163 Commits

Author SHA1 Message Date
Kolyah35
82f827af29 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-22 02:12:46 +03:00
Kolyah35
4f8b18b735 FIX: Now we're using useTouchsceen() right way!!!! 2026-03-22 02:12:04 +03:00
InviseDivine
2acb57d051 revert all sht 2026-03-21 19:19:07 +02:00
InviseDivine
5251085752 i broke all 2026-03-21 19:09:11 +02:00
InviseDivine
a16f76f2b6 idk??? 2026-03-21 19:05:00 +02:00
InviseDivine
b088f39e52 emm 2026-03-21 18:54:51 +02:00
InviseDivine
13c624e07e hmmmmmmmmmm 2026-03-21 18:54:04 +02:00
InviseDivine
2bfa8f11f1 hmm 2026-03-21 18:39:08 +02:00
InviseDivine
98a05e5aa3 FIX: Keyboard on android 2026-03-21 18:25:42 +02:00
InviseDivine
3f6d9cdcb8 FIX: Armor display 2026-03-21 18:10:46 +02:00
InviseDivine
39186069cf Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 16:22:50 +02:00
InviseDivine
b94c16b22a FIX: Bow release 2026-03-21 16:22:50 +02:00
Kolyah35
91ce365a26 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-21 17:20:18 +03:00
Kolyah35
f114536463 FIX: improve web port 2026-03-21 17:19:46 +03:00
InviseDivine
6e0615c0bc FEAT: Auto jump in settings (again) 2026-03-21 16:03:51 +02:00
InviseDivine
fd3ee23e4e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 15:44:06 +02:00
InviseDivine
e9766ed2a1 FEAT: Option button in PauseScreen 2026-03-21 15:44:05 +02:00
Kolyah35
298451c290 USE_LIBPNG when compile web 2026-03-21 15:28:50 +03:00
Kolyah35
668fc9d16f oh i forgot data 2026-03-21 15:25:18 +03:00
Kolyah35
5717aeab24 ADD: Web action 2026-03-21 15:23:37 +03:00
Kolyah35
9af1496b9d FIX: windows CI build 2026-03-21 15:04:50 +03:00
InviseDivine
6bfae5a14e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 13:43:29 +02:00
InviseDivine
4034cf243d FIX: glfw crash when closing the game 2026-03-21 13:43:28 +02:00
Kolyah35
b6e7414f04 Merge pull request 'fix msvc build & mingw build' (#10) from evildebugger/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/10
2026-03-21 12:48:51 +02:00
66hh
83f3284827 fix msvc build & mingw build
1. Include unified header files using lowercase filenames
2. Change special characters to escape sequences to solve encoding issues
2026-03-21 18:32:09 +08:00
Kolyah35
3dab395af3 fix workflow and im done 2026-03-21 02:45:06 +03:00
Kolyah35
011c8f7123 fix mingw build 2026-03-21 02:35:04 +03:00
Kolyah35
f69c009da9 replace pwd with workspace 2026-03-21 01:38:17 +03:00
Kolyah35
b66b4a2dc2 wtf im dumb 2026-03-21 01:35:40 +03:00
Kolyah35
7037b2b5f2 create build dir 2026-03-21 01:33:57 +03:00
Kolyah35
d54e39b332 -_- 2026-03-21 01:32:47 +03:00
Kolyah35
f96ba8bb33 ubuntu 22.04 2026-03-21 01:31:42 +03:00
Kolyah35
f0e1980f59 i dont like xwin anymore 2026-03-21 01:31:35 +03:00
mschiller890
52f607b126 Made some changes to the GUI scale slider.
Should be waaaaaaay better now
2026-03-20 23:20:37 +01:00
Kolyah35
84a956531c and here 2026-03-21 00:56:21 +03:00
Kolyah35
c4f5f22f24 disable module scan 2026-03-21 00:51:35 +03:00
Kolyah35
7867aea042 bruh 2026-03-21 00:43:57 +03:00
Kolyah35
a90e1463ee maybe try geode msvc sdk 2026-03-21 00:41:19 +03:00
Kolyah35
59e820e27f setup ninja 2026-03-21 00:33:59 +03:00
Kolyah35
1199f53632 -_- 2026-03-21 00:28:07 +03:00
Kolyah35
dc0e2c192b oh i forgot headers 2026-03-21 00:23:56 +03:00
Kolyah35
6ef9efa434 maybe ninja? 2026-03-21 00:17:53 +03:00
Kolyah35
72e6537dc5 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-21 00:15:24 +03:00
Kolyah35
0e2e7694d3 oops 2026-03-21 00:12:51 +03:00
InviseDivine
45f04ca07b readme fix 2026-03-20 23:08:24 +02:00
InviseDivine
42e7a3da90 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-20 23:00:36 +02:00
InviseDivine
0edee15930 FEAT:Raspberry PI cursor in tweaks 2026-03-20 22:59:52 +02:00
mschiller890
753fdbe701 FIXED: support 64x32 + 64x64 skins with fallback for failed skin URL 2026-03-20 21:47:53 +01:00
mschiller890
ac60559a22 FIXED: Saving works on Android now!
I honestly changed too much stuff trying to pinpoint a fix. I might be stupid.
I have no idea what I did that fixed this.
2026-03-20 21:11:17 +01:00
Kolyah35
be6fa57a10 trying to speed up windows build 2026-03-20 23:07:27 +03:00
Kolyah35
68f5bc3a0a why zip only files inside data??? 2026-03-20 22:56:00 +03:00
Kolyah35
0a24a51663 uuuh 2026-03-20 22:43:49 +03:00
Kolyah35
96b17e9c8a tring to pack data with desktop releases 2026-03-20 22:26:26 +03:00
Kolyah35
c08c4d270d specify targets for linux 2026-03-20 22:17:20 +03:00
Kolyah35
8cd74922bf maybe remove that subdir from path? 2026-03-20 22:10:50 +03:00
Kolyah35
b2707cc35d yeah fix shit 2026-03-20 22:03:41 +03:00
Kolyah35
1ff91505d8 FIX: ndk and tools caching 2026-03-20 21:57:57 +03:00
Kolyah35
b909f3c576 EnumOption 2026-03-20 21:53:10 +03:00
Kolyah35
8d1c4f1c4e aaah who did revert my cmake changes 2026-03-20 21:50:45 +03:00
Kolyah35
bc5cbe6b73 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-20 21:47:46 +03:00
Kolyah35
cda2534c1e ADD: pause and chat btn 2026-03-20 21:46:43 +03:00
mschiller890
c54bdfdcff Target SDK lowered for compatibility
Setting it to 36 broke some permission things
Still seems like the game can't write anywhere even with r/w permissions...
2026-03-20 19:07:25 +01:00
InviseDivine
d5b2c59ebf FIX: Cmake 2026-03-20 19:14:18 +02:00
Kolyah35
5d415dcca1 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-20 19:57:24 +03:00
Kolyah35
a317bf66af FIX: Increased save time 2026-03-20 19:57:00 +03:00
InviseDivine
cb28b78776 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-20 18:43:33 +02:00
InviseDivine
6a77ae3c64 FIX: Skins loading 2026-03-20 18:41:28 +02:00
mschiller890
c5fb648df7 FIXED: Android controls no longer tiny 2026-03-20 13:19:57 +01:00
mschiller890
a51f47a108 FIXED: Android 32bit build issues, expanded supported SDKs 2026-03-20 12:57:55 +01:00
mschiller890
017d908c54 armeabi-v7a building should work now.
./build.sh --abi arm64-v8a
./build.sh --abi armeabi-v7a

arm64-v8a is default.
2026-03-20 09:31:34 +01:00
mschiller890
70a45fb446 fixed apk not getting packaged 2026-03-20 09:35:47 +02:00
mschiller890
e0dac8a95c maybe manual caching will be better 2026-03-19 21:37:50 +02:00
mschiller890
1cd73cfc1e hmmmmmmmmmmmmmmmmmmmm... 2026-03-19 21:30:33 +02:00
mschiller890
c1fe428aa3 where are you hiding, r14b NDK 2026-03-19 21:25:44 +02:00
mschiller890
24d3b9488d improve Android build job with cached NDK script 2026-03-19 21:20:15 +02:00
mschiller890
f3f0918e77 SHITSHITSHIT 2026-03-19 20:39:30 +02:00
mschiller890
e190335abe Hopefully added Android building to the workflow
please work
2026-03-19 20:36:41 +02:00
InviseDivine
402b053432 wtf 2026-03-19 20:02:15 +02:00
Kolyah35
0964e3ea4b fix release att 1 2026-03-19 20:57:01 +03:00
Kolyah35
0dc8deac93 fuck i dumbass 2026-03-19 20:32:22 +03:00
Kolyah35
13280cb8a7 fix artifacts att 3 2026-03-19 20:16:04 +03:00
Kolyah35
11117cd4f6 fix artifacts att 2 2026-03-19 19:46:58 +03:00
Kolyah35
78d218ccb1 fix build att 6 2026-03-19 19:31:52 +03:00
Kolyah35
a72c2c4094 FIX: windows build ig 2026-03-19 19:12:00 +03:00
Kolyah35
193f63893d REMOVE: png server dependency 2026-03-19 19:09:40 +03:00
Kolyah35
bb181ca838 AAAAH 2026-03-19 18:59:05 +03:00
Kolyah35
eadbe78f6b -_- 2026-03-19 18:58:00 +03:00
Kolyah35
bfc796b59f oh fu 2026-03-19 18:55:17 +03:00
Kolyah35
04d892c926 ADD: github actions 2026-03-19 18:53:13 +03:00
Kolyah35
e469e03366 REMOVE: all build actions 2026-03-19 17:58:48 +03:00
Kolyah35
ca2af5edb4 ADD: fire (and reduce options writings) 2026-03-19 17:55:22 +03:00
Kolyah35
e49f58bc89 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-19 02:27:04 +03:00
Kolyah35
e9914e3fbd ADD: WebASM port (no sound/no network) 2026-03-19 02:26:34 +03:00
InviseDivine
157ef5ff05 FIX: Settings save when leave on escape 2026-03-18 22:50:35 +02:00
Kolyah35
4769d4ae72 minor changes 2026-03-17 23:08:56 +03:00
Kolyah35
d15051aab6 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-17 22:50:18 +03:00
Kolyah35
5ff8b54c4f REMOVE: User class 2026-03-17 22:49:59 +03:00
mschiller890
48e3b11c4e can i get a better error please??? 2026-03-17 21:44:23 +02:00
Kolyah35
2c132d5bc7 cache ndk to avoid downloading and extracting :v 2026-03-17 21:59:19 +03:00
Kolyah35
e0a39fb6c1 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-17 21:59:16 +03:00
Kolyah35
ccac464750 just a comment 2026-03-17 21:53:15 +03:00
mschiller890
11e986bcf2 FIXED: Android build issues, added building to Andr from Linux
I really hope this didnt break anything
Im proud of the bash script
2026-03-17 19:01:27 +01:00
Kolyah35
9d831bdb25 trying to up android build 2026-03-17 00:58:22 +03:00
Kolyah35
7e86e34189 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-17 00:40:49 +03:00
Kolyah35
1ca46fab32 some fixes 2026-03-17 00:40:32 +03:00
InviseDivine
7877301d7f Update .github/workflows/cmake-multiplatform.yml 2026-03-16 23:24:18 +02:00
Kolyah35
b8df42d9bd trying to up actions 2026-03-17 00:20:56 +03:00
InviseDivine
cdada510a0 readme upd 2026-03-16 23:18:44 +02:00
deepfriedwaffles
f3e94f697f Added *.xcuserstate wildcsrd to Xcode ignores 2026-03-16 17:02:34 -04:00
Kolyah35
aaad53761e Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-16 23:18:53 +03:00
Kolyah35
183487853c hopefully fixed blackscreen 🙏 2026-03-16 23:16:16 +03:00
mschiller890
2bc3be3153 FIXED: chat history clears on disconnect 2026-03-16 19:05:55 +01:00
Michal Schiller
997c3f2ebe Added a list of players when in multiplayer (tab list) 2026-03-16 13:34:42 +01:00
Michal Schiller
d3cf64cfdc FIXED: Skins work on Linux
There's still one more issue to this:
other peoples skins in multiplayer show corrupted.
2026-03-16 09:00:36 +01:00
Michal Schiller
babd7b4d96 i fucking FLIPPED the cape textures and fixed issues with options
were the options working for everyone else? am i stupid
2026-03-16 05:19:10 +01:00
InviseDivine
725353eb74 NO_SOUND Define 2026-03-15 22:59:43 +02:00
InviseDivine
c52f5a4393 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-15 22:01:17 +02:00
InviseDivine
df99a29258 FEAT: ifdef CHEATS (temp solution) 2026-03-15 22:01:15 +02:00
InviseDivine
76a5e19e9b Update build instruction 2026-03-15 21:47:57 +02:00
Kolyah35
c7d6289781 FIX: compilation on arm 2026-03-15 21:59:23 +03:00
Kolyah35
a50877af9e ADD: lastip 2026-03-15 20:54:28 +03:00
Kolyah35
fadcf3a7d0 FIX: i fucking wrote profiler just to find that sleep function takes SECONDS arg 😭😭😭😭😭😭😭😭😭😭 2026-03-15 20:35:02 +03:00
Kolyah35
b0fa2b820c REMOVE: debug feature 2026-03-15 18:32:41 +03:00
InviseDivine
c03f535c7e FIX: Nether reactor (by @bravelycowering) 2026-03-14 20:42:38 +02:00
InviseDivine
03ff7b118e settings names fixed 2026-03-14 20:24:28 +02:00
Kolyah35
1f5e1244f2 Merge pull request 'start menu screen overhaul' (#3) from freetolga/minecraft-pe-0.6.1:start-screen-overhaul into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/3
2026-03-14 17:21:58 +02:00
Kolyah35
0aa94bc56f REMOVE: AI useless code 2026-03-14 18:15:08 +03:00
freetolga
5f612652d9 start menu screen overhaul 2026-03-14 17:57:55 +03:00
Kolyah35
bf1a6d79b4 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-14 14:52:59 +03:00
Kolyah35
e49fe348e3 FIX: override warnings 2026-03-14 14:51:42 +03:00
Kolyah35
bb95e75c47 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-14 14:51:25 +03:00
mschiller890
4e179a47b6 Make chat show full history when opened 2026-03-14 12:22:14 +01:00
Kolyah35
badd59b644 FIX: Rewrite options 2026-03-14 14:13:49 +03:00
mschiller890
76839dfbaa Android build issues fixed
(except i fixed the wrong stuff first...)
2026-03-14 00:34:44 +01:00
mschiller890
9fd54afd61 Fixed creative mode instant mining 2026-03-14 00:08:58 +01:00
mschiller890
eb8caa887e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-13 23:56:58 +01:00
mschiller890
97daa795fb Added capes (needs improvement) 2026-03-13 23:56:49 +01:00
InviseDivine
754329fc49 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-13 23:23:26 +02:00
InviseDivine
5385342272 sprint on ctrl 2026-03-13 23:23:25 +02:00
mschiller890
0db3a547c7 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-13 22:15:41 +01:00
mschiller890
94f4317b71 Restore cave generation + adjust ore spawn rates 2026-03-13 22:15:30 +01:00
InviseDivine
bf2248063d FEAT: F1 (but why jump doesnt work wtf) 2026-03-13 22:21:53 +02:00
InviseDivine
13dcf593d8 fck 2026-03-13 19:09:12 +02:00
InviseDivine
b547286e53 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-13 19:08:27 +02:00
InviseDivine
ce5307aa30 FEAT: Tweaks in options 2026-03-13 19:08:27 +02:00
mschiller890
85224c42b7 Skin layers added 2026-03-13 16:56:27 +01:00
mschiller890
450f0d9ec2 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-13 16:26:28 +01:00
mschiller890
12d5835711 Watch out! Skins! 2026-03-13 16:26:19 +01:00
InviseDivine
969d6b3ee7 Forgot about view bobick 2026-03-13 17:12:55 +02:00
InviseDivine
b0de432339 FIX: Settings save 2026-03-13 17:09:39 +02:00
InviseDivine
6f7812293e settings almost fixed 2026-03-13 15:57:16 +02:00
mschiller890
37e28d0fcc added a username label to the title screen 2026-03-13 13:22:47 +01:00
mschiller890
954ec6e505 Game now actually pauses when in a local world and when the server is set to be invisible. 2026-03-13 11:25:20 +01:00
mschiller890
b1cd6c6581 Added a dummy cheats toggle to the world creation screen. 2026-03-13 11:04:58 +01:00
mschiller890
248e9cb69a removed survival kit thing, go mining 2026-03-13 09:22:38 +01:00
mschiller890
caedc293eb Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-13 08:23:20 +01:00
mschiller890
2e9a9b810c Limit username to 12 chars and adjusted the Done button to go more with the rest of the games UI. 2026-03-13 08:22:54 +01:00
mschiller890
ce4c3e9d93 Update README.md 2026-03-13 09:05:59 +02:00
mschiller890
470509ee52 Add "Quit Game" button 2026-03-12 21:42:20 +01:00
mschiller890
0ea8b87970 Prevent duplicate world IDs by loading existing level list before generating a unique name 2026-03-12 21:31:01 +01:00
mschiller890
b4f54083dc Fixed door destroy logic 2026-03-12 19:17:32 +01:00
Michal Schiller
f17a11c670 Added mouse wheel support to the world selection screen. 2026-03-12 11:02:06 +01:00
mschiller890
adb23d18c6 Update README.md 2026-03-11 20:41:15 +02:00
192 changed files with 8816 additions and 3373 deletions

27
.github/actions/setup-cache/action.yml vendored Normal file
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@@ -0,0 +1,27 @@
name: Setup cache
description: Sets up sccache, CPM cache, etc.
inputs:
host:
description: 'Host platform: win or linux'
required: true
target:
description: 'Target platform: win, linux'
required: true
runs:
using: "composite"
steps:
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
variant: sccache
key: ${{ inputs.target }}-v1
- name: Setup CPM Cache
uses: actions/cache@v4
with:
path: cpm-cache
key: cpm-${{ inputs.target }}-v1-${{ hashFiles('**/CMakeLists.txt', '**/*.cmake') }}
restore-keys: |
cpm-${{ inputs.target }}-v1-

17
.github/actions/setup-ninja/action.yml vendored Normal file
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@@ -0,0 +1,17 @@
name: Setup Ninja
description: Sets up Ninja
inputs:
host:
description: 'Host platform: win, mac or linux'
required: true
runs:
using: "composite"
steps:
- name: Setup
shell: bash
run: |
curl -L https://github.com/ninja-build/ninja/releases/latest/download/ninja-${{ inputs.host }}.zip -o ninja.zip
7z x ninja.zip -o"$GITHUB_WORKSPACE/ninja"
echo "$GITHUB_WORKSPACE/ninja" >> $GITHUB_PATH

343
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,343 @@
name: Build Game
on:
workflow_dispatch:
pull_request:
push:
branches:
- '**' # every branch
- '!no-build-**' # unless marked as no-build
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
permissions:
contents: write
jobs:
build-windows:
name: Build Windows
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: win
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Download llvm-mingw
run: |
curl -L https://github.com/mstorsjo/llvm-mingw/releases/download/20260311/llvm-mingw-20260311-msvcrt-ubuntu-22.04-x86_64.tar.xz -o llvm-mingw.tar.xz
tar -xf llvm-mingw.tar.xz
mv llvm-mingw-* llvm-mingw
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
working-directory: ${{github.workspace}}/build
run: |
cmake $GITHUB_WORKSPACE \
-G Ninja \
-DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_C_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang \
-DCMAKE_CXX_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang++ \
-DCMAKE_RC_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-windres \
-DALSOFT_BACKEND_PIPEWIRE=OFF \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-windows
path: |
${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/libz.dll
build-linux:
name: Build Linux
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends build-essential libgl-dev libwayland-dev xorg-dev libxkbcommon-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
run: |
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-linux
path: |
${{github.workspace}}/build/MinecraftPE
${{github.workspace}}/build/MinecraftPE-server
build-android: # pray to god
name: Build Android (${{ matrix.abi }})
runs-on: ubuntu-latest
strategy:
# keep going with the other ABI if one fails so you at least get something useful
fail-fast: false
matrix:
abi: [ arm64-v8a, armeabi-v7a ]
env:
ANDROID_SDK_ROOT: ${{ github.workspace }}/android-sdk
ANDROID_NDK_PATH: ${{ github.workspace }}/android-ndk-r14b
ANDROID_PLATFORM_API: 36
ANDROID_BUILD_TOOLS_VERSION: 36.0.0
ADB: /bin/true
# build.sh reads MATRIX_ABI to decide which ABI to build when no --abi flag is passed
MATRIX_ABI: ${{ matrix.abi }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Cache Android command-line tools
id: cache-android-tools
uses: actions/cache@v3
with:
path: ${{ env.ANDROID_SDK_ROOT }}
key: android-cmdline-tools-v36
- name: Setup Android command line tools
if: steps.cache-android-tools.outputs.cache-hit != 'true'
run: |
if [ ! -d "$ANDROID_SDK_ROOT/cmdline-tools/latest" ]; then
mkdir -p "$ANDROID_SDK_ROOT/cmdline-tools"
curl -o cmdline-tools.zip -L "https://dl.google.com/android/repository/commandlinetools-linux-9477386_latest.zip"
unzip -q cmdline-tools.zip -d "$ANDROID_SDK_ROOT/cmdline-tools"
mv "$ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools" "$ANDROID_SDK_ROOT/cmdline-tools/latest"
fi
yes | "$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager" --sdk_root="$ANDROID_SDK_ROOT" "platform-tools" "platforms;android-${ANDROID_PLATFORM_API}" "build-tools;${ANDROID_BUILD_TOOLS_VERSION}"
- name: Cache Android NDK r14b
id: cache-android-ndk
uses: actions/cache@v3
with:
path: ${{ github.workspace }}/android-ndk-r14b
key: android-ndk-r14b
- name: Install Android NDK r14b
if: steps.cache-android-ndk.outputs.cache-hit != 'true'
run: |
if [ ! -d "$ANDROID_NDK_PATH" ]; then
curl -L -o ndk.zip "https://dl.google.com/android/repository/android-ndk-r14b-linux-x86_64.zip"
unzip -q ndk.zip -d "$GITHUB_WORKSPACE"
fi
- name: Install system prerequisites
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends wget unzip curl git python3 libncurses6 libtinfo6
if ! ldconfig -p | grep -q "libncurses.so.5"; then
sudo ln -sf /lib/x86_64-linux-gnu/libncurses.so.6 /usr/lib/x86_64-linux-gnu/libncurses.so.5 || true
fi
if ! ldconfig -p | grep -q "libtinfo.so.5"; then
sudo ln -sf /lib/x86_64-linux-gnu/libtinfo.so.6 /usr/lib/x86_64-linux-gnu/libtinfo.so.5 || true
fi
- name: Setup Java 25
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script
run: |
chmod +x ./build.sh
./build.sh
- name: Upload APK
uses: actions/upload-artifact@v4
with:
# artifact name is ABI-specific so both matrix legs can upload without clobbering each other
name: minecraftpe-apk-${{ matrix.abi }}
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
build-web:
name: Build Web
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 5.0.3
actions-cache-folder: 'emsdk-cache'
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-web
path: |
${{github.workspace}}/build/MinecraftPE.js
${{github.workspace}}/build/MinecraftPE.wasm
${{github.workspace}}/build/MinecraftPE.data
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android, build-web ]
if: github.ref == 'refs/heads/main'
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Declare Version Variables
id: ref
run: |
echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT
echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT
- name: Download Artifacts
uses: actions/download-artifact@v4
- name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Linux Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
- name: Zip Android arm64-v8a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
- name: Zip Android armeabi-v7a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
with:
files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html
dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
- name: Zip Data
uses: vimtor/action-zip@v1.2
with:
files: data
recursive: false
dest: data.zip
- name: Update Development Release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: dev
name: 'Development Release'
body: |
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./data.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

4
.gitignore vendored
View File

@@ -3,13 +3,12 @@ build/
out/ out/
bin/ bin/
lib/ lib/
build-apk/
cmake-build-*/ cmake-build-*/
CMakeFiles/ CMakeFiles/
CMakeCache.txt CMakeCache.txt
cmake_install.cmake cmake_install.cmake
Makefile Makefile
*.cmake
!cmake/CPM.cmake
# Compiled object files # Compiled object files
*.o *.o
@@ -50,6 +49,7 @@ MinSizeRel/
*.xcworkspace *.xcworkspace
xcuserdata/ xcuserdata/
*.xccheckout *.xccheckout
*.xcuserstate
*.moved-aside *.moved-aside
DerivedData/ DerivedData/
*.hmap *.hmap

View File

@@ -6,22 +6,96 @@ include(cmake/CPM.cmake)
set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE) set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10) set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal") include(cmake/EnumOption.cmake)
if(EMSCRIPTEN)
# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
set(PLATFORM Web CACHE STRING "Platform to build for.")
endif() endif()
enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
CPMAddPackage("gh:madler/zlib@1.3.2") find_package(OpenSSL)
CPMAddPackage(
NAME "libpng" if (${PLATFORM} STREQUAL "Desktop")
GIT_REPOSITORY "https://github.com/pnggroup/libpng.git" set(PLATFORM_CPP "PLATFORM_DESKTOP")
GIT_TAG "v1.6.55"
OPTIONS if (MINGW)
"ZLIB_ROOT ${zlib_SOURCE_DIR}" set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
"ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR}" endif()
"PNG_TOOLS OFF"
"PNG_TESTS OFF" if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
"BUILD_SHARED_LIBS ON" set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
) endif()
if (WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(misc/windows)
set(EXTRA_LIBS ws2_32 winhttp)
elseif(UNIX)
find_library(pthread NAMES pthread)
set(EXTRA_LIBS pthread m)
endif()
elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js")
endif()
# I totally shocked
if(${PLATFORM} MATCHES "Web")
set(PNG_LIB png)
set(AL_LIBTYPE "STATIC")
add_library(zlib INTERFACE IMPORTED)
set_target_properties(zlib PROPERTIES
INTERFACE_LINK_OPTIONS "-sUSE_ZLIB=1"
)
add_library(png INTERFACE IMPORTED)
set_target_properties(png PROPERTIES
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
)
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_OPTIONS "-sUSE_GLFW=3"
)
else()
set(PNG_LIB png_shared)
set(AL_LIBTYPE "SHARED")
CPMAddPackage(
NAME "zlib"
GIT_REPOSITORY "https://github.com/madler/zlib"
GIT_TAG "v1.3.2"
)
CPMAddPackage(
NAME "libpng"
GIT_REPOSITORY "https://github.com/pnggroup/libpng.git"
GIT_TAG "v1.6.55"
OPTIONS
"ZLIB_ROOT ${zlib_SOURCE_DIR}"
"ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR}"
"PNG_TOOLS OFF"
"PNG_TESTS OFF"
)
CPMAddPackage(
NAME "glfw"
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
GIT_TAG "3.4"
EXCLUDE_FROM_ALL TRUE
OPTIONS
"GLFW_BUILD_EXAMPLES OFF"
"GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF"
)
endif()
CPMAddPackage( CPMAddPackage(
NAME "openal" NAME "openal"
@@ -31,21 +105,15 @@ CPMAddPackage(
"ALSOFT_EXAMPLES OFF" "ALSOFT_EXAMPLES OFF"
"ALSOFT_TESTS OFF" "ALSOFT_TESTS OFF"
"ALSOFT_UTILS OFF" "ALSOFT_UTILS OFF"
"BUILD_SHARED_LIBS ON" "LIBTYPE ${AL_LIBTYPE}"
"ALSOFT_ENABLE_MODULES OFF"
"ALSOFT_STATIC_STDCXX ON"
"ALSOFT_STATIC_LIBGCC ON"
) )
CPMAddPackage(
NAME "glfw"
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
GIT_TAG "3.4"
OPTIONS
"GLFW_BUILD_EXAMPLES OFF"
"GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF"
"BUILD_SHARED_LIBS ON"
)
# TODO: Clear this paths with * # TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"
"src/Performance.cpp" "src/Performance.cpp"
"src/SharedConstants.cpp" "src/SharedConstants.cpp"
@@ -53,8 +121,10 @@ file(GLOB SERVER_SOURCES
"src/client/IConfigListener.cpp" "src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp" "src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp" "src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp" "src/client/Options.cpp"
"src/client/OptionsFile.cpp" "src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp" "src/client/gamemode/CreativeMode.cpp"
"src/client/gamemode/GameMode.cpp" "src/client/gamemode/GameMode.cpp"
@@ -79,6 +149,8 @@ file(GLOB SERVER_SOURCES
"src/network/command/CommandServer.cpp" "src/network/command/CommandServer.cpp"
"src/platform/CThread.cpp" "src/platform/CThread.cpp"
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp" "src/platform/time.cpp"
"src/platform/input/Controller.cpp" "src/platform/input/Controller.cpp"
@@ -97,38 +169,15 @@ file(GLOB SERVER_SOURCES
"src/world/Direction.cpp" "src/world/Direction.cpp"
"src/world/entity/AgableMob.cpp" "src/world/entity/*.cpp"
"src/world/entity/Entity.cpp"
"src/world/entity/EntityFactory.cpp"
"src/world/entity/FlyingMob.cpp"
"src/world/entity/HangingEntity.cpp"
"src/world/entity/Mob.cpp"
"src/world/entity/MobCategory.cpp"
"src/world/entity/Motive.cpp"
"src/world/entity/Painting.cpp"
"src/world/entity/PathfinderMob.cpp"
"src/world/entity/SynchedEntityData.cpp"
"src/world/entity/ai/control/MoveControl.cpp" "src/world/entity/ai/control/MoveControl.cpp"
"src/world/entity/animal/Animal.cpp" "src/world/entity/animal/*.cpp"
"src/world/entity/animal/Chicken.cpp"
"src/world/entity/animal/Cow.cpp"
"src/world/entity/animal/Pig.cpp"
"src/world/entity/animal/Sheep.cpp"
"src/world/entity/animal/WaterAnimal.cpp"
"src/world/entity/item/FallingTile.cpp" "src/world/entity/item/*.cpp"
"src/world/entity/item/ItemEntity.cpp"
"src/world/entity/item/PrimedTnt.cpp"
"src/world/entity/item/TripodCamera.cpp"
"src/world/entity/monster/Creeper.cpp" "src/world/entity/monster/*.cpp"
"src/world/entity/monster/Monster.cpp"
"src/world/entity/monster/PigZombie.cpp"
"src/world/entity/monster/Skeleton.cpp"
"src/world/entity/monster/Spider.cpp"
"src/world/entity/monster/Zombie.cpp"
"src/world/entity/player/Inventory.cpp" "src/world/entity/player/Inventory.cpp"
"src/world/entity/player/Player.cpp" "src/world/entity/player/Player.cpp"
@@ -138,38 +187,10 @@ file(GLOB SERVER_SOURCES
"src/world/food/SimpleFoodData.cpp" "src/world/food/SimpleFoodData.cpp"
"src/world/inventory/BaseContainerMenu.cpp" "src/world/inventory/*.cpp"
"src/world/inventory/ContainerMenu.cpp" "src/world/item/*.cpp"
"src/world/inventory/FillingContainer.cpp" "src/world/item/crafting/*.cpp"
"src/world/inventory/FurnaceMenu.cpp" "src/world/level/*.cpp"
"src/world/item/ArmorItem.cpp"
"src/world/item/BedItem.cpp"
"src/world/item/DyePowderItem.cpp"
"src/world/item/HangingEntityItem.cpp"
"src/world/item/HatchetItem.cpp"
"src/world/item/HoeItem.cpp"
"src/world/item/Item.cpp"
"src/world/item/ItemInstance.cpp"
"src/world/item/PickaxeItem.cpp"
"src/world/item/ShovelItem.cpp"
"src/world/item/crafting/ArmorRecipes.cpp"
"src/world/item/crafting/FurnaceRecipes.cpp"
"src/world/item/crafting/OreRecipes.cpp"
"src/world/item/crafting/Recipe.cpp"
"src/world/item/crafting/Recipes.cpp"
"src/world/item/crafting/StructureRecipes.cpp"
"src/world/item/crafting/ToolRecipes.cpp"
"src/world/item/crafting/WeaponRecipes.cpp"
"src/world/level/Explosion.cpp"
"src/world/level/Level.cpp"
"src/world/level/LightLayer.cpp"
"src/world/level/LightUpdate.cpp"
"src/world/level/MobSpawner.cpp"
"src/world/level/Region.cpp"
"src/world/level/TickNextTickData.cpp"
"src/world/level/biome/Biome.cpp" "src/world/level/biome/Biome.cpp"
"src/world/level/biome/BiomeSource.cpp" "src/world/level/biome/BiomeSource.cpp"
@@ -178,54 +199,21 @@ file(GLOB SERVER_SOURCES
"src/world/level/dimension/Dimension.cpp" "src/world/level/dimension/Dimension.cpp"
"src/world/level/levelgen/CanyonFeature.cpp" "src/world/level/levelgen/*.cpp"
"src/world/level/levelgen/DungeonFeature.cpp"
"src/world/level/levelgen/LargeCaveFeature.cpp"
"src/world/level/levelgen/LargeFeature.cpp"
"src/world/level/levelgen/RandomLevelSource.cpp"
"src/world/level/levelgen/feature/Feature.cpp" "src/world/level/levelgen/feature/Feature.cpp"
"src/world/level/levelgen/synth/ImprovedNoise.cpp" "src/world/level/levelgen/synth/*.cpp"
"src/world/level/levelgen/synth/PerlinNoise.cpp"
"src/world/level/levelgen/synth/Synth.cpp"
"src/world/level/material/Material.cpp" "src/world/level/material/Material.cpp"
"src/world/level/pathfinder/Path.cpp" "src/world/level/pathfinder/Path.cpp"
"src/world/level/storage/ExternalFileLevelStorage.cpp" "src/world/level/storage/*.cpp"
"src/world/level/storage/ExternalFileLevelStorageSource.cpp" "src/world/level/tile/*.cpp"
"src/world/level/storage/FolderMethods.cpp" "src/world/level/tile/entity/*.cpp"
"src/world/level/storage/LevelData.cpp"
"src/world/level/storage/LevelStorageSource.cpp"
"src/world/level/storage/RegionFile.cpp"
"src/world/level/tile/BedTile.cpp"
"src/world/level/tile/ChestTile.cpp"
"src/world/level/tile/CropTile.cpp"
"src/world/level/tile/DoorTile.cpp"
"src/world/level/tile/EntityTile.cpp"
"src/world/level/tile/FurnaceTile.cpp"
"src/world/level/tile/GrassTile.cpp"
"src/world/level/tile/HeavyTile.cpp"
"src/world/level/tile/LightGemTile.cpp"
"src/world/level/tile/MelonTile.cpp"
"src/world/level/tile/Mushroom.cpp"
"src/world/level/tile/NetherReactor.cpp"
"src/world/level/tile/NetherReactorPattern.cpp"
"src/world/level/tile/StairTile.cpp"
"src/world/level/tile/StemTile.cpp"
"src/world/level/tile/StoneSlabTile.cpp"
"src/world/level/tile/TallGrass.cpp"
"src/world/level/tile/Tile.cpp"
"src/world/level/tile/TrapDoorTile.cpp"
"src/world/level/tile/entity/ChestTileEntity.cpp"
"src/world/level/tile/entity/FurnaceTileEntity.cpp"
"src/world/level/tile/entity/NetherReactorTileEntity.cpp"
"src/world/level/tile/entity/SignTileEntity.cpp"
"src/world/level/tile/entity/TileEntity.cpp"
"src/world/phys/HitResult.cpp" "src/world/phys/HitResult.cpp"
) )
file(GLOB CLIENT_SOURCES file(GLOB CLIENT_SOURCES
"src/client/*.cpp" "src/client/*.cpp"
@@ -302,46 +290,32 @@ file(GLOB CLIENT_SOURCES
"src/SharedConstants.cpp" "src/SharedConstants.cpp"
"src/main.cpp" "src/main.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"
"src/AppPlatform_glfw.cpp"
"src/main.cpp"
) )
if(NOT DEFINED PLATFORM) if (${PLATFORM} STREQUAL "Desktop")
set(PLATFORM "PLATFORM_GLFW") list(APPEND CLIENT_SOURCES glad/src/glad.c)
endif() endif()
# Server
if(UNIX)
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
if(PLATFORM STREQUAL "PLATFORM_WIN32") target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
list(APPEND CLIENT_SOURCES "src/AppPlatform_win32.cpp")
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
endif() endif()
if(PLATFORM STREQUAL "PLATFORM_GLFW") add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
list(APPEND CLIENT_SOURCES "src/AppPlatform_glfw.cpp")
endif()
# Explicitly list files added after the initial glob so they are always included
list(APPEND CLIENT_SOURCES
"src/client/gui/screens/ConsoleScreen.cpp"
"src/client/gui/screens/UsernameScreen.cpp"
"src/client/gui/screens/CreditsScreen.cpp"
)
add_executable(${PROJECT_NAME}
${CLIENT_SOURCES}
"glad/src/glad.c"
)
#add_executable("${PROJECT_NAME}-server"
# ${SERVER_SOURCES}
#)
if(WIN32)
set(EXTRA_LIBS "ws2_32")
target_compile_definitions(${PROJECT_NAME} PUBLIC "_CRT_SECURE_NO_WARNINGS")
endif()
if(PLATFORM STREQUAL "PLATFORM_WIN32" OR PLATFORM STREQUAL "PLATFORM_GLFW")
target_compile_definitions(${PROJECT_NAME} PUBLIC "PLATFORM_DESKTOP")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
target_include_directories(${PROJECT_NAME} PUBLIC target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_SOURCE_DIR}/glad/include/" "${CMAKE_SOURCE_DIR}/glad/include/"
@@ -351,30 +325,80 @@ target_include_directories(${PROJECT_NAME} PUBLIC
"lib/include" "lib/include"
) )
# Server if(${PLATFORM} MATCHES "Web")
#target_link_libraries("${PROJECT_NAME}-server" PRIVATE set(CMAKE_CXX_STANDARD 11)
# raknet ${CMAKE_THREAD_LIBS_INIT}) # uuuh i hate it
#target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER") set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sUSE_LIBPNG=1 -sSHARED_MEMORY=1")
#target_include_directories("${PROJECT_NAME}-server" PUBLIC set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
# "${CMAKE_SOURCE_DIR}/src/" set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
#) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
target_compile_options(${PROJECT_NAME} PUBLIC
"-Os"
"-Wno-invalid-source-encoding"
"-Wno-narrowing"
"-Wno-deprecated-register"
"-Wno-reserved-user-defined-literal"
)
target_link_options(${PROJECT_NAME} PUBLIC
"-Os"
"-sALLOW_MEMORY_GROWTH=1"
"-sFORCE_FILESYSTEM=1"
"-sLEGACY_GL_EMULATION=1"
"-sGL_UNSAFE_OPTS=0"
"-sEMULATE_FUNCTION_POINTER_CASTS=1"
"-sALLOW_TABLE_GROWTH=1"
"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
"-sEXPORTED_FUNCTIONS=['_main']"
)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
message("DEBUG MODE")
target_link_options(${PROJECT_NAME} PUBLIC
"-sASSERTIONS=2"
"-sSTACK_OVERFLOW_CHECK=2"
"-sSTACK_SIZE=5242880"
"-sGL_DEBUG=1"
)
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC "__EMSCRIPTEN__" "NO_SOUND" "NO_NETWORK")
endif()
# Client # Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM}) target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_link_libraries(${PROJECT_NAME} zlib png_shared alsoft.common OpenAL::OpenAL glfw ${EXTRA_LIBS}) target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (NOT UNIX) if (OpenSSL_FOUND)
add_custom_command( target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)
TARGET ${PROJECT_NAME} target_compile_definitions(${PROJECT_NAME} PUBLIC HTTPCLIENT_USE_OPENSSL)
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
endif() endif()
add_custom_command( if (NOT UNIX)
TARGET ${PROJECT_NAME} add_custom_command(
POST_BUILD TARGET ${PROJECT_NAME}
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" $<TARGET_FILE_DIR:${PROJECT_NAME}>/data POST_BUILD
) COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
endif()
if(NOT ${PLATFORM} MATCHES "Web")
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" $<TARGET_FILE_DIR:${PROJECT_NAME}>/data
)
else()
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
)
endif()
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM_CPP})

166
README.md
View File

@@ -1,4 +1,7 @@
# MinecraftPE # MinecraftPE
> [!Warning]
> Github repository **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
> [!Important] > [!Important]
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve > We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
@@ -14,9 +17,9 @@ This project aims to preserve and improve this early version of Minecraft PE.
- [ ] Screen fixes - [ ] Screen fixes
- [ ] Rewrite platform logic - [ ] Rewrite platform logic
- [x] Fix sound - [x] Fix sound
- [ ] Do a server connection GUI - [x] Do a server connection GUI
- [ ] Controller support - [ ] Controller support
- [ ] Minecraft server hosting - [x] Minecraft server hosting
- [x] Screen fixess - [x] Screen fixess
- [x] Fix fog - [x] Fix fog
- [x] Add sprinting - [x] Add sprinting
@@ -27,11 +30,38 @@ This project aims to preserve and improve this early version of Minecraft PE.
# Build # Build
## CMake ## CMake
### Linux
1. Install dependiences
(Debian-like)
``sudo apt install build-essential git cmake libgl-dev libwayland-dev xorg-dev libxkbcommon-dev``
(Arch-like)
``sudo pacman -S base-devel git cmake libglvnd wayland xorg-server-devel xorgproto libxkbcommon``
2. Create build folder
``mkdir build && cd build``
3. Generate CMake cache and build the project
``` ```
mkdir build && cd build
cmake .. -B . cmake .. -B .
make -j4 cmake --build .
``` ```
### Windows
1. Install [Visual studio Build Tools](https://aka.ms/vs/stable/vs_BuildTools.exe) and [CMake](https://github.com/Kitware/CMake/releases/download/v4.3.0-rc3/cmake-4.3.0-rc3-windows-x86_64.msi)
2. Create build folder
``mkdir build && cd build``
3. Generate CMake cache and build the project
```
cmake ..
cmake --build .
```
## Visual Studio ## Visual Studio
1. Open the repository folder in **Visual Studio**. 1. Open the repository folder in **Visual Studio**.
@@ -40,17 +70,131 @@ make -j4
4. Press **Run** (or F5) to build and launch the game. 4. Press **Run** (or F5) to build and launch the game.
## Android ## Android
Download [r14b Android NDK](http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip) and run `build.ps1`: ### Windows
``` 1. Download **Android NDK r14b**:
http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip
2. Extract it to the root of your `C:` drive so the path becomes:
```
C:\android-ndk-r14b
```
3. Run the build script:
```powershell
# Full build (NDK + Java + APK + install) # Full build (NDK + Java + APK + install)
.\build.ps1 .\build.ps1
# Skip NDK recompile (Java/assets changed only) # Skip C++ compilation (Java/assets changed only)
.\build.ps1 -NoJava
# Skip Java recompile (C++ changed only)
.\build.ps1 -NoCpp .\build.ps1 -NoCpp
# Only repackage + install (no recompile at all) # Skip Java compilation (C++ changed only)
.\build.ps1 -NoJava
# Only repackage + install (no compilation)
.\build.ps1 -NoBuild .\build.ps1 -NoBuild
``` ```
### Linux
1. Download **Command line tools**:
https://developer.android.com/studio#command-line-tools-only
2. Unzip it into a folder, e.g.:
```bash
mkdir -p "$HOME/Android/Sdk/"
unzip commandlinetools-linux-*.zip -d "$HOME/Android/Sdk/"
```
3. Your structure should look like
```bash
$HOME/Android/Sdk/cmdline-tools/bin/sdkmanager
```
> [!Note]
> `sdkmanager` expects the SDK to include a `cmdline-tools/latest/` folder.
> If you only have `cmdline-tools/bin`, create the required layout:
>
> ```bash
> mkdir -p "$HOME/Android/Sdk/cmdline-tools/latest"
> ln -snf ../bin "$HOME/Android/Sdk/cmdline-tools/latest/bin"
> ln -snf ../lib "$HOME/Android/Sdk/cmdline-tools/latest/lib"
> ln -snf ../source.properties "$HOME/Android/Sdk/cmdline-tools/latest/source.properties"
> ln -snf ../NOTICE.txt "$HOME/Android/Sdk/cmdline-tools/latest/NOTICE.txt"
> ```
4. Install the build tools (and platform) using `sdkmanager`
```bash
export ANDROID_SDK_ROOT="$HOME/Android/Sdk"
export PATH="$ANDROID_SDK_ROOT/cmdline-tools/latest/bin:$PATH"
sdkmanager --install "platform-tools" "platforms;android-35" "build-tools;35.0.0"
```
> [!Note]
> if you want build.sh to always find the SDK,
> Set ANDROID_SDK_ROOT in your shell config (~/.bashrc / ~/.profile / ~/.config/fish/config.fish), for example:
>
> ```bash
> export ANDROID_SDK_ROOT="$HOME/Android/Sdk"
> ```
>
> Then restart your shell (or `source` the file)
5. Verify the install
```bash
ls "$ANDROID_SDK_ROOT/build-tools"
```
You should see a version folder like:
```bash
35.0.0
33.0.2
```
6. Download **Android NDK r14b**:
https://dl.google.com/android/repository/android-ndk-r14b-linux-x86_64.zip
7. Extract the archive to `/home/username/`, so that the final directory path is `/home/username/android-ndk-r14b/`
> [!Warning]
> Make sure you dont end up with a nested folder like `/home/username/android-ndk-r14b/android-ndk-r14b/`.
8. Re run `build.sh`
## Web
1. Download and install **emsdk**: https://emscripten.org/docs/getting_started/downloads.html
> [!Note]
> On arch linux you can use AUR:
> `yay -Sy emsdk`
2. Configure and build project:
```
mkdir build && cd build
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake --build . --target MinecraftPE
```
> [!Note]
> If you are using VSCode with CMake plugin, you can add Emscripten kit
> 1. Press Ctrl + Shift + P
> 2. Type `CMake: Edit User-Local CMake Kits` and hit Enter
> 3. Add this:
```json
{
"name": "Emscripten",
"compilers": {
"C": "/usr/lib/emsdk/upstream/bin/clang",
"CXX": "/usr/lib/emsdk/upstream/bin/clang++"
},
"toolchainFile": "/usr/lib/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
}
```
3. Run game:
```
emrun --port 8080 .
```

View File

@@ -1,18 +1,16 @@
# ============================================================ # ============================================================
# MCPE 0.6.1 Android Build Script — from-scratch capable
# Works on a clean machine; creates all dirs, keystore and
# stub Java files automatically.
#
# Usage: # Usage:
# .\build.ps1 # full build (NDK + Java + APK + install) # .\build.ps1 # full build (NDK + Java + APK + install)
# .\build.ps1 -NoCpp # skip NDK rebuild (Java/assets changed) # .\build.ps1 -NoCpp # skip NDK rebuild (Java/assets changed)
# .\build.ps1 -NoJava # skip Java recompile (C++ changed only) # .\build.ps1 -NoJava # skip Java recompile (C++ changed only)
# .\build.ps1 -NoBuild # repackage + install only (no recompile) # .\build.ps1 -NoBuild # repackage + install only (no recompile)
# .\build.ps1 -Clean # remove build output before building
# ============================================================ # ============================================================
param( param(
[switch]$NoCpp, [switch]$NoCpp,
[switch]$NoJava, [switch]$NoJava,
[switch]$NoBuild [switch]$NoBuild,
[switch]$Clean
) )
Set-StrictMode -Version Latest Set-StrictMode -Version Latest
@@ -66,7 +64,13 @@ function Write-Stub([string]$rel, [string]$content) {
if (-not (Test-Path $full)) { [System.IO.File]::WriteAllText($full, $content); Write-Host " stub: $rel" } if (-not (Test-Path $full)) { [System.IO.File]::WriteAllText($full, $content); Write-Host " stub: $rel" }
} }
# ── 0. Bootstrap ───────────────────────────────────────────── # ── 0. Clean (optional) ───────────────────────────────────────
if ($Clean) {
Write-Step "Cleaning build output"
Remove-Item -Recurse -Force $apkbuild -ErrorAction SilentlyContinue
}
# ── 1. Bootstrap ─────────────────────────────────────────────
Write-Step "Bootstrap" Write-Step "Bootstrap"
New-Dir $apkbuild New-Dir $apkbuild
@@ -220,22 +224,23 @@ if (-not $NoCpp -and -not $NoBuild) {
Write-Step "NDK build (arm64-v8a)" Write-Step "NDK build (arm64-v8a)"
# NDK r14b on Windows hits the 32K CreateProcess limit with long paths. # NDK r14b on Windows hits the 32K CreateProcess limit with long paths.
# Work around it by building through a short junction C:\m -> repo root. # Work around it by building through a short junction C:\m -> repo root.
$junctionBase = "C:\m" # Use forward slashes in the build paths to prevent the NDK toolchain from stripping backslashes.
if (-not (Test-Path $junctionBase)) { $junctionBase = "C:/m"
& cmd.exe /c "mklink /J `"$junctionBase`" `"$repo`"" | Out-Null if (-not (Test-Path "C:\m")) {
& cmd.exe /c "mklink /J `"C:\m`" `"$repo`"" | Out-Null
} }
Push-Location "$junctionBase\project\android\jni" Push-Location "$junctionBase/project/android/jni"
$env:NDK_MODULE_PATH = "$junctionBase\project\lib_projects" $env:NDK_MODULE_PATH = "$junctionBase/project/lib_projects"
# run ndk-build and capture everything; let user see full output for debugging # run ndk-build and stream output directly to the console
$ndkOutput = & "$ndk\ndk-build.cmd" NDK_PROJECT_PATH="$junctionBase\project\android" APP_BUILD_SCRIPT="$junctionBase\project\android\jni\Android.mk" 2>&1 | Tee-Object -Variable ndkOutput $ndkCmd = Join-Path $ndk 'ndk-build.cmd'
# dump entire output for diagnosis $ndkArgs = "NDK_PROJECT_PATH=`"$junctionBase/project/android`" APP_BUILD_SCRIPT=`"$junctionBase/project/android/jni/Android.mk`""
Write-Host "---- NDK BUILD OUTPUT BEGIN ----"
$ndkOutput | ForEach-Object { Write-Host $_ } $proc = Start-Process -FilePath $ndkCmd -ArgumentList $ndkArgs -NoNewWindow -Wait -PassThru
Write-Host "---- NDK BUILD OUTPUT END ----"
# optionally highlight errors/warnings afterwards
$ndkOutput | Where-Object { $_ -match "error:|warning:|libminecraftpe|In file included" }
Pop-Location Pop-Location
Assert-ExitCode "ndk-build" if ($proc.ExitCode -ne 0) {
Write-Host "ndk-build failed (exit $($proc.ExitCode))" -ForegroundColor Red
exit 1
}
Copy-Item $libSrc $libDst -Force Copy-Item $libSrc $libDst -Force
Write-Host " .so -> $libDst" Write-Host " .so -> $libDst"
} }
@@ -245,7 +250,7 @@ if (-not $NoJava -and -not $NoBuild) {
Write-Step "Java compile" Write-Step "Java compile"
New-Dir (Split-Path $rJava -Parent) New-Dir (Split-Path $rJava -Parent)
& "$sdkTools\aapt.exe" package -f -M $manifest -S $res -I $androidJar -J "$apkbuild\gen" -F "$apkbuild\_rgen.apk" 2>&1 | Out-Null & "$sdkTools\aapt.exe" package -f -M $manifest -S $res -I $androidJar -J "$apkbuild\gen" -F "$apkbuild\_rgen.apk"
Assert-ExitCode "aapt R.java" Assert-ExitCode "aapt R.java"
Remove-Item "$apkbuild\_rgen.apk" -ea SilentlyContinue Remove-Item "$apkbuild\_rgen.apk" -ea SilentlyContinue
@@ -257,11 +262,9 @@ if (-not $NoJava -and -not $NoBuild) {
Remove-Item $classesDir -Recurse -Force -ea SilentlyContinue Remove-Item $classesDir -Recurse -Force -ea SilentlyContinue
New-Dir $classesDir New-Dir $classesDir
$eap = $ErrorActionPreference; $ErrorActionPreference = "Continue"
$errors = & javac --release 8 -cp $androidJar -d $classesDir @srcs 2>&1 | & javac --release 8 -cp $androidJar -d $classesDir @srcs
Where-Object { $_ -match "error:" } if ($LASTEXITCODE -ne 0) { Write-Host 'javac failed' -ForegroundColor Red; exit 1 }
$ErrorActionPreference = $eap
if ($errors) { Write-Host $errors -ForegroundColor Red; exit 1 }
Write-Host " javac OK" Write-Host " javac OK"
$classFiles = Get-ChildItem $classesDir -Recurse -Filter "*.class" | Select-Object -Exp FullName $classFiles = Get-ChildItem $classesDir -Recurse -Filter "*.class" | Select-Object -Exp FullName

455
build.sh Executable file
View File

@@ -0,0 +1,455 @@
#!/usr/bin/env bash
# ============================================================
# Usage:
# ./build.sh # full build (NDK + Java + APK + install)
# ./build.sh --no-cpp # skip NDK rebuild (Java/assets changed)
# ./build.sh --no-java # skip Java recompile (C++ changed only)
# ./build.sh --no-build # repackage + install only (no recompile)
#
# ABI targeting:
# ./build.sh --abi arm64-v8a # build for arm64 only (default)
# ./build.sh --abi armeabi-v7a # build for ARMv7 only
# ./build.sh --abi all # build for both ABIs (fat APK)
# ============================================================
# lets be strict cuz we are safe like that
# *thanos snap*
set -euo pipefail
IFS=$'\n\t'
########################################
# configuration
########################################
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$SCRIPT_DIR"
# build output directory (similar to apkbuild in the PS script)
# maybe doing this in build.ps1 would be cleaner, than putting the apkbuild in C:
BUILD_DIR="$REPO_ROOT/build-apk"
# default Android/NDK/SDK paths (can be overridden by env vars)
ANDROID_NDK_PATH="${ANDROID_NDK_PATH:-$HOME/android-ndk-r14b}"
ANDROID_SDK_ROOT="${ANDROID_SDK_ROOT:-${ANDROID_HOME:-$HOME/Android/Sdk}}"
ANDROID_BUILD_TOOLS_VERSION="${ANDROID_BUILD_TOOLS_VERSION:-}"
ANDROID_PLATFORM_API="${ANDROID_PLATFORM_API:-}"
# ABI selection: can be set via --abi flag or MATRIX_ABI env var.
# Supported values: arm64-v8a, armeabi-v7a, all
# MATRIX_ABI takes precedence over the default but is overridden by --abi on the CLI.
TARGET_ABI="${MATRIX_ABI:-arm64-v8a}"
function fail() {
echo "ERROR: $1" >&2
exit 1
}
function find_build_tools_dir() {
if [[ -n "$ANDROID_BUILD_TOOLS_VERSION" ]]; then
local candidate="$ANDROID_SDK_ROOT/build-tools/$ANDROID_BUILD_TOOLS_VERSION"
[[ -d "$candidate" ]] && echo "$candidate" && return
fi
if [[ ! -d "$ANDROID_SDK_ROOT/build-tools" ]]; then
fail "Android build-tools not found under $ANDROID_SDK_ROOT/build-tools. Set ANDROID_SDK_ROOT or install Android SDK build-tools."
fi
# picking the highest build tools version because its the easiest way rn
# i guess if it breaks then fuck you
local best
best=$(ls -1 "$ANDROID_SDK_ROOT/build-tools" | sort -V | tail -n 1)
[[ -n "$best" && -d "$ANDROID_SDK_ROOT/build-tools/$best" ]] || \
fail "No Android build-tools versions found under $ANDROID_SDK_ROOT/build-tools."
echo "$ANDROID_SDK_ROOT/build-tools/$best"
}
function find_android_platform_dir() {
if [[ -n "$ANDROID_PLATFORM_API" ]]; then
local candidate="$ANDROID_SDK_ROOT/platforms/android-$ANDROID_PLATFORM_API"
[[ -d "$candidate" ]] && echo "$candidate" && return
fi
if [[ ! -d "$ANDROID_SDK_ROOT/platforms" ]]; then
fail "Android platforms not found under $ANDROID_SDK_ROOT/platforms. Install an Android platform."
fi
# pick the highest api level installed for now
# ideally we should be able to build to any api level, but lets keep it simple for now and
# just pick the highest one available
local best
best=$(ls -1 "$ANDROID_SDK_ROOT/platforms" | grep -E '^android-[0-9]+' | sed 's/android-//' | sort -n | tail -n 1)
[[ -n "$best" ]] || fail "No Android platforms found under $ANDROID_SDK_ROOT/platforms."
echo "$ANDROID_SDK_ROOT/platforms/android-$best"
}
ANDROID_BUILD_TOOLS_DIR="$(find_build_tools_dir)"
ANDROID_PLATFORM_DIR="$(find_android_platform_dir)"
KEYSTORE_FILE="$BUILD_DIR/debug.keystore"
PACKAGE_NAME="com.mojang.minecraftpe"
# android tool binaries
AAPT="$ANDROID_BUILD_TOOLS_DIR/aapt"
ZIPALIGN="$ANDROID_BUILD_TOOLS_DIR/zipalign"
APKSIGNER="$ANDROID_BUILD_TOOLS_DIR/apksigner"
DEX_TOOL="$ANDROID_BUILD_TOOLS_DIR/d8"
ADB="${ADB:-$ANDROID_SDK_ROOT/platform-tools/adb}"
# java tool binaries
JAVA_HOME_DEFAULT="${JAVA_HOME:-}" # may be empty
# prefer javac from the jdk;
# on some systems /usr/lib/jvm/default points to a JRE only.
# If javac is missing, try to locate a JDK installation.
JAVAC_CMD=""
if command -v javac >/dev/null 2>&1; then
JAVAC_CMD="$(command -v javac)"
elif [[ -n "$JAVA_HOME_DEFAULT" && -x "$JAVA_HOME_DEFAULT/bin/javac" ]]; then
JAVAC_CMD="$JAVA_HOME_DEFAULT/bin/javac"
elif [[ -x "/usr/lib/jvm/java-8-openjdk/bin/javac" ]]; then
JAVAC_CMD="/usr/lib/jvm/java-8-openjdk/bin/javac"
elif [[ -x "/usr/lib/jvm/default/bin/javac" ]]; then
JAVAC_CMD="/usr/lib/jvm/default/bin/javac"
fi
if [[ -z "$JAVAC_CMD" ]]; then
fail "javac not found; install a JDK and ensure javac is on PATH"
fi
KEYTOOL="" # will be detected later
# swource directories
JNI_DIR="$REPO_ROOT/project/android/jni"
JAVA_SRC_DIR="$REPO_ROOT/project/android_java/src"
ANDROID_MANIFEST="$REPO_ROOT/project/android_java/AndroidManifest.xml"
ANDROID_RES_DIR="$REPO_ROOT/project/android_java/res"
DATA_DIR="$REPO_ROOT/data"
# output files: APK names are derived after argument parsing once TARGET_ABI is final.
# see the "resolve APK output filenames" block below.
APK_UNSIGNED=""
APK_ALIGNED=""
APK_SIGNED=""
DEX_OUTPUT="$BUILD_DIR/classes.dex"
# flags parsed from CLI args
NO_CPP=false
NO_JAVA=false
NO_BUILD=false
########################################
# helpers
########################################
function usage() {
cat <<EOF
Usage: $0 [--no-cpp] [--no-java] [--no-build] [--abi <abi>]
Options:
--no-cpp Skip the NDK (C++) build step
--no-java Skip the Java build step
--no-build Skip the compile steps; just package + install
--abi <abi> Target ABI: arm64-v8a (default), armeabi-v7a, or all
Can also be set via MATRIX_ABI env var for CI matrix builds.
EOF
exit 1
}
function log_step() {
echo -e "\n==> $1"
}
function fail() {
echo "ERROR: $1" >&2
exit 1
}
function require_cmd() {
if ! command -v "$1" >/dev/null 2>&1; then
fail "$1 not found; install it (e.g. 'sudo pacman -S $1')"
fi
}
# ensure required tools are available early
require_cmd zip
require_cmd unzip
function ensure_dir() {
mkdir -p "$1"
}
function find_keytool() {
# first try JAVA_HOME if set
if [[ -n "$JAVA_HOME_DEFAULT" && -x "$JAVA_HOME_DEFAULT/bin/keytool" ]]; then
echo "$JAVA_HOME_DEFAULT/bin/keytool"
return
fi
# try common install locations
if [[ -n "${JAVA_HOME:-}" && -x "${JAVA_HOME}/bin/keytool" ]]; then
echo "${JAVA_HOME}/bin/keytool"
return
fi
if command -v keytool >/dev/null 2>&1; then
command -v keytool
return
fi
fail "keytool not found. Set JAVA_HOME or install a JDK."
}
function write_stub_file() {
local rel_path="$1"
local content="$2"
local full_path="$BUILD_DIR/stubs/$rel_path"
ensure_dir "$(dirname "$full_path")"
if [[ ! -f "$full_path" ]]; then
echo -e "$content" > "$full_path"
echo " stub: $rel_path"
fi
}
function build_ndk_abi() {
local abi="$1"
# armeabi-v7a needs a few extra NDK flags to get hardware FPU support
# without APP_ABI the default would be whatever Android.mk says, so we
# always pass it explicitly so the same Android.mk works for both targets
local -a extra_flags=( "APP_ABI=$abi" )
if [[ "$abi" == "armeabi-v7a" ]]; then
# enable hardware FPU + NEON like the old Minecraft ARMv7 builds used to
extra_flags+=( "APP_ARM_MODE=arm" "APP_ARM_NEON=true" )
fi
echo " ndk-build for $abi..."
if ! "$ANDROID_NDK_PATH/ndk-build" \
NDK_PROJECT_PATH="$REPO_ROOT/project/android" \
APP_BUILD_SCRIPT="$JNI_DIR/Android.mk" \
"${extra_flags[@]}" \
2>&1 | tee "$BUILD_DIR/ndk-build-${abi}.log"; then
echo "NDK build failed for $abi. See $BUILD_DIR/ndk-build-${abi}.log" >&2
exit 1
fi
ensure_dir "$BUILD_DIR/lib/$abi"
cp -v "$REPO_ROOT/project/android/libs/$abi/libminecraftpe.so" "$BUILD_DIR/lib/$abi/"
echo " .so -> $BUILD_DIR/lib/$abi/libminecraftpe.so"
}
########################################
# argument parsing
########################################
while [[ $# -gt 0 ]]; do
case "$1" in
--no-cpp) NO_CPP=true ;;
--no-java) NO_JAVA=true ;;
--no-build) NO_BUILD=true ;;
--abi)
shift
[[ $# -gt 0 ]] || fail "--abi requires a value (arm64-v8a, armeabi-v7a, all)"
TARGET_ABI="$1"
;;
-h|--help) usage ;;
*)
echo "Unknown option: $1" >&2
usage
;;
esac
shift
done
# validate the ABI value now that all args are parsed
case "$TARGET_ABI" in
arm64-v8a|armeabi-v7a|all) ;;
*) fail "Unknown ABI '$TARGET_ABI'. Supported values: arm64-v8a, armeabi-v7a, all" ;;
esac
echo " TARGET_ABI=$TARGET_ABI"
# resolve APK output filenames now that TARGET_ABI is final.
# arm64-v8a -> minecraftpe-v8a-debug.apk
# armeabi-v7a -> minecraftpe-v7a-debug.apk
# all -> minecraftpe-all-debug.apk (fat APK containing both ABIs)
case "$TARGET_ABI" in
arm64-v8a) APK_SUFFIX="v8a" ;;
armeabi-v7a) APK_SUFFIX="v7a" ;;
*) APK_SUFFIX="$TARGET_ABI" ;;
esac
APK_UNSIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-unsigned.apk"
APK_ALIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-aligned.apk"
APK_SIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-debug.apk"
########################################
# validate required tools
########################################
KEYTOOL="$(find_keytool)"
if [[ ! -x "$AAPT" ]]; then
fail "aapt not found at $AAPT"
fi
if [[ ! -x "$ZIPALIGN" ]]; then
fail "zipalign not found at $ZIPALIGN"
fi
if [[ ! -x "$APKSIGNER" ]]; then
fail "apksigner not found at $APKSIGNER"
fi
if [[ ! -x "$DEX_TOOL" ]]; then
fail "d8 not found at $DEX_TOOL"
fi
if [[ ! -x "$ADB" ]]; then
fail "adb not found at $ADB"
fi
########################################
# bootstrap
########################################
log_step "Bootstrap"
ensure_dir "$BUILD_DIR"
ensure_dir "$BUILD_DIR/lib/arm64-v8a"
ensure_dir "$BUILD_DIR/lib/armeabi-v7a"
ensure_dir "$BUILD_DIR/gen"
ensure_dir "$BUILD_DIR/stubs"
# create a debug keystore if it doesn't exist
if [[ ! -f "$KEYSTORE_FILE" ]]; then
echo " generating debug.keystore..."
"$KEYTOOL" -genkeypair \
-keystore "$KEYSTORE_FILE" -storepass android -keypass android \
-alias androiddebugkey -keyalg RSA -keysize 2048 -validity 10000 \
-dname "CN=Android Debug,O=Android,C=US" >/dev/null 2>&1
echo " keystore created"
else
echo " keystore OK"
fi
# why dont we just include the stubs lol
write_stub_file "com/mojang/android/StringValue.java" "package com.mojang.android;\npublic interface StringValue { String getStringValue(); }\n"
write_stub_file "com/mojang/android/licensing/LicenseCodes.java" "package com.mojang.android.licensing;\npublic class LicenseCodes { public static final int LICENSE_OK = 0; }\n"
write_stub_file "com/mojang/android/EditTextAscii.java" "package com.mojang.android;\nimport android.content.Context;\nimport android.text.Editable;\nimport android.text.TextWatcher;\nimport android.util.AttributeSet;\nimport android.widget.EditText;\npublic class EditTextAscii extends EditText implements TextWatcher {\n public EditTextAscii(Context c) { super(c); addTextChangedListener(this); }\n public EditTextAscii(Context c, AttributeSet a) { super(c,a); addTextChangedListener(this); }\n public EditTextAscii(Context c, AttributeSet a, int d) { super(c,a,d); addTextChangedListener(this); }\n @Override public void onTextChanged(CharSequence s,int st,int b,int co){}\n public void beforeTextChanged(CharSequence s,int st,int co,int aft){}\n public void afterTextChanged(Editable e){\n String s=e.toString(),san=sanitize(s);\n if(!s.equals(san))e.replace(0,e.length(),san);\n }\n static public String sanitize(String s){\n StringBuilder sb=new StringBuilder();\n for(int i=0;i<s.length();i++){char c=s.charAt(i);if(c<128)sb.append(c);}\n return sb.toString();\n }\n}\n"
write_stub_file "com/mojang/android/preferences/SliderPreference.java" "package com.mojang.android.preferences;\nimport android.content.Context;\nimport android.content.res.Resources;\nimport android.preference.DialogPreference;\nimport android.util.AttributeSet;\nimport android.view.Gravity;\nimport android.view.View;\nimport android.widget.LinearLayout;\nimport android.widget.SeekBar;\nimport android.widget.TextView;\npublic class SliderPreference extends DialogPreference implements SeekBar.OnSeekBarChangeListener {\n private static final String NS=\"http://schemas.android.com/apk/res/android\";\n private Context _ctx; private TextView _tv; private SeekBar _sb;\n private String _suf; private int _def,_max,_val,_min;\n public SliderPreference(Context ctx,AttributeSet a){\n super(ctx,a); _ctx=ctx;\n _suf=gStr(a,NS,\"text\",\"\"); _def=gInt(a,NS,\"defaultValue\",0);\n _max=gInt(a,NS,\"max\",100); _min=gInt(a,null,\"min\",0);\n setDefaultValue(_def);\n }\n @Override protected View onCreateDialogView(){\n LinearLayout l=new LinearLayout(_ctx); l.setOrientation(LinearLayout.VERTICAL); l.setPadding(6,6,6,6);\n _tv=new TextView(_ctx); _tv.setGravity(Gravity.CENTER_HORIZONTAL); _tv.setTextSize(32);\n l.addView(_tv,new LinearLayout.LayoutParams(-1,-2));\n _sb=new SeekBar(_ctx); _sb.setOnSeekBarChangeListener(this);\n l.addView(_sb,new LinearLayout.LayoutParams(-1,-2));\n if(shouldPersist())_val=getPersistedInt(_def);\n _sb.setMax(_max); _sb.setProgress(_val); return l;\n }\n @Override protected void onSetInitialValue(boolean r,Object d){\n super.onSetInitialValue(r,d);\n _val=r?(shouldPersist()?getPersistedInt(_def):0):(Integer)d;\n }\n public void onProgressChanged(SeekBar s,int v,boolean f){\n _val=v+_min; _tv.setText(_val+_suf);\n if(shouldPersist())persistInt(_val); callChangeListener(Integer.valueOf(_val));\n }\n public void onStartTrackingTouch(SeekBar s){}\n public void onStopTrackingTouch(SeekBar s){}\n private int gInt(AttributeSet a,String ns,String n,int d){int id=a.getAttributeResourceValue(ns,n,0);return id!=0?getContext().getResources().getInteger(id):a.getAttributeIntValue(ns,n,d);}\n private String gStr(AttributeSet a,String ns,String n,String d){int id=a.getAttributeResourceValue(ns,n,0);if(id!=0)return getContext().getResources().getString(id);String v=a.getAttributeValue(ns,n);return v!=null?v:d;}\n}\n"
write_stub_file "com/mojang/minecraftpe/MainMenuOptionsActivity.java" "package com.mojang.minecraftpe;\nimport android.app.Activity;\npublic class MainMenuOptionsActivity extends Activity {\n public static final String Internal_Game_DifficultyPeaceful=\"internal_game_difficulty_peaceful\";\n public static final String Game_DifficultyLevel=\"game_difficulty\";\n public static final String Controls_Sensitivity=\"controls_sensitivity\";\n}\n"
write_stub_file "com/mojang/minecraftpe/Minecraft_Market.java" "package com.mojang.minecraftpe;\nimport android.app.Activity; import android.content.Intent; import android.os.Bundle;\npublic class Minecraft_Market extends Activity {\n @Override protected void onCreate(Bundle s){super.onCreate(s);startActivity(new Intent(this,MainActivity.class));finish();}\n}\n"
write_stub_file "com/mojang/minecraftpe/Minecraft_Market_Demo.java" "package com.mojang.minecraftpe;\nimport android.content.Intent; import android.net.Uri;\npublic class Minecraft_Market_Demo extends MainActivity {\n @Override public void buyGame(){startActivity(new Intent(Intent.ACTION_VIEW,Uri.parse(\"market://details?id=com.mojang.minecraftpe\")));}\n @Override protected boolean isDemo(){return true;}\n}\n"
write_stub_file "com/mojang/minecraftpe/GameModeButton.java" "package com.mojang.minecraftpe;\nimport com.mojang.android.StringValue;\nimport android.content.Context; import android.util.AttributeSet;\nimport android.view.View; import android.view.View.OnClickListener;\nimport android.widget.TextView; import android.widget.ToggleButton;\npublic class GameModeButton extends ToggleButton implements OnClickListener,StringValue {\n static final int Creative=0,Survival=1;\n private int _type=0; private boolean _attached=false;\n public GameModeButton(Context c,AttributeSet a){super(c,a);setOnClickListener(this);}\n public void onClick(View v){_update();}\n @Override protected void onFinishInflate(){super.onFinishInflate();_update();}\n @Override protected void onAttachedToWindow(){if(!_attached){_update();_attached=true;}}\n private void _update(){_set(isChecked()?Survival:Creative);}\n private void _set(int i){\n _type=i<Creative?Creative:(i>Survival?Survival:i);\n int id=_type==Survival?R.string.gamemode_survival_summary:R.string.gamemode_creative_summary;\n String desc=getContext().getString(id);\n View v=getRootView().findViewById(R.id.labelGameModeDesc);\n if(desc!=null&&v instanceof TextView)((TextView)v).setText(desc);\n }\n public String getStringValue(){return new String[]{\"creative\",\"survival\"}[_type];}\n static public String getStringForType(int i){int c=i<Creative?Creative:(i>Survival?Survival:i);return new String[]{\"creative\",\"survival\"}[c];}\n}\n"
echo " stubs OK"
########################################
# ndk build
########################################
if [[ "$NO_CPP" == false && "$NO_BUILD" == false ]]; then
log_step "NDK build ($TARGET_ABI)"
# the original windows build script used a junction to avoid long paths here
# on linux, path lengths are *usually* fine, but we still keep things simple
pushd "$JNI_DIR" >/dev/null
export NDK_MODULE_PATH="$REPO_ROOT/project/lib_projects"
# build each requested ABI by delegating to build_ndk_abi()
if [[ "$TARGET_ABI" == "all" ]]; then
build_ndk_abi "arm64-v8a"
build_ndk_abi "armeabi-v7a"
else
build_ndk_abi "$TARGET_ABI"
fi
popd >/dev/null
fi
########################################
# java compile
########################################
if [[ "$NO_JAVA" == false && "$NO_BUILD" == false ]]; then
log_step "Java compile"
ensure_dir "$(dirname "$BUILD_DIR/gen/R.java")"
# generate R.java
"$AAPT" package -f -M "$ANDROID_MANIFEST" -S "$ANDROID_RES_DIR" -I "$ANDROID_PLATFORM_DIR/android.jar" -J "$BUILD_DIR/gen" -F "$BUILD_DIR/_rgen.apk"
rm -f "$BUILD_DIR/_rgen.apk"
# collect all source files (project + stubs + generated R.java)
JAVA_SOURCES=(
$(find "$JAVA_SRC_DIR" -name "*.java" -print)
$(find "$BUILD_DIR/stubs" -name "*.java" -print)
"$BUILD_DIR/gen/R.java"
)
rm -rf "$BUILD_DIR/classes"
ensure_dir "$BUILD_DIR/classes"
# Some JDK versions (<=8) don't support --release.
JAVAC_ARGS=(--release 8)
if "$JAVAC_CMD" -version 2>&1 | grep -qE '^javac 1\.'; then
JAVAC_ARGS=(-source 1.8 -target 1.8)
fi
"$JAVAC_CMD" "${JAVAC_ARGS[@]}" -cp "$ANDROID_PLATFORM_DIR/android.jar" -d "$BUILD_DIR/classes" "${JAVA_SOURCES[@]}"
echo " javac OK"
# convert class files into dex
JAVA_CLASS_FILES=( $(find "$BUILD_DIR/classes" -name "*.class" -print) )
"$DEX_TOOL" --min-api 21 --output "$BUILD_DIR" "${JAVA_CLASS_FILES[@]}"
echo " d8 -> $DEX_OUTPUT"
fi
########################################
# package apk
########################################
log_step "Package APK"
rm -f "$APK_UNSIGNED" "$APK_ALIGNED" "$APK_SIGNED"
"$AAPT" package -f -M "$ANDROID_MANIFEST" -S "$ANDROID_RES_DIR" -I "$ANDROID_PLATFORM_DIR/android.jar" -F "$APK_UNSIGNED"
# add classes.dex and native library/libraries into apk.
# when building for "all" we pack both ABIs into the same APK so Android can
# pick the right one at install time (fat APK). for a single-ABI build we
# only include the one .so that was actually compiled.
pushd "$BUILD_DIR" >/dev/null
zip -q "$APK_UNSIGNED" "classes.dex"
if [[ "$TARGET_ABI" == "all" ]]; then
zip -q "$APK_UNSIGNED" "lib/arm64-v8a/libminecraftpe.so"
zip -q "$APK_UNSIGNED" "lib/armeabi-v7a/libminecraftpe.so"
else
zip -q "$APK_UNSIGNED" "lib/$TARGET_ABI/libminecraftpe.so"
fi
popd >/dev/null
# add assets from data/ directory into the apk under assets/
TMP_ASSETS_DIR="$(mktemp -d)"
mkdir -p "$TMP_ASSETS_DIR/assets"
cp -r "$DATA_DIR/." "$TMP_ASSETS_DIR/assets/"
pushd "$TMP_ASSETS_DIR" >/dev/null
zip -q -r "$APK_UNSIGNED" assets
popd >/dev/null
rm -rf "$TMP_ASSETS_DIR"
"$ZIPALIGN" -p 4 "$APK_UNSIGNED" "$APK_ALIGNED"
"$APKSIGNER" sign --ks "$KEYSTORE_FILE" --ks-pass pass:android --key-pass pass:android --out "$APK_SIGNED" "$APK_ALIGNED"
echo " signed -> $APK_SIGNED"
########################################
# install
########################################
log_step "Install"
"$ADB" shell am force-stop "$PACKAGE_NAME" || true
"$ADB" uninstall "$PACKAGE_NAME" || true
"$ADB" install --no-incremental "$APK_SIGNED"
echo -e "\nDone. Enjoy MCPE 0.6.1 on your device!"

9
cmake/EnumOption.cmake Normal file
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@@ -0,0 +1,9 @@
macro(enum_option var values description)
set(${var}_VALUES ${values})
list(GET ${var}_VALUES 0 default)
set(${var} "${default}" CACHE STRING "${description}")
set_property(CACHE ${var} PROPERTY STRINGS ${${var}_VALUES})
if (NOT ";${${var}_VALUES};" MATCHES ";${${var}};")
message(FATAL_ERROR "Unknown value ${${var}}. Only -D${var}=${${var}_VALUES} allowed.")
endif()
endmacro()

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@@ -145,9 +145,15 @@ options.gamma=Brightness
options.gamma.min=Moody options.gamma.min=Moody
options.gamma.max=Bright options.gamma.max=Bright
options.group.mojang=Login options.group.mojang=Login
options.group.general=General
options.group.game=Game options.group.game=Game
options.group.controls=Controls options.group.controls=Controls
options.group.graphics=Graphics options.group.graphics=Graphics
options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.autoJump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible
options.sensitivity=Sensitivity options.sensitivity=Sensitivity
@@ -176,9 +182,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.normal=Normal options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended
@@ -187,6 +194,15 @@ options.particles=Particles
options.particles.all=All options.particles.all=All
options.particles.decreased=Decreased options.particles.decreased=Decreased
options.particles.minimal=Minimal options.particles.minimal=Minimal
options.username=Username
options.smoothCamera=Smooth camera
options.destroyVibration=Destroy vibration
options.isLeftHanded=Left handed
options.useTouchscreen=Use touchscreen
options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph
performance.max=Max FPS performance.max=Max FPS
performance.balanced=Balanced performance.balanced=Balanced
@@ -194,21 +210,21 @@ performance.powersaver=Power saver
controls.title=Controls controls.title=Controls
key.forward=Forward options.key.forward=Forward
key.left=Left options.key.left=Left
key.back=Back options.key.back=Back
key.right=Right options.key.right=Right
key.jump=Jump options.key.jump=Jump
key.inventory=Inventory options.key.inventory=Inventory
key.drop=Drop options.key.drop=Drop
key.chat=Chat options.key.chat=Chat
key.fog=Toggle Fog options.key.fog=Toggle Fog
key.sneak=Sneak options.key.sneak=Sneak
key.playerlist=List Players options.key.playerlist=List Players
key.attack=Attack options.key.attack=Attack
key.use=Use Item options.key.use=Use Item
key.pickItem=Pick Block options.key.pickItem=Pick Block
key.mouseButton=Button %1$s options.key.mouseButton=Button %1$s
texturePack.openFolder=Open texture pack folder texturePack.openFolder=Open texture pack folder
texturePack.title=Select Texture Pack texturePack.title=Select Texture Pack

0
glad/include/KHR/khrplatform.h Executable file → Normal file
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46
misc/web/index.html Normal file
View File

@@ -0,0 +1,46 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>MCPE 0.6.1</title>
<style>
html, body {
margin: 0;
padding: 0;
height: 100%;
background: black;
overflow: hidden;
}
#canvas {
width: 100vw;
height: 100vh;
display: block;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
var Module = {
canvas: document.getElementById('canvas'),
onRuntimeInitialized: function () { resizeCanvas() }
};
function resizeCanvas() {
const canvas = Module.canvas;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
window.addEventListener('onunload', () => {
FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) });
})
</script>
<script src="MinecraftPE.js"></script>
</body>
</html>

View File

@@ -6,8 +6,8 @@
android:installLocation="preferExternal"> android:installLocation="preferExternal">
<!-- This is the platform API where NativeActivity was introduced. --> <!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="24" <uses-sdk android:minSdkVersion="19"
android:targetSdkVersion="24" /> android:targetSdkVersion="30" />
<!-- uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="true"/ --> <!-- uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="true"/ -->

View File

@@ -168,9 +168,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.normal=Normal options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended

View File

@@ -1,4 +1,6 @@
LOCAL_PATH := $(call my-dir) LOCAL_PATH := $(call my-dir)
# Convert Windows backslashes to forward slashes so NDK toolchain doesnt treat them as escapes.
LOCAL_PATH := $(subst \,/,$(LOCAL_PATH))
include $(CLEAR_VARS) include $(CLEAR_VARS)
@@ -12,6 +14,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/platform/input/Multitouch.cpp \ ../../../src/platform/input/Multitouch.cpp \
../../../src/platform/time.cpp \ ../../../src/platform/time.cpp \
../../../src/platform/CThread.cpp \ ../../../src/platform/CThread.cpp \
../../../src/platform/HttpClient.cpp \
../../../src/NinecraftApp.cpp \ ../../../src/NinecraftApp.cpp \
../../../src/Performance.cpp \ ../../../src/Performance.cpp \
../../../src/SharedConstants.cpp \ ../../../src/SharedConstants.cpp \
@@ -21,6 +24,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/Options.cpp \ ../../../src/client/Options.cpp \
../../../src/client/OptionsFile.cpp \ ../../../src/client/OptionsFile.cpp \
../../../src/client/OptionStrings.cpp \ ../../../src/client/OptionStrings.cpp \
../../../src/client/Option.cpp \
../../../src/client/gamemode/GameMode.cpp \ ../../../src/client/gamemode/GameMode.cpp \
../../../src/client/gamemode/CreativeMode.cpp \ ../../../src/client/gamemode/CreativeMode.cpp \
../../../src/client/gamemode/SurvivalMode.cpp \ ../../../src/client/gamemode/SurvivalMode.cpp \
@@ -34,14 +38,14 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/gui/components/NinePatch.cpp \ ../../../src/client/gui/components/NinePatch.cpp \
../../../src/client/gui/components/OptionsGroup.cpp \ ../../../src/client/gui/components/OptionsGroup.cpp \
../../../src/client/gui/components/OptionsItem.cpp \ ../../../src/client/gui/components/OptionsItem.cpp \
../../../src/client/gui/components/OptionsPane.cpp \ ../../../src/client/gui/components/KeyOption.cpp \
../../../src/client/gui/components/TextOption.cpp \
../../../src/client/gui/components/RolledSelectionListH.cpp \ ../../../src/client/gui/components/RolledSelectionListH.cpp \
../../../src/client/gui/components/RolledSelectionListV.cpp \ ../../../src/client/gui/components/RolledSelectionListV.cpp \
../../../src/client/gui/components/ScrolledSelectionList.cpp \ ../../../src/client/gui/components/ScrolledSelectionList.cpp \
../../../src/client/gui/components/ScrollingPane.cpp \ ../../../src/client/gui/components/ScrollingPane.cpp \
../../../src/client/gui/components/Slider.cpp \ ../../../src/client/gui/components/Slider.cpp \
../../../src/client/gui/components/TextBox.cpp \ ../../../src/client/gui/components/TextBox.cpp \
../../../src/client/gui/components/SmallButton.cpp \
../../../src/client/gui/Font.cpp \ ../../../src/client/gui/Font.cpp \
../../../src/client/gui/Gui.cpp \ ../../../src/client/gui/Gui.cpp \
../../../src/client/gui/GuiComponent.cpp \ ../../../src/client/gui/GuiComponent.cpp \
@@ -253,7 +257,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/phys/HitResult.cpp ../../../src/world/phys/HitResult.cpp
LOCAL_CFLAGS := -DPLATFORM_ANDROID -DPRE_ANDROID23 -Wno-narrowing $(LOCAL_CFLAGS) LOCAL_CFLAGS := -DPLATFORM_ANDROID -DPRE_ANDROID23 -Wno-narrowing $(LOCAL_CFLAGS)
LOCAL_CPPFLAGS := -std=c++11 LOCAL_CPPFLAGS := -std=c++14 -frtti
LOCAL_CPPFLAGS += -frtti
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../src LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../src
#LOCAL_CFLAGS := -DANDROID_PUBLISH -DDEMO_MODE $(LOCAL_CFLAGS) #LOCAL_CFLAGS := -DANDROID_PUBLISH -DDEMO_MODE $(LOCAL_CFLAGS)

View File

@@ -1,5 +1,7 @@
APP_PLATFORM := android-21 APP_PLATFORM := android-19
APP_STL := gnustl_static APP_STL := gnustl_static
APP_OPTIM := release APP_OPTIM := release
APP_ABI := arm64-v8a APP_ABI := arm64-v8a
APP_SHORT_COMMANDS := true
APP_CPPFLAGS += -frtti -fexceptions
#APP_ABI := armeabi-v7a x86 #APP_ABI := armeabi-v7a x86

View File

@@ -5,8 +5,8 @@
android:versionName="0.6.1-alpha-0.0.3"> android:versionName="0.6.1-alpha-0.0.3">
<uses-sdk <uses-sdk
android:minSdkVersion="24" android:minSdkVersion="19"
android:targetSdkVersion="28"/> android:targetSdkVersion="30"/>
<uses-feature <uses-feature
android:name="android.hardware.touchscreen.multitouch" android:name="android.hardware.touchscreen.multitouch"

View File

@@ -168,8 +168,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.normal=Normal options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended

View File

@@ -1,4 +1,4 @@
APP_PLATFORM := android-9 APP_PLATFORM := android-19
APP_STL := gnustl_static APP_STL := gnustl_static
APP_OPTIM := release APP_OPTIM := release
APP_ABI := armeabi-v7a APP_ABI := armeabi-v7a

View File

@@ -59,6 +59,7 @@ public class MainActivity extends Activity {
private static final int PERMISSION_REQUEST_CODE = 123; private static final int PERMISSION_REQUEST_CODE = 123;
private GLView _glView; private GLView _glView;
private boolean _nativeInitialized = false;
public float invScale = 1.0f;// / 1.5f; public float invScale = 1.0f;// / 1.5f;
private int _screenWidth = 0; private int _screenWidth = 0;
private int _screenHeight = 0; private int _screenHeight = 0;
@@ -77,63 +78,48 @@ public class MainActivity extends Activity {
_screenWidth = Math.max(_dm.widthPixels, _dm.heightPixels); _screenWidth = Math.max(_dm.widthPixels, _dm.heightPixels);
_screenHeight = Math.min(_dm.widthPixels, _dm.heightPixels); _screenHeight = Math.min(_dm.widthPixels, _dm.heightPixels);
nativeOnCreate(_screenWidth, _screenHeight);
_glView = new GLView(getApplication(), this); _glView = new GLView(getApplication(), this);
//_glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); //_glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
_glView.setEGLConfigChooser(true); _glView.setEGLConfigChooser(true);
//_glView //_glView
// _glView.setEGLConfigChooser(
// new GLSurfaceView.EGLConfigChooser() {
//
// @Override
// public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// // TODO Auto-generated method stub
//
// // Specify a configuration for our opengl session
// // and grab the first configuration that matches is
// int[] configSpec = {
// EGL10.EGL_DEPTH_SIZE, 24,
// EGL10.EGL_NONE
// };
// EGLConfig[] configs = new EGLConfig[1];
// int[] num_config = new int[1];
// egl.eglChooseConfig(display, configSpec, configs, 1, num_config);
// EGLConfig config = configs[0];
// return config;
//
// //return null;
// }
// } );
_glView.commit(); _glView.commit();
setContentView(_glView); setContentView(_glView);
_soundPlayer = new SoundPlayer(this, AudioManager.STREAM_MUSIC); _soundPlayer = new SoundPlayer(this, AudioManager.STREAM_MUSIC);
// request dangerous permissions at runtime if necessary
checkAndRequestPermissions(); checkAndRequestPermissions();
initNative();
} }
private void checkAndRequestPermissions() { private void initNative() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { if (_nativeInitialized) {
boolean needRequest = false; return;
if (checkSelfPermission(android.Manifest.permission.WRITE_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED) {
needRequest = true;
}
if (checkSelfPermission(android.Manifest.permission.READ_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED) {
needRequest = true;
}
if (needRequest) {
requestPermissions(new String[] {
android.Manifest.permission.WRITE_EXTERNAL_STORAGE,
android.Manifest.permission.READ_EXTERNAL_STORAGE
}, PERMISSION_REQUEST_CODE);
}
} }
_nativeInitialized = true;
nativeOnCreate(_screenWidth, _screenHeight);
}
// request dangerous permissions at runtime if necessary
private boolean checkAndRequestPermissions() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.M) {
return true;
}
boolean writeGranted = checkSelfPermission(android.Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
boolean readGranted = checkSelfPermission(android.Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
if (writeGranted && readGranted) {
return true;
}
requestPermissions(new String[] {
android.Manifest.permission.WRITE_EXTERNAL_STORAGE,
android.Manifest.permission.READ_EXTERNAL_STORAGE
}, PERMISSION_REQUEST_CODE);
return false;
} }
@Override @Override
@@ -146,8 +132,18 @@ public class MainActivity extends Activity {
break; break;
} }
} }
if (!granted) { if (granted) {
// user denied; you might want to warn or close the app initNative();
} else {
// We can still run using app-specific external files in scoped-storage,
// so allow startup while warning the user.
initNative();
new AlertDialog.Builder(this)
.setTitle("Storage permission recommended")
.setMessage("MinecraftPE can still run with app-private storage, but public external save/load may require permission.")
.setPositiveButton("OK", null)
.setCancelable(true)
.show();
} }
} }
super.onRequestPermissionsResult(requestCode, permissions, grantResults); super.onRequestPermissionsResult(requestCode, permissions, grantResults);

View File

@@ -19,6 +19,7 @@ set(CompileFiles ../../src/main.cpp
../../src/client/IConfigListener.cpp ../../src/client/IConfigListener.cpp
../../src/client/Minecraft.cpp ../../src/client/Minecraft.cpp
../../src/client/Options.cpp ../../src/client/Options.cpp
../../src/client/Option.cpp
../../src/client/OptionsFile.cpp ../../src/client/OptionsFile.cpp
../../src/client/OptionStrings.cpp ../../src/client/OptionStrings.cpp
../../src/client/gamemode/GameMode.cpp ../../src/client/gamemode/GameMode.cpp
@@ -155,5 +156,5 @@ set(CompileFiles ../../src/main.cpp
add_executable(mcpe_server ${CompileFiles}) add_executable(mcpe_server ${CompileFiles})
target_link_libraries(mcpe_server raknet ${CMAKE_THREAD_LIBS_INIT}) target_link_libraries(mcpe_server raknet ${CMAKE_THREAD_LIBS_INIT})
target_include_directories(mcpe_server PUBLIC target_include_directories(mcpe_server PUBLIC
"minecraft-pe-0.6.1/src/" "../../src/"
) )

View File

@@ -4,10 +4,11 @@ include $(CLEAR_VARS)
LOCAL_MODULE := RakNet LOCAL_MODULE := RakNet
MY_PREFIX := $(LOCAL_PATH)/RakNetSources/ MY_PREFIX := $(LOCAL_PATH)/RaknetSources/
MY_SOURCES := $(wildcard $(MY_PREFIX)*.cpp) MY_SOURCES := $(wildcard $(MY_PREFIX)*.cpp)
LOCAL_SRC_FILES += $(MY_SOURCES:$(MY_PREFIX)%=RakNetSources/%) LOCAL_SRC_FILES += $(MY_SOURCES:$(MY_PREFIX)%=RaknetSources/%)
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS) LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)
LOCAL_CPPFLAGS += -frtti
include $(BUILD_STATIC_LIBRARY) include $(BUILD_STATIC_LIBRARY)

View File

@@ -10,8 +10,8 @@
#include <io.h> #include <io.h>
#elif !defined ( __APPLE__ ) && !defined ( __APPLE_CC__ ) && !defined ( __PPC__ ) && !defined ( __FreeBSD__ ) && !defined ( __S3E__ ) // #elif !defined ( __APPLE__ ) && !defined ( __APPLE_CC__ ) && !defined ( __PPC__ ) && !defined ( __FreeBSD__ ) && !defined ( __S3E__ )
#include <sys/io.h> // #include <sys/io.h>
#endif #endif

View File

@@ -1,8 +1,8 @@
#if defined(X360__) #if defined(X360__)
#elif defined (_WIN32) #elif defined (_WIN32)
#include <WinSock2.h> #include <winsock2.h>
#include <windows.h> #include <windows.h>
#include <Ws2tcpip.h> #include <ws2tcpip.h>
// Must always include Winsock2.h before windows.h // Must always include Winsock2.h before windows.h
// or else: // or else:

View File

@@ -71,9 +71,12 @@ public:
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {} virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); } virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {} virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {} virtual void showDialog(int dialogId) {}
virtual void createUserInput() {} virtual void createUserInput() {}

View File

@@ -202,6 +202,8 @@ public:
LOGI("initConsts: screenWidth=%d, calling getScreenHeight\n", _screenWidth); LOGI("initConsts: screenWidth=%d, calling getScreenHeight\n", _screenWidth);
_screenHeight = env->CallIntMethod(instance, fHeight); _screenHeight = env->CallIntMethod(instance, fHeight);
LOGI("initConsts: screenHeight=%d, done\n", _screenHeight); LOGI("initConsts: screenHeight=%d, done\n", _screenHeight);
return 1;
} }
void tick() { void tick() {
@@ -536,7 +538,7 @@ public:
static __inline bool isSquare(int n) { static __inline bool isSquare(int n) {
int L = n & 0xf; int L = n & 0xf;
if ((1 << L) & 0x213 == 0) return false; if (((1 << L) & 0x213) == 0) return false;
int t = (int) sqrt((double) n) + 0.5; int t = (int) sqrt((double) n) + 0.5;
return t*t == n; return t*t == n;

69
src/AppPlatform_glfw.cpp Executable file → Normal file
View File

@@ -1,74 +1,5 @@
#include "AppPlatform_glfw.h" #include "AppPlatform_glfw.h"
#ifdef WIN32
#include <Windows.h>
#endif
// Loader that tries GLFW first, then falls back to opengl32.dll for any
// function that glfwGetProcAddress can't resolve.
void* winGLLoader(const char* name) {
void* p = (void*)glfwGetProcAddress(name);
#ifdef WIN32
if (!p) {
static HMODULE opengl32 = LoadLibraryA("opengl32.dll");
if (opengl32) p = (void*)GetProcAddress(opengl32, name);
}
#endif
return p;
}
// -----------------------------------------------------------------------
// Compatibility wrappers for OpenGL ES functions absent from desktop GL.
// The desktop equivalents use double parameters and are not declared in
// the GLES1 GLAD header, so look them up at runtime via winGLLoader.
// -----------------------------------------------------------------------
static void APIENTRY compat_glDepthRangef(GLfloat n, GLfloat f) {
typedef void(APIENTRY *fn_t)(double, double);
static fn_t fn = (fn_t)winGLLoader("glDepthRange");
if (fn) fn((double)n, (double)f);
}
static void APIENTRY compat_glClearDepthf(GLfloat d) {
typedef void(APIENTRY *fn_t)(double);
static fn_t fn = (fn_t)winGLLoader("glClearDepth");
if (fn) fn((double)d);
}
static void APIENTRY compat_glOrthof(GLfloat l, GLfloat r, GLfloat b,
GLfloat t, GLfloat n, GLfloat f) {
typedef void(APIENTRY *fn_t)(double,double,double,double,double,double);
static fn_t fn = (fn_t)winGLLoader("glOrtho");
if (fn) fn(l, r, b, t, n, f);
}
static void APIENTRY compat_glFrustumf(GLfloat l, GLfloat r, GLfloat b,
GLfloat t, GLfloat n, GLfloat f) {
typedef void(APIENTRY *fn_t)(double,double,double,double,double,double);
static fn_t fn = (fn_t)winGLLoader("glFrustum");
if (fn) fn(l, r, b, t, n, f);
}
// glFogx / glFogxv are OpenGL ES fixed-point variants that don't exist in
// desktop opengl32.dll. Wrap them via the float equivalents. For fog-mode
// enum params the GLfixed value IS the enum integer, so the cast is exact.
static void APIENTRY compat_glFogx(GLenum pname, GLfixed param) {
glFogf(pname, (GLfloat)param);
}
static void APIENTRY compat_glFogxv(GLenum pname, const GLfixed* params) {
// Only GL_FOG_COLOR uses an array; convert each element.
GLfloat fp[4] = {
(GLfloat)params[0], (GLfloat)params[1],
(GLfloat)params[2], (GLfloat)params[3]
};
glFogfv(pname, fp);
}
void glPatchDesktopCompat() {
if (!glad_glDepthRangef) glad_glDepthRangef = compat_glDepthRangef;
if (!glad_glClearDepthf) glad_glClearDepthf = compat_glClearDepthf;
if (!glad_glOrthof) glad_glOrthof = compat_glOrthof;
if (!glad_glFrustumf) glad_glFrustumf = compat_glFrustumf;
if (!glad_glFogx) glad_glFogx = compat_glFogx;
if (!glad_glFogxv) glad_glFogxv = compat_glFogxv;
}
float AppPlatform_glfw::getPixelsPerMillimeter() { float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor(); GLFWmonitor* monitor = glfwGetPrimaryMonitor();

View File

@@ -3,6 +3,8 @@
#include "AppPlatform.h" #include "AppPlatform.h"
#include "platform/log.h" #include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h" #include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h" #include "world/level/storage/FolderMethods.h"
#include <png.h> #include <png.h>
@@ -11,12 +13,17 @@
#include <sstream> #include <sstream>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <ctime> #include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32 #ifdef _WIN32
#include <windows.h> #include <windows.h>
#include <shellapi.h> #include <shellapi.h>
#endif #endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) { static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length); ((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
} }
@@ -28,7 +35,7 @@ public:
{ {
} }
BinaryBlob readAssetFile(const std::string& filename) { BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r"); FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp) if (!fp)
return BinaryBlob(); return BinaryBlob();
@@ -45,7 +52,7 @@ public:
return blob; return blob;
} }
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) { void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo //@todo
} }
@@ -53,61 +60,44 @@ public:
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000); return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
} }
TextureData loadTexture(const std::string& filename_, bool textureFolder) TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{ {
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out; TextureData out;
std::string filename = textureFolder? "data/images/" + filename_ std::string filename = textureFolder? "data/images/" + filename_
: filename_; : filename_;
std::ifstream source(filename.c_str(), std::ios::binary); std::ifstream source(filename.c_str(), std::ios::binary);
if (source) { if (!source) {
png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!pngPtr)
return out;
png_infop infoPtr = png_create_info_struct(pngPtr);
if (!infoPtr) {
png_destroy_read_struct(&pngPtr, NULL, NULL);
return out;
}
// Hack to get around the broken libpng for windows
png_set_read_fn(pngPtr,(void*)&source, png_funcReadFile);
png_read_info(pngPtr, infoPtr);
// Set up the texdata properties
out.w = png_get_image_width(pngPtr, infoPtr);
out.h = png_get_image_height(pngPtr, infoPtr);
png_bytep* rowPtrs = new png_bytep[out.h];
out.data = new unsigned char[4 * out.w * out.h];
out.memoryHandledExternally = false;
int rowStrideBytes = 4 * out.w;
for (int i = 0; i < out.h; i++) {
rowPtrs[i] = (png_bytep)&out.data[i*rowStrideBytes];
}
png_read_image(pngPtr, rowPtrs);
// Teardown and return
png_destroy_read_struct(&pngPtr, &infoPtr,(png_infopp)0);
delete[] (png_bytep)rowPtrs;
source.close();
return out;
}
else
{
LOGI("Couldn't find file: %s\n", filename.c_str()); LOGI("Couldn't find file: %s\n", filename.c_str());
return out; return out;
} }
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
} }
std::string getDateString(int s) { TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s; time_t tm = s;
char mbstr[100]; char mbstr[100];
@@ -116,26 +106,50 @@ public:
return std::string(mbstr); return std::string(mbstr);
} }
virtual int getScreenWidth() { return 854; }; virtual int getScreenWidth() override {
virtual int getScreenHeight() { return 480; }; #ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
virtual float getPixelsPerMillimeter(); return w;
#endif
virtual bool supportsTouchscreen() { return true; } return 854;
};
virtual void openURL(const std::string& url) { virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override {
#ifdef _WIN32 #ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL); ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__ #elif __linux__
std::string command = "xdg-open " + url; std::string command = "xdg-open " + url;
system(command.c_str()); system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif #endif
} }
GLFWwindow* window;
private: private:
}; };
void* winGLLoader(const char* name);
void glPatchDesktopCompat();
#endif /*APPPLATFORM_GLFW_H__*/ #endif /*APPPLATFORM_GLFW_H__*/

View File

@@ -3,8 +3,11 @@
#include "AppPlatform.h" #include "AppPlatform.h"
#include "platform/log.h" #include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h" #include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h" #include "world/level/storage/FolderMethods.h"
#include "util/StringUtils.h"
#include <png.h> #include <png.h>
#include <cmath> #include <cmath>
#include <fstream> #include <fstream>
@@ -50,10 +53,19 @@ public:
TextureData loadTexture(const std::string& filename_, bool textureFolder) TextureData loadTexture(const std::string& filename_, bool textureFolder)
{ {
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc).
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out; TextureData out;
std::string filename = textureFolder? "data/images/" + filename_ std::string filename = textureFolder? "data/images/" + filename_
: filename_; : filename_;
std::ifstream source(filename.c_str(), std::ios::binary); std::ifstream source(filename.c_str(), std::ios::binary);
if (source) { if (source) {
@@ -102,7 +114,9 @@ public:
} }
} }
std::string getDateString(int s) { TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
time_t tm = s; time_t tm = s;
char mbstr[100]; char mbstr[100];

View File

@@ -99,6 +99,9 @@ void NinecraftApp::init()
I18n::loadLanguage(platform(), "en_US"); I18n::loadLanguage(platform(), "en_US");
#endif #endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init(); Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE) #if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
@@ -111,11 +114,12 @@ void NinecraftApp::init()
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
LOGI("This: %p\n", this); LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU); screenChooser.setScreen(SCREEN_STARTMENU);
if (options.username.empty()) {
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen()); setScreen(new UsernameScreen());
} }
#else #else
user->name = "Server";
hostMultiplayer(); hostMultiplayer();
#endif #endif
} }
@@ -244,8 +248,9 @@ void NinecraftApp::initGLStates()
glCullFace(GL_BACK); glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not // Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR(); _powerVr = platform()->isPowerVR();
#ifdef __APPLE__ #ifdef __APPLE__

View File

@@ -1,21 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

View File

@@ -1,5 +1,10 @@
#include "Minecraft.h" #include "Minecraft.h"
#include "Options.h"
#include "client/Options.h"
#include "client/player/input/IBuildInput.h" #include "client/player/input/IBuildInput.h"
#include "platform/input/Keyboard.h"
#include "world/item/Item.h"
#include "world/item/ItemInstance.h"
#include <string> #include <string>
#include <cstdlib> #include <cstdlib>
@@ -10,88 +15,36 @@
#if defined(RPI) #if defined(RPI)
#define CREATORMODE #define CREATORMODE
#endif #endif
#include "../network/RakNetInstance.h" #include "../network/RakNetInstance.h"
#include "../network/ClientSideNetworkHandler.h" #include "../network/ClientSideNetworkHandler.h"
#include "../network/ServerSideNetworkHandler.h" #include "../network/ServerSideNetworkHandler.h"
//#include "../network/Packet.h" //#include "../network/Packet.h"
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../world/level/chunk/ChunkCache.h"
#include "../world/level/tile/Tile.h" #include "../world/level/tile/Tile.h"
#include "../world/level/storage/LevelStorageSource.h" #include "../world/level/storage/LevelStorageSource.h"
#include "../world/level/storage/LevelStorage.h" #include "../world/level/storage/LevelStorage.h"
#include "player/input/KeyboardInput.h" #include "player/input/KeyboardInput.h"
#include "player/input/ControllerTurnInput.h"
#include "player/input/XperiaPlayInput.h"
#include "world/level/chunk/ChunkSource.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "player/input/touchscreen/TouchInputHolder.h" #include "player/input/touchscreen/TouchInputHolder.h"
#endif
#include "player/LocalPlayer.h"
#include "gamemode/CreativeMode.h"
#include "gamemode/SurvivalMode.h"
#include "player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "particle/ParticleEngine.h" #include "particle/ParticleEngine.h"
#include "gui/Screen.h" #include "gui/Screen.h"
#include "gui/Font.h" #include "gui/Font.h"
#include "gui/screens/RenameMPLevelScreen.h" #include "gui/screens/RenameMPLevelScreen.h"
#include "gui/screens/ConsoleScreen.h" #include "gui/screens/ConsoleScreen.h"
#include "gui/screens/ChatScreen.h"
#include "sound/SoundEngine.h" #include "sound/SoundEngine.h"
#endif
#include "../platform/CThread.h"
#include "../platform/input/Mouse.h"
#include "../AppPlatform.h"
#include "../Performance.h"
#include "../LicenseCodes.h"
#include "../util/PerfTimer.h"
#include "../util/PerfRenderer.h"
#include "player/input/MouseBuildInput.h"
#include "../world/Facing.h"
#include "../network/packet/PlaceBlockPacket.h"
#include "player/input/IInputHolder.h"
#ifndef STANDALONE_SERVER
#include "player/input/touchscreen/TouchscreenInput.h" #include "player/input/touchscreen/TouchscreenInput.h"
#include "renderer/Chunk.h"
#include "player/input/ControllerTurnInput.h"
#include "player/input/XperiaPlayInput.h"
#endif
#include "player/input/MouseTurnInput.h"
#include "../world/entity/MobFactory.h"
#include "../world/level/MobSpawner.h"
#include "../util/Mth.h"
#include "../network/packet/InteractPacket.h"
#ifndef STANDALONE_SERVER
#include "gui/screens/PrerenderTilesScreen.h" #include "gui/screens/PrerenderTilesScreen.h"
#include "renderer/Textures.h" #include "renderer/Textures.h"
#include "gui/screens/DeathScreen.h" #include "gui/screens/DeathScreen.h"
#endif
#include "../network/packet/RespawnPacket.h"
#include "IConfigListener.h"
#include "../world/entity/MobCategory.h"
#ifndef STANDALONE_SERVER
#include "gui/screens/FurnaceScreen.h" #include "gui/screens/FurnaceScreen.h"
#endif
#include "../world/Difficulty.h"
#include "../server/ServerLevel.h"
#ifdef CREATORMODE
#include "../server/CreatorLevel.h"
#endif
#include "../network/packet/AdventureSettingsPacket.h"
#include "../network/packet/SetSpawnPositionPacket.h"
#include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h"
#ifndef STANDALONE_SERVER
#include "gui/screens/ArmorScreen.h" #include "gui/screens/ArmorScreen.h"
#endif
#include "../world/level/levelgen/synth/ImprovedNoise.h"
#ifndef STANDALONE_SERVER
#include "renderer/tileentity/TileEntityRenderDispatcher.h" #include "renderer/tileentity/TileEntityRenderDispatcher.h"
#endif
#ifndef STANDALONE_SERVER
#include "renderer/ptexture/DynamicTexture.h" #include "renderer/ptexture/DynamicTexture.h"
#include "renderer/GameRenderer.h" #include "renderer/GameRenderer.h"
#include "renderer/ItemInHandRenderer.h" #include "renderer/ItemInHandRenderer.h"
@@ -101,8 +54,42 @@
#include "gui/Font.h" #include "gui/Font.h"
#include "gui/screens/RenameMPLevelScreen.h" #include "gui/screens/RenameMPLevelScreen.h"
#include "sound/SoundEngine.h" #include "sound/SoundEngine.h"
#endif // STANDALONE_SERVER
#include "player/LocalPlayer.h"
#include "gamemode/CreativeMode.h"
#include "gamemode/SurvivalMode.h"
#include "player/LocalPlayer.h"
#include "../platform/CThread.h"
#include "../platform/input/Mouse.h"
#include "../AppPlatform.h"
#include "../LicenseCodes.h"
#include "../util/PerfTimer.h"
#include "../util/PerfRenderer.h"
#include "player/input/MouseBuildInput.h"
#include "player/input/IInputHolder.h"
#include "player/input/MouseTurnInput.h"
#include "../world/entity/MobFactory.h"
#include "../world/level/MobSpawner.h"
#include "../util/Mth.h"
#include "../network/packet/InteractPacket.h"
#include "../network/packet/RespawnPacket.h"
#include "../network/packet/AdventureSettingsPacket.h"
#include "../network/packet/SetSpawnPositionPacket.h"
#include "IConfigListener.h"
#include "../world/entity/MobCategory.h"
#include "../world/Difficulty.h"
#include "../server/ServerLevel.h"
#ifdef CREATORMODE
#include "../server/CreatorLevel.h"
#endif #endif
#include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h"
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
@@ -130,8 +117,7 @@ int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::useAmbientOcclusion = false; bool Minecraft::useAmbientOcclusion = false;
Minecraft::Minecraft() Minecraft::Minecraft() :
: user(NULL),
level(NULL), level(NULL),
player(NULL), player(NULL),
cameraTargetPlayer(NULL), cameraTargetPlayer(NULL),
@@ -189,7 +175,7 @@ Minecraft::Minecraft()
_powerVr(false), _powerVr(false),
commandPort(4711), commandPort(4711),
reserved_d1(0),reserved_d2(0), reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0) reserved_f1(0),reserved_f2(0), options(this)
{ {
//#ifdef ANDROID //#ifdef ANDROID
@@ -236,7 +222,6 @@ Minecraft::~Minecraft()
} }
//delete player; //delete player;
delete user;
delete inputHolder; delete inputHolder;
delete storageSource; delete storageSource;
@@ -351,6 +336,7 @@ void Minecraft::leaveGame(bool renameLevel /*=false*/)
_running = false; _running = false;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
gui.clearMessages();
if (renameLevel) { if (renameLevel) {
setScreen(new RenameMPLevelScreen(LevelStorageSource::TempLevelId)); setScreen(new RenameMPLevelScreen(LevelStorageSource::TempLevelId));
} }
@@ -451,20 +437,21 @@ void Minecraft::update() {
// } // }
//} //}
if (pause && level != NULL) { // If we're paused (local world / invisible server), freeze gameplay and
float lastA = timer.a; // networking and only keep UI responsive.
timer.advanceTime(); bool freezeGame = pause;
timer.a = lastA;
} else { if (!freezeGame) {
timer.advanceTime(); timer.advanceTime();
} }
if (raknetInstance) { if (raknetInstance && !freezeGame) {
raknetInstance->runEvents(netCallback); raknetInstance->runEvents(netCallback);
} }
TIMER_PUSH("tick"); TIMER_PUSH("tick");
int toTick = timer.ticks; int toTick = freezeGame ? 1 : timer.ticks;
if (!freezeGame) timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) for (int i = 0; i < toTick; ++i, ++ticks)
tick(i, toTick-1); tick(i, toTick-1);
@@ -491,7 +478,7 @@ void Minecraft::update() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
checkGlError("Update finished"); checkGlError("Update finished");
if (options.renderDebug) { if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
#ifndef PLATFORM_DESKTOP #ifndef PLATFORM_DESKTOP
if (!PerfTimer::enabled) { if (!PerfTimer::enabled) {
PerfTimer::reset(); PerfTimer::reset();
@@ -559,7 +546,7 @@ void Minecraft::tick(int nTick, int maxTick) {
TIMER_POP_PUSH("levelRenderer"); TIMER_POP_PUSH("levelRenderer");
levelRenderer->tick(); levelRenderer->tick();
#endif #endif
level->difficulty = options.difficulty; level->difficulty = options.getIntValue(OPTIONS_DIFFICULTY);
if (level->isClientSide) level->difficulty = Difficulty::EASY; if (level->isClientSide) level->difficulty = Difficulty::EASY;
TIMER_POP_PUSH("level"); TIMER_POP_PUSH("level");
@@ -589,7 +576,9 @@ void Minecraft::tick(int nTick, int maxTick) {
#endif #endif
} }
TIMER_POP_PUSH("particles"); TIMER_POP_PUSH("particles");
particleEngine->tick(); if (!pause) {
particleEngine->tick();
}
if (screen) { if (screen) {
screenMutex = true; screenMutex = true;
screen->tick(); screen->tick();
@@ -652,28 +641,29 @@ void Minecraft::tickInput() {
const MouseAction& e = Mouse::getEvent(); const MouseAction& e = Mouse::getEvent();
#ifdef RPI // If clicked when not having focus, get focus @keyboard if (!useTouchscreen() && !mouseGrabbed) {
if (!mouseGrabbed) {
if (!screen && e.data == MouseAction::DATA_DOWN) { if (!screen && e.data == MouseAction::DATA_DOWN) {
grabMouse(); grabMouse();
} }
} }
#endif
if (allowGuiClicks && e.action == MouseAction::ACTION_LEFT && e.data == MouseAction::DATA_DOWN) { if (allowGuiClicks && e.action == MouseAction::ACTION_LEFT && e.data == MouseAction::DATA_DOWN) {
gui.handleClick(MouseAction::ACTION_LEFT, Mouse::getX(), Mouse::getY()); gui.handleClick(MouseAction::ACTION_LEFT, Mouse::getX(), Mouse::getY());
} }
if (e.action == MouseAction::ACTION_WHEEL) { if (e.action == MouseAction::ACTION_WHEEL) {
Inventory* v = player->inventory; // If chat/console is open, use the wheel to scroll through chat history.
if (screen && (dynamic_cast<ChatScreen*>(screen) || dynamic_cast<ConsoleScreen*>(screen))) {
gui.scrollChat(e.dy);
} else {
Inventory* v = player->inventory;
int numSlots = gui.getNumSlots(); int numSlots = gui.getNumSlots();
#ifndef PLATFORM_DESKTOP if (!useTouchscreen()) numSlots--;
numSlots--;
#endif
int slot = (v->selected - e.dy + numSlots) % numSlots; int slot = (v->selected - e.dy + numSlots) % numSlots;
v->selectSlot(slot); v->selectSlot(slot);
}
} }
/* /*
if (mouseDiggable && options.useMouseForDigging) { if (mouseDiggable && options.useMouseForDigging) {
@@ -698,60 +688,63 @@ void Minecraft::tickInput() {
if (isPressed) { if (isPressed) {
gui.handleKeyPressed(key); gui.handleKeyPressed(key);
#if defined(WIN32) || defined(RPI) || defined (PLATFORM_DESKTOP)//|| defined(_DEBUG) || defined(DEBUG) if (key >= '0' && key <= '9') {
if (key >= '0' && key <= '9') { int digit = key - '0';
int digit = key - '0'; int slot = digit - 1;
int slot = digit - 1;
if (slot >= 0 && slot < gui.getNumSlots()) if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot); player->inventory->selectSlot(slot);
#if defined(WIN32) #if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) { if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here! // Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings); AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot)); p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings); p.fillIn(level->adventureSettings);
raknetInstance->send(p); raknetInstance->send(p);
} }
if (digit == 0) { if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z); Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos); SetSpawnPositionPacket p(pos);
raknetInstance->send(p); raknetInstance->send(p);
} }
#endif #endif
} }
#endif
#if defined(PLATFORM_DESKTOP)
if (key == Keyboard::KEY_E) {
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
if (!screen && key == Keyboard::KEY_T && level) {
setScreen(new ConsoleScreen());
}
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_F5) { if (key == Keyboard::KEY_LEFT_CTRL) {
options.thirdPersonView = !options.thirdPersonView; player->setSprinting(true);
/* }
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
#endif
#if defined(WIN32)
if (key == Keyboard::KEY_F) {
options.isFlying = !options.isFlying;
player->noPhysics = options.isFlying;
}
if (key == Keyboard::KEY_E) {
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
if (key == Keyboard::KEY_L) if (!screen && key == Keyboard::KEY_T && level) {
options.viewDistance = (options.viewDistance + 1) % 4; setScreen(new ConsoleScreen());
}
if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG);
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/*
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_F) {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
}
#ifdef CHEATS
if (key == Keyboard::KEY_U) { if (key == Keyboard::KEY_U) {
onGraphicsReset(); onGraphicsReset();
player->heal(100); player->heal(100);
@@ -820,29 +813,22 @@ void Minecraft::tickInput() {
if (player->inventory->getItem(i)) if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false); player->inventory->dropSlot(i, false);
} }
if (key == Keyboard::KEY_F3) {
options.renderDebug = !options.renderDebug;
}
if (key == Keyboard::KEY_M) { if (key == Keyboard::KEY_M) {
options.difficulty = (options.difficulty == Difficulty::PEACEFUL)? Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
Difficulty::NORMAL : Difficulty::PEACEFUL; options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() ); //setIsCreativeMode( !isCreativeMode() );
} }
if (options.renderDebug) { if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') { if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0'); _perfRenderer->debugFpsMeterKeyPress(key - '0');
} }
} }
#endif #endif
#ifndef PLATFORM_DESKTOP if (key == Keyboard::KEY_ESCAPE)
if (key == 82) pauseGame(false);
pauseGame(false);
#else
if (key == Keyboard::KEY_ESCAPE)
pauseGame(false);
#endif
#ifndef OPENGL_ES #ifndef OPENGL_ES
if (key == Keyboard::KEY_P) { if (key == Keyboard::KEY_P) {
@@ -869,11 +855,18 @@ void Minecraft::tickInput() {
gameMode->stopDestroyBlock(); gameMode->stopDestroyBlock();
} }
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player);
}
if (useTouchscreen()) { if (useTouchscreen()) {
// Touch: gesture recognizer classifies the action type (turn/destroy/build) // Touch: gesture recognizer classifies the action type (turn/destroy/build)
BuildActionIntention bai; BuildActionIntention bai;
if (inputHolder && inputHolder->getBuildInput()->tickBuild(player, &bai)) { if (inputHolder && inputHolder->getBuildInput()->tickBuild(player, &bai)) {
handleBuildAction(&bai); handleBuildAction(&bai);
} else {
gameMode->stopDestroyBlock();
} }
} else { } else {
// Desktop: left mouse = destroy/attack // Desktop: left mouse = destroy/attack
@@ -892,8 +885,6 @@ void Minecraft::tickInput() {
// USPESHNO spizheno // USPESHNO spizheno
static int buildHoldTicks = 0; static int buildHoldTicks = 0;
if (Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) { if (Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
BuildActionIntention bai(BuildActionIntention::BAI_BUILD | BuildActionIntention::BAI_INTERACT);
handleBuildAction(&bai);
if (buildHoldTicks >= 5) buildHoldTicks = 0; if (buildHoldTicks >= 5) buildHoldTicks = 0;
if (++buildHoldTicks == 1) { if (++buildHoldTicks == 1) {
@@ -902,6 +893,7 @@ void Minecraft::tickInput() {
} }
} else { } else {
buildHoldTicks = 0; buildHoldTicks = 0;
gameMode->releaseUsingItem(player);
} }
} }
@@ -1018,6 +1010,17 @@ bool Minecraft::isOnline()
} }
void Minecraft::pauseGame(bool isBackPaused) { void Minecraft::pauseGame(bool isBackPaused) {
// Only freeze gameplay when running a local server and it is not accepting
// incoming connections (invisible server), which includes typical single-
// player/lobby mode. If the server is visible, the game should keep ticking.
bool canFreeze = false;
if (raknetInstance && raknetInstance->isServer() && netCallback) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
if (!ss->allowsIncomingConnections())
canFreeze = true;
}
pause = canFreeze;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
if (screen != NULL) return; if (screen != NULL) return;
screenChooser.setScreen(isBackPaused? SCREEN_PAUSEPREV : SCREEN_PAUSE); screenChooser.setScreen(isBackPaused? SCREEN_PAUSEPREV : SCREEN_PAUSE);
@@ -1070,6 +1073,8 @@ void Minecraft::setScreen( Screen* screen )
//noRender = false; //noRender = false;
} else { } else {
// Closing a screen and returning to the game should unpause.
pause = false;
grabMouse(); grabMouse();
} }
#endif #endif
@@ -1103,21 +1108,19 @@ bool Minecraft::useTouchscreen() {
#ifdef RPI #ifdef RPI
return false; return false;
#endif #endif
return options.useTouchScreen || !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
} }
bool Minecraft::supportNonTouchScreen() { bool Minecraft::supportNonTouchScreen() {
return _supportsNonTouchscreen; return _supportsNonTouchscreen;
} }
void Minecraft::init() void Minecraft::init()
{ {
options.minecraft = this;
options.initDefaultValues();
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
checkGlError("Init enter"); checkGlError("Init enter");
_supportsNonTouchscreen = !platform()->supportsTouchscreen(); _supportsNonTouchscreen = !platform()->supportsTouchscreen();
LOGI("IS TOUCHSCREEN? %d\n", options.useTouchScreen); LOGI("IS TOUCHSCREEN? %d\n", options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN));
textures = new Textures(&options, platform()); textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture()); textures->addDynamicTexture(new WaterTexture());
@@ -1136,10 +1139,10 @@ void Minecraft::init()
checkGlError("Init complete"); checkGlError("Init complete");
#endif #endif
user = new User("TestUser", ""); options.load();
setIsCreativeMode(false); // false means it's Survival Mode setIsCreativeMode(false); // false means it's Survival Mode
reloadOptions(); reloadOptions();
} }
void Minecraft::setSize(int w, int h) { void Minecraft::setSize(int w, int h) {
@@ -1149,14 +1152,17 @@ void Minecraft::setSize(int w, int h) {
width = w; width = w;
height = h; height = h;
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// determine gui scale, optionally overriding auto // determine gui scale, optionally overriding auto
if (options.guiScale != 0) { if (guiScale != 0) {
// manual selection: 1->small, 2->normal, 3->large, 4->larger // manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
switch (options.guiScale) { switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break; case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break; case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break; case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break; // bigger than large case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto default: Gui::GuiScale = 1.0f; break; // auto
} }
} else { } else {
@@ -1185,11 +1191,11 @@ void Minecraft::setSize(int w, int h) {
int screenWidth = (int)(width * Gui::InvGuiScale); int screenWidth = (int)(width * Gui::InvGuiScale);
int screenHeight = (int)(height * Gui::InvGuiScale); int screenHeight = (int)(height * Gui::InvGuiScale);
if (platform()) { // if (platform()) {
float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER); // float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER);
pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter); // pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale); // pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
} // }
Config config = createConfig(this); Config config = createConfig(this);
gui.onConfigChanged(config); gui.onConfigChanged(config);
@@ -1210,16 +1216,15 @@ void Minecraft::setSize(int w, int h) {
} }
void Minecraft::reloadOptions() { void Minecraft::reloadOptions() {
options.update();
options.save(); options.save();
bool wasTouchscreen = options.useTouchScreen; bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
options.useTouchScreen = useTouchscreen(); options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
options.save(); options.save();
if ((wasTouchscreen != options.useTouchScreen) || (inputHolder == 0)) if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
_reloadInput(); _reloadInput();
user->name = options.username; // user->name = options.username;
LOGI("Reloading-options\n"); LOGI("Reloading-options\n");
@@ -1232,11 +1237,7 @@ void Minecraft::_reloadInput() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
delete inputHolder; delete inputHolder;
#ifdef PLATFORM_DESKTOP
const bool useTouchHolder = false;
#else
const bool useTouchHolder = useTouchscreen(); const bool useTouchHolder = useTouchscreen();
#endif
if (useTouchHolder) { if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options); inputHolder = new TouchInputHolder(this, &options);
} else { } else {
@@ -1323,9 +1324,9 @@ void Minecraft::hostMultiplayer(int port) {
#if !defined(NO_NETWORK) #if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance); netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#ifdef STANDALONE_SERVER #ifdef STANDALONE_SERVER
raknetInstance->host(user->name, port, 16); raknetInstance->host("Server", port, 16);
#else #else
raknetInstance->host(user->name, port); raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif #endif
#endif #endif
} }
@@ -1382,8 +1383,10 @@ void Minecraft::_levelGenerated()
this->cameraTargetPlayer = player; this->cameraTargetPlayer = player;
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
if (raknetInstance->isServer()) if (raknetInstance->isServer())
raknetInstance->announceServer(user->name); raknetInstance->announceServer(serverName);
if (netCallback) { if (netCallback) {
netCallback->levelGenerated(level); netCallback->levelGenerated(level);
@@ -1555,24 +1558,26 @@ ICreator* Minecraft::getCreator()
#endif #endif
} }
void Minecraft::optionUpdated( const Options::Option* option, bool value ) { void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == &Options::Option::SERVER_VISIBLE) { if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback; ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value); ss->allowIncomingConnections(value);
} else if (option == OPTIONS_USE_TOUCHSCREEN) {
_reloadInput();
} }
} }
void Minecraft::optionUpdated( const Options::Option* option, float value ) { void Minecraft::optionUpdated(OptionId option, float value ) {
#ifndef STANDALONE_SERVER // #ifndef STANDALONE_SERVER
if(option == &Options::Option::PIXELS_PER_MILLIMETER) { // if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale); // pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
pixelCalc.setPixelsPerMillimeter(value); // pixelCalc.setPixelsPerMillimeter(value);
} // }
#endif // #endif
} }
void Minecraft::optionUpdated( const Options::Option* option, int value ) { void Minecraft::optionUpdated(OptionId option, int value ) {
if(option == &Options::Option::GUI_SCALE) { if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size // reapply screen scaling using current window size
setSize(width, height); setSize(width, height);
} }

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@@ -4,17 +4,15 @@
#include "Options.h" #include "Options.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "MouseHandler.h" #include "MouseHandler.h"
#endif
#include "Timer.h"
#include "player/input/ITurnInput.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h" #include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h" #include "gui/screens/ScreenChooser.h"
#endif #endif
#include "Timer.h"
//#include "../network/RakNetInstance.h" //#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h" #include "../world/phys/HitResult.h"
class User;
class Level; class Level;
class LocalPlayer; class LocalPlayer;
class IInputHolder; class IInputHolder;
@@ -111,15 +109,17 @@ public:
bool isLevelGenerated(); bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn(); void audioEngineOn();
void audioEngineOff(); void audioEngineOff();
bool isPowerVR() { return _powerVr; } bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion); bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h); bool transformResolution(int* w, int* h);
void optionUpdated(const Options::Option* option, bool value); void optionUpdated(OptionId option, bool value);
void optionUpdated(const Options::Option* option, float value); void optionUpdated(OptionId option, float value);
void optionUpdated(const Options::Option* option, int value); void optionUpdated(OptionId option, int value);
#ifdef __APPLE__ #ifdef __APPLE__
bool _isSuperFast; bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; } bool isSuperFast() { return _isSuperFast; }
@@ -166,7 +166,6 @@ public:
int lastTickTime; int lastTickTime;
float ticksSinceLastUpdate; float ticksSinceLastUpdate;
User* user;
Level* level; Level* level;
LocalPlayer* player; LocalPlayer* player;

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@@ -5,7 +5,7 @@
#include <SDL/SDL.h> #include <SDL/SDL.h>
#endif #endif
#ifdef PLATFORM_GLFW #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
@@ -34,7 +34,7 @@ void MouseHandler::grab() {
SDL_ShowCursor(0); SDL_ShowCursor(0);
#endif #endif
#ifdef PLATFORM_GLFW #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif #endif
} }
@@ -46,7 +46,7 @@ void MouseHandler::release() {
SDL_ShowCursor(1); SDL_ShowCursor(1);
#endif #endif
#ifdef PLATFORM_GLFW #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif #endif
} }

52
src/client/Option.cpp Normal file
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@@ -0,0 +1,52 @@
#include "Option.h"
#include <sstream>
#include <cstdio>
Option::~Option() {}
bool Option::parse_bool_like(const std::string& value, bool& out) {
if (value == "true" || value == "YES") {
out = true;
return true;
}
if (value == "false" || value == "NO") {
out = false;
return true;
}
return false;
}
bool OptionFloat::parse(const std::string& value) {
bool b;
if (parse_bool_like(value, b)) {
m_value = b ? 1.f : 0.f;
return true;
}
return sscanf(value.c_str(), "%f", &m_value) == 1;
}
bool OptionInt::parse(const std::string& value) {
bool b;
if (parse_bool_like(value, b)) {
m_value = b ? 1 : 0;
return true;
}
return sscanf(value.c_str(), "%d", &m_value) == 1;
}
bool OptionBool::parse(const std::string& value) {
if (value == "0") {
m_value = false;
return true;
}
if (value == "1") {
m_value = true;
return true;
}
return parse_bool_like(value, m_value);
}

107
src/client/Option.h Normal file
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@@ -0,0 +1,107 @@
#pragma once
#include <sstream>
#include <type_traits>
#include <util/Mth.h>
/*
template<typename T>
struct is_option_type : std::false_type {};
template<> struct is_option_type<bool> : std::true_type {};
template<> struct is_option_type<int> : std::true_type {};
template<> struct is_option_type<float> : std::true_type {};
template<> struct is_option_type<std::string> : std::true_type {};
template<typename T>
struct is_min_max_option : std::false_type {};
template<> struct is_min_max_option<int> : std::true_type {};
template<> struct is_min_max_option<float> : std::true_type {};
*/
class Option {
public:
Option(const std::string& key) : m_key("options." + key) {}
virtual ~Option();
const std::string& getStringId() { return m_key; }
virtual bool parse(const std::string& value) { return false; }
virtual std::string serialize() { return m_key + ":"; }
protected:
std::string m_key;
template<typename T>
std::string serialize_value(const T& value) const {
std::ostringstream ss;
ss << m_key << ":" << value;
return ss.str();
}
bool parse_bool_like(const std::string& value, bool& out);
};
class OptionFloat : public Option {
public:
OptionFloat(const std::string& key, float value = 0.f, float min = 0.f, float max = 1.f) :
Option(key), m_value(value), m_min(min), m_max(max) {}
float get() { return m_value; }
void set(float value) { m_value = Mth::clamp(value, m_min, m_max); }
float getMin() { return m_min; }
float getMax() { return m_max; }
virtual bool parse(const std::string& value);
virtual std::string serialize() { return serialize_value(m_value); }
private:
float m_value, m_min, m_max;
};
class OptionInt : public Option {
public:
OptionInt(const std::string& key, int value = 0, int min = -999999, int max = 999999) :
Option(key), m_value(value), m_min(min), m_max(max) {}
int get() { return m_value; }
void set(int value) { m_value = Mth::clamp(value, m_min, m_max); }
int getMin() { return m_min; }
int getMax() { return m_max; }
virtual bool parse(const std::string& value);
virtual std::string serialize() { return serialize_value(m_value); }
private:
int m_value, m_min, m_max;
};
class OptionBool : public Option {
public:
OptionBool(const std::string& key, bool value = false) : Option(key), m_value(value) {}
bool get() { return m_value; }
void set(int value) { m_value = value; }
void toggle() { m_value = !m_value; }
virtual bool parse(const std::string& value);
virtual std::string serialize() { return serialize_value(m_value); }
private:
bool m_value;
};
class OptionString : public Option {
public:
OptionString(const std::string& key, const std::string& str = "") : Option(key), m_value(str) {}
const std::string& get() { return m_value; }
void set(const std::string& value) { m_value = value; }
virtual bool parse(const std::string& value) { m_value = value; return true; }
virtual std::string serialize() { return m_key + ":" + m_value; }
private:
std::string m_value;
};

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@@ -6,13 +6,19 @@ const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_defa
const char* OptionStrings::Graphics_Fancy = "gfx_fancygraphics"; const char* OptionStrings::Graphics_Fancy = "gfx_fancygraphics";
const char* OptionStrings::Graphics_LowQuality = "gfx_lowquality"; const char* OptionStrings::Graphics_LowQuality = "gfx_lowquality";
const char* OptionStrings::Graphics_Vsync = "gfx_vsync"; const char* OptionStrings::Graphics_Vsync = "gfx_vsync";
const char* OptionStrings::Graphics_GUIScale = "gfx_guiscale"; const char* OptionStrings::Graphics_GUIScale = "gfx_guiscale";
const char* OptionStrings::Graphics_SmoothLightning = "gfx_smoothlightning";
const char* OptionStrings::Graphics_Anaglyph = "gfx_anaglyph";
const char* OptionStrings::Graphics_ViewBobbing = "gfx_viewbobbing";
const char* OptionStrings::Controls_Sensitivity = "ctrl_sensitivity"; const char* OptionStrings::Controls_Sensitivity = "ctrl_sensitivity";
const char* OptionStrings::Controls_InvertMouse = "ctrl_invertmouse"; const char* OptionStrings::Controls_InvertMouse = "ctrl_invertmouse";
const char* OptionStrings::Controls_UseTouchScreen = "ctrl_usetouchscreen"; const char* OptionStrings::Controls_UseTouchScreen = "ctrl_usetouchscreen";
const char* OptionStrings::Controls_UseTouchJoypad = "ctrl_usetouchjoypad"; const char* OptionStrings::Controls_UseTouchJoypad = "ctrl_usetouchjoypad";
const char* OptionStrings::Controls_IsLefthanded = "ctrl_islefthanded"; const char* OptionStrings::Controls_IsLefthanded = "ctrl_islefthanded";
// why it isnt ctrl_feedback_vibration? i dont want touch it because compatibility with older versions
const char* OptionStrings::Controls_FeedbackVibration = "feedback_vibration"; const char* OptionStrings::Controls_FeedbackVibration = "feedback_vibration";
const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty"; const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";

View File

@@ -10,14 +10,27 @@ public:
static const char* Graphics_LowQuality; static const char* Graphics_LowQuality;
static const char* Graphics_GUIScale; static const char* Graphics_GUIScale;
static const char* Graphics_Vsync; static const char* Graphics_Vsync;
static const char* Graphics_SmoothLightning;
static const char* Graphics_Anaglyph;
static const char* Graphics_ViewBobbing;
static const char* Controls_Sensitivity; static const char* Controls_Sensitivity;
static const char* Controls_InvertMouse; static const char* Controls_InvertMouse;
static const char* Controls_UseTouchScreen; static const char* Controls_UseTouchScreen;
static const char* Controls_UseTouchJoypad; static const char* Controls_UseTouchJoypad;
static const char* Controls_IsLefthanded; static const char* Controls_IsLefthanded;
static const char* Controls_FeedbackVibration; static const char* Controls_FeedbackVibration;
static const char* Controls_AutoJump;
static const char* Audio_Music;
static const char* Audio_Sound;
static const char* Game_DifficultyLevel; static const char* Game_DifficultyLevel;
static const char* Tweaks_Sprint;
static const char* Tweaks_BarOnTop;
}; };
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/ #endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

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@@ -4,476 +4,299 @@
#include "../platform/log.h" #include "../platform/log.h"
#include "../world/Difficulty.h" #include "../world/Difficulty.h"
#include <cmath> #include <cmath>
#include <sstream>
/*static*/ #include <memory>
bool Options::debugGl = false; bool Options::debugGl = false;
void Options::initDefaultValues() { // OPTIONS TABLE
difficulty = Difficulty::NORMAL;
hideGui = false;
thirdPersonView = false;
renderDebug = false;
isFlying = false;
smoothCamera = true;
fixedCamera = false;
flySpeed = 1;
cameraSpeed = 1;
guiScale = 0;
useMouseForDigging = false; OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
destroyVibration = true; OptionBool hidegui("hidegui", false);
isLeftHanded = false; OptionBool thirdPersonView("thirdperson", false);
OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false);
OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true);
OptionBool rpiCursor("rpiCursor", false);
OptionBool autoJump("autoJump", true);
isJoyTouchArea = false;
music = 1; OptionFloat flySpeed("flySpeed", 1.f);
sound = 1; OptionFloat cameraSpeed("cameraSpeed", 1.f);
sensitivity = 0.5f;
invertYMouse = false;
viewDistance = 2;
bobView = true;
anaglyph3d = false;
limitFramerate = false;
vsync = true;
fancyGraphics = true;//false;
ambientOcclusion = false;
if(minecraft->supportNonTouchScreen())
useTouchScreen = false;
else
useTouchScreen = true;
pixelsPerMillimeter = minecraft->platform()->getPixelsPerMillimeter();
//useMouseForDigging = true;
//skin = "Default"; OptionInt guiScale("guiScale", 0, 0, 5);
username = "";
serverVisible = true;
keyUp = KeyMapping("key.forward", Keyboard::KEY_W); OptionString skin("skin", "Default");
keyLeft = KeyMapping("key.left", Keyboard::KEY_A);
keyDown = KeyMapping("key.back", Keyboard::KEY_S); #ifdef RPI
keyRight = KeyMapping("key.right", Keyboard::KEY_D); OptionString username("username", "StevePi");
keyJump = KeyMapping("key.jump", Keyboard::KEY_SPACE); #else
keyBuild = KeyMapping("key.inventory", Keyboard::KEY_E); OptionString username("username", "Steve");
keySneak = KeyMapping("key.sneak", Keyboard::KEY_LSHIFT);
#ifndef RPI
// keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
keyDrop = KeyMapping("key.drop", Keyboard::KEY_Q);
keyChat = KeyMapping("key.chat", Keyboard::KEY_T);
keyFog = KeyMapping("key.fog", Keyboard::KEY_F);
keyDestroy=KeyMapping("key.destroy", 88); // @todo @fix
keyUse = KeyMapping("key.use", Keyboard::KEY_U);
#endif #endif
//const int Unused = 99999; OptionBool destroyVibration("destroyVibration", true);
keyMenuNext = KeyMapping("key.menu.next", 40); OptionBool isLeftHanded("isLeftHanded", false);
keyMenuPrevious = KeyMapping("key.menu.previous", 38); OptionBool isJoyTouchArea("isJoyTouchArea", false);
keyMenuOk = KeyMapping("key.menu.ok", 13);
keyMenuCancel = KeyMapping("key.menu.cancel", 8);
int k = 0; OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
keyMappings[k++] = &keyUp; OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
keyMappings[k++] = &keyLeft;
keyMappings[k++] = &keyDown;
keyMappings[k++] = &keyRight;
keyMappings[k++] = &keyJump;
keyMappings[k++] = &keySneak;
keyMappings[k++] = &keyDrop;
keyMappings[k++] = &keyBuild;
keyMappings[k++] = &keyChat;
keyMappings[k++] = &keyFog;
keyMappings[k++] = &keyDestroy;
keyMappings[k++] = &keyUse;
keyMappings[k++] = &keyMenuNext; OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
keyMappings[k++] = &keyMenuPrevious;
keyMappings[k++] = &keyMenuOk;
keyMappings[k++] = &keyMenuCancel;
// "Polymorphism" at it's worst. At least it's better to have it here OptionBool invertYMouse("invertMouse", false);
// for now, then to have it spread all around the game code (even if OptionInt viewDistance("renderDistance", 2, 0, 4);
// it would be slightly better performance with it inlined. Should
// probably create separate subclasses (or read from file). @fix @todo.
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
viewDistance = 2;
thirdPersonView = false;
useMouseForDigging = false;
fancyGraphics = false;
//renderDebug = true; OptionBool anaglyph3d("anaglyph3d", false);
#if !defined(RPI) OptionBool limitFramerate("limitFramerate", false);
keyUp.key = 19; OptionBool vsync("vsync", true);
keyDown.key = 20; OptionBool fancyGraphics("fancyGraphics", true);
keyLeft.key = 21; OptionBool viewBobbing("viewBobbing", true);
keyRight.key = 22; OptionBool ambientOcclusion("ao", false);
keyJump.key = 23;
keyUse.key = 103;
keyDestroy.key = 102;
keyCraft.key = 109;
keyMenuNext.key = 20; OptionBool useTouchscreen("useTouchscreen", true);
keyMenuPrevious.key = 19;
keyMenuOk.key = 23; OptionBool serverVisible("servervisible", true);
keyMenuCancel.key = 4;
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyUse("key.use", Keyboard::KEY_U);
// TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip");
void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI)
float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity);
#endif #endif
#endif
#if defined(PLATFORM_DESKTOP) || defined(RPI)
sensitivity *= 0.4f; m_options[OPTIONS_GUI_SCALE] = &guiScale;
#endif
#if defined(RPI) m_options[OPTIONS_SKIN] = &skin;
username = "StevePi"; m_options[OPTIONS_USERNAME] = &username;
useMouseForDigging = true;
#endif m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
} }
const Options::Option void Options::set(OptionId key, const std::string& value) {
Options::Option::MUSIC (0, "options.music", true, false), auto option = opt<OptionString>(key);
Options::Option::SOUND (1, "options.sound", true, false),
Options::Option::INVERT_MOUSE (2, "options.invertMouse", false, true),
Options::Option::SENSITIVITY (3, "options.sensitivity", true, false),
Options::Option::RENDER_DISTANCE (4, "options.renderDistance",false, false),
Options::Option::VIEW_BOBBING (5, "options.viewBobbing", false, true),
Options::Option::ANAGLYPH (6, "options.anaglyph", false, true),
Options::Option::LIMIT_FRAMERATE (7, "options.limitFramerate",false, true),
Options::Option::DIFFICULTY (8, "options.difficulty", false, false),
Options::Option::GRAPHICS (9, "options.graphics", false, false),
Options::Option::AMBIENT_OCCLUSION (10, "options.ao", false, true),
Options::Option::GUI_SCALE (11, "options.guiScale", false, false),
Options::Option::THIRD_PERSON (12, "options.thirdperson", false, true),
Options::Option::HIDE_GUI (13, "options.hidegui", false, true),
Options::Option::SERVER_VISIBLE (14, "options.servervisible", false, true),
Options::Option::LEFT_HANDED (15, "options.lefthanded", false, true),
Options::Option::USE_TOUCHSCREEN (16, "options.usetouchscreen", false, true),
Options::Option::USE_TOUCH_JOYPAD (17, "options.usetouchpad", false, true),
Options::Option::DESTROY_VIBRATION (18, "options.destroyvibration", false, true),
Options::Option::PIXELS_PER_MILLIMETER(19, "options.pixelspermilimeter", true, false),
Options::Option::VSYNC (20, "options.vsync", false, true);
/* private */ if (option) {
const float Options::SOUND_MIN_VALUE = 0.0f; option->set(value);
const float Options::SOUND_MAX_VALUE = 1.0f; notifyOptionUpdate(key, value);
const float Options::MUSIC_MIN_VALUE = 0.0f; }
const float Options::MUSIC_MAX_VALUE = 1.0f; }
const float Options::SENSITIVITY_MIN_VALUE = 0.0f;
const float Options::SENSITIVITY_MAX_VALUE = 1.0f;
const float Options::PIXELS_PER_MILLIMETER_MIN_VALUE = 3.0f;
const float Options::PIXELS_PER_MILLIMETER_MAX_VALUE = 4.0f;
const int DIFFICULY_LEVELS[] = {
Difficulty::PEACEFUL,
Difficulty::NORMAL
};
/*private*/ void Options::set(OptionId key, float value) {
const char* Options::RENDER_DISTANCE_NAMES[] = { auto option = opt<OptionFloat>(key);
"options.renderDistance.far",
"options.renderDistance.normal",
"options.renderDistance.short",
"options.renderDistance.tiny"
};
/*private*/ if (option) {
const char* Options::DIFFICULTY_NAMES[] = { option->set(value);
"options.difficulty.peaceful", notifyOptionUpdate(key, value);
"options.difficulty.easy", }
"options.difficulty.normal", }
"options.difficulty.hard"
};
/*private*/ void Options::set(OptionId key, int value) {
const char* Options::GUI_SCALE[] = { auto option = opt<OptionInt>(key);
"options.guiScale.auto",
"options.guiScale.small",
"options.guiScale.normal",
"options.guiScale.large",
"options.guiScale.larger"
};
void Options::update() if (option) {
{ option->set(value);
viewDistance = 2; notifyOptionUpdate(key, value);
}
}
void Options::toggle(OptionId key) {
auto option = opt<OptionBool>(key);
if (option) {
option->toggle();
notifyOptionUpdate(key, option->get());
}
}
void Options::load() {
StringVector optionStrings = optionsFile.getOptionStrings(); StringVector optionStrings = optionsFile.getOptionStrings();
for (unsigned int i = 0; i < optionStrings.size(); i += 2) {
for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i]; const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1]; const std::string& value = optionStrings[i+1];
//LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str()); // FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key;
});
// Multiplayer if (opt == m_options.end()) continue;
if (key == OptionStrings::Multiplayer_Username) username = value;
if (key == OptionStrings::Multiplayer_ServerVisible) readBool(value, serverVisible);
// Controls (*opt)->parse(value);
if (key == OptionStrings::Controls_Sensitivity) { /*
float sens; // //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
if (readFloat(value, sens)) {
// sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
sensitivity = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
}
}
if (key == OptionStrings::Controls_InvertMouse) {
readBool(value, invertYMouse);
}
if (key == OptionStrings::Controls_IsLefthanded) {
readBool(value, isLeftHanded);
}
if (key == OptionStrings::Controls_UseTouchJoypad) {
readBool(value, isJoyTouchArea);
if (!minecraft->useTouchscreen())
isJoyTouchArea = false;
}
// Feedback // // Multiplayer
if (key == OptionStrings::Controls_FeedbackVibration) // // if (key == OptionStrings::Multiplayer_Username) username = value;
readBool(value, destroyVibration); // if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
// }
// Graphics // // Controls
if (key == OptionStrings::Graphics_Fancy) { // if (key == OptionStrings::Controls_Sensitivity) {
readBool(value, fancyGraphics); // float sens = readFloat(value);
}
if (key == OptionStrings::Graphics_LowQuality) { // // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
bool isLow; // // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
readBool(value, isLow); // m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
if (isLow) { // }
viewDistance = 3;
fancyGraphics = false; // if (key == OptionStrings::Controls_InvertMouse) {
} // m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
} // }
// Graphics extras
if (key == OptionStrings::Graphics_Vsync) // if (key == OptionStrings::Controls_IsLefthanded) {
readBool(value, vsync); // m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
if (key == OptionStrings::Graphics_GUIScale) { // }
int v;
if (readInt(value, v)) guiScale = v % 5; // if (key == OptionStrings::Controls_UseTouchJoypad) {
} // m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
// Game // }
if (key == OptionStrings::Game_DifficultyLevel) {
readInt(value, difficulty); // // Feedback
// Only support peaceful and normal right now // if (key == OptionStrings::Controls_FeedbackVibration) {
if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL) // m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
difficulty = Difficulty::NORMAL; // }
}
// // Graphics
// if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// }
// // Graphics extras
// if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_VSYNC] = readBool(value);
// }
// if (key == OptionStrings::Graphics_GUIScale) {
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// }
// // Game
// if (key == OptionStrings::Game_DifficultyLevel) {
// readInt(value, difficulty);
// // Only support peaceful and normal right now
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL;
// }*/
}
}
void Options::save() {
StringVector stringVec;
for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize());
} }
#ifdef __APPLE__
// if (minecraft->isSuperFast()) {
// viewDistance = (viewDistance>0)? --viewDistance : 0;
// }
// LOGI("Is this card super fast?: %d\n", viewDistance);
#endif
//LOGI("Lefty is: %d\n", isLeftHanded);
}
void Options::load()
{
int a = 0;
//try {
// if (!optionsFile.exists()) return;
// BufferedReader br = /*new*/ BufferedReader(/*new*/ FileReader(optionsFile));
// std::string line = "";
// while ((line = br.readLine()) != NULL) {
// std::string[] cmds = line.split(":");
// if (cmds[0].equals("music")) music = readFloat(cmds[1]);
// if (cmds[0].equals("sound")) sound = readFloat(cmds[1]);
// if (cmds[0].equals("mouseSensitivity")) sensitivity = readFloat(cmds[1]);
// if (cmds[0].equals("invertYMouse")) invertYMouse = cmds[1].equals("true");
// if (cmds[0].equals("viewDistance")) viewDistance = Integer.parseInt(cmds[1]);
// if (cmds[0].equals("guiScale")) guiScale = Integer.parseInt(cmds[1]);
// if (cmds[0].equals("bobView")) bobView = cmds[1].equals("true");
// if (cmds[0].equals("anaglyph3d")) anaglyph3d = cmds[1].equals("true");
// if (cmds[0].equals("limitFramerate")) limitFramerate = cmds[1].equals("true");
// if (cmds[0].equals("difficulty")) difficulty = Integer.parseInt(cmds[1]);
// if (cmds[0].equals("fancyGraphics")) fancyGraphics = cmds[1].equals("true");
// if (cmds[0].equals("ao")) ambientOcclusion = cmds[1].equals("true");
// if (cmds[0].equals("skin")) skin = cmds[1];
// if (cmds[0].equals("lastServer") && cmds.length >= 2) lastMpIp = cmds[1];
// for (int i = 0; i < keyMappings.length; i++) {
// if (cmds[0].equals("key_" + keyMappings[i].name)) {
// keyMappings[i].key = Integer.parseInt(cmds[1]);
// }
// }
// }
// br.close();
//} catch (Exception e) {
// System.out.println("Failed to load options");
// e.printStackTrace();
//}
}
void Options::save()
{
StringVector stringVec;
// Login
addOptionToSaveOutput(stringVec, OptionStrings::Multiplayer_Username, username);
// Game
addOptionToSaveOutput(stringVec, OptionStrings::Multiplayer_ServerVisible, serverVisible);
addOptionToSaveOutput(stringVec, OptionStrings::Game_DifficultyLevel, difficulty);
// Input
addOptionToSaveOutput(stringVec, OptionStrings::Controls_InvertMouse, invertYMouse);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_Sensitivity, sensitivity);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_IsLefthanded, isLeftHanded);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_UseTouchScreen, useTouchScreen);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_UseTouchJoypad, isJoyTouchArea);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_FeedbackVibration, destroyVibration);
addOptionToSaveOutput(stringVec, OptionStrings::Graphics_Vsync, vsync);
addOptionToSaveOutput(stringVec, OptionStrings::Graphics_GUIScale, guiScale);
//
// static const Option MUSIC;
// static const Option SOUND;
// static const Option INVERT_MOUSE;
// static const Option SENSITIVITY;
// static const Option RENDER_DISTANCE;
// static const Option VIEW_BOBBING;
// static const Option ANAGLYPH;
// static const Option LIMIT_FRAMERATE;
// static const Option DIFFICULTY;
// static const Option GRAPHICS;
// static const Option AMBIENT_OCCLUSION;
// static const Option GUI_SCALE;
//
// static const Option THIRD_PERSON;
// static const Option HIDE_GUI;
//try {
// PrintWriter pw = /*new*/ PrintWriter(/*new*/ FileWriter(optionsFile));
// pw.println("music:" + music);
// pw.println("sound:" + sound);
// pw.println("invertYMouse:" + invertYMouse);
// pw.println("mouseSensitivity:" + sensitivity);
// pw.println("viewDistance:" + viewDistance);
// pw.println("guiScale:" + guiScale);
// pw.println("bobView:" + bobView);
// pw.println("anaglyph3d:" + anaglyph3d);
// pw.println("limitFramerate:" + limitFramerate);
// pw.println("difficulty:" + difficulty);
// pw.println("fancyGraphics:" + fancyGraphics);
// pw.println("ao:" + ambientOcclusion);
// pw.println("skin:" + skin);
// pw.println("lastServer:" + lastMpIp);
// for (int i = 0; i < keyMappings.length; i++) {
// pw.println("key_" + keyMappings[i].name + ":" + keyMappings[i].key);
// }
// pw.close();
//} catch (Exception e) {
// System.out.println("Failed to save options");
// e.printStackTrace();
//}
optionsFile.save(stringVec); optionsFile.save(stringVec);
} }
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, bool boolValue) {
std::stringstream ss; void Options::setOptionsFilePath(const std::string& path) {
ss << name << ":" << boolValue; optionsFile.setOptionsPath(path + "/options.txt");
stringVector.push_back(ss.str());
}
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, float floatValue) {
std::stringstream ss;
ss << name << ":" << floatValue;
stringVector.push_back(ss.str());
}
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, int intValue) {
std::stringstream ss;
ss << name << ":" << intValue;
stringVector.push_back(ss.str());
}
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, const std::string& strValue) {
stringVector.push_back(name + ":" + strValue);
} }
std::string Options::getMessage( const Option* item ) void Options::notifyOptionUpdate(OptionId key, bool value) {
{ minecraft->optionUpdated(key, value);
return "Options::getMessage - Not implemented";
//Language language = Language.getInstance();
//std::string caption = language.getElement(item.getCaptionId()) + ": ";
//if (item.isProgress()) {
// float progressValue = getProgressValue(item);
// if (item == Option.SENSITIVITY) {
// if (progressValue == 0) {
// return caption + language.getElement("options.sensitivity.min");
// }
// if (progressValue == 1) {
// return caption + language.getElement("options.sensitivity.max");
// }
// return caption + (int) (progressValue * 200) + "%";
// } else {
// if (progressValue == 0) {
// return caption + language.getElement("options.off");
// }
// return caption + (int) (progressValue * 100) + "%";
// }
//} else if (item.isBoolean()) {
// bool booleanValue = getBooleanValue(item);
// if (booleanValue) {
// return caption + language.getElement("options.on");
// }
// return caption + language.getElement("options.off");
//} else if (item == Option.RENDER_DISTANCE) {
// return caption + language.getElement(RENDER_DISTANCE_NAMES[viewDistance]);
//} else if (item == Option.DIFFICULTY) {
// return caption + language.getElement(DIFFICULTY_NAMES[difficulty]);
//} else if (item == Option.GUI_SCALE) {
// return caption + language.getElement(GUI_SCALE[guiScale]);
//} else if (item == Option.GRAPHICS) {
// if (fancyGraphics) {
// return caption + language.getElement("options.graphics.fancy");
// }
// return caption + language.getElement("options.graphics.fast");
//}
//return caption;
} }
/*static*/ void Options::notifyOptionUpdate(OptionId key, float value) {
bool Options::readFloat(const std::string& string, float& value) { minecraft->optionUpdated(key, value);
if (string == "true" || string == "YES") { value = 1; return true; }
if (string == "false" || string == "NO") { value = 0; return true; }
#ifdef _WIN32
if (sscanf_s(string.c_str(), "%f", &value))
return true;
#else
if (sscanf(string.c_str(), "%f", &value))
return true;
#endif
return false;
} }
/*static*/ void Options::notifyOptionUpdate(OptionId key, int value) {
bool Options::readInt(const std::string& string, int& value) { minecraft->optionUpdated(key, value);
if (string == "true" || string == "YES") { value = 1; return true; }
if (string == "false" || string == "NO") { value = 0; return true; }
#ifdef _WIN32
if (sscanf_s(string.c_str(), "%d", &value))
return true;
#else
if (sscanf(string.c_str(), "%d", &value))
return true;
#endif
return false;
}
/*static*/
bool Options::readBool(const std::string& string, bool& value) {
std::string s = Util::stringTrim(string);
if (string == "true" || string == "1" || string == "YES") { value = true; return true; }
if (string == "false" || string == "0" || string == "NO") { value = false; return true; }
return false;
}
void Options::notifyOptionUpdate( const Option* option, bool value ) {
minecraft->optionUpdated(option, value);
}
void Options::notifyOptionUpdate( const Option* option, float value ) {
minecraft->optionUpdated(option, value);
}
void Options::notifyOptionUpdate( const Option* option, int value ) {
minecraft->optionUpdated(option, value);
} }

View File

@@ -1,16 +1,92 @@
#ifndef NET_MINECRAFT_CLIENT__Options_H__ #ifndef NET_MINECRAFT_CLIENT__Options_H__
#define NET_MINECRAFT_CLIENT__Options_H__ #define NET_MINECRAFT_CLIENT__Options_H__
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f
#define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MAX_VALUE 1.0f
#define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MAX_VALUE 1.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client; //package net.minecraft.client;
//#include "locale/Language.h" //#include "locale/Language.h"
#include <string> #include <string>
#include <cstdio> #include <cstdio>
#include "KeyMapping.h"
#include "../platform/input/Keyboard.h" #include "../platform/input/Keyboard.h"
#include "../util/StringUtils.h" #include "../util/StringUtils.h"
#include "OptionsFile.h" #include "OptionsFile.h"
#include "Option.h"
#include <array>
enum OptionId {
// General
OPTIONS_DIFFICULTY,
OPTIONS_HIDEGUI,
OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_GUI_SCALE,
OPTIONS_DESTROY_VIBRATION,
OPTIONS_MUSIC_VOLUME,
OPTIONS_SOUND_VOLUME,
OPTIONS_SKIN,
OPTIONS_USERNAME,
OPTIONS_SERVER_VISIBLE,
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
// Graphics
OPTIONS_RENDER_DEBUG,
OPTIONS_SMOOTH_CAMERA,
OPTIONS_FIXED_CAMERA,
OPTIONS_VIEW_DISTANCE,
OPTIONS_VIEW_BOBBING,
OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_ANAGLYPH_3D,
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
// Cheats / debug
OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED,
OPTIONS_IS_FLYING,
// Control
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_SENSITIVITY,
OPTIONS_INVERT_Y_MOUSE,
OPTIONS_USE_TOUCHSCREEN,
OPTIONS_KEY_FORWARD,
OPTIONS_KEY_LEFT,
OPTIONS_KEY_BACK,
OPTIONS_KEY_RIGHT,
OPTIONS_KEY_JUMP,
OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_SNEAK,
OPTIONS_KEY_DROP,
OPTIONS_KEY_CHAT,
OPTIONS_KEY_FOG,
OPTIONS_KEY_USE,
OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
// Should be last!
OPTIONS_COUNT
};
class Minecraft; class Minecraft;
typedef std::vector<std::string> StringVector; typedef std::vector<std::string> StringVector;
@@ -18,320 +94,74 @@ typedef std::vector<std::string> StringVector;
class Options class Options
{ {
public: public:
class Option static bool debugGl;
{
const bool _isProgress;
const bool _isBoolean;
const std::string _captionId;
const int _ordinal;
public: Options(Minecraft* minecraft, const std::string& workingDirectory = "")
static const Option MUSIC; : minecraft(minecraft) {
static const Option SOUND; // elements werent initialized so i was getting a garbage pointer and a crash
static const Option INVERT_MOUSE; m_options.fill(nullptr);
static const Option SENSITIVITY; initTable();
static const Option RENDER_DISTANCE; // load() is deferred to init() where path is configured correctly
static const Option VIEW_BOBBING;
static const Option ANAGLYPH;
static const Option LIMIT_FRAMERATE;
static const Option DIFFICULTY;
static const Option GRAPHICS;
static const Option AMBIENT_OCCLUSION;
static const Option GUI_SCALE;
static const Option THIRD_PERSON;
static const Option HIDE_GUI;
static const Option SERVER_VISIBLE;
static const Option LEFT_HANDED;
static const Option USE_TOUCHSCREEN;
static const Option USE_TOUCH_JOYPAD;
static const Option DESTROY_VIBRATION;
static const Option PIXELS_PER_MILLIMETER;
static const Option VSYNC;
/*
static Option* getItem(int id) {
for (Option item : Option.values()) {
if (item.getId() == id) {
return item;
}
}
return NULL;
}
*/
Option(int ordinal, const std::string& captionId, bool hasProgress, bool isBoolean)
: _captionId(captionId),
_isProgress(hasProgress),
_isBoolean(isBoolean),
_ordinal(ordinal)
{}
bool isProgress() const {
return _isProgress;
}
bool isBoolean() const {
return _isBoolean;
}
bool isInt() const {
return (!_isBoolean && !_isProgress);
}
int getId() {
return _ordinal;
}
std::string getCaptionId() const {
return _captionId;
}
};
private:
static const float SOUND_MIN_VALUE;
static const float SOUND_MAX_VALUE;
static const float MUSIC_MIN_VALUE;
static const float MUSIC_MAX_VALUE;
static const float SENSITIVITY_MIN_VALUE;
static const float SENSITIVITY_MAX_VALUE;
static const float PIXELS_PER_MILLIMETER_MIN_VALUE;
static const float PIXELS_PER_MILLIMETER_MAX_VALUE;
static const char* RENDER_DISTANCE_NAMES[];
static const char* DIFFICULTY_NAMES[];
static const char* GUI_SCALE[];
static const int DIFFICULY_LEVELS[];
public:
static bool debugGl;
float music;
float sound;
//note: sensitivity is transformed in Options::update
float sensitivity;
bool invertYMouse;
int viewDistance;
bool bobView;
bool anaglyph3d;
bool limitFramerate;
bool vsync;
bool fancyGraphics;
bool ambientOcclusion;
bool useMouseForDigging;
bool isLeftHanded;
bool destroyVibration;
//std::string skin;
KeyMapping keyUp;
KeyMapping keyLeft;
KeyMapping keyDown;
KeyMapping keyRight;
KeyMapping keyJump;
KeyMapping keyBuild;
KeyMapping keyDrop;
KeyMapping keyChat;
KeyMapping keyFog;
KeyMapping keySneak;
KeyMapping keyCraft;
KeyMapping keyDestroy;
KeyMapping keyUse;
KeyMapping keyMenuNext;
KeyMapping keyMenuPrevious;
KeyMapping keyMenuOk;
KeyMapping keyMenuCancel;
KeyMapping* keyMappings[16];
/*protected*/ Minecraft* minecraft;
///*private*/ File optionsFile;
int difficulty;
bool hideGui;
bool thirdPersonView;
bool renderDebug;
bool isFlying;
bool smoothCamera;
bool fixedCamera;
float flySpeed;
float cameraSpeed;
int guiScale;
std::string username;
bool serverVisible;
bool isJoyTouchArea;
bool useTouchScreen;
float pixelsPerMillimeter;
Options(Minecraft* minecraft, const std::string& workingDirectory)
: minecraft(minecraft)
{
//optionsFile = /*new*/ File(workingDirectory, "options.txt");
initDefaultValues();
load();
} }
Options() void initTable();
: minecraft(NULL)
{
} int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key);
void initDefaultValues(); return (option)? option->get() : 0;
std::string getKeyDescription(int i) {
//Language language = Language.getInstance();
//return language.getElement(keyMappings[i].name);
return "Options::getKeyDescription not implemented";
} }
std::string getKeyMessage(int i) { std::string getStringValue(OptionId key) {
//return Keyboard.getKeyName(keyMappings[i].key); auto option = opt<OptionString>(key);
return "Options::getKeyMessage not implemented"; return (option)? option->get() : "";
} }
void setKey(int i, int key) { float getProgressValue(OptionId key) {
keyMappings[i]->key = key; auto option = opt<OptionFloat>(key);
save(); return (option)? option->get() : 0.f;
} }
void set(const Option* item, float value) { bool getBooleanValue(OptionId key) {
if (item == &Option::MUSIC) { auto option = opt<OptionBool>(key);
music = value; return (option)? option->get() : false;
//minecraft.soundEngine.updateOptions();
} else if (item == &Option::SOUND) {
sound = value;
//minecraft.soundEngine.updateOptions();
} else if (item == &Option::SENSITIVITY) {
sensitivity = value;
} else if (item == &Option::PIXELS_PER_MILLIMETER) {
pixelsPerMillimeter = value;
}
notifyOptionUpdate(item, value); save(); }
void set(const Option* item, int value) {
if(item == &Option::DIFFICULTY) {
difficulty = value;
} else if(item == &Option::GUI_SCALE) {
guiScale = value % 5;
}
notifyOptionUpdate(item, value);
save();
}
void toggle(const Option* option, int dir) {
if (option == &Option::INVERT_MOUSE) invertYMouse = !invertYMouse;
if (option == &Option::RENDER_DISTANCE) viewDistance = (viewDistance + dir) & 3;
if (option == &Option::GUI_SCALE) guiScale = (guiScale + dir) % 5;
if (option == &Option::VIEW_BOBBING) bobView = !bobView;
if (option == &Option::THIRD_PERSON) thirdPersonView = !thirdPersonView;
if (option == &Option::HIDE_GUI) hideGui = !hideGui;
if (option == &Option::SERVER_VISIBLE) serverVisible = !serverVisible;
if (option == &Option::LEFT_HANDED) isLeftHanded = !isLeftHanded;
if (option == &Option::USE_TOUCHSCREEN) useTouchScreen = !useTouchScreen;
if (option == &Option::USE_TOUCH_JOYPAD) isJoyTouchArea = !isJoyTouchArea;
if (option == &Option::DESTROY_VIBRATION) destroyVibration = !destroyVibration;
if (option == &Option::ANAGLYPH) {
anaglyph3d = !anaglyph3d;
//minecraft->textures.reloadAll();
}
if (option == &Option::LIMIT_FRAMERATE) limitFramerate = !limitFramerate;
if (option == &Option::VSYNC) vsync = !vsync;
if (option == &Option::DIFFICULTY) difficulty = (difficulty + dir) & 3;
if (option == &Option::GRAPHICS) {
fancyGraphics = !fancyGraphics;
//minecraft->levelRenderer.allChanged();
}
if (option == &Option::AMBIENT_OCCLUSION) {
ambientOcclusion = !ambientOcclusion;
//minecraft->levelRenderer.allChanged();
}
notifyOptionUpdate(option, getBooleanValue(option));
save();
} }
int getIntValue(const Option* item) { float getProgrssMin(OptionId key) {
if(item == &Option::DIFFICULTY) return difficulty; auto option = opt<OptionFloat>(key);
if(item == &Option::GUI_SCALE) return guiScale; return (option)? option->getMin() : 0.f;
return 0;
}
float getProgressValue(const Option* item) {
if (item == &Option::MUSIC) return music;
if (item == &Option::SOUND) return sound;
if (item == &Option::SENSITIVITY) return sensitivity;
if (item == &Option::PIXELS_PER_MILLIMETER) return pixelsPerMillimeter;
return 0;
} }
bool getBooleanValue(const Option* item) { float getProgrssMax(OptionId key) {
if (item == &Option::INVERT_MOUSE) auto option = opt<OptionFloat>(key);
return invertYMouse; return (option)? option->getMax() : 0.f;
if (item == &Option::VIEW_BOBBING) }
return bobView;
if (item == &Option::ANAGLYPH)
return anaglyph3d;
if (item == &Option::LIMIT_FRAMERATE)
return limitFramerate;
if (item == &Option::VSYNC)
return vsync;
if (item == &Option::AMBIENT_OCCLUSION)
return ambientOcclusion;
if (item == &Option::THIRD_PERSON)
return thirdPersonView;
if (item == &Option::HIDE_GUI)
return hideGui;
if (item == &Option::THIRD_PERSON)
return thirdPersonView;
if (item == &Option::SERVER_VISIBLE)
return serverVisible;
if (item == &Option::LEFT_HANDED)
return isLeftHanded;
if (item == &Option::USE_TOUCHSCREEN)
return useTouchScreen;
if (item == &Option::USE_TOUCH_JOYPAD)
return isJoyTouchArea;
if (item == &Option::DESTROY_VIBRATION)
return destroyVibration;
return false;
}
float getProgrssMin(const Option* item) { Option* getOpt(OptionId id) { return m_options[id]; }
if (item == &Option::MUSIC) return MUSIC_MIN_VALUE;
if (item == &Option::SOUND) return SOUND_MIN_VALUE;
if (item == &Option::SENSITIVITY) return SENSITIVITY_MIN_VALUE;
if (item == &Option::PIXELS_PER_MILLIMETER) return PIXELS_PER_MILLIMETER_MIN_VALUE;
return 0;
}
float getProgrssMax(const Option* item) {
if (item == &Option::MUSIC) return MUSIC_MAX_VALUE;
if (item == &Option::SOUND) return SOUND_MAX_VALUE;
if (item == &Option::SENSITIVITY) return SENSITIVITY_MAX_VALUE;
if (item == &Option::PIXELS_PER_MILLIMETER) return PIXELS_PER_MILLIMETER_MAX_VALUE;
return 1.0f;
}
std::string getMessage(const Option* item);
void update();
void load(); void load();
void save(); void save();
void addOptionToSaveOutput(StringVector& stringVector, std::string name, bool boolValue); void set(OptionId key, int value);
void addOptionToSaveOutput(StringVector& stringVector, std::string name, float floatValue); void set(OptionId key, float value);
void addOptionToSaveOutput(StringVector& stringVector, std::string name, int intValue); void set(OptionId key, const std::string& value);
void addOptionToSaveOutput(StringVector& stringVector, std::string name, const std::string& strValue); void setOptionsFilePath(const std::string& path);
void notifyOptionUpdate(const Option* option, bool value); void toggle(OptionId key);
void notifyOptionUpdate(const Option* option, float value);
void notifyOptionUpdate(const Option* option, int value); void notifyOptionUpdate(OptionId key, bool value);
private: void notifyOptionUpdate(OptionId key, float value);
static bool readFloat(const std::string& string, float& value); void notifyOptionUpdate(OptionId key, int value);
static bool readInt(const std::string& string, int& value); void notifyOptionUpdate(OptionId key, const std::string& value) {}
static bool readBool(const std::string& string, bool& value);
private: private:
template<typename T>
T* opt(OptionId key) {
if (m_options[key] == nullptr) return nullptr;
return dynamic_cast<T*>(m_options[key]);
}
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile; OptionsFile optionsFile;
Minecraft* minecraft;
}; };
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/ #endif /*NET_MINECRAFT_CLIENT__Options_H__*/

View File

@@ -1,30 +1,76 @@
#include "OptionsFile.h" #include "OptionsFile.h"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <errno.h>
#include <platform/log.h> #include <platform/log.h>
#if defined(_WIN32)
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#endif
OptionsFile::OptionsFile() { OptionsFile::OptionsFile() {
#ifdef __APPLE__ #ifdef __APPLE__
settingsPath = "./Documents/options.txt"; settingsPath = "./Documents/options.txt";
#elif defined(ANDROID) #elif defined(ANDROID)
settingsPath = "options.txt"; settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else #else
settingsPath = "options.txt"; settingsPath = "options.txt";
#endif #endif
} }
void OptionsFile::save(const StringVector& settings) { void OptionsFile::setOptionsPath(const std::string& path) {
FILE* pFile = fopen(settingsPath.c_str(), "w"); settingsPath = path;
if(pFile != NULL) {
for(StringVector::const_iterator it = settings.begin(); it != settings.end(); ++it) {
fprintf(pFile, "%s\n", it->c_str());
}
fclose(pFile);
} else {
LOGI("OptionsFile::save failed to open '%s' for writing: %s", settingsPath.c_str(), strerror(errno));
}
} }
std::string OptionsFile::getOptionsPath() const {
return settingsPath;
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) {
std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) {
dir.resize(fpos);
std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) {
#if defined(_WIN32)
_mkdir(toCreate.c_str());
#else
mkdir(toCreate.c_str(), 0755);
#endif
}
}
if (i < dir.size())
toCreate.push_back(dir[i]);
}
}
pFile = fopen(settingsPath.c_str(), "w");
}
if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno));
return;
}
for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str());
}
fclose(pFile);
}
StringVector OptionsFile::getOptionStrings() { StringVector OptionsFile::getOptionStrings() {
StringVector returnVector; StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r"); FILE* pFile = fopen(settingsPath.c_str(), "r");
@@ -45,7 +91,8 @@ StringVector OptionsFile::getOptionStrings() {
} }
fclose(pFile); fclose(pFile);
} else { } else {
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno)); if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
} }
return returnVector; return returnVector;
} }

View File

@@ -11,6 +11,8 @@ public:
OptionsFile(); OptionsFile();
void save(const StringVector& settings); void save(const StringVector& settings);
StringVector getOptionStrings(); StringVector getOptionStrings();
void setOptionsPath(const std::string& path);
std::string getOptionsPath() const;
private: private:
std::string settingsPath; std::string settingsPath;

View File

@@ -1,62 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__User_H__
#define NET_MINECRAFT_CLIENT__User_H__
//package net.minecraft.client;
#include "../world/level/tile/Tile.h"
class User
{
public:
//static List<Tile> allowedTiles = /*new*/ ArrayList<Tile>();
//static {
// allowedTiles.push_back(Tile::rock);
// allowedTiles.push_back(Tile::stoneBrick);
// allowedTiles.push_back(Tile::redBrick);
// allowedTiles.push_back(Tile::dirt);
// allowedTiles.push_back(Tile::wood);
// allowedTiles.push_back(Tile::treeTrunk);
// allowedTiles.push_back(Tile::leaves);
// allowedTiles.push_back(Tile::torch);
// allowedTiles.push_back(Tile::stoneSlabHalf);
// allowedTiles.push_back(Tile::glass);
// allowedTiles.push_back(Tile::mossStone);
// allowedTiles.push_back(Tile::sapling);
// allowedTiles.push_back(Tile::flower);
// allowedTiles.push_back(Tile::rose);
// allowedTiles.push_back(Tile::mushroom1);
// allowedTiles.push_back(Tile::mushroom2);
// allowedTiles.push_back(Tile::sand);
// allowedTiles.push_back(Tile::gravel);
// allowedTiles.push_back(Tile::sponge);
// allowedTiles.push_back(Tile::cloth);
// allowedTiles.push_back(Tile::coalOre);
// allowedTiles.push_back(Tile::ironOre);
// allowedTiles.push_back(Tile::goldOre);
// allowedTiles.push_back(Tile::ironBlock);
// allowedTiles.push_back(Tile::goldBlock);
// allowedTiles.push_back(Tile::bookshelf);
// allowedTiles.push_back(Tile::tnt);
// allowedTiles.push_back(Tile::obsidian);
// // System.out.println(allowedTiles.size());
//}
static bool isTileAllowed(const Tile& tile) {
return true;
}
std::string name;
std::string sessionId;
//std::string mpPassword;
User(const std::string& name, const std::string& sessionId) {
this->name = name;
this->sessionId = sessionId;
}
};
#endif /*NET_MINECRAFT_CLIENT__User_H__*/

View File

@@ -13,10 +13,10 @@
#include "../../network/packet/RemoveBlockPacket.h" #include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h" #include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 10; static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft) CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft) : super(minecraft)
{ {
} }
@@ -29,12 +29,8 @@ void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
} }
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) { void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
//if (! minecraft->level->extinguishFire(x, y, z, face);
minecraft->level->extinguishFire(x, y, z, face) destroyBlock(x, y, z, face);
//{
;
destroyBlock(x, y, z, face);
//}
} }
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) { void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
@@ -46,6 +42,7 @@ void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
} }
void CreativeMode::stopDestroyBlock() { void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
} }
void CreativeMode::initAbilities( Abilities& abilities ) { void CreativeMode::initAbilities( Abilities& abilities ) {

View File

@@ -9,7 +9,7 @@
#include "../../network/packet/RemoveBlockPacket.h" #include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h" #include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 10; static const int DestructionTickDelay = 5;
class Creator: public ICreator { class Creator: public ICreator {
//virtual void getEvents(); //virtual void getEvents();
@@ -60,12 +60,8 @@ void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
} }
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) { void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
//if (! minecraft->level->extinguishFire(x, y, z, face);
minecraft->level->extinguishFire(x, y, z, face) destroyBlock(x, y, z, face);
//{
;
destroyBlock(x, y, z, face);
//}
} }
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) { void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
@@ -83,6 +79,7 @@ bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, i
} }
void CreatorMode::stopDestroyBlock() { void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
} }
void CreatorMode::initAbilities( Abilities& abilities ) { void CreatorMode::initAbilities( Abilities& abilities ) {

View File

@@ -5,6 +5,7 @@
#include "../../world/level/Level.h" #include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h" #include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h" #include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h" #include "../particle/ParticleEngine.h"
@@ -27,7 +28,7 @@ GameMode::GameMode( Minecraft* minecraft)
/*virtual*/ /*virtual*/
Player* GameMode::createPlayer(Level* level) { Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id, isCreativeType()); return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
} }
/*virtual*/ /*virtual*/
@@ -74,7 +75,7 @@ bool GameMode::destroyBlock(int x, int y, int z, int face) {
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f); minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif #endif
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
if (minecraft->options.destroyVibration) minecraft->platform()->vibrate(24); if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) { if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z); RemoveBlockPacket packet(minecraft->player, x, y, z);

View File

@@ -186,7 +186,7 @@ void Font::draw( const std::string& str, float x, float y, int color, bool darke
glPushMatrix2(); glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f); glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '<EFBFBD>') { while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1])); int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15; if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0); lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
@@ -235,7 +235,7 @@ int Font::width( const std::string& str )
int len = 0; int len = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '<EFBFBD>') { if (str[i] == '\xa7') {
i++; i++;
} else { } else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i)); //int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
@@ -274,7 +274,7 @@ std::string Font::sanitize( const std::string& str )
int j = 0; int j = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '<EFBFBD>') { if (str[i] == '\xa7') {
i++; i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) { //} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else { } else {

View File

@@ -1,7 +1,10 @@
#include "Gui.h" #include "Gui.h"
#include "Font.h" #include "Font.h"
#include "client/Options.h" #include "client/Options.h"
#include "platform/input/Keyboard.h"
#include "screens/IngameBlockSelectionScreen.h" #include "screens/IngameBlockSelectionScreen.h"
#include "screens/ChatScreen.h"
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h" #include "../Minecraft.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "../renderer/Tesselator.h" #include "../renderer/Tesselator.h"
@@ -23,6 +26,8 @@
#include "../../world/PosTranslator.h" #include "../../world/PosTranslator.h"
#include "../../platform/time.h" #include "../../platform/time.h"
#include <cmath> #include <cmath>
#include <algorithm>
#include <sstream>
float Gui::InvGuiScale = 1.0f / 3.0f; float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale; float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
@@ -36,6 +41,7 @@ Gui::Gui(Minecraft* minecraft)
progress(0), progress(0),
overlayMessageTime(0), overlayMessageTime(0),
animateOverlayMessageColor(false), animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1), tbr(1),
_inventoryNeedsUpdate(true), _inventoryNeedsUpdate(true),
_flashSlotId(-1), _flashSlotId(-1),
@@ -45,7 +51,8 @@ Gui::Gui(Minecraft* minecraft)
_currentDropTicks(-1), _currentDropTicks(-1),
_currentDropSlot(-1), _currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240), MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2) itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{ {
glGenBuffers2(1, &_inventoryRc.vboId); glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId); glGenBuffers2(1, &rcFeedbackInner.vboId);
@@ -69,11 +76,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
//minecraft->gameRenderer->setupGuiScreen(); //minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font; Font* font = minecraft->font;
#ifdef PLATFORM_DESKTOP
const bool isTouchInterface = false;
#else
const bool isTouchInterface = minecraft->useTouchscreen(); const bool isTouchInterface = minecraft->useTouchscreen();
#endif
const int screenWidth = (int)(minecraft->width * InvGuiScale); const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale); const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90; blitOffset = -90;
@@ -87,14 +91,16 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3 // F: 3
int ySlot = screenHeight - 16 - 3; int ySlot = screenHeight - 16 - 3;
if (minecraft->gameMode->canHurtPlayer()) { if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft->textures->loadAndBindTexture("gui/icons.png"); if (minecraft->gameMode->canHurtPlayer()) {
Tesselator& t = Tesselator::instance; minecraft->textures->loadAndBindTexture("gui/icons.png");
t.beginOverride(); Tesselator& t = Tesselator::instance;
t.colorABGR(0xffffffff); t.beginOverride();
renderHearts(); t.colorABGR(0xffffffff);
renderBubbles(); renderHearts();
t.endOverrideAndDraw(); renderBubbles();
t.endOverrideAndDraw();
}
} }
if(minecraft->player->getSleepTimer() > 0) { if(minecraft->player->getSleepTimer() > 0) {
@@ -106,23 +112,38 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST); glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
} }
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth); renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND); glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10; unsigned int max = 10;
bool isChatting = false; if (isChatting) {
int lineHeight = 9;
max = (screenHeight - 48) / lineHeight;
if (max < 1) max = 1;
int maxScroll = (int)guiMessages.size() - (int)max;
if (maxScroll < 0) maxScroll = 0;
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
} else {
chatScrollOffset = 0;
}
renderChatMessages(screenHeight, max, isChatting, font); renderChatMessages(screenHeight, max, isChatting, font);
#if !defined(RPI) #if !defined(RPI)
renderOnSelectItemNameText(screenWidth, font, ySlot); renderOnSelectItemNameText(screenWidth, font, ySlot);
#endif #endif
#if defined(RPI) #if defined(RPI)
renderDebugInfo(); renderDebugInfo();
#elif defined(PLATFORM_DESKTOP)
if (minecraft->options.renderDebug)
renderDebugInfo();
#endif #endif
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(font, screenWidth, screenHeight);
}
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo();
}
glDisable(GL_BLEND); glDisable(GL_BLEND);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
} }
@@ -183,16 +204,10 @@ void Gui::handleClick(int button, int x, int y) {
if (button != MouseAction::ACTION_LEFT) return; if (button != MouseAction::ACTION_LEFT) return;
int slot = getSlotIdAt(x, y); int slot = getSlotIdAt(x, y);
if (slot != -1) if (slot != -1) {
{ if (_openInventorySlot && slot == (getNumSlots()-1)) {
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION); minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
} } else {
else
#endif
{
minecraft->player->inventory->selectSlot(slot); minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0; itemNameOverlayTime = 0;
} }
@@ -201,6 +216,33 @@ void Gui::handleClick(int button, int x, int y) {
void Gui::handleKeyPressed(int key) void Gui::handleKeyPressed(int key)
{ {
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
}
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99) if (key == 99)
{ {
if (minecraft->player->inventory->selected > 0) if (minecraft->player->inventory->selected > 0)
@@ -219,12 +261,29 @@ void Gui::handleKeyPressed(int key)
{ {
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION); minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
} }
else if (key == minecraft->options.keyDrop.key) else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{ {
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false); minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
} }
} }
void Gui::scrollChat(int delta) {
if (delta == 0)
return;
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
if (maxVisible <= 0)
return;
int maxScroll = (int)guiMessages.size() - maxVisible;
if (maxScroll < 0) maxScroll = 0;
int desired = chatScrollOffset + delta;
if (desired < 0) desired = 0;
if (desired > maxScroll) desired = maxScroll;
chatScrollOffset = desired;
}
void Gui::tick() { void Gui::tick() {
if (overlayMessageTime > 0) overlayMessageTime--; if (overlayMessageTime > 0) overlayMessageTime--;
tickCount++; tickCount++;
@@ -255,9 +314,22 @@ void Gui::addMessage(const std::string& _string) {
message.message = string; message.message = string;
message.ticks = 0; message.ticks = 0;
guiMessages.insert(guiMessages.begin(), message); guiMessages.insert(guiMessages.begin(), message);
while (guiMessages.size() > 30) {
// Keep a larger history so users can scroll through the full chat
const unsigned int MaxHistoryLines = 200;
while (guiMessages.size() > MaxHistoryLines) {
guiMessages.pop_back(); guiMessages.pop_back();
} }
// If the user has scrolled up, keep their window fixed (new messages shift older ones down)
if (chatScrollOffset > 0) {
chatScrollOffset++;
}
}
void Gui::clearMessages() {
guiMessages.clear();
chatScrollOffset = 0;
} }
void Gui::setNowPlaying(const std::string& string) { void Gui::setNowPlaying(const std::string& string) {
@@ -269,7 +341,7 @@ void Gui::setNowPlaying(const std::string& string) {
void Gui::displayClientMessage(const std::string& messageId) { void Gui::displayClientMessage(const std::string& messageId) {
//Language language = Language.getInstance(); //Language language = Language.getInstance();
//std::string languageString = language.getElement(messageId); //std::string languageString = language.getElement(messageId);
addMessage(std::string("Client message: ") + messageId); addMessage(messageId);
} }
void Gui::renderVignette(float br, int w, int h) { void Gui::renderVignette(float br, int w, int h) {
@@ -350,9 +422,9 @@ void Gui::onConfigChanged( const Config& c ) {
// Create outer feedback circle // Create outer feedback circle
// //
#ifdef ANDROID #ifdef ANDROID
const float mm = 12; const float mm = 50; //20
#else #else
const float mm = 12; const float mm = 50; //20
#endif #endif
const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm); const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm);
const float radius = Mth::Min(80.0f/2, maxRadius); const float radius = Mth::Min(80.0f/2, maxRadius);
@@ -402,7 +474,7 @@ void Gui::onConfigChanged( const Config& c ) {
if (c.minecraft->useTouchscreen()) { if (c.minecraft->useTouchscreen()) {
// I'll bump this up to 6. // I'll bump this up to 6.
int num = 6; // without "..." dots int num = 6; // without "..." dots
if (!c.minecraft->options.isJoyTouchArea && c.width > 480) { if (!c.minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) && c.width > 480) {
while (num < Inventory::MAX_SELECTION_SIZE - 1) { while (num < Inventory::MAX_SELECTION_SIZE - 1) {
int x0, x1, y; int x0, x1, y;
getSlotPos(0, x0, y); getSlotPos(0, x0, y);
@@ -457,11 +529,7 @@ void Gui::tickItemDrop()
static bool isCurrentlyActive = false; static bool isCurrentlyActive = false;
isCurrentlyActive = false; isCurrentlyActive = false;
int slots = getNumSlots(); int slots = getNumSlots() - _openInventorySlot;
#ifndef PLATFORM_DESKTOP
slots--;
#endif
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY()); int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
@@ -516,7 +584,8 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
ItemInstance* currentItem = minecraft->player->inventory->getSelected(); ItemInstance* currentItem = minecraft->player->inventory->getSelected();
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false; bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false; bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if (!isTouchInterface || minecraft->options.isJoyTouchArea || (bowEquipped && itemInUse)) { if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft->textures->loadAndBindTexture("gui/icons.png"); minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
@@ -585,11 +654,14 @@ void Gui::renderHearts() {
int oh = minecraft->player->lastHealth; int oh = minecraft->player->lastHealth;
random.setSeed(tickCount * 312871); random.setSeed(tickCount * 312871);
int xx = 2;//screenWidth / 2 - getNumSlots() * 10; int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int armor = minecraft->player->getArmorValue(); int armor = minecraft->player->getArmorValue();
for (int i = 0; i < Player::MAX_HEALTH / 2; i++) { for (int i = 0; i < Player::MAX_HEALTH / 2; i++) {
int yo = 2; int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 32 : 2;
int ip2 = i + i + 1; int ip2 = i + i + 1;
if (armor > 0) { if (armor > 0) {
@@ -617,11 +689,15 @@ void Gui::renderHearts() {
void Gui::renderBubbles() { void Gui::renderBubbles() {
if (minecraft->player->isUnderLiquid(Material::water)) { if (minecraft->player->isUnderLiquid(Material::water)) {
int yo = 12; int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY); int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) std::ceil((minecraft->player->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count; int extra = (int) std::ceil((minecraft->player->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
for (int i = 0; i < count + extra; i++) { for (int i = 0; i < count + extra; i++) {
int xo = i * 8 + 2; int xo = i * 8 + xx;
if (i < count) blit(xo, yo, 16, 9 * 2, 9, 9); if (i < count) blit(xo, yo, 16, 9 * 2, 9, 9);
else blit(xo, yo, 16 + 9, 9 * 2, 9, 9); else blit(xo, yo, 16 + 9, 9 * 2, 9, 9);
} }
@@ -721,6 +797,85 @@ void Gui::renderDebugInfo() {
t.endOverrideAndDraw(); t.endOverrideAndDraw();
} }
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
// only show when in game, no other screen
// if (!minecraft->level) return;
// only show the overlay while connected to a multiplayer server
Level* level = minecraft->level;
if (!level) return;
if (!level->isClientSide) return;
std::vector<std::string> playerNames;
playerNames.reserve(level->players.size());
for (Player* player : level->players) {
if (!player) continue;
playerNames.push_back(player->name);
}
// is this check needed? if there are no players, the box won't render at all since height will be 0,
// but maybe we want to skip rendering entirely in that case
// if (playerNames.empty())
// return;
std::sort(playerNames.begin(), playerNames.end());
float maxNameWidth = 0.0f;
// find the longest name so we can size the box accordingly
for (const std::string& name : playerNames) {
float nameWidth = font->width(name);
if (nameWidth > maxNameWidth)
maxNameWidth = nameWidth;
}
// player count title
std::ostringstream titleStream;
titleStream << "Players (" << playerNames.size() << ")";
std::string titleText = titleStream.str();
float titleWidth = font->width(titleText);
if (titleWidth > maxNameWidth)
maxNameWidth = titleWidth;
const float padding = 4.0f;
const float lineHeight = (float)Font::DefaultLineHeight;
const float boxWidth = maxNameWidth + padding * 2;
const float boxHeight = (playerNames.size() + 1) * lineHeight + padding * 2;
const float boxLeft = (screenWidth - boxWidth) / 2.0f;
const float boxTop = 10.0f;
const float boxRight = boxLeft + boxWidth;
const float boxBottom = boxTop + boxHeight;
fill(boxLeft, boxTop, boxRight, boxBottom, 0x90000000);
float titleX = (screenWidth - titleWidth) / 2.0f;
float titleY = boxTop + padding;
// scale the text down slightly
// i think the gl scaling is the best for this
// oh my god this looks really bad OH GOD
//const float textScale = 0.8f;
//const float invTextScale = 1.0f / textScale;
//glPushMatrix2();
//glScalef2(textScale, textScale, 1);
// draw title
//font->draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
font->draw(titleText, titleX, titleY, 0xFFFFFFFF);
// draw player names
// we should add ping icons here eventually, but for now just show names
float currentY = boxTop + padding + lineHeight;
for (const std::string& name : playerNames) {
font->draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
currentY += lineHeight;
}
//glPopMatrix2();
}
void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) { void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
int timer = minecraft->player->getSleepTimer(); int timer = minecraft->player->getSleepTimer();
float amount = (float) timer / (float) Player::SLEEP_DURATION; float amount = (float) timer / (float) Player::SLEEP_DURATION;
@@ -830,9 +985,16 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
// // glScalef2(1.0f / ssc.scale, 1.0f / ssc.scale, 1); // // glScalef2(1.0f / ssc.scale, 1.0f / ssc.scale, 1);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
int baseY = screenHeight - 48; int baseY = screenHeight - 48;
for (unsigned int i = 0; i < guiMessages.size() && i < max; i++) { int start = chatScrollOffset;
if (guiMessages.at(i).ticks < 20 * 10 || isChatting) { if (start < 0) start = 0;
float t = guiMessages.at(i).ticks / (20 * 10.0f); for (unsigned int i = 0; i < max; i++) {
unsigned int msgIdx = (unsigned int)start + i;
if (msgIdx >= guiMessages.size())
break;
GuiMessage& message = guiMessages.at(msgIdx);
if (message.ticks < 20 * 10 || isChatting) {
float t = message.ticks / (20 * 10.0f);
t = 1 - t; t = 1 - t;
t = t * 10; t = t * 10;
if (t < 0) t = 0; if (t < 0) t = 0;
@@ -844,18 +1006,18 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
if (alpha > 0) { if (alpha > 0) {
const float x = 2; const float x = 2;
const float y = (float)(baseY - i * 9); const float y = (float)(baseY - i * 9);
std::string msg = guiMessages.at(i).message; std::string msg = message.message;
this->fill(x, y - 1, x + MAX_MESSAGE_WIDTH, y + 8, (alpha / 2) << 24); this->fill(x, y - 1, x + MAX_MESSAGE_WIDTH, y + 8, (alpha / 2) << 24);
glEnable(GL_BLEND); glEnable(GL_BLEND);
// special-case join/leave announcements // special-case join/leave announcements
int baseColor = 0xffffff; int baseColor = 0xffffff;
if (msg.find(" joined the game") != std::string::npos || if (msg.find(" joined the game") != std::string::npos ||
msg.find(" left the game") != std::string::npos) { msg.find(" left the game") != std::string::npos) {
baseColor = 0xffff00; // yellow baseColor = 0xffff00; // yellow
} }
// replace previous logic; allow full colour tags now // replace previous logic; allow full colour tags now
Gui::drawColoredString(font, msg, x, y, alpha); Gui::drawColoredString(font, msg, x, y, alpha);
} }
} }
} }
@@ -909,13 +1071,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
float x = baseItemX; float x = baseItemX;
int slots = getNumSlots(); int slots = getNumSlots() - _openInventorySlot;
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
for (int i = 0; i < slots; i++) { for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a); renderSlot(i, (int)x, ySlot, a);
@@ -923,9 +1079,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
} }
_inventoryNeedsUpdate = false; _inventoryNeedsUpdate = false;
#ifndef PLATFORM_DESKTOP
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4); if (_openInventorySlot) {
#endif blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
}
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png"); minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();

View File

@@ -39,6 +39,7 @@ public:
void handleClick(int button, int x, int y); void handleClick(int button, int x, int y);
void handleKeyPressed( int key ); void handleKeyPressed( int key );
void scrollChat(int delta);
void tick(); void tick();
void render(float a, bool mouseFree, int xMouse, int yMouse); void render(float a, bool mouseFree, int xMouse, int yMouse);
@@ -60,10 +61,12 @@ public:
void renderBubbles(); void renderBubbles();
void renderHearts(); void renderHearts();
void renderDebugInfo(); void renderDebugInfo();
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a ); void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string); void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode); void postError(int errCode);
void onGraphicsReset(); void onGraphicsReset();
@@ -96,6 +99,7 @@ private:
int MAX_MESSAGE_WIDTH; int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer; //ItemRenderer itemRenderer;
GuiMessageList guiMessages; GuiMessageList guiMessages;
int chatScrollOffset;
Random random; Random random;
Minecraft* minecraft; Minecraft* minecraft;
@@ -123,6 +127,8 @@ private:
static const float DropTicks; static const float DropTicks;
float _currentDropTicks; float _currentDropTicks;
int _currentDropSlot; int _currentDropSlot;
bool _openInventorySlot;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

View File

@@ -78,6 +78,14 @@ void Screen::updateEvents()
void Screen::mouseEvent() void Screen::mouseEvent()
{ {
const MouseAction& e = Mouse::getEvent(); const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseWheel(e.dx, e.dy, xm, ym);
return;
}
if (!e.isButton()) if (!e.isButton())
return; return;
@@ -104,7 +112,7 @@ void Screen::keyboardEvent()
} }
void Screen::keyboardTextEvent() void Screen::keyboardTextEvent()
{ {
keyboardNewChar(Keyboard::getChar()); charPressed(Keyboard::getChar());
} }
void Screen::renderBackground() void Screen::renderBackground()
{ {
@@ -166,23 +174,25 @@ void Screen::keyPressed( int eventKey )
// pass key events to any text boxes first // pass key events to any text boxes first
for (auto& textbox : textBoxes) { for (auto& textbox : textBoxes) {
textbox->handleKey(eventKey); textbox->keyPressed(minecraft, eventKey);
} }
#ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
// "Tabbing" the buttons (walking with keys) // "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size(); const int tabButtonCount = tabButtons.size();
if (!tabButtonCount) if (!tabButtonCount)
return; return;
Options& o = minecraft->options; Options& o = minecraft->options;
if (eventKey == o.keyMenuNext.key) if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0; if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.keyMenuPrevious.key) if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1; if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.keyMenuOk.key) { if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex]; Button* button = tabButtons[tabButtonIndex];
if (button->active) { if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1); minecraft->soundEngine->playUI("random.click", 1, 1);
@@ -191,15 +201,24 @@ void Screen::keyPressed( int eventKey )
} }
updateTabButtonSelection(); updateTabButtonSelection();
#endif
}
void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar);
}
} }
void Screen::updateTabButtonSelection() void Screen::updateTabButtonSelection()
{ {
#ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
for (unsigned int i = 0; i < tabButtons.size(); ++i) for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex); tabButtons[i]->selected = (i == tabButtonIndex);
#endif
} }
void Screen::mouseClicked( int x, int y, int buttonNum ) void Screen::mouseClicked( int x, int y, int buttonNum )

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@@ -57,8 +57,11 @@ protected:
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey);
virtual void keyboardNewChar(char inputChar) {} virtual void charPressed(char inputChar);
public: public:
int width; int width;
int height; int height;

View File

@@ -95,7 +95,7 @@ void Button::renderBg( Minecraft* minecraft, int xm, int ym )
} }
bool Button::hovered(Minecraft* minecraft, int xm , int ym) { bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false; return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
} }
bool Button::isInside( int xm, int ym ) { bool Button::isInside( int xm, int ym ) {
@@ -143,7 +143,8 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
void TButton::renderBg( Minecraft* minecraft, int xm, int ym ) void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{ {
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); minecraft->textures->loadAndBindTexture("gui/touchgui.png");

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@@ -9,13 +9,20 @@ class GuiElement : public GuiComponent {
public: public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24); GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {} virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { } virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {} virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {} virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {} virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y); virtual bool pointInside(int x, int y);
void setVisible(bool visible); void setVisible(bool visible);
bool active; bool active;
bool visible; bool visible;
int x; int x;

View File

@@ -52,3 +52,15 @@ void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int
(*it)->mouseReleased(minecraft, x, y, buttonNum); (*it)->mouseReleased(minecraft, x, y, buttonNum);
} }
} }
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key);
}
}
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key);
}
}

View File

@@ -17,8 +17,9 @@ public:
virtual void tick( Minecraft* minecraft ); virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char key);
protected: protected:
std::vector<GuiElement*> children; std::vector<GuiElement*> children;

View File

@@ -4,6 +4,7 @@
#include "../../../platform/log.h" #include "../../../platform/log.h"
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include <client/Option.h>
ImageButton::ImageButton(int id, const std::string& msg) ImageButton::ImageButton(int id, const std::string& msg)
@@ -41,7 +42,7 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered); bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
@@ -112,43 +113,17 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
// //
// A toggleable Button // A toggleable Button
// //
OptionButton::OptionButton(const Options::Option* option) OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
: _option(option),
_isFloat(false),
super(ButtonId, "")
{
}
OptionButton::OptionButton(const Options::Option* option, float onValue, float offValue)
: _option(option),
_isFloat(true),
_onValue(onValue),
_offValue(offValue),
super(ButtonId, "")
{
}
bool OptionButton::isSecondImage(bool hovered) {
return _secondImage;
}
void OptionButton::toggle(Options* options) { void OptionButton::toggle(Options* options) {
if (_isFloat) { options->toggle(m_optId);
options->set(_option, (Mth::abs(_current - _onValue) < 0.01f) ? _offValue : _onValue);
} else {
options->toggle(_option, 1);
}
// Update graphics here // Update graphics here
updateImage(options); updateImage(options);
} }
void OptionButton::updateImage(Options* options) { void OptionButton::updateImage(Options* options) {
if (_isFloat) { _secondImage = options->getBooleanValue(m_optId);
_current = options->getProgressValue(_option);
_secondImage = Mth::abs(_current - _onValue) < 0.01f;
} else {
_secondImage = options->getBooleanValue(_option);
}
} }
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) { void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {

View File

@@ -77,28 +77,20 @@ class OptionButton: public ImageButton
{ {
typedef ImageButton super; typedef ImageButton super;
public: public:
OptionButton(const Options::Option* option); OptionButton(OptionId optId);
OptionButton(const Options::Option* option, float onValue, float offValue);
void toggle(Options* options); void toggle(Options* options);
void updateImage(Options* options); void updateImage(Options* options);
static const int ButtonId = 9999999; static const int ButtonId = 9999999;
protected: protected:
bool isSecondImage(bool hovered); bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private: private:
OptionId m_optId;
const Options::Option* _option;
bool _secondImage; bool _secondImage;
// If not float, it's considered to be a boolean value
bool _isFloat;
float _onValue;
float _offValue;
float _current;
}; };

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@@ -0,0 +1,22 @@
#include "KeyOption.h"
#include <client/Minecraft.h>
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}
void KeyOption::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
selected = isInside(x, y);
msg = (selected)? "..." : Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id));
}
void KeyOption::keyPressed(Minecraft* minecraft, int key) {
if (!selected) return;
if (key != Keyboard::KEY_ESCAPE) {
minecraft->options.set((OptionId)id, key);
}
selected = false;
msg = Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id));
}

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@@ -0,0 +1,14 @@
#pragma once
#include "Button.h"
#include <client/Options.h>
class KeyOption : public Touch::TButton {
public:
KeyOption(Minecraft* minecraft, OptionId optId);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void released(int mx, int my) {}
virtual void keyPressed(Minecraft* minecraft, int key);
protected:
bool m_captureMode;
};

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@@ -33,7 +33,7 @@ void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected); //int yImage = getYImage(hovered || selected);

View File

@@ -4,6 +4,9 @@
#include "OptionsItem.h" #include "OptionsItem.h"
#include "Slider.h" #include "Slider.h"
#include "../../../locale/I18n.h" #include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
OptionsGroup::OptionsGroup( std::string labelID ) { OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID); label = I18n::get(labelID);
} }
@@ -25,74 +28,88 @@ void OptionsGroup::setupPositions() {
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) { void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f; float padX = 10.0f;
float padY = 5.0f; float padY = 5.0f;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false); minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
} }
OptionsGroup& OptionsGroup::addOptionItem( const Options::Option* option, Minecraft* minecraft ) { OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
if(option->isBoolean()) auto option = minecraft->options.getOpt(optId);
createToggle(option, minecraft);
else if(option->isProgress()) if (option == nullptr) return *this;
createProgressSlider(option, minecraft);
else if(option->isInt()) // TODO: do a options key class to check it faster via dynamic_cast
createStepSlider(option, minecraft); if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this; return *this;
} }
void OptionsGroup::createToggle( const Options::Option* option, Minecraft* minecraft ) { // TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def; ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20)); def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png"; def.name = "gui/touchgui.png";
def.width = 39 * 0.7f; def.width = 39 * 0.7f;
def.height = 20 * 0.7f; def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option);
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true); element->setImageDef(def, true);
element->updateImage(&minecraft->options); element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(option->getCaptionId());
OptionsItem* item = new OptionsItem(itemLabel, element); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createProgressSlider( const Options::Option* option, Minecraft* minecraft ) { void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new Slider(minecraft, Slider* element = new SliderFloat(minecraft, optId);
option,
minecraft->options.getProgrssMin(option),
minecraft->options.getProgrssMax(option));
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(option->getCaptionId());
OptionsItem* item = new OptionsItem(itemLabel, element); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createStepSlider( const Options::Option* option, Minecraft* minecraft ) { void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
// integer-valued option; use step slider Slider* element = new SliderInt(minecraft, optId);
std::vector<int> steps;
// render distance was removed; fall through to other cases
if(option == &Options::Option::DIFFICULTY) {
steps.push_back(0);
steps.push_back(1);
steps.push_back(2);
steps.push_back(3);
} else if(option == &Options::Option::GUI_SCALE) {
// slider order: small,normal,large,larger,auto
steps.push_back(1);
steps.push_back(2);
steps.push_back(3);
steps.push_back(4);
steps.push_back(0);
} else {
// fallback: use single value; duplicate so numSteps>1 and avoid divide-by-zero
steps.push_back(0);
steps.push_back(0);
}
Slider* element = new Slider(minecraft, option, steps);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(option->getCaptionId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }

View File

@@ -5,6 +5,7 @@
#include <string> #include <string>
#include "GuiElementContainer.h" #include "GuiElementContainer.h"
#include "ScrollingPane.h"
#include "../../Options.h" #include "../../Options.h"
class Font; class Font;
@@ -16,11 +17,15 @@ public:
OptionsGroup(std::string labelID); OptionsGroup(std::string labelID);
virtual void setupPositions(); virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual OptionsGroup& addOptionItem(const Options::Option* option, Minecraft* minecraft); OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
protected: protected:
virtual void createToggle(const Options::Option* option, Minecraft* minecraft);
virtual void createProgressSlider(const Options::Option* option, Minecraft* minecraft); void createToggle(OptionId optId, Minecraft* minecraft);
virtual void createStepSlider(const Options::Option* option, Minecraft* minecraft); void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label; std::string label;
}; };

View File

@@ -1,9 +1,11 @@
#include "OptionsItem.h" #include "OptionsItem.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
OptionsItem::OptionsItem( std::string label, GuiElement* element ) OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12), : GuiElementContainer(false, true, 0, 0, 24, 12),
label(label) { m_optionId(optionId),
m_label(label) {
addChild(element); addChild(element);
} }
@@ -19,6 +21,22 @@ void OptionsItem::setupPositions() {
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) { void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2; int yOffset = (height - 8) / 2;
minecraft->font->draw(label, (float)x, (float)y + yOffset, 0x909090, false); std::string text = m_label;
if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
} }

View File

@@ -15,12 +15,13 @@ class OptionsItem: public GuiElementContainer
{ {
typedef GuiElementContainer super; typedef GuiElementContainer super;
public: public:
OptionsItem(std::string label, GuiElement* element); OptionsItem(OptionId optionId, std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions(); void setupPositions();
private: private:
std::string label; OptionId m_optionId;
std::string m_label;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

View File

@@ -1,64 +0,0 @@
#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, const Options::Option* option ) {
// if(group > children.size()) return;
// ImageDef def;
// def.setSrc(IntRectangle(160, 206, 39, 20));
// def.name = "gui/touchgui.png";
// def.width = 39 * 0.7f;
// def.height = 20 * 0.7f;
// OptionButton* element = new OptionButton(option);
// element->setImageDef(def, true);
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
// if(group > children.size()) return;
// Slider* element = new Slider(minecraft, option, progressMin, progressMax);
// element->width = 100;
// element->height = 20;
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec ) {
// if(group > children.size()) return;
// Slider* element = new Slider(minecraft, option, stepVec);
// element->width = 100;
// element->height = 20;
// sliders.push_back(element);
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}

View File

@@ -1,30 +0,0 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionButton;
class Button;
class OptionsGroup;
class Slider;
class Minecraft;
class OptionsPane: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsPane();
OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, const Options::Option* option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec );
void setupPositions();
};
#endif /*ITEMPANE_H__*/

View File

@@ -548,6 +548,14 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
} }
} }
void ScrollingPane::scrollBy(float dx, float dy) {
// adjust the translation offsets fpx/fpy by the requested amount
float nfpx = fpx + dx;
float nfpy = fpy + dy;
// convert back to content offset (fpx = -contentOffset.x)
setContentOffset(Vec3(-nfpx, -nfpy, 0));
}
void ScrollingPane::setContentOffset(float x, float y) { void ScrollingPane::setContentOffset(float x, float y) {
this->setContentOffsetWithAnimation(Vec3(x, y, 0), false); this->setContentOffsetWithAnimation(Vec3(x, y, 0), false);
} }

View File

@@ -51,6 +51,10 @@ public:
void tick(); void tick();
void render(int xm, int ym, float alpha); void render(int xm, int ym, float alpha);
// scroll the content by the given amount (dx horizontal, dy vertical)
// positive values move content downward/rightward
void scrollBy(float dx, float dy);
bool getGridItemFor_slow(int itemIndex, GridItem& out); bool getGridItemFor_slow(int itemIndex, GridItem& out);
void setSelected(int id, bool selected); void setSelected(int id, bool selected);

View File

@@ -2,42 +2,12 @@
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../Screen.h" #include "../Screen.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
#include <algorithm> #include <algorithm>
#include <assert.h> #include <assert.h>
Slider::Slider(Minecraft* minecraft, const Options::Option* option, float progressMin, float progressMax)
: sliderType(SliderProgress), mouseDownOnElement(false), option(option), numSteps(0), progressMin(progressMin), progressMax(progressMax) {
if(option != NULL) {
percentage = (minecraft->options.getProgressValue(option) - progressMin) / (progressMax - progressMin);
}
}
Slider::Slider(Minecraft* minecraft, const Options::Option* option, const std::vector<int>& stepVec ) Slider::Slider(OptionId optId) : m_mouseDownOnElement(false), m_optId(optId), m_numSteps(0) {}
: sliderType(SliderStep),
curStepValue(0),
curStep(0),
sliderSteps(stepVec),
mouseDownOnElement(false),
option(option),
percentage(0),
progressMin(0.0f),
progressMax(1.0) {
assert(stepVec.size() > 1);
numSteps = sliderSteps.size();
if(option != NULL) {
// initialize slider position based on the current option value
curStepValue = minecraft->options.getIntValue(option);
auto currentItem = std::find(sliderSteps.begin(), sliderSteps.end(), curStepValue);
if(currentItem != sliderSteps.end()) {
curStep = static_cast<int>(currentItem - sliderSteps.begin());
} else {
// fallback to first step
curStep = 0;
curStepValue = sliderSteps[0];
}
percentage = float(curStep) / float(numSteps - 1);
}
}
void Slider::render( Minecraft* minecraft, int xm, int ym ) { void Slider::render( Minecraft* minecraft, int xm, int ym ) {
int xSliderStart = x + 5; int xSliderStart = x + 5;
@@ -49,61 +19,76 @@ void Slider::render( Minecraft* minecraft, int xm, int ym ) {
int barWidth = xSliderEnd - xSliderStart; int barWidth = xSliderEnd - xSliderStart;
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff); //fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060); fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
if(sliderType == SliderStep) {
// numSteps should be >=2; protect against bad input (zero division) if (m_numSteps > 2) {
if(numSteps <= 1) { int stepDistance = barWidth / (m_numSteps-1);
// nothing to render for(int a = 0; a < m_numSteps; ++a) {
} else { int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
int stepDistance = barWidth / (numSteps -1); fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
for(int a = 0; a <= numSteps - 1; ++a) {
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
}
} }
} }
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); minecraft->textures->loadAndBindTexture("gui/touchgui.png");
blit(xSliderStart + (int)(percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY); blit(xSliderStart + (int)(m_percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
} }
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) { void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(pointInside(x, y)) { if(pointInside(x, y)) {
mouseDownOnElement = true; m_mouseDownOnElement = true;
} }
} }
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) { void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
mouseDownOnElement = false; m_mouseDownOnElement = false;
if(sliderType == SliderStep) {
curStep = Mth::floor((percentage * (numSteps-1) + 0.5f));
curStepValue = sliderSteps[Mth::Min(curStep, numSteps-1)];
percentage = float(curStep) / (numSteps - 1);
setOption(minecraft);
}
} }
void Slider::tick(Minecraft* minecraft) { void Slider::tick(Minecraft* minecraft) {
if(minecraft->screen != NULL) { if(minecraft->screen != NULL) {
int xm = Mouse::getX(); int xm = Mouse::getX();
int ym = Mouse::getY(); int ym = Mouse::getY();
minecraft->screen->toGUICoordinate(xm, ym); minecraft->screen->toGUICoordinate(xm, ym);
if(mouseDownOnElement) {
percentage = float(xm - x) / float(width); if(m_mouseDownOnElement) {
percentage = Mth::clamp(percentage, 0.0f, 1.0f); m_percentage = float(xm - x) / float(width);
setOption(minecraft); m_percentage = Mth::clamp(m_percentage, 0.0f, 1.0f);
} }
} }
} }
void Slider::setOption( Minecraft* minecraft ) { SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
if(option != NULL) { : Slider(option), m_option(dynamic_cast<OptionFloat*>(minecraft->options.getOpt(option)))
if(sliderType == SliderStep) { {
if(minecraft->options.getIntValue(option) != curStepValue) { m_percentage = Mth::clamp((m_option->get() - m_option->getMin()) / (m_option->getMax() - m_option->getMin()), 0.f, 1.f);
minecraft->options.set(option, curStepValue); }
}
} else { SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
if(minecraft->options.getProgressValue(option) != percentage * (progressMax - progressMin) + progressMin) { : Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
minecraft->options.set(option, percentage * (progressMax - progressMin) + progressMin); {
} m_numSteps = m_option->getMax() - m_option->getMin() + 1;
} m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
}
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
Slider::render(minecraft, xm, ym);
}
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) {
int curStep = int(m_percentage * (m_numSteps-1) + 0.5f);
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
minecraft->options.set(m_optId, curStep);
}
}
void SliderFloat::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) {
minecraft->options.set(m_optId, m_percentage * (m_option->getMax() - m_option->getMin()) + m_option->getMin());
} }
} }

View File

@@ -3,38 +3,46 @@
#include "GuiElement.h" #include "GuiElement.h"
#include "../../../client/Options.h" #include "../../../client/Options.h"
enum SliderType { #include <client/Option.h>
SliderProgress, // Sets slider between {0..1}
SliderStep // Uses the closest step
};
class Slider : public GuiElement { class Slider : public GuiElement {
typedef GuiElement super; typedef GuiElement super;
public: public:
// Creates a progress slider with no steps
Slider(Minecraft* minecraft, const Options::Option* option, float progressMin, float progressMax);
Slider(Minecraft* minecraft, const Options::Option* option, const std::vector<int>& stepVec);
virtual void render( Minecraft* minecraft, int xm, int ym ); virtual void render( Minecraft* minecraft, int xm, int ym );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void tick(Minecraft* minecraft); virtual void tick(Minecraft* minecraft);
private: protected:
virtual void setOption(Minecraft* minecraft); Slider(OptionId optId);
private: OptionId m_optId;
SliderType sliderType;
std::vector<int> sliderSteps; bool m_mouseDownOnElement;
bool mouseDownOnElement; float m_percentage;
float percentage; int m_numSteps;
int curStepValue; };
int curStep;
int numSteps; class SliderFloat : public Slider {
float progressMin; public:
float progressMax; SliderFloat(Minecraft* minecraft, OptionId option);
const Options::Option* option;
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected:
OptionFloat* m_option;
};
class SliderInt : public Slider {
public:
SliderInt(Minecraft* minecraft, OptionId option);
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected:
OptionInt* m_option;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/

View File

@@ -1,24 +0,0 @@
#include "SmallButton.h"
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
: super(id, x, y, width, height, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, Options::Option* item, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(item)
{
}
Options::Option* SmallButton::getOption()
{
return option;
}

View File

@@ -1,23 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
//package net.minecraft.client.gui;
#include <string>
#include "Button.h"
#include "../../Options.h"
class SmallButton: public Button
{
typedef Button super;
public:
SmallButton(int id, int x, int y, const std::string& msg);
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
SmallButton(int id, int x, int y, Options::Option* item, const std::string& msg);
Options::Option* getOption();
private:
Options::Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/

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@@ -49,13 +49,13 @@ void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
} }
} }
void TextBox::handleChar(char c) { void TextBox::charPressed(Minecraft* minecraft, char c) {
if (focused && c >= 32 && c < 127 && (int)text.size() < 256) { if (focused && c >= 32 && c < 127 && (int)text.size() < 256) {
text.push_back(c); text.push_back(c);
} }
} }
void TextBox::handleKey(int key) { void TextBox::keyPressed(Minecraft* minecraft, int key) {
if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) { if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
text.pop_back(); text.pop_back();
} }

View File

@@ -26,8 +26,8 @@ public:
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void handleKey(int key); virtual void keyPressed(Minecraft* minecraft, int key);
virtual void handleChar(char c); virtual void charPressed(Minecraft* minecraft, char c);
virtual void tick(Minecraft* minecraft); virtual void tick(Minecraft* minecraft);
public: public:

View File

@@ -0,0 +1,17 @@
#include "TextOption.h"
#include <client/Minecraft.h>
TextOption::TextOption(Minecraft* minecraft, OptionId optId)
: TextBox((int)optId, minecraft->options.getOpt(optId)->getStringId())
{
text = minecraft->options.getStringValue(optId);
}
bool TextOption::loseFocus(Minecraft* minecraft) {
if (TextBox::loseFocus(minecraft)) {
minecraft->options.set((OptionId)id, text);
return true;
}
return false;
}

View File

@@ -0,0 +1,10 @@
#pragma once
#include "TextBox.h"
#include <client/Options.h>
class TextOption : public TextBox {
public:
TextOption(Minecraft* minecraft, OptionId optId);
virtual bool loseFocus(Minecraft* minecraft);
};

View File

@@ -31,7 +31,7 @@ ConfirmScreen::~ConfirmScreen() {
void ConfirmScreen::init() void ConfirmScreen::init()
{ {
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
yesButton = new Touch::TButton(0, 0, 0, yesButtonText), yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
noButton = new Touch::TButton(1, 0, 0, noButtonText); noButton = new Touch::TButton(1, 0, 0, noButtonText);
} else { } else {

View File

@@ -4,7 +4,6 @@
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
#include "../Screen.h" #include "../Screen.h"
#include "../components/SmallButton.h"
#include <string> #include <string>
class ConfirmScreen: public Screen class ConfirmScreen: public Screen

View File

@@ -48,7 +48,7 @@ void ConsoleScreen::keyPressed(int eventKey)
} }
} }
void ConsoleScreen::keyboardNewChar(char inputChar) void ConsoleScreen::charPressed(char inputChar)
{ {
if (inputChar >= 32 && inputChar < 127) if (inputChar >= 32 && inputChar < 127)
_input += inputChar; _input += inputChar;
@@ -216,8 +216,5 @@ void ConsoleScreen::render(int /*xm*/, int /*ym*/, float /*a*/)
displayed += '_'; displayed += '_';
// Placeholder hint when empty // Placeholder hint when empty
if (_input.empty() && (_cursorBlink / 10) % 2 != 0) font->drawShadow(displayed, (float)(boxX0 + 2), (float)(boxY + 2), 0xffffffff);
font->drawShadow("Type a message or /command", (float)(boxX0 + 2), (float)(boxY + 2), 0xff606060);
else
font->drawShadow(displayed, (float)(boxX0 + 2), (float)(boxY + 2), 0xffffffff);
} }

View File

@@ -20,7 +20,7 @@ public:
virtual bool isPauseScreen() { return false; } virtual bool isPauseScreen() { return false; }
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey);
virtual void keyboardNewChar(char inputChar); virtual void charPressed(char inputChar);
virtual bool handleBackEvent(bool isDown); virtual bool handleBackEvent(bool isDown);
private: private:

View File

@@ -37,6 +37,8 @@ void CreditsScreen::init() {
_lines.push_back("mschiller890"); _lines.push_back("mschiller890");
_lines.push_back("InviseDivine"); _lines.push_back("InviseDivine");
_lines.push_back("Kolyah35"); _lines.push_back("Kolyah35");
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back(""); _lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please // avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve"); _lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -23,7 +23,7 @@ DeathScreen::~DeathScreen()
void DeathScreen::init() void DeathScreen::init()
{ {
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else { } else {

View File

@@ -21,7 +21,7 @@ public:
} }
void init() { void init() {
if (minecraft->useTouchscreen()) if (/* minecraft->useTouchscreen() */ true)
_back = new Touch::TButton(1, "Ok"); _back = new Touch::TButton(1, "Ok");
else else
_back = new Button(1, "Ok"); _back = new Button(1, "Ok");

View File

@@ -17,7 +17,7 @@ InBedScreen::~InBedScreen() {
} }
void InBedScreen::init() { void InBedScreen::init() {
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
bWakeUp = new Touch::TButton(1, "Leave Bed"); bWakeUp = new Touch::TButton(1, "Leave Bed");
} else { } else {
bWakeUp = new Button(1, "Leave Bed"); bWakeUp = new Button(1, "Leave Bed");

View File

@@ -169,19 +169,19 @@ void IngameBlockSelectionScreen::keyPressed(int eventKey)
int tmpSelectedSlot = selectedItem; int tmpSelectedSlot = selectedItem;
Options& o = minecraft->options; Options& o = minecraft->options;
if (eventKey == o.keyLeft.key && selX > 0) if (eventKey == o.getIntValue(OPTIONS_KEY_LEFT) && selX > 0)
{ {
tmpSelectedSlot -= 1; tmpSelectedSlot -= 1;
} }
else if (eventKey == o.keyRight.key && selX < (InventoryCols - 1)) else if (eventKey == o.getIntValue(OPTIONS_KEY_RIGHT) && selX < (InventoryCols - 1))
{ {
tmpSelectedSlot += 1; tmpSelectedSlot += 1;
} }
else if (eventKey == o.keyDown.key && selY < (InventoryRows - 1)) else if (eventKey == o.getIntValue(OPTIONS_KEY_BACK) && selY < (InventoryRows - 1))
{ {
tmpSelectedSlot += InventoryCols; tmpSelectedSlot += InventoryCols;
} }
else if (eventKey == o.keyUp.key && selY > 0) else if (eventKey == o.getIntValue(OPTIONS_KEY_FORWARD) && selY > 0)
{ {
tmpSelectedSlot -= InventoryCols; tmpSelectedSlot -= InventoryCols;
} }
@@ -189,19 +189,38 @@ void IngameBlockSelectionScreen::keyPressed(int eventKey)
if (isAllowed(tmpSelectedSlot)) if (isAllowed(tmpSelectedSlot))
selectedItem = tmpSelectedSlot; selectedItem = tmpSelectedSlot;
if (eventKey == o.keyMenuOk.key) if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK))
selectSlotAndClose(); selectSlotAndClose();
#ifdef RPI #ifdef RPI
if (eventKey == o.keyMenuCancel.key if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_CANCEL)
|| eventKey == Keyboard::KEY_ESCAPE) || eventKey == Keyboard::KEY_ESCAPE)
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
#else #else
if (eventKey == o.keyMenuCancel.key) if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_CANCEL))
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
#endif #endif
} }
//------------------------------------------------------------------------------
// wheel support for creative inventory; scroll moves selection vertically
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
{
if (dy == 0) return;
// just move selection up/down one row; desktop UI doesn't have a pane
int cols = InventoryCols;
int maxIndex = InventorySize - 1;
int idx = selectedItem;
if (dy > 0) {
// wheel up -> previous row
if (idx >= cols) idx -= cols;
} else {
// wheel down -> next row
if (idx + cols <= maxIndex) idx += cols;
}
selectedItem = idx;
}
int IngameBlockSelectionScreen::getSelectedSlot(int x, int y) int IngameBlockSelectionScreen::getSelectedSlot(int x, int y)
{ {
int left = width / 2 - InventoryCols * 10; int left = width / 2 - InventoryCols * 10;

View File

@@ -12,18 +12,21 @@ public:
IngameBlockSelectionScreen(); IngameBlockSelectionScreen();
virtual ~IngameBlockSelectionScreen() {} virtual ~IngameBlockSelectionScreen() {}
virtual void init(); virtual void init() override;
virtual void removed(); virtual void removed() override;
void render(int xm, int ym, float a); void render(int xm, int ym, float a) override;
protected: protected:
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseClicked(int x, int y, int buttonNum) override;
virtual void mouseReleased(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum) override;
virtual void buttonClicked(Button* button); virtual void buttonClicked(Button* button) override;
virtual void keyPressed(int eventKey); // wheel input for creative inventory scrolling
virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
virtual void keyPressed(int eventKey) override;
private: private:
void renderSlots(); void renderSlots();
void renderSlot(int slot, int x, int y, float a); void renderSlot(int slot, int x, int y, float a);

View File

@@ -5,6 +5,8 @@
#include "ProgressScreen.h" #include "ProgressScreen.h"
#include "../Font.h" #include "../Font.h"
#include "../../../network/RakNetInstance.h" #include "../../../network/RakNetInstance.h"
#include "client/Options.h"
#include "client/gui/Screen.h"
#include "client/gui/components/TextBox.h" #include "client/gui/components/TextBox.h"
#include "network/ClientSideNetworkHandler.h" #include "network/ClientSideNetworkHandler.h"
@@ -31,7 +33,7 @@ void JoinByIPScreen::buttonClicked(Button* button)
minecraft->joinMultiplayerFromString(tIP.text); minecraft->joinMultiplayerFromString(tIP.text);
{ {
minecraft->options.set(OPTIONS_LAST_IP, tIP.text);
bJoin.active = false; bJoin.active = false;
bBack.active = false; bBack.active = false;
minecraft->setScreen(new ProgressScreen()); minecraft->setScreen(new ProgressScreen());
@@ -55,6 +57,7 @@ bool JoinByIPScreen::handleBackEvent(bool isDown)
void JoinByIPScreen::tick() void JoinByIPScreen::tick()
{ {
Screen::tick();
bJoin.active = !tIP.text.empty(); bJoin.active = !tIP.text.empty();
} }
@@ -78,6 +81,8 @@ void JoinByIPScreen::init()
tabButtons.push_back(&bBack); tabButtons.push_back(&bBack);
tabButtons.push_back(&bHeader); tabButtons.push_back(&bHeader);
#endif #endif
tIP.text = minecraft->options.getStringValue(OPTIONS_LAST_IP);
} }
void JoinByIPScreen::setupPositions() { void JoinByIPScreen::setupPositions() {
@@ -102,21 +107,6 @@ void JoinByIPScreen::setupPositions() {
tIP.y = ((height - bJoin.height) / 2) - tIP.height - 4; tIP.y = ((height - bJoin.height) / 2) - tIP.height - 4;
} }
void JoinByIPScreen::mouseClicked(int x, int y, int buttonNum) {
int lvlTop = tIP.y - (Font::DefaultLineHeight + 4);
int lvlBottom = tIP.y + tIP.height;
int lvlLeft = tIP.x;
int lvlRight = tIP.x + tIP.width;
bool clickedIP = x >= lvlLeft && x < lvlRight && y >= lvlTop && y < lvlBottom;
if (clickedIP) {
tIP.setFocus(minecraft);
} else {
tIP.loseFocus(minecraft);
}
Screen::mouseClicked(x, y, buttonNum);
}
void JoinByIPScreen::render( int xm, int ym, float a ) void JoinByIPScreen::render( int xm, int ym, float a )
{ {
renderBackground(); renderBackground();
@@ -132,9 +122,3 @@ void JoinByIPScreen::keyPressed(int eventKey)
// let base class handle navigation and text box keys // let base class handle navigation and text box keys
Screen::keyPressed(eventKey); Screen::keyPressed(eventKey);
} }
void JoinByIPScreen::keyboardNewChar(char inputChar)
{
// forward character input to focused textbox(s)
for (auto* tb : textBoxes) tb->handleChar(inputChar);
}

View File

@@ -18,9 +18,7 @@ public:
void render(int xm, int ym, float a); void render(int xm, int ym, float a);
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey);
virtual void keyboardNewChar(char inputChar);
void buttonClicked(Button* button); void buttonClicked(Button* button);
virtual void mouseClicked(int x, int y, int buttonNum);
virtual bool handleBackEvent(bool isDown); virtual bool handleBackEvent(bool isDown);
private: private:
TextBox tIP; TextBox tIP;

View File

@@ -3,7 +3,6 @@
#include "../Screen.h" #include "../Screen.h"
#include "../components/Button.h" #include "../components/Button.h"
#include "../components/SmallButton.h"
#include "../components/ScrolledSelectionList.h" #include "../components/ScrolledSelectionList.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../../network/RakNetInstance.h" #include "../../../network/RakNetInstance.h"

View File

@@ -7,20 +7,18 @@
#include "../../../AppPlatform.h" #include "../../../AppPlatform.h"
#include "CreditsScreen.h" #include "CreditsScreen.h"
#include "../components/OptionsPane.h"
#include "../components/ImageButton.h" #include "../components/ImageButton.h"
#include "../components/OptionsGroup.h" #include "../components/OptionsGroup.h"
#include "platform/input/Keyboard.h"
OptionsScreen::OptionsScreen() OptionsScreen::OptionsScreen()
: btnClose(NULL), : btnClose(NULL),
bHeader(NULL), bHeader(NULL),
btnChangeUsername(NULL),
btnCredits(NULL), btnCredits(NULL),
selectedCategory(0) { selectedCategory(0) {
} }
OptionsScreen::~OptionsScreen() { OptionsScreen::~OptionsScreen() {
if (btnClose != NULL) { if (btnClose != NULL) {
delete btnClose; delete btnClose;
btnClose = NULL; btnClose = NULL;
@@ -31,11 +29,6 @@ OptionsScreen::~OptionsScreen() {
bHeader = NULL; bHeader = NULL;
} }
if (btnChangeUsername != NULL) {
delete btnChangeUsername;
btnChangeUsername = NULL;
}
if (btnCredits != NULL) { if (btnCredits != NULL) {
delete btnCredits; delete btnCredits;
btnCredits = NULL; btnCredits = NULL;
@@ -48,7 +41,7 @@ OptionsScreen::~OptionsScreen() {
} }
} }
for (std::vector<OptionsPane*>::iterator it = optionPanes.begin(); it != optionPanes.end(); ++it) { for (std::vector<OptionsGroup*>::iterator it = optionPanes.begin(); it != optionPanes.end(); ++it) {
if (*it != NULL) { if (*it != NULL) {
delete* it; delete* it;
*it = NULL; *it = NULL;
@@ -59,7 +52,6 @@ OptionsScreen::~OptionsScreen() {
} }
void OptionsScreen::init() { void OptionsScreen::init() {
bHeader = new Touch::THeader(0, "Options"); bHeader = new Touch::THeader(0, "Options");
btnClose = new ImageButton(1, ""); btnClose = new ImageButton(1, "");
@@ -72,17 +64,16 @@ void OptionsScreen::init() {
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height)); def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
btnClose->setImageDef(def, true); btnClose->setImageDef(def, true);
categoryButtons.push_back(new Touch::TButton(2, "Login")); categoryButtons.push_back(new Touch::TButton(2, "General"));
categoryButtons.push_back(new Touch::TButton(3, "Game")); categoryButtons.push_back(new Touch::TButton(3, "Game"));
categoryButtons.push_back(new Touch::TButton(4, "Controls")); categoryButtons.push_back(new Touch::TButton(4, "Controls"));
categoryButtons.push_back(new Touch::TButton(5, "Graphics")); categoryButtons.push_back(new Touch::TButton(5, "Graphics"));
categoryButtons.push_back(new Touch::TButton(6, "Tweaks"));
btnChangeUsername = new Touch::TButton(10, "Username");
btnCredits = new Touch::TButton(11, "Credits"); btnCredits = new Touch::TButton(11, "Credits");
buttons.push_back(bHeader); buttons.push_back(bHeader);
buttons.push_back(btnClose); buttons.push_back(btnClose);
buttons.push_back(btnChangeUsername);
buttons.push_back(btnCredits); buttons.push_back(btnCredits);
for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) { for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) {
@@ -96,7 +87,6 @@ void OptionsScreen::init() {
} }
void OptionsScreen::setupPositions() { void OptionsScreen::setupPositions() {
int buttonHeight = btnClose->height; int buttonHeight = btnClose->height;
btnClose->x = width - btnClose->width; btnClose->x = width - btnClose->width;
@@ -118,27 +108,13 @@ void OptionsScreen::setupPositions() {
bHeader->width = width - btnClose->width; bHeader->width = width - btnClose->width;
bHeader->height = btnClose->height; bHeader->height = btnClose->height;
// Username button (bottom-left)
if (btnChangeUsername != NULL) {
btnChangeUsername->width = categoryButtons.empty() ? 80 : categoryButtons[0]->width;
btnChangeUsername->height = btnClose->height;
btnChangeUsername->x = 0;
btnChangeUsername->y = height - btnChangeUsername->height;
}
// Credits button (bottom-right) // Credits button (bottom-right)
if (btnCredits != NULL) { if (btnCredits != NULL) {
btnCredits->width = btnChangeUsername->width;
btnCredits->height = btnChangeUsername->height;
btnCredits->x = width - btnCredits->width; btnCredits->x = width - btnCredits->width;
btnCredits->y = height - btnCredits->height; btnCredits->y = height - btnCredits->height;
} }
for (std::vector<OptionsPane*>::iterator it = optionPanes.begin(); it != optionPanes.end(); ++it) { for (std::vector<OptionsGroup*>::iterator it = optionPanes.begin(); it != optionPanes.end(); ++it) {
if (categoryButtons.size() > 0 && categoryButtons[0] != NULL) { if (categoryButtons.size() > 0 && categoryButtons[0] != NULL) {
@@ -155,50 +131,39 @@ void OptionsScreen::setupPositions() {
void OptionsScreen::render(int xm, int ym, float a) { void OptionsScreen::render(int xm, int ym, float a) {
renderBackground(); renderBackground();
super::render(xm, ym, a);
int xmm = xm * width / minecraft->width; int xmm = xm * width / minecraft->width;
int ymm = ym * height / minecraft->height - 1; int ymm = ym * height / minecraft->height - 1;
if (currentOptionPane != NULL) if (currentOptionsGroup != NULL)
currentOptionPane->render(minecraft, xmm, ymm); currentOptionsGroup->render(minecraft, xmm, ymm);
super::render(xm, ym, a);
} }
void OptionsScreen::removed() { void OptionsScreen::removed() {
} }
void OptionsScreen::buttonClicked(Button* button) { void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) { if (button == btnClose) {
minecraft->options.save(); minecraft->options.save();
minecraft->screenChooser.setScreen(SCREEN_STARTMENU); if (minecraft->screen != NULL) {
minecraft->setScreen(NULL);
} } else {
else if (button == btnChangeUsername) { minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
}
minecraft->options.save();
minecraft->setScreen(new UsernameScreen());
} }
else if (button->id > 1 && button->id < 7) { else if (button->id > 1 && button->id < 7) {
int categoryButton = button->id - categoryButtons[0]->id; int categoryButton = button->id - categoryButtons[0]->id;
selectCategory(categoryButton); selectCategory(categoryButton);
} }
else if (button == btnCredits) { else if (button == btnCredits) {
minecraft->setScreen(new CreditsScreen()); minecraft->setScreen(new CreditsScreen());
} }
} }
void OptionsScreen::selectCategory(int index) { void OptionsScreen::selectCategory(int index) {
int currentIndex = 0; int currentIndex = 0;
for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) { for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) {
@@ -212,63 +177,91 @@ void OptionsScreen::selectCategory(int index) {
} }
if (index < (int)optionPanes.size()) if (index < (int)optionPanes.size())
currentOptionPane = optionPanes[index]; currentOptionsGroup = optionPanes[index];
} }
void OptionsScreen::generateOptionScreens() { void OptionsScreen::generateOptionScreens() {
// how the fuck it works
optionPanes.push_back(new OptionsPane()); optionPanes.push_back(new OptionsGroup("options.group.general"));
optionPanes.push_back(new OptionsPane()); optionPanes.push_back(new OptionsGroup("options.group.game"));
optionPanes.push_back(new OptionsPane()); optionPanes.push_back(new OptionsGroup("options.group.controls"));
optionPanes.push_back(new OptionsPane()); optionPanes.push_back(new OptionsGroup("options.group.graphics"));
optionPanes.push_back(new OptionsGroup("options.group.tweaks"));
// Login Pane // General Pane
optionPanes[0]->createOptionsGroup("options.group.mojang") optionPanes[0]->addOptionItem(OPTIONS_USERNAME, minecraft)
.addOptionItem(&Options::Option::SENSITIVITY, minecraft); .addOptionItem(OPTIONS_SENSITIVITY, minecraft);
// Game Pane // Game Pane
optionPanes[1]->createOptionsGroup("options.group.game") optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(&Options::Option::DIFFICULTY, minecraft) .addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(&Options::Option::SERVER_VISIBLE, minecraft) .addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(&Options::Option::THIRD_PERSON, minecraft) .addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(&Options::Option::GUI_SCALE, minecraft); .addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
.addOptionItem(OPTIONS_SMOOTH_CAMERA, minecraft)
.addOptionItem(OPTIONS_DESTROY_VIBRATION, minecraft)
.addOptionItem(OPTIONS_IS_LEFT_HANDED, minecraft);
// Controls Pane // // Controls Pane
optionPanes[2]->createOptionsGroup("options.group.controls") optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(&Options::Option::INVERT_MOUSE, minecraft); .addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
// Graphics Pane for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[3]->createOptionsGroup("options.group.graphics") optionPanes[2]->addOptionItem((OptionId)i, minecraft);
.addOptionItem(&Options::Option::GRAPHICS, minecraft) }
.addOptionItem(&Options::Option::VIEW_BOBBING, minecraft)
.addOptionItem(&Options::Option::AMBIENT_OCCLUSION, minecraft) // // Graphics Pane
.addOptionItem(&Options::Option::ANAGLYPH, minecraft) optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
.addOptionItem(&Options::Option::LIMIT_FRAMERATE, minecraft) .addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(&Options::Option::VSYNC, minecraft) .addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(&Options::Option::MUSIC, minecraft) .addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(&Options::Option::SOUND, minecraft); .addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
} }
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) { void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
if (currentOptionsGroup != NULL)
if (currentOptionPane != NULL) currentOptionsGroup->mouseClicked(minecraft, x, y, buttonNum);
currentOptionPane->mouseClicked(minecraft, x, y, buttonNum);
super::mouseClicked(x, y, buttonNum); super::mouseClicked(x, y, buttonNum);
} }
void OptionsScreen::mouseReleased(int x, int y, int buttonNum) { void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
if (currentOptionsGroup != NULL)
if (currentOptionPane != NULL) currentOptionsGroup->mouseReleased(minecraft, x, y, buttonNum);
currentOptionPane->mouseReleased(minecraft, x, y, buttonNum);
super::mouseReleased(x, y, buttonNum); super::mouseReleased(x, y, buttonNum);
} }
void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey);
if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->options.save();
super::keyPressed(eventKey);
}
void OptionsScreen::charPressed(char inputChar) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->charPressed(minecraft, inputChar);
super::keyPressed(inputChar);
}
void OptionsScreen::tick() { void OptionsScreen::tick() {
if (currentOptionPane != NULL) if (currentOptionsGroup != NULL)
currentOptionPane->tick(minecraft); currentOptionsGroup->tick(minecraft);
super::tick(); super::tick();
} }

View File

@@ -3,6 +3,7 @@
#include "../Screen.h" #include "../Screen.h"
#include "../components/Button.h" #include "../components/Button.h"
#include "../components/OptionsGroup.h"
class ImageButton; class ImageButton;
class OptionsPane; class OptionsPane;
@@ -26,19 +27,21 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);
virtual void tick(); virtual void tick();
private: private:
Touch::THeader* bHeader; Touch::THeader* bHeader;
ImageButton* btnClose; ImageButton* btnClose;
Button* btnChangeUsername;
Button* btnCredits; // <-- ADD THIS Button* btnCredits; // <-- ADD THIS
std::vector<Touch::TButton*> categoryButtons; std::vector<Touch::TButton*> categoryButtons;
std::vector<OptionsPane*> optionPanes; std::vector<OptionsGroup*> optionPanes;
OptionsPane* currentOptionPane; OptionsGroup* currentOptionsGroup;
int selectedCategory; int selectedCategory;
}; };

View File

@@ -5,19 +5,23 @@
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
#include "../../../network/RakNetInstance.h" #include "../../../network/RakNetInstance.h"
#include "../../../network/ServerSideNetworkHandler.h" #include "../../../network/ServerSideNetworkHandler.h"
#include "client/Options.h"
#include "client/gui/components/Button.h"
#include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused) PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0), : saveStep(0),
visibleTime(0), visibleTime(0),
bContinue(0), bContinue(0),
bQuit(0), bQuit(0),
bOptions(0),
bQuitAndSaveLocally(0), bQuitAndSaveLocally(0),
bServerVisibility(0), bServerVisibility(0),
// bThirdPerson(0), // bThirdPerson(0),
wasBackPaused(wasBackPaused), wasBackPaused(wasBackPaused),
bSound(&Options::Option::SOUND, 1, 0), // bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(&Options::Option::THIRD_PERSON), bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(&Options::Option::HIDE_GUI) bHideGui(OPTIONS_HIDEGUI)
{ {
ImageDef def; ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31)); def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -27,7 +31,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
def.width = defSrc.w * 0.666667f; def.width = defSrc.w * 0.666667f;
def.height = defSrc.h * 0.666667f; def.height = defSrc.h * 0.666667f;
bSound.setImageDef(def, true); // bSound.setImageDef(def, true);
defSrc.y += defSrc.h; defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true); bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true); bHideGui.setImageDef(def, true);
@@ -39,18 +43,21 @@ PauseScreen::~PauseScreen() {
delete bQuit; delete bQuit;
delete bQuitAndSaveLocally; delete bQuitAndSaveLocally;
delete bServerVisibility; delete bServerVisibility;
delete bOptions;
// delete bThirdPerson; // delete bThirdPerson;
} }
void PauseScreen::init() { void PauseScreen::init() {
if (minecraft->useTouchscreen()) { if (/* minecraft->useTouchscreen() */ true) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map"); bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, ""); bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view"); // bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else { } else {
bContinue = new Button(1, "Back to game"); bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title"); bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map"); bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, ""); bServerVisibility = new Button(4, "");
@@ -59,11 +66,11 @@ void PauseScreen::init() {
buttons.push_back(bContinue); buttons.push_back(bContinue);
buttons.push_back(bQuit); buttons.push_back(bQuit);
buttons.push_back(bOptions);
bSound.updateImage(&minecraft->options); // bSound.updateImage(&minecraft->options);
bThirdPerson.updateImage(&minecraft->options); bThirdPerson.updateImage(&minecraft->options);
bHideGui.updateImage(&minecraft->options); bHideGui.updateImage(&minecraft->options);
buttons.push_back(&bSound); // buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson); buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui); //buttons.push_back(&bHideGui);
@@ -88,7 +95,7 @@ void PauseScreen::init() {
// buttons.push_back(bThirdPerson); // buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
if (buttons[i] == &bSound) continue; // if (buttons[i] == &bSound) continue;
if (buttons[i] == &bThirdPerson) continue; if (buttons[i] == &bThirdPerson) continue;
if (buttons[i] == &bHideGui) continue; if (buttons[i] == &bHideGui) continue;
tabButtons.push_back(buttons[i]); tabButtons.push_back(buttons[i]);
@@ -99,26 +106,29 @@ void PauseScreen::setupPositions() {
saveStep = 0; saveStep = 0;
int yBase = 16; int yBase = 16;
bContinue->width = bQuit->width = /*bThirdPerson->w =*/ 160; bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160; bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2; bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1; bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2; bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 2; bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION #if APPLE_DEMO_PROMOTION
bQuit->y += 16; bQuit->y += 16;
#endif #endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 3; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
bSound.y = bThirdPerson.y = 8; // bSound.y = bThirdPerson.y = 8;
bSound.x = 4; // bSound.x = 4;
bThirdPerson.x = bSound.x + 4 + bSound.width; // bThirdPerson.x = bSound.x + 4 + bSound.width;
bHideGui.x = bThirdPerson.x + 4 + bThirdPerson.width; // bHideGui.x = bThirdPerson.x + 4 + bThirdPerson.width;
//bThirdPerson->x = (width - bThirdPerson->w) / 2; //bThirdPerson->x = (width - bThirdPerson->w) / 2;
//bThirdPerson->y = yBase + 32 * 4; //bThirdPerson->y = yBase + 32 * 4;
@@ -157,7 +167,9 @@ void PauseScreen::buttonClicked(Button* button) {
if (button->id == bQuitAndSaveLocally->id) { if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true); minecraft->leaveGame(true);
} }
if (button->id == bOptions->id) {
minecraft->setScreen(new OptionsScreen());
}
if (button->id == bServerVisibility->id) { if (button->id == bServerVisibility->id) {
if (minecraft->raknetInstance && minecraft->netCallback && minecraft->raknetInstance->isServer()) { if (minecraft->raknetInstance && minecraft->netCallback && minecraft->raknetInstance->isServer()) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback; ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;

View File

@@ -33,9 +33,11 @@ private:
Button* bQuit; Button* bQuit;
Button* bQuitAndSaveLocally; Button* bQuitAndSaveLocally;
Button* bServerVisibility; Button* bServerVisibility;
// Button* bThirdPerson; Button* bOptions;
OptionButton bSound; // Button* bThirdPerson;
// OptionButton bSound;
OptionButton bThirdPerson; OptionButton bThirdPerson;
OptionButton bHideGui; OptionButton bHideGui;
}; };

View File

@@ -11,6 +11,8 @@ public:
void render(int xm, int ym, float a); void render(int xm, int ym, float a);
bool isInGameScreen(); bool isInGameScreen();
virtual void keyPressed(int eventKey) {}
void tick(); void tick();
private: private:
int ticks; int ticks;

View File

@@ -4,6 +4,7 @@
#include "JoinGameScreen.h" #include "JoinGameScreen.h"
#include "PauseScreen.h" #include "PauseScreen.h"
#include "RenameMPLevelScreen.h" #include "RenameMPLevelScreen.h"
#include "ConsoleScreen.h"
#include "IngameBlockSelectionScreen.h" #include "IngameBlockSelectionScreen.h"
#include "JoinByIPScreen.h" #include "JoinByIPScreen.h"
#include "touch/TouchStartMenuScreen.h" #include "touch/TouchStartMenuScreen.h"
@@ -13,11 +14,14 @@
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include <client/gui/screens/UsernameScreen.h>
Screen* ScreenChooser::createScreen( ScreenId id ) Screen* ScreenChooser::createScreen( ScreenId id )
{ {
Screen* screen = NULL; Screen* screen = NULL;
if (_mc->useTouchscreen()) { // :sob:
if (/* _mc->useTouchscreen() */ true) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break; case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;
@@ -26,6 +30,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
case SCREEN_PAUSEPREV: screen = new PauseScreen(true); break; case SCREEN_PAUSEPREV: screen = new PauseScreen(true); break;
case SCREEN_BLOCKSELECTION: screen = new Touch::IngameBlockSelectionScreen(); break; case SCREEN_BLOCKSELECTION: screen = new Touch::IngameBlockSelectionScreen(); break;
case SCREEN_JOINBYIP: screen = new JoinByIPScreen(); break; case SCREEN_JOINBYIP: screen = new JoinByIPScreen(); break;
case SCREEN_CONSOLE: screen = new ConsoleScreen(); break;
case SCREEN_NONE: case SCREEN_NONE:
default: default:
// Do nothing // Do nothing
@@ -40,7 +45,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
case SCREEN_PAUSEPREV: screen = new PauseScreen(true); break; case SCREEN_PAUSEPREV: screen = new PauseScreen(true); break;
case SCREEN_BLOCKSELECTION: screen = new IngameBlockSelectionScreen(); break; case SCREEN_BLOCKSELECTION: screen = new IngameBlockSelectionScreen(); break;
case SCREEN_JOINBYIP: screen = new JoinByIPScreen(); break; case SCREEN_JOINBYIP: screen = new JoinByIPScreen(); break;
case SCREEN_CONSOLE: screen = new ConsoleScreen(); break;
case SCREEN_NONE: case SCREEN_NONE:
default: default:
// Do nothing // Do nothing

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