; }\n"
write_stub_file "com/mojang/android/EditTextAscii.java" "package com.mojang.android;\nimport android.content.Context;\nimport android.text.Editable;\nimport android.text.TextWatcher;\nimport android.util.AttributeSet;\nimport android.widget.EditText;\npublic class EditTextAscii extends EditText implements TextWatcher {\n public EditTextAscii(Context c) { super(c); addTextChangedListener(this); }\n public EditTextAscii(Context c, AttributeSet a) { super(c,a); addTextChangedListener(this); }\n public EditTextAscii(Context c, AttributeSet a, int d) { super(c,a,d); addTextChangedListener(this); }\n @Override public void onTextChanged(CharSequence s,int st,int b,int co){}\n public void beforeTextChanged(CharSequence s,int st,int co,int aft){}\n public void afterTextChanged(Editable e){\n String s=e.toString(),san=sanitize(s);\n if(!s.equals(san))e.replace(0,e.length(),san);\n }\n static public String sanitize(String s){\n StringBuilder sb=new StringBuilder();\n for(int i=0;i<s.length();i++){char c=s.charAt(i);if(c<128)sb.append(c);}\n return sb.toString();\n }\n}\n"
write_stub_file "com/mojang/android/preferences/SliderPreference.java" "package com.mojang.android.preferences;\nimport android.content.Context;\nimport android.content.res.Resources;\nimport android.preference.DialogPreference;\nimport android.util.AttributeSet;\nimport android.view.Gravity;\nimport android.view.View;\nimport android.widget.LinearLayout;\nimport android.widget.SeekBar;\nimport android.widget.TextView;\npublic class SliderPreference extends DialogPreference implements SeekBar.OnSeekBarChangeListener {\n private static final String NS=\"http://schemas.android.com/apk/res/android\";\n private Context _ctx; private TextView _tv; private SeekBar _sb;\n private String _suf; private int _def,_max,_val,_min;\n public SliderPreference(Context ctx,AttributeSet a){\n super(ctx,a); _ctx=ctx;\n _suf=gStr(a,NS,\"text\",\"\"); _def=gInt(a,NS,\"defaultValue\",0);\n _max=gInt(a,NS,\"max\",100); _min=gInt(a,null,\"min\",0);\n setDefaultValue(_def);\n }\n @Override protected View onCreateDialogView(){\n LinearLayout l=new LinearLayout(_ctx); l.setOrientation(LinearLayout.VERTICAL); l.setPadding(6,6,6,6);\n _tv=new TextView(_ctx); _tv.setGravity(Gravity.CENTER_HORIZONTAL); _tv.setTextSize(32);\n l.addView(_tv,new LinearLayout.LayoutParams(-1,-2));\n _sb=new SeekBar(_ctx); _sb.setOnSeekBarChangeListener(this);\n l.addView(_sb,new LinearLayout.LayoutParams(-1,-2));\n if(shouldPersist())_val=getPersistedInt(_def);\n _sb.setMax(_max); _sb.setProgress(_val); return l;\n }\n @Override protected void onSetInitialValue(boolean r,Object d){\n super.onSetInitialValue(r,d);\n _val=r?(shouldPersist()?getPersistedInt(_def):0):(Integer)d;\n }\n public void onProgressChanged(SeekBar s,int v,boolean f){\n _val=v+_min; _tv.setText(_val+_suf);\n if(shouldPersist())persistInt(_val); callChangeListener(Integer.valueOf(_val));\n }\n public void onStartTrackingTouch(SeekBar s){}\n public void onStopTrackingTouch(SeekBar s){}\n private int gInt(AttributeSet a,String ns,String n,int d){int id=a.getAttributeResourceValue(ns,n,0);return id!=0?getContext().getResources().getInteger(id):a.getAttributeIntValue(ns,n,d);}\n private String gStr(AttributeSet a,String ns,String n,String d){int id=a.getAttributeResourceValue(ns,n,0);if(id!=0)return getContext().getResources().getString(id);String v=a.getAttributeValue(ns,n);return v!=null?v:d;}\n}\n"
write_stub_file "com/mojang/minecraftpe/MainMenuOptionsActivity.java" "package com.mojang.minecraftpe;\nimport android.app.Activity;\npublic class MainMenuOptionsActivity extends Activity {\n public static final String Internal_Game_DifficultyPeaceful=\"internal_game_difficulty_peaceful\";\n public static final String Game_DifficultyLevel=\"game_difficulty\";\n public static final String Controls_Sensitivity=\"controls_sensitivity\";\n}\n"
write_stub_file "com/mojang/minecraftpe/Minecraft_Market.java" "package com.mojang.minecraftpe;\nimport android.app.Activity; import android.content.Intent; import android.os.Bundle;\npublic class Minecraft_Market extends Activity {\n @Override protected void onCreate(Bundle s){super.onCreate(s);startActivity(new Intent(this,MainActivity.class));finish();}\n}\n"
write_stub_file "com/mojang/minecraftpe/Minecraft_Market_Demo.java" "package com.mojang.minecraftpe;\nimport android.content.Intent; import android.net.Uri;\npublic class Minecraft_Market_Demo extends MainActivity {\n @Override public void buyGame(){startActivity(new Intent(Intent.ACTION_VIEW,Uri.parse(\"market://details?id=com.mojang.minecraftpe\")));}\n @Override protected boolean isDemo(){return true;}\n}\n"
write_stub_file "com/mojang/minecraftpe/GameModeButton.java" "package com.mojang.minecraftpe;\nimport com.mojang.android.StringValue;\nimport android.content.Context; import android.util.AttributeSet;\nimport android.view.View; import android.view.View.OnClickListener;\nimport android.widget.TextView; import android.widget.ToggleButton;\npublic class GameModeButton extends ToggleButton implements OnClickListener,StringValue {\n static final int Creative=0,Survival=1;\n private int _type=0; private boolean _attached=false;\n public GameModeButton(Context c,AttributeSet a){super(c,a);setOnClickListener(this);}\n public void onClick(View v){_update();}\n @Override protected void onFinishInflate(){super.onFinishInflate();_update();}\n @Override protected void onAttachedToWindow(){if(!_attached){_update();_attached=true;}}\n private void _update(){_set(isChecked()?Survival:Creative);}\n private void _set(int i){\n _type=i<Creative?Creative:(i>Survival?Survival:i);\n int id=_type==Survival?R.string.gamemode_survival_summary:R.string.gamemode_creative_summary;\n String desc=getContext().getString(id);\n View v=getRootView().findViewById(R.id.labelGameModeDesc);\n if(desc!=null&&v instanceof TextView)((TextView)v).setText(desc);\n }\n public String getStringValue(){return new String[]{\"creative\",\"survival\"}[_type];}\n static public String getStringForType(int i){int c=i<Creative?Creative:(i>Survival?Survival:i);return new String[]{\"creative\",\"survival\"}[c];}\n}\n"
echo " stubs OK"
########################################
# ndk build
########################################
if [[ "$NO_CPP" == false && "$NO_BUILD" == false ]]; then
log_step "NDK build ($TARGET_ABI)"
# the original windows build script used a junction to avoid long paths here
# on linux, path lengths are *usually* fine, but we still keep things simple
pushd "$JNI_DIR" >/dev/null
export NDK_MODULE_PATH="$REPO_ROOT/project/lib_projects"
# build each requested ABI by delegating to build_ndk_abi()
if [[ "$TARGET_ABI" == "all" ]]; then
build_ndk_abi "arm64-v8a"
build_ndk_abi "armeabi-v7a"
else
build_ndk_abi "$TARGET_ABI"
fi
popd >/dev/null
fi
########################################
# java compile
########################################
if [[ "$NO_JAVA" == false && "$NO_BUILD" == false ]]; then
log_step "Java compile"
ensure_dir "$(dirname "$BUILD_DIR/gen/R.java")"
# generate R.java
"$AAPT" package -f -M "$ANDROID_MANIFEST" -S "$ANDROID_RES_DIR" -I "$ANDROID_PLATFORM_DIR/android.jar" -J "$BUILD_DIR/gen" -F "$BUILD_DIR/_rgen.apk"
rm -f "$BUILD_DIR/_rgen.apk"
# collect all source files (project + stubs + generated R.java)
JAVA_SOURCES=(
$(find "$JAVA_SRC_DIR" -name "*.java" -print)
$(find "$BUILD_DIR/stubs" -name "*.java" -print)
"$BUILD_DIR/gen/R.java"
)
rm -rf "$BUILD_DIR/classes"
ensure_dir "$BUILD_DIR/classes"
# Some JDK versions (<=8) don't support --release.
JAVAC_ARGS=(--release 8)
if "$JAVAC_CMD" -version 2>&1 | grep -qE '^javac 1\.'; then
JAVAC_ARGS=(-source 1.8 -target 1.8)
fi
"$JAVAC_CMD" "${JAVAC_ARGS[@]}" -cp "$ANDROID_PLATFORM_DIR/android.jar" -d "$BUILD_DIR/classes" "${JAVA_SOURCES[@]}"
echo " javac OK"
# convert class files into dex
JAVA_CLASS_FILES=( $(find "$BUILD_DIR/classes" -name "*.class" -print) )
"$DEX_TOOL" --min-api 21 --output "$BUILD_DIR" "${JAVA_CLASS_FILES[@]}"
echo " d8 -> $DEX_OUTPUT"
fi
########################################
# package apk
########################################
log_step "Package APK"
rm -f "$APK_UNSIGNED" "$APK_ALIGNED" "$APK_SIGNED"
"$AAPT" package -f -M "$ANDROID_MANIFEST" -S "$ANDROID_RES_DIR" -I "$ANDROID_PLATFORM_DIR/android.jar" -F "$APK_UNSIGNED"
# add classes.dex and native library/libraries into apk.
# when building for "all" we pack both ABIs into the same APK so Android can
# pick the right one at install time (fat APK). for a single-ABI build we
# only include the one .so that was actually compiled.
pushd "$BUILD_DIR" >/dev/null
zip -q "$APK_UNSIGNED" "classes.dex"
if [[ "$TARGET_ABI" == "all" ]]; then
zip -q "$APK_UNSIGNED" "lib/arm64-v8a/libminecraftpe.so"
zip -q "$APK_UNSIGNED" "lib/armeabi-v7a/libminecraftpe.so"
else
zip -q "$APK_UNSIGNED" "lib/$TARGET_ABI/libminecraftpe.so"
fi
popd >/dev/null
# add assets from data/ directory into the apk under assets/
TMP_ASSETS_DIR="$(mktemp -d)"
mkdir -p "$TMP_ASSETS_DIR/assets"
cp -r "$DATA_DIR/." "$TMP_ASSETS_DIR/assets/"
pushd "$TMP_ASSETS_DIR" >/dev/null
zip -q -r "$APK_UNSIGNED" assets
popd >/dev/null
rm -rf "$TMP_ASSETS_DIR"
"$ZIPALIGN" -p 4 "$APK_UNSIGNED" "$APK_ALIGNED"
"$APKSIGNER" sign --ks "$KEYSTORE_FILE" --ks-pass pass:android --key-pass pass:android --out "$APK_SIGNED" "$APK_ALIGNED"
echo " signed -> $APK_SIGNED"
########################################
# install
########################################
log_step "Install"
"$ADB" shell am force-stop "$PACKAGE_NAME" || true
"$ADB" uninstall "$PACKAGE_NAME" || true
"$ADB" install --no-incremental "$APK_SIGNED"
echo -e "\nDone. Enjoy MCPE 0.6.1 on your device!"

9
cmake/EnumOption.cmake Normal file
View File

@@ -0,0 +1,9 @@
macro(enum_option var values description)
set(${var}_VALUES ${values})
list(GET ${var}_VALUES 0 default)
set(${var} "${default}" CACHE STRING "${description}")
set_property(CACHE ${var} PROPERTY STRINGS ${${var}_VALUES})
if (NOT ";${${var}_VALUES};" MATCHES ";${${var}};")
message(FATAL_ERROR "Unknown value ${${var}}. Only -D${var}=${${var}_VALUES} allowed.")
endif()
endmacro()

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View File

@@ -152,7 +152,8 @@ options.group.graphics=Graphics
options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.autojump=Auto Jump
options.rpiCursor=Show Raspberry PI cursor
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible
options.sensitivity=Sensitivity
@@ -181,9 +182,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.small=Small
options.guiScale.normal=Normal
options.guiScale.medium=Medium
options.guiScale.large=Large
options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended

46
misc/web/index.html Normal file
View File

@@ -0,0 +1,46 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>MCPE 0.6.1</title>
<style>
html, body {
margin: 0;
padding: 0;
height: 100%;
background: black;
overflow: hidden;
}
#canvas {
width: 100vw;
height: 100vh;
display: block;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
var Module = {
canvas: document.getElementById('canvas'),
onRuntimeInitialized: function () { resizeCanvas() }
};
function resizeCanvas() {
const canvas = Module.canvas;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
window.addEventListener('onunload', () => {
FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) });
})
</script>
<script src="MinecraftPE.js"></script>
</body>
</html>

View File

@@ -6,8 +6,8 @@
android:installLocation="preferExternal">
<!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="24"
android:targetSdkVersion="24" />
<uses-sdk android:minSdkVersion="19"
android:targetSdkVersion="30" />
<!-- uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="true"/ -->

View File

@@ -168,9 +168,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.small=Small
options.guiScale.normal=Normal
options.guiScale.medium=Medium
options.guiScale.large=Large
options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended

View File

@@ -24,6 +24,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/Options.cpp \
../../../src/client/OptionsFile.cpp \
../../../src/client/OptionStrings.cpp \
../../../src/client/Option.cpp \
../../../src/client/gamemode/GameMode.cpp \
../../../src/client/gamemode/CreativeMode.cpp \
../../../src/client/gamemode/SurvivalMode.cpp \
@@ -37,14 +38,14 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/gui/components/NinePatch.cpp \
../../../src/client/gui/components/OptionsGroup.cpp \
../../../src/client/gui/components/OptionsItem.cpp \
../../../src/client/gui/components/OptionsPane.cpp \
../../../src/client/gui/components/KeyOption.cpp \
../../../src/client/gui/components/TextOption.cpp \
../../../src/client/gui/components/RolledSelectionListH.cpp \
../../../src/client/gui/components/RolledSelectionListV.cpp \
../../../src/client/gui/components/ScrolledSelectionList.cpp \
../../../src/client/gui/components/ScrollingPane.cpp \
../../../src/client/gui/components/Slider.cpp \
../../../src/client/gui/components/TextBox.cpp \
../../../src/client/gui/components/SmallButton.cpp \
../../../src/client/gui/Font.cpp \
../../../src/client/gui/Gui.cpp \
../../../src/client/gui/GuiComponent.cpp \
@@ -256,7 +257,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/phys/HitResult.cpp
LOCAL_CFLAGS := -DPLATFORM_ANDROID -DPRE_ANDROID23 -Wno-narrowing $(LOCAL_CFLAGS)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS := -std=c++14 -frtti
LOCAL_CPPFLAGS += -frtti
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../src
#LOCAL_CFLAGS := -DANDROID_PUBLISH -DDEMO_MODE $(LOCAL_CFLAGS)

View File

@@ -1,6 +1,7 @@
APP_PLATFORM := android-21
APP_PLATFORM := android-19
APP_STL := gnustl_static
APP_OPTIM := release
APP_ABI := arm64-v8a
APP_SHORT_COMMANDS := true
APP_CPPFLAGS += -frtti -fexceptions
#APP_ABI := armeabi-v7a x86

View File

@@ -5,8 +5,8 @@
android:versionName="0.6.1-alpha-0.0.3">
<uses-sdk
android:minSdkVersion="24"
android:targetSdkVersion="28"/>
android:minSdkVersion="19"
android:targetSdkVersion="30"/>
<uses-feature
android:name="android.hardware.touchscreen.multitouch"

View File

@@ -168,8 +168,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.small=Small
options.guiScale.normal=Normal
options.guiScale.medium=Medium
options.guiScale.large=Large
options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended

View File

@@ -1,4 +1,4 @@
APP_PLATFORM := android-9
APP_PLATFORM := android-19
APP_STL := gnustl_static
APP_OPTIM := release
APP_ABI := armeabi-v7a

View File

@@ -59,6 +59,7 @@ public class MainActivity extends Activity {
private static final int PERMISSION_REQUEST_CODE = 123;
private GLView _glView;
private boolean _nativeInitialized = false;
public float invScale = 1.0f;// / 1.5f;
private int _screenWidth = 0;
private int _screenHeight = 0;
@@ -77,63 +78,48 @@ public class MainActivity extends Activity {
_screenWidth = Math.max(_dm.widthPixels, _dm.heightPixels);
_screenHeight = Math.min(_dm.widthPixels, _dm.heightPixels);
nativeOnCreate(_screenWidth, _screenHeight);
_glView = new GLView(getApplication(), this);
//_glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
_glView.setEGLConfigChooser(true);
//_glView
// _glView.setEGLConfigChooser(
// new GLSurfaceView.EGLConfigChooser() {
//
// @Override
// public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// // TODO Auto-generated method stub
//
// // Specify a configuration for our opengl session
// // and grab the first configuration that matches is
// int[] configSpec = {
// EGL10.EGL_DEPTH_SIZE, 24,
// EGL10.EGL_NONE
// };
// EGLConfig[] configs = new EGLConfig[1];
// int[] num_config = new int[1];
// egl.eglChooseConfig(display, configSpec, configs, 1, num_config);
// EGLConfig config = configs[0];
// return config;
//
// //return null;
// }
// } );
_glView.commit();
setContentView(_glView);
_soundPlayer = new SoundPlayer(this, AudioManager.STREAM_MUSIC);
setContentView(_glView);
_soundPlayer = new SoundPlayer(this, AudioManager.STREAM_MUSIC);
// request dangerous permissions at runtime if necessary
checkAndRequestPermissions();
initNative();
}
private void checkAndRequestPermissions() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
boolean needRequest = false;
if (checkSelfPermission(android.Manifest.permission.WRITE_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED) {
needRequest = true;
}
if (checkSelfPermission(android.Manifest.permission.READ_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED) {
needRequest = true;
}
if (needRequest) {
requestPermissions(new String[] {
android.Manifest.permission.WRITE_EXTERNAL_STORAGE,
android.Manifest.permission.READ_EXTERNAL_STORAGE
}, PERMISSION_REQUEST_CODE);
}
private void initNative() {
if (_nativeInitialized) {
return;
}
_nativeInitialized = true;
nativeOnCreate(_screenWidth, _screenHeight);
}
// request dangerous permissions at runtime if necessary
private boolean checkAndRequestPermissions() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.M) {
return true;
}
boolean writeGranted = checkSelfPermission(android.Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
boolean readGranted = checkSelfPermission(android.Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
if (writeGranted && readGranted) {
return true;
}
requestPermissions(new String[] {
android.Manifest.permission.WRITE_EXTERNAL_STORAGE,
android.Manifest.permission.READ_EXTERNAL_STORAGE
}, PERMISSION_REQUEST_CODE);
return false;
}
@Override
@@ -146,8 +132,18 @@ public class MainActivity extends Activity {
break;
}
}
if (!granted) {
// user denied; you might want to warn or close the app
if (granted) {
initNative();
} else {
// We can still run using app-specific external files in scoped-storage,
// so allow startup while warning the user.
initNative();
new AlertDialog.Builder(this)
.setTitle("Storage permission recommended")
.setMessage("MinecraftPE can still run with app-private storage, but public external save/load may require permission.")
.setPositiveButton("OK", null)
.setCancelable(true)
.show();
}
}
super.onRequestPermissionsResult(requestCode, permissions, grantResults);

View File

@@ -1211,7 +1211,7 @@
042A91A916B17517007ABBC6 /* OptionsPane.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = OptionsPane.cpp; sourceTree = "<group>"; };
042A91AA16B17517007ABBC6 /* OptionsPane.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = OptionsPane.h; sourceTree = "<group>"; };
042A91AB16B17517007ABBC6 /* TextBox.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = TextBox.cpp; sourceTree = "<group>"; };
042A91AC16B17517007ABBC6 /* TextBox.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = TextBox.h; path = ../../src/client/gui/components/TextBox.h; sourceTree = SOURCE_ROOT; };
042A91AC16B17517007ABBC6 /* TextBox.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TextBox.h; sourceTree = "<group>"; };
044129061682FF9600B70EE6 /* MouseHandler.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = MouseHandler.cpp; sourceTree = "<group>"; };
9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = CreateNewWorld_iphone.xib; path = minecraftpe/dialogs/CreateNewWorld_iphone.xib; sourceTree = "<group>"; };
9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = worldname_iphone5_3.png; sourceTree = "<group>"; };
@@ -4527,16 +4527,10 @@
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0420;
TargetAttributes = {
D5CF9C41144C225000E4244F = {
DevelopmentTeam = PZUVNW8F2U;
ProvisioningStyle = Automatic;
};
};
};
buildConfigurationList = D5CF9C3C144C225000E4244F /* Build configuration list for PBXProject "minecraftpe" */;
compatibilityVersion = "Xcode 3.2";
developmentRegion = en;
developmentRegion = English;
hasScannedForEncodings = 0;
knownRegions = (
en,
@@ -5742,27 +5736,24 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD)";
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)\\src/**";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)\\src/**";
VALIDATE_PRODUCT = YES;
};
name = "Ad-Hoc";
@@ -5774,17 +5765,15 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
PRODUCT_NAME = "$(TARGET_NAME)";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
WRAPPER_EXTENSION = app;
};
name = "Ad-Hoc";
@@ -5858,26 +5847,23 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD)";
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)\\src/**";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)\\src/**";
VALIDATE_PRODUCT = YES;
};
name = AppStore;
@@ -5890,13 +5876,11 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
OTHER_CFLAGS = (
"-DNS_BLOCK_ASSERTIONS=1",
"-DANDROID_PUBLISH",
@@ -5904,7 +5888,8 @@
PRODUCT_NAME = "$(TARGET_NAME)";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "1B194957-98CF-49B7-A0E7-76692B4B722D";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
WRAPPER_EXTENSION = app;
};
name = AppStore;
@@ -5938,7 +5923,7 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD)";
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -5950,21 +5935,17 @@
"$(inherited)",
);
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)\\src/**";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)\\src/**";
VALIDATE_PRODUCT = YES;
};
name = Debug;
};
@@ -5972,26 +5953,23 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD)";
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)\\src/**";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)\\src/**";
VALIDATE_PRODUCT = YES;
};
name = Release;
@@ -5999,25 +5977,19 @@
D5CF9C6F144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
WRAPPER_EXTENSION = app;
};
name = Debug;
@@ -6025,25 +5997,19 @@
D5CF9C70144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
WRAPPER_EXTENSION = app;
};
name = Release;

View File

@@ -37,7 +37,7 @@
</dict>
</dict>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>

View File

@@ -4,10 +4,11 @@ include $(CLEAR_VARS)
LOCAL_MODULE := RakNet
MY_PREFIX := $(LOCAL_PATH)/RakNetSources/
MY_PREFIX := $(LOCAL_PATH)/RaknetSources/
MY_SOURCES := $(wildcard $(MY_PREFIX)*.cpp)
LOCAL_SRC_FILES += $(MY_SOURCES:$(MY_PREFIX)%=RakNetSources/%)
LOCAL_SRC_FILES += $(MY_SOURCES:$(MY_PREFIX)%=RaknetSources/%)
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)
LOCAL_CPPFLAGS += -frtti
include $(BUILD_STATIC_LIBRARY)

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@@ -1,8 +1,8 @@
#if defined(X360__)
#elif defined (_WIN32)
#include <WinSock2.h>
#include <winsock2.h>
#include <windows.h>
#include <Ws2tcpip.h>
#include <ws2tcpip.h>
// Must always include Winsock2.h before windows.h
// or else:

26
src/App.cpp Normal file
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@@ -0,0 +1,26 @@
#include "App.hpp"
#include "IPlatform.hpp"
#include "platform/server/PlatformServer.hpp"
#include "platform/glfw/PlatformGlfw.hpp"
std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER)
return std::make_unique<PlatformServer>();
#elif defined(PLATFORM_DESKTOP)
return std::make_unique<PlatformGlfw>();
#else
static_assert(false, "Unsupported platform!");
#endif
}
void App::run() {
init();
m_platform->runMainLoop(*this);
}
void App::swapBuffers() {
m_platform->swapBuffers();
}

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@@ -1,87 +0,0 @@
#ifndef APP_H__
#define APP_H__
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include "AppPlatform.h"
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
class App
{
public:
App()
: _finished(false),
_inited(false)
{
_context.platform = 0;
}
virtual ~App() {}
void init(AppContext& c) {
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
virtual AppPlatform* platform() { return _context.platform; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers() {
#ifndef NO_EGL
if (_context.doRender)
eglSwapBuffers(_context.display, _context.surface);
#endif
}
virtual void draw() {}
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { _finished = true; }
virtual bool wantToQuit() { return _finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() {}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private:
bool _inited;
bool _finished;
AppContext _context;
};
#endif//APP_H__

71
src/App.hpp Executable file
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@@ -0,0 +1,71 @@
#pragma once
#include <memory>
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include <IPlatform.hpp>
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
// typedef struct AppContext {
// #ifndef NO_EGL
// EGLDisplay display;
// EGLContext context;
// EGLSurface surface;
// #endif
// AppPlatform* platform;
// bool doRender;
// } AppContext;
class App {
protected:
std::unique_ptr<IPlatform> m_platform;
public:
static std::unique_ptr<IPlatform> CreatePlatform();
App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
App() = delete;
virtual ~App() {}
void run();
bool isInited() { return m_inited; }
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers();
// {
// #ifndef NO_EGL
// if (_context.doRender)
// eglSwapBuffers(_context.display, _context.surface);
// #endif
// m_platform->swapBuffers();
// }
virtual void update() = 0;
virtual void quit() { m_finished = true; }
virtual bool wantToQuit() { return m_finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() { m_inited = true;}
private:
bool m_inited = false;
bool m_finished = false;
};

View File

@@ -1,10 +0,0 @@
#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

View File

@@ -1,141 +0,0 @@
#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

View File

@@ -1,12 +0,0 @@
#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

View File

@@ -1,153 +0,0 @@
#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
#include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32
#include <windows.h>
#include <shellapi.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder)
{
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (source) {
png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!pngPtr)
return out;
png_infop infoPtr = png_create_info_struct(pngPtr);
if (!infoPtr) {
png_destroy_read_struct(&pngPtr, NULL, NULL);
return out;
}
// Hack to get around the broken libpng for windows
png_set_read_fn(pngPtr,(void*)&source, png_funcReadFile);
png_read_info(pngPtr, infoPtr);
// Set up the texdata properties
out.w = png_get_image_width(pngPtr, infoPtr);
out.h = png_get_image_height(pngPtr, infoPtr);
png_bytep* rowPtrs = new png_bytep[out.h];
out.data = new unsigned char[4 * out.w * out.h];
out.memoryHandledExternally = false;
int rowStrideBytes = 4 * out.w;
for (int i = 0; i < out.h; i++) {
rowPtrs[i] = (png_bytep)&out.data[i*rowStrideBytes];
}
png_read_image(pngPtr, rowPtrs);
// Teardown and return
png_destroy_read_struct(&pngPtr, &infoPtr,(png_infopp)0);
delete[] (png_bytep)rowPtrs;
source.close();
return out;
}
else
{
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s;
char mbstr[100];
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
return std::string(mbstr);
}
virtual int getScreenWidth() { return 854; };
virtual int getScreenHeight() { return 480; };
virtual float getPixelsPerMillimeter();
virtual bool supportsTouchscreen() override { return true; }
virtual void openURL(const std::string& url) override {
#ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#endif
}
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

View File

@@ -1,5 +1,4 @@
#ifndef EGLCONFIGPRINTER_H__
#define EGLCONFIGPRINTER_H__
#pragma once
#include <cstdio>
#include <string>
@@ -122,4 +121,3 @@ public:
}
};
#endif /*EGLCONFIGPRINTER_H__*/

View File

@@ -1,13 +0,0 @@
#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

14
src/IPlatform.cpp Normal file
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@@ -0,0 +1,14 @@
#include <IPlatform.hpp>
#include <App.hpp>
#include <fstream>
void IPlatform::runMainLoop(App& app) {
while(!app.wantToQuit()) app.update();
}
ByteVector IPlatform::readAssetFile(const std::string& path) {
std::ifstream instream(path, std::ios::in | std::ios::binary);
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
return data;
}

81
src/IPlatform.hpp Executable file
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@@ -0,0 +1,81 @@
#pragma once
#include <vector>
#include <string>
#include "client/renderer/TextureData.hpp"
#include <cstdint>
typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector;
class App;
class IPlatform {
public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {}
virtual bool init() { return true; }
virtual void swapBuffers() {}
virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; }
protected:
bool keyboardVisible;
bool windowSizeChanged;
bool vsync;
double m_targetFrametime;
};

View File

@@ -1,40 +1,39 @@
#ifndef LICENSECODES_H__
#define LICENSECODES_H__
class LicenseCodes
{
public:
// Something's not ready, call again later
static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
static const int LICENSE_OK = 0;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
static const int LICENSE_VALIDATION_FAILED = 50;
static const int ITEM_NOT_FOUND = 51;
static const int LICENSE_NOT_FOUND = 52;
static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_SECURITY = 102;
static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_NULL_POINTER = 105;
static const int ERROR_GENERAL = 106;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
return (i == 0) || (i == 1);
}
static bool isReady(int i) {
return (i >= 0);
}
};
#endif /*LICENSECODES_H__ */
#pragma once
class LicenseCodes
{
public:
// Something's not ready, call again later
static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
static const int LICENSE_OK = 0;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
static const int LICENSE_VALIDATION_FAILED = 50;
static const int ITEM_NOT_FOUND = 51;
static const int LICENSE_NOT_FOUND = 52;
static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_SECURITY = 102;
static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_NULL_POINTER = 105;
static const int ERROR_GENERAL = 106;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
return (i == 0) || (i == 1);
}
static bool isReady(int i) {
return (i >= 0);
}
};
#endif /*LICENSECODES_H__ */

502
src/Minecraft.cpp Executable file
View File

@@ -0,0 +1,502 @@
#include <Minecraft.hpp>
#include "gamemode/CreativeMode.hpp"
#include "gamemode/SurvivalMode.hpp"
#include "gamemode/CreatorMode.hpp"
#include "world/entity/player/Player.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/item/crafting/Recipes.hpp"
#include "world/level/Level.hpp"
#include "world/level/tile/entity/TileEntity.hpp"
#include <string>
#include <cstdlib>
#include "client/gui/Screen.hpp"
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#endif
#include "network/RakNetInstance.hpp"
#include "network/ClientSideNetworkHandler.hpp"
#include "network/ServerSideNetworkHandler.hpp"
//#include "network/Packet.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/tile/Tile.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
#include "world/level/storage/LevelStorage.hpp"
#include "world/level/chunk/ChunkSource.hpp"
#include "platform/CThread.hpp"
#include <IPlatform.hpp>
#include "util/PerfTimer.hpp"
#include "util/PerfRenderer.hpp"
#include "world/entity/MobFactory.hpp"
#include "world/level/MobSpawner.hpp"
#include "util/Mth.hpp"
#include "world/entity/MobCategory.hpp"
#include "server/ServerLevel.hpp"
#ifdef CREATORMODE
#include "server/CreatorLevel.hpp"
#endif
#include "network/command/CommandServer.hpp"
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
"Building terrain",
"Preparing",
"Saving chunks"
};
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::_hasInitedStatics = false;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
// Minecraft::Minecraft() :
// #ifdef __APPLE__
// _isSuperFast(false),
// #endif
// #if defined(NO_NETWORK)
// raknetInstance = new IRakNetInstance();
// #else
// raknetInstance = new RakNetInstance();
// #endif
// #ifndef STANDALONE_SERVER
// soundEngine = new SoundEngine(20.0f);
// soundEngine->init(this, &options);
// #endif
// //setupPieces();
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
// signal(SIGPIPE, SIG_IGN);
// #endif
// externalCacheStoragePath = '.';
// externalCacheStoragePath = '.';
// }
Minecraft::~Minecraft() {
delete netCallback;
delete raknetInstance;
delete gameMode;
if (level != NULL) {
level->saveGame();
if (level->getChunkSource())
level->getChunkSource()->saveAll(true);
delete level->getLevelStorage();
delete level;
level = NULL;
}
//delete player;
delete storageSource;
delete _commandServer;
MobFactory::clearStaticTestMobs();
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
}
// Only called by server
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
level = (Level*)new ServerLevel(
storageSource->selectLevel(levelId, false),
levelName,
settings,
SharedConstants::GeneratorVersion
);
// note: settings is useless beyond this point, since it's
// either copied to LevelData (or LevelData read from file)
setLevel(level, "Generating level");
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
_running = true;
}
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
this->level = level;
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
#else
const bool threadedLevelCreation = true;
#endif
if (threadedLevelCreation) {
// Threaded
// "Lock"
isGeneratingLevel = true;
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
} else {
// Non-threaded
generateLevel("Currently not used", level);
}
}
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::prepareLevel(const std::string& title) {
LOGI("status: 1\n");
progressStageStatusId = 1;
Stopwatch A, B, C, D;
A.start();
Stopwatch L;
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
A.stop();
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
{
chunk->unsaved = false;
chunk->clearUpdateMap();
}
}
}
C.stop();
LOGI("status: 3\n");
progressStageStatusId = 3;
if (level->isNew()) {
level->setInitialSpawn(); // @note: should obviously be called from Level itself
level->saveLevelData();
level->getChunkSource()->saveAll(false);
level->saveGame();
} else {
level->saveLevelData();
level->loadEntities();
}
progressStagePercentage = -1;
progressStageStatusId = 2;
LOGI("status: 2\n");
D.start();
level->prepare();
D.stop();
A.print("Generate level: ");
L.print(" - light: ");
B.print(" - getTl: ");
C.print(" - clear: ");
D.print(" - prepr: ");
progressStageStatusId = 0;
}
void Minecraft::update() {
timer.advanceTime();
raknetInstance->runEvents(netCallback);
TIMER_PUSH("tick");
int toTick = timer.ticks;
timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
TIMER_POP_PUSH("updatelights");
{
if (level && !isGeneratingLevel) {
level->updateLights();
}
}
TIMER_POP();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
}
void Minecraft::restartServer() {
if (!level) return;
raknetInstance->resetIsBroken();
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
TIMER_PUSH("gameMode");
if (level) {
gameMode->tick();
}
TIMER_POP_PUSH("commandServer");
if (level && _commandServer) {
_commandServer->tick();
}
//
// Ongoing level generation in a (perhaps) different thread. When it's
// ready, _levelGenerated() is called once and any threads are deleted.
//
if (isGeneratingLevel) {
return;
} else if (!_hasSignaledGeneratingLevelFinished) {
if (generateLevelThread) {
delete generateLevelThread;
generateLevelThread = NULL;
}
_levelGenerated();
}
//
// Normal game loop, run before or efter level generation
//
if (level != NULL) {
TIMER_POP_PUSH("level");
level->tickEntities();
level->tick();
}
TIMER_POP();
}
bool Minecraft::isOnlineClient() {
return false;
}
bool Minecraft::isOnline() {
return netCallback != NULL;
}
void Minecraft::init()
{
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
// Global initialization goes here
Mth::initMth();
if (raknetInstance != nullptr) {
delete raknetInstance;
}
raknetInstance = new RakNetInstance();
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
setIsCreativeMode(false); // false means it's Survival Mode
#if !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
// Server-only featire @todo server class app
hostMultiplayer();
}
//
// Multiplayer
//
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = nullptr;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#endif
}
//
// Level generation
//
/*static*/
void* Minecraft::prepareLevel_tspawn(void *p_param) {
Minecraft* mc = (Minecraft*) p_param;
mc->generateLevel("Currently not used", mc->level);
return 0;
}
void Minecraft::generateLevel( const std::string& message, Level* level ) {
Stopwatch s;
s.start();
prepareLevel(message);
s.stop();
s.print("Level generated: ");
// "Unlock"
isGeneratingLevel = false;
}
void Minecraft::_levelGenerated() {
level->validateSpawn();
if (raknetInstance->isServer())
raknetInstance->announceServer(getServerName());
if (netCallback) {
netCallback->levelGenerated(level);
}
_hasSignaledGeneratingLevelFinished = true;
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
resetPlayer(level->players[i]);
return level->players[i];
}
}
return NULL;
}
void Minecraft::resetPlayer(Player* player) {
level->validateSpawn();
player->reset();
Pos p;
if(player->hasRespawnPosition()) {
p = player->getRespawnPosition();
}
else {
p = level->getSharedSpawnPos();
}
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
player->resetPos(true);
if (isCreativeMode())
player->inventory->clearInventoryWithDefault();
}
int Minecraft::getProgressStatusId() {
return progressStageStatusId;
}
const char* Minecraft::getProgressMessage()
{
return progressMessages[progressStageStatusId];
}
bool Minecraft::isLevelGenerated()
{
return level != NULL && !isGeneratingLevel;
}
LevelStorageSource* Minecraft::getLevelSource()
{
return storageSource;
}
void Minecraft::setIsCreativeMode(bool isCreative)
{
#ifdef CREATORMODE
delete gameMode;
gameMode = new CreatorMode(this);
_isCreativeMode = true;
#else
if (!gameMode || isCreative != _isCreativeMode)
{
delete gameMode;
if (isCreative) gameMode = new CreativeMode(*this);
else gameMode = new SurvivalMode(*this);
_isCreativeMode = isCreative;
}
#endif
}
bool Minecraft::isCreativeMode() {
return _isCreativeMode;
}
ICreator* Minecraft::getCreator()
{
#ifdef CREATORMODE
return ((CreatorMode*)gameMode)->getCreator();
#else
return NULL;
#endif
}
void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
}
}
void Minecraft::optionUpdated(OptionId option, float value ) {}
void Minecraft::optionUpdated(OptionId option, int value ) {}

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#pragma once
#include "client/Options.hpp"
#include "client/Timer.hpp"
//#include "../network/RakNetInstance.hpp"
#include "world/phys/HitResult.hpp"
#include "App.hpp"
#include <cstddef>
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class Entity;
class ICreator;
class GameMode;
class CThread;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
class Minecraft: public App {
public:
using App::App;
virtual ~Minecraft();
virtual void init();
virtual void update();
virtual void restartServer();
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, int value);
/**
* @brief Get public name that will be listed in JoinGame menu
*/
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
bool isLevelGenerated();
#ifdef __APPLE__
bool _isSuperFast = false;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
virtual void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
public:
Level* level = nullptr;
CommandServer* _commandServer = nullptr;
GameMode* gameMode = nullptr;
IRakNetInstance* raknetInstance = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int lastTime = 0;
int lastTickTime = -1;
int missTime = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
// static int customDebugId;
HitResult hitResult;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer{20};
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel = false;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
bool _running;
protected:
volatile int progressStageStatusId = 0;
static const char* progressMessages[];
int _licenseId;
bool _isCreativeMode;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
bool _verbose = true;
int _lastTickMs = 0;
static bool _hasInitedStatics;
};

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#pragma once
#include "client/gui/Font.hpp"
#include "client/gui/Screen.hpp"
#include "client/particle/ParticleEngine.hpp"
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/Textures.hpp"
#include "client/sound/SoundEngine.hpp"
#include <Minecraft.hpp>
#include <client/MouseHandler.hpp>
#include <client/gui/Gui.hpp>
#include <client/gui/screens/ScreenChooser.hpp>
#include <client/PixelCalc.hpp>
#include <client/renderer/LevelRenderer.hpp>
class MinecraftClient : public Minecraft {
public:
using Minecraft::Minecraft;
~MinecraftClient();
void init() override;
void update() override;
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void setScreen(Screen*);
void leaveGame(bool renameLevel = false);
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
void updateStats();
void restartServer() override;
bool handleBack(bool isDown) override;
void onGraphicsReset();
void initGLStates();
void tick(int nTick, int maxTick) override;
void tickInput();
void handleBuildAction(BuildActionIntention* action);
bool isOnlineClient() override;
void pauseGame(bool isBackPaused);
void gameLostFocus();
void respawnPlayer();
void audioEngineOn() override;
void audioEngineOff() override;
void setIsCreativeMode(bool isCreative) override;
void optionUpdated(OptionId option, bool value) override;
void optionUpdated(OptionId option, float value) override;
void optionUpdated(OptionId option, int value) override;
LocalPlayer* getPlayer() { return player; }
Font* getFont() { return font; }
Textures& textures() { return m_textures; }
Options& options() { return m_options;}
Screen* getScreen() { return m_screen; }
Gui& gui() { return m_gui; }
ParticleEngine* getParticleEngine() {return particleEngine; }
int getScreenWidth() { return width; }
int getScreenHeigth() { return height; }
virtual void hostMultiplayer(int port) override;
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
virtual std::string getServerName() override;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
protected:
void _reloadInput();
void _levelGenerated() override;
int width = 1, height = 1;
Font* font = nullptr;
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
MouseHandler mouseHandler;
LevelRenderer* levelRenderer = nullptr;
GameRenderer* gameRenderer = nullptr;
ParticleEngine* particleEngine = nullptr;
SoundEngine* soundEngine = nullptr;
PerfRenderer* _perfRenderer = nullptr;
bool mouseGrabbed = false;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Screen* m_screen = nullptr;
bool screenMutex = false;
bool hasScheduledScreen = false;
Screen* scheduledScreen = nullptr;
int m_frames = 0;
volatile bool pause = false;
// @todo make static
LocalPlayer* player = nullptr;
IInputHolder* inputHolder = nullptr;
Mob* cameraTargetPlayer = nullptr;
bool _supportsNonTouchscreen = false;
bool isLookingForMultiplayer = false;
bool _powerVr = false;
Options m_options{*this};
Textures m_textures{m_options, *m_platform};
ScreenChooser screenChooser{*this};
Gui m_gui{*this};
};

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src/MinecraftServer.cpp Normal file
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#include "MinecraftServer.hpp"
#include <Minecraft.hpp>
#include <network/RakNetInstance.hpp>
void MinecraftServer::hostMultiplayer(int port) {
Minecraft::hostMultiplayer(port);
raknetInstance->host("Server", port, 16);
}
std::string MinecraftServer::getServerName() {
// @todo read server name from config
return "Dedicated server 0.6.1";
}

10
src/MinecraftServer.hpp Normal file
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#pragma once
#include <Minecraft.hpp>
class MinecraftServer : public Minecraft {
public:
using Minecraft::Minecraft;
void hostMultiplayer(int port) override;
std::string getServerName() override;
};

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#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#include "client/gui/screens/UsernameScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
user->name = "Server";
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

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@@ -1,52 +0,0 @@
#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

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@@ -1,4 +1,4 @@
#include "Performance.h"
/*static*/
StopwatchHandler Performance::watches;
#include "Performance.hpp"
/*static*/
StopwatchHandler Performance::watches;

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@@ -1,12 +0,0 @@
#ifndef PERFORMANCE_H__
#define PERFORMANCE_H__
#include "platform/time.h"
class Performance
{
public:
static StopwatchHandler watches;
};
#endif /*PERFORMANCE_H__*/

10
src/Performance.hpp Executable file
View File

@@ -0,0 +1,10 @@
#pragma once
#include "platform/time.hpp"
class Performance
{
public:
static StopwatchHandler watches;
};

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@@ -1,16 +1,16 @@
#include "SharedConstants.h"
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
std::string result = std::string("v0.6.1") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)";
#endif
result += " alpha";
return result;
}
};
#include "SharedConstants.hpp"
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
std::string result = std::string("v0.6.1") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)";
#endif
result += " alpha";
return result;
}
};

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@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_SharedConstants_H__
#define NET_MINECRAFT_SharedConstants_H__
#include <string>
enum LevelGeneratorVersion
{
LGV_ORIGINAL = 0,
};
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix = "");
}
namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
}
#endif /*NET_MINECRAFT_SharedConstants_H__*/
#pragma once
#include <string>
enum LevelGeneratorVersion
{
LGV_ORIGINAL = 0,
};
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix = "");
}
namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
}

View File

@@ -1,16 +1,16 @@
#include "IConfigListener.h"
#include "Minecraft.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h"
#endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) {
Config c;
#ifndef STANDALONE_SERVER
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
#endif
c.pixelCalc = mc->pixelCalc;
c.pixelCalcUi = mc->pixelCalcUi;
c.minecraft = mc;
c.options = &mc->options;
return c;
}
#include "IConfigListener.hpp"
#include "Minecraft.hpp"
#ifndef STANDALONE_SERVER
#include "gui/Gui.hpp"
#endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) {
Config c;
#ifndef STANDALONE_SERVER
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
#endif
c.pixelCalc = mc->pixelCalc;
c.pixelCalcUi = mc->pixelCalcUi;
c.minecraft = mc;
c.options = &mc->options;
return c;
}

View File

@@ -1,48 +1,46 @@
#ifndef CONFIGLISTENER_H__
#define CONFIGLISTENER_H__
#include "PixelCalc.h"
class Minecraft;
class Options;
class Config {
public:
// Screen dimensions and world-to-screen conversion
void setScreenSize(int width, int height, float scale) {
this->width = width;
this->height = height;
this->guiScale = scale;
this->invGuiScale = 1.0f / scale;
this->guiWidth = (int)(width * invGuiScale);
this->guiHeight = (int)(height * invGuiScale);
}
int width;
int height;
float guiScale;
float invGuiScale;
int guiWidth;
int guiHeight;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Minecraft* minecraft;
Options* options;
};
Config createConfig(Minecraft* mc);
// Interface for Configuration-Changed listener
// This can mean (for instance);
// - Screen has changed dimensions, or rotation if rotations are enabled
// - New input device or control mechanism
class IConfigListener
{
public:
virtual ~IConfigListener() {}
virtual void onConfigChanged(const Config& config) = 0;
};
#endif /*CONFIGLISTENER_H__*/
#pragma once
#include "PixelCalc.hpp"
class Minecraft;
class Options;
class Config {
public:
// Screen dimensions and world-to-screen conversion
void setScreenSize(int width, int height, float scale) {
this->width = width;
this->height = height;
this->guiScale = scale;
this->invGuiScale = 1.0f / scale;
this->guiWidth = (int)(width * invGuiScale);
this->guiHeight = (int)(height * invGuiScale);
}
int width;
int height;
float guiScale;
float invGuiScale;
int guiWidth;
int guiHeight;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Minecraft* minecraft;
Options* options;
};
Config createConfig(Minecraft* mc);
// Interface for Configuration-Changed listener
// This can mean (for instance);
// - Screen has changed dimensions, or rotation if rotations are enabled
// - New input device or control mechanism
class IConfigListener
{
public:
virtual ~IConfigListener() {}
virtual void onConfigChanged(const Config& config) = 0;
};

View File

@@ -1,21 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

File diff suppressed because it is too large Load Diff

View File

@@ -1,229 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
#include "Timer.h"
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class User;
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
User* user;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -1,60 +1,60 @@
#include "MouseHandler.h"
#include "player/input/ITurnInput.h"
#ifdef RPI
#include <SDL/SDL.h>
#endif
#ifdef PLATFORM_GLFW
#include <GLFW/glfw3.h>
#endif
MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput)
{}
MouseHandler::MouseHandler()
: _turnInput(0)
{}
MouseHandler::~MouseHandler() {
}
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput;
}
void MouseHandler::grab() {
xd = 0;
yd = 0;
#if defined(RPI)
//LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
#endif
#ifdef PLATFORM_GLFW
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
void MouseHandler::release() {
#if defined(RPI)
//LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1);
#endif
#ifdef PLATFORM_GLFW
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}
void MouseHandler::poll() {
if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta();
xd = td.x;
yd = td.y;
}
}
#include "MouseHandler.hpp"
#include "player/input/ITurnInput.hpp"
#ifdef RPI
#include <SDL/SDL.h>
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h>
#endif
MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput)
{}
MouseHandler::MouseHandler()
: _turnInput(0)
{}
MouseHandler::~MouseHandler() {
}
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput;
}
void MouseHandler::grab() {
xd = 0;
yd = 0;
#if defined(RPI)
//LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
void MouseHandler::release() {
#if defined(RPI)
//LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}
void MouseHandler::poll() {
if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta();
xd = td.x;
yd = td.y;
}
}

View File

@@ -1,28 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
//package net.minecraft.client;
class ITurnInput;
class MouseHandler
{
public:
MouseHandler(ITurnInput* turnInput);
MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void grab();
void release();
void poll();
float xd, yd;
private:
int toSkip;
ITurnInput* _turnInput;
};
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/
#pragma once
//package net.minecraft.client;
class ITurnInput;
class MouseHandler
{
public:
MouseHandler(ITurnInput* turnInput);
MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void grab();
void release();
void poll();
float xd, yd;
private:
int toSkip;
ITurnInput* _turnInput;
};

View File

@@ -1,5 +1,8 @@
#include "Option.h"
#include "Option.hpp"
#include <sstream>
#include <cstdio>
Option::~Option() {}
bool Option::parse_bool_like(const std::string& value, bool& out) {
if (value == "true" || value == "YES") {
@@ -23,7 +26,7 @@ bool OptionFloat::parse(const std::string& value) {
return true;
}
return std::sscanf(value.c_str(), "%f", &m_value) == 1;
return sscanf(value.c_str(), "%f", &m_value) == 1;
}
bool OptionInt::parse(const std::string& value) {
bool b;
@@ -32,7 +35,7 @@ bool OptionInt::parse(const std::string& value) {
return true;
}
return std::sscanf(value.c_str(), "%d", &m_value) == 1;
return sscanf(value.c_str(), "%d", &m_value) == 1;
}
bool OptionBool::parse(const std::string& value) {
if (value == "0") {

View File

@@ -1,7 +1,7 @@
#pragma once
#include <sstream>
#include <type_traits>
#include "Mth.h"
#include <util/Mth.hpp>
/*
template<typename T>
struct is_option_type : std::false_type {};
@@ -21,7 +21,7 @@ template<> struct is_min_max_option<float> : std::true_type {};
class Option {
public:
Option(const std::string& key) : m_key("options." + key) {}
virtual ~Option() = default;
virtual ~Option();
const std::string& getStringId() { return m_key; }
@@ -104,4 +104,4 @@ public:
private:
std::string m_value;
};
};

View File

@@ -1,4 +1,4 @@
#include "OptionStrings.h"
#include "OptionStrings.hpp"
const char* OptionStrings::Multiplayer_Username = "mp_username";
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
#pragma once
class OptionStrings {
public:
@@ -33,4 +32,3 @@ public:
};
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

View File

@@ -1,304 +1,297 @@
#include "Options.h"
#include "OptionStrings.h"
#include "Minecraft.h"
#include "../platform/log.h"
#include "../world/Difficulty.h"
#include <cmath>
#include <memory>
bool Options::debugGl = false;
// OPTIONS TABLE
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
OptionBool hidegui("hidegui", false);
OptionBool thirdPersonView("thirdperson", false);
OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false);
OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true);
OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionString skin("skin", "Default");
#ifdef RPI
OptionString username("username", "StevePi");
#else
OptionString username("username", "Steve");
#endif
OptionBool destroyVibration("destroyVibration", true);
OptionBool isLeftHanded("isLeftHanded", false);
OptionBool isJoyTouchArea("isJoyTouchArea", false);
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
OptionBool invertYMouse("invertMouse", false);
OptionInt viewDistance("renderDistance", 2, 0, 4);
OptionBool anaglyph3d("anaglyph3d", false);
OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyUse("key.use", Keyboard::KEY_U);
// TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip");
void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI)
float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity);
#endif
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
}
void Options::set(OptionId key, const std::string& value) {
auto option = opt<OptionString>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
save();
}
}
void Options::set(OptionId key, float value) {
auto option = opt<OptionFloat>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
save();
}
}
void Options::set(OptionId key, int value) {
auto option = opt<OptionInt>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
save();
}
}
void Options::toggle(OptionId key) {
auto option = opt<OptionBool>(key);
if (option) {
option->toggle();
notifyOptionUpdate(key, option->get());
save();
}
}
void Options::load() {
StringVector optionStrings = optionsFile.getOptionStrings();
for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1];
// FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key;
});
if (opt == m_options.end()) continue;
(*opt)->parse(value);
/*
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// // Multiplayer
// // if (key == OptionStrings::Multiplayer_Username) username = value;
// if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
// }
// // Controls
// if (key == OptionStrings::Controls_Sensitivity) {
// float sens = readFloat(value);
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// }
// if (key == OptionStrings::Controls_InvertMouse) {
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// }
// if (key == OptionStrings::Controls_IsLefthanded) {
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
// }
// if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
// }
// // Feedback
// if (key == OptionStrings::Controls_FeedbackVibration) {
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
// }
// // Graphics
// if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// }
// // Graphics extras
// if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_VSYNC] = readBool(value);
// }
// if (key == OptionStrings::Graphics_GUIScale) {
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// }
// // Game
// if (key == OptionStrings::Game_DifficultyLevel) {
// readInt(value, difficulty);
// // Only support peaceful and normal right now
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL;
// }*/
}
}
void Options::save() {
StringVector stringVec;
for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize());
}
optionsFile.save(stringVec);
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft->optionUpdated(key, value);
}
#include "Options.hpp"
#include "world/Difficulty.hpp"
#include <MinecraftClient.hpp>
bool Options::debugGl = false;
// OPTIONS TABLE
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
OptionBool hidegui("hidegui", false);
OptionBool thirdPersonView("thirdperson", false);
OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false);
OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true);
OptionBool rpiCursor("rpiCursor", false);
OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionString skin("skin", "Default");
#ifdef RPI
OptionString username("username", "StevePi");
#else
OptionString username("username", "Steve");
#endif
OptionBool destroyVibration("destroyVibration", true);
OptionBool isLeftHanded("isLeftHanded", false);
OptionBool isJoyTouchArea("isJoyTouchArea", false);
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
OptionBool invertYMouse("invertMouse", false);
OptionInt viewDistance("renderDistance", 2, 0, 4);
OptionBool anaglyph3d("anaglyph3d", false);
OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyUse("key.use", Keyboard::KEY_U);
// TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip");
void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI)
float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity);
#endif
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
}
void Options::set(OptionId key, const std::string& value) {
auto option = opt<OptionString>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, float value) {
auto option = opt<OptionFloat>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, int value) {
auto option = opt<OptionInt>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::toggle(OptionId key) {
auto option = opt<OptionBool>(key);
if (option) {
option->toggle();
notifyOptionUpdate(key, option->get());
}
}
void Options::load() {
StringVector optionStrings = optionsFile.getOptionStrings();
for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1];
// FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key;
});
if (opt == m_options.end()) continue;
(*opt)->parse(value);
/*
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// // Multiplayer
// // if (key == OptionStrings::Multiplayer_Username) username = value;
// if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
// }
// // Controls
// if (key == OptionStrings::Controls_Sensitivity) {
// float sens = readFloat(value);
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// }
// if (key == OptionStrings::Controls_InvertMouse) {
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// }
// if (key == OptionStrings::Controls_IsLefthanded) {
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
// }
// if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
// }
// // Feedback
// if (key == OptionStrings::Controls_FeedbackVibration) {
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
// }
// // Graphics
// if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// }
// // Graphics extras
// if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_VSYNC] = readBool(value);
// }
// if (key == OptionStrings::Graphics_GUIScale) {
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// }
// // Game
// if (key == OptionStrings::Game_DifficultyLevel) {
// readInt(value, difficulty);
// // Only support peaceful and normal right now
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL;
// }*/
}
}
void Options::save() {
StringVector stringVec;
for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize());
}
optionsFile.save(stringVec);
}
void Options::setOptionsFilePath(const std::string& path) {
optionsFile.setOptionsPath(path + "/options.txt");
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft.optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft.optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft.optionUpdated(key, value);
}

View File

@@ -1,166 +1,164 @@
#ifndef NET_MINECRAFT_CLIENT__Options_H__
#define NET_MINECRAFT_CLIENT__Options_H__
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f
#define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MAX_VALUE 1.0f
#define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MAX_VALUE 1.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client;
//#include "locale/Language.h"
#include <string>
#include <cstdio>
#include "../platform/input/Keyboard.h"
#include "../util/StringUtils.h"
#include "OptionsFile.h"
#include "Option.h"
#include <array>
enum OptionId {
// General
OPTIONS_DIFFICULTY,
OPTIONS_HIDEGUI,
OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_GUI_SCALE,
OPTIONS_DESTROY_VIBRATION,
OPTIONS_MUSIC_VOLUME,
OPTIONS_SOUND_VOLUME,
OPTIONS_SKIN,
OPTIONS_USERNAME,
OPTIONS_SERVER_VISIBLE,
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
// Graphics
OPTIONS_RENDER_DEBUG,
OPTIONS_SMOOTH_CAMERA,
OPTIONS_FIXED_CAMERA,
OPTIONS_VIEW_DISTANCE,
OPTIONS_VIEW_BOBBING,
OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_ANAGLYPH_3D,
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
// Cheats / debug
OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED,
OPTIONS_IS_FLYING,
// Control
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_SENSITIVITY,
OPTIONS_INVERT_Y_MOUSE,
OPTIONS_USE_TOUCHSCREEN,
OPTIONS_KEY_FORWARD,
OPTIONS_KEY_LEFT,
OPTIONS_KEY_BACK,
OPTIONS_KEY_RIGHT,
OPTIONS_KEY_JUMP,
OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_SNEAK,
OPTIONS_KEY_DROP,
OPTIONS_KEY_CHAT,
OPTIONS_KEY_FOG,
OPTIONS_KEY_USE,
OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
// Should be last!
OPTIONS_COUNT
};
class Minecraft;
typedef std::vector<std::string> StringVector;
class Options
{
public:
static bool debugGl;
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable();
load();
}
void initTable();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void toggle(OptionId key);
int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key);
return (option)? option->get() : 0;
}
std::string getStringValue(OptionId key) {
auto option = opt<OptionString>(key);
return (option)? option->get() : "";
}
float getProgressValue(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->get() : 0.f;
}
bool getBooleanValue(OptionId key) {
auto option = opt<OptionBool>(key);
return (option)? option->get() : false;
}
float getProgrssMin(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMin() : 0.f;
}
float getProgrssMax(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMax() : 0.f;
}
Option* getOpt(OptionId id) { return m_options[id]; }
void load();
void save();
void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, int value);
void notifyOptionUpdate(OptionId key, const std::string& value) {}
private:
template<typename T>
T* opt(OptionId key) {
if (m_options[key] == nullptr) return nullptr;
return dynamic_cast<T*>(m_options[key]);
}
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile;
Minecraft* minecraft;
};
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/
#pragma once
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f
#define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MAX_VALUE 1.0f
#define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MAX_VALUE 1.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client;
//#include "locale/Language.hpp"
#include <string>
#include <platform/input/Keyboard.hpp>
#include <util/StringUtils.hpp>
#include "OptionsFile.hpp"
#include "Option.hpp"
#include <array>
enum OptionId {
// General
OPTIONS_DIFFICULTY,
OPTIONS_HIDEGUI,
OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_GUI_SCALE,
OPTIONS_DESTROY_VIBRATION,
OPTIONS_MUSIC_VOLUME,
OPTIONS_SOUND_VOLUME,
OPTIONS_SKIN,
OPTIONS_USERNAME,
OPTIONS_SERVER_VISIBLE,
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
// Graphics
OPTIONS_RENDER_DEBUG,
OPTIONS_SMOOTH_CAMERA,
OPTIONS_FIXED_CAMERA,
OPTIONS_VIEW_DISTANCE,
OPTIONS_VIEW_BOBBING,
OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_ANAGLYPH_3D,
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
// Cheats / debug
OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED,
OPTIONS_IS_FLYING,
// Control
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_SENSITIVITY,
OPTIONS_INVERT_Y_MOUSE,
OPTIONS_USE_TOUCHSCREEN,
OPTIONS_KEY_FORWARD,
OPTIONS_KEY_LEFT,
OPTIONS_KEY_BACK,
OPTIONS_KEY_RIGHT,
OPTIONS_KEY_JUMP,
OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_SNEAK,
OPTIONS_KEY_DROP,
OPTIONS_KEY_CHAT,
OPTIONS_KEY_FOG,
OPTIONS_KEY_USE,
OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
// Should be last!
OPTIONS_COUNT
};
class MinecraftClient;
typedef std::vector<std::string> StringVector;
class Options
{
public:
static bool debugGl;
Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable();
// load() is deferred to init() where path is configured correctly
}
void initTable();
int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key);
return (option)? option->get() : 0;
}
std::string getStringValue(OptionId key) {
auto option = opt<OptionString>(key);
return (option)? option->get() : "";
}
float getProgressValue(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->get() : 0.f;
}
bool getBooleanValue(OptionId key) {
auto option = opt<OptionBool>(key);
return (option)? option->get() : false;
}
float getProgrssMin(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMin() : 0.f;
}
float getProgrssMax(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMax() : 0.f;
}
Option* getOpt(OptionId id) { return m_options[id]; }
void load();
void save();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void setOptionsFilePath(const std::string& path);
void toggle(OptionId key);
void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, int value);
void notifyOptionUpdate(OptionId key, const std::string& value) {}
private:
template<typename T>
T* opt(OptionId key) {
if (m_options[key] == nullptr) return nullptr;
return dynamic_cast<T*>(m_options[key]);
}
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile;
MinecraftClient& minecraft;
};

View File

@@ -1,51 +1,98 @@
#include "OptionsFile.h"
#include <stdio.h>
#include <string.h>
#include <platform/log.h>
OptionsFile::OptionsFile() {
#ifdef __APPLE__
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#else
settingsPath = "options.txt";
#endif
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if(pFile != NULL) {
for(StringVector::const_iterator it = settings.begin(); it != settings.end(); ++it) {
fprintf(pFile, "%s\n", it->c_str());
}
fclose(pFile);
} else {
LOGI("OptionsFile::save failed to open '%s' for writing: %s", settingsPath.c_str(), strerror(errno));
}
}
StringVector OptionsFile::getOptionStrings() {
StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r");
if(pFile != NULL) {
char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
// Strip trailing newline
size_t len = strlen(lineBuff);
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
lineBuff[--len] = '\0';
if(len < 3) continue;
// Split "key:value" into two separate entries to match update() pairing
char* colon = strchr(lineBuff, ':');
if(colon) {
returnVector.push_back(std::string(lineBuff, colon - lineBuff));
returnVector.push_back(std::string(colon + 1));
}
}
fclose(pFile);
} else {
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
}
return returnVector;
}
#include "OptionsFile.hpp"
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <platform/log.hpp>
#if defined(_WIN32)
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#endif
OptionsFile::OptionsFile() {
#ifdef __APPLE__
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else
settingsPath = "options.txt";
#endif
}
void OptionsFile::setOptionsPath(const std::string& path) {
settingsPath = path;
}
std::string OptionsFile::getOptionsPath() const {
return settingsPath;
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) {
std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) {
dir.resize(fpos);
std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) {
#if defined(_WIN32)
_mkdir(toCreate.c_str());
#else
mkdir(toCreate.c_str(), 0755);
#endif
}
}
if (i < dir.size())
toCreate.push_back(dir[i]);
}
}
pFile = fopen(settingsPath.c_str(), "w");
}
if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno));
return;
}
for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str());
}
fclose(pFile);
}
StringVector OptionsFile::getOptionStrings() {
StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r");
if(pFile != NULL) {
char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
// Strip trailing newline
size_t len = strlen(lineBuff);
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
lineBuff[--len] = '\0';
if(len < 3) continue;
// Split "key:value" into two separate entries to match update() pairing
char* colon = strchr(lineBuff, ':');
if(colon) {
returnVector.push_back(std::string(lineBuff, colon - lineBuff));
returnVector.push_back(std::string(colon + 1));
}
}
fclose(pFile);
} else {
if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
}
return returnVector;
}

View File

@@ -1,19 +1,19 @@
#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
//package net.minecraft.client;
#include <string>
#include <vector>
typedef std::vector<std::string> StringVector;
class OptionsFile
{
public:
OptionsFile();
void save(const StringVector& settings);
StringVector getOptionStrings();
private:
std::string settingsPath;
};
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */
#pragma once
//package net.minecraft.client;
#include <string>
#include <vector>
typedef std::vector<std::string> StringVector;
class OptionsFile
{
public:
OptionsFile();
void save(const StringVector& settings);
StringVector getOptionStrings();
void setOptionsPath(const std::string& path);
std::string getOptionsPath() const;
private:
std::string settingsPath;
};

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@@ -1,124 +1,122 @@
#ifndef NET_MINECRAFT_CLIENT__Timer_H__
#define NET_MINECRAFT_CLIENT__Timer_H__
//package net.minecraft.client;
#include "../platform/time.h"
class Timer
{
public:
Timer(float ticksPerSecond)
: ticksPerSecond(ticksPerSecond),
adjustTime(1.0f),
timeScale(1.0f),
passedTime(0)
{
lastMs = getTimeMs();
lastMsSysTime = lastMs;
lastTime = lastMs / 1000.0f;
}
void advanceTime() {
long nowMs = getTimeMs();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
/**
* Advances time the max number of ticks per second.
*/
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMsSysTime = lastMs;
}
void skipTime() {
long nowMs = getTimeMs();//System.currentTimeMillis();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}
public:
float ticksPerSecond;
int ticks;
float a;
float timeScale;
float passedTime;
private:
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
long lastMs;
long lastMsSysTime;
float adjustTime;
};
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/
#pragma once
//package net.minecraft.client;
#include "platform/time.hpp"
class Timer
{
public:
Timer(float ticksPerSecond)
: ticksPerSecond(ticksPerSecond),
adjustTime(1.0f),
timeScale(1.0f),
passedTime(0)
{
lastMs = getTimeMs();
lastMsSysTime = lastMs;
lastTime = lastMs / 1000.0f;
}
void advanceTime() {
long nowMs = getTimeMs();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
/**
* Advances time the max number of ticks per second.
*/
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMsSysTime = lastMs;
}
void skipTime() {
long nowMs = getTimeMs();//System.currentTimeMillis();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}
public:
float ticksPerSecond;
int ticks;
float a;
float timeScale;
float passedTime;
private:
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
long lastMs;
long lastMsSysTime;
float adjustTime;
};

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@@ -1,62 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__User_H__
#define NET_MINECRAFT_CLIENT__User_H__
//package net.minecraft.client;
#include "../world/level/tile/Tile.h"
class User
{
public:
//static List<Tile> allowedTiles = /*new*/ ArrayList<Tile>();
//static {
// allowedTiles.push_back(Tile::rock);
// allowedTiles.push_back(Tile::stoneBrick);
// allowedTiles.push_back(Tile::redBrick);
// allowedTiles.push_back(Tile::dirt);
// allowedTiles.push_back(Tile::wood);
// allowedTiles.push_back(Tile::treeTrunk);
// allowedTiles.push_back(Tile::leaves);
// allowedTiles.push_back(Tile::torch);
// allowedTiles.push_back(Tile::stoneSlabHalf);
// allowedTiles.push_back(Tile::glass);
// allowedTiles.push_back(Tile::mossStone);
// allowedTiles.push_back(Tile::sapling);
// allowedTiles.push_back(Tile::flower);
// allowedTiles.push_back(Tile::rose);
// allowedTiles.push_back(Tile::mushroom1);
// allowedTiles.push_back(Tile::mushroom2);
// allowedTiles.push_back(Tile::sand);
// allowedTiles.push_back(Tile::gravel);
// allowedTiles.push_back(Tile::sponge);
// allowedTiles.push_back(Tile::cloth);
// allowedTiles.push_back(Tile::coalOre);
// allowedTiles.push_back(Tile::ironOre);
// allowedTiles.push_back(Tile::goldOre);
// allowedTiles.push_back(Tile::ironBlock);
// allowedTiles.push_back(Tile::goldBlock);
// allowedTiles.push_back(Tile::bookshelf);
// allowedTiles.push_back(Tile::tnt);
// allowedTiles.push_back(Tile::obsidian);
// // System.out.println(allowedTiles.size());
//}
static bool isTileAllowed(const Tile& tile) {
return true;
}
std::string name;
std::string sessionId;
//std::string mpPassword;
User(const std::string& name, const std::string& sessionId) {
this->name = name;
this->sessionId = sessionId;
}
};
#endif /*NET_MINECRAFT_CLIENT__User_H__*/

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@@ -1,69 +0,0 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}

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@@ -1,27 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

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@@ -1,98 +0,0 @@
#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

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@@ -1,31 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#include "GameMode.h"
class Abilities;
class Minecraft;
class SurvivalMode: public GameMode
{
typedef GameMode super;
public:
SurvivalMode(Minecraft* minecraft);
bool destroyBlock(int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool canHurtPlayer() { return true; }
bool isSurvivalType() { return true; }
void initAbilities( Abilities& abilities );
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__*/

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@@ -1,372 +1,372 @@
#include "Font.h"
//#include "SharedConstants.h"
#include "../Options.h"
#include "../renderer/Textures.h"
#include "../renderer/Tesselator.h"
#include "../../util/Mth.h"
#include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures )
: options(options),
fontTexture(0),
fontName(name),
index(0),
count(0),
_textures(textures),
_x(0), _y(0),
_cols(16), _rows(16),
_charOffset(0),
lineHeight(DefaultLineHeight)
{
init(options);
}
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options),
// fontTexture(0),
// fontName(name),
// index(0),
// count(0),
// _textures(textures),
// _x(x), _y(y),
// _cols(cols), _rows(rows),
// _charOffset(charOffset)
//{
// init(options);
//}
void Font::onGraphicsReset()
{
init(options);
}
void Font::init( Options* options )
{
TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex)
return;
unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) {
int xt = i % _cols;
int yt = i / _cols;
int x = 7;
for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false;
}
if (!emptyColumn) {
break;
}
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i];
}
#ifdef USE_VBO
return; // this <1
#endif
#ifndef USE_VBO
listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin();
buildChar(i);
t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList();
}
for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) {
r += 0x55;
}
bool darken = i >= 16;
if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100);
r = cr;
g = cg;
b = cb;
}
// color = r << 16 | g << 8 | b;
if (darken) {
r /= 4;
g /= 4;
b /= 4;
}
glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList();
}
#endif
}
void Font::drawShadow( const std::string& str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::drawShadow( const char* str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::draw( const std::string& str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
#endif
}
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
return;
#endif
if (str.empty()) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1;
glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef");
index = 0;
glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '<EFBFBD>') {
int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
i += 2;
}
if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i];
if (ch >= 0) {
//ib.put(listPos + ch + 32);
lists[index++] = listPos + ch;
}
}
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
}
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
glPopMatrix2();
}
int Font::width( const std::string& str )
{
int maxLen = 0;
int len = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '<EFBFBD>') {
i++;
} else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) {
// len += charWidths[ch + 32];
//}
if (str[i] == '\n') {
if (len > maxLen) maxLen = len;
len = 0;
}
else {
int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth;
}
}
}
return maxLen>len? maxLen : len;
}
int Font::height( const std::string& str ) {
int h = 0;
bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true;
else {
if (hasLine) h += lineHeight;
hasLine = false;
}
}
return h;
}
std::string Font::sanitize( const std::string& str )
{
std::string sanitized(str.length() + 1, 0);
int j = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '<EFBFBD>') {
i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else {
sanitized[j++] = str[i];
}
}
return sanitized.erase(j);
}
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{
char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0;
const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims);
std::vector<std::string> words;
while (ptok != NULL) {
words.push_back( ptok );
ptok = strtok(NULL, lims);
}
delete[] cstr;
int pos = 0;
while (pos < (int)words.size()) {
std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " ";
}
drawShadow(line, x, y, col);
y += lineHeight;
}
}
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken);
}
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{
if (!str) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance;
t.begin();
int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0);
float xOffset = 0;
float yOffset = 0;
while (unsigned char ch = *(str++)) {
if (ch == '\n') {
xOffset = 0;
yOffset += lineHeight;
} else {
buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch];
}
}
t.draw();
t.addOffset(-(float)x, -(float)y, 0);
}
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{
Tesselator& t = Tesselator::instance;
//i -= _charOffset;
//int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8);
float s = 7.99f;
float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
}
#include "Font.hpp"
//#include "SharedConstants.hpp"
#include "client/Options.hpp"
#include "client/renderer/Textures.hpp"
#include "client/renderer/Tesselator.hpp"
#include "util/Mth.hpp"
#include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures )
: options(options),
fontTexture(0),
fontName(name),
index(0),
count(0),
_textures(textures),
_x(0), _y(0),
_cols(16), _rows(16),
_charOffset(0),
lineHeight(DefaultLineHeight)
{
init(options);
}
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options),
// fontTexture(0),
// fontName(name),
// index(0),
// count(0),
// _textures(textures),
// _x(x), _y(y),
// _cols(cols), _rows(rows),
// _charOffset(charOffset)
//{
// init(options);
//}
void Font::onGraphicsReset()
{
init(options);
}
void Font::init( Options* options )
{
TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex)
return;
unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) {
int xt = i % _cols;
int yt = i / _cols;
int x = 7;
for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false;
}
if (!emptyColumn) {
break;
}
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i];
}
#ifdef USE_VBO
return; // this <1
#endif
#ifndef USE_VBO
listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin();
buildChar(i);
t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList();
}
for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) {
r += 0x55;
}
bool darken = i >= 16;
if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100);
r = cr;
g = cg;
b = cb;
}
// color = r << 16 | g << 8 | b;
if (darken) {
r /= 4;
g /= 4;
b /= 4;
}
glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList();
}
#endif
}
void Font::drawShadow( const std::string& str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::drawShadow( const char* str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::draw( const std::string& str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
#endif
}
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
return;
#endif
if (str.empty()) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1;
glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef");
index = 0;
glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
i += 2;
}
if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i];
if (ch >= 0) {
//ib.put(listPos + ch + 32);
lists[index++] = listPos + ch;
}
}
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
}
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
glPopMatrix2();
}
int Font::width( const std::string& str )
{
int maxLen = 0;
int len = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
} else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) {
// len += charWidths[ch + 32];
//}
if (str[i] == '\n') {
if (len > maxLen) maxLen = len;
len = 0;
}
else {
int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth;
}
}
}
return maxLen>len? maxLen : len;
}
int Font::height( const std::string& str ) {
int h = 0;
bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true;
else {
if (hasLine) h += lineHeight;
hasLine = false;
}
}
return h;
}
std::string Font::sanitize( const std::string& str )
{
std::string sanitized(str.length() + 1, 0);
int j = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else {
sanitized[j++] = str[i];
}
}
return sanitized.erase(j);
}
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{
char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0;
const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims);
std::vector<std::string> words;
while (ptok != NULL) {
words.push_back( ptok );
ptok = strtok(NULL, lims);
}
delete[] cstr;
int pos = 0;
while (pos < (int)words.size()) {
std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " ";
}
drawShadow(line, x, y, col);
y += lineHeight;
}
}
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken);
}
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{
if (!str) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance;
t.begin();
int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0);
float xOffset = 0;
float yOffset = 0;
while (unsigned char ch = *(str++)) {
if (ch == '\n') {
xOffset = 0;
yOffset += lineHeight;
} else {
buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch];
}
}
t.draw();
t.addOffset(-(float)x, -(float)y, 0);
}
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{
Tesselator& t = Tesselator::instance;
//i -= _charOffset;
//int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8);
float s = 7.99f;
float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
}

View File

@@ -1,63 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
//package net.minecraft.client.gui;
#include <string>
#include <cctype>
#include "../renderer/gles.h"
class Textures;
class Options;
class Font
{
public:
Font(Options* options, const std::string& name, Textures* textures);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color);
void draw(const char* str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken);
void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
private:
void buildChar(unsigned char i, float x = 0, float y = 0);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
public:
int fontTexture;
int lineHeight;
static const int DefaultLineHeight = 10;
private:
int charWidths[256];
float fcharWidths[256];
int listPos;
int index;
int count;
GLuint lists[1024];
std::string fontName;
Textures* _textures;
Options* options;
int _x, _y;
int _cols;
int _rows;
unsigned char _charOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include <cctype>
#include "client/renderer/gles.hpp"
class Textures;
class Options;
class Font
{
public:
Font(Options* options, const std::string& name, Textures* textures);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color);
void draw(const char* str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken);
void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
private:
void buildChar(unsigned char i, float x = 0, float y = 0);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
public:
int fontTexture;
int lineHeight;
static const int DefaultLineHeight = 10;
private:
int charWidths[256];
float fcharWidths[256];
int listPos;
int index;
int count;
GLuint lists[1024];
std::string fontName;
Textures* _textures;
Options* options;
int _x, _y;
int _cols;
int _rows;
unsigned char _charOffset;
};

View File

@@ -1,32 +1,36 @@
#include "Gui.h"
#include "Font.h"
#include "client/Options.h"
#include "platform/input/Keyboard.h"
#include "screens/IngameBlockSelectionScreen.h"
#include "screens/ChatScreen.h"
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
#include "../renderer/GameRenderer.h"
#include "../renderer/entity/ItemRenderer.h"
#include "../player/input/IInputHolder.h"
#include "../gamemode/GameMode.h"
#include "../gamemode/CreativeMode.h"
#include "../renderer/Textures.h"
#include "../../AppConstants.h"
#include "../../world/entity/player/Inventory.h"
#include "../../world/level/material/Material.h"
#include "../../world/item/Item.h"
#include "../../world/item/ItemInstance.h"
#include "../../platform/input/Mouse.h"
#include "../../world/level/Level.h"
#include "../../world/PosTranslator.h"
#include "../../platform/time.h"
#include "Gui.hpp"
#include "Font.hpp"
#include "MinecraftClient.hpp"
#include "client/Options.hpp"
#include "platform/input/Keyboard.hpp"
#include "screens/IngameBlockSelectionScreen.hpp"
#include "screens/ChatScreen.hpp"
#include "screens/ConsoleScreen.hpp"
#include <Minecraft.hpp>
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/TileRenderer.hpp"
#include "client/renderer/LevelRenderer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "client/player/input/IInputHolder.hpp"
#include "client/gamemode/GameMode.hpp"
#include "client/gamemode/CreativeMode.hpp"
#include "client/renderer/Textures.hpp"
#include "AppConstants.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/material/Material.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "platform/input/Mouse.hpp"
#include "world/level/Level.hpp"
#include "world/PosTranslator.hpp"
#include "platform/time.hpp"
#include <cmath>
#include <algorithm>
#include <sstream>
#define MAX_MESSAGE_WIDTH 240
float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
@@ -34,32 +38,15 @@ const float Gui::DropTicks = 40.0f;
//#include <android/log.h>
Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft),
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2)
{
// @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
}
Gui::~Gui()
{
Gui::~Gui() {
if (_slotFont)
delete _slotFont;
@@ -67,20 +54,16 @@ Gui::~Gui()
}
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->level || !minecraft->player)
if (!minecraft.level || !minecraft.getPlayer())
return;
//minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font;
Font* font = minecraft.getFont();
#ifdef PLATFORM_DESKTOP
const bool isTouchInterface = false;
#else
const bool isTouchInterface = minecraft->useTouchscreen();
#endif
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
const bool isTouchInterface = minecraft.useTouchscreen();
const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
const int screenHeight = (int)(minecraft.getScreenHeigth() * InvGuiScale);
blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
@@ -92,9 +75,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3
int ySlot = screenHeight - 16 - 3;
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft->gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft.gameMode->canHurtPlayer()) {
minecraft.getTextures()->loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
@@ -104,7 +87,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
if(minecraft->player->getSleepTimer() > 0) {
if(minecraft.getPlayer()->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
@@ -113,7 +96,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
}
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND);
@@ -205,16 +188,10 @@ void Gui::handleClick(int button, int x, int y) {
if (button != MouseAction::ACTION_LEFT) return;
int slot = getSlotIdAt(x, y);
if (slot != -1)
{
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
if (slot != -1) {
if (_openInventorySlot && slot == (getNumSlots()-1)) {
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else
#endif
{
} else {
minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0;
}
@@ -348,7 +325,7 @@ void Gui::setNowPlaying(const std::string& string) {
void Gui::displayClientMessage(const std::string& messageId) {
//Language language = Language.getInstance();
//std::string languageString = language.getElement(messageId);
addMessage(std::string("Client message: ") + messageId);
addMessage(messageId);
}
void Gui::renderVignette(float br, int w, int h) {
@@ -429,9 +406,9 @@ void Gui::onConfigChanged( const Config& c ) {
// Create outer feedback circle
//
#ifdef ANDROID
const float mm = 12;
const float mm = 50; //20
#else
const float mm = 12;
const float mm = 50; //20
#endif
const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm);
const float radius = Mth::Min(80.0f/2, maxRadius);
@@ -536,11 +513,7 @@ void Gui::tickItemDrop()
static bool isCurrentlyActive = false;
isCurrentlyActive = false;
int slots = getNumSlots();
#ifndef PLATFORM_DESKTOP
slots--;
#endif
int slots = getNumSlots() - _openInventorySlot;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
@@ -841,7 +814,9 @@ void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
}
// player count title
std::string titleText = "Players (" + std::to_string(playerNames.size()) + ")";
std::ostringstream titleStream;
titleStream << "Players (" << playerNames.size() << ")";
std::string titleText = titleStream.str();
float titleWidth = font->width(titleText);
if (titleWidth > maxNameWidth)
@@ -1080,13 +1055,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
float x = baseItemX;
int slots = getNumSlots();
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
int slots = getNumSlots() - _openInventorySlot;
for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a);
@@ -1094,9 +1063,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
}
_inventoryNeedsUpdate = false;
#ifndef PLATFORM_DESKTOP
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
#endif
if (_openInventorySlot) {
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
}
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw();

View File

@@ -1,132 +1,131 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
//package net.minecraft.client.gui;
#include "GuiComponent.h"
#include "Font.h"
#include "../player/input/touchscreen/TouchAreaModel.h"
#include "../renderer/RenderChunk.h"
#include "../../util/Random.h"
#include "../IConfigListener.h"
class Minecraft;
class ItemInstance;
class Textures;
class Tesselator;
struct IntRectangle;
struct GuiMessage
{
std::string message;
int ticks;
};
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(Minecraft* minecraft);
~Gui();
int getSlotIdAt(int x, int y);
void flashSlot(int slotId);
bool isInside(int x, int y);
RectangleArea getRectangleArea(int extendSide);
void getSlotPos(int slot, int& posX, int& posY);
int getNumSlots();
void handleClick(int button, int x, int y);
void handleKeyPressed( int key );
void scrollChat(int delta);
void tick();
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// case-insensitively and default to white. alpha is applied to each segment.
// draw tagged string (ignores simple [color]…[/color] tags)
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
static float getColoredWidth(Font* font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderHearts();
void renderDebugInfo();
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode);
void onGraphicsReset();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static int itemCountItoa(char* buf, int count);
private:
void renderVignette(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
int chatScrollOffset;
Random random;
Minecraft* minecraft;
int tickCount;
float itemNameOverlayTime;
std::string overlayMessageString;
int overlayMessageTime;
bool animateOverlayMessageColor;
float tbr;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate;
int _flashSlotId;
float _flashSlotStartTime;
Font* _slotFont;
int _numSlots;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks;
int _currentDropSlot;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/
#pragma once
//package net.minecraft.client.gui;
#include "GuiComponent.hpp"
#include "Font.hpp"
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "client/renderer/RenderChunk.hpp"
#include "util/Random.hpp"
#include "client/IConfigListener.hpp"
class MinecraftClient;
class ItemInstance;
class Textures;
class Tesselator;
struct IntRectangle;
struct GuiMessage
{
std::string message;
int ticks;
};
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(MinecraftClient& minecraft);
~Gui();
int getSlotIdAt(int x, int y);
void flashSlot(int slotId);
bool isInside(int x, int y);
RectangleArea getRectangleArea(int extendSide);
void getSlotPos(int slot, int& posX, int& posY);
int getNumSlots();
void handleClick(int button, int x, int y);
void handleKeyPressed( int key );
void scrollChat(int delta);
void tick();
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// case-insensitively and default to white. alpha is applied to each segment.
// draw tagged string (ignores simple [color]…[/color] tags)
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
static float getColoredWidth(Font* font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderHearts();
void renderDebugInfo();
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode);
void onGraphicsReset();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static int itemCountItoa(char* buf, int count);
private:
void renderVignette(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress = 0.f;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
int chatScrollOffset = 0;
Random random;
MinecraftClient& minecraft;
int tickCount = 0;
float itemNameOverlayTime = 2;
std::string overlayMessageString;
int overlayMessageTime = 0;
bool animateOverlayMessageColor = false;
float tbr = 1.f;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate = true;
int _flashSlotId = -1;
float _flashSlotStartTime = -1;
Font* _slotFont = nullptr;
int _numSlots = 4;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks = -1;
int _currentDropSlot = -1;
bool _openInventorySlot;
};

View File

@@ -1,156 +1,156 @@
#include "GuiComponent.h"
#include "../renderer/Tesselator.h"
#include "../renderer/gles.h"
#include "Font.h"
GuiComponent::GuiComponent()
: blitOffset(0)
{
}
GuiComponent::~GuiComponent()
{
}
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
}
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
}
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = w;
if (!sh) sh = h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = (int)w;
if (!sh) sh = (int)h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
}
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{
//float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND);
}
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
#include "GuiComponent.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/gles.hpp"
#include "Font.hpp"
GuiComponent::GuiComponent()
: blitOffset(0)
{
}
GuiComponent::~GuiComponent()
{
}
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
}
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
}
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = w;
if (!sh) sh = h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = (int)w;
if (!sh) sh = (int)h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
}
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{
//float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND);
}
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}

View File

@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
//package net.minecraft.client.gui;
#include <string>
class Font;
class Minecraft;
class GuiComponent
{
public:
GuiComponent();
virtual ~GuiComponent();
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
protected:
void fill(int x0, int y0, int x1, int y1, int col);
void fill(float x0, float y0, float x1, float y1, int col);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
class Font;
class Minecraft;
class GuiComponent
{
public:
GuiComponent();
virtual ~GuiComponent();
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
protected:
void fill(int x0, int y0, int x1, int y1, int col);
void fill(float x0, float y0, float x1, float y1, int col);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
};

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@@ -1,286 +1,291 @@
#include "Screen.h"
#include "components/Button.h"
#include "components/TextBox.h"
#include "../Minecraft.h"
#include "../renderer/Tesselator.h"
#include "../sound/SoundEngine.h"
#include "../../platform/input/Keyboard.h"
#include "../../platform/input/Mouse.h"
#include "../renderer/Textures.h"
Screen::Screen()
: passEvents(false),
clickedButton(NULL),
tabButtonIndex(0),
width(1),
height(1),
minecraft(NULL),
font(NULL)
{
}
void Screen::render( int xm, int ym, float a )
{
for (unsigned int i = 0; i < buttons.size(); i++) {
Button* button = buttons[i];
button->render(minecraft, xm, ym);
}
// render any text boxes after buttons
for (unsigned int i = 0; i < textBoxes.size(); i++) {
TextBox* textbox = textBoxes[i];
textbox->render(minecraft, xm, ym);
}
}
void Screen::init( Minecraft* minecraft, int width, int height )
{
//particles = /*new*/ GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
init();
setupPositions();
updateTabButtonSelection();
}
void Screen::init()
{
}
void Screen::setSize( int width, int height )
{
this->width = width;
this->height = height;
setupPositions();
}
bool Screen::handleBackEvent( bool isDown )
{
return false;
}
void Screen::updateEvents()
{
if (passEvents)
return;
while (Mouse::next())
mouseEvent();
while (Keyboard::next())
keyboardEvent();
while (Keyboard::nextTextChar())
keyboardTextEvent();
}
void Screen::mouseEvent()
{
const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseWheel(e.dx, e.dy, xm, ym);
return;
}
if (!e.isButton())
return;
if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseClicked(xm, ym, Mouse::getEventButton());
} else {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseReleased(xm, ym, Mouse::getEventButton());
}
}
void Screen::keyboardEvent()
{
if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft->toggleFullScreen();
// return;
//}
keyPressed(Keyboard::getEventKey());
}
}
void Screen::keyboardTextEvent()
{
charPressed(Keyboard::getChar());
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground( int vo )
{
if (minecraft->isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground( int vo )
{
//glDisable2(GL_LIGHTING);
glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1);
float s = 32;
float fvo = (float) vo;
t.begin();
t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw();
}
bool Screen::isPauseScreen()
{
return true;
}
bool Screen::isErrorScreen()
{
return false;
}
bool Screen::isInGameScreen()
{
return true;
}
bool Screen::closeOnPlayerHurt() {
return false;
}
void Screen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
// pass key events to any text boxes first
for (auto& textbox : textBoxes) {
textbox->keyPressed(minecraft, eventKey);
}
if (minecraft->useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
return;
Options& o = minecraft->options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex];
if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
}
}
updateTabButtonSelection();
}
void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar);
}
}
void Screen::updateTabButtonSelection()
{
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
}
void Screen::mouseClicked( int x, int y, int buttonNum )
{
if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) {
button->setPressed();
//LOGI("Hit-test successful: %p\n", button);
clickedButton = button;
/*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
#endif }
*/
}
}
}
// let textboxes see the click regardless
for (auto& textbox : textBoxes) {
textbox->mouseClicked(minecraft, x, y, buttonNum);
}
}
void Screen::mouseReleased( int x, int y, int buttonNum )
{
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button);
minecraft->soundEngine->playUI("random.click", 1, 1);
clickedButton->released(x, y);
}
}
# else // } else {
clickedButton->released(x, y);
#endif // }
clickedButton = NULL;
}
bool Screen::renderGameBehind() {
return true;
}
bool Screen::hasClippingArea( IntRectangle& out )
{
return false;
}
void Screen::lostFocus() {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it;
tb->loseFocus(minecraft);
}
}
void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft->width;
y = y * height / minecraft->height - 1;
}
#include "Screen.hpp"
#include "components/Button.hpp"
#include "components/TextBox.hpp"
#include <Minecraft.hpp>
#include "client/renderer/Tesselator.hpp"
#include "client/sound/SoundEngine.hpp"
#include "platform/input/Keyboard.hpp"
#include "platform/input/Mouse.hpp"
#include "client/renderer/Textures.hpp"
Screen::Screen()
: passEvents(false),
clickedButton(NULL),
tabButtonIndex(0),
width(1),
height(1),
minecraft(NULL),
font(NULL)
{
}
void Screen::render( int xm, int ym, float a )
{
for (unsigned int i = 0; i < buttons.size(); i++) {
Button* button = buttons[i];
button->render(minecraft, xm, ym);
}
// render any text boxes after buttons
for (unsigned int i = 0; i < textBoxes.size(); i++) {
TextBox* textbox = textBoxes[i];
textbox->render(minecraft, xm, ym);
}
}
void Screen::init( Minecraft* minecraft, int width, int height )
{
//particles = /*new*/ GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
init();
setupPositions();
updateTabButtonSelection();
}
void Screen::init()
{
}
void Screen::setSize( int width, int height )
{
this->width = width;
this->height = height;
setupPositions();
}
bool Screen::handleBackEvent( bool isDown )
{
return false;
}
void Screen::updateEvents()
{
if (passEvents)
return;
while (Mouse::next())
mouseEvent();
while (Keyboard::next())
keyboardEvent();
while (Keyboard::nextTextChar())
keyboardTextEvent();
}
void Screen::mouseEvent()
{
const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseWheel(e.dx, e.dy, xm, ym);
return;
}
if (!e.isButton())
return;
if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseClicked(xm, ym, Mouse::getEventButton());
} else {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseReleased(xm, ym, Mouse::getEventButton());
}
}
void Screen::keyboardEvent()
{
if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft->toggleFullScreen();
// return;
//}
keyPressed(Keyboard::getEventKey());
}
}
void Screen::keyboardTextEvent()
{
charPressed(Keyboard::getChar());
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground( int vo )
{
if (minecraft->isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground( int vo )
{
//glDisable2(GL_LIGHTING);
glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1);
float s = 32;
float fvo = (float) vo;
t.begin();
t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw();
}
bool Screen::isPauseScreen()
{
return true;
}
bool Screen::isErrorScreen()
{
return false;
}
bool Screen::isInGameScreen()
{
return true;
}
bool Screen::closeOnPlayerHurt() {
return false;
}
void Screen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
// pass key events to any text boxes first
for (auto& textbox : textBoxes) {
textbox->keyPressed(minecraft, eventKey);
}
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
return;
Options& o = minecraft->options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex];
if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
}
}
updateTabButtonSelection();
#endif
}
void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar);
}
}
void Screen::updateTabButtonSelection()
{
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
#endif
}
void Screen::mouseClicked( int x, int y, int buttonNum )
{
if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) {
button->setPressed();
//LOGI("Hit-test successful: %p\n", button);
clickedButton = button;
/*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
#endif }
*/
}
}
}
// let textboxes see the click regardless
for (auto& textbox : textBoxes) {
textbox->mouseClicked(minecraft, x, y, buttonNum);
}
}
void Screen::mouseReleased( int x, int y, int buttonNum )
{
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button);
minecraft->soundEngine->playUI("random.click", 1, 1);
clickedButton->released(x, y);
}
}
# else // } else {
clickedButton->released(x, y);
#endif // }
clickedButton = NULL;
}
bool Screen::renderGameBehind() {
return true;
}
bool Screen::hasClippingArea( IntRectangle& out )
{
return false;
}
void Screen::lostFocus() {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it;
tb->loseFocus(minecraft);
}
}
void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft->width;
y = y * height / minecraft->height - 1;
}

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@@ -1,83 +1,81 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
//package net.minecraft.client.gui;
#include <vector>
#include "GuiComponent.h"
class Font;
class Minecraft;
class Button;
class TextBox;
struct IntRectangle;
class Screen: public GuiComponent
{
public:
Screen();
virtual void render(int xm, int ym, float a);
void init(Minecraft* minecraft, int width, int height);
virtual void init();
void setSize(int width, int height);
virtual void setupPositions() {};
virtual void updateEvents();
virtual void mouseEvent();
virtual void keyboardEvent();
virtual void keyboardTextEvent();
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(int vo);
virtual void renderDirtBackground(int vo);
// query
virtual bool renderGameBehind();
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isErrorScreen();
virtual bool isInGameScreen();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void lostFocus();
virtual void toGUICoordinate(int& x, int& y);
protected:
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);
public:
int width;
int height;
bool passEvents;
//GuiParticles* particles;
protected:
Minecraft* minecraft;
std::vector<Button*> buttons;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
int tabButtonIndex;
Font* font;
private:
Button* clickedButton;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <vector>
#include "GuiComponent.hpp"
class Font;
class Minecraft;
class Button;
class TextBox;
struct IntRectangle;
class Screen: public GuiComponent
{
public:
Screen();
virtual void render(int xm, int ym, float a);
void init(Minecraft* minecraft, int width, int height);
virtual void init();
void setSize(int width, int height);
virtual void setupPositions() {};
virtual void updateEvents();
virtual void mouseEvent();
virtual void keyboardEvent();
virtual void keyboardTextEvent();
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(int vo);
virtual void renderDirtBackground(int vo);
// query
virtual bool renderGameBehind();
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isErrorScreen();
virtual bool isInGameScreen();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void lostFocus();
virtual void toGUICoordinate(int& x, int& y);
protected:
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);
public:
int width;
int height;
bool passEvents;
//GuiParticles* particles;
protected:
Minecraft* minecraft;
std::vector<Button*> buttons;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
int tabButtonIndex;
Font* font;
private:
Button* clickedButton;
};

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@@ -1,11 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/

9
src/client/gui/TweenData.hpp Executable file
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@@ -0,0 +1,9 @@
#pragma once
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;

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@@ -1,218 +1,219 @@
#include "Button.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
void Button::render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true;
}
int Button::getYImage( bool hovered )
{
int res = 1;
if (!active) res = 0;
else if (hovered) res = 2;
return res;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font;
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
}
bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height;
}
//
// BlankButton
//
BlankButton::BlankButton(int id)
: super(id, "")
{
visible = false;
}
BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "")
{
visible = false;
}
//
// The Touch-interface button
//
namespace Touch {
TButton::TButton(int id, const std::string& msg)
: super(id, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg)
{
}
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
}
//
// Header spacing in Touchscreen mode
//
THeader::THeader(int id, const std::string& msg)
: super(id, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg),
xText(-99999)
{
active = false;
}
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font;
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);
// Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};
#include "Button.hpp"
#include "client/Minecraft.hpp"
#include "client/renderer/Textures.hpp"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
void Button::render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true;
}
int Button::getYImage( bool hovered )
{
int res = 1;
if (!active) res = 0;
else if (hovered) res = 2;
return res;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font;
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
}
bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height;
}
//
// BlankButton
//
BlankButton::BlankButton(int id)
: super(id, "")
{
visible = false;
}
BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "")
{
visible = false;
}
//
// The Touch-interface button
//
namespace Touch {
TButton::TButton(int id, const std::string& msg)
: super(id, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg)
{
}
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
}
//
// Header spacing in Touchscreen mode
//
THeader::THeader(int id, const std::string& msg)
: super(id, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg),
xText(-99999)
{
active = false;
}
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font;
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);
// Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};

View File

@@ -1,80 +1,78 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.h"
#include "../../Options.h"
class Font;
class Minecraft;
class Button: public GuiElement
{
public:
Button(int id, const std::string& msg);
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym);
public:
std::string msg;
int id;
bool selected;
protected:
bool _currentlyDown;
};
// @note: A bit backwards, but this is a button that
// only reacts to clicks, but isn't rendered.
class BlankButton: public Button
{
typedef Button super;
public:
BlankButton(int id);
BlankButton(int id, int x, int y, int w, int h);
};
namespace Touch {
class TButton: public Button
{
typedef Button super;
public:
TButton(int id, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
class THeader: public Button {
typedef Button super;
public:
THeader(int id, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
void render( Minecraft* minecraft, int xm, int ym );
public:
int xText;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.hpp"
#include "client/Options.hpp"
class Font;
class Minecraft;
class Button: public GuiElement
{
public:
Button(int id, const std::string& msg);
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym);
public:
std::string msg;
int id;
bool selected;
protected:
bool _currentlyDown;
};
// @note: A bit backwards, but this is a button that
// only reacts to clicks, but isn't rendered.
class BlankButton: public Button
{
typedef Button super;
public:
BlankButton(int id);
BlankButton(int id, int x, int y, int w, int h);
};
namespace Touch {
class TButton: public Button
{
typedef Button super;
public:
TButton(int id, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
class THeader: public Button {
typedef Button super;
public:
THeader(int id, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
void render( Minecraft* minecraft, int xm, int ym );
public:
int xText;
};
}

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@@ -1 +1 @@
#include "GuiElement.h"
#include "GuiElement.hpp"

View File

@@ -1,55 +1,53 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__
#include "Button.h"
class GButton: public Button {
typedef Button super;
public:
static const int LayerDefault = 1;
static const int LayerSelected = 2;
static const int LayerMax = 4;
GButton(int id)
: super(id, "")
{}
~GButton() {
for (unsigned int i = 0; i < layers.size(); ++i) {
delete layers[i].first;
}
}
void addElement(int layerId, GuiElement* e) {
if (!e || layerId < 0 || layerId >= LayerMax) {
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
return;
}
layers.push_back(std::make_pair(e, layerId));
}
void render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft->isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
if ((layers[i].second & layer) != 0)
layers[i].first->render(minecraft, 0, 0);
}
t.addOffset((float)-x, (float)-y, 0);
}
private:
std::vector<std::pair<GuiElement*, int> > layers;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/
#pragma once
#include "Button.hpp"
class GButton: public Button {
typedef Button super;
public:
static const int LayerDefault = 1;
static const int LayerSelected = 2;
static const int LayerMax = 4;
GButton(int id)
: super(id, "")
{}
~GButton() {
for (unsigned int i = 0; i < layers.size(); ++i) {
delete layers[i].first;
}
}
void addElement(int layerId, GuiElement* e) {
if (!e || layerId < 0 || layerId >= LayerMax) {
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
return;
}
layers.push_back(std::make_pair(e, layerId));
}
void render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft->isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
if ((layers[i].second & layer) != 0)
layers[i].first->render(minecraft, 0, 0);
}
t.addOffset((float)-x, (float)-y, 0);
}
private:
std::vector<std::pair<GuiElement*, int> > layers;
};

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@@ -1,20 +1,20 @@
#include "GuiElement.h"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),
visible(visible),
x(x),
y(y),
width(width),
height(height) {
}
bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) {
return true;
}
}
return false;
}
#include "GuiElement.hpp"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),
visible(visible),
x(x),
y(y),
width(width),
height(height) {
}
bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) {
return true;
}
}
return false;
}

View File

@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#include "../GuiComponent.h"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/
#pragma once
#include "client/gui/GuiComponent.hpp"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};

View File

@@ -1,66 +1,66 @@
#include "GuiElementContainer.h"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
}
GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) {
GuiElement* element = children.back();
children.pop_back();
delete element;
}
}
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element);
}
void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key);
}
}
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key);
}
#include "GuiElementContainer.hpp"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
}
GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) {
GuiElement* element = children.back();
children.pop_back();
delete element;
}
}
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element);
}
void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key);
}
}
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key);
}
}

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@@ -1,28 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#include "GuiElement.h"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char key);
protected:
std::vector<GuiElement*> children;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/
#pragma once
#include "GuiElement.hpp"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char key);
protected:
std::vector<GuiElement*> children;
};

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@@ -1,135 +1,135 @@
#include "ImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
#include <client/Option.h>
ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg),
_imageDef(imagedef)
{
setupDefault();
}
void ImageButton::setupDefault() {
width = 48;
height = 48;
scaleWhenPressed = true;
}
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef;
if (setButtonSize) {
width = (int)_imageDef.width;
height = (int)_imageDef.height;
}
}
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) {
hx *= 0.95f;
hy *= 0.95f;
}
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
}
}
}
//
// A toggleable Button
//
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
void OptionButton::toggle(Options* options) {
options->toggle(m_optId);
// Update graphics here
updateImage(options);
}
void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId);
}
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft->options);
}
}
}
#include "ImageButton.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/Minecraft.hpp"
#include "platform/log.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
#include <client/Option.hpp>
ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg),
_imageDef(imagedef)
{
setupDefault();
}
void ImageButton::setupDefault() {
width = 48;
height = 48;
scaleWhenPressed = true;
}
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef;
if (setButtonSize) {
width = (int)_imageDef.width;
height = (int)_imageDef.height;
}
}
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) {
hx *= 0.95f;
hy *= 0.95f;
}
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
}
}
}
//
// A toggleable Button
//
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
void OptionButton::toggle(Options* options) {
options->toggle(m_optId);
// Update graphics here
updateImage(options);
}
void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId);
}
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft->options);
}
}
}

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@@ -1,97 +1,95 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.h"
typedef struct IntRectangle {
IntRectangle()
: x(0),
y(0),
w(1),
h(1)
{}
IntRectangle(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h)
{}
int x, y;
int w, h;
} IntRectangle;
typedef struct ImageDef {
ImageDef()
: hasSrc(false),
x(0),
y(0),
width(16),
height(16)
{}
std::string name;
int x;
int y;
float width;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
hasSrc = true;
src = srcRect;
return *this;
}
IntRectangle* getSrc() {
return hasSrc? &src : NULL;
}
protected:
IntRectangle src;
bool hasSrc;
} ImageDef;
class ImageButton: public Button
{
typedef Button super;
public:
ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(Minecraft* minecraft, int xm, int ym);
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
public:
bool scaleWhenPressed;
};
//
// A toggleable Button
//
class OptionButton: public ImageButton
{
typedef ImageButton super;
public:
OptionButton(OptionId optId);
void toggle(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
protected:
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
OptionId m_optId;
bool _secondImage;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/
#pragma once
#include "Button.hpp"
typedef struct IntRectangle {
IntRectangle()
: x(0),
y(0),
w(1),
h(1)
{}
IntRectangle(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h)
{}
int x, y;
int w, h;
} IntRectangle;
typedef struct ImageDef {
ImageDef()
: hasSrc(false),
x(0),
y(0),
width(16),
height(16)
{}
std::string name;
int x;
int y;
float width;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
hasSrc = true;
src = srcRect;
return *this;
}
IntRectangle* getSrc() {
return hasSrc? &src : NULL;
}
protected:
IntRectangle src;
bool hasSrc;
} ImageDef;
class ImageButton: public Button
{
typedef Button super;
public:
ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(Minecraft* minecraft, int xm, int ym);
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
public:
bool scaleWhenPressed;
};
//
// A toggleable Button
//
class OptionButton: public ImageButton
{
typedef ImageButton super;
public:
OptionButton(OptionId optId);
void toggle(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
protected:
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
OptionId m_optId;
bool _secondImage;
};

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@@ -1,206 +1,206 @@
#include "InventoryPane.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/Textures.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../world/entity/player/Inventory.h"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
rect(rect),
super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize),
lastItemIndex(-1),
lastItemTicks(-1),
fillMarginX(2),
fillMarginY(4),
markerType(1),
markerIndex(-1),
markerShare(0),
renderDecorations(true)
{
_clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By;
area._y1 += By;
/*
const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/
}
InventoryPane::~InventoryPane() {
delete _clickArea;
}
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
float mxx, myy;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
int j = item.id;
const ItemInstance* citem = inventoryItems[j];
if (!citem) continue;
bool allowed = true;
t.enableColor();
//#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else
//#endif
if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
}
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
}
t.endOverrideAndDraw();
if (marked) {
glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
}
if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue;
char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);
t.endOverrideAndDraw();
}
if (renderDecorations) {
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
}
}
glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D);
}
glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool InventoryPane::onSelect( int gridId, bool selected )
{
//screen->onItemSelected(gridId);
if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) {
lastItemIndex = gridId;
lastItemTicks = 7;
}
return false;
}
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
}
void InventoryPane::tick()
{
--lastItemTicks;
super::tick();
}
void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value;
}
}
#include "InventoryPane.hpp"
#include "client/gui/Gui.hpp"
#include "client/Minecraft.hpp"
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/Textures.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/entity/player/Inventory.hpp"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
rect(rect),
super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize),
lastItemIndex(-1),
lastItemTicks(-1),
fillMarginX(2),
fillMarginY(4),
markerType(1),
markerIndex(-1),
markerShare(0),
renderDecorations(true)
{
_clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By;
area._y1 += By;
/*
const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/
}
InventoryPane::~InventoryPane() {
delete _clickArea;
}
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
float mxx, myy;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
int j = item.id;
const ItemInstance* citem = inventoryItems[j];
if (!citem) continue;
bool allowed = true;
t.enableColor();
//#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else
//#endif
if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
}
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
}
t.endOverrideAndDraw();
if (marked) {
glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
}
if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue;
char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);
t.endOverrideAndDraw();
}
if (renderDecorations) {
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
}
}
glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D);
}
glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool InventoryPane::onSelect( int gridId, bool selected )
{
//screen->onItemSelected(gridId);
if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) {
lastItemIndex = gridId;
lastItemTicks = 7;
}
return false;
}
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
}
void InventoryPane::tick()
{
--lastItemTicks;
super::tick();
}
void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value;
}
}

View File

@@ -1,62 +1,60 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.h"
#include "ImageButton.h"
class Minecraft;
class ItemInstance;
class Font;
class IArea;
namespace Touch {
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
IntRectangle rect;
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
Minecraft* mc;
int fillMarginX;
int fillMarginY;
int markerType;
int markerIndex;
float markerShare;
private:
int lastItemIndex;
int lastItemTicks;
int BorderPixels;
bool renderDecorations;
IntRectangle bg;
};
class IInventoryPaneCallback
{
public:
virtual ~IInventoryPaneCallback() {}
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool isAllowed( int slot ) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/
#pragma once
#include "ScrollingPane.hpp"
#include "ImageButton.hpp"
class Minecraft;
class ItemInstance;
class Font;
class IArea;
namespace Touch {
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
IntRectangle rect;
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
Minecraft* mc;
int fillMarginX;
int fillMarginY;
int markerType;
int markerIndex;
float markerShare;
private:
int lastItemIndex;
int lastItemTicks;
int BorderPixels;
bool renderDecorations;
IntRectangle bg;
};
class IInventoryPaneCallback
{
public:
virtual ~IInventoryPaneCallback() {}
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool isAllowed( int slot ) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
};
}

View File

@@ -1,148 +1,148 @@
#include "ItemPane.h"
#include "../Gui.h"
#include "../../renderer/gles.h"
#include "../../renderer/Tesselator.h"
#include "NinePatch.h"
#include "../../renderer/entity/ItemRenderer.h"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical /*= true*/)
: super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen),
textures(textures),
physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL),
guiSlotItemSelected(NULL),
isVertical(isVertical)
{
// Expand the area to make it easier to scroll
area._x0 -= 4;
area._x1 += 4;
area._y0 = 0;
area._y1 = (float)guiHeight;
// GUI
NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
}
ItemPane::~ItemPane() {
delete guiSlotItem;
delete guiSlotItemSelected;
}
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1;
if (citem->canCraft()) {
f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale();
} else {
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f);
f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale();
}
}
t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
}
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool ItemPane::onSelect( int gridId, bool selected )
{
if (selected)
screen->onItemSelected(this, gridId);
return selected;
}
void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
}
#include "ItemPane.hpp"
#include "client/gui/Gui.hpp"
#include "client/renderer/gles.hpp"
#include "client/renderer/Tesselator.hpp"
#include "NinePatch.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical /*= true*/)
: super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen),
textures(textures),
physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL),
guiSlotItemSelected(NULL),
isVertical(isVertical)
{
// Expand the area to make it easier to scroll
area._x0 -= 4;
area._x1 += 4;
area._y0 = 0;
area._y1 = (float)guiHeight;
// GUI
NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
}
ItemPane::~ItemPane() {
delete guiSlotItem;
delete guiSlotItemSelected;
}
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1;
if (citem->canCraft()) {
f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale();
} else {
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f);
f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale();
}
}
t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
}
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool ItemPane::onSelect( int gridId, bool selected )
{
if (selected)
screen->onItemSelected(this, gridId);
return selected;
}
void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
}

View File

@@ -1,95 +1,93 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "ScrollingPane.h"
#include "../../../world/item/ItemInstance.h"
class Font;
class Textures;
class NinePatchLayer;
class Recipe;
class ItemPane;
class CItem
{
public:
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
: item(ins),
recipe(recipe),
text(text),
sortText(text),
//maxBuildCount(0),
numBuilt(0),
inventoryCount(0),
_canCraft(false)
{
}
typedef struct ReqItem {
ReqItem() {}
ReqItem(const ItemInstance& needItem, int has)
: item(needItem), has(has) {}
ItemInstance item;
int has;
bool enough() { return has >= item.count; }
} ReqItem;
bool canCraft() {
return _canCraft;// || maxBuildCount > 0;
}
void setCanCraft(bool status) {
_canCraft = status;
}
ItemInstance item;
Recipe* recipe;
std::string text;
std::string sortText;
//int maxBuildCount;
int numBuilt;
int inventoryCount;
std::vector<ReqItem> neededItems;
private:
bool _canCraft;
};
class IItemPaneCallback
{
public:
virtual ~IItemPaneCallback() {}
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
};
class ItemPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical = true);
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
//void setSize()
Font* f;
Textures* textures;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItemSelected;
};
#endif /*ITEMPANE_H__*/
#pragma once
#include <string>
#include <vector>
#include "ScrollingPane.hpp"
#include "world/item/ItemInstance.hpp"
class Font;
class Textures;
class NinePatchLayer;
class Recipe;
class ItemPane;
class CItem
{
public:
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
: item(ins),
recipe(recipe),
text(text),
sortText(text),
//maxBuildCount(0),
numBuilt(0),
inventoryCount(0),
_canCraft(false)
{
}
typedef struct ReqItem {
ReqItem() {}
ReqItem(const ItemInstance& needItem, int has)
: item(needItem), has(has) {}
ItemInstance item;
int has;
bool enough() { return has >= item.count; }
} ReqItem;
bool canCraft() {
return _canCraft;// || maxBuildCount > 0;
}
void setCanCraft(bool status) {
_canCraft = status;
}
ItemInstance item;
Recipe* recipe;
std::string text;
std::string sortText;
//int maxBuildCount;
int numBuilt;
int inventoryCount;
std::vector<ReqItem> neededItems;
private:
bool _canCraft;
};
class IItemPaneCallback
{
public:
virtual ~IItemPaneCallback() {}
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
};
class ItemPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical = true);
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
//void setSize()
Font* f;
Textures* textures;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItemSelected;
};

View File

@@ -1,5 +1,5 @@
#include "KeyOption.h"
#include <client/Minecraft.h>
#include "KeyOption.hpp"
#include <client/Minecraft.hpp>
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}

View File

@@ -1,6 +1,6 @@
#pragma once
#include "Button.h"
#include <client/Options.h>
#include "Button.hpp"
#include <client/Options.hpp>
class KeyOption : public Touch::TButton {
public:

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